c6222848 Posted February 10, 2016 Posted February 10, 2016 can you make a option that disable the exposed level which makes aroused level only scale on time? (trying to make plugs vibrate but don't increase aroused level)
fishburger67 Posted February 10, 2016 Author Posted February 10, 2016 can you make a option that disable the exposed level which makes aroused level only scale on time? (trying to make plugs vibrate but don't increase aroused level) Need a more thorough description of what you are after.
ZipZop Posted February 17, 2016 Posted February 17, 2016 Having issue with "naked" armors. PC arousal/exposure does not change when staring at an npc wearing armor marked as naked, but said npc arousal will skyrocket when staring pc/npc wearing armor marked naked. PC arousal increases when looking at an actually nude npc. No stats are locked with puppet master, and i've tried adjusting sexual orientation in sexlab, no change, and I don't think a male orc can be gay for girls, unless society changed when I wasn't looking. Running 27a. Anyone have insight?
fishburger67 Posted February 17, 2016 Author Posted February 17, 2016 Having issue with "naked" armors. PC arousal/exposure does not change when staring at an npc wearing armor marked as naked, but said npc arousal will skyrocket when staring pc/npc wearing armor marked naked. PC arousal increases when looking at an actually nude npc. No stats are locked with puppet master, and i've tried adjusting sexual orientation in sexlab, no change, and I don't think a male orc can be gay for girls, unless society changed when I wasn't looking. Running 27a. Anyone have insight? Got a sneaking hunch that I did not consider naked armor for computing PC arousal. I'll check it at my earliest opportunity.
ZipZop Posted February 17, 2016 Posted February 17, 2016 Having issue with "naked" armors. PC arousal/exposure does not change when staring at an npc wearing armor marked as naked, but said npc arousal will skyrocket when staring pc/npc wearing armor marked naked. PC arousal increases when looking at an actually nude npc. No stats are locked with puppet master, and i've tried adjusting sexual orientation in sexlab, no change, and I don't think a male orc can be gay for girls, unless society changed when I wasn't looking. Running 27a. Anyone have insight? Got a sneaking hunch that I did not consider naked armor for computing PC arousal. I'll check it at my earliest opportunity. Thanks. I know there isn't much I can do to help expect post my papyrus logs, I've attached 2 papyrus logs, and there is a lot of...a lot of it. I can tell you about adult circumcisions though, I worked in a Urology clinic for 2 years. It was our 2nd most popular outpatient procedure after vasectomies. Papyrus.1.log Papyrus.2.log
11mazak Posted February 20, 2016 Posted February 20, 2016 For some reason I am unable to change Time Rate in Puppet Master tab in MCM. It always changes back to 10. No problems with anything else.
fishburger67 Posted February 20, 2016 Author Posted February 20, 2016 For some reason I am unable to change Time Rate in Puppet Master tab in MCM. It always changes back to 10. No problems with anything else. That will be a conflict with another mod. No idea which one though.
11mazak Posted February 20, 2016 Posted February 20, 2016 For some reason I am unable to change Time Rate in Puppet Master tab in MCM. It always changes back to 10. No problems with anything else. That will be a conflict with another mod. No idea which one though. Is there a way to change it through the console? Also, I don't think there is anything else that would conflict with Aroused. Mod list: Amorous Adventures Amorous Adventures' arousal triggers <-- This maybe? Captured Dreams Shop Devious Assets, Expansion and Integration Devious Regulations Sexlab Aroused Sexlab Framework Trapped in Rubber Zaz + Textures
fishburger67 Posted February 20, 2016 Author Posted February 20, 2016 For some reason I am unable to change Time Rate in Puppet Master tab in MCM. It always changes back to 10. No problems with anything else. That will be a conflict with another mod. No idea which one though. Is there a way to change it through the console? Also, I don't think there is anything else that would conflict with Aroused. Mod list: Amorous Adventures Amorous Adventures' arousal triggers <-- This maybe? Captured Dreams Shop Devious Assets, Expansion and Integration Devious Regulations Sexlab Aroused Sexlab Framework Trapped in Rubber Zaz + Textures I am not familiar with any of these, but I am fairly sure Devious stuff directly manipulates the settings. I would be surprised if Trapped in Rubber does not. I know that Zaz does not. Hopefully, someone else here can shed some light.
Sacremas Posted February 20, 2016 Posted February 20, 2016 Won't be amorous or arousal triggers. One of the devious is my bet.
PervyPotter Posted February 20, 2016 Posted February 20, 2016 Won't be amorous or arousal triggers. One of the devious is my bet. We can rule out devious assets and devious integration, I've had those installed for quite a while and I've never had any conflicts, it's not likely to be devious regulations, captured dreams shop or trapped in rubber either as they all list aroused as a requirement.
