Sacremas Posted July 12, 2015 Author Posted July 12, 2015 Yeah I'm having a bit of an easy time as it is now, I'm going to adjust settings a bit, probably turn on hardcore damage (already have hardcore stealth, because stealth is too easy with SPERG), up the stagger chance of those arrows. Thing is I'm very often fighting huge amounts of enemies at once, like 30 draugr in a room, so needing to be aware of each of their attacks might be a bit of an issue. One thing I made sure to do this time when playing as a two-hander was go into Complete Crafting and let two-handed weapons temper and enchant much better, because I found especially with my combat mods (Deadly + Ultimate Combat + Combat Evolved) having a shield was a MASSIVE benefit, a lot more so in vanilla where it hardly matters at all, you're kinda crippled as a two-hander, so I'm going to get some extra damage out of it at least. I wouldn't consider doing a dual-wielder with these mods and difficulty settings (Master/Legendary) unless you also had slow time or the like. I'll keep an eye on Ultimate Dragons, see if perhaps dragons are staggering too much, thanks for the heads up! I might also put TK Combat back into the load order.
Sacremas Posted July 12, 2015 Author Posted July 12, 2015 Immersive & Deadly Wenches is one of my absolute favorites. The Summon Merchant Wench spell is a great way to unload loot in dungeons or the wild and is semi-lore friendly (there are other summoned merchants in lore and one in the game), and the wench difficulty adjuster means I can play on Adept while having Deadly Wenches and Immersive Creatures (which has its own difficulty slider) on Master. Not quite a de-leveled world, but you get that feeling of never knowing how tough the next fight will be. I'll download ERSO and get the populated mods, as they've been pulled from the Nexus. I see you're using a lot of Babes of Skyrim stuff. Is that included in the merged looks compilation you have linked up on the first page? Just one note on that, the Summon spells are permanent so if you summon a merchant wench to unload gear that's a new NPC that's added to your save every time you do it. I've summoned some wenches (1 merchant, 2 serving) inside the Underground Bathouse and they stick around permanently. If you summon a lot of them inside dungeons they're going to be there when you return weeks later and the dungeon has respawned as well. In the long run this is NOT good for your save. I suggest you instead use the Bathhouse and teleport back and forth from that and sell your gear (use one of the custom destination books to set up a destination where you teleported from so you can get abck). Alternately once you've unloaded your gear, mark the wench in console, type "kill" "disable" and "markfordelete" that clears her from your save as soon as you leave the cell.
Sacremas Posted July 14, 2015 Author Posted July 14, 2015 Here's some more Ordinator info, the magic schools, they look very interesting indeed! Some nice D&D stuff, some Spellblade and Paladin and Auramancer additions as well; https://www.reddit.com/r/skyrimmods/comments/3d21so/ordinator_perks_of_skyrim_magic_skills_preview_wip/
Sacremas Posted July 14, 2015 Author Posted July 14, 2015 Adding the following mods to my load order; Gray Cowl of Nocturnal (Including Alternate Start for it) http://www.nexusmods.com/skyrim/mods/64651/? Legacy of the Dragonborn (aka Dragonborn gallery) http://www.nexusmods.com/skyrim/mods/52248/? Skooma Whore (with most of the whore parts of it disabled via MCM since I'm playing heroic orc male that just want some fun on his downtime) http://www.loverslab.com/files/file/1378-sexlab-skooma-whore/ iNeed http://www.nexusmods.com/skyrim/mods/51473/? Camfire http://www.nexusmods.com/skyrim/mods/64798/? And lastly I'm also going to try now Hypothermia, that's supposed to be lighter than Frostfall 2.6, I'll swap to Frostfall 3 when that comes; http://www.nexusmods.com/skyrim/mods/6745/? Oh, almost forgot, also changing my SOS Light to SOS full with Leito's Schlongs, and inserting Sexlab Werewolves (the version not requiring More Nasty Critters) to get some fun as a werewolf form as well. EDIT: Can't make the schlong show up on my werewolf skin (Apex) so I'm dropping Werewolves again and going back to Light for less papyrus issues.
