t3589 Posted February 22, 2016 Author Posted February 22, 2016 Just an example had in the last few minutes value of PC clothing: 11 market value: 633 budget: 58 wealth: 199 offered 58 - after haggling 7741 after haggling i get often something around 10 times as much as the market value, no matter whether the NPC has so much money or not. last mod restart was a week or so ago. I am now at level 23 Wow. lol OK well I'm re-writing the negotiations process already. Should be fixed in the next one along with some other broken stuff related to shows/invites.
7KeysCurtain Posted February 22, 2016 Posted February 22, 2016 After being without internet since 14th Feb (Relocated) and playing SOI daily to stay entertained it's great to see the bugs I had encountered in that time up til now are squashed. (Especially this one, grrr...). (Making a copy of the SOI Wiki & BBOV in a TXT file before the internet disconnected was the ultimate sanity saver, lol...) Like a breath of fresh air really, hope things have been well T. : What's this mean exactly? I assume Dan is telling Chalop to keep their distance from me - But in what way? Threat-wise: "She's mine, back off yeah?" or "Hey pal, leave the young lady alone she clearly ain't interested." (from denying flirts or chastising them). "A Wingman is a guy you bring along with you on singles outings (like to bars) that helps you out with the women." Curious, is this wingman part of SOI fully operational or 'sorta'? Could in some cases the wingman idea backfire and instead of 'helping a bro out' take the PC for themselves and in-return making (in this case, Barstard) jealous or envious or cause tension between them, (become Rival).
t3589 Posted February 22, 2016 Author Posted February 22, 2016 (edited) After being without internet since 14th Feb (Relocated) and playing SOI daily to stay entertained it's great to see the bugs I had encountered in that time up til now are squashed. (Especially this one, grrr...). (Making a copy of the SOI Wiki & BBOV in a TXT file before the internet disconnected was the ultimate sanity saver, lol...) Like a breath of fresh air really, hope things have been well T. : What's this mean exactly? I assume Dan is telling Chalop to keep their distance from me - But in what way? Threat-wise: "She's mine, back off yeah?" or "Hey pal, leave the young lady alone she clearly ain't interested." (from denying flirts or chastising them). "A Wingman is a guy you bring along with you on singles outings (like to bars) that helps you out with the women." Curious, is this wingman part of SOI fully operational or 'sorta'? Could in some cases the wingman idea backfire and instead of 'helping a bro out' take the PC for themselves and in-return making (in this case, Barstard) jealous or envious or cause tension between them, (become Rival). Huge update on the way soon. Dan went over and said something disrespectful to Cahlop. Don't get hung up on my terminology too much. I'm very colloquial. Wingman in this instance really means: NPC that the NPC will 3Way with. It needs work. EDIT: New one up with tons of changes. Too many to list. - Performance triggers don't come back in 30 seconds after clicking 'later' fixed. - Complete re-write of the entire solicitation process, including new interface. - The Lonesome Drifter won't get off the stage fixed (hint: choose later). - added ACES Theater to meeting/invites. - Solo dance ending late fixed. - numerous improvements. Edited February 23, 2016 by t3589
t3589 Posted February 23, 2016 Author Posted February 23, 2016 (edited) The new solicitation is pretty intuitive so it should be fairly self explanatory. There are probably a few things I should point out. [Negotiate Service] begins the process. The NPC should respond with the service they want the PC to provide. If you don't like the service, you can try to 'seduce/coerce' them into another preference (this part probably needs more work). Once you have settled on a service, select [Negotiate Pay]. You should be presented with a menu and the NPCs offer. You can [Negotiate] from there, if the NPC can pay cash. You can also [Accept/Reject] the offer. Accepting a barter offer will lead to the standard barter menu. Accepting a cash offer without negotiating will result in the NPC paying you with whatever currency they choose. In other words if you want to choose which currency they pay with, you must negotiate to do so. When you choose to [Negotiate] the NPCs offer, you should be presented with a menu, their current offer, and the PCs current value (formerly market value) for that particular act. Use the menu to adjust your counter offer, then select Counter Offer. If they accept, you should