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Animations by Leito - 10/4/15 - New Animations


Leito86

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Posted

what i do could be 2 things:

 

create an empty and make the hand bone child of empty or use another constraint like track to this can force the hand to stick on the empty while you animate other parts of the body.

 

and yes you do need an IK for the arm and hand part.

Posted

about Female Solo Cowgirl 

 

Can knees to move in this direction? (in-plane, there like hips should move in an arc, no?)

Yeah, the knee movement is not really what it should be because of my current knowledge of animobjects (I don't know how to animate them).  When she's on her knees, her calves should mostly stay at the same place and her torso should be going at an angle instead of straight up and down like this (although probably not this extreme):

 

post-126630-0-97831900-1427838949_thumb.gif

 

I had to cut a few corners to make the character work with the static objects (their size doesn't help either...).  It'll be a different story if I could animate the object in max and export it...somewhere over the rainbow...

Posted

 

about Female Solo Cowgirl 

 

Can knees to move in this direction? (in-plane, there like hips should move in an arc, no?)

Yeah, the knee movement is not really what it should be because of my current knowledge of animobjects (I don't know how to animate them).  When she's on her knees, her calves should mostly stay at the same place and her torso should be going at an angle instead of straight up and down like this (although probably not this extreme):

 

attachicon.gifcowgirl_s3.gif

 

I had to cut a few corners to make the character work with the static objects (their size doesn't help either...).  It'll be a different story if I could animate the object in max and export it...somewhere over the rainbow...

 

well...

http://a.pomf.se/bvkafd.flv

Posted

 

 

about Female Solo Cowgirl 

 

Can knees to move in this direction? (in-plane, there like hips should move in an arc, no?)

Yeah, the knee movement is not really what it should be because of my current knowledge of animobjects (I don't know how to animate them).  When she's on her knees, her calves should mostly stay at the same place and her torso should be going at an angle instead of straight up and down like this (although probably not this extreme):

 

attachicon.gifcowgirl_s3.gif

 

I had to cut a few corners to make the character work with the static objects (their size doesn't help either...).  It'll be a different story if I could animate the object in max and export it...somewhere over the rainbow...

 

well...

http://a.pomf.se/bvkafd.flv

 

Yep, that's the correct movement.  The current problem is the nether region won't line up with the potion animobject in it's current setup.  I suppose I could just make another animobject that is specific for that stage, but I'm not sure if that's something that can be done (probably can be).

Posted

The reverse cowgirl anal on the potion made me think of that horrible 1 man 1 jar video.  :lol:  Anyways, I probably sound like a broken record at this point, but you do amazing work and deserve more recognition. Thanks for all your contributions to the community and helping to keep Skyrim interesting.

Posted

 

 

 

about Female Solo Cowgirl 

 

Can knees to move in this direction? (in-plane, there like hips should move in an arc, no?)

Yeah, the knee movement is not really what it should be because of my current knowledge of animobjects (I don't know how to animate them).  When she's on her knees, her calves should mostly stay at the same place and her torso should be going at an angle instead of straight up and down like this (although probably not this extreme):

 

attachicon.gifcowgirl_s3.gif

 

I had to cut a few corners to make the character work with the static objects (their size doesn't help either...).  It'll be a different story if I could animate the object in max and export it...somewhere over the rainbow...

 

well...

http://a.pomf.se/bvkafd.flv

 

Yep, that's the correct movement.  The current problem is the nether region won't line up with the potion animobject in it's current setup.  I suppose I could just make another animobject that is specific for that stage, but I'm not sure if that's something that can be done (probably can be).

 

Well, yes, you can use just a funny toy - to rub on it. It's easier and funnier ...

Posted

Don't wanna sound like a dumbass but how do I get those animations installed correctly with Mod Organizer? Not sure about this because of the folder structure and MO not giving any install options, just the error about "no game data on top level"

Posted

Don't wanna sound like a dumbass but how do I get those animations installed correctly with Mod Organizer? Not sure about this because of the folder structure and MO not giving any install options, just the error about "no game data on top level"

 

You have to use one of the mods listed here:

 

Mods That Uses Some of My Animations

Alive-Peeing - Peeing

Beeing Female - Birthing

Non-Sexlab Animation Pack - All sex animations

Private Needs Discreet - Peeing

Posted

Yeah, I got the Non-Sexlab Animations Pack. But still, prompting an installation shows your mod with a misc. and a sex folder within the "Animations by Leito" parent folder, which causes MO to tell me that there's no game data on top level.

 

Can I just ignore that message, install the mod, run FNIS Generator afterwards and the animations are active and usable ingame?

 

I added a screenshot to show how it looks for me when I try to install it.

post-259624-0-25705900-1428011422_thumb.jpg

Posted

I sure am glad the best, smoothest animator is still working hard making animations. If only Leito would make the exact animations that I wanted and not any that I didn't care so much about....

Posted

Yeah, I got the Non-Sexlab Animations Pack. But still, prompting an installation shows your mod with a misc. and a sex folder within the "Animations by Leito" parent folder, which causes MO to tell me that there's no game data on top level.

 

Can I just ignore that message, install the mod, run FNIS Generator afterwards and the animations are active and usable ingame?

 

I added a screenshot to show how it looks for me when I try to install it.

The file I'm hosting on in this thread isn't a mod, it's an animation resource for modders.  You can't use them if you don't script them into the game.

