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Posted

I installed it but upon opening the game,it crashes and gives an error saying SexoutSlavery.esm doesn't exist,any idea on how to fix it?

Posted
13 hours ago, HunterN7 said:

I installed it but upon opening the game,it crashes and gives an error saying SexoutSlavery.esm doesn't exist,any idea on how to fix it?

Did you install Sexout NG version 97? (Or only the beta?)

Posted
10 hours ago, dborg2 said:

Did you install Sexout NG version 97? (Or only the beta?)

My bad,just went stupid and didn't realize I didn't have all of requirements.I downloaded them all and installed them and it's working,just that animations don't work,instead characters stand "IN" to each other and nothing happens until they get knocked and a red looking thing with a question mark on it appears on em for some seconds,and I have no idea where did I go wrong,could it be from not installing sexout common resources correctly?

Posted
10 hours ago, dborg2 said:

Did you install Sexout NG version 97? (Or only the beta?)

I'm also using Vortex (I have read the guide on how to install SCR on FOMM,but I'm trying to see if it'II work on Vortex or not)

Posted
2 hours ago, HunterN7 said:

My bad,just went stupid and didn't realize I didn't have all of requirements.I downloaded them all and installed them and it's working,just that animations don't work,instead characters stand "IN" to each other and nothing happens until they get knocked and a red looking thing with a question mark on it appears on em for some seconds,and I have no idea where did I go wrong,could it be from not installing sexout common resources correctly?

best to follow this guide

I keep the guide updated. Any guide that has you install"'FOMM" is outdated.

 

Posted
3 hours ago, dborg2 said:

best to follow this guide

I keep the guide updated. Any guide that has you install"'FOMM" is outdated.

 

Thanks,I'II check it out to see if I can find something to fix my problem

Posted
On 7/4/2023 at 2:57 AM, dborg2 said:

best to follow this guide

I keep the guide updated. Any guide that has you install"'FOMM" is outdated.

 

It worked,thanks for the help

Posted

Reminder to myself & information sharing.

I wanted to check progress to Legion Wife perk, so. found out how to check variables for it in console

commands are:

sqv SexoutLV

for Legion variables & numbers

sqv SexoutTryoutShared

for every other faction

Posted

Hey there, had a question. My character has been enslaved by the Legion but they still need to progress the main quest by going into the bunker. However, the explosive collar always kills them when they go in there. Is there a way I can edit the mod to have the collar disabled for that part of the quest?

Posted
10 hours ago, flipdarkfuture said:

Hey there, had a question. My character has been enslaved by the Legion but they still need to progress the main quest by going into the bunker. However, the explosive collar always kills them when they go in there. Is there a way I can edit the mod to have the collar disabled for that part of the quest?

It's not permament, try to get out of the predicament

Posted

You've misunderstood what I'm asking for. It doesn't make sense for the collar to be activated while the player is sent into the bunker by Caesar, which is why I want to know how to disable it temporarily for that part of the quest.

  • 4 weeks later...
Posted (edited)

Having a bit of trouble with the initial Eddie encounter. I choose the defiant option, the gangbang starts - I get through Eddie, Scrambler, and then three different Gangers - but after one of them says a line about a 'warm bath', I get an error that an actor is invalid and it doesn't continue. I attempted to research my way through - disabled Resistance Overhaul, turned off Use Arousal in Spunk, turned off Victim KO and set Rapist KO to 1 second - but none of these steps got me past that hurdle.  This is on an untouched install that worked in the past, so I'm not sure how something changed. 

Any suggestions? 

 

EDIT: Looking closer in GECK, it looks like the next Gangbang scene refers to NCRCFEddieBodyGuard04 . . .  but looking under NPCs, there are only 1-3 in the game. Would this be the problem, then?

EDIT 2: This was it. Edited the script to just re-use Bodyguards 1-3, and it ran fine. No idea where my other bodyguards went. 

Edited by RathAzu
Posted

It's me again, lol. I was wondering if anyone could point me to which of my mods might be editing Trudy/Sunny and making it so that even after I chloroform them, the quest objective never clears - preventing me from starting Walk of Shame. Can Walk of Shame be done if you've already done Let's Go To Prison/I Fought the Law? If not, I won't bother continuing to try and figure it out and just move on to Primm.

