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Posted

How do I enable the corrupting NPC dialogue or any other dialogue, I just get 2 standard dialogues from hey to greetings and thats it.

 

That's coming soon... right now, seduction/corruption is just a place holder.

 

Someone sent me great topics to use with these two aspects of the mod, so you can expect to see more about that by the end of the year.

 

 

skyrimll  Posted Yesterday, 10:52 PM

 

Thanks for the great updates to both this, and SD+.

 

A quick question, please.  Does

 

'- Fixed: Is SexLab Dialogues really blocking some quests?'

 

mean that the dialogues that seem to break some of the Cursed Loot quests won't any more?   In particular, ie, the ones that can remove DD restraints which are, in then current gameplay,  CL quest items?  :unsure:

 

TIA

 

 

No.. I am referring to the issue some people experienced with missing topics in other quests because of Dialogues.

 

Topics to remove DD items are from SD+.

They are still there... it is up to you to not use them when you are wearing cursed items.

 

 

 

 

Hello. As I was downloading this mod for SD+ I couldn't help but notice the layout of the image that I'll put here below which intrigued me. What mod are you using to make the text like that?

 

 

 

Thank you for the ENB. As for the text, I should have been more specific. I was talking about the font but It would appear that that mod also takes care of that if I'm not mistaken. Anyway, thank you.

 

 

Never mind, I can't find the font that you're using.

 

 

I will have to check my config files when I come back home in a week.

 

I used one of the fonts included with that EZ2C mod.

 

Check the optional files... maybe he split it from the main mod.

Posted

It might be too much to ask, but since the main draw of this mod is to make its features available in SD+, would it be possible to request an option to only have the dialogue options appear when enslaved by that mod? I really don't like having lots of dialogue choices I don't really have any use for showing up when conversing with every NPC.

Posted

 

How do I enable the corrupting NPC dialogue or any other dialogue, I just get 2 standard dialogues from hey to greetings and thats it.

 

That's coming soon... right now, seduction/corruption is just a place holder.

 

Someone sent me great topics to use with these two aspects of the mod, so you can expect to see more about that by the end of the year.

 

 

skyrimll  Posted Yesterday, 10:52 PM

 

Thanks for the great updates to both this, and SD+.

 

A quick question, please.  Does

 

'- Fixed: Is SexLab Dialogues really blocking some quests?'

 

mean that the dialogues that seem to break some of the Cursed Loot quests won't any more?   In particular, ie, the ones that can remove DD restraints which are, in then current gameplay,  CL quest items?  :unsure:

 

TIA

 

 

No.. I am referring to the issue some people experienced with missing topics in other quests because of Dialogues.

 

Topics to remove DD items are from SD+.

They are still there... it is up to you to not use them when you are wearing cursed items.

 

 

 

 

Hello. As I was downloading this mod for SD+ I couldn't help but notice the layout of the image that I'll put here below which intrigued me. What mod are you using to make the text like that?

 

 

 

Thank you for the ENB. As for the text, I should have been more specific. I was talking about the font but It would appear that that mod also takes care of that if I'm not mistaken. Anyway, thank you.

 

 

Never mind, I can't find the font that you're using.

 

 

I will have to check my config files when I come back home in a week.

 

I used one of the fonts included with that EZ2C mod.

 

Check the optional files... maybe he split it from the main mod.

 

 

Well there are no optional files in the download section, and none of the fonts included in the main file appear to have what you've got in that photo. Thanks anyway. Let me know if you find out what you're using. 

Posted

About the font... I checked my configuration and found two things:

 

- ez2c dialog config file is set to Default

- I also have edits  to the Data/Interface/fontconfig.txt file using Centaur and Centaur2 fonts (I think they are provided with Skyrim by default but not used).

 

Make a copy of that file as a backup and try using these values instead:

fontlib "Interface\fonts_console.swf"
fontlib "Interface\fonts_en.swf"
fontlib "Interface\fonts_en2.swf"
map "$ConsoleFont" = "Arial" Normal
map "$StartMenuFont" = "Centaur" Normal
map "$DialogueFont" = "Centaur2" Normal
map "$EverywhereFont" = "Centaur2" Normal
map "$EverywhereBoldFont" = "Centaur2" Normal
map "$EverywhereMediumFont" = "Centaur2" Normal
map "$DragonFont" = "Dragon_script" Normal
map "$SkyrimBooks" = "SkyrimBooks_Gaelic" Normal
map "$HandwrittenFont" = "SkyrimBooks_Handwritten_Bold" Normal
map "$HandwrittenBold" = "SkyrimBooks_Handwritten_Bold" Normal
map "$FalmerFont" = "Falmer" Normal
map "$DwemerFont" = "Dwemer" Normal
map "$DaedricFont" = "Daedric" Normal
map "$MageScriptFont" = "Mage Script" Normal
map "$SkyrimSymbolsFont" = "SkyrimSymbols" Normal
map "$SkyrimBooks_UnreadableFont" = "SkyrimBooks_Unreadable" Normal
validNameChars "`1234567890-=~!@#$%^&*():_+QWERTYUIOP[]ASDFGHJKL;'ZXCVBNM,./qwertyuiop{}\\asdfghjkl;'zxcvbnm<>?|¡¢£¤¥¦§¨©ª«®¯°²³´¶·¸¹º»¼½¾¿ÄÀÁÂÃÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþ ÿ "

Posted

It might be too much to ask, but since the main draw of this mod is to make its features available in SD+, would it be possible to request an option to only have the dialogue options appear when enslaved by that mod? I really don't like having lots of dialogue choices I don't really have any use for showing up when conversing with every NPC.