Sacremas Posted July 16, 2015 Author Posted July 16, 2015 After adding in Hypothermia, Dynamic Things, Legacy of the Dragonborn and every mod it recommends except Hunterborn, I am still able to play at least 4 hours before I have to quit, and I havet to quit because it's my computer running out of memory from running all of my high def textures. I'm having no issues at all, all scripts are running perfectly, all 8141 scripts at that across 133k script instances. In the course of 45 levels my save has gained 10 extra MB from 9 MB to 19 MB, which is a small bloat but it's what to expect as you start putting lingerie and jewerly on a Bathhouse full of lovelies and changing the world and putting items on your mannequins and such. You don't need to worry about saves until it reaches in the 40-50 MB area. Heading toward Fort Dawnguard now, fingers crossed that this will be the one and that my purty Orc will be smoshing with Serana soon.... http://images.akamai.steamusercontent.com/ugc/439449456516957751/2DD07CBD6449B96064E51B970E2EB9F1E63D6281/ Current Load Order; # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espFalskaar.esmWyrmstooth.espApachiiHairMales.esmApachiiHair.esmSGHairPackBase.esmClimatesOfTamriel.esmApachiiHairFemales.esmTERAArmors.esmDynamicLoot.esmRaceCompatibility.esmRSkyrimChildren.esmSexLab.esmSkyTEST-RealisticAnimals&Predators.esmImmersive Wenches.esmSPERG.esmGray Fox Cowl.esmmoonpath.esmdaymoyl.esmUndergroundBathhouse.esmCampfire.esmComplete Crafting Overhaul_Remade.espWeapons & Armor Fixes_Remade.espCutting Room Floor.espDisparity.espFh hairs-by zzjay.espORM-Arvak.espVioLens.espBetter Stealth AI for Followers.espBarenziahQuestMarkers.espBloodmoonRising.espBeards.espBloodthirstVampireFeeding.espFNISSexyMove.espCazy Hairs-by zzjay.espBrevi_MoonlightTalesEssentials.espBrows.espInnovaEyes.espChesko_WearableLantern.espExtended UI.espCoT-WeatherPatch_Snow-40.espPatch - 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Old Book Posted July 16, 2015 Posted July 16, 2015 That is one Manly Orc. What is True Death Basic?I'm adding Ultimate Deadly Encounters: Way of the Dovahkiin back in to see if the new version plays well with my install, and have removed ERSO and a few other mods to make room for it. I know the populated mods and de-leveling put much less of a strain on the game than UDE: WotD, but UDE has been through a few versions since I last used it, and I'm hoping my current set up can handle it.
Sacremas Posted July 16, 2015 Author Posted July 16, 2015 Both me and UglykidCid took a serious look on UDE, and yeah.... I would not recommend it at all. The random encounter mechanic puts a constant script check in the background to spawn those encounters in appropriate areas, and it's got timed encounters running on other scripts like zombie apocalypses, dungeon encounters, and so on. It's an absolutely massive strain on your system. I would not run it with Sexlab at all, and definetly not with something like Aroused if you're using that. Removing ERSO didn't do anything at all to help you in running UDE because ERSO doesn't use almost any scripts at all, you need to be removing most of your scripted mods to run it instead, including every cloak spell (enhanced blood, SOS full, wet & cold, dual sheath, XPMSE and so on) and even then it might not be enough. Don't run it alongside big combat mods as both the background scripts and whatever the spawns bring with them will be hitting your papyrus too often to register without stack dumps, and that as said previously slows your whole system down. True Death you can find here, I'm using Basic verison because I had some issues with the Immortal version that turned them actually immortal and impossible to kill; http://www.nexusmods.com/skyrim/mods/23890/? Not only is that a manly orc with high definition scars and warpaints covering his face and Beards deived braided beard, he's also got a neat HDT ponytail, it's fairly safe to put HDT hair on your own character if you're playing mainly in first person, the hair will only exist for physics to worry about it during the likes of sex scenes, where it looks kinda cool that I got moving parts along with the girl's breast, belly and butt phyiscs. http://images.akamai.steamusercontent.com/ugc/439449456517191967/77D2A68EE91906E36D593D40B3D2075374E69C76/ That's Illia, with her mom in the background face down at the near conclusion of Love and Death in Riften, just did that.
