ousnius Posted February 21, 2016 Posted February 21, 2016 Is anyone running into an issue where parts of the armor don't display with this ? BodySlide and Nifskope show two things but ingame it's completely different; generally speaking, independently of whether I zap them or not both the panties and thigh armor parts of the armor are gone, though in some cases you can see parts of the thigh armor around the calves or something like that. Here's a pic to show what I mean, I know this can be caused by an issue where the bone partitions in the .nif files don't match up with the ones in the .esp. I'm looking into that right now but just in case I thought I'd post here and see if it was some common thing people have already solved. In the normal CBBE version things showed up fine, so I dunno what could be causing this. also don't mind the preset, testing things atm Yup, usually that's the partitions in the BSDismemberSkinInstance and the .esp not matching.
ousnius Posted February 21, 2016 Posted February 21, 2016 New BodySlide is out and it comes with some changes to UUNP. BodySlide and Outfit Studio 3.2* Unified UNP: Added new physics files for UUNP Special to the installer (new HDT XML setup with collisions).* Unified UNP: Added "Unified UNP Hands Special" and "Unified UNP Feet Special" with linked physics files.* General: Added pre-built CBBE, CBBE HDT, UUNP, UUNP HDT and UUNP Special bodies with morphs to the installer.* General: Made the TexBlend UUNP program a separate installer option.* General: Made the UUNP 1st person meshes a separate installer option.* General: Made the updating of mesh normals asynchronous for brush strokes and in the preview.* General: Fixed crash when attempting to load certain material files.* General: All text should now be readable with Windows font scaling or themes.* BodySlide: Fixed preview not reloading properly if the NIF stayed the same but was zapped.* Outfit Studio: You can now select and edit multiple shapes at the same time with brushes.* Outfit Studio: Added a new toggle "Global Brush Collision" for toggling active/selected meshes collision.* Outfit Studio: NiExtraData blocks can now be edited in the shape properties (NiStringExtraData for now).* Outfit Studio: Fixed "Load Project" not setting the reference shape properly for non-external references.* Outfit Studio: Loading old .xml projects now adjusts the slider set file name to .osp automatically.* Outfit Studio: Fixed slider data imports for FO4 sometimes introducing noise due to lower precision.* Outfit Studio: Fixed various issues/crashes with the faces section of the OBJ import.* Outfit Studio: Fixed OBJ/FBX import and FBX export for FO3NV.* Outfit Studio: Renamed/shortened a few menu items.
ejswanny Posted February 21, 2016 Posted February 21, 2016 Is there a good Bodyslide guide for just the average schmoe out there? I have seen a few that seem to be more for creators than the average user.
-Diablio- Posted February 21, 2016 Posted February 21, 2016 BaekMuSae Dress UUNP HDT Sport Gear UUNP HDT
Setekh Posted February 21, 2016 Posted February 21, 2016 BaekMuSae Dress UUNP HDT Sport Gear UUNP HDT Keep being awesome.
Frozium Posted February 21, 2016 Posted February 21, 2016 BaekMuSae Dress UUNP HDT Sport Gear UUNP HDT Hell yeah! Thanks for the sport gear! You da real MVP
ITNW1993 Posted February 21, 2016 Posted February 21, 2016 Diablio's a god-send, aye. But something regarding the BaekMuSae dress; I'm assuming it's still gonna require the old HDT HH system?
Saeros Posted February 22, 2016 Posted February 22, 2016 I'm sorry for the stupid question but, is possible to use a BS Preset made for CBBE and build a UUNP body (and armors)? Like this: http://www.nexusmods.com/skyrim/mods/31926/? or is better to use a UUNP native preset? thanks. S.
entro Posted February 23, 2016 Posted February 23, 2016 I'm sorry for the stupid question but, is possible to use a BS Preset made for CBBE and build a UUNP body (and armors)? Like this: http://www.nexusmods.com/skyrim/mods/31926/? or is better to use a UUNP native preset? thanks. S. You can use a CBBE Preset for UUNP but there will be a few missing sliders.
