Sacremas Posted June 26, 2015 Author Posted June 26, 2015 I'm not familiar with EFF but there's a chace it and AFT implements these changes for followers in your party. I doubt it however, but that's one possibility. I was wondering if anyone tried the newest SKSE beta ?? i have notcied when my game saves there used to be 2 files when a game is saving now it only saves .ess files and the .skse is no longer saved with the newest beta 1.73 or i think that is the version number. Yeah I'm using it, I'm having no issues with it. Had not noticed that! Interesting, must be new way of logging, could be the SKSE file is found somewhere else now.
MallaVelve Posted June 26, 2015 Posted June 26, 2015 I have recently changed from "ATF-Amazing Follower Tweaks" to "EFF-Extensible Follower Framework" and I use "Come together N Out of the way - Nausicaa-S Tweaker" installed. Thanks for the info. To expand on this: Perhaps you can advise on an issue I see. In SexLab Slaves = Mia's Lair, I notice Jenny and Sasha follow realy close to me and orbit/sandbox really close as well. I have EFF - "Extensible Follower Framework", and "Come together N Out of the way - Nausicaa-S Tweaker". Now since EFF comes before Nausicaa in MCM I set follower distance- 92, and doors 100. The same as in Nausicaa with A Little closer settings. When I get to Nausicaa in MCM I set the A little closer setting. This is supposed to keep the NPC's closer to each other and not closer to my character. Also sets the spacing when they are jammed at a door. I also set quicker get out of the way settings.....(not verbatim). So why are Jenny and Sasha still right on my ass......so to speak.
fishburger67 Posted June 26, 2015 Posted June 26, 2015 I replied to the above on the Sex Slaves thread as did other actual modders, basically doesn't matter, if your game can start at all then it will run fine with any of those load orders. Heads up by the way, here's a mod you should include in your load order regardless; ASIS! You may have heard of this, you may be scared of it, but adding tons of abilities and potions to enemies then adding more enemies is OPTIONAL, though I highly recommend you try out the other options as well. No what you want ASIS for is the NPC Enchantment fix. In vanilla Skyrim if you put say Fortify one-handed on Lydia's guantlets, and Fortify Destruction on Illia's robes, the NPC gets NOTHING AT ALL from it, and same goes if some mod puts such items on NPC opponents. Hjavarr Iron-Hands who's got the Iron Hands steel gauntlets that gives +15 % two-handed might as well be swinging a one-handed sword (he does sometimes) because his gauntles aren't doing anything for him. By running ASIS and using the NPC Enchantment fix, this problem is entirely gone, you can power up your companions exactly like you, give Serana fire resistance, give Lydia better blocking skills, and if Dynamic Loot put a Fortify Everything + Kill PC Instantly on a bandit, he'll actually get benefit from it. Fishburger if you're reading, you'll want this for sure as your Labia Exiter is doing nothing at all for your sex slaves currently. Wow, Ok I will check it out. I have recently changed from "ATF-Amazing Follower Tweaks" to "EFF-Extensible Follower Framework" and I use "Come together N Out of the way - Nausicaa-S Tweaker" installed. I have given my followers custom enchanted gear I made. I was not aware that they do not benefit. When I look at NPC-Jenn in EFF it shows her having 100+ in 1 handed and Archery. I thought that this was because of the Labia exciter chain. If it is...then some are getting through. I will however check it out and install it and see what results from it. Thanks for the info. The labia exciter gives a small armor and health boast. Nowever, Sasha and Jenn Winglow both have a few perks as well as a customized Combat assassin combat style that increases their onehanded and archery skills.
