Desmodeus Posted September 29, 2015 Posted September 29, 2015 So nobody can explane what the hell is happening to npc? Thats what their faces become: http://imgur.com/ujNVNRz
Skippe Posted September 29, 2015 Posted September 29, 2015 r3dwolf360 wow she is very nice im sure she will definatelly find someone , and now im little jelous to fish and sacremas .i runned zaz and nasty critters before in 1.59 sexlab framework and it added nice spice to game . i was more interested in female monsters and never was really in whippin or bondage tought. i am waiting that goubo has time and fixes some bugs in defeat and then give it a another spinn you know i like womens who know what they want so hehe .ill look hatefull wenches also you said something about their dificulty ?. grimoire is really nice add to my current play gotta love those summons and spells it add havent tested them all but i will at somepoint.
Old Book Posted September 29, 2015 Posted September 29, 2015 Is there any way to change the bleedout animation for the crawl on all fours animation?And, yes, I am aware that I may be damaged.http://www.nexusmods.com/skyrim/mods/33097/?
Mimirue17 Posted October 2, 2015 Posted October 2, 2015 ok I think I need to reinstall skyrim and MO to clean up the mess of mods. I failed to use profiles after I installed what I believe to be the core mods, and now don't even remember installing half the stuff (nor use) in there. One question I had was, I absolutely love the deserter X line of armors, and wonder if there is a way to combine all of them into one mod. I realize this will still have multiple esp and that is fine, it is just a pain to download all of them with the correct options for body style, hdt, bodyslide files etc. Plus some you have to use the CBBE conversion. Second question, I starting using http://www.nexusmods.com/skyrim/mods/65242/?and have found it to be very nice. So I disabled cot and patches, but still ran realvision. so I ended up with this and was wondering if its still in the correct order. This might be the darkest night I have ever seen, even with torches is still hard to see... particle patch for enb, latest version but it has a grey flag in MO?? subsurface scattering patch for enb SMIM TRHD ELFX Purity RealVision I was thinking of changing to this enb http://www.nexusmods.com/skyrim/mods/36067/?
cly Posted October 2, 2015 Posted October 2, 2015 what mods I need to create this character? (body/hair/face/clothing/body texture, etc)
r3dw0lf360 Posted October 4, 2015 Posted October 4, 2015 Oh the Evil! the very much Evil!!! ok, so mod organiser has decided that most of those steps arent even possible for me to do, fuck this, ima just go out and fuck a stranger! fuck this! just, rape me in the toilets or something! fuck! im trying to do the 'set data directory' thing and no matter what i set the directory to it never works, i tried adding Generate_Fnis_For_Users as an executable and the option isnt even there, fuck me! fuck my life, srsly just come over and rape me in the shower!
Sacremas Posted October 4, 2015 Author Posted October 4, 2015 Oh the Evil! the very much Evil!!! ok, so mod organiser has decided that most of those steps arent even possible for me to do, fuck this, ima just go out and fuck a stranger! fuck this! just, rape me in the toilets or something! fuck! im trying to do the 'set data directory' thing and no matter what i set the directory to it never works, i tried adding Generate_Fnis_For_Users as an executable and the option isnt even there, fuck me! fuck my life, srsly just come over and rape me in the shower! Well you never showed up at my doorstep wearing maid uniform and as I said without that necessary step none of the others would work. I'm sorry, but despite what many seems to believe (including myself one time) Mod Organizer is not a sentient AI Program out to fuck with your life. The errors you are experiencing you are causing yourself, probably by skipping steps. I'm going to have to repeat that you watch the videos in the first post of this thread. It will take you probably 3+ hours but you are just going to have to sit through them, or uninstall Mod Organizer and install Nexus Mod Manager instead. Mod Organizer is a tool for advanced users of mods, not novices with no idea what they are doing. I already explained step-by-step what you must do to arrive at a conclusion of being raped by a troll, if you are not there already then you are not following my instructions, and I cannot help you anymore. To be clear I actually did these things while writing my post to make sure I didn't get anything wrong, so it's working fine on my end. As for for the shower rape thing... have you considered good old fashioned hardcore porn and a strong vibrator? Might be more healthy than either the shower rape or your current frustration... I highly recommend either Brazzers.com or Kink.com depending on how hardcore you want it. Or pornbay for the torrented version. Hell you might want to look into this anyway, if you're highly sexed and frustrated then a large amount of your blood is going to be flowing towards your crotch rendering you less capable of figuring out modding. This is very much a geek's game, you need to have some measure of clear thought and an ability to think for yourself to pull it off, if you don't... yeah stick to the porn.
Sacremas Posted October 4, 2015 Author Posted October 4, 2015 what mods I need to create this character? (body/hair/face/clothing/body texture, etc) I'm sorry, I am not psychic so I have no freaking idea. There's no way to just look at a short gif like that with limited information and figure these things out. But most likely... HDT Physics Extension - the breast and butt physics. As well as a compatible skeleton and meshes, I suggest XPMSE skeleton and TBBP enabled meshes. Body - No idea, download Bodyslide for either CBBE3 or UUNP and you can probably recreate it. This is pretty close; http://www.nexusmods.com/skyrim/mods/59072/? Skin - No idea, I was hoping someone else would post. The nipples are too large to be either Fair Skin, SG, Mature Skin or Real Girl. It may be a custom and private skin used by the author. Hair - No idea once again, I don't recognize it from either Apachii, KS or SG. Download those three and look for yourself. Again it may be a custom made texture. ok I think I need to reinstall skyrim and MO to clean up the mess of mods. I failed to use profiles after I installed what I believe to be the core mods, and now don't even remember installing half the stuff (nor use) in there. One question I had was, I absolutely love the deserter X line of armors, and wonder if there is a way to combine all of them into one mod. I realize this will still have multiple esp and that is fine, it is just a pain to download all of them with the correct options for body style, hdt, bodyslide files etc. Plus some you have to use the CBBE conversion. Second question, I starting using http://www.nexusmods.com/skyrim/mods/65242/?and have found it to be very nice. So I disabled cot and patches, but still ran realvision. so I ended up with this and was wondering if its still in the correct order. This might be the darkest night I have ever seen, even with torches is still hard to see... particle patch for enb, latest version but it has a grey flag in MO?? subsurface scattering patch for enb SMIM TRHD ELFX Purity RealVision I was thinking of changing to this enb http://www.nexusmods.com/skyrim/mods/36067/? Deserter X - You are still going to have to download all of it manually regardless until someone makes a compilation, but once you have use xEdit Merge Script to merge the ESPs together. Some while back I posted a pack with several of them for SevenBase meshes. You never said your body of choice so I don't know why you have to use CBBE meshes, but most of them are out for either SevenBase or UUNP. Everything else looks good. Grey flag in MO I have no idea what you mean, you probably installed it wrong then with no data on the top level.
Sacremas Posted October 4, 2015 Author Posted October 4, 2015 Kryptopyr's latest masterpiece is something you all need to take a look at, this is the Complete Alchemy and Cooking Overhaul, or CACO, and it is... impressive. I haven't actually tried it in game, but it looks pretty damn solid. I'm about to start a new game with it probably. For the Ordinators among us, here's a merge patch; http://www.nexusmods.com/skyrim/mods/70272/? Note that CACO is done so well that EnaiSiaon has given up entirely on further revisions of Ordinator's Alchemy tree, pretty much accepting from the get-go that CACO is better and that due to mergers he can't change Alchemy any more.