Saeros Posted February 23, 2016 Posted February 23, 2016 I'm sorry for the stupid question but, is possible to use a BS Preset made for CBBE and build a UUNP body (and armors)? Like this: http://www.nexusmods.com/skyrim/mods/31926/? or is better to use a UUNP native preset? thanks. S. You can use a CBBE Preset for UUNP but there will be a few missing sliders. ah, ok thanks! S.
ousnius Posted February 24, 2016 Posted February 24, 2016 Pretty sure the only sliders missing on UUNP are "Ankles" and one of the nipple ones. Remodeled Armor for UUNP BodySlide HDT Update v1.12 by ousnius - reduced the number of files from 55000 to 1000!- that was done by converting the project files to the new BodySlide file formats- and it means NMM can now install the mod properly and faster- fixed some more floating things
Shrom83 Posted February 24, 2016 Posted February 24, 2016 Please make a transformation under UUNP http://www.nexusmods.com/skyrim/mods/49430/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D49430%26preview%3D&pUp=1
unseenkilla Posted February 24, 2016 Posted February 24, 2016 Pretty sure the only sliders missing on UUNP are "Ankles" and one of the nipple ones. Remodeled Armor for UUNP BodySlide HDT Update v1.12 by ousnius - reduced the number of files from 55000 to 1000! - that was done by converting the project files to the new BodySlide file formats - and it means NMM can now install the mod properly and faster - fixed some more floating things Question for u kind of confused is this version of the UUNP a better version then the one Dave made few days ago on nexus http://www.nexusmods.com/skyrim/mods/73665/?
ousnius Posted February 24, 2016 Posted February 24, 2016 Pretty sure the only sliders missing on UUNP are "Ankles" and one of the nipple ones. Remodeled Armor for UUNP BodySlide HDT Update v1.12 by ousnius - reduced the number of files from 55000 to 1000! - that was done by converting the project files to the new BodySlide file formats - and it means NMM can now install the mod properly and faster - fixed some more floating things Question for u kind of confused is this version of the UUNP a better version then the one Dave made few days ago on nexus http://www.nexusmods.com/skyrim/mods/73665/? Dunno what Dave changed or if he just fixed clipping etc. I wanted to update the original either way. Our files have some fixes for the standalone and replacer .esp plugins, which Dave's don't have currently because it requires the original CBBE mod installed as well, which ours don't.
entro Posted February 24, 2016 Posted February 24, 2016 Pretty sure the only sliders missing on UUNP are "Ankles" and one of the nipple ones. Remodeled Armor for UUNP BodySlide HDT Update v1.12 by ousnius - reduced the number of files from 55000 to 1000! - that was done by converting the project files to the new BodySlide file formats - and it means NMM can now install the mod properly and faster - fixed some more floating things The groin slider is missing also
unseenkilla Posted February 24, 2016 Posted February 24, 2016 Pretty sure the only sliders missing on UUNP are "Ankles" and one of the nipple ones. Remodeled Armor for UUNP BodySlide HDT Update v1.12 by ousnius - reduced the number of files from 55000 to 1000! - that was done by converting the project files to the new BodySlide file formats - and it means NMM can now install the mod properly and faster - fixed some more floating things Question for u kind of confused is this version of the UUNP a better version then the one Dave made few days ago on nexus http://www.nexusmods.com/skyrim/mods/73665/? Dunno what Dave changed or if he just fixed clipping etc. I wanted to update the original either way. Our files have some fixes for the standalone and replacer .esp plugins, which Dave's don't have currently because it requires the original CBBE mod installed as well, which ours don't. You think you guys can edit Group Filter and put them all together into one Named "Remodeled Armor UUNP" and remove the old ones?
ousnius Posted February 24, 2016 Posted February 24, 2016 You think you guys can edit Group Filter and put them all together into one Named "Remodeled Armor UUNP" and remove the old ones? It's better to have separate groups so you can choose what you want to build more easily. If you want a group that contains all of them, you should be able to do that yourself pretty easily: 1.) Open the group manager at the top right of BodySlide. 2.) Enter a new group name, add it and select it. 3.) Select all the CT77 outfits in the list to the right (multi-select) and "<< Add" them to your group. 4.) "Save As" the group file to the SliderGroups folder.