MallaVelve Posted June 26, 2015 Posted June 26, 2015 I replied to the above on the Sex Slaves thread as did other actual modders, basically doesn't matter, if your game can start at all then it will run fine with any of those load orders. Heads up by the way, here's a mod you should include in your load order regardless; ASIS! You may have heard of this, you may be scared of it, but adding tons of abilities and potions to enemies then adding more enemies is OPTIONAL, though I highly recommend you try out the other options as well. No what you want ASIS for is the NPC Enchantment fix. In vanilla Skyrim if you put say Fortify one-handed on Lydia's guantlets, and Fortify Destruction on Illia's robes, the NPC gets NOTHING AT ALL from it, and same goes if some mod puts such items on NPC opponents. Hjavarr Iron-Hands who's got the Iron Hands steel gauntlets that gives +15 % two-handed might as well be swinging a one-handed sword (he does sometimes) because his gauntles aren't doing anything for him. By running ASIS and using the NPC Enchantment fix, this problem is entirely gone, you can power up your companions exactly like you, give Serana fire resistance, give Lydia better blocking skills, and if Dynamic Loot put a Fortify Everything + Kill PC Instantly on a bandit, he'll actually get benefit from it. Fishburger if you're reading, you'll want this for sure as your Labia Exiter is doing nothing at all for your sex slaves currently. Wow, Ok I will check it out. I have recently changed from "ATF-Amazing Follower Tweaks" to "EFF-Extensible Follower Framework" and I use "Come together N Out of the way - Nausicaa-S Tweaker" installed. I have given my followers custom enchanted gear I made. I was not aware that they do not benefit. When I look at NPC-Jenn in EFF it shows her having 100+ in 1 handed and Archery. I thought that this was because of the Labia exciter chain. If it is...then some are getting through. I will however check it out and install it and see what results from it. Thanks for the info. Ok, tried it and failed. I installed, kept everything default, installed the ASIS Improved INI mod, ran ASIS.jar etc. made sure I followed the directions basically. Upon game load of last save CTD. tried several time. No go. So for now I think I will live without ASIS. Besides I can somewhat modify NPC's by using EFF and Nausciaa. So even if they are not receiving benefit from my enchanted armor, I can manipulate some of there stats to compensate and I can teach them any spell I know.
D_ManXX2 Posted June 27, 2015 Posted June 27, 2015 asis improved uses all dlc if don't have the dlc then then check the one of the ini files i think there was a option not to scan for dlc if you don't have any. Btw always try a new game first. before trying any new mod that way you actually know it is working as intended if it crashes when creating a new game then something is messed up with your game installation.
MallaVelve Posted June 27, 2015 Posted June 27, 2015 asis improved uses all dlc if don't have the dlc then then check the one of the ini files i think there was a option not to scan for dlc if you don't have any. Btw always try a new game first. before trying any new mod that way you actually know it is working as intended if it crashes when creating a new game then something is messed up with your game installation. I may try again with a new game. I am re-adjusting animations and also body meshes/textures. So I might just start fresh anyway. I do have all DLC's. Off hand...Do you know if ASIS is incompatable with anything on STEP 2.2.9.1 Extended? Does this look correct for Arguments line: -jar "D:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\ASIS Patcher 1-42-5\SkyProc Patchers\ASIS\ASIS.jar"-noboss Just to be clear, I should not have to mess with the Improved ini's. Just install after ASIS. In MO. Correct? EDIT: I didn't need to put that in so ignore Argument. EDIT 2: Failed again on new game. Created char, waited for MCM 50+ menus to do their thing. Saved. Exited Skyrim. Loaded Skyrim. Loaded saved game ... CTD. So ASIS does not like or is not liked by something in my load order. loadorder.txt
Sacremas Posted June 27, 2015 Author Posted June 27, 2015 Malla; I'll get to look over your load order and try to figure out ASIS later on, for now I'm just internet browsing. Ordinator; Here's some more preview on Ordinator, EnaiSiaon's new Perk Overhaul to be released within a week or two, someone asked him on the Apocalypse thread the following Enai, any plans for improved staves or scrolls with Ordinator? Asking because I'm uncertain if I want to wait for Ordinator to be released or play with Empowered Magic + SPERG now. In particular, I'd like to know if staves and scrolls scale in magnitude, grant experience and benefit from perks. I'd also like to know if you plan on improving any vanilla spells with secondary effects like TTRSO, Empowered Magic and Alteration and Restoration Redux do. I.e. Healing spells harming undead, fear spells damaging health over time. His reply, giving some insight into how these things work as well; 1/ There's no such thing as a flag "Give XP for scrolls/staves". You can hack it by giving XP for shooting them (in the air) and giving xp for their remaining charge, though. Note SPERG doesn't do that either, and you need SKSE to determine the school. And SKSE doesn't play well with the Workshop. On the table so far is the ability to use staves as a Hethoth's Gremoire-like trap.2/ Making them scale with ITEM magnitude requires ITEM changes. Making them scale with perk magnitude (or doing those item changes) means buffing all effects of a certain school instead of just spells, which means: shouts, enchantments (restoration bug!!!...), etc. Because of issues like this (as well as the same issues for any perk that does