VenomousDuck Posted October 5, 2015 Posted October 5, 2015 A grey lightning bolt in the left pane of MO means that mod is redundant and some mod below it is overwriting everything. Perhaps that is what they meant by grey flag.
Sacremas Posted October 5, 2015 Author Posted October 5, 2015 A grey lightning bolt in the left pane of MO means that mod is redundant and some mod below it is overwriting everything. Perhaps that is what they meant by grey flag. The Duck is correct, to figure this out double-click the mod in question, go to "Conflicts" tab, upper panel provides the mods/files that this mod overwrites, bottom lists what mods overwrite this mod. If you end up with a 0 in "Non-Conflicted Files" (confirmed by gray lightning bolt) then you need to either adjust load order or simply get rid of the mod because it's not doing anything at all.
Mimirue17 Posted October 5, 2015 Posted October 5, 2015 what mods I need to create this character? (body/hair/face/clothing/body texture, etc) skin might be http://www.loverslab.com/files/file/1290-minou-cbbe-sweaty-succubus-skin-texture/ or part of this package http://www.loverslab.com/files/file/1347-minous-cbbe-tbbp-and-hdt-bodies-new-oily-versions/ may take some work in bodyslide to make it look like what you want, but the closest I have seen. it could also be a manga body, could not find a good download link but you can see pictures if you google it. Oily skin version, that is too shiny to be wet skin.
Subject2Host Posted October 6, 2015 Posted October 6, 2015 Can anyone here help me in scripting follower dialogue?
Sacremas Posted October 7, 2015 Author Posted October 7, 2015 Can anyone here help me in scripting follower dialogue? Another example of someone thinking this is a guide for modding rather than a guide for using mods. Maybe I should have used a different title? Anyway, on this I can't help you, but I can point you towards people who can. CPU's Tutorial on How to make a Follower may be of some help; http://www.loverslab.com/files/file/2132-tutorial-to-create-a-follower/ Swiss made an excellent Follower related mod on the nexus, so maybe he can help you out? http://www.loverslab.com/user/694308-swissenergy/
Subject2Host Posted October 7, 2015 Posted October 7, 2015 Can anyone here help me in scripting follower dialogue? Another example of someone thinking this is a guide for modding rather than a guide for using mods. Maybe I should have used a different title? Anyway, on this I can't help you, but I can point you towards people who can. CPU's Tutorial on How to make a Follower may be of some help; http://www.loverslab.com/files/file/2132-tutorial-to-create-a-follower/ Swiss made an excellent Follower related mod on the nexus, so maybe he can help you out? http://www.loverslab.com/user/694308-swissenergy/ The only problem with that is I've already asked CPU. His tutorial is too vague in several points, one being scripting. When I asked for clarity, he promised another tutorial to go more in depth, which he never made. I guess I can try him again.
Guest Posted October 7, 2015 Posted October 7, 2015 Follower dialog isn't really scripting per se, unless you are giving them quests or other stuff too. It's much easier and better for the script load to just use conditions checks when making the dialog. Creation Kit has all sorts things you can do with dialog. I recommend you use Deck 16's guide. He gets pretty in depth with dialog.
Mart0206 Posted October 7, 2015 Posted October 7, 2015 Hiho Sacremas, did you have an idea what cause an instant crashe if you move on feet over the hill towards the stables of Windhelm. As soon as the city comes in sight, i got a ctd. I remembered to read this bug somewhere but i am not sure what mod caused it. - checked TR HD Postings - nothing - checked JK´s Skyrim Postings - nothing Please don´t tell me it´s CoT or Real Vision ENB. *Edit* Papyros Log while crash happend: [10/07/2015 - 11:35:54PM] Papyrus log opened (PC)[10/07/2015 - 11:35:54PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.[10/07/2015 - 11:35:54PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[10/07/2015 - 11:35:54PM] Memory page: 128 (min) 512 (max) 76800 (max total)[10/07/2015 - 11:36:11PM] Cannot open store for class "daymoyl_QuestTemplate", missing file?[10/07/2015 - 11:36:11PM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "DefeatDALeftForDead".[10/07/2015 - 11:36:11PM] Error: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (870C1173) because their base types do not match[10/07/2015 - 11:36:11PM] Cannot open store for class "daymoyl_playervalidatequestalias", missing file?[10/07/2015 - 11:36:11PM] Error: Unable to bind script defeatdatrigger to DefeatPlayerQST (87000D62) because their base types do not match[10/07/2015 - 11:36:11PM] Error: Unable to bind script Defeatdadefeated to DefeatPADefeated (870C16D8) because their base types do not match[10/07/2015 - 11:36:18PM] Error: Property _SLS_NPCSexCount on script SLS_PlayerAlias_Fetish attached to alias PlayerRef on quest _SLS_QST_doomStoneFetish (7B002301) cannot be bound because (7B001830) is not the right type[10/07/2015 - 11:36:18PM] warning: Property City on script mf_simplejob_locationchance attached to alias thePlayer on quest mf_Prostitute_SimpleJob (82001D9C) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:18PM] warning: Property Town on script mf_simplejob_locationchance attached to alias thePlayer on quest mf_Prostitute_SimpleJob (82001D9C) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:18PM] Error: Unable to bind script daymoyl_playervalidatequestalias to alias PlayerRef on quest DefeatPlayerQST (87000D62) because their base types do not match[10/07/2015 - 11:36:18PM] warning: Property dcur_iswearinglockedgear on script dcur_slavecollarquestscript attached to dcur_slavecollarquest (8901B80E) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:18PM] warning: Property delivery on script CDxPD_Delivery attached to alias delivery on quest CDxPackageDelivery (7D117012) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:18PM] warning: Property Config on script zbfbondageshell attached to zbf (100137E6) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:18PM] warning: Property gate on script CdxEQ02Gates attached to (7D0EF613) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:18PM] Error: Property Didsleep on script CDxEQ02Sleep attached to (7D0F52CC) cannot be bound because (000FB981) is not the right type[10/07/2015 - 11:36:18PM] Error: Property collarPostureLeatherRendered on script zadlibs attached to zadQuest (1600F624) cannot be bound because (16047003) is not the right type[10/07/2015 - 11:36:18PM] warning: Property ThisQuest on script mf_solicitprostitute attached to mf_SoliciteProstitute (8200BA71) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:18PM] VM is freezing...