Xatos Posted July 16, 2016 Posted July 16, 2016 Ok...i swear i had asked this before...but cant find the post so i'll ask again to be sure...im using this mod to see how it goes and when using the option to beg for money, sometimes it says that im being pushed down since the npc wants to "help itself first" but that's just it, my character lays there in a bleeding position but nohing happens...am i missing something? or it just does that and no sex is activated after? In that same regard, i've read that this mod does trigger some animations...exactly wich dialogues trigger them?? Hope someone can answer :3 If your pushed into the bleed out animation you should get a pop up box appear saying submit/resist That said when i've used the begging dialogue and had sex the dialogue is more along the lines of show me what a good slave you are and then sex triggers without any interim bleed out step I seem to be having trouble with an earlier problem. When I begged the submit/resist thing came up. The first time I resisted, and it did nothing so I got gold for free. The second time (with the same person if that matters) I chose submit to see the result, but nothing happened no animations or nothing. Anyone know what I did wrong? Another issue that I'm unsure if it pertains specifically to this mod, is that after I installed this mod and started a new run the dialogue controls are wonky (I have better dialogue mod). Not only does the Radiant Prostitution mod get a bit messed up where clients coming towards the PC don't initiate dialogue all the time (does SLDialogue do this as well?) but more importantly when I talk to people I end up having to click twice every other line which makes them repeat their line, and as a result or maybe not, the subtitles for the next line seems to get missed. Only tried this in Solsteim if that helps. Also what are the stage 2-6 completed parts for PC slave exactly? I do want to give this a shot even in it's early stages (Don't have DD) but the mod description itself doesn't tell me as a layman enough about how it works, and how I can trigger the stuff that's completed, otherwise I'd do a quick new character just for the purposes of trying out this great idea.
bicobus Posted July 16, 2016 Posted July 16, 2016 This update made me realize that sexlab dialogue was loading after sanguine. Thus I wonder, would it be better for dialogue to load before any mod that may benefit from its features or anywhere is fine?
DeepBlueFrog Posted July 16, 2016 Author Posted July 16, 2016 This update made me realize that sexlab dialogue was loading after sanguine. Thus I wonder, would it be better for dialogue to load before any mod that may benefit from its features or anywhere is fine? The load order shouldn't matter but I usually place Dialogues before all my other mods.
sexcapades Posted July 16, 2016 Posted July 16, 2016 Installed the latest update (SD as well). Now, virtually every time I get near a friendly animal, it enslaves me. Is there a setting to reduce the risk of friends making demands? Also, (I've never really been enslaved before) when I choose resist, the creature or human just rapes me and enslaves me any way.
DeepBlueFrog Posted July 16, 2016 Author Posted July 16, 2016 Installed the latest update (SD as well). Now, virtually every time I get near a friendly animal, it enslaves me. Is there a setting to reduce the risk of friends making demands? Also, (I've never really been enslaved before) when I choose resist, the creature or human just rapes me and enslaves me any way. In Dialogues, I added a slider to select the chance of attack from creatures. Set it to 0 to disable it.
bicobus Posted July 16, 2016 Posted July 16, 2016 This update made me realize that sexlab dialogue was loading after sanguine. Thus I wonder, would it be better for dialogue to load before any mod that may benefit from its features or anywhere is fine? The load order shouldn't matter but I usually place Dialogues before all my other mods. Alright, thanks for the info. It seems that I can't ask for money anymore, not that it matters since I have plenty already. I also find it a bit difficult to understand which part of the dialogue options comes from this mod or what are their purpose. In the [Greetings] tree, all I ever get is "please, help me" and it always end up in failure. I can't seem to act as a dom, nor a sub (unless I have a collar? I assume the "I need a strong hand" comes from this mod). So, to act as a dom, do I need a mod that allow the player to enslave NPC? Also, is it possible that SLDialogues duplicate the solicitation option from cursed loot? Because I have it twice.