anything to buff spells) I'm relying more on reducing enemy resistances instead, or things like Restoration Luminescence: healing spells and effects are 1 point stronger per 5 points of magicka.3/ Improving vanilla spells with new effects means compatibility issues with new spells (including DLC Frenzy Rune), which means patches. Patches are okay until you realise that the Nexus is doomed in the long term and the Workshop doesn't do patches. Instead, I'm going with synergy effects - Illusion Mind Killer: enemies affected by a fear effect within 15 feet lose 50% magic resistance // Weird: 1/day can Activate enemies affected by a fear effect to send an illusory clone that hunts them (and them alone) // Nemesis: the clone deals double damage, if it kills its target, the 1/day cooldown is reset.4/ Healing spells don't need to harm undead because Sun Fire et al already harm undead. Instead, there is the Warrior's Flame which periodically either buffs an ally/you or curses an enemy (dealing damage if the enemy is undead) // Descending Light: when entering combat, very rapidly regenerates Magicka for 10 seconds, plus: // Last Rays: when Descending Light wears off, does a sunfire explosion that nukes undead for 35% health (which brings them closer to Apoc's Dust to Dust threshold). As for fear damaging health, that's silly because illusion doesn't do direct damage, but Illusion Psychic Vampire absorbs magicka and stamina from calmed enemies within range of your Embrace.
Sacremas Posted June 28, 2015 Author Posted June 28, 2015 This is the skin I'm using, this is Better Females by Bella merged with SG Female Textures Renewal (merger done by uglykidcid) for no seams, this is for UNP bodies (UNPB, SeveNBase, Seraphim, etc), it looks very good. Imperfections in the skin has been taken out from normal SG Renewal (it's okay to have a few scars, but having the same scars on every single female in Skyrim gets dull). This is very high definition textures. https://mega.co.nz/#!AJpFyCyK!oIg3p0vm-3ivZgzCvQlC2PvA_V31e7w61zFjWv6afj4 For reference here's how SG Female Textures Renewal looks; And then it's combined with the more defined makeup options in Better Females;
MallaVelve Posted June 28, 2015 Posted June 28, 2015 Malla; I'll get to look over your load order and try to figure out ASIS later on, for now I'm just internet browsing. Thanks, and no rush. Just on a side note. That load order is my current and after I removed ASIS from it and rebuilt the patches. I played for 9 hrs strait ... no CTDs.
Sacremas Posted June 28, 2015 Author Posted June 28, 2015 asis improved uses all dlc if don't have the dlc then then check the one of the ini files i think there was a option not to scan for dlc if you don't have any. Btw always try a new game first. before trying any new mod that way you actually know it is working as intended if it crashes when creating a new game then something is messed up with your game installation. I may try again with a new game. I am re-adjusting animations and also body meshes/textures. So I might just start fresh anyway. I do have all DLC's. Off hand...Do you know if ASIS is incompatable with anything on STEP 2.2.9.1 Extended? Does this look correct for Arguments line: -jar "D:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\ASIS Patcher 1-42-5\SkyProc Patchers\ASIS\ASIS.jar"-noboss Just to be clear, I should not have to mess with the Improved ini's. Just install after ASIS. In MO. Correct? EDIT: I didn't need to put that in so ignore Argument. EDIT 2: Failed again on new game. Created char, waited for MCM 50+ menus to do their thing. Saved. Exited Skyrim. Loaded Skyrim. Loaded saved game ... CTD. So ASIS does not like or is not liked by something in my load order. loadorder.txt I'm not seeing anything here that should be an issue. Instead I'll go through install method for ASIS using Mod Organizer. First install ASIS Patcher in your assets (left hand) window and activate, also install ASIS Improved Inis and Experimental Patch as I linked and activate them after. Note that with these activated you'll have a file called ASIS Dependency.esp, this should go to the BOTTOM of your load ordr (big emphasis on bottom, this is also where LOOT puts it). Now go to right hand window Data tab, scroll down to SkyProc Patchers, expand, expand ASIS, and add as executable ASIS.jar as "ASIS Patcher", go into Edit an Executable and insert the following line under Arguments; -Xmx1024m -jar "F:\Steam\steamapps\common\Skyrim\Mod Organizer\mods\ASIS Patcher 1-42-5-18436-1-42-5\SkyProc Patchers\ASIS\ASIS.jar" Now run ASIS Patcher, select whatever you want (I suggest automatic potions and spells at least, extra spawns is highly optional, but do select the NPC enchantment fix), and run it. It'll run through fairly quickly compared to what it's doing (the -XmX1024m argument which lets it use more RAM than Mod Organizer normally allows helps with that!). Once it's run your new patch will be in the Overwrite folder, so make sure beforehand that's empty, then left click that, create new mod and name it "ASIS Patch for Herman the Dragonborn" or whatever so you'll identify it. Your new ASIS.esp should end up at the bottom of your load order, after ASIS Depenedency.esp. At this point your game should run fine. MO will flag either file added by ASIS if you have missing masters. If it doens't flag it as such, it's not ASIS that's crashing you. One option of what's crashing you is your dynamically generated LOD; I can't see why but it's the only one I'm unfamiliar with. I suggest you instead use another LOD file, I use Enhanced Distant Terrain. Few mods (none of the ones you have as I could see) make significant changes to the exteriors of Skyrim that EDT doesn't cover, one of the few that does is Immersive College for Winterhold which comes with a LOD patch.
