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Skyrim Modding Guide


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Posted

No, it will not work with HDT 7base vagina. Or rather it will, but you'll just get a gaping gash with missing textures. The only way to do that properly is to use the UN7B textures or other comparable textures for vagina (and I have seen none) and then texture blend the textures, and that's hard work, and you need to do it individually for each bijin because they all use custom skins.

 

However the vagina is... not all that it's made up to be. I switched to non-HDT and it just looks so much better. If you're a fossil like me, it's comparative to the early days of 3D gaming, and comparing the graphics of the first 3D games with the graphics of the prerendered 2D games of the same time. I'd screenshot my character's pussy but it's just really really nice, very high quality textures. The UN7B vagina also looks very nice, and if you specifically use that texure and texture blend, then yes it will look great. If you want to use soemthing like Fair Skin Complexion (note that elves look horrible with SG skin) then you get a open, yawning gash that looks more like somehting from a horror movie than something you want to fuck.

 

The SoS thing should work nicely, just make sure everyone uses the same skeleton and it'll be fine if you're the only one using SOS and all the other males are using underwear.

Note that you can sitll make Bijin use 7base meshes just fine, that doesn't matter, it's the textures that matter. If you want sevenbase meshes on them go into bijin (or skyrim/data)/meshes/character/Lydia or whoever then change out her meshes for a sevenbase instead.

 

Ok, thanks - I think I'll not bother with the HDT thing for the vagina then, just go with non-HDT.

 

Sorry if I'm a tad confused, but what mesh & texture would you recommend for the best looking non-hdt pussy pussy?  Or are the textures & meshes you recommend simply those coming with Warmaidens?  

Posted

Yeah, the Bijin girls has some of the best textures available ANYWHERE, they're incredibly good. He custom made them by blending SG skin with Real Girl skin and got an amazing result I've many times wanted to make a player character out of. Just keep that and give her whatever meshes you want. Use a UNP body then change meshes for sevenbase or UNPB or wahtever your armros are going to be (use UNP if you are not using armor replacers), only use CBBE if you are going to use a CBBE based mesh.

 

For your non Bijin characters and skyrim's women in general, use wahtever textures you like Iv'e used SG skin for a long while, but now I like Fair Skin better. Note that if you install a general skin replacer like SG skin,  it won't touch the bijin or any other characters like Sofia that's in a custom body.

Posted

 

 

Can you take a look at Old Book's papyrus log here http://www.loverslab...uide/?p=1293750

 

He seems to be getting a lot of issues from Aroused, in one hour of play there's hundred and hundreds of these;

 

stack:

    [sla_Internal (15083137)].slainternalscr.GetActorExposure() - "slaFrameworkScr.psc" Line 240

    [sla_Internal (15083137)].slainternalscr.UpdateActorExposure() - "slaFrameworkScr.psc" Line 282

    [sla_Main (15042D62)].slamainscr.UpdateNakedArousal() - "slamainscr.psc" Line 354

    [sla_Main (15042D62)].slamainscr.OnUpdate() - "slamainscr.psc" Line 301

[08/23/2015 - 08:25:56PM] warning: Assigning None to a non-object variable named "::temp51"

 

I think that's Aroused at least. He's got a 4.5 MB papyrus log after one hour of play.

 

Sorry this took so long to get back to you, swamped.

 

This save is pretty screwed.  Most of these errors are the result of properties not being filled.

 

For example "slaConfigScr Property slaConfig Auto

 

This is a property that is filled in CK.

 

However If (slaConfig.IsDesireSpell) fails because slaConfig is null. 

 

The game fills these properties the first time the quest is encountered and then never again.  If, for example, Savetool was used to remove the variable, it would remain unfilled forever.

 

To fix this, he needs to force the quest to stop and then reset.

 

The quests in question are sla_Framework, sla_Main, and sla_Internal.

 

For example

 

stopquest sla_Main

resetquest sla_Main

 

Thanks, much obliged. 

Posted

I use Xtended Loot now and I have no issues at all with it, some really cool items and enchantments that are in it as well.

 

I wanted to post about a mod that I'm playing through now, one that I've had for a while but haven't really taken much advantage of; Spellbalde; http://www.nexusmods.com/skyrim/mods/42500/?