Deemer Posted February 25, 2016 Posted February 25, 2016 Might be a silly question, but what is it that determines if an outfit automatically adjusts to the body underneath? I've been using NPC Visual Transfer tool along with UUNP bodyslide, and created all outfits with .tri files. Suddenly I realize that a select few of my transferred NPC's have very different bodyshapes than the ones I've made for the outfits (they had the shape of the follower I used in Visual Transfer Tool). Seeing this I tried doing this with other followers (giving them different bodyshapes, started a new game), but they don't look any different.
Guest Posted February 25, 2016 Posted February 25, 2016 Seriously....what the fuck is the point of this?! Normally I'd ignore it until it inevitably dies, but the fact that it's made Hot Files is infuriating. Nothing to do with the shape, which is very nice, but the attitude. Why do people insist on doing the very opposite of what UUNP was intended for? It happens here too - people converting armors using UUNP BS and then packaging it as "UUNP 7BO" ...wtf? It's so, so dumb. edit: clarification - it's dumb and it's really fucking lazy - "oh there are so many sliders, so I'll just convert it using the one single preset I favour, and then I'll release it with some fanfare and hullabaloo and call it done"....meh. /rant
ousnius Posted February 25, 2016 Posted February 25, 2016 Seriously....what the fuck is the point of this?! Normally I'd ignore it until it inevitably dies, but the fact that it's made Hot Files is infuriating. Nothing to do with the shape, which is very nice, but the attitude. Why do people insist on doing the very opposite of what UUNP was intended for? It happens here too - people converting armors using UUNP BS and then packaging it as "UUNP 7BO" ...wtf? It's so, so dumb. edit: clarification - it's dumb and it's really fucking lazy - "oh there are so many sliders, so I'll just convert it using the one single preset I favour, and then I'll release it with some fanfare and hullabaloo and call it done"....meh. /rant http://forums.nexusmods.com/index.php?showtopic=3842010
ITNW1993 Posted February 26, 2016 Posted February 26, 2016 I just realized. I noticed that Diablio's conversions for the Necromantrix and Ayane Succubus armor state that they include Zap options for some of them, but either I failed to enable something, or I'm not seeing the zap options in my bodyslide. D:
-Diablio- Posted February 28, 2016 Posted February 28, 2016 Another Conversions Pack , Enjoys ! Aradia Secretary UUNP HDT Ada Wong Spy UUNP HDT Ayane Succubus UUNP HDT Hot Summer Bikini UUNP HDT Commonwealth Shorts UUNP HDT Revamped Dragonscale UUNP HDT Updated 1
ousnius Posted February 28, 2016 Posted February 28, 2016 These fixes will be in the next version of BodySlide when it's ready: - Unified UNP: Fixed neck seams for UNPSH High. - Unified UNP: Fixed wrist seams for 7B CH, 7B Cleavage, 7B Natural, 7B Oppai and 7B Original. - Unified UNP: Fixed wrist seams for Manga, UN7B, UNP Perky, UNPB Chapi, UNPB Oppai v1, UNPB Oppai v3.2, UNPF and Venus. The bodies in outfit conversions automatically receive the new fixed slider seam, provided the slider of the body wasn't edited for the conversion in OS. Thanks to Guk for pointing them out again.
meme supreme Posted February 28, 2016 Posted February 28, 2016 There's some clipping, even with the latest update of Remodeled Armors, with the MCBM and Seraphim sliders, even if they are decently low. Is anyone looking into that right now? I have a preset that I opt not to use right now running with Seraphim at about 50% & it looks pretty great, but the clipping's pretty bad. I'm considering doing the slider adjustments for the armors myself, but I wanna know if anyone else's working on it, since I'm not extremely experienced with OS.
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