Sacremas Posted February 1, 2015 Posted February 1, 2015 Actually no, the SPERG one I ran around Whiterun for 5 minutes and also tried assigning SOS schlong to Uthgretdt the unbroken and see if I could... break her. She looked cute with a tiny futa. The errors are way after all the other mods have loaded. Spellcrafting has a script that enables learning of 'cantrip' spells that you later use to craft the actual spells, this can be disabled in the MCM I just haven't figured out the best way to do so while keeping both the learning intact and reducing the errors. However things like a mod checking for various vampirism overhauls, needs mods, cloaks, and so on can be ignored, on a big load order (both of them) that's going to take up several pages alone, but it's completely benign. A simple example from Live Another Life, a error-free mod; [02/01/2015 - 12:02:18AM] LAL: Hearthfire detected.[02/01/2015 - 12:02:18AM] LAL: Dragonborn detected.[02/01/2015 - 12:02:18AM] ERROR: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (F2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (F2049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ?[02/01/2015 - 12:02:18AM] LAL: Helgen Reborn detected.[02/01/2015 - 12:02:18AM] ERROR: File "Morskom.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (F2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (F2049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ?[02/01/2015 - 12:02:18AM] ERROR: File "teg_returntohelgen.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (F2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (F2049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ?[02/01/2015 - 12:02:18AM] ERROR: File "Keld-Nar.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (F2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (F2049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ?[02/01/2015 - 12:02:18AM] ==== LAL: DLC and Mod support check - Done. ==== All of those messages are simply Live Another Life checking if you have mods installed and enabling certain Lives and disabling others, like if a new dungeon was placed in the life's starting area that would conflict. Live Another Life checks for Helgen Reborn and Morskom Estate for example and if it finds either one of these it disables the "I was caught crossing the border illegally" start which leads to the vanilla Helgen sequence, I'm not sure of what Morskom does but Helgen Reborn ruins all the navmeshes that the horse carriage needs in order to finish the journey (absolutely necessary for the rebuilt Helgen to allow it's NPCs to walk around like in a normal town, unavoidable and otherwise awesome mod), if you've had instances of the horse carriage being way up in the clouds when your eyes opens then this is a likely cause. Note that Arthmoor and team is working ona beta version of LAL now that puts the vanilla start back in even with Helgen Reborn, so stay tuned on that mod's nexus page for updates. The actual error messages start after you see the first of the following blurbs; [02/01/2015 - 12:02:18AM] VM is freezing...[02/01/2015 - 12:02:18AM] VM is frozen[02/01/2015 - 12:02:18AM] Reverting game... After that it's actual error mesages that's coming up, and you can see the SPERG one has plenty, most of them due to those four mods I'd uninstalled before loading the game, one example; [02/01/2015 - 12:02:19AM] Warning: Property TitanMaxHealth on script MASKagrenarScript attached to MASKagrenar (79005E60) cannot be initialized because the script no longer contains that property This is a clear example of a leftover script still firing away in your save because you've uninstalled it's parent mod, specifically this is an enemy AI and scaling script. Use Save Game cleaner to get rid of them, but expect errors, quite frankly you should consider starting the game all over again if you're forced to uninstall script mods, this is a virgin 3 hour save on a level 2 character so I have no issues with that, however I intend to put the mod that the script was attached to back in as I just took it out to test something, and will revert to a save before I uninstalled, leaving the script intact and harmless.
Sacremas Posted February 1, 2015 Posted February 1, 2015 Also by the way the xma scripts on Perkus is anything but benign, they will cause crashes and stack dumps in other mods, you shouldn't use Perkus on anything over 150 mods active, and probably leave out mods like Frostfall, iNeed, Wet & Cold and Sexlab Aroused, as all of those are going to be hobbled by the scripts. Some of them can be fixed, for example the Combat Logic script is horrible and it will lead to multiple crashes, use the following simple mod until it's fixed by the author... whenever that happens. Or switch to SPERG or ACE. http://www.nexusmods.com/skyrim/mods/60244/?