MallaVelve Posted June 28, 2015 Posted June 28, 2015 asis improved uses all dlc if don't have the dlc then then check the one of the ini files i think there was a option not to scan for dlc if you don't have any. Btw always try a new game first. before trying any new mod that way you actually know it is working as intended if it crashes when creating a new game then something is messed up with your game installation. I may try again with a new game. I am re-adjusting animations and also body meshes/textures. So I might just start fresh anyway. I do have all DLC's. Off hand...Do you know if ASIS is incompatable with anything on STEP 2.2.9.1 Extended? Does this look correct for Arguments line: -jar "D:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\ASIS Patcher 1-42-5\SkyProc Patchers\ASIS\ASIS.jar"-noboss Just to be clear, I should not have to mess with the Improved ini's. Just install after ASIS. In MO. Correct? EDIT: I didn't need to put that in so ignore Argument. EDIT 2: Failed again on new game. Created char, waited for MCM 50+ menus to do their thing. Saved. Exited Skyrim. Loaded Skyrim. Loaded saved game ... CTD. So ASIS does not like or is not liked by something in my load order. loadorder.txt I'm not seeing anything here that should be an issue. Instead I'll go through install method for ASIS using Mod Organizer. First install ASIS Patcher in your assets (left hand) window and activate, also install ASIS Improved Inis and Experimental Patch as I linked and activate them after. Note that with these activated you'll have a file called ASIS Dependency.esp, this should go to the BOTTOM of your load ordr (big emphasis on bottom, this is also where LOOT puts it). Now go to right hand window Data tab, scroll down to SkyProc Patchers, expand, expand ASIS, and add as executable ASIS.jar as "ASIS Patcher", go into Edit an Executable and insert the following line under Arguments; -Xmx1024m -jar "F:\Steam\steamapps\common\Skyrim\Mod Organizer\mods\ASIS Patcher 1-42-5-18436-1-42-5\SkyProc Patchers\ASIS\ASIS.jar" To anyone who might read this and try it, your argument might be slightly different depending on location. I will try -Xmx1024m In front of mine -Xmx1024m -jar "D:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\ASIS Patcher 1-42-5\SkyProc Patchers\ASIS\ASIS.jar". Now run ASIS Patcher, select whatever you want (I suggest automatic potions and spells at least, extra spawns is highly optional, but do select the NPC enchantment fix), and run it. It'll run through fairly quickly compared to what it's doing (the -XmX1024m argument which lets it use more RAM than Mod Organizer normally allows helps with that!). Once it's run your new patch will be in the Overwrite folder, so make sure beforehand that's empty, then left click that, create new mod and name it "ASIS Patch for Herman the Dragonborn" or whatever so you'll identify it. Your new ASIS.esp should end up at the bottom of your load order, after ASIS Depenedency.esp. At this point your game should run fine. MO will flag either file added by ASIS if you have missing masters. If it doens't flag it as such, it's not ASIS that's crashing you. I used LOOT but do not recall if ASIS was below Dependency. So it is worth a check. One option of what's crashing you is your dynamically generated LOD; I can't see why but it's the only one I'm unfamiliar with. I suggest you instead use another LOD file, I use Enhanced Distant Terrain. Few mods (none of the ones you have as I could see) make significant changes to the exteriors of Skyrim that EDT doesn't cover, one of the few that does is Immersive College for Winterhold which comes with a LOD patch. This is an innovative improvement and it takes various LOD textures you have installed and generates new ones for varying distances. It is highly recommended and you should check it out. Far too much to go into so, Here is a link. http://www.nexusmods.com/skyrim/mods/59721 EDIT: Bahh, my color responses below each of your statements failed except 1
