zippy57 Posted December 14, 2014 Posted December 14, 2014 I assumed SexoutNG ran only on New Vegas?Hence the thread title "SexoutNG for Fallout3: It's Here" and not "SexoutNG for FalloutNV: It's Over There". Does SexoutNG mods, "New Vegas" mods work on Fallout 3New Vegas mods require New Vegas. Hence "New Vegas mods". is there a separate framework, and a group of mods strictly for Fallout 3 only?...this is a joke, right?
--Bastid-- Posted December 14, 2014 Posted December 14, 2014 I assumed SexoutNG ran only on New Vegas?Hence the thread title "SexoutNG for Fallout3: It's Here" and not "SexoutNG for FalloutNV: It's Over There".Does SexoutNG mods, "New Vegas" mods work on Fallout 3New Vegas mods require New Vegas. Hence "New Vegas mods".is there a separate framework, and a group of mods strictly for Fallout 3 only?...this is a joke, right? Nevermind, forget I asked. I will figure it out eventually. Yes SexoutNG for fallout 3 is here, then when you pick a mod you want for Fallout 3, you get links to other links in other posts, that are linked to other posts that are links to other posts that lead to Fallout New Vegas Versions of said mods. I will just stick with Fallout 3 Nexus for now, until I do a Fallout New Vegas play through.
RitualClarity Posted December 14, 2014 Posted December 14, 2014 Nevermind, forget I asked. I will figure it out eventually. Yes SexoutNG for fallout 3 is here, then when you pick a mod you want for Fallout 3, you get links to other links in other posts, that are linked to other posts that are links to other posts that lead to Fallout New Vegas Versions of said mods. I will just stick with Fallout 3 Nexus for now, until I do a Fallout New Vegas play through. If you are brave and have both GOTY versions of Fallout you can use TTW and access the New Vegas versions of Sexout as the Fallout 3 version is working. With TTW you can have Fallout 3 start as well. It takes some work and effort, (reading instructions) and such but it is doable and quite stable. The Sexout for Fallout 3 is intended for a pure Fallout 3 experience. Which you can still have after setting up TTW as far as I understand the process (so long as TTW is setup with a clean Fallout 3 folder.. not modded yet). The beauty of this is you can have multiple experiences from Fallout 3 and Fallout NV or TTW (which will include TTW versions of SexoutNV mods).
vpig Posted December 14, 2014 Author Posted December 14, 2014 Quickswitch, this bundle of mods, which are in the original post, is a stand-alone suite that converts an older version of SexoutNG to work with FO3. It includes the Sexout.esm file and the .esp files which are dependent on it. No other Sexout mods are compatible with these mods.The other links you see in the thread are part of an on-going discussion regarding other efforts and potential expansion of the current set of available mods. I'm currently trying to get a working version of Common Resources and an accompnying pregnancy mod. If it works, these mods will be added to the OP for download.
Loogie Posted December 18, 2014 Posted December 18, 2014 Nevermind, forget I asked. I will figure it out eventually. Yes SexoutNG for fallout 3 is here, then when you pick a mod you want for Fallout 3, you get links to other links in other posts, that are linked to other posts that are links to other posts that lead to Fallout New Vegas Versions of said mods. I will just stick with Fallout 3 Nexus for now, until I do a Fallout New Vegas play through. If you are brave and have both GOTY versions of Fallout you can use TTW and access the New Vegas versions of Sexout as the Fallout 3 version is working. With TTW you can have Fallout 3 start as well. It takes some work and effort, (reading instructions) and such but it is doable and quite stable. The Sexout for Fallout 3 is intended for a pure Fallout 3 experience. Which you can still have after setting up TTW as far as I understand the process (so long as TTW is setup with a clean Fallout 3 folder.. not modded yet). The beauty of this is you can have multiple experiences from Fallout 3 and Fallout NV or TTW (which will include TTW versions of SexoutNV mods). Once you've installed TTW, Fallout 3 runs as a mod to it. You can only run converted Fallout 3 mods and NV mods. Since Sexout for NV works just fine with TTW - and has a ton of TTW mods already - it would be pointless to install TTW and then convert Sexout for Fallout 3 to it.
RitualClarity Posted December 18, 2014 Posted December 18, 2014 That wasn't what I meant when I wrote that. I meant that you could have both TTW running and a separate FO3 modded game running without any issues. Just have to set up the TTW first. Then if there is some alternate play style or mods etc that you desire to run in FO3 you can. I was going to set up a TTW and then go back and use Animated prostitution for my Fallout 3. I would have both running then I can have a full mod of Playthings running in my dedicated FO3 game and still play with the (currently being worked on) Tryouts. This setup "Sexout for Fallout 3" would be its own dedicated system and play through.. Completely separate from Sexout NV.
prideslayer Posted December 18, 2014 Posted December 18, 2014 You *might* not even need to setup TTW first. I'm not sure but given how big and complex the TTW installer is, I suspect it's copying just what it needs and not *.* from the fallout3 data dir. So as long as you haven't modded vanilla fo3 files (and really who does that), it might work "any time".
