Vortec Posted December 25, 2015 Posted December 25, 2015 Hi i love this thread. I've been using this for awhile now works great and saves ESP's, called Better Ini Tweaks for Skyrim. Basically it adds a new In called Update.ini to your Skyrim directory- the 360 degree convo cam is priceless i can now look around whole room while Npc giving me a speech lol. http://www.nexusmods.com/skyrim/mods/50692/?
Sacremas Posted December 25, 2015 Author Posted December 25, 2015 Hi i love this thread. I've been using this for awhile now works great and saves ESP's, called Better Ini Tweaks for Skyrim. Basically it adds a new In called Update.ini to your Skyrim directory- the 360 degree convo cam is priceless i can now look around whole room while Npc giving me a speech lol. http://www.nexusmods.com/skyrim/mods/50692/? That's pretty cool, I'm going to try that and see if works properly with the INI tweaks we are using (look back a page in this thread). Does anyone use MorrowLoot Ultimate? Specifically that, Ordinator, CACO and probably some other stuff? I found the MLU patch for CACO to be rather shitty actually, so I'm working on a patch myself that merges a lot of MLU Patches and fixes that issue. I can upload if anyone wants.
Sacremas Posted December 25, 2015 Author Posted December 25, 2015 Also if anyone is interested I have a new Bijin Combined. It combines the following mods; BIjin Warmaidens (including aged Delphine) Bijin NPCs (including aged versions of characters and Sapphire as a follower) Bijin Wives Toccata as Elisif Seranaholic + Queen of the Damned Valerica Sybilel Stenthor replacer (not a bijin mod but fits well with the others) It also changes their bodies to SevenBase Bomshell, and puts muscle maps on a lot of characters, especially the Warmaidens. Note that this isn't compatible with HDT Vagina mods unless you are willing to textblend on your own. It has a lot of new requirements however, for compatibility's sake; Dawnguard, Dragonborn and Hearthfire. Unofficial Skyrim Patch Legendary Edition http://www.nexusmods.com/skyrim/mods/71214/?(note this will require you to update all mods that need USKP or the like, or that use a SkyProc Patcher which needs to be the new 16 bit Skyproc to manage, both the likes of Wintermyst, ASIS and Requiem has been patched for this). Palaces and Castles Enhanced - The Royal Blue Palace http://www.nexusmods.com/skyrim/mods/67249/? Immersive College of Winterhold - http://www.nexusmods.com/skyrim/mods/36849/? Opulent Outfits Replacer pack - http://www.nexusmods.com/skyrim/mods/35002/? Immersive Armors (for Legate Rikke) http://www.nexusmods.com/skyrim/mods/19733/?
SexyTop69 Posted December 25, 2015 Posted December 25, 2015 I did what you told me, I am still crashing, seems more so noticed some NPC's with skin issues but I know there skins aren't missing so why is it black or pink? UPDATE: I removed Racemenuprecache, safetyload and stableUgrids and things might be better also messed in the Papyrus in Skyrim.ini [Papyrus] fUpdateBudgetMS=2.0 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max). fExtraTaskletBudgetMS=2.0 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=204800 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 I freezed ingame and didn't CTD but stilll the same problem. Was clear for a few games thought I fixed it then now it's random and in 1 to 2 mins of play, what could it be?
Sacremas Posted December 25, 2015 Author Posted December 25, 2015 I did what you told me, I am still crashing, seems more so noticed some NPC's with skin issues but I know there skins aren't missing so why is it black or pink? UPDATE: I removed Racemenuprecache, safetyload and stableUgrids and things might be better also messed in the Papyrus in Skyrim.ini [Papyrus] fUpdateBudgetMS=2.0 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max). fExtraTaskletBudgetMS=2.0 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=204800 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 I freezed ingame and didn't CTD but stilll the same problem. Was clear for a few games thought I fixed it then now it's random and in 1 to 2 mins of play, what could it be? Ah yes, I forgot to mention that those things should be removed. Well to be frank you didn't post your SKSE plugins list with your load order so I didn't know you had them. Can you explain a bit closer what exactly is happening, like are you just momentarily freezing for maybe a minute then the game resumes, or are you actually crashing still? I get the freezings as well, they are harmless, but before I put in SKSE.ini a freeze led to a crash almost certainly, or was frozen permanently.