[10/07/2015 - 11:36:18PM] VM is frozen[10/07/2015 - 11:36:18PM] Reverting game...[10/07/2015 - 11:36:18PM] Error: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (870C1173) because their base types do not match[10/07/2015 - 11:36:18PM] Error: Unable to bind script Defeatdadefeated to DefeatPADefeated (870C16D8) because their base types do not match[10/07/2015 - 11:36:18PM] Error: Unable to bind script defeatdatrigger to DefeatPlayerQST (87000D62) because their base types do not match[10/07/2015 - 11:36:19PM] Error: Unable to bind script daymoyl_playervalidatequestalias to alias PlayerRef on quest DefeatPlayerQST (87000D62) because their base types do not match[10/07/2015 - 11:36:19PM] Error: Property Didsleep on script CDxEQ02Sleep attached to (7D0F52CC) cannot be bound because (000FB981) is not the right type[10/07/2015 - 11:36:19PM] warning: Property delivery on script CDxPD_Delivery attached to alias delivery on quest CDxPackageDelivery (7D117012) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:19PM] warning: Property Config on script zbfbondageshell attached to zbf (100137E6) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:19PM] warning: Property gate on script CdxEQ02Gates attached to (7D0EF613) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:19PM] warning: Property City on script mf_simplejob_locationchance attached to alias thePlayer on quest mf_Prostitute_SimpleJob (82001D9C) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:19PM] warning: Property Town on script mf_simplejob_locationchance attached to alias thePlayer on quest mf_Prostitute_SimpleJob (82001D9C) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:19PM] Error: Property collarPostureLeatherRendered on script zadlibs attached to zadQuest (1600F624) cannot be bound because (16047003) is not the right type[10/07/2015 - 11:36:19PM] warning: Property dcur_iswearinglockedgear on script dcur_slavecollarquestscript attached to dcur_slavecollarquest (8901B80E) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:19PM] Error: Property _SLS_NPCSexCount on script SLS_PlayerAlias_Fetish attached to alias PlayerRef on quest _SLS_QST_doomStoneFetish (7B002301) cannot be bound because (7B001830) is not the right type[10/07/2015 - 11:36:19PM] warning: Property ThisQuest on script mf_solicitprostitute attached to mf_SoliciteProstitute (8200BA71) cannot be initialized because the script no longer contains that property[10/07/2015 - 11:36:21PM] Error: Unable to bind script CDxSummonsLetter04 to (FF001313) because their base types do not match[10/07/2015 - 11:36:21PM] Error: Unable to bind script CDxPD_Delivery to (FF001317) because their base types do not match[10/07/2015 - 11:36:28PM] Loading game...[10/07/2015 - 11:36:28PM] Cannot open store for class "SLV__PF_SLV_WhippingRapePacka_0800E7FB", missing file?[10/07/2015 - 11:36:28PM] warning: Unable to get type SLV__PF_SLV_WhippingRapePacka_0800E7FB referenced by the save game. Objects of this type will not be loaded.[10/07/2015 - 11:36:28PM] Cannot open store for class "SLV__PF_SLV_WhippingPackageMa_09011857", missing file?[10/07/2015 - 11:36:28PM] warning: Unable to get type SLV__PF_SLV_WhippingPackageMa_09011857 referenced by the save game. Objects of this type will not be loaded.[10/07/2015 - 11:36:28PM] warning: Could not find type SLV__PF_SLV_WhippingRapePacka_0800E7FB in the type table in save[10/07/2015 - 11:36:28PM] warning: Could not find type SLV__PF_SLV_WhippingPackageMa_09011857 in the type table in save[10/07/2015 - 11:36:28PM] VM is thawing...[10/07/2015 - 11:36:28PM] SexLab MCM Loaded CurrentVerison: 16002 / 16002[10/07/2015 - 11:36:28PM] SEXLAB - LOADED: Version 16002 / 16002[10/07/2015 - 11:36:28PM] [Zad]: [Finisher Plug] Loaded: 15%[10/07/2015 - 11:36:28PM] [Zad]: [teaser] Loaded: 20%[10/07/2015 - 11:36:28PM] [Zad]: Starting update chain.[10/07/2015 - 11:36:28PM] [CF][Framework] Creature Framework RC12 (10010) is initialising[10/07/2015 - 11:36:28PM] [sLD] Reset SexLab events[10/07/2015 - 11:36:28PM] Devious Captures: Defeat events registered[10/07/2015 - 11:36:28PM] ========================================[Wearable Lanterns: Warning Start]========================================[10/07/2015 - 11:36:28PM] Wearable Lanterns is now performing compatibility checks. Papyrus warnings about missing or[10/07/2015 - 11:36:28PM] unloaded files may follow. This is normal and they can be ignored.[10/07/2015 - 11:36:28PM] [Zad]: DevicesUnderneath::Maintenance()[10/07/2015 - 11:36:28PM] ========================================[ Wearable Lanterns: Warning End ]========================================[10/07/2015 - 11:36:28PM] Error: File "83Willows_101BUGS_V4_HighRes.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.GetBUGSLoaded() - "_WL_Compatibility.psc" Line 103[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line 43[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line 30[10/07/2015 - 11:36:28PM] Error: File "83Willows_101BUGS_V4_LowRes.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.GetBUGSLoaded() - "_WL_Compatibility.psc" Line 105[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line 43[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line 30[10/07/2015 - 11:36:28PM] Error: File "83Willows_101BUGS_V4_HighRes_HighSpawn.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.GetBUGSLoaded() - "_WL_Compatibility.psc" Line 107[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line 43[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line 30[10/07/2015 - 11:36:28PM] Error: File "83Willows_101BUGS_V4_LowerRes_HighSpawn.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.GetBUGSLoaded() - "_WL_Compatibility.psc" Line 109[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line 43[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line 30[10/07/2015 - 11:36:28PM] Error: File "Chesko_WearableLantern_Candle.