Airianna Posted March 11, 2015 Posted March 11, 2015 IIRC Lovers comfort will trigger sex between couples, but I believe it's independent of arousal. (i.e. walk into a house/inn/palace at night and married couples there may be going at it. I'm not much of a thief though, so I've mostly only seen it in the Jarls's residences.) TDF prostitution will only trigger sex between a prostitute and client if the clients arousal is above a certain threshold, but there is no relationship factor. And you need a house in the town in order to have some autoworking prostitutes. IIRC More Nasty Critters will tunably only trigger creature attacks if over a certain arousal threshold, but as far as I know, that's only creatures. (careful though, from what I could tell some of the parts require DLC. IIRC had to disable some) I'm not sure if it'll trigger a human on human attack if arousal is high enough. And, of course, it doesn't take into account relationships. The "Random Sex Mod for SexLab" would probably be a great starting point for something like this though. Presumably just be some additional filters when setting up matches. (and it looks like you've already been in that mods thread, so hopefully maybe something will come of that) I have tried Lover's Comfort, it is indipendant, and it's annoying when the Jarl vanishes from their bed, when I go to turn in a quest, and end up with a subordinate, especially when I have a mod that allows me to date that jarl... So that's a no go, as it doesn't use Arousal. I am using More Nasty Critters, Arousal clothing marked as nude, is dangerous when walking past them, they might just happen to be horny enough to try to top you... *marked so nude is required to get topped for both NPC and PC* Hence the reason I asked for a slider for the clothing to affect arousal rates. And nothing ever came of the Random Sex Mod, tie into Arousal with Relationship ranks, so I stopped fallowing it entirely.
Quisling Posted March 11, 2015 Posted March 11, 2015 IIRC Lovers comfort will trigger sex between couples, but I believe it's independent of arousal. Not any more! But, yeah, redneck2x's original triggered when enough time had passed since the NPCs' last orgasm date. (and I'd point out that sla as implemented doesn't decay the ability to get aroused from exposure, it decays your ability to get aroused simply because it's been a while since you last had sex. Which I suspect is relatively realistic. The problem is, as stated, is if you're going to simulate that decay, then you probably should also simulate unloaded NPC's having sex, because normally people don't go cold turkey for long periods of time. And without both aspects, you end up with a badly behaving simulation. It's like trying to simulate plane flight when you're simulating gravity but not lift.) Probably simpler to randomise arousal for NPCs you haven't met for a while. They might have had sex, they might have had an argument with their lover and been sleeping alone. If they did have sex, you wouldn't know how long ago it was anyway - it's all out of sight.
traveller_phi Posted March 12, 2015 Posted March 12, 2015 Probably simpler to randomise arousal for NPCs you haven't met for a while. They might have had sex, they might have had an argument with their lover and been sleeping alone. If they did have sex, you wouldn't know how long ago it was anyway - it's all out of sight. That is pretty much what I proposed a couple of pages ago, and at least one other person has as well since then. SLA doesn't require such a mod, it's you who wants such a mod Personally I'd think it a waste of resources, it's not like I actually remember what the arousal was of the people in Whiterun if I haven't visited it for a month, nor would I expect to be able to predict it if so much time had passed. As far as I'm concerned any state is as meaningful as any other if I cannot predict it. [...] I agree. The problem is with SLA as it stands, if I go away for a long time and come back, then I can predict the SLA arousal levels. They will all be near zero, as all the previous arousal has decayed away, and nothing exists currently to counter the arousal decay of NPCs in unloaded cells. So with SLA running their arousal levels are perfectly predictable. If I were to take up the challenge that has been suggested to create a mod to simulate random sex in unloaded NPCs, it wouldn't be something iterating over all the NPCs regularly to sex up their levels. It would be a patch to SLA to simply randomize the arousal levels on NPCs who haven't been seen for a long time, Iterating over all NPCs even once a week is most likely 100 times more computationly expensive than adding a simple time check on the local NPC arousal updating scan. Though I am not a modder so it may be possible that I am missing something and it is not as easy as it sounds.