SexyTop69 Posted December 25, 2015 Posted December 25, 2015 I did what you told me, I am still crashing, seems more so noticed some NPC's with skin issues but I know there skins aren't missing so why is it black or pink? UPDATE: I removed Racemenuprecache, safetyload and stableUgrids and things might be better also messed in the Papyrus in Skyrim.ini [Papyrus] fUpdateBudgetMS=2.0 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max). fExtraTaskletBudgetMS=2.0 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=204800 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 I freezed ingame and didn't CTD but stilll the same problem. Was clear for a few games thought I fixed it then now it's random and in 1 to 2 mins of play, what could it be? Ah yes, I forgot to mention that those things should be removed. Well to be frank you didn't post your SKSE plugins list with your load order so I didn't know you had them. Can you explain a bit closer what exactly is happening, like are you just momentarily freezing for maybe a minute then the game resumes, or are you actually crashing still? I get the freezings as well, they are harmless, but before I put in SKSE.ini a freeze led to a crash almost certainly, or was frozen permanently. Sorry about that, I didn't know about that list. What happens is that it freezes permanently and I have to alt - crtl and del to stop it, now it's back to random CTD's again, which happen on going to another cell, or upon an sexlab event, or going outside and maybe 1 to 2 mins after of loading into an saved game. Another thing I noticed is that it now won't load some textures like an random hair will be pink or someone's body will be black. Now after the change I did above it will go a bit longer without crashing but it's unknown when it will do that. UPDATE: Is MemoryBlockLog, HDTskyrimMemPatch somthing I should remove? Also updated this "[General] EnableDiagnostics=1" line in SKSE.ini because UUNP HDT had it in an SKSE.ini included with it. [General] EnableDiagnostics=1 ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] ExpandSystemMemoryX64=true defaultHeapInitialAllocMB=1024 scrapHeapSizeMB=384
Sacremas Posted December 25, 2015 Author Posted December 25, 2015 Try the following, change your [Papyrus] part of your ini to this where relevant; [Papyrus]fUpdateBudgetMS=800fExtraTaskletBudgetMS=800fPostLoadUpdateTimeMS=2000iMinMemoryPageSize=256iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=2457600 That should give your scripting system more to work with. Now download this program; http://www.nexusmods.com/skyrim/mods/52363/? Start it, point it towards your save, then hit every button in turn, including both under Advanced until it stops fixing errors, save. You will possibly have issues loading your save due to the missing (bad) scripts, so from the main menu before loading your game bring up console and type "coc QASmoke" (if it doesn't work try riverwood instead, same thing but longer loading time) now when you have loaded in (as the default male blond nord named "prisoner" the guy you started as in the Helgen cart before racemenu) load your save that you edited, and you won't crash. Also when did these crashes begin to appear, did you add a lot of mods recently or one specific? How old is your savegame, and have you removed mods while playing? What is your uGrid setting set to (one of the top ini settings). If it's above 5 please set it to 5. Note that if you have to do this you have to start a new game, sorry there's no way around it. UPDATE: Is MemoryBlockLog, HDTskyrimMemPatch somthing I should remove? Also updated this "[General] EnableDiagnostics=1" line in SKSE.ini because UUNP HDT had it in an SKSE.ini included with it. [General]EnableDiagnostics=1ClearInvalidRegistrations=1[Display]iTintTextureResolution=2048[Memory]ExpandSystemMemoryX64=truedefaultHeapInitialAllocMB=1024scrapHeapSizeMB=384 Those SKSE.ini settings look good. I didn't have the ExpandSystemMemory part, I guess that's a new function, going to try adding it to mine. Remove memoryblocklog, keep HDTSkyrimMemPatch.