 

That's already on my to-do list:

 

https://github.com/SkyrimLL/SDPlus/issues/297

Posted

I wish to know the exact condition of using bestiality speech.

 

When I updated this mod in old save game. I saw bestiality speech at neutral creatures in village, and also saw "I found you attractive" dialogue

 

But after I started new game. I couldn't see both of them. I checked MCM option and saw bestiality toggle with others. but dialogue won't activate.  

Posted

I wish to know the exact condition of using bestiality speech.

 

When I updated this mod in old save game. I saw bestiality speech at neutral creatures in village, and also saw "I found you attractive" dialogue

 

But after I started new game. I couldn't see both of them. I checked MCM option and saw bestiality toggle with others. but dialogue won't activate.  

 

"I find you attractive" is not part of SexLab Dialogues.

 

I am still figuring out what to do about bestiality. That will probably evolve by the end of the year as I implement more dialogues along those lines.

Posted

 

 

 

I am still figuring out what to do about bestiality. That will probably evolve by the end of the year as I implement more dialogues along those lines.

 

 

Moo.

Posted

I updated a different mod to this one and used setstage ski_configmanagerinstance 1 on the console and i've lost the dialogues MCM, tried this with a new game as well without changing anything and again after using setstage ski_configmanagerinstance 1 the dialogues MCM disappears

 

Is there a way to force it to reappear? I still have the dialogue options when i talk to NPC's so the mod itself is working but i'm now unable to see / alter settings

 

What is meant to happen with the former master re-enslave? i've had it display a few times as i've got a former master as a follower after joining his faction and then hiring him and on the submit option nothing seems to happen and on the resist option sex happens but then nothing after that - the dialogues master? and i need a strong hand to guide me are present both before having it trigger and after

Posted

Having compatibility issue. How can i delete SLD? I removed it from MO, rebuilt patches, but i keep getting dialogue options.   even tried to create a new game  lol    :(

thanks!

Posted

Having compatibility issue. How can i delete SLD? I removed it from MO, rebuilt patches, but i keep getting dialogue options.   even tried to create a new game  lol    :(

thanks!

 

I don't use MO so I can't help much on that front. All I do to disable it ... is I disable it manually in my load order using Wrye Bash or equivalent.

 

What kind of compatibility issue?

 

Maybe this is something I can fix in Dialogues instead.

I updated a different mod to this one and used setstage ski_configmanagerinstance 1 on the console and i've lost the dialogues MCM, tried this with a new game as well without changing anything and again after using setstage ski_configmanagerinstance 1 the dialogues MCM disappears

 

Is there a way to force it to reappear? I still have the dialogue options when i talk to NPC's so the mod itself is working but i'm now unable to see / alter settings

 

What is meant to happen with the former master re-enslave? i've had it display a few times as i've got a former master as a follower after joining his faction and then hiring him and on the submit option nothing seems to happen and on the resist option sex happens but then nothing after that - the dialogues master? and i need a strong hand to guide me are present both before having it trigger and after

 

MCM can be a pain when it doesn't work.. but I don't have any idea to fix this other than what you said you already did unfortunately.

 

Regarding the former master, you should be getting enslaved if you agree. 

 

Sometimes, I noticed the enslavement doesn't happen if the NPC is considered to be part of a scene or fails to be detected as a slaver. 

 

If it never works for you, I will have to test more and see what's going on.

An error log would help...

Posted

 

 

I don't use MO so I can't help much on that front. All I do to disable it ... is I disable it manually in my load order using Wrye Bash or equivalent.

 

What kind of compatibility issue?

 

Maybe this is something I can fix in Dialogues instead.

 

 

Would be great. Not that i dont like SLD but DD just looses any sence with that "can you help mw out?" option. 

any guard rips it off for 50-100g

Posted

 

 

 

I don't use MO so I can't help much on that front. All I do to disable it ... is I disable it manually in my load order using Wrye Bash or equivalent.

 

What kind of compatibility issue?

 

Maybe this is something I can fix in Dialogues instead.

 

Would be great. Not that i dont like SLD but DD just looses any sence with that "can you help mw out?" option.

any guard rips it off for 50-100g

That explains your problem with disabling the dialogue.

 

This option comes from SD+ .. Not from Dialogues.

