HunterN7 Posted July 3, 2023 Posted July 3, 2023 I installed it but upon opening the game,it crashes and gives an error saying SexoutSlavery.esm doesn't exist,any idea on how to fix it?
dborg2 Posted July 3, 2023 Posted July 3, 2023 13 hours ago, HunterN7 said: I installed it but upon opening the game,it crashes and gives an error saying SexoutSlavery.esm doesn't exist,any idea on how to fix it? Did you install Sexout NG version 97? (Or only the beta?)
HunterN7 Posted July 4, 2023 Posted July 4, 2023 10 hours ago, dborg2 said: Did you install Sexout NG version 97? (Or only the beta?) My bad,just went stupid and didn't realize I didn't have all of requirements.I downloaded them all and installed them and it's working,just that animations don't work,instead characters stand "IN" to each other and nothing happens until they get knocked and a red looking thing with a question mark on it appears on em for some seconds,and I have no idea where did I go wrong,could it be from not installing sexout common resources correctly?
HunterN7 Posted July 4, 2023 Posted July 4, 2023 10 hours ago, dborg2 said: Did you install Sexout NG version 97? (Or only the beta?) I'm also using Vortex (I have read the guide on how to install SCR on FOMM,but I'm trying to see if it'II work on Vortex or not)
dborg2 Posted July 4, 2023 Posted July 4, 2023 2 hours ago, HunterN7 said: My bad,just went stupid and didn't realize I didn't have all of requirements.I downloaded them all and installed them and it's working,just that animations don't work,instead characters stand "IN" to each other and nothing happens until they get knocked and a red looking thing with a question mark on it appears on em for some seconds,and I have no idea where did I go wrong,could it be from not installing sexout common resources correctly? best to follow this guide I keep the guide updated. Any guide that has you install"'FOMM" is outdated. 1
HunterN7 Posted July 4, 2023 Posted July 4, 2023 3 hours ago, dborg2 said: best to follow this guide I keep the guide updated. Any guide that has you install"'FOMM" is outdated. Thanks,I'II check it out to see if I can find something to fix my problem
HunterN7 Posted July 6, 2023 Posted July 6, 2023 On 7/4/2023 at 2:57 AM, dborg2 said: best to follow this guide I keep the guide updated. Any guide that has you install"'FOMM" is outdated. It worked,thanks for the help
hartropus Posted July 10, 2023 Posted July 10, 2023 Reminder to myself & information sharing. I wanted to check progress to Legion Wife perk, so. found out how to check variables for it in console commands are: sqv SexoutLV for Legion variables & numbers sqv SexoutTryoutShared for every other faction
Darkflip95 Posted July 12, 2023 Posted July 12, 2023 Hey there, had a question. My character has been enslaved by the Legion but they still need to progress the main quest by going into the bunker. However, the explosive collar always kills them when they go in there. Is there a way I can edit the mod to have the collar disabled for that part of the quest?
hartropus Posted July 12, 2023 Posted July 12, 2023 10 hours ago, flipdarkfuture said: Hey there, had a question. My character has been enslaved by the Legion but they still need to progress the main quest by going into the bunker. However, the explosive collar always kills them when they go in there. Is there a way I can edit the mod to have the collar disabled for that part of the quest? It's not permament, try to get out of the predicament
Darkflip95 Posted July 13, 2023 Posted July 13, 2023 You've misunderstood what I'm asking for. It doesn't make sense for the collar to be activated while the player is sent into the bunker by Caesar, which is why I want to know how to disable it temporarily for that part of the quest.
RathAzu Posted August 8, 2023 Posted August 8, 2023 (edited) Having a bit of trouble with the initial Eddie encounter. I choose the defiant option, the gangbang starts - I get through Eddie, Scrambler, and then three different Gangers - but after one of them says a line about a 'warm bath', I get an error that an actor is invalid and it doesn't continue. I attempted to research my way through - disabled Resistance Overhaul, turned off Use Arousal in Spunk, turned off Victim KO and set Rapist KO to 1 second - but none of these steps got me past that hurdle. This is on an untouched install that worked in the past, so I'm not sure how something changed. Any suggestions? EDIT: Looking closer in GECK, it looks like the next Gangbang scene refers to NCRCFEddieBodyGuard04 . . . but looking under NPCs, there are only 1-3 in the game. Would this be the problem, then? EDIT 2: This was it. Edited the script to just re-use Bodyguards 1-3, and it ran fine. No idea where my other bodyguards went. Edited August 8, 2023 by RathAzu