SexyTop69 Posted December 25, 2015 Posted December 25, 2015 Try the following, change your [Papyrus] part of your ini to this where relevant; [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=2457600 That should give your scripting system more to work with. Now download this program; http://www.nexusmods.com/skyrim/mods/52363/? Start it, point it towards your save, then hit every button in turn, including both under Advanced until it stops fixing errors, save. You will possibly have issues loading your save due to the missing (bad) scripts, so from the main menu before loading your game bring up console and type "coc QASmoke" (if it doesn't work try riverwood instead, same thing but longer loading time) now when you have loaded in (as the default male blond nord named "prisoner" the guy you started as in the Helgen cart before racemenu) load your save that you edited, and you won't crash. Also when did these crashes begin to appear, did you add a lot of mods recently or one specific? How old is your savegame, and have you removed mods while playing? What is your uGrid setting set to (one of the top ini settings). If it's above 5 please set it to 5. Note that if you have to do this you have to start a new game, sorry there's no way around it. UPDATE: Is MemoryBlockLog, HDTskyrimMemPatch somthing I should remove? Also updated this "[General] EnableDiagnostics=1" line in SKSE.ini because UUNP HDT had it in an SKSE.ini included with it. [General] EnableDiagnostics=1 ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] ExpandSystemMemoryX64=true defaultHeapInitialAllocMB=1024 scrapHeapSizeMB=384 Those SKSE.ini settings look good. I didn't have the ExpandSystemMemory part, I guess that's a new function, going to try adding it to mine. Remove memoryblocklog, keep HDTSkyrimMemPatch. Do I hit mod editor too? I just made this save yesterday or rather this morning. My Grid is 5.
Sacremas Posted December 25, 2015 Author Posted December 25, 2015 You shouldn't be crashing like that then, you got a decent system. Ah, no sorry, hit the following; Fix Script Instances Delete All # Clean Other Del. Broken Archives And both options under Advanced, then save. Then play until you crash like you say with logging enabled, post the log, as well as a full list of your SKSE plugins. If I don't see anything there I need to fine-comb your mod list.
SexyTop69 Posted December 25, 2015 Posted December 25, 2015 You shouldn't be crashing like that then, you got a decent system. Ah, no sorry, hit the following; Fix Script Instances Delete All # Clean Other Del. Broken Archives And both options under Advanced, then save. Then play until you crash like you say with logging enabled, post the log, as well as a full list of your SKSE plugins. If I don't see anything there I need to fine-comb your mod list. Papyrus.0.log SKLISST.txt plugins.txt It crashed again, as soon as I started alternate life and started walking out it crashed I am not sure of what it could be wondering if its an merge patch like sum or dual shealth, or I did edit Tropical skyrim in TES5EDIT to have no zoo animals but that doesn't seem to be the issue as this happens indoors too.
Vortec Posted December 25, 2015 Posted December 25, 2015 ExpandSystemMemoryX64=true From what i'm reading that shouldn't be there or set too False. Seems that its conflicting with ENB memory settings as well as SKSE memory patch. Which maybe the cause of your CTD. http://wiki.step-project.com/Guide:ENBlocal_INI/Memory There's this discussion as well, so back to memory confusion for Skyrim again. I never had that line in my SKSE file though. http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=2858&start=90
SexyTop69 Posted December 26, 2015 Posted December 26, 2015 ExpandSystemMemoryX64=true From what i'm reading that shouldn't be there or set too False. Seems that its conflicting with ENB memory settings as well as SKSE memory patch. Which maybe the cause of your CTD. http://wiki.step-project.com/Guide:ENBlocal_INI/Memory There's this discussion as well, so back to memory confusion for Skyrim again. I never had that line in my SKSE file though. http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=2858&start=90 Is "ExpandSystemMemoryX64=true" preset into SKSE itself? I have currently reinstalled skyrim and I am cleaning up mods and organizing them in MO and starting an new game which still could for the unknown reason CTD randomly for some unknown reason. I have gotten rid of Tropical Skyrim instead of trying to edit it which I still don't think it was contributing to this but just to be kosher about it and I haven't reinstalled ENB yet just skse in there so far. UPDATE: CTD in racemenu. Papyrus.0.log Update: just crashed again for no reason again, going to disable all sexlab mods see what happens.
SexyTop69 Posted December 26, 2015 Posted December 26, 2015 Took out all sexlab mods, still crashes but not as bad can go on for along while, first it froze did not CTD in game I forgot about the USKP being on and took them off, CTD again after trying to talk to an knight not responding to wolves attacking him because I didnt clean the save so doing that now.
Mimirue17 Posted December 26, 2015 Posted December 26, 2015 ExpandSystemMemoryX64=true From what i'm reading that shouldn't be there or set too False. Seems that its conflicting with ENB memory settings as well as SKSE memory patch. Which maybe the cause of your CTD. http://wiki.step-project.com/Guide:ENBlocal_INI/Memory There's this discussion as well, so back to memory confusion for Skyrim again. I never had that line in my SKSE file though. http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=2858&start=90 Is "ExpandSystemMemoryX64=true" preset into SKSE itself? I have currently reinstalled skyrim and I am cleaning up mods and organizing them in MO and starting an new game which still could for the unknown reason CTD randomly for some unknown reason. I have gotten rid of Tropical Skyrim instead of trying to edit it which I still don't think it was contributing to this but just to be kosher about it and I haven't reinstalled ENB yet just skse in there so far. UPDATE: CTD in racemenu. Papyrus.0.log Update: just crashed again for no reason again, going to disable all sexlab mods see what happens. try running your whole mod list through tesvedit you seem to be missing files and may not have all the masters installed or something overwriting something it should not. The smart people here my have a better idea for other parts but that and having wrye bash look at it are usually a good place to start.