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line 76[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line 30[10/07/2015 - 11:36:28PM] Error: File "Chesko_WearableLantern_Candle_DG.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line 80[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line 30[10/07/2015 - 11:36:28PM] Error: File "Chesko_WearableLantern_Guards.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line 84[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line 30[10/07/2015 - 11:36:28PM] Error: File "Chesko_WearableLantern_Caravaner.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line 88[alias _WL_Player on quest _WL_CompatibilityQuest (48010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line 30[10/07/2015 - 11:36:28PM] ========================================[Wearable Lanterns: Warning Start]========================================[10/07/2015 - 11:36:28PM] Compatibility check complete.[10/07/2015 - 11:36:28PM] ========================================[ Wearable Lanterns: Warning End ]========================================[10/07/2015 - 11:36:28PM] SexLab Stories: Reset SexLab events[10/07/2015 - 11:36:28PM] SOS Maintenance: loaded version is 300004[10/07/2015 - 11:36:28PM] SOS Maintenance: 300004 is update[10/07/2015 - 11:36:28PM] EFF Notification: SKSE Loaded.[10/07/2015 - 11:36:28PM] EFF Notification: SKSE Callback functions Loaded.[10/07/2015 - 11:36:28PM] EFF Notification: Dawnguard loaded.[10/07/2015 - 11:36:28PM] EFF Notification: Menu system loaded.[10/07/2015 - 11:36:28PM] EFF Notification: Actor panel loaded.[10/07/2015 - 11:36:28PM] [Zad]: [bra Chafing] Loaded: 10%[10/07/2015 - 11:36:28PM] [Zad]: [Yoke Struggle] Loaded: 20%[10/07/2015 - 11:36:28PM] [Zad]: [belt Chafing] Loaded: 10%[10/07/2015 - 11:36:28PM] [Zad]: [Mana Drain] Loaded: 50%[10/07/2015 - 11:36:28PM] [Zad]: [Harness] Loaded: 10%[10/07/2015 - 11:36:28PM] [Zad]: [Tight Corset] Loaded: 15%[10/07/2015 - 11:36:28PM] [Zad]: [Periodic Shocks] Loaded: 25%[10/07/2015 - 11:36:28PM] [Zad]: [blindfold Mystery] Loaded: 1%[10/07/2015 - 11:36:28PM] [Zad]: [Mounted] Loaded: 100%[10/07/2015 - 11:36:28PM] [Zad]: [blindfold Trip] Loaded: 10%[10/07/2015 - 11:36:28PM] [Zad]: [Restraints+Armor] Loaded: 7%[10/07/2015 - 11:36:28PM] [Zad]: [Vibration] Loaded: 25%[10/07/2015 - 11:36:28PM] [Zad]: [bump Pumps] Loaded: 35%[10/07/2015 - 11:36:28PM] [Zad]: [Milk Drip] Loaded: 50%[10/07/2015 - 11:36:28PM] [Zad]: QuestMonitor is now watching for device events.[10/07/2015 - 11:36:28PM] [Zad]: [suction Cups Vibrating] Loaded: 50%[10/07/2015 - 11:36:28PM] SexLab Stories Devious: Reset SexLab events[10/07/2015 - 11:36:28PM] [CF][Framework] JContainers 3.2 is installed[10/07/2015 - 11:36:28PM] [CF][Framework] SexLab 1.60 (hotfix 2) is installed[10/07/2015 - 11:36:28PM] [CF][Framework] SexLab Aroused 20140124 is installed[10/07/2015 - 11:36:29PM] SexLab SexBot: Reset SexLab events[10/07/2015 - 11:36:29PM] =======================================[ VioLens - A Killmove Mod: Start ]========================================[10/07/2015 - 11:36:29PM][10/07/2015 - 11:36:29PM] VioLens is now performing a compatibility check. Papyrus warnings about missing or[10/07/2015 - 11:36:29PM] unloaded files may follow. This is normal and should be ignored.[10/07/2015 - 11:36:29PM][10/07/2015 - 11:36:29PM] =======================================[ VioLens - A Killmove Mod: Start ]========================================[10/07/2015 - 11:36:29PM] ===========================================[ VioLens - A Killmove Mod ]===========================================[10/07/2015 - 11:36:29PM][10/07/2015 - 11:36:29PM] JContainers Installed.[10/07/2015 - 11:36:29PM][10/07/2015 - 11:36:29PM] ===========================================[ VioLens - A Killmove Mod ]===========================================[10/07/2015 - 11:36:29PM] Error: File "CombatDramaOverhaul.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias Player on quest VL_Player (90023F14)].VL_Player.VLLoadGame() - "VL_Player.psc" Line 59[alias Player on quest VL_Player (90023F14)].VL_Player.OnPlayerLoadGame() - "VL_Player.psc" Line 25[10/07/2015 - 11:36:29PM] ===========================================[ VioLens - A Killmove Mod ]===========================================[10/07/2015 - 11:36:29PM][10/07/2015 - 11:36:29PM] Combat Drama Overhaul Not Installed.[10/07/2015 - 11:36:29PM][10/07/2015 - 11:36:29PM] ===========================================[ VioLens - A Killmove Mod ]===========================================[10/07/2015 - 11:36:29PM] [slnc] [slncMainQuestScript ]: OnLoadGame() Begin[10/07/2015 - 11:36:29PM] [slamainscr ]: starting maintenance... Update frequency 120.000000[10/07/2015 - 11:36:29PM] [Zad]: Devious Devices is now creating animations.[10/07/2015 - 11:36:29PM] SEXLAB - GetSetAnimation(DDBeltedSolo): Get[10/07/2015 - 11:36:29PM] SEXLAB - GetSetAnimation(DDArmbinderSolo): Get[10/07/2015 - 11:36:29PM] zbfExternal: Compatibility checking[10/07/2015 - 11:36:29PM] zbfExternal: -------------------------------------------------------[10/07/2015 - 11:36:29PM] zbfExternal: SlaveTats version: 1.0.0[10/07/2015 - 11:36:29PM] zbfExternal: RaceMenu version: 7[10/07/2015 - 11:36:29PM] [slnc] [slncMainQuestScript ]: DawnGuard esp installed and activated.[10/07/2015 - 11:36:29PM] [slnc] [slncMainQuestScript ]: DragonBorn esp installed and activated.[10/07/2015 - 11:36:29PM] [slnc] [slncMainQuestScript ]: OnLoadGame() End[10/07/2015 - 11:36:29PM] SEXLAB - GetSetAnimation(DDYokeSolo): Get[10/07/2015 - 11:36:29PM] [Zad]: EnableEventProcessing()[10/07/2015 - 11:36:29PM] [Zad]: Rehooking Mod Events[10/07/2015 - 11:36:29PM] zbfExternal: Non SexLab Animation Pack version: 3002[10/07/2015 - 11:36:29PM] zbfExternal: -------------------------------------------------------[10/07/2015 - 11:36:29PM] zbfExternal: Overlay support: TRUE[10/07/2015 - 11:36:29PM] zbfExternal: Non SexLab Animation support: TRUE[10/07/2015 - 11:36:29PM] zbfExternal: -------------------------------------------------------[10/07/2015 - 11:36:29PM] [slamainscr ]: registered for maintenance[10/07/2015 - 11:36:29PM] ========== Auto Unequip Ammo: Scanning for supported plugins...[10/07/2015 - 11:36:29PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED![10/07/2015 - 11:36:29PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[AUA (3F00C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40[AUA (3F00C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73[10/07/2015 - 11:36:29PM] ========== Auto Unequip Ammo: Scan complete.