RathAzu Posted August 10, 2023 Posted August 10, 2023 It's me again, lol. I was wondering if anyone could point me to which of my mods might be editing Trudy/Sunny and making it so that even after I chloroform them, the quest objective never clears - preventing me from starting Walk of Shame. Can Walk of Shame be done if you've already done Let's Go To Prison/I Fought the Law? If not, I won't bother continuing to try and figure it out and just move on to Primm. Spoiler FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm ELECTRO-CITY - CompletedWorkorders.esm Sexout.esm SexOutScorpionsGang.esp SexoutCommonResources.esm SexoutSlavery.esm SexoutSoliciting.esm SexoutPregnancyV3.esm Maternity Pack Overkill.esp SexoutOffSpring.esm Fertile Breeder.esp FBCaptured.esp CoitoErgoSum.esm ELECTRO-CITY - Highways and Byways.esm SexoutKennel.esp FBFarm.esp Another-Kick-in-the-Head.esm The Crucified.esm Afterschool Special.esm Decrucifixion.esm JokerineBigRescue.esm Kidnapped by Fiends.esm More Perks.esm msexBase.esm SomeguySeries.esm Th3OverseerCore.esm wsex.esm SexoutWorkingGirl.esp SexoutTryout.esm CompanionAxeman.esm FalloutNV_lang.esp Uncut Wasteland.esp SexoutBreeder.esp NiptonRebuilt.esp MaxWeaponsReduced.esp BeardedBoone.esp RagsToRiches.esp SexoutSpunk.esp More Perks Update.esp wsexInnuendoNPCs.esp SexoutCyberKennel.esp MPO scriptaddon AllDLC.esp DepthsOfDepravity.esp Bobblehunt.esp CASM with MCM.esp Chinese Stealth Armor Restoration.esp SexoutConsequences.esp NorthRoad.esp Family Matters.esp drgNV - Marcus Companion.esp TheInheritance.esp Sexout- CES.esp SexoutKennelShow.esp Decrucifixion.esp JokerineXmasGiddyupAdventure.esp SexoutSoliciting-DLC.esp Sexout-Another-Kick-Extension.esp Decrucifixion - More Victims.esp Lucky 38 Balcony.esp RHINO-M1.esp MPO scriptaddon Tryout.esp PerkEveryLevel.esp RemoveWorkstationNeeds.esp Roberts_NewVegas.esp Sexout-kidnapped-by-fiends.esp SexoutAnimManagement.esp SexoutPosNew.esp SexoutSexAssault.esp SmallerTalk (1).esp SnowGlobePerks.esp The Mod Configuration Menu.esp RWD-NV v1.4 [Standard Version] Update+DLC.esp SexoutSex.esp No H Effect.esp LightSaberMod.esp SunnyCompanion.esp Russell.esp desmond companion.esp Neil Follower.esp SlaveMarket.esp ChainGang.esp UseableToilets.esp SexoutSexkey.esp msexFort.esp PersonalTeleporter.esp Follower Home Marker.esp JIP Companions Command & Control.esp Huygens Observatory.esp SexoutTryout.esp Total active plugins: 98 Total plugins: 118
Loogie Posted August 10, 2023 Author Posted August 10, 2023 The quest should be advancing even if you've already gone to the prison. No one can tell you what mod is modifying Ghost Town Gunfight without you providing a load order.
RathAzu Posted August 10, 2023 Posted August 10, 2023 My load order is in the spoiler - but I actually figured out that it was Personal Teleporter this morning. Just did the whole "divide the mod list in half and replicate the issue over and over, dividing further each time" schtick. Now, I could live a million years and never know -why- the mod that adds a single item that lets you scoot around the map faster is the one doing it, but it's thankfully pretty non-essential to my playthrough. 1
dborg2 Posted August 10, 2023 Posted August 10, 2023 29 minutes ago, RathAzu said: My load order is in the spoiler - but I actually figured out that it was Personal Teleporter this morning. Just did the whole "divide the mod list in half and replicate the issue over and over, dividing further each time" schtick. Now, I could live a million years and never know -why- the mod that adds a single item that lets you scoot around the map faster is the one doing it, but it's thankfully pretty non-essential to my playthrough. Not having looked into the mod, I know that sometimes modmakers (me included in the past) would accidentally compile all scripts in GECK, instead of only your own scripts. This will then cause 'Identical to Master' issues for scripts, which can undo all other changes to existing scripts, that other mods inserted.
Aquaos5 Posted September 10, 2023 Posted September 10, 2023 (edited) I am currently be held in slavery at the NCRCF with sunny as a companion but not only she hasnt been touched once by anyone (exect that one scene in the porspector saloon right after *Run Goodsprings run*) i cant get other PGs to fuck her. I get the window to choose a companion but i only have a bunch of <NULL> despite having her companion wheel and everything. Does anyone has this issue as well? Edited September 10, 2023 by Aquaos5
Aquaos5 Posted September 10, 2023 Posted September 10, 2023 Although i cant complete the whore of babylon quest and im stuck with the quest telling me to get the prostitue job when i already got it and have fucked the 20 times requested by the bounty guy (i forgot his name)
Ulornag Posted September 19, 2023 Posted September 19, 2023 I'm getting a bizarre head/skin color mismatch bug on Joe Cobb, some powder gangers and possibly other NPC's that I haven't checked as soon as I turn on this mod. First of all, I'm using Improved Vanilla Male Body and verified that the bug is caused by nothing else other than SexoutTryout.esm - Turning Tryout off while keeping all Sexout mods in addition to everything else in my modlist results in Cobb's and other NPC heads being seamless with their body tone once again, and vice versa. It's also not caused by Tryout Resources being present nor by any mesh or texture ( Just interface stuff mostly ) present in TryoutMain. It is *specifically* caused by SexoutTryout.esm itself. I checked for conflicts with every other mod in FNVedit and there was nothing, Joe Cobb and other Powder Gangers entries only had some discrepancies with loot and A.I packages for Mojave Raiders, I completely removed Mojave Raiders just in case, restarted the game, nothing changed. Most curiously of all, Joe Cobb's entry indicates that Tryout's facegen and stats in general remains completely identical to FalloutNV.esm. I also tried removing Vanilla Male Bodies and just got the same mismatch but with Joe Cobb's vanilla underwear. And this is for sure coming from Tryout, because a lot of my NPC's are fine, but Joe Cobb and others affected by Tryout aren't, just not in any conceivable way. Does it have some animation or script or who knows what else that won't show up until you boot the game and messes with the Facegen somehow? What's going on?