Mimirue17 Posted December 26, 2015 Posted December 26, 2015 Took out all sexlab mods, still crashes but not as bad can go on for along while, first it froze did not CTD in game I forgot about the USKP being on and took them off, CTD again after trying to talk to an knight not responding to wolves attacking him because I didnt clean the save so doing that now. also take out the unofficial dragonborn patch, you do not need it with legendary. not sure what hdt files you are running, saw alot of different esps in there. try running with just hdt physics extension and see if that helps.
Mimirue17 Posted December 26, 2015 Posted December 26, 2015 just a general question, if you own all he dlc and are using USLEEP you are not supposed to have the USKP also correct? I know the USLEEP main page lists it as a requirement, but when they show the load order it is not in there. I was reading the posts on that mod and this seems to be confirmed, but figured would ask here. I know it gives you a message to disable USKP in game if you still have it installed, so removed mine right after I installed USLEEP.
SexyTop69 Posted December 26, 2015 Posted December 26, 2015 Good news maybe, dare I say but it seems as far as I have played it it has not crashed....... yet. I think I'll keep on playing till it doe or hopefully won't, then I think I'll add on bits of sexlab mods till it does to narrow it down fingers crossed hopefully no more CTDs. UPDATE: If this problem has bowed its head another one has taken it's place or just increased it's number.... I have the 2D bug for trees all the tress have zero meshes and looks pixelated and in 2d rendering anybody get out of this one?
Sacremas Posted December 26, 2015 Author Posted December 26, 2015 ExpandSystemMemoryX64=true From what i'm reading that shouldn't be there or set too False. Seems that its conflicting with ENB memory settings as well as SKSE memory patch. Which maybe the cause of your CTD. http://wiki.step-project.com/Guide:ENBlocal_INI/Memory There's this discussion as well, so back to memory confusion for Skyrim again. I never had that line in my SKSE file though. http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=2858&start=90 Is "ExpandSystemMemoryX64=true" preset into SKSE itself? I have currently reinstalled skyrim and I am cleaning up mods and organizing them in MO and starting an new game which still could for the unknown reason CTD randomly for some unknown reason. I have gotten rid of Tropical Skyrim instead of trying to edit it which I still don't think it was contributing to this but just to be kosher about it and I haven't reinstalled ENB yet just skse in there so far. UPDATE: CTD in racemenu. Papyrus.0.log Update: just crashed again for no reason again, going to disable all sexlab mods see what happens. try running your whole mod list through tesvedit you seem to be missing files and may not have all the masters installed or something overwriting something it should not. The smart people here my have a better idea for other parts but that and having wrye bash look at it are usually a good place to start. Ah no, you wouldn't see that in TESV nor Wrye Bash as far as I know, if you could see it in these places your game would not be able to start up to begin with. Good news maybe, dare I say but it seems as far as I have played it it has not crashed....... yet. I think I'll keep on playing till it doe or hopefully won't, then I think I'll add on bits of sexlab mods till it does to narrow it down fingers crossed hopefully no more CTDs. UPDATE: If this problem has bowed its head another one has taken it's place or just increased it's number.... I have the 2D bug for trees all the tress have zero meshes and looks pixelated and in 2d rendering anybody get out of this one? Okay at this point I am going to suggest you to delete Skyrim off your computer entirely, except for the folder in My Documents/My Games, redownload it, and then start on this guide from the beginning using Mod Organizer. Delete all save games you have had while this has been going on, they are broken beyond belief by now. Make sure that you clean your Update.esm, Dawnguard.esm, Dragonborn.esm, Hearhtfires.esm. For graphics download this mod and try to stay to it entirely; http://www.nexusmods.com/skyrim/mods/61995/? (Low Res version, you don't have the screen card to run the full one). Unsubscribe from and delete if you can't stop it's download the Official High-Res DLC. Set up SKSE/SKSE.ini, set up your ENB (especially in comparison to how Tamriel Reloaded HD should be, install SkyUI, Live Another Life and Racemenu (or Extended Character Edit if you prefer that). Start up a new game in LAL cell, choose a random start, run around around, make sure everything works. Then install water, weather and lighting mods, make sure to get the patches for each and for TRHD you need, go in game and make sure everything looks at it should. Basically get the stuff that you can't live without. During all of this the only thing you do with the base SKyrim game folder is install SKSE and the ENB, otherwise do not install ANYTHING AT ALL to your