MallaVelve Posted June 28, 2015 Posted June 28, 2015 asis improved uses all dlc if don't have the dlc then then check the one of the ini files i think there was a option not to scan for dlc if you don't have any. Btw always try a new game first. before trying any new mod that way you actually know it is working as intended if it crashes when creating a new game then something is messed up with your game installation. I may try again with a new game. I am re-adjusting animations and also body meshes/textures. So I might just start fresh anyway. I do have all DLC's. Off hand...Do you know if ASIS is incompatable with anything on STEP 2.2.9.1 Extended? Does this look correct for Arguments line: -jar "D:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\ASIS Patcher 1-42-5\SkyProc Patchers\ASIS\ASIS.jar"-noboss Just to be clear, I should not have to mess with the Improved ini's. Just install after ASIS. In MO. Correct? EDIT: I didn't need to put that in so ignore Argument. EDIT 2: Failed again on new game. Created char, waited for MCM 50+ menus to do their thing. Saved. Exited Skyrim. Loaded Skyrim. Loaded saved game ... CTD. So ASIS does not like or is not liked by something in my load order. loadorder.txt EDIT: Bahh, my color responses below each of your statements failed except 1 To anyone who might read this and try it, your argument might be slightly different depending on location. I will try -Xmx1024m In front of mine -Xmx1024m -jar "D:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\ASIS Patcher 1-42-5\SkyProc Patchers\ASIS\ASIS.jar". I used LOOT but do not recall if ASIS was below Dependency. So it is worth a check. This is an innovative improvement and it takes various LOD textures you have installed and generates new ones for varying distances. It is highly recommended and you should check it out. Far too much to go into so, Here is a link. http://www.nexusmods.com/skyrim/mods/59721 Edit: I also did not have the Experimental Patch installed - Will try again.
D_ManXX2 Posted June 28, 2015 Posted June 28, 2015 Sacremas i was wondering you knew an alternative nature of the beast mod, never noticed it but on sexlslave mod section it was recomended not to play these 2 together. but i need a mod that allows me to change in wherewolf at will. btw what is so bad about nature of the beast that it is not working right when sexslave is installed ?? i have never noticed any problem before.
Sacremas Posted June 28, 2015 Author Posted June 28, 2015 Nature of the Beast and all the others are there because I put them on that list, that list is entirely my doing. NotB is horribly scripted, it leaves awful traces in your save that will cause your game to corrupt after a while, it's a cool mod but it's just really sloppy done. Every time I come back to it they've added more stuff and haven't fixed the old broken stuff. For unlimited werewolf transformations install this; http://www.nexusmods.com/skyrim/mods/53004/? That overhauls all the daedric artifacts in the following manner; when you get the item it's vanilla, so if some other mod already changes an item in a way you like it, it's untouched. But if you want to change it you take it to a Well of Urd, you can find one easily at Orphan Rock where you pick up Nettlebane, activating a Well gives you a crafting menu, you can then change your artifact into something better. The item you want is the Ring of Hircine, you get it via the Ill Met by Moonlight quest. If you follow Hircine's commands and skin Sinding, you get Savior's Hide, a fairly decent light armor that I'm using currently, if you defy him and kill the other hunters then when you exit the cave he removes the curse from the ring. In vanilla Skyrim the enchantment gave one more werewolf change per day to werewolves who wore it, but when you dip it into a Well of Urd you can get a version that grants you Hricine's Beastform, which is basically a werewolf form transformation that never runs out. Activate it by equipping the ring, going to powers and selecting Hircine's Beastform instead of normal Beastform. Even after using it you get it back once reequipping the ring. The ring also makes you do double damage to all animals (trolls and spriggans included).
