SkyBarbie Posted January 17, 2017 Posted January 17, 2017 Here are some non-nude screenshots of Jenny and Sasha: https://imagizer.imageshack.us/v2/1209x680q90/924/8Y4RfF.jpg https://imagizer.imageshack.us/v2/1209x680q90/921/5Hw74L.jpg https://imagizer.imageshack.us/v2/1209x680q90/924/8kI8wL.jpg https://imagizer.imageshack.us/v2/1209x680q90/923/cIDxZn.jpg Jenny is wielding Dawnbreaker and Sasha is wielding The Mace of Molag Bal (best seen in the last image). Jenny is wearing Nia's armor and Sasha is wearing a combination of Huntress and Merta Assassin armor.
sireragon15 Posted January 17, 2017 Posted January 17, 2017 Hey there. I really want to try your mod out again but it is supposedly incompatible with Deviously Cursed Loot due to compatibility issues with Devious Devices Integration. Any chance you can look at what is making them not like each other because I feel they tend to go well together? Here is the quote from the Deviously Cursed Loot page: Maria Eden - implements custom restraints incompatible with DDI. Will clash with any DD related mod to the degree that you can't have DDI (and DCL in turn) in your load order when playing it. Also force-overwrites DDI's and DCL's gag dialogue and disables all gag-talk in the process (which will break any DD feature or quest that expects people to still be able to somehow communicate when wearing a gag). Solution: Uninstall mod. Thanks either way for your time!
fred200 Posted January 17, 2017 Posted January 17, 2017 Hey there. I really want to try your mod out again but it is supposedly incompatible with Deviously Cursed Loot due to compatibility issues with Devious Devices Integration. Any chance you can look at what is making them not like each other because I feel they tend to go well together? Here is the quote from the Deviously Cursed Loot page: Maria Eden - implements custom restraints incompatible with DDI. Will clash with any DD related mod to the degree that you can't have DDI (and DCL in turn) in your load order when playing it. Also force-overwrites DDI's and DCL's gag dialogue and disables all gag-talk in the process (which will break any DD feature or quest that expects people to still be able to somehow communicate when wearing a gag). Solution: Uninstall mod. Thanks either way for your time! I think you have the wrong mod. This is Sex Slaves, AKA Mia's Lair. It is not Maria Eden.
fishburger67 Posted January 17, 2017 Author Posted January 17, 2017 I've noticed a small issue when having Sasha and Jenny as followers at the same time (which I recommend). The MCM settings for dialog frequency affect both of them. Sometimes (and too frequently in my opinion) they both talk at the same time which is confusing and sometimes annoying. They appear to be on the same dialog timer. This occurs frequently when loading Skyrim for the first time, loading a new save game, or changing cells. There are several ways to fix this. 1. Detect that someone else is talking and wait 20 seconds 2. Add 20 seconds to each Sex Slaves follower dialog timer (Follower #1 - normal timer, Follower #2 - +20 seconds, Follower #3 - + 40 seconds, etc.) 3. Change the MCM so that there is a general timer set for the three dialog types (normal, idle, location) and a separate timer set for Sasha and Jenny (the main Sex Slaves followers) (3 timer sets - general, Sasha, Jenny) Better instead to fix any issues. If someone has these issues and can reproduce how to make it happen and can tell me exactly how to make it happen on my installation, I will be happy to fix it. Having said that, it is usually an issue of too much papyrus load and there is nothing I can do about that. Hey there. I really want to try your mod out again but it is supposedly incompatible with Deviously Cursed Loot due to compatibility issues with Devious Devices Integration. Any chance you can look at what is making them not like each other because I feel they tend to go well together? Here is the quote from the Deviously Cursed Loot page: Maria Eden - implements custom restraints incompatible with DDI. Will clash with any DD related mod to the degree that you can't have DDI (and DCL in turn) in your load order when playing it. Also force-overwrites DDI's and DCL's gag dialogue and disables all gag-talk in the process (which will break any DD feature or quest that expects people to still be able to somehow communicate when wearing a gag). Solution: Uninstall mod. Thanks either way for your time! We don't support DDI directly, so there should be no issue other than Deviously Cursed Loot being very papyrus intensive and will require carefully evaluating you load to make sure you are not overloaded.
KGRam Posted January 18, 2017 Posted January 18, 2017 Is it possible to get male anims for female PC by changing SL PC sex? And is there an option to use preferred anims by tag, from the pool of activated anims in SL. Other than these few items, I really like the mod after playing up to the enslavement of the redhead. Will continue, and hope these few things will be possible in the future. Great job, and thanks for your time creating and sharing with us!!!