Sacremas Posted July 16, 2015 Author Posted July 16, 2015 Note that I have played in the past with Immortal active, but that was with a one-handed warrior wielding Dawnbreaker, and that's kind of cheating. Whereas normally silver weapons are crappy and you have to desperately stake them in the end, with dawnbreaker via Daedric Artifacts Improved you can just power attack the vampire once it's at 40 % or so and it'll just explode in a shower of gore even hurting the others like it. If you don't have Dawnbreaker however, like because you're playing a two-handed warrior, then you're going to have a MUCH harder time with Immortal, expect to spend as much time killing a fledgeling vampire as you do killing most dragons with Deadly Dragons active.
Old Book Posted July 16, 2015 Posted July 16, 2015 Both me and UglykidCid took a serious look on UDE, and yeah.... I would not recommend it at all. The random encounter mechanic puts a constant script check in the background to spawn those encounters in appropriate areas, and it's got timed encounters running on other scripts like zombie apocalypses, dungeon encounters, and so on. It's an absolutely massive strain on your system. I would not run it with Sexlab at all, and definetly not with something like Aroused if you're using that. Removing ERSO didn't do anything at all to help you in running UDE because ERSO doesn't use almost any scripts at all, you need to be removing most of your scripted mods to run it instead, including every cloak spell (enhanced blood, SOS full, wet & cold, dual sheath, XPMSE and so on) and even then it might not be enough. Don't run it alongside big combat mods as both the background scripts and whatever the spawns bring with them will be hitting your papyrus too often to register without stack dumps, and that as said previously slows your whole system down. Damn, but I kind of suspected that based on how often I used to crash before taking it out. ERSO's populated and un-leveled options again it is then, and I'll look for a few more things to spice up dungeons. I tried Dangerous Nights 2 to add some risk to sleeping in dungeons, but it apparently conflicted with iNeed and the sleep didn't reduce exhaustion.
Sacremas Posted July 16, 2015 Author Posted July 16, 2015 iNeed REALLY don't like random encounters, you will very rarely be able to sleep through a full night and you'll be just as exhausted waking up, only then your fire will be gone and you'll be hungry, etc. I know, I ran it with iNeed. If you want to add some REAL odds of not knowing what to expect, try putting in very widely varying numbers on ASIS automatic spawns AND use the ERSO populated mods. Maybe you'll get the three extra placed draugr in the room that was ready to ambush you, maybe it'll be 30 draugr ambushing you instead. One of the coolest encounters I've had with ASIS was when I did Bleak Falls around level 20 or so due to having meandered around during LAL, at the end of the first part of the dungeon where usually a Wight spawns there were a Overlord and about 20 other draugr in the room, and every 10 seconds or so the Overlord via Revenge of the Enemies would spawn in 4-5 wraithmen and other Soul Cairn spawns to add to that. I also had Fire and Ice Overhaul and they were all using ice spells, so I charged in, killed a few, drank potions, hacked like a madman while moving around and then the ice crystals hedged me in and trapped me in place, and the horde fell upon me very zombie apocalypse style. But I had Death Alternative installed, I woke up in another part of Bleak Falls with the message that the Draugr thinks you've become one of them, so they'd put on ancient nord armor and weapons on me and the draugr now had your gear, so I had to run back in there with just that crappy gear and kite them and desperately fight until I manged to bring down the last one...and then I noticed the journal said that the Draugr actually put the gear in a urn fairly close to where I woke up, so I could have gone in full throttle with my daedric artifacts. Was still a lot of fun, more so than you'd ever expect in freaking Bleak Falls Barrow. Be aware however of the issues with increased spawns with ASIS, sometimes you'll get increased spawns where they're not supposed to be, like during dream sequences without the new spawns having the AI to leave you alone during said sequences, and also spawning in randomly new monsters is a very large strain on your system, and it can in theory lead to long-term savegame bloat. It's why I'm not using that now, because I want to be absolutely fucking sure I can actually finish the goddamn game and play through some of my mods this time without my save dying on me, I've probably taken out a lot of things that were perfectly safe, but at this point I've learned it's better to take out too much than not...
