Bane Master Posted August 17, 2025 Author Posted August 17, 2025 (edited) 15 hours ago, RavnaRiikr said: Ultimately, even if you only add a modevent that is sent after DEC equips Item, that will be significantly better than how it currently works. I've added a modevent "DEChests_TrapTriggered" that fires after equip has ended Edited August 17, 2025 by Bane Master 1
Bane Master Posted August 17, 2025 Author Posted August 17, 2025 What's New in Version V3.218 SE/LE Released Just now Fixed an issue that could cause Followers to be missed when traps trigger Added a ModEvent "DEChests_TrapTriggered" that fires when a DEC trap event has completed Fixed some Papyrus Log Spam 5
LOLyesplease Posted August 18, 2025 Posted August 18, 2025 Bane may I shamelessly ask for V3.217 for Wabbajack T-T
Bane Master Posted August 18, 2025 Author Posted August 18, 2025 3 hours ago, LOLyesplease said: Bane may I shamelessly ask for V3.217 for Wabbajack T-T Enjoy! Deviously Enchanted Chests SE-LE 3.217.7z 1
Cyarra Posted September 8, 2025 Posted September 8, 2025 This is probably a tall ask, but is there a way to get this to cap at 6 followers instead of 5? I have hefty full team following me, and boosted the difficulty as well! Its always a little weird to have one oddball out, haha
Bane Master Posted September 8, 2025 Author Posted September 8, 2025 22 minutes ago, Cyarra said: This is probably a tall ask, but is there a way to get this to cap at 6 followers instead of 5? I have hefty full team following me, and boosted the difficulty as well! Its always a little weird to have one oddball out, haha I'm afraid not - it's not a trivial edit to make this happen and I don't have time to devote to it right now.
Raga1 Posted September 21, 2025 Posted September 21, 2025 Hi, great mod but im having some issues. When I loot a container it plays a masturbation animation but thats it, no devices get equipped even tho I have DD installed and working. Any ideas why this is happening?
Hex Bolt Posted September 21, 2025 Posted September 21, 2025 1 hour ago, Raga1 said: When I loot a container it plays a masturbation animation but thats it, no devices get equipped even tho I have DD installed and working. Any ideas why this is happening? As a guess, you enabled dwemer and/or estrus traps but don't have any animations for them installed or enabled. SexLab would fall back to playing whatever single-actor animation it can find. 1
Bane Master Posted September 22, 2025 Author Posted September 22, 2025 (edited) What's New in Version V3.219 SE/LE Released Just now Fixed a rare issue where the device equip script could become stuck in Cooldown. blocking equip events Edited September 22, 2025 by Bane Master 2
spoonsinger Posted October 13, 2025 Posted October 13, 2025 Could do with a save MCM settings button, (and probably a load MCM settings button).
ebbluminous Posted October 13, 2025 Posted October 13, 2025 1 hour ago, spoonsinger said: Could do with a save MCM settings button, (and probably a load MCM settings button). https://www.nexusmods.com/skyrimspecialedition/mods/61719
TrickyK Posted November 7, 2025 Posted November 7, 2025 Is it possible to limit the pool of devices by removing them from the DDlib json? Or is there another way?
Bane Master Posted November 9, 2025 Author Posted November 9, 2025 (edited) On 11/7/2025 at 3:31 PM, TrickyK said: Is it possible to limit the pool of devices by removing them from the DDlib json? Or is there another way? There are some basic device type filters in the MCM - it's also therorectically possible to remove devices from the JSON but you would need to be careful to remove matching entries in "zad_deviousdevicetype", "zad_deviousdevicetype-col" and "zad_deviousdevicetype-mat" which not a trivial task. Edited November 9, 2025 by Bane Master
TrickyK Posted November 12, 2025 Posted November 12, 2025 On 11/9/2025 at 4:30 AM, Bane Master said: There are some basic device type filters in the MCM - it's also therorectically possible to remove devices from the JSON but you would need to be careful to remove matching entries in "zad_deviousdevicetype", "zad_deviousdevicetype-col" and "zad_deviousdevicetype-mat" which not a trivial task. What I'm trying to do here is basically be able to use random devices, but remove things like the rusty items, black and white ropes, and other stuff I don't think matches together well. I'll give it a try with removing them from the JSON. Notepad++ makes things much easier.
wareware Posted December 6, 2025 Posted December 6, 2025 @Bane Master can you tell me how the line SetIntValue(Self, "dtmcm_globalcooldown", value as Int) works in your MCM? From what I understand it registers an int form called dtmcm_globalcooldown attached to the quest itself using Storageutils. If that is what it does, is there any reason on why you use this method over an "int property" in the script itself?