Skyrim folder, keep everything in Mod Organizer from now on. Then go into Profiles, copy profile, and name the new profile the name of your character perhaps, or something like "Ordinator Playthrough" or "Sexslave Slut for Gangbang playthrough" whatever, and make future modificaitons to this profile, like putting in your Sexlab mods back in, making sure FNIS works, etc. Go as often as possible ingame and see your modificaitons and see that they actually work. When you are done and have everything done, delete this test character as it is quite broken by now, and start a new character that you will actually play with. At this point this is the only solution I have to make sure that your game will go back to normal (probably better than it ever was). IF there's any mod, skeleton or SKSE plugin you wonder about, post and ask about the mod here. I'm on GMT +1 (Norway) so I won't always be available to answer but I'll try to answer as often as I can. just a general question, if you own all he dlc and are using USLEEP you are not supposed to have the USKP also correct? I know the USLEEP main page lists it as a requirement, but when they show the load order it is not in there. I was reading the posts on that mod and this seems to be confirmed, but figured would ask here. I know it gives you a message to disable USKP in game if you still have it installed, so removed mine right after I installed USLEEP. No, you need USKP installed if you have mods that need it as Master files, then you need USKP installed while you use the TESVEdit script to change the masters to USLEEP instead, but never actually play or enter the game with both USLEEP and any of the other patches active.
Sacremas Posted December 27, 2015 Author Posted December 27, 2015 Okay so I don't know how many of you use the Weapons and Armor Attributes mod that I posted before, but I'm working on a large merger of sevenbase sexy armors like dark lilith, vampire leather armor, etc, that have been edited for this mod to work properly, so while wearing vampire leather armor or vampire rogue armor your vampire's blood drain will be more effective and you'll be able to sneak easier in dark conditions, while you are wearing Gwelda Dawnguard armor it will be holy dawnguard armor and fend off the attacks of undead and daedra easier and get better blessings from shrines (as well as really not being recommended that you use as a vampire) and so on. Do you guys want me to upload this merger as UKC did with his merger... or instead post a guide on how to make these sort of changes yourself and merge mods? Teach a man to fish and he'll never run out of sexy outfits, isn't that how it goes? Note that you may not actually want my merger as I'm also doing things like changing anything that isn't reasonable an armor (like bikinis or Dark Lillth Armor) to clothing instead, in the process pumping up the values of anything that I consider valuable jewelry so it will work better with Complete Crafting's enchantment mechanism, and because a string bikini weighing 6 lbs doesn't make much sense I'm decreasing the weight on some of them. I'll also tell you how to change these things if I write such a guide, such as add enchantments that can't be removed in any fashion to existing gear, or making pre-enchanted gear like Mage Nails not have an enchantment any more and maybe be heavy armor if you so feel like instead, even fulfilling the role of gauntlets for a matched set perk.
Vortec Posted December 27, 2015 Posted December 27, 2015 I'd say do both, that way if we get too frustrated we can load your Mod
Sacremas Posted December 27, 2015 Author Posted December 27, 2015 I'd say do both, that way if we get too frustrated we can load your Mod That was sort of my plan actually... until I looked at the size of my new mod. Sorry there is no freaking way I'm uploading 9 GB worth of sexy armors with a 120 kbs upload speed. Right I guess I'll work on that guide instead then!
Sacremas Posted December 27, 2015 Author Posted December 27, 2015 Good news maybe, dare I say but it seems as far as I have played it it has not crashed....... yet. I think I'll keep on playing till it doe or hopefully won't, then I think I'll add on bits of sexlab mods till it does to narrow it down fingers crossed hopefully no more CTDs. UPDATE: If this problem has bowed its head another one has taken it's place or just increased it's number.... I have the 2D bug for trees all the tress have zero meshes and looks pixelated and in 2d rendering anybody get out of this one? It seems that whatever issue you were having it was contagious, my formerly rock-solid game now freezes up and doesn't resume when I enter cities on my current game. I'm going to start a new game and see if the issue persists. May I ask what operating system you use, and if Win 10 did it update very recently? EDIT: My crashes may be due to either my large SKSE co-save from XPSME skeleton, or from the new Vigor - COmbat and Injuries mod uploaded yesterday. On a new game with an old XPMSE and without that mod I am not crashing, install that mod and I crash. It may be a load order issue however.