Sacremas Posted July 16, 2015 Author Posted July 16, 2015 So my Lydia was looking just a bit too sleuthy and not quite as cool as she should be in her previous gear... http://images.akamai.steamusercontent.com/ugc/439449456517510402/65E2B357D3A31E7FDFA7B48556F4FF62EECC10CE/ So I made her some new, overpowered gear, that looks way nicer for her. She's freaking badass now, I hope she never becomes hostile to me. http://images.akamai.steamusercontent.com/ugc/439449456518051703/3CFCD76E3BAB75B5EDD550B96B3F900FD1697886/ And to go with it, I have a new horse. http://images.akamai.steamusercontent.com/ugc/439449456518053086/4480EAFC321DB8AF7CE2B1E3A722A45D7754EE45/ Horse is kinda looking way more good guy and civilized than my character though.... Also, no matter how well you mod your game, and how much care you put into things just not happening... sometimes they do. http://images.akamai.steamusercontent.com/ugc/439449456518066172/3B456D15BAE99DE30C830FC351E1A88EF5FBF124/ http://images.akamai.steamusercontent.com/ugc/439449456518066573/3C8D0941D1AD633C960CB7F2ACBE0B6CFB4C9293/ http://images.akamai.steamusercontent.com/ugc/439449456518067426/1882646C00BD992642298993795E2C953986294C/ WHat happened there was that I was in the interior cavern leading to the final fight for The Cursed Tribe, the Malacath Daedric Quest for Volendrung, and apparently Deadly Dragons Assault decided that was an exterior and spawned a dragon. Dragon promptly knocked me out of the map, and I ended up where you see. It also had no place to land there because nothing was marked as safe ground, so when I knocked it down the damn thing kept flying in circles. Finally I grew tired and jumped off one of those bottomless cliffs to kill myself... and ended up in the real world, with the dragon sittng there nearly dead right in front of me. Sometimes bugs are nice to you. Oh and also, remember what I told you about before about messing up with Alchemy + Enchanting and ending up with, err, strange gear? Take a gander here... http://images.akamai.steamusercontent.com/ugc/439449456518087811/911BC50BC3A59A49093992B27CBCA2EB09D8DEE4/ http://images.akamai.steamusercontent.com/ugc/439449456518088403/9E533DF0F1501895142625DA4C14F364C2A3789E/ This is with a potion + 40 % boost on three items. It's fairly easy to get 200 % boost on 6 items at once.
MallaVelve Posted July 16, 2015 Posted July 16, 2015 So my Lydia was looking just a bit too sleuthy and not quite as cool as she should be in her previous gear... http://images.akamai.steamusercontent.com/ugc/439449456517510402/65E2B357D3A31E7FDFA7B48556F4FF62EECC10CE/ So I made her some new, overpowered gear, that looks way nicer for her. She's freaking badass now, I hope she never becomes hostile to me. http://images.akamai.steamusercontent.com/ugc/439449456518051703/3CFCD76E3BAB75B5EDD550B96B3F900FD1697886/ I think you should be more worried about her fist fucking your ass with that gauntlet than an actual fight. Thats just me though. And to go with it, I have a new horse. http://images.akamai.steamusercontent.com/ugc/439449456518053086/4480EAFC321DB8AF7CE2B1E3A722A45D7754EE45/ Horse is kinda looking way more good guy and civilized than my character though.... This looks very similar to Ebony Armor from Convenient Horses, except that it's White.
Old Book Posted July 16, 2015 Posted July 16, 2015 Nothing quite like equipment Godmode. I liked the nerfing of Alchemy and Enchanting in Perma, but hated the patcher and fiddling with a dozen patches and exclusion list updates. Grimmy has an interesting looking crafting overhaul. Right now I'm trying to use the brews from Skooma Whore instead of potions wherever possible. It gives a fun risk factor to potion chugging fights.
Sacremas Posted July 17, 2015 Author Posted July 17, 2015 So my Lydia was looking just a bit too sleuthy and not quite as cool as she should be in her previous gear... http://images.akamai.steamusercontent.com/ugc/439449456517510402/65E2B357D3A31E7FDFA7B48556F4FF62EECC10CE/ So I made her some new, overpowered gear, that looks way nicer for her. She's freaking badass now, I hope she never becomes hostile to me. http://images.akamai.steamusercontent.com/ugc/439449456518051703/3CFCD76E3BAB75B5EDD550B96B3F900FD1697886/ I think you should be more worried about her fist fucking your ass with that gauntlet than an actual fight. Thats just me though. And to go with it, I have a new horse. http://images.akamai.steamusercontent.com/ugc/439449456518053086/4480EAFC321DB8AF7CE2B1E3A722A45D7754EE45/ Horse is kinda looking way more good guy and civilized than my character though.... This looks very similar to Ebony Armor from Convenient Horses, except that it's White. Oh she wouldn't dare. Or she might end up like Nazeem's wife... which is still better than what happened to Nazeem. http://images.akamai.steamusercontent.com/ugc/439449456519148623/E8F76C9C93DA3B03E3FAB1C173F652D009EF18EC/ And that is actually the unique Frost from Convenient Horses, an alternate download with extra ESP, adds a new armor to him and glowing blue eyes.