Guest Kitchensnk Posted January 18, 2017 Posted January 18, 2017 Might have broke it... I had Selene Kate http://www.nexusmods.com/skyrim/mods/36993/? as a follower, and "tried" to have V turn her into a Slave. She doesn't seem to be playing nice, and after many moons of game time, when I ask if she is ready, I get a "no, it takes time..." Selene is usually wandering around the castle and when I try to talk to her, all I get is a mmmmmm.... mmmm.... I disabled Selene, and I get the same "is my slave ready/No this takes time" dialog Any ideas?
fishburger67 Posted January 18, 2017 Author Posted January 18, 2017 Is it possible to get male anims for female PC by changing SL PC sex? And is there an option to use preferred anims by tag, from the pool of activated anims in SL. Other than these few items, I really like the mod after playing up to the enslavement of the redhead. Will continue, and hope these few things will be possible in the future. Great job, and thanks for your time creating and sharing with us!!! We use the Skyrim sex check, not Sexlab. We do get animation by tag for many of the animations, but not for critical ones.
KGRam Posted January 18, 2017 Posted January 18, 2017 Is it possible to get male anims for female PC by changing SL PC sex? And is there an option to use preferred anims by tag, from the pool of activated anims in SL. Other than these few items, I really like the mod after playing up to the enslavement of the redhead. Will continue, and hope these few things will be possible in the future. Great job, and thanks for your time creating and sharing with us!!! We use the Skyrim sex check, not Sexlab. We do get animation by tag for many of the animations, but not for critical ones. I guess that means no plans to enhance then? Awww, was really liking this one... Thanks just the same..
SkyBarbie Posted January 19, 2017 Posted January 19, 2017 I've noticed a small issue when having Sasha and Jenny as followers at the same time (which I recommend). The MCM settings for dialog frequency affect both of them. Sometimes (and too frequently in my opinion) they both talk at the same time which is confusing and sometimes annoying. They appear to be on the same dialog timer. This occurs frequently when loading Skyrim for the first time, loading a new save game, or changing cells. There are several ways to fix this. 1. Detect that someone else is talking and wait 20 seconds 2. Add 20 seconds to each Sex Slaves follower dialog timer (Follower #1 - normal timer, Follower #2 - +20 seconds, Follower #3 - + 40 seconds, etc.) 3. Change the MCM so that there is a general timer set for the three dialog types (normal, idle, location) and a separate timer set for Sasha and Jenny (the main Sex Slaves followers) (3 timer sets - general, Sasha, Jenny) Better instead to fix any issues. If someone has these issues and can reproduce how to make it happen and can tell me exactly how to make it happen on my installation, I will be happy to fix it. Having said that, it is usually an issue of too much papyrus load and there is nothing I can do about that. I don't believe I have any game issues other than a few bugs created by mods. All you have to do to reproduce the issue is to turn up the three dialog frequencies to maximum, give them both an anal toy, and they will start talking over each other. This is bound to happen as both followers use the same timer. I've attached a recent log file. I played for nearly 8 hours without issues until I had a CTD due to the Mia Cell Tracking script. I started playing at 9:23 a.m. until 5:11 p.m. You don't have this level of stability with an overburdened papyrus engine. I am also on hour 129 of my current game and save game 1,545. See attached image. All this with a heavy load order (but not script heavy). I am a Skyrim optimization guru. If the two attached files aren't proof enough, I don't know what is. The two main issues I had with the mod have been resolved. #1 - Don't enable Debug mode in SexLab - this was causing the scripts to be paused and forced me to constantly open up the console in order for the scripts to continue. I had debug mode enabled for a long time but it only seemed to adversely affect Sex Slaves. #2 - Don't use the Block Animation Feature in SexLab. I was using this because I was at the 500 character animation limit and was trying to free up slots. The problem is that this blocked some of the hard coded default animations used by Sex Slaves. This caused the sex slave trainee to teleport to the end of the cell when the blocked animation tried to start. There are still a few minor bugs here and there but nothing major. I've noticed that you still haven't added the above two issues and fixes to your troubleshooting post. This may help other players. I support your mod. I only post here when I have questions and to provide possible bugs for your to look at and to offer feature requests. I understand that you aren't actively working on the mod anymore and mostly just do bug fixes now and provide ongoing support. Cheers! Papyrus.3.log