[10/07/2015 - 11:36:29PM] [Zad]: [Drip] Loaded: 10%[10/07/2015 - 11:36:29PM] [Zad]: [Plug Moan] Loaded: 75%[10/07/2015 - 11:36:29PM] [Zad]: [Chaos Plugs] Loaded: 40%[10/07/2015 - 11:36:29PM] InitWidgetLoader()[10/07/2015 - 11:36:29PM] [Zad]: [Health Drain] Loaded: 50%[10/07/2015 - 11:36:29PM] [Zad]: [Tight Gloves] Loaded: 15%[10/07/2015 - 11:36:29PM] ========================================[ VioLens - A Killmove Mod: End ]=========================================[10/07/2015 - 11:36:29PM][10/07/2015 - 11:36:29PM] VioLens compatibility check complete.[10/07/2015 - 11:36:29PM][10/07/2015 - 11:36:29PM] ========================================[ VioLens - A Killmove Mod: End ]=========================================[10/07/2015 - 11:36:29PM] [Zad]: [belted Empty] Loaded: 10%[10/07/2015 - 11:36:29PM] [Zad]: [Horny] Loaded: 35%[10/07/2015 - 11:36:29PM] [Zad]: [Posture Collar] Loaded: 10%[10/07/2015 - 11:36:29PM] [Zad]: [Restrictive Collar] Loaded: 15%[10/07/2015 - 11:36:29PM] [Zad]: [Wet Padding] Loaded: 10%[10/07/2015 - 11:36:29PM] [Zad]: [Armbinder Struggle] Loaded: 15%[10/07/2015 - 11:36:30PM] [Zad]: [stamina Drain] Loaded: 50%[10/07/2015 - 11:36:30PM] [Zad]: [Nipple Piercings] Loaded: 55%[10/07/2015 - 11:36:30PM] [Zad]: QuestMonitor is now watching for device events.[10/07/2015 - 11:36:30PM] [Zad]: [Cow Bra Event] Loaded: 40%[10/07/2015 - 11:36:30PM] [Zad]: Set Device Hider slot to 41.[10/07/2015 - 11:36:30PM] [Zad]: QuestMonitor is now tracking player.[10/07/2015 - 11:36:30PM] [Zad]: RebuildSlotmask()[10/07/2015 - 11:36:30PM] [Zad]: ZadNpc::DoRegister(1.460436)[10/07/2015 - 11:36:30PM] [Zad]: RepopulateNpcs()[10/07/2015 - 11:36:30PM] [Zad]: Not repopulating NPC slots: Feature is disabled.[10/07/2015 - 11:36:30PM] [Zad]: ==========Begin Compatibility Checks==========[10/07/2015 - 11:36:30PM] [Zad]: Please note that Errors related to missing files should be ignored.[10/07/2015 - 11:36:30PM] [Zad]: [ Dependency Checks ][10/07/2015 - 11:36:30PM] [Zad]: DDi version [2.910000]: OK[10/07/2015 - 11:36:30PM] [Zad]: assets version [2.900000]: OK[10/07/2015 - 11:36:30PM] [Zad]: ZaZ Animation Pack version [607.000000]: OK[10/07/2015 - 11:36:30PM] [Zad]: aroused version [20140124.000000]: OK[10/07/2015 - 11:36:30PM] [Zad]: SexLab version [16002.000000]: OK[10/07/2015 - 11:36:30PM] [Zad]: [ Third Party Mod Compatibility Checks ][10/07/2015 - 11:36:30PM] [Zad]: [ Sanity Checks ][10/07/2015 - 11:36:30PM] [Zad]: Verifying that installation is untainted by an unsupported upgrade: OK[10/07/2015 - 11:36:30PM] [Zad]: Verifying that old DDi esp is not present: OK[10/07/2015 - 11:36:30PM] [Zad]: ==========End Compatibility Checks==========[10/07/2015 - 11:36:30PM] [Zad]: Initializing Events arrays.[10/07/2015 - 11:36:30PM] [Zad]: zadEventSlots::Maintenance()[10/07/2015 - 11:36:30PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000[10/07/2015 - 11:36:30PM] [Zad]: [Drip] Registered. Event #0[10/07/2015 - 11:36:30PM] [Zad]: [Health Drain] Registered. Event #1[10/07/2015 - 11:36:30PM] [Zad]: [Mana Drain] Registered. Event #2[10/07/2015 - 11:36:30PM] [Zad]: Monitoring Camera state.[10/07/2015 - 11:36:30PM] [Zad]: [bra Chafing] Registered. Event #3[10/07/2015 - 11:36:30PM] [Zad]: [Yoke Struggle] Registered. Event #4[10/07/2015 - 11:36:30PM] [Zad]: [Nipple Piercings] Registered. Event #5[10/07/2015 - 11:36:30PM] [Zad]: [belt Chafing] Registered. Event #6[10/07/2015 - 11:36:30PM] [Zad]: [Plug Moan] Registered. Event #7[10/07/2015 - 11:36:30PM] [Zad]: [Chaos Plugs] Registered. Event #8[10/07/2015 - 11:36:30PM] [Zad]: [bump Pumps] Registered. Event #9[10/07/2015 - 11:36:30PM] [Zad]: [Tight Gloves] Registered. Event #10[10/07/2015 - 11:36:30PM] [Zad]: [Harness] Registered. Event #11[10/07/2015 - 11:36:30PM] [Zad]: [Tight Corset] Registered. Event #12[10/07/2015 - 11:36:30PM] [Zad]: [belted Empty] Registered. Event #13[10/07/2015 - 11:36:30PM] [Zad]: [Restrictive Collar] Registered. Event #14[10/07/2015 - 11:36:30PM] [Zad]: [Periodic Shocks] Registered. Event #15[10/07/2015 - 11:36:30PM] [Zad]: [teaser] Registered. Event #16[10/07/2015 - 11:36:30PM] [Zad]: [Horny] Registered. Event #17[10/07/2015 - 11:36:30PM] [sic_configmenuscript ]: Loaded user settings.[10/07/2015 - 11:36:30PM] [Zad]: [Posture Collar] Registered. Event #18[10/07/2015 - 11:36:30PM] [Zad]: [blindfold Mystery] Registered. Event #19[10/07/2015 - 11:36:30PM] [Zad]: [Mounted] Registered. Event #20[10/07/2015 - 11:36:30PM] [Zad]: [Armbinder Struggle] Registered. Event #21[10/07/2015 - 11:36:30PM] warning: Replacing native function GetCurrentIdle on unlinked object zzestrusutil.[10/07/2015 - 11:36:30PM] [Zad]: [blindfold Trip] Registered. Event #22[10/07/2015 - 11:36:30PM] [Zad]: [Wet Padding] Registered. Event #23[10/07/2015 - 11:36:30PM] [Zad]: [Restraints+Armor] Registered. Event #24[10/07/2015 - 11:36:30PM] [Zad]: [Vibration] Registered. Event #25[10/07/2015 - 11:36:30PM] [Zad]: [stamina Drain] Registered. Event #26[10/07/2015 - 11:36:30PM] [Zad]: [Finisher Plug] Registered. Event #27[10/07/2015 - 11:36:31PM] [Zad]: Set slot mask to [69206016]: 69206016[10/07/2015 - 11:36:31PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack:[item 4 in container (00000014)].zadHiderScript.Delete() - "" Line ?[item 4 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5[10/07/2015 - 11:36:32PM] [CF][Framework] Sending register event[10/07/2015 - 11:36:32PM] [slnc] [slncMainQuestScript ]: OnCreatureFrameworkRegister() Begin[10/07/2015 - 11:36:32PM] [slnc] [slncMainQuestScript ]: OnCreatureFrameworkRegister() Registering[10/07/2015 - 11:36:32PM] [slnc] [slncaddondgscript ]: AddonDG.registerStuff()[10/07/2015 - 11:36:32PM] [slnc] [slncMainQuestScript ]: OnCreatureFrameworkRegister() End[10/07/2015 - 11:36:34PM] [CF][Framework] Beginning JSON registration[10/07/2015 - 11:36:34PM] [CF][Framework] Found 5 JSON files in creatures.d[10/07/2015 - 11:36:34PM] [CF][Framework] Already loaded file slnc-db.json; skipping[10/07/2015 - 11:36:34PM] [CF][Framework] Already loaded file slnc-dg.json; skipping[10/07/2015 - 11:36:34PM] [CF][Framework] Already loaded file slnc-mnc-db.json; skipping[10/07/2015 - 11:36:34PM] [CF][Framework] Already loaded file slnc-mnc-dg.json; skipping[10/07/2015 - 11:36:34PM] [CF][Framework] Already loaded file slnc.json; skipping[10/07/2015 - 11:36:34PM] [CF][Framework] Finished