Kiloi Posted February 1, 2015 Posted February 1, 2015 I just can't get this to go past the "Its a trap" phase, I've even uninstalled ALL other mods that I have running, except the ones required for this. Even console commands aren't working. Any tips?
fishburger67 Posted February 1, 2015 Author Posted February 1, 2015 I just can't get this to go past the "Its a trap" phase, I've even uninstalled ALL other mods that I have running, except the ones required for this. Even console commands aren't working. Any tips? Do you have Alicia with you? If so, take all her inventory before the gas. If that is not the case, make and post a papyrus log. You need at least one female companion and no more that 5 companions total.
Pinute Posted February 1, 2015 Posted February 1, 2015 Also by the way the xma scripts on Perkus is anything but benign, they will cause crashes and stack dumps in other mods, you shouldn't use Perkus on anything over 150 mods active, and probably leave out mods like Frostfall, iNeed, Wet & Cold and Sexlab Aroused, as all of those are going to be hobbled by the scripts. Some of them can be fixed, for example the Combat Logic script is horrible and it will lead to multiple crashes, use the following simple mod until it's fixed by the author... whenever that happens. Or switch to SPERG or ACE. http://www.nexusmods.com/skyrim/mods/60244/? I didn't have random crashes with Perkus, other than the ones during sex scenes. But then, I have a very carefully crafted mod list based on STEP. I also make sure I don't use many mods with constantly running scripts, such as frostfall and wet & cold. I do use Aroused Redux with a 30 second update schedule, and Footprints - can't live without that one . Currently I'm testing More Devious Quests (so far, so good). This playthrough I'm going vanilla on perks, but I do like SPERG. That summary you did a couple of posts ago about how to recognize real errors in a log: can I suggest you add it to the other post you did? It would be helpful to a lot of people I'd think. And one last comment, because I think we've probably derailed Fishburger67's thread long enough: I LOVE Immersive Patrols
fishburger67 Posted February 1, 2015 Author Posted February 1, 2015 Also by the way the xma scripts on Perkus is anything but benign, they will cause crashes and stack dumps in other mods, you shouldn't use Perkus on anything over 150 mods active, and probably leave out mods like Frostfall, iNeed, Wet & Cold and Sexlab Aroused, as all of those are going to be hobbled by the scripts. Some of them can be fixed, for example the Combat Logic script is horrible and it will lead to multiple crashes, use the following simple mod until it's fixed by the author... whenever that happens. Or switch to SPERG or ACE. http://www.nexusmods.com/skyrim/mods/60244/? I didn't have random crashes with Perkus, other than the ones during sex scenes. But then, I have a very carefully crafted mod list based on STEP. I also make sure I don't use many mods with constantly running scripts, such as frostfall and wet & cold. I do use Aroused Redux with a 30 second update schedule, and Footprints - can't live without that one . Currently I'm testing More Devious Quests (so far, so good). This playthrough I'm going vanilla on perks, but I do like SPERG. That summary you did a couple of posts ago about how to recognize real errors in a log: can I suggest you add it to the other post you did? It would be helpful to a lot of people I'd think. And one last comment, because I think we've probably derailed Fishburger67's thread long enough: I LOVE Immersive Patrols This kind of stuff is greatly appreciated. I spend 7/8ths of my time on this thread trying to get peoples mod load problems resolved. Having you guys give this kind of advise is really helpful.
fishburger67 Posted February 1, 2015 Author Posted February 1, 2015 seriosly? you never played it? its one of my favorit and play all the time mods. I spend ALL my Skyrim time these days working on Sex Slaves. I never get a chance to play. When version 4.0 is finally out, I am gonna stop writing code and start playing for a couple of weeks. Maybe this mod will be the first I load. I haven't even played Frostfall yet.
Kageryu Posted February 1, 2015 Posted February 1, 2015 seriosly? you never played it? its one of my favorit and play all the time mods. I spend ALL my Skyrim time these days working on Sex Slaves. I never get a chance to play. When version 4.0 is finally out, I am gonna stop writing code and start playing for a couple of weeks. Maybe this mod will be the first I load. I haven't even played Frostfall yet. That's a great idea man. Take a break and don't burn yourself out.