fishburger67 Posted January 19, 2017 Author Posted January 19, 2017 I've noticed a small issue when having Sasha and Jenny as followers at the same time (which I recommend). The MCM settings for dialog frequency affect both of them. Sometimes (and too frequently in my opinion) they both talk at the same time which is confusing and sometimes annoying. They appear to be on the same dialog timer. This occurs frequently when loading Skyrim for the first time, loading a new save game, or changing cells. There are several ways to fix this. 1. Detect that someone else is talking and wait 20 seconds 2. Add 20 seconds to each Sex Slaves follower dialog timer (Follower #1 - normal timer, Follower #2 - +20 seconds, Follower #3 - + 40 seconds, etc.) 3. Change the MCM so that there is a general timer set for the three dialog types (normal, idle, location) and a separate timer set for Sasha and Jenny (the main Sex Slaves followers) (3 timer sets - general, Sasha, Jenny) Better instead to fix any issues. If someone has these issues and can reproduce how to make it happen and can tell me exactly how to make it happen on my installation, I will be happy to fix it. Having said that, it is usually an issue of too much papyrus load and there is nothing I can do about that. I don't believe I have any game issues other than a few bugs created by mods. All you have to do to reproduce the issue is to turn up the three dialog frequencies to maximum, give them both an anal toy, and they will start talking over each other. This is bound to happen as both followers use the same timer. I've attached a recent log file. I played for nearly 8 hours without issues until I had a CTD due to the Mia Cell Tracking script. I started playing at 9:23 a.m. until 5:11 p.m. You don't have this level of stability with an overburdened papyrus engine. I am also on hour 129 of my current game and save game 1,545. See attached image. All this with a heavy load order (but not script heavy). I am a Skyrim optimization guru. If the two attached files aren't proof enough, I don't know what is. The two main issues I had with the mod have been resolved. #1 - Don't enable Debug mode in SexLab - this was causing the scripts to be paused and forced me to constantly open up the console in order for the scripts to continue. I had debug mode enabled for a long time but it only seemed to adversely affect Sex Slaves. #2 - Don't use the Block Animation Feature in SexLab. I was using this because I was at the 500 character animation limit and was trying to free up slots. The problem is that this blocked some of the hard coded default animations used by Sex Slaves. This caused the sex slave trainee to teleport to the end of the cell when the blocked animation tried to start. There are still a few minor bugs here and there but nothing major. I've noticed that you still haven't added the above two issues and fixes to your troubleshooting post. This may help other players. I support your mod. I only post here when I have questions and to provide possible bugs for your to look at and to offer feature requests. I understand that you aren't actively working on the mod anymore and mostly just do bug fixes now and provide ongoing support. Cheers! Thanks for the feedback. I still use Sexlab 1.59c and have zero issues. I don't need 500 animations, so I see little need to upgrade. What specific issues did you fix with your #1 and #2. I'll be happy to put those in the Troubleshooting section and credit you.
SkyBarbie Posted January 20, 2017 Posted January 20, 2017 #1 - Fixed issues throughout the Sex Slaves quests, specifically the gas trap quest and Volkar's slave training demonstrations (three of them). Once I disabled Debug mode in SexLab the scripts and quests proceeded normally. Summary - Don't enable Debug/Development Mode in SexLab. #2 - Since you use hard coded animation choices for some of your scenes, if you suppress disabled animations from being installed in SexLab it will cause the sex slaves trainee to teleport to the end of the cell when the animation tries to run. This was happening every time the slave attempted to masturbate as I had your hard coded animation blocked in the SexLab options. Summary - Don't suppress disabled animations in SexLab. See attached image. Badly Behaving Mods - I would add 'Quick Loot'. It caused random CTDs for me in my last (not current) playthrough. It took me a while to identify this mod as the culprit as it was an SKSE plugin.
someoneguy Posted January 20, 2017 Posted January 20, 2017 hey, ive been using this mod for awhile and first of, great job its fun and jenn/sasha are awesome followers, they make doing mundane quests and shit more fun. however, when i went back was reading the forums for an error i was having (got it fixed) i saw there were quests for sasha and jenn's back stories...ive been using them alot and haven't found a way to start them/get them. do these auto start after a period of time or do i pick them up somewhere? i tried re-reading around and didnt see an obvious answer...thanks
Bizzarini Posted January 20, 2017 Posted January 20, 2017 how to get Andrew to level 5? I'm stuck at level 4 with 100% progress. Checked my game, sqv MiaAndFindBunnyTail returns State: Stopped Current stage: 500 (quest is not listed in journal, neither active nor completed) I've started it, worn bunny tail for some time and asked Andrew if it's enough. getglobalvalue SexSlBunnyTailCount returns 0 setstage and startquest had no effect, how do I restart this quest?