JSON registration[10/07/2015 - 11:36:34PM] [CF][Framework] Forcing active actor restart[10/07/2015 - 11:36:35PM] [CF][Creature] Finished on ["Fuchs" [Actor < (00107C7D)>]][10/07/2015 - 11:36:35PM] [CF][Creature] Finished on ["Fuchs" [Actor < (00107C7E)>]][10/07/2015 - 11:36:35PM] [CF][Creature] Finished on ["Husky" [Actor < (00107C7F)>]][10/07/2015 - 11:36:35PM] [CF][Framework] Didn't deactivate actor ["Fuchs" [Actor < (00107C7D)>]]; restarting[10/07/2015 - 11:36:35PM] [CF][Creature] Finished on ["Fuchs" [Actor < (00107C8B)>]][10/07/2015 - 11:36:35PM] [CF][Framework] Didn't deactivate actor ["Fuchs" [Actor < (00107C7E)>]]; restarting[10/07/2015 - 11:36:35PM] [CF][Framework] Didn't deactivate actor ["Husky" [Actor < (00107C7F)>]]; restarting[10/07/2015 - 11:36:35PM] [CF][Framework] Didn't deactivate actor ["Fuchs" [Actor < (00107C8B)>]]; restarting[10/07/2015 - 11:36:35PM] [CF][Creature] Removing both API armours from ["Fuchs" [Actor < (00107C7D)>]] and doing nothing else[10/07/2015 - 11:36:35PM] [CF][Creature] Removing both API armours from ["Fuchs" [Actor < (00107C7E)>]] and doing nothing else[10/07/2015 - 11:36:35PM] [CF][Creature] Removing both API armours from ["Fuchs" [Actor < (00107C8B)>]] and doing nothing else[10/07/2015 - 11:36:35PM] [CF][Creature] Removing both API armours from ["Husky" [Actor < (00107C7F)>]] and doing nothing else[10/07/2015 - 11:36:37PM] [CF][Framework] Cleared log Form DB[10/07/2015 - 11:36:37PM] [CF][Framework] Creature Framework is done initialising[10/07/2015 - 11:36:37PM] [CF][Creature] Started on ["Fuchs" [Actor < (00107C8B)>]] with race/skin ["Fox" [Race ]]["" [Armor < (000829B4)>]][10/07/2015 - 11:36:37PM] [CF][Creature] Started on ["Fuchs" [Actor < (00107C7E)>]] with race/skin ["Fox" [Race ]]["" [Armor < (000829B4)>]][10/07/2015 - 11:36:37PM] [CF][Creature] Started on ["Husky" [Actor < (00107C7F)>]] with race/skin ["Hund" [Race ]]["Gepanzerter Schlittenhund" [Armor < (03018B37)>]][10/07/2015 - 11:36:37PM] [CF][Creature] ["Fuchs" [Actor < (00107C8B)>]] unaroused[10/07/2015 - 11:36:37PM] [CF][Creature] Started on ["Fuchs" [Actor < (00107C7D)>]] with race/skin ["Fox" [Race ]]["" [Armor < (000829B4)>]][10/07/2015 - 11:36:37PM] [CF][Creature] Not equipping normal armour on ["Fuchs" [Actor < (00107C8B)>]]; there is no normal armour[10/07/2015 - 11:36:37PM] [CF][Creature] ["Fuchs" [Actor < (00107C7E)>]] unaroused[10/07/2015 - 11:36:37PM] [CF][Creature] Not equipping normal armour on ["Fuchs" [Actor < (00107C7E)>]]; there is no normal armour[10/07/2015 - 11:36:37PM] [CF][Creature] ["Husky" [Actor < (00107C7F)>]] unaroused[10/07/2015 - 11:36:37PM] [CF][Creature] Not equipping normal armour on ["Husky" [Actor < (00107C7F)>]]; there is no normal armour[10/07/2015 - 11:36:37PM] [CF][Main Quest] The cloak is being applied for the first time since game load[10/07/2015 - 11:36:37PM] [CF][Creature] ["Fuchs" [Actor < (00107C7D)>]] unaroused[10/07/2015 - 11:36:37PM] [CF][Creature] Not equipping normal armour on ["Fuchs" [Actor < (00107C7D)>]]; there is no normal armour[10/07/2015 - 11:36:39PM] [slamainscr ]:Defered maintenance...[10/07/2015 - 11:36:39PM] [slamainscr ]: found Devious Devices - Assets.esm[10/07/2015 - 11:36:39PM] [slamainscr ]: Enabled Desire spell[10/07/2015 - 11:36:39PM] [slamainscr ]: Updated notification key to 48[10/07/2015 - 11:36:39PM] [slamainscr ]: finished maintenance[10/07/2015 - 11:36:43PM] [CF][Creature Apply] Failure on ["Stormcloak Soldier" [Actor < (44061008)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][10/07/2015 - 11:36:44PM] [CF][Creature Apply] Failure on ["Jenassa" [WIDeadBodyCleanupScript < (000E1BA9)>]]; creature isn't registered; race=["Dark Elf" [Race ]] skin=["" [Armor < (8F00C73D)>]][10/07/2015 - 11:36:44PM] [CF][Creature Apply] Failure on ["Imperial Soldier" [Actor < (44061043)>]]; creature isn't registered; race=["Breton" [Race ]] skin=["" [Armor < (00000D64)>]][10/07/2015 - 11:36:50PM] [CF][Framework] Activating actor ["Ziege" [Actor < (0007ABB2)>]][10/07/2015 - 11:36:50PM] [DCUR] Housekeeping[10/07/2015 - 11:36:50PM] [DCUR] Scanning for followers[10/07/2015 - 11:36:50PM] warning: Assigning None to a non-object variable named "::temp6"stack:[Active effect 1 on (0007ABB2)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10[10/07/2015 - 11:36:50PM] [DCUR] - Follower found: Jenassa[10/07/2015 - 11:36:50PM] [CF][Creature] Started on ["Ziege" [Actor < (0007ABB2)>]] with race/skin ["Goat" [Race ]]["Ziege" [Armor < (0006F278)>]][10/07/2015 - 11:36:50PM] [CF][Creature] ["Ziege" [Actor < (0007ABB2)>]] unaroused[10/07/2015 - 11:36:50PM] [CF][Creature] Not equipping normal armour on ["Ziege" [Actor < (0007ABB2)>]]; there is no normal armour[10/07/2015 - 11:36:51PM] [DCUR] Periodical update starts[10/07/2015 - 11:36:52PM] [DCUR] Sex attacks are out of cooldown. Checking conditions![10/07/2015 - 11:36:56PM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[None].XPMSEWeaponStyleScaleEffect.Dispel() - "" Line ?[None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line 245[None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ?[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?[10/07/2015 - 11:37:02PM] [CF][Creature Apply] Failure on ["Huhn" [Actor < (0010675A)>]]; creature isn't registered; race=["Kaninchen" [Race ]] skin=["Huhn" [Armor < (000A919C)>]][10/07/2015 - 11:37:02PM] [CF][Creature Apply] Failure on ["Huhn" [Actor < (00106759)>]]; creature isn't registered; race=["Kaninchen" [Race ]] skin=["Huhn" [Armor < (000A919C)>]][10/07/2015 - 11:37:02PM] [CF][Framework] Didn't activate actor ["Fuchs" [Actor < (00107C7E)>]]; already has effect[10/07/2015 - 11:37:02PM] warning: Assigning None to a non-object variable named "::temp6"stack:[Active effect 1 on (00107C7E)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10[10/07/2015 - 11:37:02PM] [CF][Creature Apply] Failure on ["Gemma Uriel" [WIDeadBodyCleanupScript < (0001B08A)>]]; creature isn't registered; race=["Imperial" [Race ]] skin=["" [Armor < (00000D64)>]][10/07/2015 - 11:37:02PM] [CF][Creature Apply] Failure on ["Ganna Uriel" [WIDeadBodyCleanupScript < (0001B089)>]]; creature isn't registered; race=["Imperial" [Race ]] skin=["" [Armor < (00000D64)>]][10/07/2015 - 11:37:08PM] [CF][Framework] Didn't activate actor ["Fuchs" [Actor < (00107C7D)>]]; already has effect[10/07/2015 - 11:37:08PM] warning: Assigning None to a non-object variable named "::temp6"stack:[Active effect 2 on (00107C7D)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10[10/07/2015 - 11:37:13PM] [DCUR] Periodical update starts[10/07/2015 - 11:37:14PM] [DCUR] Sex attacks are out of cooldown. Checking conditions![10/07/2015 - 11:40:59PM] [DCUR] Periodical update starts[10/07/2015 - 11:41:01PM] [DCUR] Sex attacks are out of cooldown. Checking conditions![10/07/2015 - 11:41:04PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack:[None].FtMTokenEffectD.GetTargetActor() - "" Line ?