Onimaru00 Posted February 1, 2015 Posted February 1, 2015 This is a great mod, but the slaves are all pretty generic looking and all my attempts to edit them in CK have failed. Any chance of the creator or somebody more skilled than me making them a little more appealing? Specifically Jenny and Linda. I've been trying to use ECE and SGhairs to make Jenny more "cheerleader-ish" with a weight around 60 and medium length blonde hair, and i've tried to make Linda look younger and more adolescent to match her character with short hair and a weight of 0-20. I also tried to lighten her skin as it seemed a tad too dark to me.
aqqh Posted February 1, 2015 Posted February 1, 2015 This is a great mod, but the slaves are all pretty generic looking and all my attempts to edit them in CK have failed. Any chance of the creator or somebody more skilled than me making them a little more appealing? You should have a folder in your skyrim Data folder called MiasLairExtras There you have a .pdf guide how to change NPC faces. To change NPC weight then you do it in CK - just remember that their heads are made for their body weight. And if you change bodyweight you would need to change heads as well to make them match. Also would i reccomend to make those changes as external addon file. Because each new version of this mod that you would install would revert your changes. While it is easy to backup FaceGen files the bodyweight is stored in .esp file. So after installing every new version you would have to modify it anew. By having it as external addon you wont need to do anything other than keeping a proper load order. For example this is a kidnapper 2 in an addon mod that i've made And all i need to do to keep her looking like that is to enable an addon that changes that npc (among doing a lot of other things).
Guest Posted February 1, 2015 Posted February 1, 2015 seriosly? you never played it? its one of my favorit and play all the time mods. I spend ALL my Skyrim time these days working on Sex Slaves. I never get a chance to play. When version 4.0 is finally out, I am gonna stop writing code and start playing for a couple of weeks. Maybe this mod will be the first I load. I haven't even played Frostfall yet. grap your voice actors when you are ready and make a teamspeak sesion while playing that mod iam shure you guys and girls willl come up with great ideas after that. oh and it will be a loot of fun!
Guest Posted February 1, 2015 Posted February 1, 2015 beta 4.0 beta7 something-loose: No bugs I can see except maybe: When the PC goes back for training and becomes a pretend-slave, the first session goes great. The next lesson begins, the camera starts following verkar around, but after he says a few encouraging lines, he mostly just stands there or moves to a different spot. Camera follows. Nothing looks stuck or missing, but nothing (much) happens. The PC is wearing chastity belt + bra from "captured dreams". The PC hangs chained, Volkar (sorry about his name, I can't remember it right this second) Has a nice narrating voice, he could be doing a commercial. But like I said the scene never progresses. So my question is, should I abandon trying lesson #2 ??
D_ManXX2 Posted February 1, 2015 Posted February 1, 2015 This is a great mod, but the slaves are all pretty generic looking and all my attempts to edit them in CK have failed. Any chance of the creator or somebody more skilled than me making them a little more appealing? You should have a folder in your skyrim Data folder called MiasLairExtras There you have a .pdf guide how to change NPC faces. To change NPC weight then you do it in CK - just remember that their heads are made for their body weight. And if you change bodyweight you would need to change heads as well to make them match. Also would i reccomend to make those changes as external addon file. Because each new version of this mod that you would install would revert your changes. While it is easy to backup FaceGen files the bodyweight is stored in .esp file. So after installing every new version you would have to modify it anew. By having it as external addon you wont need to do anything other than keeping a proper load order. For example this is a kidnapper 2 in an addon mod that i've made 2015-01-14_00004.jpg And all i need to do to keep her looking like that is to enable an addon that changes that npc (among doing a lot of other things). just use the mod named EBD (Every body is different) and you won't need to touch CK.