OmegaMan1 Posted March 12, 2015 Posted March 12, 2015 Hi all, I hope I can ask here, but I have this mod and I am looking for a mod to go with the arousal feature that will work on NPC's and monsters with the latest Sexlab Framework. The affect I am looking for is if they get aroused enough they initiate sex. Its been awhile since I actively played and i am doing another run-through and it seems some of the older mods I used to use haven't been updated in awhile so not sure they still run with the new framework. Any suggestions would be appreciated. Thanks
NeatLL Posted March 12, 2015 Posted March 12, 2015 Hi all, I hope I can ask here, but I have this mod and I am looking for a mod to go with the arousal feature that will work on NPC's and monsters with the latest Sexlab Framework. The affect I am looking for is if they get aroused enough they initiate sex. Its been awhile since I actively played and i am doing another run-through and it seems some of the older mods I used to use haven't been updated in awhile so not sure they still run with the new framework. Any suggestions would be appreciated. Thanks There is [WIP] SexLab Lover's Comfort 2013-12-30 (http://www.loverslab.com/files/file/160-wip-sexlab-lovers-comfort-2013-12-30/) [WIP] Further Lover's Comfort 2015-03-10 20150310 (http://www.loverslab.com/files/file/1788-wip-further-lovers-comfort-2015-03-10/) Sexlab Approach 27-8-2014 (http://www.loverslab.com/files/file/1014-sexlab-approach/) For beastiality, there is SexLab Aroused Creatures (2015-02-22) 03.0 (http://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2015-02-22/). You can go to this SexLab Index thread for more (http://www.loverslab.com/topic/19588-sexlab-index/).
OmegaMan1 Posted March 12, 2015 Posted March 12, 2015 Hi all, I hope I can ask here, but I have this mod and I am looking for a mod to go with the arousal feature that will work on NPC's and monsters with the latest Sexlab Framework. The affect I am looking for is if they get aroused enough they initiate sex. Its been awhile since I actively played and i am doing another run-through and it seems some of the older mods I used to use haven't been updated in awhile so not sure they still run with the new framework. Any suggestions would be appreciated. Thanks There is [WIP] SexLab Lover's Comfort 2013-12-30 (http://www.loverslab.com/files/file/160-wip-sexlab-lovers-comfort-2013-12-30/) [WIP] Further Lover's Comfort 2015-03-10 20150310 (http://www.loverslab.com/files/file/1788-wip-further-lovers-comfort-2015-03-10/) Sexlab Approach 27-8-2014 (http://www.loverslab.com/files/file/1014-sexlab-approach/) For beastiality, there is SexLab Aroused Creatures (2015-02-22) 03.0 (http://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2015-02-22/). You can go to this SexLab Index thread for more (http://www.loverslab.com/topic/19588-sexlab-index/). Thank you very much, I will check into those suggestion, however that index list covers all Sexlab mods and some don't work well with the new framework, so its hard to trust that list unfortunately.
BeamerMiasma Posted March 12, 2015 Posted March 12, 2015 I agree. The problem is with SLA as it stands, if I go away for a long time and come back, then I can predict the SLA arousal levels. They will all be near zero, as all the previous arousal has decayed away, and nothing exists currently to counter the arousal decay of NPCs in unloaded cells. Yes there does exist something to counter that. You simply need to increase the timerate halflife. Set it to a value that leaves a big enough range in the arousals to satisfy you the next time you visit a place. As an aside, the point of having a mod that tracks arousal is that you can't just jump into the sack with everyone, you might have to make an effort to get them aroused first. If half the people in every town are lined up to do the dirty with you when you walk through the gate, there isn't much point to it is there?
Saeros Posted March 12, 2015 Posted March 12, 2015 I installed the latest version but in the MCM it still says it's v15. Something wrong ? (install and uninstall properly with NMM) You almost certainly have some loose files left over. Either clean you data\scripts folder of sla*.pex (not the slave tats ones if you have that mod) or remove the bsa version and install the loose one. I just updated the home page with a list of the files that Redux installs. Check the "Upgrade" section near the bottom. I have the same problem. I updated the v16 --> v16a and now in MCM menu the number is 15. no old scripts present in the scripts folder (I used a Mod Manager) ..and I noticed another thing: the aroused active-effect (positive and negative magic buff %) is gone. a simple question: I try the bsa ver 16b now the version is correct in MCM, but the "aroused magic buff" in active-powers is not show anymore (like prev version 16a) this is something wanted or missing some coding? thanks, bye! S.