Sacremas Posted February 20, 2016 Posted February 20, 2016 Won't be amorous or arousal triggers. One of the devious is my bet. We can rule out devious assets and devious integration, I've had those installed for quite a while and I've never had any conflicts, it's not likely to be devious regulations, captured dreams shop or trapped in rubber either as they all list aroused as a requirement. Listing them as a requirement is exactly why it could be one of them. If a mod doesn't require Aroused then it doesn't use it's scripts then it's 0 % chance of it actually having any effect whatsoever on the issue at hand. Unless that is Aroused uses (possibly previously unused) base Skyrim effects and actor values, in which case it could be any one of a thousand mods. If it uses all new values then it's going to be a mod that acutally requires Aroused.
Pet1Pet Posted February 20, 2016 Posted February 20, 2016 Question related to dead actor clean-up process. I noticed that the "scan & clean" process seem to take longer the more cells I visited...even when the cells I visited (as part of my testing) are major cities and there was no combat happening i.e. no dead body adding to my save. Silly question perhaps...can you tell me the script logic for scanning and identifying dead actors prior to the purge? Many thanks for doing great works.
aragonx Posted February 21, 2016 Posted February 21, 2016 Hi All, I really want to get this mod to work but i seem to have an issue. Everything works fine with the arousal going up and going to 0 after sex. This works fine for the Reward Your Followers mod which I think uses the arousal system. I probably need to double check that. It worked once but I don't think I checked the dialog messages after other followers got all in the mood. My issue is the aroused idle animation doesn't play but instead the NPC gets stuck in the T position. If I get their arousal level back down, they behave normally again. I have attached my load order if that is of any assistance. However, all other animations are playing as expected. Even crazy mods like KuNeruNomu seem to be working fine. It's almost like the animation is missing but I didn't realize there were any requirements other than SexLab Framwork (version 161b FULL). I'm sure I missed something stupid. Any help would be appreciated. loadorder.txt
PervyPotter Posted February 21, 2016 Posted February 21, 2016 As far as I know, by default this mod uses animations from FNIS for the aroused state, did you run FNIS after installing?
aragonx Posted February 21, 2016 Posted February 21, 2016 I did rerun FNIS as well as switch from the standard version to the loose version. I also added ZaZ in the hopes that would help things.
MK66 Posted February 21, 2016 Posted February 21, 2016 Hi, I have a little problem: At first, all worked well. And I don't have any problem on a new game. But on the game I play the most, all npcs I meet have an arousal of 0, and it never go above this value. I can use MCM to put it above myself, but that's not very ... good if there is no automatic evolution. Do you have any idea from where it may come from? I have little experience in modding, but sometimes, a simple "reset" button can slove problems (turn it off and on XD ). Is it possible to make one who will stop and restart the mod?
fishburger67 Posted February 22, 2016 Author Posted February 22, 2016 Question related to dead actor clean-up process. I noticed that the "scan & clean" process seem to take longer the more cells I visited...even when the cells I visited (as part of my testing) are major cities and there was no combat happening i.e. no dead body adding to my save. Silly question perhaps...can you tell me the script logic for scanning and identifying dead actors prior to the purge? Many thanks for doing great works. It doesn't scan any cells for the purge. I just goes through the actors stored in StoreageUtil and examines them to see if they are dead. So, the more actors in storageutil, the longer the purge will take. Hi All, I really want to get this mod to work but i seem to have an issue. Everything works fine with the arousal going up and going to 0 after sex. This works fine for the Reward Your Followers mod which I think uses the arousal system. I probably need to double check that. It worked once but I don't think I checked the dialog messages after other followers got all in the mood. My issue is the aroused idle animation doesn't play but instead the NPC gets stuck in the T position. If I get their arousal level back down, they behave normally again. I have attached my load order if that is of any assistance. However, all other animations are playing as expected. Even crazy mods like KuNeruNomu seem to be working fine. It's almost like the animation is missing but I didn't realize there were any requirements other than SexLab Framwork (version 161b FULL). I'm sure I missed something stupid. Any help would be appreciated. Make sure you run FNIS. If that does not work, it can be turned off in MCM. Hi, I have a little problem: At first, all worked well. And I don't have any problem on a new game. But on the game I play the most, all npcs I meet have an arousal of 0, and it never go above this value. I can use MCM to put it above myself, but that's not very ... good if there is no automatic evolution. Do you have any idea from where it may come from? I have little experience in modding, but sometimes, a simple "reset" button can slove problems (turn it off and on XD ). Is it possible to make one who will stop and restart the mod? NPCs get aroused by seeing other aroused actors. Try taking all your cloths off and having a follower take all their cloths off. You should see arousal going up.