MallaVelve Posted June 28, 2015 Posted June 28, 2015 Update: ASIS is working now. The Experimental Patch v2 is what stopped the CTS's. Thank you very much for the help on this. Now I just need to tweek some other things and learn how to convert armor to my body type. I have some armors that say they are converted but there are issues with some of them, (Hands separated from wrist, change in body dimensions when equipped...that sort of thing).
D_ManXX2 Posted June 28, 2015 Posted June 28, 2015 Thanks for that link but i don't see anything too werewolf in it's description but what about werewolf mastery ?? is that better then nature of the beast ?? http://www.nexusmods.com/skyrim/mods/25392
Sacremas Posted June 28, 2015 Author Posted June 28, 2015 What body shape are you using? If it's UNPB uglykidcid has converted a ton of armors to a body with belly node and hdt vagina able to react to SOS. Thanks for that link but i don't see anything too werewolf in it's description but what about werewolf mastery ?? is that better then nature of the beast ?? I already explained the werewolf part in it, it covers ALL the daedric artifacts, and you want the Ring of Hircine which does exactly what you ask for. I*ve had issues with Werewolf Mastery in the past not working properly, but you might make it work.
D_ManXX2 Posted June 28, 2015 Posted June 28, 2015 you weren't joking about nature of the beast. the real problem are wind script keeps firing evrry second and the minions scripts will ultimatly bloat the save game.
Sacremas Posted June 28, 2015 Author Posted June 28, 2015 you weren't joking about nature of the beast. the real problem are wind script keeps firing evrry second and the minions scripts will ultimatly bloat the save game. Yep, I usually have a reason for these things. I'm not usually able to tell from scripts or the like or even often papyrus engine what the problem is, I just know how a mod feels if that makes sense, and I've played with both NotB (all versions from when the mod first came) and all the other mods ont he Sex Slaves banned list for a lot of time, and I've gotten a lot of reads off how they go in-game and how long my savegames survive with the mod loaded. With NotB I never got higher than level 30 or so before the save was dead, kaput. I just had a brilliant character ruined by Epic Gameplay Overhaul (the fire and ice, movement and stamina and magic parts of it was what ruined the save, the movement and stamina part keeps firing over and over and over in that save and stack dumping galore, and I'm crashing constantly on level 60, it's a dead save, Civil War Overhaul will likely have the same result, Dragon Combat Overhaul I don't know honestly, since it only fires when there's a dragon there it migth be safe), Wonders of Weather, Wet & Cold or a combination of those. I put a lot of effort and time into that character so I'm annoyed as hell and won't be using any of those mods again. I think mods by ApolloDown and isoku has crashed my game a hundred times more than all the mods by Lovers Lab authors put together. I'm testing out Defeat now, having a lot of fun with it, but I had one amusing side effect. I was doing the Taste of Death, had Eola with me and we were to kill a Draugr Wight Lord that was at the end of it, I summoned a Avenging Wraith from Apocalypse spell mod to fight the Lord (when the wraith is killed it gains 150 % of it's killers stats when next created, great for bosses), except that instead of killing my wraith, the Lord decided to rape it instead! So I was fighting the other draugr and the Lord was raping my summon, I killed him while he was fapping away and Eola force greeted me with the success of that part of the quest, then the raping animation finished and for some godforsaken reason the Wraith decided to attack Eola mid conversation, who then became hostile to me and was impossible to calm. Had to reload and do the whole dungeon over again.
MallaVelve Posted June 28, 2015 Posted June 28, 2015 I'm testing out Defeat now, having a lot of fun with it, but I had one amusing side effect. I was doing the Taste of Death, had Eola with me and we were to kill a Draugr Wight Lord that was at the end of it, I summoned a Avenging Wraith from Apocalypse spell mod to fight the Lord (when the wraith is killed it gains 150 % of it's killers stats when next created, great for bosses), except that instead of killing my wraith, the Lord decided to rape it instead! So I was fighting the other draugr and the Lord was raping my summon, I killed him while he was fapping away and Eola force greeted me with the success of that part of the quest, then the raping animation finished and for some godforsaken reason the Wraith decided to attack Eola mid conversation, who then became hostile to me and was impossible to calm. Had to reload and do the whole dungeon over again. Haha, too funny Skyrim has many surprises when combined with LL.