Loogie Posted December 18, 2014 Posted December 18, 2014 That wasn't what I meant when I wrote that. I meant that you could have both TTW running and a separate FO3 modded game running without any issues. Just have to set up the TTW first. Then if there is some alternate play style or mods etc that you desire to run in FO3 you can. I was going to set up a TTW and then go back and use Animated prostitution for my Fallout 3. I would have both running then I can have a full mod of Playthings running in my dedicated FO3 game and still play with the (currently being worked on) Tryouts. This setup "Sexout for Fallout 3" would be its own dedicated system and play through.. Completely separate from Sexout NV. I got ya. Sorry for my confusion. You *might* not even need to setup TTW first. I'm not sure but given how big and complex the TTW installer is, I suspect it's copying just what it needs and not *.* from the fallout3 data dir. So as long as you haven't modded vanilla fo3 files (and really who does that), it might work "any time". That's exactly what it does. It essentially grabs the the Fallout 3 .esms, then removes duplicate records in them that exist in New Vegas. It then also copies and repacks the BSAs, again just taking what isn't in New Vegas.
zippy57 Posted December 19, 2014 Posted December 19, 2014 Wouldn't removing records from Fallout3.esm break most FO3 mods?
shardoom Posted December 19, 2014 Posted December 19, 2014 Yeah it does, that's why you need to run the Xedit TTW conversion script on them.
Loogie Posted December 19, 2014 Posted December 19, 2014 Wouldn't removing records from Fallout3.esm break most FO3 mods? It sure does. That's why the FNVEdit TTW conversion script changes Fallout 3 mods so they point to the correct records.
zippy57 Posted December 19, 2014 Posted December 19, 2014 I was so worried about the records in SCR being the same that it never occurred to me that the ones in Fallout 3 might be different. Looks like a TTW-compatible FO3 Store will be a tad bit harder than anticipated...
RitualClarity Posted December 19, 2014 Posted December 19, 2014 You *might* not even need to setup TTW first. I'm not sure but given how big and complex the TTW installer is, I suspect it's copying just what it needs and not *.* from the fallout3 data dir. So as long as you haven't modded vanilla fo3 files (and really who does that), it might work "any time". That's exactly what it does. It essentially grabs the the Fallout 3 .esms, then removes duplicate records in them that exist in New Vegas. It then also copies and repacks the BSAs, again just taking what isn't in New Vegas. Yes. I guess you are right. I just remember the constant instructions when I installed it last to do so with a clean Fallout 3 folder, so as a result I make sure I mention this because someone might just "modded vanilla fo3 files". I don't think that anybody that isn't starting with a clean install will the deeper support of the TTW team other than the basics. Much like with Sexout and use of FOMM. Basic support but if all looks good ... sorry. I got ya. Sorry for my confusion. No problem. I get confused as well quite often.
--Bastid-- Posted December 20, 2014 Posted December 20, 2014 Well I got tired of getting linked, to links, to links of other posts. Meaning if I am researching a Fallout 3 mod to use with my game, and I am searching for quick fixes and/or patches to get said mod to work, and I end up in Fallout New Vegas instead of Fallout 3 mods. To avoid this confusing I am gonna try this TTW to get the best of both worlds. Wish me luck.
shardoom Posted December 21, 2014 Posted December 21, 2014 Only mods created for FO3 need to be ran through the TTW conversion script. NOT fnv mods.
vpig Posted December 21, 2014 Author Posted December 21, 2014 Quickswitch- I don't know why you would be researching "quick fixes and patches" for mods that don't require them. If you scan a thread, looking for links and assuming they are some "fix" or "patch", there must be some assumption that the mod doesn't work? Why? Where on this thread is there any indication that the mods require fixing? They work, as stated in the OP. Looks like you're not taking the time to understand what you're looking at. Please don't come on this thread and throw a tantrum because you set yourself up for failure due to your own impatience. Enjoy TTW.