 

I sure am glad the best, smoothest animator is still working hard making animations. If only Leito would make the exact animations that I wanted and not any that I didn't care so much about....

k

Posted

Great new animations man, can't wait for them to get added to NSAP. I also hope you find inspiration for those nonconsensual animations would be cool to see what you come up with.

Posted

Yeah, I got the Non-Sexlab Animations Pack. But still, prompting an installation shows your mod with a misc. and a sex folder within the "Animations by Leito" parent folder, which causes MO to tell me that there's no game data on top level.

 

Can I just ignore that message, install the mod, run FNIS Generator afterwards and the animations are active and usable ingame?

 

I added a screenshot to show how it looks for me when I try to install it.

 

As Leito says, you cannot download his files and simply put them in the game. More information on what HKX files are here. All you need is NSAP and you will get 90% of what Leito has made so far, bar the new animations released on 29 March. NSAP will have them updated over the weekend.

 

Posted

 

Yeah, I got the Non-Sexlab Animations Pack. But still, prompting an installation shows your mod with a misc. and a sex folder within the "Animations by Leito" parent folder, which causes MO to tell me that there's no game data on top level.

 

Can I just ignore that message, install the mod, run FNIS Generator afterwards and the animations are active and usable ingame?

 

I added a screenshot to show how it looks for me when I try to install it.

 

As Leito says, you cannot download his files and simply put them in the game. More information on what HKX files are here. All you need is NSAP and you will get 90% of what Leito has made so far, bar the new animations released on 29 March. NSAP will have them updated over the weekend.

 

 

 

Oh, ok. I basically know that HKX files are the actual animations. Just got no idea where they have to be put in, but I checked out what's inside the folders. Just out of curiosity, how long does one of those animations take to create in average?

 

Posted

Just out of curiosity, how long does one of those animations take to create in average?

 

It depends on how complicated the animation is.  A day+

Posted

Hey Leito ..i know you doing this shit for free but you really should link a paypal account..i will like to make a little donation,you and many others deserve it.

Posted

Hey Leito ..i know you doing this shit for free but you really should link a paypal account..i will like to make a little donation,you and many others deserve it.

 

I appreciate it but no thanks.  Just doing my part for the community.

Posted

 

Hey Leito ..i know you doing this shit for free but you really should link a paypal account..i will like to make a little donation,you and many others deserve it.

 

I appreciate it but no thanks.  Just doing my part for the community.

 

no i refuse that shit you deserve something,you add to much,AMRA72 have a paypal account link why not you

Posted

 

 

Hey Leito ..i know you doing this shit for free but you really should link a paypal account..i will like to make a little donation,you and many others deserve it.

 

I appreciate it but no thanks.  Just doing my part for the community.

 

no i refuse that shit you deserve something,you add to much,AMRA72 have a paypal account link why not you

 

 

I think using his work and helping to improve it by reporting problems or providing ideas for additional poses might be more appreciated than money.

 

Suggestion from me: Have you thought of trying out other furniture involving animations? such as poses on tables, regular chairs and such.

 

Posted

leito was wondering: does 3dmax has solvers for the pelvis area to prevent streching in an unrealistic way ?? i have a feeling the meshes for oblivion and or fallout where not correctly weighted. When was testing animations for skyrim i never seem to have had this kind of problem with blender.

Posted

 

 

Hey Leito ..i know you doing this shit for free but you really should link a paypal account..i will like to make a little donation,you and many others deserve it.

 

I appreciate it but no thanks.  Just doing my part for the community.

 

no i refuse that shit you deserve something,you add to much,AMRA72 have a paypal account link why not you

 

 

I'm using resources from other modders, so I can't for moral reasons based on how I allow my mods to be used.  I'm also using student software.  

 

Learning how to animate and having the animations themselves is more than enough payment for me.

 

I appreciate thought though :)

 

 

 

 

Hey Leito ..i know you doing this shit for free but you really should link a paypal account..i will like to make a little donation,you and many others deserve it.

 

I appreciate it but no thanks.  Just doing my part for the community.

 

no i refuse that shit you deserve something,you add to much,AMRA72 have a paypal account link why not you

 

 

I think using his work and helping to improve it by reporting problems or providing ideas for additional poses might be more appreciated than money.

 

Suggestion from me: Have you thought of trying out other furniture involving animations? such as poses on tables, regular chairs and such.

 

 

 

The only other furniture that I've looked into are regular chairs.  The problem I see with them is they come in so many different shapes and sizes that it's going to be impossible/bland to make animations to fit them all.

 

 

leito was wondering: does 3dmax has solvers for the pelvis area to prevent streching in an unrealistic way ?? i have a feeling the meshes for oblivion and or fallout where not correctly weighted. When was testing animations for skyrim i never seem to have had this kind of problem with blender.

 

I think that's a question for pornphile.  If it does, I'm not aware of it.  I usually just eyeball everything.

Posted

leito was wondering: does 3dmax has solvers for the pelvis area to prevent streching in an unrealistic way ?? i have a feeling the meshes for oblivion and or fallout where not correctly weighted. When was testing animations for skyrim i never seem to have had this kind of problem with blender.

I think it's mostly weights. Just look at base UNP/CBBE. Those deform horribly vs Dream Girl. I haven't looked at the latest bodies but even UUNP is using DG weights.

You can also try comparing the skeletons. Skyrim skeleton has 2 bones in this area that affect weight: [Pelv], [spn0]

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