RitualClarity Posted January 13, 2015 Posted January 13, 2015 Oh shoot.. I missed that we're in the FO3 thread. The MCM stuff is probably not ported yet, I don't know if it will be or not. I didn't think there was an MCM menu. Isn't what is normally in the MCM menu for FNV need to be created in the Pipboy? Chances areit isn't done yet as this is a very beta (perhaps even alpha) version of a port still being worked on and tested.
DrN Posted January 30, 2015 Posted January 30, 2015 Nobbish question of the day: Is it possible, and what kind of conflicts will I get,if I choose to run both Sexus and Sexout for FO3?
Guest Posted January 31, 2015 Posted January 31, 2015 Amra72 animations works with this.I haven't run into serious problem besides the threesome thing but i managed to work Thank you vpig
RitualClarity Posted January 31, 2015 Posted January 31, 2015 Nobbish question of the day: Is it possible, and what kind of conflicts will I get,if I choose to run both Sexus and Sexout for FO3? Since this is based on Sexout, the OP for sexout warns that other animations mods can and will conflict without patches made for it.
399 Posted February 2, 2015 Posted February 2, 2015 So nothing can be done about sex duration? It's too quick by default. I am wondering the same thing.
RitualClarity Posted February 2, 2015 Posted February 2, 2015 It is still being worked on and I don't know the current development however in regular Sexout there is an MCM menu. There isn't one for Fallout 3. In fallout 3 most of the mods that do these sort of things have a entry in the pip boy or on some occasions a computer that you can go to to do the set up. Possibly not done yet for this version. Keep in mind this is very difficult to port Sexout over as Sexout has various requirements that aren't available in Fallout 3. The OP has to create fixes for each one of these. So far he has been doing a great job if the only complaint seems to be the sex duration . Perhaps if you and the others that feel the same thing come together for a "standard" duration the OP might take that into consideration. Perhaps he might be able to do something and change the standard duration for the future, that is until the fixes are made that can allow the player to make these changes themselves. Just a thought. Also you can change the time scale in the game that might make a difference in the duration or at least the experience of the duration. Not sure. Worth a try until fixed/changed.
Sinister Posted February 4, 2015 Posted February 4, 2015 Good mod, unfortunately it makes my game randomly crash a lot, have the usual mods, FWE, Marts, WMK, RH IronSights, Project Beauty, Lings, Project Reality and a few follower mods, Jessi and Vanessa, game works fine with just these mods alone. System specs I5 2500k 4.5 16gb ram HD 7970 3gb Windows 8.1 Any ideas why this might be happening guy's?
doshshod Posted February 20, 2015 Posted February 20, 2015 Actors are standing in place doing nothing. No idea why its happening. I can't really think of anything that would conflict. I manually installed SexoutNG and grabbed the .dlls from current version of AP and dropped them in the main fallout directory. I didn't install the raven stuff because the creature meshes seem missing from my FO:NV installation, and I just disabled the rapers mod so there shouldn't be a problem.
Nekocode Posted February 22, 2015 Posted February 22, 2015 New animations are working with this. Also great one... BUT SexoutRapers crashes game too much ( every five minutes ).
techiespeek Posted March 20, 2015 Posted March 20, 2015 With CTD's and such taking place , a good place to start would be to run FNVEdit , make sure it loads everything you have running with no errors, then run a conflict filter and see what that shows. I would be interested in those results, I am leaning towards conflicts being found with respect to scripts. Post your load order and any other relevant information that can help the people here have a better picture of what you are experiencing.
CarefullyFalling Posted April 17, 2015 Posted April 17, 2015 This is probably really easy to fix, but for some reason when I initiate sex with someone the camera doesn't zoom out to show the animations? And when I tried using freecam it just showed my player character standing there while Nova was on the floor getting done. Needless to say I'm very confused. I installed all DLLs and files as directed save for the Rapers, as I have no idea where to find the NVRavens stuff (there are no files for ravens in my NV game folder, so I'm assuming they're part of that other mod, which I cannot for the life of me track down)
ToxicSkull Posted May 1, 2015 Posted May 1, 2015 Great mod, but I'm having trouble getting the female animations to work. The male animations work fine, sound plays but the female just stands there doing nothing. Did i install it wrong? Is it a bug?
tasirulo Posted June 4, 2015 Posted June 4, 2015 hi guys i have a problem with the mod, when the man is pushing the woman, later of 4 second the game is crashed idk the reason. if u guys can help me, i appresiate much is an best mod how the AP
randomusername445 Posted June 5, 2015 Posted June 5, 2015 hey sorry noob question but well i installed everything right (i think) and whenever i chose an animation from dialogue it either plays without my character or plays the wrong animation any idea what could be causing this? ps: my load order is unoficial patch.esm (the game glitches if i put it after fallout3.esm) fallout3.esm pointlookout.esm anchorage.esm thepitt.esm brokensteel.esm zeta.esm t6mequipmentreplacer.esm sexout.esm streetlights.esm lings.esm lingsdlc.esm t6mequipmentdlc.esp t6mlingerie.esp t6mfemalepowerarmor.esp smallertalk.esp sexoutrapers.esp sexoutsex.esp sexouthookupsalt.esp casm.esp fo3errorfixes.esp bettergameperformance.esp darnifiedui.esp sarahlyons companion.esp essentialfollowers+caravans.esp lucywestcompanion.esp megalight.esp
zippy57 Posted June 5, 2015 Posted June 5, 2015 Nothing should be before Fallout3.esm. If it breaks your game to put it after, get rid of it.