DeepBlueFrog Posted July 16, 2016 Author Posted July 16, 2016 What solicitation option is that? For begging, you need to wear poor or farmer clothing or be naked in order to beg.
bicobus Posted July 17, 2016 Posted July 17, 2016 Alright, so begging for money gained a conditional then? Solicitation is the mini-prostitution game in cursed loot. Somehow I have twice the dialog option for it and I don't know why. At this point, I'm just poking around blindly. Cursed loot probably isn't even touching SLDialogue. I have hit another misunderstanding of this mod's function and changes: all the friendly beasts of skyrim possess empty dialogues now. (Only filled with "[More dialogues]" and "[Refresh dialogues]"). All the more, the stray dogs cannot be recruited as followers anymore. I'm not sure if this is an effect of EFF or SLDialogue though. I still don't know why there is a "Greetings -> Please, I need help" dialogue, as every npc I ask refuses plainly. If they need to like me enough to give to help (to do what?), I am unaware of it or how close I am from that goal. Also, I don't seem to be able to give devious items through the gift system. Should I get closer to the npc before that? I'm asking all of these dumb questions because there is little to no feedback from the choices I made. I know those are just dialogues options, yet I just don't know. I don't know why there are nothing in the dialog tree of the beasts. I don't know why lydia is smiling when I greet her. I don't know why she still refuses to help me nor why there is only one option listed after the greeting. On a side note, I ran into NPC with the dialogue option "tell me...", which also failed for different reasons: one of the girl had a collar and thus not allowed (to do what?!), and the other told me she had too much work and couldn't (do what?!). Those NPCs are based in Heartwood Mill. Since I'm a busy person, the stray dog staying there is a rapist and it was raining halberds, I decided to move on. Oh right, any npc wearing a collar will say they are "not allowed" whenever interacting with this mod. This is probably due to the fact that the dom feature isn't fully implemented yet.
DeepBlueFrog Posted July 17, 2016 Author Posted July 17, 2016 The dom aspect of the mod is not finished yet - both for human and beast slaves. That will come next. The 'I need help' topic uses speechcraft to enroll any NPC as a temporary follower. Useful if you want to ask a guard to follow you and finish off someone chasing you for instance.
Xatos Posted July 17, 2016 Posted July 17, 2016 I tried following the change log to no avail, then red through a few pages before I realized you need Sanguine's Debauchery for the slave thing right? Is that still the same right now or is it no longer dependent? I'm guessing the beasts don't initiate any dialogue with you either, or at least not horses.
DeepBlueFrog Posted July 17, 2016 Author Posted July 17, 2016 I tried following the change log to no avail, then red through a few pages before I realized you need Sanguine's Debauchery for the slave thing right? Is that still the same right now or is it no longer dependent? I'm guessing the beasts don't initiate any dialogue with you either, or at least not horses. Beasts will attack you for sex or enslavement but horses are not on the list (nor are cows, chickens, bears, horkers or dragons). Dialogue only offers a skeleton dialogue structure for other mods to use. For player as a slave, SD plays that role. For player as a master, I am working on an updated version of Puppet Master.
bicobus Posted July 17, 2016 Posted July 17, 2016 From what I understand, SLDialogues is more of a framework that support extra content added by other mods than the reverse. All it does is add dialog topics and do some black magic behind the scene. However, if you don't possess any mod that take advantage from SLDialogues capacities, all you'll ever get are some extra lines while speaking to NPC and no real effect.
MyNameIsnt Posted July 25, 2016 Posted July 25, 2016 I noticed that the image on the download page has "*Growl*" as an option, but I can't seem to get it to appear in-game. I have all the required mods and prerequisites installed. SD+ itself works fine as intended, but I'm wondering if this dialogue option isn't yet implemented or if I'm doing something wrong. I've tried looking through the past few pages since the new version was released and haven't found anyone mention this so I think the problem may be on my end. Any help would be greatly appreciated (:
DeepBlueFrog Posted July 25, 2016 Author Posted July 25, 2016 I noticed that the image on the download page has "*Growl*" as an option, but I can't seem to get it to appear in-game. I have all the required mods and prerequisites installed. SD+ itself works fine as intended, but I'm wondering if this dialogue option isn't yet implemented or if I'm doing something wrong. I've tried looking through the past few pages since the new version was released and haven't found anyone mention this so I think the problem may be on my end. Any help would be greatly appreciated (: Not sure this one is mine. Maybe it was coming from Content Consumer's Alternate Start?