Lestath81 Posted February 1, 2015 Posted February 1, 2015 Thank you for your advice. But I wish to solve it through my normal game play. But it was hard to beat them even on level 21 assassin type character (stealth, archery, light armor, 1 handed based). I had only 1 follower, Alicia, who was very weak because I was a bad master and didn't beat her often enough (too much travelling without beating her). As she is my favorite follower, I try to choose mods to fit her, and she messes up multi-follower mods (UFO's follower list was full of Alicia, Ali). Therefore, I can't take more follower there. I was almost 1 hitted (200+ hp), by a minor kidnapper, and she was 1 hitted by the leader (as my flame atronach). The 3rd was taken down from stealth by crossbow. Then long running comes with manaregen waiting and healing and cqc by trying to dodge every hit while scratching their armors by nordic swords from Solstheim... I know that it is hard to design enemies which are challenge for 5 follower users and not hard for 1 follower users, but these 3 are beating the **** out of me even if I can handle 3 Demonica NPCs (bandit thug) in other cases (they are well equipped and seems to not leveling, they are 1 hitting me but they die much faster)... Hm, maybe I'm considering those commands next time ... I could 2-shot Mia on my stealth/archery character before level 20 in Expert difficulty. Use sneaking/invisibility potions (even though you are force greeted, if you go in sneaking you should be hidden again after the greet since you are not in line of sight). Bringing one or 2 extra followers to keep the henchmen busy can be useful, but it's not strictly necessary to win the fight, just make sure your sneak is high enough for them not to see you. Use muffle, sneak potions, invisibility potions, true shot potion, etc, whatever you can to increase your stealth and archery damage. Then, ignore everything except Mia, she is your target, and as soon as she goes to bleedout the fight is over and you have won. I could easily sneak up the stairs and 2-shot Mia before she had the chance to fully stand up from her throne, and before being detected by anyone. Don't wait for everyone to run down, just sneak up the stairs as soon as the initial dialogue ends. It's not an easy fight, but of course considering the rewards, it shouldn't be. It certainly is possible though, and I would say a stealth/archery character is the easiest way to do it at lower levels. Thanks, but I had issues with the 3 kidnappers at hunters rest. I have to kill all of them, 1-2 shotting 1 is not enough. They have soo much health and using 2 hand weapon to 1-2 hit me... I have bad feelings with invisibility+stealth, as I made a full set of invi enchant gear in Oblivion, and the game was soo boring.... But in this case, Mia deserve this strategy as I am very curious about this mod ... Thanks for your idea... I could 1 hit her with assassin blade perk as I think... Anyway, I started a new game because of corrupted save file... Oh, almost forgot: regarding the performance tweeks: I used the skse.ini settings written there (the memory size settings), but my memory related CTDs came back (browsing recipes fast when smithing). I'm using Sheson's memory allocation patch, that prevents any kind of memory related freezes, ctds. Has it any bad side effects why it is not recommended (besides it slows the game by making memory allocation happening more often as I need to use small values because my laptop is not a gaming hardware, but I prefer that then CTDs in every 10 minutes)?
fishburger67 Posted February 1, 2015 Author Posted February 1, 2015 This is a great mod, but the slaves are all pretty generic looking and all my attempts to edit them in CK have failed. Any chance of the creator or somebody more skilled than me making them a little more appealing? Specifically Jenny and Linda. I've been trying to use ECE and SGhairs to make Jenny more "cheerleader-ish" with a weight around 60 and medium length blonde hair, and i've tried to make Linda look younger and more adolescent to match her character with short hair and a weight of 0-20. I also tried to lighten her skin as it seemed a tad too dark to me. You guys can fool with any of the slaves except Jenny and Sasha. I like them the way they are. I am willing to tweek them, but not change them dramatically. Also, Jennys weight stays at .25 and Sasha's a 1. It is part of their dialog soon. Everyone has their own opinions about what beauty is. That is why I supplied a MiasLairExtras folder that has all the base nif file that you guys can customize to your hearts content for your own game.
fishburger67 Posted February 1, 2015 Author Posted February 1, 2015 seriosly? you never played it? its one of my favorit and play all the time mods. I spend ALL my Skyrim time these days working on Sex Slaves. I never get a chance to play. When version 4.0 is finally out, I am gonna stop writing code and start playing for a couple of weeks. Maybe this mod will be the first I load. I haven't even played Frostfall yet. grap your voice actors when you are ready and make a teamspeak sesion while playing that mod iam shure you guys and girls willl come up with great ideas after that. oh and it will be a loot of fun! This is a great idea. Brain storming in realtime and fun too.
