trpd Posted May 7, 2015 Posted May 7, 2015 Okey couple questions: -IS merge script enough to merge ERSO or was it done manually? i got my own preferences there ;p -why does UNO need merger ? just 3 esps and it just edit townsfolk afaik so doesn't matter if they miss perks (not sure if my erso will even add any) - PCEA - does it work with FNIS sexy move? while i don't want kids/old to use my idle i would like to have wenches at least have the sexy walk (also it i think it fails to detect old ppl ) - issues with using timescale 8 in ERSO mods? (can bug quests )
Sacremas Posted May 7, 2015 Author Posted May 7, 2015 Merge scripts 1.90 was enough to merge Erso instantly and flawlessly from what I can see, so feel free to use it to make your own version! UNO Covers EVERYBODY! We're talking Ulfric Stormcloak, Orchendor, Mercer Frey, every single NPC in the game that's not a nameless bandit or forsworn! We're talkign hundreds of characters! And none of them will have ERSO perks if you don't manually go through the whole list and add it, as I'm in the process of doing currently. Likewise they won't get Immersive Weapons, they won't get Opulent mage robes, they won't get Cutting Room Floor changes which will destroy many of those quests... yeah. It's kinda needed, it's horribly tedious but few ways around it. Actually you can get away with a TES5Merged patch if you make your load order good enough first before makign it, then fixing the 5-6 characters that don't get touched. But they'll have double up of a lot of weapons, they won't get their skills, they won't get their ERSO leveling algorithm or be changed from Essential to Protected like in ERSO, etc. PCEA is not needed for Sexy Move, Sexy move already does not cover children or old people, I told you this before. I've had it on Timescale 8 for over a year now, If it was ERSO setting it or Wrye Bash setting it' I'd manually set it. You don't need any mods to make things follow schedules and such with that timescale, everything will work out well, I've done every quest int he game with that timescale that is sensitive to time, no issues that I didn't have with 20. It's also just plain more realistic.
trpd Posted May 7, 2015 Posted May 7, 2015 FNIS sexy move doesn't work with idles for me. All npcs kept using my default idle rather then FNIS move one, the only way for them to use different was to enable to dialog option and then tell them how sexy i want them. That made them use different idle but once the conversation ended they returned to using normal one. Also some old grandma were swaying hips when walking . Possible interruptions from UNO / RS children ? but i think You would mention that ...
Sacremas Posted May 7, 2015 Author Posted May 7, 2015 No, none such interruption can happen, you have another animation file overwriting things. Which should be hard. Sexy Move (which doesn't add idles, it only adds actual sexy moves, while standing still they are vanilla) should be set to automatically assign walks and preferably to not have to remember the walk assignments, as that puts a Fnis Sexy Move Coin in their inventory which can bloat your save in the long run. If you have another idle or walk, that walk will be the default if you set it to 0, and they'll keep idles, sample of this being the SeveNBase move set, that adds a walk that replaces default on 0 and a sexy idle that only sometimes shows up on NPCs.
trpd Posted May 7, 2015 Posted May 7, 2015 It does have 3 idle animations, i don't know how they are supposed to work. MY default is swaying idle and all FNIS SM idles are standstill that i have replaced. Everybody just use my swaying idle ;[. When it comes to walk/run my assuption was that FNIS is supposed to use (1) Original female mt_walkforward.hkx (or run) for old & kids. This way i can use full 360 move set for PC by selecting no sexy move for PC. Realised now they are just ignroed and thus use default anim. Anyway if i want to use some sexy idle and not have kids & old use that i need PCEA right?
Sacremas Posted May 8, 2015 Author Posted May 8, 2015 Yes, most likely, though I have seen NPCs using my sexy idle occasionally even with PCEA.
Old Book Posted May 8, 2015 Posted May 8, 2015 "What is Inconsequential Babes"? The Babes of Skyrim plug in for Inconsequential NPCs, or another mod?
Sacremas Posted May 8, 2015 Author Posted May 8, 2015 That would be it, it's just adding Apachii hair to those characters, same as with Interesting NPC Babes plugin for that.