 

This is a MASSIVE dungeon crawl, with some really imaginative areas and bosses. It's buitl around the Seven Deadly Sins, where once upon a dark age seven mages with the help of Sanguine attempted to steal the power of the daedra, in the process combining into a terrible god-like being called Sin. Sanguine being a clever bastard had included some failsafes in the spells he gave them, and was able to shatter Sin into it's component pieces, now utterly mad, and then trap the seven mages and the remnant or shade of Sin inside a massive magical dungeon. Each mage reformed a piece of the dungeon and made tons of followers (either made them from nothing or attracted them from somewhere), inclduing countless minions and footsoldiers, gatekeepers, and powerful henchmen that keeps the final key into their sanctuaries, and they in turn hold both the key to the next level of the dungeon, as well as their journals and spell books. As each of the Seven is slain, their power returns to Sin, and it becomes more and more powerful and awakens... which is a complicated way of saying once you've killed these already overpowered bosses, there's a monstrous end-boss at the end of it all, one you'll probably have to puzzle out how to kill.

 

The main draw other than the dungeon crawl (Alfland + Blackreach + Tower of Mzark is the only thing that compares in vanilla in size) is the tons and tons of new enhantments that you'll both find on the bodies of the bosses as well as their minions. This includes things like a vampiric soul drain, trapping a soul if the target dies in 10 seconds and also absorbing 20 health for that duration, to special enchantments held in the form of rings by the Seven, like Sloth which gives you a scaling armor bonus, a magic resistance equal to a quarter of that bonus, and both of them growing with the number of hours you have waited or slept during the game. Others depend on amount of souls trapped, amount of items stolen, gold carried, etc. You also get spells out of this, like Flames of Lust, a higher level Flames spell that deals more damage and also absorbs health, as well as special spells that unlock further properties in the enchantments found in the mod, makign them even more effective. Oh and there's also a player home with a pretty surreal surroundings, the Arcane Workshop, which you'll be able to return to via shortcuts while playing through the dungeon of Sin.

 

Obviously the stuff you get in the mod works best with a Spellblade type of character, hence the name, but most characters who invest a lot in Enchantment - and who doesn't? - as well as anyone looking for a massive dungeon crawl with a clear theme should look into the mod.

Posted

Here's a mod that should help you out when not sure of what mod added some item, or if you need to get some item from some mod, like a quest item that went missing; http://www.nexusmods.com/skyrim/mods/64905/?

 

This mod allows you to open up your esp/esm list in-game, then activate one plugin, get a container that holds all the items in that mod (I'm just telling you right now, don't try this with Legacy, merely opening that container will cause a lag-fest due to the size of that mod) and allow you to add to your inventory from that container.

 

Now you could also use consoles and help lines then player.additem commands to do the same, but that actually requires you to know the name of the item you are looking for, so this is a viable alternative when you do not, and would prefer not to go through TES5Edit to find it out.

Posted

Finally I done a big step, installed  RealVision ENB v279b and all thanks to you Sacremas :)

 

also with a very good guide from S.T.E.P.

 

p.s. soon if all would like and it will not disturb the guide I can add few screenshots.

Posted

Dude did it wrong, like I explain on first page third post when you install RealVision you don't go into your Mod Organizer folder, you just open up the Data tab on right side of Mod Organizer, scroll down until you see Realvision, expand it and find Install, select, run.

 

Kind of a useless video for my part. I found his TES5Merged video good, what I have posted on first page comes from that video, but I find most of STEP to be way too basic, and sometimes misleading in an effort not to overcomplicate. I kinda wish I'd gone there when I initially started modding skyrim, but at this point it does more harm than good.

 

Make sure you install Climates of Tamriel and ELFX (or RLO) correctly as well, as he didn't cover that, and those are necessary for the ENB to function.

 

I'm considering downgrading my RealVision, I get 60 FPS constant with max mods with full setting + DOF, but RealVision kills too many vanilla effects. During the Skull of Corruption as well as Mages Guild questline and a bit main quest the colors are supposed to change around on you and give you blurred visuals. A lot of Sexlab mods like Skooma Whore as well as Vampiric Thirst likewise wants to edit those filters, and instead of spaced out inverted colors when high on drugs with Skooma Whore you get a very slight blur of the colors. As such I think I'm going to go ahead and set UseOriginalPostProcessing=1 again, and remove the predator vision fix. It kinda kills a lot of the nice colors and shading but I'm wanting to get back some of the lost vanilla shaders.

 

Feel free to post screenies, I've done so after all.

 

Here's my dunmer thief/assassin/vampire gal, played her up to 40s after my high elf died off (taking out Simple Magic Overhaul and other mods led to too much instability), just remade a profile for the high elf now.