GnatB Posted March 12, 2015 Posted March 12, 2015 [WIP] Further Lover's Comfort 2015-03-10 20150310 (http://www.loverslab.com/files/file/1788-wip-further-lovers-comfort-2015-03-10/) Thanks, didn't see that before.
fishburger67 Posted March 13, 2015 Author Posted March 13, 2015 simple question: I try the bsa ver 16b now the version is correct in MCM, but the "aroused magic buff" in active-powers is not show anymore (like prev version 16a) this is something wanted or missing some coding? thanks, bye! Can't find any "aroused magic buff" or anything similar. There is an "Aroused" debuff but that comes and goes.
stallion74 Posted March 13, 2015 Posted March 13, 2015 haveing trouble with this mod can anyone tell me how to get the naked npc armor function to work it only seem to work for the player
fishburger67 Posted March 13, 2015 Author Posted March 13, 2015 I have no idea because I don't use this function. Anyone else have any experience that can help stallion74? Note that I just tried the following: Target the NPC with the N key then open the aroused MCM and there will be armor selections for the targeted NPC. Not sure if that helps, but you can give it a try.
traveller_phi Posted March 13, 2015 Posted March 13, 2015 I agree. The problem is with SLA as it stands, if I go away for a long time and come back, then I can predict the SLA arousal levels. They will all be near zero, as all the previous arousal has decayed away, and nothing exists currently to counter the arousal decay of NPCs in unloaded cells. Yes there does exist something to counter that. You simply need to increase the timerate halflife. Set it to a value that leaves a big enough range in the arousals to satisfy you the next time you visit a place. As an aside, the point of having a mod that tracks arousal is that you can't just jump into the sack with everyone, you might have to make an effort to get them aroused first. If half the people in every town are lined up to do the dirty with you when you walk through the gate, there isn't much point to it is there? Again I can't argue with the statements. Just the whole thing as a result. I have no argument against the idea of making it a bit harder to find someone in the mood. It just seems off balance that the first time I enter town I find a certain range or arousals, and then no matter how long I stay away before I come back I will never get the same sort of distribution. Playing with the time rate is not ideal, as has been mentioned by others, in the shorter term it will peak arousals higher than normal. And I would suspect It would result in everyone being closer to the same level, wether it was high or low. In any case its not a major problem to me. I just keep going on because it always sounds like people are missing the point I am trying to make. Not that I expect the mod author to suddenly decide to take on my idea.
stallion74 Posted March 13, 2015 Posted March 13, 2015 I have no idea because I don't use this function. Anyone else have any experience that can help stallion74? Note that I just tried the following: Target the NPC with the N key then open the aroused MCM and there will be armor selections for the targeted NPC. Not sure if that helps, but you can give it a try. yes that what i am talking about i did just that but when i set a npc's armor to naked my pc does not get aroused however if i use the old version of sexlab aroused this function will work i am not sure how to fix this or why one works and the other dont
Airianna Posted March 13, 2015 Posted March 13, 2015 I have no idea because I don't use this function. Anyone else have any experience that can help stallion74? Note that I just tried the following: Target the NPC with the N key then open the aroused MCM and there will be armor selections for the targeted NPC. Not sure if that helps, but you can give it a try. yes that what i am talking about i did just that but when i set a npc's armor to naked my pc does not get aroused however if i use the old version of sexlab aroused this function will work i am not sure how to fix this or why one works and the other dont I noticed several posts ago, the naked armor, is for dead NPCs that have their tidbits hanging out, that don't use SOS, and they lay there dead with stiffies. Since I uses SOS, it isn't an issue for me, tho I do miss looking at the stiff stiffies... As for your arousal not going up, check your sexlab MCM option to make sure your gender preference is set correctly, Heterosexual if you are male (playing as a male), and only like women... Then check your Arousal MCM options to be sure you have not set your exposure rate really low, and be sure your not set as frozen (press n when not looking at an NPC to ensure your loaded in the puppet master section) And as a final suggestion, wait for the poling on arousal, default setting I believe is 2 minutes.