 

Spoiler

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
ELECTRO-CITY - CompletedWorkorders.esm
Sexout.esm
SexOutScorpionsGang.esp
SexoutCommonResources.esm
SexoutSlavery.esm
SexoutSoliciting.esm
SexoutPregnancyV3.esm
Maternity Pack Overkill.esp
SexoutOffSpring.esm
Fertile Breeder.esp
FBCaptured.esp
CoitoErgoSum.esm
ELECTRO-CITY - Highways and Byways.esm
SexoutKennel.esp
FBFarm.esp
Another-Kick-in-the-Head.esm
The Crucified.esm
Afterschool Special.esm
Decrucifixion.esm
JokerineBigRescue.esm
Kidnapped by Fiends.esm
More Perks.esm
msexBase.esm
SomeguySeries.esm
Th3OverseerCore.esm
wsex.esm
SexoutWorkingGirl.esp
SexoutTryout.esm
CompanionAxeman.esm
FalloutNV_lang.esp
Uncut Wasteland.esp
SexoutBreeder.esp
NiptonRebuilt.esp
MaxWeaponsReduced.esp
BeardedBoone.esp
RagsToRiches.esp
SexoutSpunk.esp
More Perks Update.esp
wsexInnuendoNPCs.esp
SexoutCyberKennel.esp
MPO scriptaddon AllDLC.esp
DepthsOfDepravity.esp
Bobblehunt.esp
CASM with MCM.esp
Chinese Stealth Armor Restoration.esp
SexoutConsequences.esp
NorthRoad.esp
Family Matters.esp
drgNV - Marcus Companion.esp
TheInheritance.esp
Sexout- CES.esp
SexoutKennelShow.esp
Decrucifixion.esp
JokerineXmasGiddyupAdventure.esp
SexoutSoliciting-DLC.esp
Sexout-Another-Kick-Extension.esp
Decrucifixion - More Victims.esp
Lucky 38 Balcony.esp
RHINO-M1.esp
MPO scriptaddon Tryout.esp
PerkEveryLevel.esp
RemoveWorkstationNeeds.esp
Roberts_NewVegas.esp
Sexout-kidnapped-by-fiends.esp
SexoutAnimManagement.esp
SexoutPosNew.esp
SexoutSexAssault.esp
SmallerTalk (1).esp
SnowGlobePerks.esp
The Mod Configuration Menu.esp
RWD-NV v1.4 [Standard Version] Update+DLC.esp
SexoutSex.esp
No H Effect.esp
LightSaberMod.esp
SunnyCompanion.esp
Russell.esp
desmond companion.esp
Neil Follower.esp
SlaveMarket.esp
ChainGang.esp
UseableToilets.esp
SexoutSexkey.esp
msexFort.esp
PersonalTeleporter.esp
Follower Home Marker.esp
JIP Companions Command & Control.esp
Huygens Observatory.esp
SexoutTryout.esp

Total active plugins: 98
Total plugins: 118

 

Posted

The quest should be advancing even if you've already gone to the prison.

 

No one can tell you what mod is modifying Ghost Town Gunfight without you providing a load order.

Posted

My load order is in the spoiler - but I actually figured out that it was Personal Teleporter this morning. Just did the whole "divide the mod list in half and replicate the issue over and over, dividing further each time" schtick. 

Now, I could live a million years and never know -why- the mod that adds a single item that lets you scoot around the map faster is the one doing it, but it's thankfully pretty non-essential to my playthrough.

Posted
29 minutes ago, RathAzu said:

My load order is in the spoiler - but I actually figured out that it was Personal Teleporter this morning. Just did the whole "divide the mod list in half and replicate the issue over and over, dividing further each time" schtick. 

Now, I could live a million years and never know -why- the mod that adds a single item that lets you scoot around the map faster is the one doing it, but it's thankfully pretty non-essential to my playthrough.

Not having looked into the mod, I know that sometimes modmakers (me included in the past) would accidentally compile all scripts in GECK, instead of only your own scripts. This will then cause 'Identical to Master' issues for scripts, which can undo all other changes to existing scripts, that other mods inserted.

  • 5 weeks later...
Posted (edited)

I am currently be held in slavery at the NCRCF with sunny as a companion but not only she hasnt been touched once by anyone (exect that one scene in the porspector saloon right after *Run Goodsprings run*) i cant get other PGs to fuck her. I get the window to choose a companion but i only have a bunch of <NULL> despite having her companion wheel and everything. Does anyone has this issue as well?

Edited by Aquaos5
Posted

Although i cant complete the whore of babylon quest and im stuck with the quest telling me to get the prostitue job when i already got it and have fucked the 20 times requested by the bounty guy (i forgot his name)

  • 2 weeks later...
Posted

I'm getting a bizarre head/skin color mismatch bug on Joe Cobb, some powder gangers and possibly other NPC's that I haven't checked as soon as I turn on this mod.

First of all, I'm using Improved Vanilla Male Body and verified that the bug is caused by nothing else other than SexoutTryout.esm - Turning Tryout off while keeping all Sexout mods in addition to everything else in my modlist results in Cobb's and other NPC heads being seamless with their body tone once again, and vice versa. It's also not caused by Tryout Resources being present nor by any mesh or texture ( Just interface stuff mostly ) present in TryoutMain. It is *specifically* caused by SexoutTryout.esm itself. 