 

http://images.akamai.steamusercontent.com/ugc/424817196867471627/B9A8511FAAB1FF68F3E13D172E38DE1C21098852/

Posted

My first shots with the ENB haven't installed yet Climates of Tamriel, ELFX or RLO

 

post-721421-0-41192600-1441496020_thumb.png

post-721421-0-02595100-1441496184_thumb.png

post-721421-0-11304400-1441496272_thumb.png

post-721421-0-91270200-1441496107_thumb.png

 

 

and these mods:

 

ImmersiveFallenTreesMod

Ruins Clutter Improved 2

Cinematic Fire FX 2-2692-2-3

Skyrim Flora Overhaul v2.3

Realistic Water Two

The Skyrim Distance Overhaul Beta (S.D.O.)

SkyFalls + SkyMills

Posted

Put in Tamriel Reloaded HD as well, runs well and looks good with RealVision. You can drop Flora Overhaul with that (or keep it, but you may find yourself with too many trees around, though as I said way back a lot of trees actually increase your FPS because they're blocking large LODs and the like you would have loaded instead)).

Posted

Sure if its your first ENB you will be impressed but try other ENBs. I think RV popularity is sheeps rush ...

 

Also you shouldn't use ENB with worldspace modifiers it is not intended for, or in your case running RV without RLO/ELFX+climates.

It will work obviously but it won't look as intended by author.

Posted

GrimmyBunyip, of Grimmy Utilities and SkyTweak, has posted that Skyrim sometimes ignores MCM menus and hotkeys for mods past the 127th slot in your load order. I don't know if this is true, but have had problems with MCM menus not appearing and hot keys being ignored, and will be re-ordering some of my mods to find out if it helps.

http://www.nexusmods.com/skyrim/mods/67659/?

Posted

GrimmyBunyip, of Grimmy Utilities and SkyTweak, has posted that Skyrim sometimes ignores MCM menus and hotkeys for mods past the 127th slot in your load order. I don't know if this is true, but have had problems with MCM menus not appearing and hot keys being ignored, and will be re-ordering some of my mods to find out if it helps.

http://www.nexusmods.com/skyrim/mods/67659/?

I gave up on using skytweak since it was updated.   I have tried everything they said, have moved it to ever spot in the load order to no avail.  Its the only mod that I loved that refuses to show up in mcm, and not going to raise my blood pressure over it.   As I recently updated about 15 mods, I am sure its a conflict with another mod that is blocking it.   I currently have a pretty light load order and its under the 127 slot.

Posted

Sexlab Squirt is on spot 242, Vampiric Thirst is likewise low (MCM, hotkeys assigned), a few mods that use MCM assigned hotkeys are on the 200+ and functioning fine, etc. So yeah, not seeing it on my end...

Posted

sperg is really fresh and difrent experience some vanilla perks have been removed and new ones seems to be interesting , havent played it much yet but i have liked it so far. it takes time to get use it tought XD and now i dont really know what kind of guy i want to raise in my new game since options are so numerously .  

 

you know i had funny esperience yeastarday when my dragonborn pc was work to help whiterun womens relax after hard day work ( radiant prostitution ;) hehe ) vampire attacked and when i managed kill it and went inn to collect my earnings oh boy khajit caravan and quite a whew npc:s where there it seems that a thrall or something is still out at city and i havent seen that bugger XD now i am trying to figure out which corner it went XD .

 

sexlab 1.60 hmm i havent really made opinion of it but nsap gives dublication warnings about 200 when i runned fnis first time after installin it ,it was mentioned at nsap forum section but i tought to give new version a try scared me a bit have to admit . there are some new interesting animations and pretty much have come one of my favorite add ons at my mod list 

 

 

Posted

I'm a big fan of SPERG. Great collection of perks. That said, I'm doing a complete run through with Ordinator right now, despite the fact that EnnaiStation is still tweaking it. 

So far I like it, but liked SPERG better. EnnaiStation is very concerned about keeping the Perks from being overpowered, which makes many of them kind of boring. I prefer that feeling I got with SPERG where almost every perk I chose felt like a major change. 

Posted

Dear Sacremas,

 

thanks a lot for you nice thread. But may i ask a question about skse memory patch? You wrote..