davidbonde Posted January 20, 2017 Posted January 20, 2017 Is there a wiki or walkthru of the quests as i cant seem to get the Alicia painslut quest to start, whats the trigger? iv done some quests but not sure how many are left.
fishburger67 Posted January 23, 2017 Author Posted January 23, 2017 hey, ive been using this mod for awhile and first of, great job its fun and jenn/sasha are awesome followers, they make doing mundane quests and shit more fun. however, when i went back was reading the forums for an error i was having (got it fixed) i saw there were quests for sasha and jenn's back stories...ive been using them alot and haven't found a way to start them/get them. do these auto start after a period of time or do i pick them up somewhere? i tried re-reading around and didnt see an obvious answer...thanks Sorry, but there are no sasha/jenny back story quests. There are only food quests and stuff like that. how to get Andrew to level 5? I'm stuck at level 4 with 100% progress. Checked my game, sqv MiaAndFindBunnyTail returns State: Stopped Current stage: 500 (quest is not listed in journal, neither active nor completed) I've started it, worn bunny tail for some time and asked Andrew if it's enough. getglobalvalue SexSlBunnyTailCount returns 0 setstage and startquest had no effect, how do I restart this quest? You can't restart that quest (or any quest that is once only and started using the game engine). Best you can do is set SexSlBunnyTailCount to 1 which will allow other quests to trigger. This quest is shared by Andrew and Sasha/Jenny and if you did it for one, you can't do it for the other. If you are playing just one, you might try reloading a save from before the quest got completed. Is there a wiki or walkthru of the quests as i cant seem to get the Alicia painslut quest to start, whats the trigger? iv done some quests but not sure how many are left. Alicia related quests were removed from Sex Slaves a LONG time ago.
Guest Kitchensnk Posted January 23, 2017 Posted January 23, 2017 Quick Question... Will Volar allow you to train your own slaves (after the initial ones as part of the starting scenario)? He seems only interested in extending "my" training.
fishburger67 Posted January 24, 2017 Author Posted January 24, 2017 Quick Question... Will Volar allow you to train your own slaves (after the initial ones as part of the starting scenario)? He seems only interested in extending "my" training. Only if you take female NPCs with you and they are not already Sex Slaves. You can take regular followers with you, but the sex voices you get for them will be a little nerve wracking and I don't recommend it unless you just like beating on girls.
fred200 Posted January 24, 2017 Posted January 24, 2017 Hey is there any way to speed up the sex enslavement process? It seems to take forever. MCM is your friend. Set training time to 2.
terrorofmorrowind Posted January 24, 2017 Posted January 24, 2017 does someone knw if the perkus maximus mod still causes issues? I just installed it you see and i kinda like it's changes. Welp, there's Always skyre unless it also has issues with it...hmmm...
fishburger67 Posted January 24, 2017 Author Posted January 24, 2017 does someone knw if the perkus maximus mod still causes issues? I just installed it you see and i kinda like it's changes. Welp, there's Always skyre unless it also has issues with it...hmmm... Yes, it is still an issue and always will be. If you decide to use it, you have to get rid of 10 other mods with big papyrus loads. This is all a matter of how many cars fit on the highway at the same time. When you add something like Perkus Maximus with it's 10 semi trucks, you take the room of 100 other cars from other less heavy mods.