--Bastid-- Posted December 21, 2014 Posted December 21, 2014 Tantrum? Not really. The thing is with MOST, not all, MOST mods, The authors would neglect their mods, and move onto greener pastures, until someone gets permission to take over said mods. Re-upload said mods, and continue to work on it until they get bored of it, and move on to something else. So most likely old mods will require updates and patches, Hence researching old mods to use in present play throughs. Anyhow, TTW is coming along fine so far. I successfully converted 2 mods from FO3, and two from FNV to work in my TTW.
zippy57 Posted December 22, 2014 Posted December 22, 2014 So most likely old mods will require updates and patches, Hence researching old mods to use in present play throughs.But this is not an old mod and it is very clearly actively being developed.
Billionaire95 Posted December 28, 2014 Posted December 28, 2014 I'm having an issue with this Sexout port--I can't get the god damned "Rape Punch" to work. I noticed it isn't even mentioned in the description, and it's been dropped from newer Sexout versions, so I'm wondering if it was just left in as an oversight. All other aspects of the mod function properly, just not this fucker. Any ideas?
vpig Posted December 28, 2014 Author Posted December 28, 2014 Just a quick update. Common Resources is not working yet. It works as a repository for the various "resources", but none of the scripts are working. I'm taking a break on this, but I think it's doable. I've started on the AP conversion and tweak tutorial. Hopefully it will be ready soon. I'm also rethinking the priority of getting the new animations working for these mods. I've tried adding the bloatfly animation (1901). Edited the Sanitize and AnimPos scripts. Added the required Form List. Added the new animation group. When setting up the "a" animation (bloatfly) I got an "invalid directory" error when linking to the Creatures\Bloatfly\idleanims folder. Any ideas why I got this error? For a workaround, I moved the bloatfly folder to the SexoutNG idleanim folder and linked it there. I didn't really think that would work and it didn't. Debug message says Sexout can't find an animation for the actors. But I set them up. Could use some help. If I can figure out what I'm doing wrong, I can try to add the newer animations, after contacting the authors and getting an OK. Also, if I can get the newer anims working, a Point Lookout patch may be possible, since there are new animations for SM.
vpig Posted December 28, 2014 Author Posted December 28, 2014 Billionaire95, the Rape Punch doesn't work. It worked in Sexout but not in NG. It was pretty much understood, but that was then. I should have mentioned it. I think there was a point where it was working again- I will check the gitlab and see if that's true. I will put it on my plate to look into. Maybe it can be fixed. In the meantime, ignore the Rape Punch and the Leash- they don't work. My apologies to all for not mentioning it.
prideslayer Posted December 28, 2014 Posted December 28, 2014 The rape punch is functionality I didn't thing belonged in sexout, so it was intentionally removed. There are no versions of sexoutNG where it works except perhaps the very oldest versions, but those aren't in github.
Billionaire95 Posted December 29, 2014 Posted December 29, 2014 Ah, I see. That's a shame. Oh well, you can't always get what you want
vpig Posted December 29, 2014 Author Posted December 29, 2014 Billionaire, SexoutRapist is a possibility for a port to FO3. The basic functionality, which allows the player to initiate rape, is there. I've never been able to get the follower/enthrall/gang rape functions to work right, but that relies on the NX functions. I haven't contacted the author, but that is one of the newer mods I've hoped to get converted. Maybe soon. As an aside, I have been experimenting with ashmedai's dlls which provide the NX functions. I have a feeling that this may be the necessary direction if we are to get SCR and a preg mod working. If so, then SORapist might end up being fully workable for FO3. Prideslayer, I see why you removed the Rape Punch and Leash. If/when it comes to creating another Sexout.esm file for FO3, I'll remove them.
Billionaire95 Posted December 29, 2014 Posted December 29, 2014 Billionaire, SexoutRapist is a possibility for a port to FO3. The basic functionality, which allows the player to initiate rape, is there. I've never been able to get the follower/enthrall/gang rape functions to work right, but that relies on the NX functions. I haven't contacted the author, but that is one of the newer mods I've hoped to get converted. Maybe soon. As an aside, I have been experimenting with ashmedai's dlls which provide the NX functions. I have a feeling that this may be the necessary direction if we are to get SCR and a preg mod working. If so, then SORapist might end up being fully workable for FO3. Prideslayer, I see why you removed the Rape Punch and Leash. If/when it comes to creating another Sexout.esm file for FO3, I'll remove them. Are you saying I could just plug SexoutRapist (along with SCR & Sexout v.2.5.68+) into Fallout 3 and I can get the basic functionality out of it?--because I went out on a limb and tried that not too long ago without any success. SexoutRapist--like any other New Vegas mod--lists "FalloutNV.esm" as a master, so I don't see how I could get it to function with Fallout 3. Also, SexoutRapist lists Sexout v.2.5.68 as a requirement, and this Fallout 3 port of Sexout is v2.352--and I imagine I'd lose all functionality if I replaced my Sexout Fallout 3 build with the newest New Vegas build.
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