 

 

 

 

Quote
[General]

ClearInvalidRegistrations=1

[Display]

iTintTextureResolution=2048

[Memory]

defaultHeapInitialAllocMB=1024

scrapHeapSizeMB=384

The Memory part is the most important section, this will HUGELY decrease your chance of CTD as you add more mods later, these settings are the highest you'll be able to put it on, and as far as I know there's no problems in putting it that high even if you don't need it as long as you got a good RAM amount. The way Skyrim normally deafults memory is that it creates memory blocks of normally 256 mb, when it's filled one block it sends that off to the Scrap heap and creates a new 256 block to fill up. This is very unstable and can easily lead to crashes if the game needs significantly more than 256 mb of memory at once, in fact if you have a lot of things going on at once as well as high resolution textures and you crash a lot, this is probably the main reason. The Scrap heap some will advise not to put higher than it's default 256 MB, however if you try it with 1024 MB default and 256 scrap there's a very good chance that you are going to crash from the main menu, this is what works best for me. If you are unable to maek 1024 work for you, try putting Scrap back to 256 and default to 768 instead, that's quite high and you'll need to pour in a lot of textures to crash with that.... but personally I need it even higher to remove all crashes from this reason.

 

 

Uhmm, should i leave those entroes like they are described? I mean i have 16 GB RAM and a 4GB Graficcard, but i don´t want to make Skyrim explode while starting, so what could i use?

 

with kind regards

Posted

16 GB ram is about 10 more than you need to run Skyrim, even with these tweaks Skyrim won't be using more than 4-5 and you're not going to need more than 2 more to run your operating system. VRAM doesn't matter for this, but on VRAM however you can have as much as possible and ENB will still use it, Boris Voronstov decided to put the cap at 1 fucking terabyte of VRAM, which no video card likely to be made this decade will have. Just set up your ENBseries.ini to use your VRAM and you'll get full use out of it, I have 4 GB and it runs great. For the SKSE, just leave it as I said. Try adding 128 to each value at a time if you want to experiment, it may work for you but for me if I go over these numbers I crash instantly as the main menu image is about to appear. Maximum value is supposed to be 12XX something I think.

Posted

16 GB ram is about 10 more than you need to run Skyrim, even with these tweaks Skyrim won't be using more than 4-5 and you're not going to need more than 2 more to run your operating system. VRAM doesn't matter for this, but on VRAM however you can have as much as possible and ENB will still use it, Boris Voronstov decided to put the cap at 1 fucking terabyte of VRAM, which no video card likely to be made this decade will have. Just set up your ENBseries.ini to use your VRAM and you'll get full use out of it, I have 4 GB and it runs great. For the SKSE, just leave it as I said. Try adding 128 to each value at a time if you want to experiment, it may work for you but for me if I go over these numbers I crash instantly as the main menu image is about to appear. Maximum value is supposed to be 12XX something I think.

 

Thanks Sacremas,

 

can you, eventually, tell me the name of the line in the enbseries.ini where the part for VRAM is mentioned?

 

Posted

I was wrong, it was enblocal, put in these numbers;

 

ReservedMemorySizeMb=512

VideoMemorySizeMb=10240

 

Hmm, what if i have no enblocal.ini, just enbseries.ini ?

 

Posted

THen you have installed ENB wrong, and won't get any effects at all. Go to the first page of the thread, install RealVision as I say, it will auto-detect all of your stuff. Also go RealVision's optional page, EWI's inis and copy/paste them over your own inis (they are better). If you want to install another ENB, first look at your skyrim folder what files were added by RealVision, your new ENB needs these. Don't install ENBoost, only install an ENB (ENBoost is included in ENB, so don't install it separately), you have more than good enough PC not to use ENBoost.

Posted

I installed the Sharpshooter ENB classic version just as the video guide said and i have the changes in my game.

 

http://www.nexusmods.com/skyrim/mods/15105/?

 

Expect of the esp - files. I only use the greenwaterfix, because i don´t see anything under water otherwise.

 

Classic version:
1. Just unpack to the Skyrim directory (where the launcher is)
2. Download the d3d9.dll from http://www.enbdev.com/mod_tesskyrim_v0102.htm
Just download the file by clicking the downwards facing arrow in the box.
Then take the d3d9.dll from the downloaded file and also place it in your skyrim directory.
3.Activate all esps that come with the mod.

 

Might be that this enb ist totally outdated and cause lot´s of problems like freezes and sponta ctd´s?

Posted

Sharpshooter is ancient, find a new ENB that uses the latest ENBSeries and you'll save yourself all sorts of headaches.

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