wareware Posted December 14, 2025 Posted December 14, 2025 Edited the MCM to add the ability to save/load settings and an autoload option Deviously Enchanted Chests Settings Loader.7z 2
Bane Master Posted December 14, 2025 Author Posted December 14, 2025 2 hours ago, wareware said: Edited the MCM to add the ability to save/load settings and an autoload option Deviously Enchanted Chests Settings Loader.7z 18.49 kB · 1 download Thanks! I just couldn't summon up the enthusiasm to do it. Assuming everything is working as intended would you be happy for me to integrate this into an updated mod version?
wareware Posted December 14, 2025 Posted December 14, 2025 1 hour ago, Bane Master said: Thanks! I just couldn't summon up the enthusiasm to do it. Assuming everything is working as intended would you be happy for me to integrate this into an updated mod version? From some testing everything seems to be working as intended. Feel free to integrate it. 1
Lucci213 Posted December 15, 2025 Posted December 15, 2025 On 11/9/2025 at 5:30 PM, Bane Master said: There are some basic device type filters in the MCM - it's also therorectically possible to remove devices from the JSON but you would need to be careful to remove matching entries in "zad_deviousdevicetype", "zad_deviousdevicetype-col" and "zad_deviousdevicetype-mat" which not a trivial task. I tried doing this but it doesn't seem to work. Attached is the modified json with only 1-3 items for each slot for testing. JSON is validated. MCM > Match items to theme > Random Theme Open trapped chest still get equipped with items not listed in the json I also tried to Rebuild Devious Device Cache Registered Devices before editing the json: 513 edit json MCM > Devious Device Cache > Rebuild Message shows same number of registered Devices: 513 Open trapped chest still get equipped with items not listed in the json The device type filters work great. You don't get equipped with chastity belts if you toggle them off. The themes are somewhat inconsistent. I understand why it would default to a Soul Gem Plug if you have Red Ebonite chosen, but it sometimes chooses Black Leather leg cuffs when Red Ebonite ones for those clearly exist. It's a rare occurrence, but it happens. What I'm really looking for is a way to limit the pool of items a trapped chest can choose from. So I can setup something like: All device types are active Match items to theme > Random Theme but only include: non-colored Rope non-rusty Metal Black leather/ebonite soul gem plugs/piercings Any idea on how I would go about getting this to work? Running SkyrimSE 1.5.97 and DEC 3.219 ddLib.json
Bane Master Posted December 16, 2025 Author Posted December 16, 2025 (edited) 18 hours ago, Lucci213 said: Attached is the modified json with only 1-3 items for each slot for testing. The JSON you attached is the original version (1466 lines long) - are you sure you didn't get the files confused in testing, that would explain why you found 513 devices in both tests. Edited December 16, 2025 by Bane Master
Lucci213 Posted December 16, 2025 Posted December 16, 2025 3 hours ago, Bane Master said: The JSON you attached is the original version (1466 lines long) - are you sure you didn't get the files confused in testing, that would explain why you found 513 devices in both tests. Sorry, must've reverted it after testing. Here's the limited json I used. I did another round of tests, and the results are still the same. ddLib.json
Bane Master Posted December 16, 2025 Author Posted December 16, 2025 3 hours ago, Lucci213 said: I did another round of tests, and the results are still the same. That's my bad - forgot to mention the important information that the actual devices are read from a set of device type formlists dtraps_zad_DeviousHeavyBondage dtraps_zad_DeviousBelt dtraps_zad_DeviousGloves etc. So you need to edit the devices in these list as well. There is also a dtraps_zadDeviceTypes list that has all of the above types - so you should be able to disable an entire type by removing it from this list Apologies - I wrote DEC 11 years ago and remembering what I did way back then can be a bit of a challenge! 1
Bane Master Posted December 16, 2025 Author Posted December 16, 2025 (edited) What's New in Version V3.220 SE/LE Released Just now DEC now has a Save/Load & AutoLoad MCM Settings function courtesy of @wareware Edited December 16, 2025 by Bane Master 3
Bane Master Posted December 18, 2025 Author Posted December 18, 2025 14 minutes ago, Nedomi said: V3.219 SE/LE, for wabbajack please Enjoy! Deviously Enchanted Chests SE-LE 3.219.7z
Nedomi Posted December 18, 2025 Posted December 18, 2025 (edited) 14 minutes ago, Bane Master said: Enjoy! Deviously Enchanted Chests SE-LE 3.219.7z 48.7 kB · 0 downloads Thank you mate, thank you for the new version too, it's looking great !! Edited December 18, 2025 by Nedomi
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