terrorofmorrowind Posted January 24, 2017 Posted January 24, 2017 does someone knw if the perkus maximus mod still causes issues? I just installed it you see and i kinda like it's changes. Welp, there's Always skyre unless it also has issues with it...hmmm... Yes, it is still an issue and always will be. If you decide to use it, you have to get rid of 10 other mods with big papyrus loads. This is all a matter of how many cars fit on the highway at the same time. When you add something like Perkus Maximus with it's 10 semi trucks, you take the room of 100 other cars from other less heavy mods. Well, it shouldn't be a problem...yet...as i have still only 65 mods with perkus included. The only mods that could be considereed "heavy" are sexlab aroused redux and the devius devices main mods. I'm perhaps planning adding more nasty critters too and that should be it as far as script heavy mods goes. The other ones are all mods that either add new npc's or improve existing ones. Some of them are bashed too. The reason why i want to use perkus is because it only has 5 esp's, while if i would take the ERSO mods it would come very close to atleast 10 or so. Unless there is a way to bash the erso mods together i will continue using this mod. So 3 heavies in general, should be stable... Unless you know other mods that do the same and are only like 3 esp's big. (i know that there are some mentioned at the description page)
SkyBarbie Posted January 25, 2017 Posted January 25, 2017 does someone knw if the perkus maximus mod still causes issues? I just installed it you see and i kinda like it's changes. Welp, there's Always skyre unless it also has issues with it...hmmm... Yes, it is still an issue and always will be. If you decide to use it, you have to get rid of 10 other mods with big papyrus loads. This is all a matter of how many cars fit on the highway at the same time. When you add something like Perkus Maximus with it's 10 semi trucks, you take the room of 100 other cars from other less heavy mods. Well, it shouldn't be a problem...yet...as i have still only 65 mods with perkus included. The only mods that could be considereed "heavy" are sexlab aroused redux and the devius devices main mods. I'm perhaps planning adding more nasty critters too and that should be it as far as script heavy mods goes. The other ones are all mods that either add new npc's or improve existing ones. Some of them are bashed too. The reason why i want to use perkus is because it only has 5 esp's, while if i would take the ERSO mods it would come very close to atleast 10 or so. Unless there is a way to bash the erso mods together i will continue using this mod. So 3 heavies in general, should be stable... Unless you know other mods that do the same and are only like 3 esp's big. (i know that there are some mentioned at the description page) fishburger67 - Awesome analogy with the cars on the highway. I'll have to borrow this one from time to time. terrorofmorrowind - I would avoid the Creature Framework and related mods unless you will REALLY use it's features. Creature animations can add a whole new set of bugginess to your game, plus they add more papyrus load. To me at least, creatures running around trying to have sex with humans is not immersive. I used Perma for nearly a year and finally stopped using it. It changes too much of the game, at least for me. It makes balancing out the rest of your game that much more difficult.
terrorofmorrowind Posted January 25, 2017 Posted January 25, 2017 does someone knw if the perkus maximus mod still causes issues? I just installed it you see and i kinda like it's changes. Welp, there's Always skyre unless it also has issues with it...hmmm... Yes, it is still an issue and always will be. If you decide to use it, you have to get rid of 10 other mods with big papyrus loads. This is all a matter of how many cars fit on the highway at the same time. When you add something like Perkus Maximus with it's 10 semi trucks, you take the room of 100 other cars from other less heavy mods. Well, it shouldn't be a problem...yet...as i have still only 65 mods with perkus included. The only mods that could be considereed "heavy" are sexlab aroused redux and the devius devices main mods. I'm perhaps planning adding more nasty critters too and that should be it as far as script heavy mods goes. The other ones are all mods that either add new npc's or improve existing ones. Some of them are bashed too. The reason why i want to use perkus is because it only has 5 esp's, while if i would take the ERSO mods it would come very close to atleast 10 or so. Unless there is a way to bash the erso mods together i will continue using this mod. So 3 heavies in general, should be stable... Unless you know other mods that do the same and are only like 3 esp's big. (i know that there are some mentioned at the description page) fishburger67 - Awesome analogy with the cars on the highway. I'll have to borrow this one from time to time. terrorofmorrowind - I would avoid the Creature Framework and related mods unless you will REALLY use it's features. Creature animations can add a whole new set of bugginess to your game, plus they add more papyrus load. To me at least, creatures running around trying to have sex with humans is not immersive. I used Perma for nearly a year and finally stopped using it. It changes too much of the game, at least for me. It makes balancing out the rest of your game that much more difficult. ok, thanks. Tbh since i just came back from oblivion i wanted something that changed skyrim's difficulty to what OOO made to oblivion. If Perkus really causes that many problems i'm gonna certainly fin a replacer. Do you have any recommendations for the perks system atleast? until now i just used skytweak until i found that you can really unbalance the game with it. edit: just to let you guys know. i got rid of perkus maximus and i'm using SPERG instead.
Bizzarini Posted January 25, 2017 Posted January 25, 2017 regarding the advancement of Andrew past level 4 100% - seems that I've found the culprit. sqv MiaAndFindAle returns Enabled? YesState: RunningCurrent stage: 500Priority: 60 But I've given him all kinds of ales and meads about two weeks of gametime ago.
fishburger67 Posted January 25, 2017 Author Posted January 25, 2017 regarding the advancement of Andrew past level 4 100% - seems that I've found the culprit. sqv MiaAndFindAle returns Enabled? YesState: Running Current stage: 500 Priority: 60 But I've given him all kinds of ales and meads about two weeks of gametime ago. Something went wrong, Make sure you put the ale in his primary inventory (where his equipped weapon is). If that doesn't work, use a console command to complete the quest.
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