be presented with a menu and the new offer. If they can't afford it, they'll counter with a barter menu. You can move back and forth through the menus, and shouldn't get stuck anymore. Though the more you fuss around negotiating, the less likely they are to be loyal patrons. Getting your pay should be easier now, but you'll still have to go after it if they aren't loyal clients. If you don't extract your payment, the NPC is likely to begin avoiding you. Payments now have a time limit and if you don't extract them, they will slowly fritter away. Patrons also now have ledgers, which were always there but were broken. Now they aren't. This means that patrons will eventually run dry of cash. When this happens you need to let that NPC recover their funds. Funds are recovered on a schedule day by day. Absence speeds up cash recovery. Customer loyalty is now a balancing act. Charge too much and they'll become inflexible. Charge too little and the clients may become unprofitable. Turning 'Pro' grants access to counter offer limits beyond the NPC budget. 3Way payment is per NPC (Cash/Barter Offer x2). EDIT: Fixed a few things in the latest copy. Re-upped. Edited February 23, 2016 by t3589
t3589 Posted February 23, 2016 Author Posted February 23, 2016 (edited) Maybe both? You could hand out a few regular invitation cards to NPC's (kind of like Tommy Torini's business cards for recruiting entertainers) and then have a few special VIP invite cards for a lover or friend who you are trying to convince to try to take a walk on the wild side. Sounds like a good idea either way you go. I put in The ACES as a meeting/invite destination. I may still add show invites if this one works out. My main concern is getting them back to their vanilla locations afterwards. I figured only the theater location is really needed in either case. If you have the suite key you can just take them up to your suite (no separate suite marker necessary, though beware the Chairmen like to barge in). The only other appropriate meeting/invite location I can think of so far would be the Lucky 38 suites. Maybe the GS saloon and the bar in Boulder? Let me know if I forgot one. I also want to rework the lead marker system, probably using static markers. I'll probably set up a system where modders can create their own privacy markers then add them to a list to activate them. So I don't plan on adding privacy markers all over the place, but a few standards would be nice I think. Of course the GS Saloon restroom, but if there are any others anyone wants to suggest feel free to speak up. I want to do a similar thing with dump sites for hardcore stalkers (places you wake up at). The problem is picking locations that no other mods are likely to interfere with by changing the world space. Feel free to toss ideas for locations around. Then maybe through collaboration we can narrow them down to the locations that are predominantly free of obstructions. EDIT: Alright I've fixed the privacy/lead system. Added GS Saloon ladies room privacy marker. Now I just need more locations. Edited February 23, 2016 by t3589
Sagebrush61 Posted February 24, 2016 Posted February 24, 2016 There really aren't a lot of social gathering places in New Vegas, something seems to have depopulated the area Maybe the Courier could do a USO type show at Camp McCarren to boost the morale of the troops? At least there is a potential audience there. Mojave Outpost might be a potential area too, although it is so far out of the way I don't often visit there even if I have a potential love interest to visit. Plus the gender swapping generic NCR Troopers usually don't get "introduced" in my playthroughs anymore.
t3589 Posted February 24, 2016 Author Posted February 24, 2016 There really aren't a lot of social gathering places in New Vegas, something seems to have depopulated the area Maybe the Courier could do a USO type show at Camp McCarren to boost the morale of the troops? At least there is a potential audience there. Mojave Outpost might be a potential area too, although it is so far out of the way I don't often visit there even if I have a potential love interest to visit. Plus the gender swapping generic NCR Troopers usually don't get "introduced" in my playthroughs anymore. You mean invite them to the shows at McCarren? There are two performances there btw. One in the big mess tent and one in the officers mess tent. I didn't put any USO type shows at the Outpost mainly because they're all new recruits. Seemed a bit too cushy. Shows are for the folks who are seeing all the action (and high ranking officers, because they can) imo. The trading post wouldn't be a bad place to date though. I might put it in.