Skippe Posted July 17, 2015 Posted July 17, 2015 hehe sacremas i just have to take your orc as one of the pc:s my dragonborn would definatelly would want his castle as an advisor . i like how lydia looks in pictures poison of weaknes to frost XD oh man i almost dropped out of my chair when i saw it. i do take enchanting and smithing usually with all my chars and sometimes alchemy also with them but dont try make uber gear tought just my personal preference . i have finished vanilla skyrim mainquest line once in these 3 years i have had it first in xbox and then 2 years on my pc dawnguard and dragonborn mainquest have had 2 or 3 left XD man mods make you first test them then you have spended like 10-20 houers and usually decide wether to keep it or remove it . silver weapons umm yeah i use better vampires overhaul that adds bonus at your weapon damage and silver weapons come bit better damage if you use them as vampire but dawnbreaker is still much more better option to use with blooded vampires up XD. i dont usually take heavy armor or two handed weapons tree to put perks on and i roll light armor and one handed just my personal preference again hehe .
Sacremas Posted July 17, 2015 Author Posted July 17, 2015 Brief heads up, you may have seen Ysgramor - Rise of the Legend in my load order, but I just took it out, turns out it's intergrated and included in Legacy of the Dragonborn. Which I by the way highly recommend, it fits very well into JK's Skyrim and it adds a TON of stuff to the game, a lot of missing stuff like Ysgramor's armor which I figure he'll be wearing in Sovengarde, something like 8 new dungeons, a ton of additions to extra dungeons, a lot of artifacts from past elder scrolls games (example Immersive weapons includes Goldbrand and puts it on the Champion of Boethia, with Legacy installed you can then reforged Goldbrand into Eltonbrand like you could in previous games where Goldbrand was included). And it's of course a collector and hoarders and achiever's wet dream with that gigantic museum with thigns you can fill in with as you progress through the game, gives a real sense of accomplishment.
Sacremas Posted July 17, 2015 Author Posted July 17, 2015 Dynamic Things was causing a massive amount of stack-dumping in cities like Riften or Solitude where there were just too many activators, so I had to remove it from my load order. Not sure what that will do to my save. Fingers crossed, I'm going to actually cry if it's broken.
Old Book Posted July 17, 2015 Posted July 17, 2015 Dynamic Things was causing a massive amount of stack-dumping in cities like Riften or Solitude where there were just too many activators, so I had to remove it from my load order. Not sure what that will do to my save. Fingers crossed, I'm going to actually cry if it's broken. Sorry to hear this. I love that mod. What do you think of Skyrim Monster Mod 13 versus the version on the Nexus?
Sacremas Posted July 17, 2015 Author Posted July 17, 2015 Not sure, it probably contains a lot of the monsters they had to take out due to copyright like Dragon Age Ogres and such? I'm not too fond of Monster Mod, I haven't seen it at high level but there's just too much immersion breaking in it for me, beyond even the level that Wenches in fancy Tera outfits is immersion breaking. I loved it for New Vegas though, some awesome monsters there, especially when combined with A World of Pain. But for Skyrim I prefer SKyrim Immersive Creatures and things added by quest mods, things that actually look like they fit into the rest of the game and could have been a part of it always. At this point I have no idea what monsters were added by SIC and what was part of vanilla. Dynamic Things was a wonderful mod and I love the idea of it, love that you can take mammoth tusks off skulls, pick up wood from wood piles, draw beer from a beer keg, etc. Wonderful idea but at least the way it's done it with the whole dynamic thing and it being based on scripts rather than area changes and adding activators to base game makes it a no-no. The stack dumps was absolutely killing my framerate in populated areas, and when I ran a papyrus log it was COVERED in it. I'm posting the log here so you can see. I'm reasonably certain it also caused a few crashes. Papyrus.0.log
Old Book Posted July 17, 2015 Posted July 17, 2015 I'm a big fan of Immersive Creatures, and right now am using Deadly Wenches and F.E.M.A.L.E. for eye candy enemies. I have Babezerkers as well, but haven't been to Solstheim for over a year of play throughs and don't know when I'll really see those enemies again. That said, I liked the giantesses and some of the other Monster Mod enemies. I agree that the dinosaurs and similar didn't belong in Skyrim.