[None].FtMTokenEffectD.OnEffectStart() - "ftmtokeneffectd.psc" Line 10[10/07/2015 - 11:41:04PM] Error: Cannot call RemoveItem() on a None object, aborting function callstack:[None].FtMTokenEffectD.OnEffectStart() - "ftmtokeneffectd.psc" Line 11[10/07/2015 - 11:41:06PM] [CF][Creature Apply] Failure on ["Zaynabi" [TGAssaultFenceScript < (00074348)>]]; creature isn't registered; race=["Khajiit" [Race ]] skin=["" [Armor < (00069CE3)>]][10/07/2015 - 11:41:06PM] [CF][Framework] Activating actor ["Schneefuchs" [Actor < (00107C7C)>]][10/07/2015 - 11:41:06PM] [CF][Creature Apply] Failure on ["Dro'marash" [TrainerGoldScript < (00074347)>]]; creature isn't registered; race=["Khajiit" [Race ]] skin=["" [Armor < (00069CE3)>]][10/07/2015 - 11:41:06PM] [CF][Creature Apply] Failure on ["Kjeld der Jüngere" [WIDeadBodyCleanupScript < (0001B087)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][10/07/2015 - 11:41:07PM] [CF][Creature Apply] Failure on ["Kharjo" [WIDeadBodyCleanupScript < (000CD92D)>]]; creature isn't registered; race=["Khajiit" [Race ]] skin=["" [Armor < (00069CE3)>]][10/07/2015 - 11:41:07PM] warning: Assigning None to a non-object variable named "::temp6"stack:[Active effect 1 on (00107C7C)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10[10/07/2015 - 11:41:07PM] [CF][Creature] Started on ["Schneefuchs" [Actor < (00107C7C)>]] with race/skin ["Fox" [Race ]]["" [Armor < (000829B7)>]][10/07/2015 - 11:41:07PM] [CF][Creature] ["Schneefuchs" [Actor < (00107C7C)>]] unaroused[10/07/2015 - 11:41:07PM] [CF][Creature] Not equipping normal armour on ["Schneefuchs" [Actor < (00107C7C)>]]; there is no normal armour[10/07/2015 - 11:41:12PM] [CF][Framework] Activating actor ["Pferd" [Actor < (00098491)>]][10/07/2015 - 11:41:12PM] [CF][Creature Apply] Failure on ["Begleitschutz" [Actor < (4500B6D7)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][10/07/2015 - 11:41:13PM] [CF][Framework] Activating actor ["Pferd" [Actor < (0009B7BC)>]][10/07/2015 - 11:41:13PM] [CF][Creature Apply] Failure on ["Ahkari" [Actor < (0007434A)>]]; creature isn't registered; race=["Khajiit" [Race ]] skin=["" [Armor < (00069CE3)>]][10/07/2015 - 11:41:13PM] [CF][Framework] Activating actor ["Pferd" [Actor < (0009848C)>]][10/07/2015 - 11:41:13PM] [CF][Creature Apply] Failure on ["Alfarinn" [Actor < (0009B7C8)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][10/07/2015 - 11:41:13PM] warning: Assigning None to a non-object variable named "::temp6"stack:[Active effect 1 on (00098491)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10[10/07/2015 - 11:41:13PM] warning: Assigning None to a non-object variable named "::temp6"stack:[Active effect 1 on (0009B7BC)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10[10/07/2015 - 11:41:13PM] warning: Assigning None to a non-object variable named "::temp6"stack:[Active effect 1 on (0009848C)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10[10/07/2015 - 11:41:13PM] [CF][Creature] Started on ["Pferd" [Actor < (00098491)>]] with race/skin ["Horse" [Race ]]["" [Armor < (00060715)>]][10/07/2015 - 11:41:13PM] [Zad]: OnEffectFinish(): Bra[10/07/2015 - 11:41:13PM] [CF][Creature] ["Pferd" [Actor < (00098491)>]] unaroused[10/07/2015 - 11:41:13PM] [CF][Creature] Started on ["Pferd" [Actor < (0009B7BC)>]] with race/skin ["Pferd" [Race ]]["" [Armor < (00060715)>]][10/07/2015 - 11:41:13PM] [CF][Creature] Not equipping normal armour on ["Pferd" [Actor < (00098491)>]]; there is no normal armour[10/07/2015 - 11:41:13PM] [CF][Creature] Started on ["Pferd" [Actor < (0009848C)>]] with race/skin ["Horse" [Race ]]["" [Armor < (00060715)>]][10/07/2015 - 11:41:13PM] [CF][Creature] ["Pferd" [Actor < (0009B7BC)>]] unaroused[10/07/2015 - 11:41:13PM] [CF][Creature] ["Pferd" [Actor < (0009848C)>]] unaroused[10/07/2015 - 11:41:13PM] [CF][Creature] Not equipping normal armour on ["Pferd" [Actor < (0009848C)>]]; there is no normal armour[10/07/2015 - 11:41:13PM] [CF][Creature] Not equipping normal armour on ["Pferd" [Actor < (0009B7BC)>]]; there is no normal armour[10/07/2015 - 11:41:14PM] SOS Actor Schlongify: new schlong for Alfarinn got schlong index 0 size 8[10/07/2015 - 11:41:14PM] SOS Actor Schlongify: new schlong for Begleitschutz got schlong index 0 size 13[10/07/2015 - 11:41:14PM] SOS MarkArmorAsConcealing: registering armor as concealing Eisenrüstung der Geringen Gesundheit[10/07/2015 - 11:41:18PM] [CF][Framework] Activating actor ["Goat" [Actor < (0002899F)>]][10/07/2015 - 11:41:18PM] [CF][Creature Apply] Failure on ["Huhn" [Actor < (00106686)>]]; creature isn't registered; race=["Kaninchen" [Race ]] skin=["Huhn" [Armor < (000A919C)>]][10/07/2015 - 11:41:18PM] [CF][Creature Apply] Failure on ["Huhn" [Actor < (00106687)>]]; creature isn't registered; race=["Kaninchen" [Race ]] skin=["Huhn" [Armor < (000A919C)>]] Greetings Mart0206
Sacremas Posted October 7, 2015 Author Posted October 7, 2015 I have no idea. So go into Honningbrew or back to Riverwood and wait or sleep for three days and come back, and watch something very strange occur. Don't take out any mods. When you come back to thank me, read the following; that method can also be used if you turn a NPC permanently hostile, or if you experience a similar CTD consistently upon loading a next area, like a dungeon you are trying to enter, just try it again three days later.
Mart0206 Posted October 7, 2015 Posted October 7, 2015 I have no idea. So go into Honningbrew or back to Riverwood and wait or sleep for three days and come back, and watch something very strange occur. Don't take out any mods. When you come back to thank me, read the following; that method can also be used if you turn a NPC permanently hostile, or if you experience a similar CTD consistently upon loading a next area, like a dungeon you are trying to enter, just try it again three days later. Was this the advice for my previous posting?