stallion74 Posted March 13, 2015 Posted March 13, 2015 I have no idea because I don't use this function. Anyone else have any experience that can help stallion74? Note that I just tried the following: Target the NPC with the N key then open the aroused MCM and there will be armor selections for the targeted NPC. Not sure if that helps, but you can give it a try. yes that what i am talking about i did just that but when i set a npc's armor to naked my pc does not get aroused however if i use the old version of sexlab aroused this function will work i am not sure how to fix this or why one works and the other dont I noticed several posts ago, the naked armor, is for dead NPCs that have their tidbits hanging out, that don't use SOS, and they lay there dead with stiffies. Since I uses SOS, it isn't an issue for me, tho I do miss looking at the stiff stiffies... As for your arousal not going up, check your sexlab MCM option to make sure your gender preference is set correctly, Heterosexual if you are male (playing as a male), and only like women... Then check your Arousal MCM options to be sure you have not set your exposure rate really low, and be sure your not set as frozen (press n when not looking at an NPC to ensure your loaded in the puppet master section) And as a final suggestion, wait for the poling on arousal, default setting I believe is 2 minutes. thanks i will try it out
Saeros Posted March 13, 2015 Posted March 13, 2015 simple question: I try the bsa ver 16b now the version is correct in MCM, but the "aroused magic buff" in active-powers is not show anymore (like prev version 16a) this is something wanted or missing some coding? thanks, bye! Can't find any "aroused magic buff" or anything similar. There is an "Aroused" debuff but that comes and goes. sorry, I intended the "Aroused" debuff in active magic effect windows. I checked and now is present, but I installed beeing female and the Aroused effect does not appear with PSM active (premenstrual syndrome).
Airianna Posted March 13, 2015 Posted March 13, 2015 simple question: I try the bsa ver 16b now the version is correct in MCM, but the "aroused magic buff" in active-powers is not show anymore (like prev version 16a) this is something wanted or missing some coding? thanks, bye! Can't find any "aroused magic buff" or anything similar. There is an "Aroused" debuff but that comes and goes. sorry, I intended the "Aroused" debuff in active magic effect windows. I checked and now is present, but I installed beeing female and the Aroused effect does not appear with PSM active (premenstrual syndrome). Double check your arousal, n is default, if it's low, you won't have the Aroused effect, I do use BF, and still get aroused in any cycle state, when a naked man walks by, it's almost like I get weak in the knees and turn into jello within a few minutes. Then the aroused state kicks in... "You are having difficulty focusing" splashes on the screen... And it's true, When I see a naked man in game, I tend to stand back and stare a bit, watching his shlong throb.... *quivers with anticipation*
Saeros Posted March 13, 2015 Posted March 13, 2015 simple question: I try the bsa ver 16b now the version is correct in MCM, but the "aroused magic buff" in active-powers is not show anymore (like prev version 16a) this is something wanted or missing some coding? thanks, bye! Can't find any "aroused magic buff" or anything similar. There is an "Aroused" debuff but that comes and goes. sorry, I intended the "Aroused" debuff in active magic effect windows. I checked and now is present, but I installed beeing female and the Aroused effect does not appear with PSM active (premenstrual syndrome). Double check your arousal, n is default, if it's low, you won't have the Aroused effect, I do use BF, and still get aroused in any cycle state, when a naked man walks by, it's almost like I get weak in the knees and turn into jello within a few minutes. Then the aroused state kicks in... "You are having difficulty focusing" splashes on the screen... And it's true, When I see a naked man in game, I tend to stand back and stare a bit, watching his shlong throb.... *quivers with anticipation* I know I use SLAroused in my game since the first rednek version. messages appear and the arouse of my PC is 100 but the debuff is show random in active effect page. maybe I start a new game to verify.. (I have updated many mod lately.. maybe I have some conflict)