Sacremas Posted July 18, 2015 Author Posted July 18, 2015 I can't find F.E.M.A.L.E., would you mind linking it? Also if you didn't see because posting while I edited, I explained some more on Dynamic Things and attached a papyrus log so you can see. Now granted you rarely have combat or the like in towns but the lag alone from those stack dumps made it almost unplayable where it was steady ~40 FPS and unnoticable before I added it. Crafting anywhere but an interior is going to be impossible with it active for one, and Civil War might be a serious issue.
Sacremas Posted July 18, 2015 Author Posted July 18, 2015 So. Uh. I just one-shotted a Nether Dragon. He almost killed me with one breath attack so when he landed I chugged a potion, charged, chopped with my Wuuthrad, and... According to PapyrusUtil, that dragon had -21000 health after that one attack. Also note that I have Deadly Dragons set to give dragons +1000% health. Cripes!
Old Book Posted July 18, 2015 Posted July 18, 2015 I can't find F.E.M.A.L.E., would you mind linking it? Also if you didn't see because posting while I edited, I explained some more on Dynamic Things and attached a papyrus log so you can see. Now granted you rarely have combat or the like in towns but the lag alone from those stack dumps made it almost unplayable where it was steady ~40 FPS and unnoticable before I added it. Crafting anywhere but an interior is going to be impossible with it active for one, and Civil War might be a serious issue. http://www.nexusmods.com/skyrim/mods/59321/? Many great monsters here, and the author also posts on Lovers Lab. There's also a companions mod, though I don't use that. The companions look great, but the vanilla voices put me off. http://www.nexusmods.com/skyrim/mods/61964/? Again, I'm sad to hear that about Dynamic Things. It was a mod I ran for a long time, and was one of the ones I took out in my attempt to stop my constant crashes.
erissimaco82 Posted July 18, 2015 Posted July 18, 2015 Hello everyone,Yesterday he spent several hours watching movies tutorial Mod Organizer. perhaps because of my difficulty with English, I still have some problems to install some mod and other things that I did not understand very well. I always used NMM for its simplicity but, when I would follow the advice of Sacremas, I'm trying to learn how to use MO . it seems much more sophisticated and comprehensive but takes much longer to learn in full all the features. the options are not difficult to apply, but there are many, many and not easy to memorize them all. problems: I figured out how to install the mods that initially reported "no game date in top level", but for some the command "set data directory" does not solve. for example: "FNIS Behavior V5_5 - ALWAYS Necessary-11811-5-5.7z" is properly installed with the option "set data directory" but for "FNIS Behavior V5_5 Fix 1-11811-5-5-fix1.7z "," TES5Edit 3.1.1-25859-3-1-1.7z "and others this is not working. how can I fix when I encounter this kind of problem?other question: I have a folder to archive all the mods that interest me. if I install a mod with M.O. from this folder, category, version etc. not shown. I'm forced to download directly from the page nexus to have this data? sorry if it will seem silly questions but it is the first time I use MO I would like to learn it because it seems nice.Thanks in advance
MallaVelve Posted July 18, 2015 Posted July 18, 2015 Hello everyone, other question: I have a folder to archive all the mods that interest me. if I install a mod with M.O. from this folder, category, version etc. not shown. I'm forced to download directly from the page nexus to have this data? sorry if it will seem silly questions but it is the first time I use MO I would like to learn it because it seems nice. Thanks in advance Once you get a Mod into Mod Organizer from any location other than Nexus (Download with Manager), you must find the mod.7z and right click it and choose Query info. This tells bit defender to look up the mods Nexus ID and get the relevant information from Nexus. This will NOT work on mods Downloaded from any other site, ie. Loverslab Mods. Also some times MO gets confused about what the mods Nexus ID is and you have to put it in manually.
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