Sacremas Posted October 7, 2015 Author Posted October 7, 2015 No it was a response to the response above you, which was a response to a question about NPC scripting, clearly waitng 3 days in-game would make scripted companions come to life all on their own, automagically. [sigh+palmface=exasperation] Okay what happens is (and this is probably the third time in this thread, and the 8th or 9th time I say it otherwise, last time was one page back in this thread, and I also mention it on the front page) sometimes the game spawns an object or creature, I don't know what it is because you CTD when you get near it, so think of it like a black hole. This object can appear with 20 mods or 200 mods, I've seen people with wildly different load orders run into it, but a heavy modded game gets it more often. When you get near enough to load the cell where the object is in, you CTD instantly. By waiting three days in a different area, the game reloads the area, if you'd left 100 iron arrows or similarily worthless items outside they would be gone, and so is this (presumably worthless monetary wise) black hole. The black hole can spawn in an area you have been in before, or a completely new one, I've had it in Arkanganz and Dustman's Cairn both before I visited them, CTDing as I tried to load the room. Likewise as I said, the three days auto-reload time is also time enough for NPC AI to reset, so if you made a immortal character like a jarl or a companion permanently hostile with no way to surrender, after three days they won't care anymore unless you have a bounty or the like that would make them attack you, if you've assaulted them they might say something like "you won't hurt me any more?" or speak as if they defeated you (presumably in this scenario throwing you in jail) depending on their confidence settings. With the vampire overhaul Vampiric Thirst this is asbolutely necessary as (always every single time in my games at least with very different load orders) once you leave the chamber where Harkon makes you a vampire lord, or shortly thereafter, every vampire in Vohikar castle becomes hostile to you and most of them are immortal, sneaking out or doing "coc riverwood" or the like is the only way to avoid slaughtering the few who can die, then waiting 3 days and returning will let you continue the questline as if nothing happened.
yatol Posted October 8, 2015 Posted October 8, 2015 while some add things others remove things should probably rename them now that there's only 2 smaller mess in the inventory with those leveled lists, only 3 healing potions will appear in game, but that won't remove the ones that are already in the save or the ones add by mods you are supposed to load that crap in tesedit, and take whatever you want from it think i have some requiem things in some leveled lists and those potions have famp and potion replacer, some effects were replaced, and they were nerfed potions.7z
Skippe Posted October 8, 2015 Posted October 8, 2015 sacremas i actually had wondered sometime my self why i would crash 2-3 times in same place in row XD. when npc:s in whiterun sometimes at dragonreach attack you XD. sometimes when vampires attack excampe in whiterun stand shopkeepers and some npc:s are crowded in inn XD and they wont leave there XD. when i readed what you wrote now partial reason just lightened to me usually save cleaner solves problem and runnin fnis but rarely i have pumbed problem where neither have helped. i suspect that when vampires attack sometimes they get stuck in some corner and cant get killed XD or something like that and you have no other choice but find save before attack XD if you dont find bugger. yep fun times skyrim being skyrim but i have played now 2000 houers and still enjoying it mods make game really fun and relaxin after work. i have 70 mods runnin usually and i try not to use heavyscripted ones too many together if its posible. okay blabber switch off now and back to lurker mode
Sacremas Posted October 8, 2015 Author Posted October 8, 2015 while some add things others remove things should probably rename them now that there's only 2 smaller mess in the inventory with those leveled lists, only 3 healing potions will appear in game, but that won't remove the ones that are already in the save or the ones add by mods you are supposed to load that crap in tesedit, and take whatever you want from it think i have some requiem things in some leveled lists and those potions have famp and potion replacer, some effects were replaced, and they were nerfed So, uhm. I feel a bit weird with this being posted rigth after I was angry at someone for not figruing out what I was respondign to.... but what the hell are you on about here, and what's that file about? The potions overhaul? I've been binge-watchign TV-shows (Elementary, Blacklist etc) for the last three weeks so I haven't tried that (or Hateful Wenches, or the latest upgrades to Ordinator and Amorous, etc) yet. Is it somehow not working rigth and why are you responding to me instead of Kryptopyr? A mod that scope this soon after relase isn't something I can help you with, everything I know comes from experience and that mod is so big it's going to take months of experience even if I was playing the game still to be able to intutively just figure out these things. And even if it has... very little of that post made sense, did you fix something in that mod, did you find errors, did you clean it (none of these have any point to doing until years from now, because that mod is going to get heavy upgrades in the coming weeks and months). Unless you're being comprehensive... you're just being weird. If it is CACO you're referring to, I'm pretty sure it was mentioned that it's incompatible with Requiem, though someone's probably working on making it compatible. On that note by the way, anyone using CACO and Morrowloot upgrade your MLU Patches mod, there's a new patch for CACO already.
yatol Posted October 8, 2015 Posted October 8, 2015 it's just some leveled lists that do that... potion 1 -> potion 1 potion 2 -> potion 1 potion 3 -> potion 2 potion 4 -> potion 2 potion 5 -> potion 3 potion 6 -> potion 3 that's to reduce the mess in the inventory alchemy no longer exist in my game, this became crafting the potions sold by merchands, for the same reason that wasn't enought, so... less potions
Mart0206 Posted October 8, 2015 Posted October 8, 2015 No it was a response to the response above you, which was a response to a question about NPC scripting, clearly waitng 3 days in-game would make scripted companions come to life all on their own, automagically. [sigh+palmface=exasperation] Okay what happens is (and this is probably the third time in this thread, and the 8th or 9th time I say it otherwise, last time was one page back in this thread, and I also mention it on the front page) sometimes the game spawns an object or creature, I don't know what it is because you CTD when you get near it, so think of it like a black hole. This object can appear with 20 mods or 200 mods, I've seen people with wildly different load orders run into it, but a heavy modded game gets it more often. When you get near enough to load the cell where the object is in, you CTD instantly. By waiting three days in a different area, the game reloads the area, if you'd left 100 iron arrows or similarily worthless items outside they would be gone, and so is this (presumably worthless monetary wise) black hole. The black hole can spawn in an area you have been in before, or a completely new one, I've had it in Arkanganz and Dustman's Cairn both before I visited them, CTDing as I tried to load the room. Likewise as I said, the three days auto-reload time is also time enough for NPC AI to reset, so if you made a immortal character like a jarl or a companion permanently hostile with no way to surrender, after three days they won't care anymore unless you have a bounty or the like that would make them attack you, if you've assaulted them they might say something like "you won't hurt me any more?" or speak as if they defeated you (presumably in this scenario throwing you in jail) depending on their confidence settings. With the vampire overhaul Vampiric Thirst this is asbolutely necessary as (always every single time in my games at least with very different load orders) once you leave the chamber where Harkon makes you a vampire lord, or shortly thereafter, every vampire in Vohikar castle becomes hostile to you and most of them are immortal, sneaking out or doing "coc riverwood" or the like is the only way to avoid slaughtering the few who can die, then waiting 3 days and returning will let you continue the questline as if nothing happened. Sorry for not figuring out... So i tried playing the waiting game. I move back into breezehome, sleeping 3x24 hours, then save. Reload the save, enter whiterun, doing little smitty stuff, fast travel to Riverwood, doing some quest stuff, fast travel to the stables of whiterun, saved the game. Now about 4 days have past. Then i fast travel to Kyneshain and follow the street to Windhelm (right to the stables) If the road went down, where you can see already the city i could notice, the game isn´t loading the area around the bridge to the main gate of the city. (it´s just a big unloaded white area) If i move down the streets to the stables, the CTD immediately occurs.
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