Content Consumer Posted July 25, 2016 Posted July 25, 2016 I noticed that the image on the download page has "*Growl*" as an option, but I can't seem to get it to appear in-game. I have all the required mods and prerequisites installed. SD+ itself works fine as intended, but I'm wondering if this dialogue option isn't yet implemented or if I'm doing something wrong. I've tried looking through the past few pages since the new version was released and haven't found anyone mention this so I think the problem may be on my end. Any help would be greatly appreciated (: Not sure this one is mine. Maybe it was coming from Content Consumer's Alternate Start? Possibly from an older version. I've added and removed creature dialogue a couple of times in various incarnations. Currently (as of v11) only the Bear and Sabre Cat starts have specific dialogue, not wolves. P Possibly from an older version. I've added and removed creature dialogue a couple of times in various incarnations. Currently (as of v11) only the Bear and Sabre Cat starts have specific dialogue, not wolves. Possibly from an older version. I've added and removed creature dialogue a couple of times in various incarnations. Currently (as of v11) only the Bear and Sabre Cat starts have specific dialogue, not wolves.ossibly from an older version. I've added and removed creature dialogue a couple of times in various incarnations. Currently (as of v11) only the Bear and Sabre Cat starts have specific dialogue, not wolves.
cobme Posted August 8, 2016 Posted August 8, 2016 Hi, I'm having an issue with beast rape attempts through a message which gives the option to either resist or submit. And I can't cancel it even though I've set the beast attack frequency in MCM to 0%. Am I missing something? Or maybe it's from SD+?
DeepBlueFrog Posted August 8, 2016 Author Posted August 8, 2016 Hi, I'm having an issue with beast rape attempts through a message which gives the option to either resist or submit. And I can't cancel it even though I've set the beast attack frequency in MCM to 0%. Am I missing something? Or maybe it's from SD+? It's a bug that was fixed for the next version which will be out this week hopefully.
cobme Posted August 8, 2016 Posted August 8, 2016 Thanks skyrimll for the quick reply! Man, that's good to hear, because it is rather obtrusive in my opinion.
egon123 Posted August 10, 2016 Posted August 10, 2016 Damn, I was here to report that bug, too Good think its gonna be fixed mmh.. now I need to find a way to implement this fix while keeping my self written dialogues. Spend the last days on it Does this fix come in a script? Maybe I can keep my esp then.
DeepBlueFrog Posted August 14, 2016 Author Posted August 14, 2016 Dialogues has been updated to version 2.5 with these changes: - Added: Make sure Dialogues detects master status of creature Dialogues enhancement - Added: Higher chance of abuse if Hello while crawling Dialogues enhancement - Added: Check for player health for 'master, I am hurt' Dialogues enhancement - Fixed: Issue with shaved hair in SD when hormones is not installed bug Dialogues - Fixed: Random attacks continue even when sliders set to 0 in menu bug Dialogues
Z0mBieP00Nani Posted August 21, 2016 Posted August 21, 2016 I like where this mod is going. I really like being able to actually befriend or make lovers out of NPCs through sex, and the fact that the mod seems to keep track of sex across the board so that it doesn't really matter what mod you used to bed NPCs is a plus as well (this mod goes nicely with RDO by the way, as NPC comments will change to reflect the status of your relationship with that NPC). If it's not planned already, I would like to see some kind of feature to persist with additional sexual offers or pleas after the first attempt fails, to have a chance to have the NPC either give in and accept the the player character's advances, or become more annoyed at the cost of decreasing the NPCs disposition towards your character after repeated attempts (unless that's a feature already, I have the dominate/submit function turned off, so I'm not sure if that could be found under that option or not).
Zor2k13 Posted August 21, 2016 Posted August 21, 2016 So thats where the dam help me, please! dialogue comes from? this mod... you know that maria eden has the exact same wording for a dialogue topic which asks to remove shackles from the player.
DeepBlueFrog Posted August 22, 2016 Author Posted August 22, 2016 So thats where the dam help me, please! dialogue comes from? this mod... you know that maria eden has the exact same wording for a dialogue topic which asks to remove shackles from the player. I didn't know... I can change the dialogue topic to make it more explicit.
Zor2k13 Posted August 22, 2016 Posted August 22, 2016 Yep if you have zaz installed and put a pair of wrist cuffs on your character then go talk to any npc there will be a dialogue option for "help me, please!" they will say of course then you can ask them to take off the shackles and they will do it in exchange for sex if they are not a bandit or slaver etc.
DeepBlueFrog Posted August 22, 2016 Author Posted August 22, 2016 Yep if you have zaz installed and put a pair of wrist cuffs on your character then go talk to any npc there will be a dialogue option for "help me, please!" they will say of course then you can ask them to take off the shackles and they will do it in exchange for sex if they are not a bandit or slaver etc. Devious Devices also has a similar dialogue topic 'Can you help me, please?'
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