Sacremas Posted May 9, 2015 Author Posted May 9, 2015 Update on what card upgrade meant; on my old 580 1.5 gig I could run Wolfenstein The New Order on the medium graphics and still stutter occasionally when big stuff happened. I just set it up to Ultra and I don't ever stutter at all. I am taking a break for a few months (possibly less, kinda depends on when the likes of Frostfall 3 and latest Amorous Adventures comes out) for anything but modding and helping people with mods, so I can't check how Skyrim goes, my MO profiles are still a mess anyway. Problem was I was running Mod Organizer out of Drive E (a HDD) and Skyrim out of drive C (SSD), and on my latest attempt to increase load speeds had moved maybe 200 mods over to C instead and was using that as my mods directory, not much better speed since MO was still on E. Now I have a F drive 500 GB SSD and I moved over first the E drive MO, then overwrote with the newer versions on drive C, and then started MO up... and my profiles were pointing towards the mods being on drive C, so everything got unchecked before I could change the Mods directory destination. I need to rebuild my profile from the start out of 1050 mods before I can play again, and for now that's just a bit too much as I was kinda getting slightly fatigued. Note that if you're going to try something similar, the best way to do it will be to first zip up your Profiles directory, then start up MO, change where your mods are installed, quit MO and unzip your Profiles directory and overwrite everything, that way you won't lose anything.
Sacremas Posted May 9, 2015 Author Posted May 9, 2015 It seems that RealVision is now detecting with Shared + VRAM I have over 10 GB or available video memory for Skyrim. Well that should in theory be enough for most things at this point.
fishburger67 Posted May 9, 2015 Posted May 9, 2015 It seems that RealVision is now detecting with Shared + VRAM I have over 10 GB or available video memory for Skyrim. Well that should in theory be enough for most things at this point. How can that be when you only have 4?
Sacremas Posted May 9, 2015 Author Posted May 9, 2015 The other 6 are my normal RAM, the part of it that's shared. http://www.computerhope.com/issues/ch001307.htm EDIT: Wait, no, that doesn't make any sense, I should be on 8 max then. I think RealVision went back to Ram + VRam - 2048 again.
Guest Posted May 9, 2015 Posted May 9, 2015 What's the opinion on some of the Rustic texture mods, by Gamwich? A few of his descriptions say it increases performance. Seems too good to be true. Anyone have any experience with his textures?
Sacremas Posted May 9, 2015 Author Posted May 9, 2015 I use them all and sent him a thank you note, I think I recommended them a page or two back. I don't know if they increase performance, I doubt it unless it's in comparison to 4k textures.
D_ManXX2 Posted May 9, 2015 Posted May 9, 2015 Ever since i got SPERG in my list no brawling seem to work anymore. do i still need the seperate mod named brawl bug fix i thought SPERG was suppose to fix his own brawl bug in mcm menu no matter what i option i use the brawling starts then stops again ??
Sacremas Posted May 9, 2015 Author Posted May 9, 2015 The only perks in SPERG that can break brawls are aura ones, and I think the frost armor one is the only one. If you're having brawl bugs it's another mod most likely that you installed around the same time. I can't brawl with Apocalypse, Imperious or Aurora either. Post your mod list and I'll look through them.
D_ManXX2 Posted May 9, 2015 Posted May 9, 2015 i have Apocalypse too. So it is mod breaking the brawling. i will look for my list and post it back here. But why is Apocalypse breaking brawling ??
Sacremas Posted May 9, 2015 Author Posted May 9, 2015 Ocato's Recital and other auto-spells, they dont' like brawls and break them, so you have to ruin your ocato and recast it every time.
D_ManXX2 Posted May 9, 2015 Posted May 9, 2015 damn i think i had used Ocato's Recital so maybe that was causing the brawls to fail. so you have to ruin your ocato and recast it every time. How do i do that ??