fishburger67 Posted February 1, 2015 Author Posted February 1, 2015 beta 4.0 beta7 something-loose: No bugs I can see except maybe: When the PC goes back for training and becomes a pretend-slave, the first session goes great. The next lesson begins, the camera starts following verkar around, but after he says a few encouraging lines, he mostly just stands there or moves to a different spot. Camera follows. Nothing looks stuck or missing, but nothing (much) happens. The PC is wearing chastity belt + bra from "captured dreams". The PC hangs chained, Volkar (sorry about his name, I can't remember it right this second) Has a nice narrating voice, he could be doing a commercial. But like I said the scene never progresses. So my question is, should I abandon trying lesson #2 ?? You have some mod conflicts. Try loosing all the DD stuff. These should all run smoothly and if not, examine your mods and your papyrus log. There are some minor cosmetic bugs left, but nothing that will prevent the scenes from running (except for one possible one at Tabitha's house where a troll might screw things up.) Make sure you read the excellent post http://www.loverslab.com/topic/40181-sexlab-troubleshooting/?p=1066158 You will find the solution to your issues there.
fishburger67 Posted February 1, 2015 Author Posted February 1, 2015 Oh, almost forgot: regarding the performance tweeks: I used the skse.ini settings written there (the memory size settings), but my memory related CTDs came back (browsing recipes fast when smithing). I'm using Sheson's memory allocation patch, that prevents any kind of memory related freezes, ctds. Has it any bad side effects why it is not recommended (besides it slows the game by making memory allocation happening more often as I need to use small values because my laptop is not a gaming hardware, but I prefer that then CTDs in every 10 minutes)? If you are running on a laptop, you have to be very conscience about what mods you load. Get rid of any high rez textures and the like. Also, use and love ENBOOST. It works a charm. The recommended skse.ini setting have not been helpful for me, but I don't have the mod load Sacremas and others have. Enboost on the other hand has been very helpful. Remember that Skyrim uses 4 megs (actually less) max of memory, so you need these other tricks to get more of you system memory in use (assuming you have more that 4 megs). If you have 4 megs or less, dump ALL the memory tweeks and use vanilla. All these tweeks have been proven to be counterproductive in memory constrained enviromnents. I have played that Bandit scene myself close to a hundred times while testing and I still have problems with it at level 15. What works best for me is to take two followers, one with a bow. You cannot sneak up on them unless you have some stealth buffs. Instead, draw them out one at a time and have all your followers focus on one NPC at a time and keep backing up and attacking to keep the bowman out of range as much as possible. Use the rocks down the hill to good advantage to keep the two handed NPC and the boss out of melee range while you kill one. RUN and attack. The bowman it the biggest pain. He hangs back. Draw him out and the run up and kick his ass. When he is dead, the rest are cake.
marco123 Posted February 1, 2015 Posted February 1, 2015 First of all, very nice mod. I downloaded v3.5 but face problem with Ctd when load. Can be fix by loading previous save but kind of annoying to do so...just want to ask is it just happen to me? Anyway to fix it? Thank you.
gbsfrts Posted February 1, 2015 Posted February 1, 2015 I'm sorry for English, first of all. Thanks for the mod! My problem is this: I arrive in the gas trap with two followers (Mia and Alicia) and apparently I can survive but I can not leave the black screen that runs a close second. I hear a strange sound and then only the music plays for a while, until I finalize the game. I took all the mods than those necessary, but still does not seem to work. I'm doing something wrong? This is a problem for me as well, but only on one machine. The fix is to take EVERYTHING from Alicias inventory before entering the gas trap. THANKS! This worked for me. c:
Guest Posted February 2, 2015 Posted February 2, 2015 all this comends about inns and spending nights making love and than you do it and nothing... no thank you master no your the best master i ever had and no lets spend the day in the inn too...
fishburger67 Posted February 2, 2015 Author Posted February 2, 2015 First of all, very nice mod. I downloaded v3.5 but face problem with Ctd when load. Can be fix by loading previous save but kind of annoying to do so...just want to ask is it just happen to me? Anyway to fix it? Thank you. This is not the Sex Slaves fault, call Bethesda. Everyone, once you get above level 20 or so with lots of mods, has a level 1 save that they load before loading their real save.
fishburger67 Posted February 2, 2015 Author Posted February 2, 2015 all this comends about inns and spending nights making love and than you do it and nothing... no thank you master no your the best master i ever had and no lets spend the day in the inn too... Yes, I guess I should have something if you actually do take your slave to an inn. Thanks for the idea.