MK66 Posted February 23, 2016 Posted February 23, 2016 Hi, I have a little problem: At first, all worked well. And I don't have any problem on a new game. But on the game I play the most, all npcs I meet have an arousal of 0, and it never go above this value. I can use MCM to put it above myself, but that's not very ... good if there is no automatic evolution. Do you have any idea from where it may come from? I have little experience in modding, but sometimes, a simple "reset" button can slove problems (turn it off and on XD ). Is it possible to make one who will stop and restart the mod? NPCs get aroused by seeing other aroused actors. Try taking all your cloths off and having a follower take all their cloths off. You should see arousal going up. All time rates are 0. And when I mean 0, it's 0. No matter what I try to change it via MCM, it go back to 0 in a second. Beside this, the mod work fine. And on a new play, the mod is fine, time rate change. I have absolultely no fucking idea where, when, or why it began to act like this in my main game. (the mod is up to date since the begining). And I'm quite sad it no longer work propely. Of course, I can unistall it, but to do this, I will have to unistall all other mods who use it, lose some progress in them, and I'm not even sure it will work.
c6222848 Posted February 23, 2016 Posted February 23, 2016 can you make a option that disable the exposed level which makes aroused level only scale on time? (trying to make plugs vibrate but don't increase aroused level) Need a more thorough description of what you are after. i'm using the chinese version so i don't know of the term is correct. but aroused level = exposed level + aroused level over time. and when you have equiped the plug of DD, and it vibrates, DD will modify the exposed level to make your aroused level higher. so i think if their is a option to disable the exposed level feature then you can wear plug and vibrate without increses your aroused level
fishburger67 Posted February 23, 2016 Author Posted February 23, 2016 Hi, I have a little problem: At first, all worked well. And I don't have any problem on a new game. But on the game I play the most, all npcs I meet have an arousal of 0, and it never go above this value. I can use MCM to put it above myself, but that's not very ... good if there is no automatic evolution. Do you have any idea from where it may come from? I have little experience in modding, but sometimes, a simple "reset" button can slove problems (turn it off and on XD ). Is it possible to make one who will stop and restart the mod? NPCs get aroused by seeing other aroused actors. Try taking all your cloths off and having a follower take all their cloths off. You should see arousal going up. All time rates are 0. And when I mean 0, it's 0. No matter what I try to change it via MCM, it go back to 0 in a second. Beside this, the mod work fine. And on a new play, the mod is fine, time rate change. I have absolultely no fucking idea where, when, or why it began to act like this in my main game. (the mod is up to date since the begining). And I'm quite sad it no longer work propely. Of course, I can unistall it, but to do this, I will have to unistall all other mods who use it, lose some progress in them, and I'm not even sure it will work. Yep, getting it reset to zero would be a problem. I'll look into it a little more deeply to see if it could be happening inside of Aroused, but I doubt it. More likely a problem with another mod. Edit: I've looked through the code and timerate should not be zero. If the character you are querying has never been seen before, it will be set to 10. Otherwise, it looks up the character in StorageUtil.GetFloatValue(akRef, "SLAroused.TimeRate", 10.0). If you are talking about the player, he/she will almost certainly have been seen before. If the value is less than zero, it is set to zero. Otherwise, here is the code: If (slaConfig.TimeRateHalfLife <= 0.1) Return 10.0 EndIf Float res = StorageUtil.GetFloatValue(akRef, "SLAroused.TimeRate", 10.0) Float daysSinceLastSex = GetActorDaysSinceLastOrgasm(akRef) res = res * Math.pow(1.5, - daysSinceLastSex / slaConfig.TimeRateHalfLife) TimerateHalfLife defaults to 2. If you set it to zero, your timerate should always be 10. TimerateHalfLife is listed as "Decay Rate" in MCM and TimeRate is listed as "Time Rate". You might try just setting everything to the default values.
NeatLL Posted February 23, 2016 Posted February 23, 2016 This might have been asked before, but can I replace the female aroused animation of this mod with "Sexy Idle Animation By Red3113" (http://www.loverslab.com/files/file/2144-sexy-idle-animation/)? If so, how?
fishburger67 Posted February 23, 2016 Author Posted February 23, 2016 This might have been asked before, but can I replace the female aroused animation of this mod with "Sexy Idle Animation By Red3113" (http://www.loverslab.com/files/file/2144-sexy-idle-animation/)? If so, how? It cannot be done. I tried that animation first and your character ends up moonwalking. It simply does not work. Lobby Leito or some other good animator to try and produce one that works without the moonwalking.
MK66 Posted February 23, 2016 Posted February 23, 2016 You might try just setting everything to the default values. I see, so the problem can't be in your mod, but where then? How can I set everything to the default values? Guess I will have to try to edit something, if I find a way to slove this without reinstall mods (hope this will not break the scripts), I'll tell. Skyrim console and Creation Kit, here I come.
fishburger67 Posted February 23, 2016 Author Posted February 23, 2016 You might try just setting everything to the default values. I see, so the problem can't be in your mod, but where then? How can I set everything to the default values? Guess I will have to try to edit something, if I find a way to slove this without reinstall mods (hope this will not break the scripts), I'll tell. Skyrim console and Creation Kit, here I come. Just select each and press the default button in MCM. Nothing to do with re-installing and the like. If selecting the default option for in particular timerate and decay rate does not fix your problem, another mod is screwing with things. I posted you the code so that you can see that it is pretty simple.
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