Skippe Posted June 29, 2015 Posted June 29, 2015 hehe yeah i had summon succubus twins followermod they basicly jumped and fappyed all strong enemies to death XD by snu snu that was hilarious .they are op tought so i really used them only when enemy was so strong that i couldnt handle it and had to go further in dungeon XD and dragons were mere toys those ladies .with sexlife ,further lovers comfort,amorous adventures, submit and defeat , dangerous night and loversvictim skyrim has become veeery dangerous place to be indeed my dragonborn . deadra or undead it wont matter he enjoys company of georgeus charming ladies hehe .
Sacremas Posted June 29, 2015 Author Posted June 29, 2015 Heads up, newest version of Unofficial Skyrim Patch breaks ALL SkyProc Patchers, do NOT update to it if you use something like the ASIS patcher or Automatic Variants until they are fixed! This is because the USKP is now too big for the 16 bit Skyproc patcher to swallow it, and such it skips USKP and thus unofficial Dragonborn Patch comes up as missing master. They're trying to fix it now but it's an issue that needs updating all Skyrpoc based mods in order to fix, so older mods that use them will likely remain permanently broken. Poster on Wintermyst thread; Just updated all Unofficial Patches to 2.1.2 and the no Patches will work that version...had to roll back to 2.1.1 unofficials. EnaiSiaon; The real question is, how do you manage to take a mod intended to "fix all bugs" and do something completely nonstandard that makes mod tools choke?Remember, many mods use a Skyproc patcher, notably PerMa, and some of them are abandoned. It is not the USKP's business to mess with this. Arthmoor; This isn't a USKP issue. SkyProc is using a 16 bit integer to track the number of subrecords in a record. Specifically, in this case, the USKP now has a bit over 18000 ONAM subrecords in the TES4 header. As you know, these ONAM subrecords are required to override certain vanilla records attached to CELL children.It's a SkyProc issue that needs to be fixed on their end, and Axonis has filed a bug report with them for it already: https://bitbucket.org/DienesToo/skyproc-library/issue/33/cant-read-header-with-a-large-number-ofThere is nothing we can do about it as the loss of those ONAM subrecords would mean 18000+ fixes based in CELLs would cease to function.These are not nonstandard subrecords either. Update.esm has then, as do all 3 of the official DLCs. They just don't have THIS MANY of them. EDIT: And there we go, here's a fix, even if it's a cluddy one; The latest USKP 2.1.2 is working perfectly in its function which is to fix the vanilla game. However, if you are using a mod that depends on a Skyproc-based patcher, you may be unable to create your auto-generated patch. Here is a temporary workaround to this problem: 1. Install TES5Edit.2. Install the new Unofficial Skyrim Patch 2.1.2.3. Start TES5Edit and select the Unofficial Skyrim Patch.esp only.4. Wait until the message log states "Background Loader: finished".5. Select and delete the entire Cell group. Click yes on both warnings to do so.6. Close TES5Edit and click OK to save the modified Unofficial Skyrim Patch.esp.7. Run your Skyproc-based patcher.8. IMPORTANT: As a final step, you MUST reinstall the original Unofficial Skyrim Patch 2.1.2. As Arthmoor said: "for the love of Talos, don't forget to put back the proper version once you're done! BAD THING™ happen otherwise."You can now play your game. Skyproc patchers, as far as I know, do not modify cell entries therefore your automatically generated patch will be perfect.
General Goods Posted July 3, 2015 Posted July 3, 2015 If i'm not mistaken SkyTweak is not the latest version on last UKC Utilites link, some fuctions are missing.
Sacremas Posted July 3, 2015 Author Posted July 3, 2015 Uglykidcid is the one making those (Hence UKC) and he's a military man who's been out in a tent for the last three weeks, if it's been updated sicne then (other than the one I posted a bit ago) then he hasn't had time to incorporate it. Here's the one I'm using; https://mega.co.nz/#!lJR3HaLb!eINl58KpMZZEO3QE4VOBoeoqu0zjpANnqH9JQ67MXM8
Old Book Posted July 3, 2015 Posted July 3, 2015 Good luck to Uglykidcid. Just a note, but the latest version of Slavegirls gave me significant slowdown in towns with ERSO merged. Ended up removing ERSO merged for now (I'm expecting to do another non-sexlab playthrough when EnaiStation's new overhaul comes out around the 19th), which fixed the lag. However, Alicia the Painslut is also causing incredible lag, so my setup may just be too close to maxed out.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now