Old Book Posted December 27, 2015 Posted December 27, 2015 Re: Armors, I totally understand choosing to do the guide rather than put up with an eternal upload. For whatever illogical reason, I find that my slow SkyTweak load speeds may be related to how many save games I have, or possibly how much room there is on my hard drive. Really. If I delete all but a few save games, and run Disk Cleanup, Sky Tweak takes about 5 seconds to load. Each successive save game I load, it takes a little longer, to the point that it was up to 30+ seconds. Then I delete saves and run Disk Cleanup, and the time drops again. I'm guessing I have some memory issues. I've disabled the bleedout script in SkyTweak, which is the only one I was using.
pinky6225 Posted December 28, 2015 Posted December 28, 2015 I went to the steps guide the other day and i noticed the recommendation for enblocal.ini videosize memory has changed VideoMemorySizeMb This sets the total memory that will be used for the ENBoost dynamic memory allocation. All available VRAM, except for the amount set with ReservedMemorySizeMb, will be used first, and if VideoMemorySizeMb is set to a value higher than total VRAM of the user's videocard, then ENBoost will use system RAM, if necessary, by running instances of enbhost.exe.Download Boris's VRamSizeTest tool, run VRamSizeDX9.exe, and note the number it shows after "Video memory available." Then, if you are running Windows 7, subtract 170 from that number; if you are running Windows 8 or newer, instead subtract 350. Use the result as the variable here. (Example: If VRamSizeDX9.exe shows 4064, and you're running Windows 10, you should subtract 350 to get 3714.) For more information, please refer to this post. VideoMemorySizeMb=(see above instructions) Notice:Windows 8/10 users: Microsoft has, unintentionally, introduced a memory limit for DirectX 9 games/software. This limit is 4GBs (4096) and there is nothing which can be done to circumvent this limit. For users seeing the VRamSizeTest tool reporting 4064 or similar, this is not a mistake. This is actually the limit for the OS in use and the maximum value you can set the VideoMemorySizeMb to. So seems having values in there that reflected total available graphics memory (display settings --> advanced display --> display adaptor settings) was not correct or am i reading this wrong?
Sacremas Posted December 28, 2015 Author Posted December 28, 2015 I went to the steps guide the other day and i noticed the recommendation for enblocal.ini videosize memory has changed VideoMemorySizeMbThis sets the total memory that will be used for the ENBoost dynamic memory allocation. All available VRAM, except for the amount set with ReservedMemorySizeMb, will be used first, and if VideoMemorySizeMb is set to a value higher than total VRAM of the user's videocard, then ENBoost will use system RAM, if necessary, by running instances of enbhost.exe.Download Boris's VRamSizeTest tool, run VRamSizeDX9.exe, and note the number it shows after "Video memory available." Then, if you are running Windows 7, subtract 170 from that number; if you are running Windows 8 or newer, instead subtract 350. Use the result as the variable here. (Example: If VRamSizeDX9.exe shows 4064, and you're running Windows 10, you should subtract 350 to get 3714.) For more information, please refer to this post. VideoMemorySizeMb=(see above instructions) Notice:Windows 8/10 users: Microsoft has, unintentionally, introduced a memory limit for DirectX 9 games/software. This limit is 4GBs (4096) and there is nothing which can be done to circumvent this limit. For users seeing the VRamSizeTest tool reporting 4064 or similar, this is not a mistake. This is actually the limit for the OS in use and the maximum value you can set the VideoMemorySizeMb to. So seems having values in there that reflected total available graphics memory (display settings --> advanced display --> display adaptor settings) was not correct or am i reading this wrong? Holy crap batman! Man what a fuckup! Thanks for catching that. Shit that explains a few of my crashes. And also means both that I have to reduce my texture quality, and that I no longer have such a great need of updating from my 8 GB. Little point if the damn OS will never be able to use it. Shitty windows, man do I regret updating from Win 7 now.
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