I checked for conflicts with every other mod in FNVedit and there was nothing, Joe Cobb and other Powder Gangers entries only had some discrepancies with loot and A.I packages for Mojave Raiders, I completely removed Mojave Raiders just in case, restarted the game, nothing changed.  Most curiously of all, Joe Cobb's entry indicates that Tryout's facegen and stats in general remains completely identical to FalloutNV.esm. I also tried removing Vanilla Male Bodies and just got the same mismatch but with Joe Cobb's vanilla underwear.

And this is for sure coming from Tryout, because a lot of my NPC's are fine, but Joe Cobb and others affected by Tryout aren't, just not in any conceivable way. Does it have some animation or script or who knows what else that won't show up until you boot the game and messes with the Facegen somehow? What's going on?

 

 

Joe Cobb.png

Posted
13 hours ago, Ulornag said:

I'm getting a bizarre head/skin color mismatch bug on Joe Cobb, some powder gangers and possibly other NPC's that I haven't checked as soon as I turn on this mod.

First of all, I'm using Improved Vanilla Male Body and verified that the bug is caused by nothing else other than SexoutTryout.esm - Turning Tryout off while keeping all Sexout mods in addition to everything else in my modlist results in Cobb's and other NPC heads being seamless with their body tone once again, and vice versa. It's also not caused by Tryout Resources being present nor by any mesh or texture ( Just interface stuff mostly ) present in TryoutMain. It is *specifically* caused by SexoutTryout.esm itself. 

I checked for conflicts with every other mod in FNVedit and there was nothing, Joe Cobb and other Powder Gangers entries only had some discrepancies with loot and A.I packages for Mojave Raiders, I completely removed Mojave Raiders just in case, restarted the game, nothing changed.  Most curiously of all, Joe Cobb's entry indicates that Tryout's facegen and stats in general remains completely identical to FalloutNV.esm. I also tried removing Vanilla Male Bodies and just got the same mismatch but with Joe Cobb's vanilla underwear.

And this is for sure coming from Tryout, because a lot of my NPC's are fine, but Joe Cobb and others affected by Tryout aren't, just not in any conceivable way. Does it have some animation or script or who knows what else that won't show up until you boot the game and messes with the Facegen somehow? What's going on?

 

 

Joe Cobb.png

 

 

Have you tried altering Fallout.ini and FalloutPrefs.ini ? (They are at Document/My Games/FalloutNV)

 

Search for "bLoadFaceGenHeadEGTFiles", usually you'll get "bLoadFaceGenHeadEGTFiles=0", replace 0 to 1 should fix your issue.

 

Source: https://steamcommunity.com/app/22380/discussions/0/846959876037679015/

Posted
14 hours ago, suaowilliam said:

 

 

Have you tried altering Fallout.ini and FalloutPrefs.ini ? (They are at Document/My Games/FalloutNV)

 

Search for "bLoadFaceGenHeadEGTFiles", usually you'll get "bLoadFaceGenHeadEGTFiles=0", replace 0 to 1 should fix your issue.

 

Source: https://steamcommunity.com/app/22380/discussions/0/846959876037679015/


Thanks, it actually worked! At least for Joe Cobb. I actually vaguely remember this line from playing a few years ago, but I didn't even think it might be relevant here since everything was fine as long as I didn't activate Tryout's esm, and I don't launch New Vegas through the launcher either, I guess that maybe overriding FalloutNV.esm's instance of those characters might do something at the engine level or maybe I created a problematic save while tinkering with the sexout mods that had to be manually refreshed with facegen, thanks for the assistance.

Posted (edited)
4 hours ago, Ulornag said:


Thanks, it actually worked! At least for Joe Cobb. I actually vaguely remember this line from playing a few years ago, but I didn't even think it might be relevant here since everything was fine as long as I didn't activate Tryout's esm, and I don't launch New Vegas through the launcher either, I guess that maybe overriding FalloutNV.esm's instance of those characters might do something at the engine level or maybe I created a problematic save while tinkering with the sexout mods that had to be manually refreshed with facegen, thanks for the assistance.

 

You're welcom, glad it worked.

Happened to had the same problem a while back.

 

My guess is Sexout Tryout is simply too old for a mod, and old mod tend to have old problems?

Probably newer mod will automatically load the "facegenheadGT" files, but tryout is too old to do that so we need to do it manually?

Edited by suaowilliam
Posted
1 hour ago, suaowilliam said:

 

You're welcom, glad it worked.

Happened to had the same problem a while back.

 

My guess is Sexout Tryout is simply too old for a mod, and old mod tend to have old problems?

Probably newer mod will automatically load the "facegenheadGT" files, but tryout is too old to do that so we need to do it manually?

it's more complicated then that. if a mod alters a race and a different mod doesn't know about it and alters an NPC, it will create conflicting information.

newer mods are more familiar with the prefered race-replacers and take care to make the NPC-change work with both.

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