Sacremas Posted May 9, 2015 Author Posted May 9, 2015 Depends on if you're using a recent verson of Apocalyspe or not. Early Ocato kinda couldn't be taken down at all, but current just cast it whit an empty left hand, then afterwards just recast it with the three spells you want to store in it. It means you have to plan for brawls and take down your ocato before each brawl, so brawls that come suddenly will always fail. Imperious also ruined brawls with the Nord's Stormborne ability that activated on entrering combat, but later versions of Imperious is supposed to fix that. Aurora stones Warrior Stone also ruined brawls with a similar ability, and again it's supposed to be fixed now. I haven't had a Aurora Warrior in a while to check. Wet & Cold and Dual Sheath Redux and Schlongs of Skyrim will likewise ruin brawls if their cloaks have not had time to work on the NPC yet, a prime example of that is the thug that tries to beat you up when you exit the Warrens in Markarth during the Forsworn Conspiracy, brawls will almost ALWAYS fail against him, I've found it best to let him win then sneak murder him later, he's a badguy anyway. Brawl Bugs Patch can help, and MO can manage it's ESP completely so it's not a wasted ESP. It works in that it makes the game ignore the first minute of spellcasting in brawls from auto-casts, racials, cloaks and such. This can in theory stop the Forsworn Conspiracy brawl bug. However with continuous effects like if you have SPERG*s frost armor or Wet & COld and don't check their MCM options, if you can't finish the brawl really fast (use SkyTweak to set your unarmed damage to 100 or so, brawls are pointless and you're going to win every one of them past level 5 anyway, just don't cheese and go Bruce Lee instead on normal enemies) then Brawl Patch is still not going to help. That's why these mods have those options.
Sacremas Posted May 10, 2015 Author Posted May 10, 2015 Okay I don't know if this will be of interest to anyone else, but I run now with overhauls on everyone basically, even bandits, and many of those bandits are Deadly Wenches and I really want to see their pretty features all the time, especially the guards with their KS hairs. SkyHide - Don't Show Headgears that I uploaded before covers all the vanilla armors, btu if you are using Immersive Armors and Winter is Coming the leveled lists tend to favor those mods. So rather than take those mods out of the leveled lists entirely, what I did was go through the ESPs of both mods and applied the SkyHide tweak to every helmet and hood (not circlets or bandanas) that NPCs can end up with (no point in applying it to Alduin Scale Armor, Paladin Armor or Ancient Akaviri Armor and the like). These are purely ESP replacers, and they took a goddamn long time to make. First off there's Don't Show Headgears Merged this covers all of the vanilla helmets including both expansions and dragon priest masks. It's required for the other two. The Immersive Armors replacement ESP covers most of the armors that will populate your leveled lists, including the stuff that Forsworn, Bandits and Guards can end up with, as well as soldiers in the Civil War, from Legate Rikke to normal Stormcloak girls. The Winter is Coming replacment ESP covers the remaing hoods likely to show up on these characters from your leveled lists. Note that this is the CCO compatible version that requires Cloaks of Skyrim and has merged in the CRAFT version and NoGuards version. Note that these are likely incompatible with Frostfall now, and besides falls under the Don't Make Sense header for that. If you're playing with realism then those around you should be realistic as well. Note also this makes Helmet Toggle really really redundant.
LidiaSun Posted May 13, 2015 Posted May 13, 2015 I have this weird purple bug/problem which randomly appears if anyone knows how to solve it?
Sacremas Posted May 13, 2015 Author Posted May 13, 2015 That's a missing texture, does it show up like that every time you see that outfit? Try reinstlaling whatever you have replacing those clothes.
LidiaSun Posted May 13, 2015 Posted May 13, 2015 That's a missing texture, does it show up like that every time you see that outfit? Try reinstlaling whatever you have replacing those clothes. Yes I thought so but it doesn't appear only in clothes, I have been in the sewers of Riften when suddenly I saw a purple ceiling It doesn't appear all the time nor in specific item or building. Hope with the next new game will solve it. Thanks Sacremas...
Guest Posted May 13, 2015 Posted May 13, 2015 moin geting papyrus spam: [ (0701FB05)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FB05)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:30AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FB26)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FB26)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:30AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FB29)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FB29)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:35AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FA19)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FA19)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:35AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FA23)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FA23)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:35AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FA27)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FA27)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:35AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FA2C)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FA2C)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:35AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FA2F)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FA2F)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:35AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FA32)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FA32)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:35AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FA35)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FA35)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:35AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FA36)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FA36)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:35AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FA3C)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FA3C)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:35AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FB05)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FB05)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:35AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FB26)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FB26)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:35AM] ERROR: Cannot check worn items against a None keywordstack: [ (0701FB29)].DLC2dunBloodskalDisableDraugrScript.WornHasKeyword() - "<native>" Line ? [Active effect 3 on (0701FB29)].BWACEB01applyscr.OnEffectStart() - "BWACEB01applyscr.psc" Line 9[05/13/2015 - 09:31:40AM] Info: *Achievement 36 awarded - a winnar is you!* pages full of that. does somebody know what it is? looks like dragonborne vanillia script.
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