suaowilliam Posted September 20, 2023 Posted September 20, 2023 13 hours ago, Ulornag said: I'm getting a bizarre head/skin color mismatch bug on Joe Cobb, some powder gangers and possibly other NPC's that I haven't checked as soon as I turn on this mod. First of all, I'm using Improved Vanilla Male Body and verified that the bug is caused by nothing else other than SexoutTryout.esm - Turning Tryout off while keeping all Sexout mods in addition to everything else in my modlist results in Cobb's and other NPC heads being seamless with their body tone once again, and vice versa. It's also not caused by Tryout Resources being present nor by any mesh or texture ( Just interface stuff mostly ) present in TryoutMain. It is *specifically* caused by SexoutTryout.esm itself. I checked for conflicts with every other mod in FNVedit and there was nothing, Joe Cobb and other Powder Gangers entries only had some discrepancies with loot and A.I packages for Mojave Raiders, I completely removed Mojave Raiders just in case, restarted the game, nothing changed. Most curiously of all, Joe Cobb's entry indicates that Tryout's facegen and stats in general remains completely identical to FalloutNV.esm. I also tried removing Vanilla Male Bodies and just got the same mismatch but with Joe Cobb's vanilla underwear. And this is for sure coming from Tryout, because a lot of my NPC's are fine, but Joe Cobb and others affected by Tryout aren't, just not in any conceivable way. Does it have some animation or script or who knows what else that won't show up until you boot the game and messes with the Facegen somehow? What's going on? Have you tried altering Fallout.ini and FalloutPrefs.ini ? (They are at Document/My Games/FalloutNV) Search for "bLoadFaceGenHeadEGTFiles", usually you'll get "bLoadFaceGenHeadEGTFiles=0", replace 0 to 1 should fix your issue. Source: https://steamcommunity.com/app/22380/discussions/0/846959876037679015/
Ulornag Posted September 20, 2023 Posted September 20, 2023 14 hours ago, suaowilliam said: Have you tried altering Fallout.ini and FalloutPrefs.ini ? (They are at Document/My Games/FalloutNV) Search for "bLoadFaceGenHeadEGTFiles", usually you'll get "bLoadFaceGenHeadEGTFiles=0", replace 0 to 1 should fix your issue. Source: https://steamcommunity.com/app/22380/discussions/0/846959876037679015/ Thanks, it actually worked! At least for Joe Cobb. I actually vaguely remember this line from playing a few years ago, but I didn't even think it might be relevant here since everything was fine as long as I didn't activate Tryout's esm, and I don't launch New Vegas through the launcher either, I guess that maybe overriding FalloutNV.esm's instance of those characters might do something at the engine level or maybe I created a problematic save while tinkering with the sexout mods that had to be manually refreshed with facegen, thanks for the assistance.
suaowilliam Posted September 21, 2023 Posted September 21, 2023 (edited) 4 hours ago, Ulornag said: Thanks, it actually worked! At least for Joe Cobb. I actually vaguely remember this line from playing a few years ago, but I didn't even think it might be relevant here since everything was fine as long as I didn't activate Tryout's esm, and I don't launch New Vegas through the launcher either, I guess that maybe overriding FalloutNV.esm's instance of those characters might do something at the engine level or maybe I created a problematic save while tinkering with the sexout mods that had to be manually refreshed with facegen, thanks for the assistance. You're welcom, glad it worked. Happened to had the same problem a while back. My guess is Sexout Tryout is simply too old for a mod, and old mod tend to have old problems? Probably newer mod will automatically load the "facegenheadGT" files, but tryout is too old to do that so we need to do it manually? Edited September 21, 2023 by suaowilliam
dborg2 Posted September 21, 2023 Posted September 21, 2023 1 hour ago, suaowilliam said: You're welcom, glad it worked. Happened to had the same problem a while back. My guess is Sexout Tryout is simply too old for a mod, and old mod tend to have old problems? Probably newer mod will automatically load the "facegenheadGT" files, but tryout is too old to do that so we need to do it manually? it's more complicated then that. if a mod alters a race and a different mod doesn't know about it and alters an NPC, it will create conflicting information. newer mods are more familiar with the prefered race-replacers and take care to make the NPC-change work with both.
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