BeamerMiasma Posted March 13, 2015 Posted March 13, 2015 I agree. The problem is with SLA as it stands, if I go away for a long time and come back, then I can predict the SLA arousal levels. They will all be near zero, as all the previous arousal has decayed away, and nothing exists currently to counter the arousal decay of NPCs in unloaded cells. Yes there does exist something to counter that. You simply need to increase the timerate halflife. Set it to a value that leaves a big enough range in the arousals to satisfy you the next time you visit a place. As an aside, the point of having a mod that tracks arousal is that you can't just jump into the sack with everyone, you might have to make an effort to get them aroused first. If half the people in every town are lined up to do the dirty with you when you walk through the gate, there isn't much point to it is there? Again I can't argue with the statements. Just the whole thing as a result. I have no argument against the idea of making it a bit harder to find someone in the mood. It just seems off balance that the first time I enter town I find a certain range or arousals, and then no matter how long I stay away before I come back I will never get the same sort of distribution. Playing with the time rate is not ideal, as has been mentioned by others, in the shorter term it will peak arousals higher than normal. And I would suspect It would result in everyone being closer to the same level, wether it was high or low. In any case its not a major problem to me. I just keep going on because it always sounds like people are missing the point I am trying to make. Not that I expect the mod author to suddenly decide to take on my idea. Well you have to tune the settings together. Increasing the halflife leads to a wider range of arousals, so obviously the top end of that range is gong to be higher. That's what you've been asking for all the time though. If you wouldn't want that to happen, you could change the timerate and exposure change and make those lower as you increase the halflife to counter this, but then you'd end up with a smaller arousal range again. It's one or the other, you can't have 2 mutually exlusive options. Increasing the halflife would NOT result in everyone being closer to the same level, in fact it would be exactly the opposite since it would widen the range of arousal values.
Skippe Posted March 16, 2015 Posted March 16, 2015 hi i installed aroused redux little while a go, i had sexlab aroused also at that moment and when asked insalled aroused redux and it asked overwriting files i clikked ok .now version that i see is 15 and i am wondering is it needed to unsinstall whole skyrim along datafiles and aroused then instal redux or is it alright just instal redux straight away. sorry if that sounded bit confusing im not native english speaker and my typing is sometimes very disorganized .
Airianna Posted March 16, 2015 Posted March 16, 2015 hi i installed aroused redux little while a go, i had sexlab aroused also at that moment and when asked insalled aroused redux and it asked overwriting files i clikked ok .now version that i see is 15 and i am wondering is it needed to unsinstall whole skyrim along datafiles and aroused then instal redux or is it alright just instal redux straight away. sorry if that sounded bit confusing im not native english speaker and my typing is sometimes very disorganized . All you need to do, really, is uninstall them both, Redux, then the old aroused, *disable any mods dependent on them* load and make a clean save, then you should be able to install Redux, and reactive the mods. Use the same location you had the old Aroused mod for Redux... If you still have issues, you might need to run a save game cleaner on it to remove old scripts from the saved game (on the clean save after removing both.) Just keep in mind, often times, when updating, or swapping mods that mess with scripts, you have to start a new game. Some saved games just can't be saved, not something I like to mention, as I have 2 that I doubt I will be able to continue to play due to embedded scripts in them, that load only on game start, and are a part of the save and still in use when loading later, even long after the mod(s) are removed.
Skippe Posted March 16, 2015 Posted March 16, 2015 thanks airianna hmm it seems that i really need to uninstall skyrim also XD oh well i do preferr redux and i also thinkin to leave dangerous nights out for now it seems to act weird sometimes like your figure that wanted to have fun with you says i yield and runs around XD after the fun .i use amourous adventures together with solutions so hmm yeah also maids 2 and sexslaves quest mods.
fishburger67 Posted March 16, 2015 Author Posted March 16, 2015 Thanks Airianna for helping out. I appreciate it.
Airianna Posted March 17, 2015 Posted March 17, 2015 Thanks Airianna for helping out. I appreciate it. Your welcome, I also know that if I am incorrect, you will send them to the technical thread as you did for me. AND correct me when I mix up the information, as I tend to do sometimes. I had read the entire Encyclopedia Britannica set by the time i was 14, with a dictionary beside me to look up the words I did not understand. There weren't any computers back then... LOL
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