Sacremas Posted February 2, 2015 Posted February 2, 2015 Oh, almost forgot: regarding the performance tweeks: I used the skse.ini settings written there (the memory size settings), but my memory related CTDs came back (browsing recipes fast when smithing). I'm using Sheson's memory allocation patch, that prevents any kind of memory related freezes, ctds. Has it any bad side effects why it is not recommended (besides it slows the game by making memory allocation happening more often as I need to use small values because my laptop is not a gaming hardware, but I prefer that then CTDs in every 10 minutes)? If you are running on a laptop, you have to be very conscience about what mods you load. Get rid of any high rez textures and the like. Also, use and love ENBOOST. It works a charm. The recommended skse.ini setting have not been helpful for me, but I don't have the mod load Sacremas and others have. Enboost on the other hand has been very helpful. Remember that Skyrim uses 4 megs (actually less) max of memory, so you need these other tricks to get more of you system memory in use (assuming you have more that 4 megs). If you have 4 megs or less, dump ALL the memory tweeks and use vanilla. All these tweeks have been proven to be counterproductive in memory constrained enviromnents. I have played that Bandit scene myself close to a hundred times while testing and I still have problems with it at level 15. What works best for me is to take two followers, one with a bow. You cannot sneak up on them unless you have some stealth buffs. Instead, draw them out one at a time and have all your followers focus on one NPC at a time and keep backing up and attacking to keep the bowman out of range as much as possible. Use the rocks down the hill to good advantage to keep the two handed NPC and the boss out of melee range while you kill one. RUN and attack. The bowman it the biggest pain. He hangs back. Draw him out and the run up and kick his ass. When he is dead, the rest are cake. ENBoost is good but do not use it if you are using an actual ENB or bare-bones ENBseries, it's included in the new versions. I really recommend you use an ENB instead, Realvision ENB has a performance version that makes your game look insane while still taking nothing out of your system if you can run SKyrim with mods at all. Alternately you can try the following mod, I haven't tried it but it's suppsosed to be a very performance friendly alternative that you can pair with ENBoost; I Can't Believe it's Not an ENB 2. Sheson's memory patch does nothing at all on it's own, it's a logging tool to tell you what to put your SKSE.ini numbers on, once you've done that disable Sheson's memory patch. If you don't have the latest version of SKSE neither does anything at all. The reason you want to use the patch or SKSE.ini settings is because of how Skyrim allocates new memory blocks when using your RAM, by default it uses 256 kb packages, when it's used 256 kb it sends that heap to a "trash heap" and starts a new 256 kb block. However this is very unstable, if you are using high textures for example or engage in a fight with multiple actors at once in a difficult area (generally the best testing spot is the Windhelm Docks, it's notoriously unstable, go punch a guard there, then spawn 20 more guards and punch them and see if they crash your game, if so you need to up your settings) then your game will crash because skyrim is unable to get all the memory it needs at once. It does NOT make your game run faster, or smoother, or remove lag or stutterings, it makes your game run STABLE so it won't crash. Spawn those 20 guards and go on a punching spree in WIndhelm docks and you won't crash, but you will lag like crazy. Personally I'm not satisified until I can summon 20 dragons there instead. If you want settings that means you wont' crash no matter what (but on the other hand can't run any background things unless you have more than 8 gb RAM) due to this reason (you can still crash from bad scripts) put this in your SKSE.ini, these are the maximum values for memory, you might go higher on the texture resolution but I haven't actually found anything that requires it (even 4k textures); [General]ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] defaultHeapInitialAllocMB=1024 scrapHeapSizeMB=384
Dubhorizon Posted February 2, 2015 Posted February 2, 2015 I would strongly advise against setting the heap values above their defaults. It will only lead to more crashes guaranteed. Just use the values from this SKSE.ini and leave it there. http://www.nexusmods.com/skyrim/mods/51038/?
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