SeaihnBlacke Posted June 6, 2015 Posted June 6, 2015 I've got an issue and can't seem to find a decent answer. I'm having the old issue of the animations not starting. I initiate sex and the two models stackup on one another (and aren't nude oddly enough) and then grunt a bit. Of course I've got all of the SexoutFO3 modules enabled and copied the FOSE_1_7.dll, FOSE_1_7ng.dll, and FOSE_Editor_1_5.dll from JoshNZ's AP mod into my C:\Program Files (x86)\Steam\SteamApps\common\Fallout 3 goty folder. The next part is tricky and I'm not sure necessary, but there was a JoshNZFOSE.dll in AP in a fose/plugins folder, so I placed it in the fose folder in my FO3 folder, so C:\Program Files (x86)\Steam\SteamApps\common\Fallout 3 goty/fose/plugins. I'm not sure what I've missed but I assume I did. ALso, I'm got FOSE installed, but I suppose that should be obvious. Anyone point me in the right direction? On primarilly the actual sex anims, but also why I've got closed folks, yet both the naked textures form both Sexout and Dimonized Type3 Body replacer. Finally, I'm using FOMM. Thanks!
swagerson Posted June 6, 2015 Posted June 6, 2015 I can't find my NV Raven folder. Can anyone tell me how to get it?
sieboldii Posted June 7, 2015 Posted June 7, 2015 I can't find my NV Raven folder. Can anyone tell me how to get it? If you are playing the FO3 version that folder is blank.
Reefskye Posted June 25, 2015 Posted June 25, 2015 Thanks for this mod! been using the mod for few days no problem, Today I was near paradise falls, start from WMKL broadcast station to faded pomp estate with this mod enabled i CTD every time, I've approached the areas from different directions each time I CTD. Soon as I walk up the stairs to WMKL I CTD, If I walk in to pomp estate from the east I CTD, . If I walk in to the land between these two locations I also CTD it's like the whole area a no go zone. I've disabled all my other mods and only use this one I CTD, if I disable this mod it stops completely. Edit: I've just run down the south side of pomp estate i was so close to pomp the buildings where 5 feet away on my left, no problem soon as i tried to walk on to road in the centre of pomp I CTD again, I really struggling to figure out problem but I have no idea. Also i should note, the first time i CTD was walking up the stairs to WMKL, The event where people fight over the fridge full of purified water was there, iIdisabled this mod killed them left walked away headed south towards pomp turned the mod back on no problem, then entered pomp and started CTD again fast travelled to WMKL to test and again CTD, The only thing I thought might be causing it was that event.
sinxsader27 Posted July 17, 2015 Posted July 17, 2015 No matter what I do I can't get the animations to even start...When someone hits me with a melee attack nothing happens at all I even configured the settings from the rapist handbook and made sure it's toggled. My load order: Fallout3.esm sexout.esm T6M Equipment Replacer Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TheSkeleton-CorpseFix.esm SmallerTalk.esp SexoutRapers.esp SexoutSex.esp Sexout HookupsAlt.esp T6M Equipment Replacer for DLC.esp bzArmour.esp bzBodySuits.esp If anyone could help me i'd deeply appreciate it.. EDIT: I got the animations to work. The animations don't work on some npcs which is weird because it works on other npcs of the same type. Now after a scene, my character is left doing nothing and is unable to move instead of ragdolling.
Fredas Posted August 1, 2015 Posted August 1, 2015 Rats. I came here hoping to find or at least ask for a solution to my troubles with this mod, but it seems like there are a lot of people having the same problem but no solutions. Add me to the list anyway. When I initiate sex, the NPC animates but the player does not. They both ragdoll afterward.
Mia Pendragon Posted August 1, 2015 Posted August 1, 2015 Hi, I've got the same problem. When I initiate sex, the player is not animate. But the NPC animates. Sorry for my bad english. 1
Fredas Posted August 2, 2015 Posted August 2, 2015 I have poked around a bit in this Sexout, comparing it to how New Vegas' Sexout functions, and have come to the conclusion that the reason why player animations are not working is because the port of the mod is fundamentally incomplete. I took a couple of stabs at brute-forcing a fix, but ultimately lost interest. The specific thing that seems not to work is the adding of spells to a formlist, which the mod must later reference to figure out who does what. With the formlist being empty, the player gets no action to perform, and also fails to re-equip.
BruceWayne Posted August 2, 2015 Posted August 2, 2015 I used this mod a couple of months ago (only core + sexoutsex) and it seemed to work most of the time. It doesn't force the player in third person, so everytime you initiate sex in first, the player became invisible, but if it worked, the player was animated as well (male PC).
Fredas Posted August 2, 2015 Posted August 2, 2015 These are some bizarrely inconsistent results. For what it's worth, I have been making use of the dialogue tree (with the incongruous, porn movie-like dialogue) to initiate the animations. Another curious and unfortunate observation is that the mod picks the vanilla body for every actor, regardless of what mesh their race actually points at. This was not how it worked in NV. It lets the race keep their texture, though. The disparity makes for some results that aren't easy on the eyes.
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