 

This is not an incompatibility. You always have the choice to not use that topic :)

Posted

I modded your mod, I hope that's all right (legally speaking)

"I'm not in the mood be quiet now" is only for forced slaves now,

and "I'm bored, entertain me" occurs if the random percentage is over 10 (I think it was much much higher before).

I try to get all immersive and stuff and "be quiet now" isn't good for AI since nothing will happen if player never speaks....

Um, I think that's it,

I'll be quiet now 

 

Posted

 

This option comes from SD+ .. Not from Dialogues.

 

 

Thanks for the heads up! Explains a lot.  :)

Any chance you consider to implement some kind of option for that topic, in the future? Or make possibility to increase the taxes ;)

 

Thank you for your work! love SD, one of the best mods imo.

 
 
You always have the choice to not use that topic  :)

 

 

for some of us it breaks immersiveness.   :P

Posted

 

I updated a different mod to this one and used setstage ski_configmanagerinstance 1 on the console and i've lost the dialogues MCM, tried this with a new game as well without changing anything and again after using setstage ski_configmanagerinstance 1 the dialogues MCM disappears

 

Is there a way to force it to reappear? I still have the dialogue options when i talk to NPC's so the mod itself is working but i'm now unable to see / alter settings

 

What is meant to happen with the former master re-enslave? i've had it display a few times as i've got a former master as a follower after joining his faction and then hiring him and on the submit option nothing seems to happen and on the resist option sex happens but then nothing after that - the dialogues master? and i need a strong hand to guide me are present both before having it trigger and after

 

MCM can be a pain when it doesn't work.. but I don't have any idea to fix this other than what you said you already did unfortunately.

 

Regarding the former master, you should be getting enslaved if you agree. 

 

Sometimes, I noticed the enslavement doesn't happen if the NPC is considered to be part of a scene or fails to be detected as a slaver. 

 

If it never works for you, I will have to test more and see what's going on.

An error log would help...

 

 

enabled logging, the npc i have following me is vorstag - i was enslaved by him and then joined his faction and hired him

 

First i had the your collar is grabbed and you are enslaved and i picked submit and then when the dialogue came up again after talking to him a few times i got the same dialogue and said resist which triggered sex - had to use the dps command on console to make the log

 

Papyrus.0.rar

 

Posted

Thanks for the log... that allowed me to fix a bug.

 

I put a safety in place to keep the player from being enslaved again by the current owner... except I wasn't clearing that variable properly after enslavement ended.

 

If that NPC was indeed your previous master, that explains the issue.

 

I fixed it in the next version. In the meantime, try getting enslaved by someone else and then go back to that NPC. That should work.

Posted

Hi, I'm new here.

Just wanna ask, how exactly we can make other people "owner" or "slave".
What condition trigger that? since it's really vague and not mentioned on the mod description.
Greetings, insult, and begging is all I can found on the dialogue.

Thanks 

Posted

Hi, I'm new here.

 

Just wanna ask, how exactly we can make other people "owner" or "slave".

What condition trigger that? since it's really vague and not mentioned on the mod description.

Greetings, insult, and begging is all I can found on the dialogue.

 

Thanks 

 

SexLab Dialogues provides mostly a framework for other mods to make use of.

 

- Sanguine Debauchery + is an example for the player as Slave.

- I am working on a patched version of Pupper Master for the player as a Master.

- Alicia and SexLab Stories sets parameters for NPCs to treat the player as a master or slave

- SexLab Mind Control has a chance of treating the player either way 

 

Without the mods, Dialogues includes a very basic mechanism to get the player to treat NPCs as masters or slaves, based only the number of sexual assaults. If the player is raped 10 times by the same NPC, the NPC is treated as a master. If the player rapes an NPC 10 times, the NPC is treated as a slave.

 

Dialogues only sets relationship parameters one way or the other, other mods are needed to take actions based on these parameters.

  • 1 month later...
Posted

Re-uploading version 2.2 now that we are back on this side of the forums:

 

- Added - Use new mod events for slave rags from SD+
- Fixed - 'Bend over pet' - make sure SL is not playing
Posted

Ok...i swear i had asked this before...but cant find the post so i'll ask again to be sure...im using this mod to see how it goes and when using the option to beg for money, sometimes it says that im being pushed down since the npc wants to "help itself first" but that's just it, my character lays there in a bleeding position but nohing happens...am i missing something? or it just does that and no sex is activated after?

In that same regard, i've read that this mod does trigger some animations...exactly wich dialogues trigger them??

Hope someone can answer :3

Posted

I think this mod is causing problems with some of the Jarls. I'm trying to get the become thane quests and some of the Jarls NEVER give me the option even after I have done the prerequisites not even doing refresh dialogue fixes this. 

Posted

I think this mod is causing problems with some of the Jarls. I'm trying to get the become thane quests and some of the Jarls NEVER give me the option even after I have done the prerequisites not even doing refresh dialogue fixes this.

Which ones?

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