Sagebrush61 Posted February 24, 2016 Posted February 24, 2016 You mean invite them to the shows at McCarren? There are two performances there btw. One in the big mess tent and one in the officers mess tent. I didn't put any USO type shows at the Outpost mainly because they're all new recruits. Seemed a bit too cushy. Shows are for the folks who are seeing all the action (and high ranking officers, because they can) imo. The trading post wouldn't be a bad place to date though. I might put it in. I didn't realize there were shows at McCarren, for some reason I thought there were some at Forlorn Hope but I could never find the active spot. Assumed it was the wrong time of day or I wasn't dressed right. Guess I should re-read the FAQ section more often or get a bionic upgrade to my memory. Trading post seems like a good little waypoint for a date.
t3589 Posted February 24, 2016 Author Posted February 24, 2016 (edited) I didn't realize there were shows at McCarren, for some reason I thought there were some at Forlorn Hope but I could never find the active spot. Assumed it was the wrong time of day or I wasn't dressed right. Guess I should re-read the FAQ section more often or get a bionic upgrade to my memory. Trading post seems like a good little waypoint for a date. Forlorn Hope is on top of the large wooden crate near the first campfire. A license and an audience is all it requires I think. EDIT: What about private locations? Edited February 24, 2016 by t3589
Sagebrush61 Posted February 25, 2016 Posted February 25, 2016 Forlorn Hope is on top of the large wooden crate near the first campfire. A license and an audience is all it requires I think. EDIT: What about private locations? Private locations at the trading post or in general? There is a trailer with beds on the overpass and a couple of tents near the arms merchant which are semi-private depending upon the time of day, a little exposed though. I suppose one could wander off out of earshot and use the great outdoors. Maybe Boulder City would be a workable choice. The train station is private once you kill the little scorpion inside, Or perhaps the Ruin of Boulder City (once the Khans have left or otherwise been disposed of). There is also an unowned Motel room just outside Camp McCarren but it has respawing Bark Scorpions so it might be a little risky. Privacy in general in New Vegas is kind of tough without changing cells, occupied areas weren't really designed to allow you to get away from prying eyes. I need a little help I think. I've never had a license to be a "Social" worker before. Did a search of this thread and the OP and I now understand who I need to talk to - but I have never encountered "Doc Kemp". Just did the quest for Private Morales and the NCR Trooper said "you need a medic, Doc Kemp can fix you up". I've looked in all the offices in the McCarran terminal, no Doctors office. Looked in all the tents in the bivouac area near where first Recon hangs out and found a tent with some surgical tables and first aid kits but there is no-one there. Couldn't find him (or her?) sleeping nearby. Am I looking in the right area and is the Doc's appearance quest gated in some way or just only active at a certain time of day?
t3589 Posted February 25, 2016 Author Posted February 25, 2016 Private locations at the trading post or in general? There is a trailer with beds on the overpass and a couple of tents near the arms merchant which are semi-private depending upon the time of day, a little exposed though. I suppose one could wander off out of earshot and use the great outdoors. Maybe Boulder City would be a workable choice. The train station is private once you kill the little scorpion inside, Or perhaps the Ruin of Boulder City (once the Khans have left or otherwise been disposed of). There is also an unowned Motel room just outside Camp McCarren but it has respawing Bark Scorpions so it might be a little risky. Privacy in general in New Vegas is kind of tough without changing cells, occupied areas weren't really designed to allow you to get away from prying eyes. I need a little help I think. I've never had a license to be a "Social" worker before. Did a search of this thread and the OP and I now understand who I need to talk to - but I have never encountered "Doc Kemp". Just did the quest for Private Morales and the NCR Trooper said "you need a medic, Doc Kemp can fix you up". I've looked in all the offices in the McCarran terminal, no Doctors office. Looked in all the tents in the bivouac area near where first Recon hangs out and found a tent with some surgical tables and first aid kits but there is no-one there. Couldn't find him (or her?) sleeping nearby. Am I looking in the right area and is the Doc's appearance quest gated in some way or just only active at a certain time of day? Private locations like the Prospector Saloon restroom. So instead of the NPC responding [seek Privacy] and following the PC, they say [Follow Me] and lead the PC to the location. If your destination is across cells, I'd rather have the PC lead them. So this would be private locations within a populated cell (like the saloon). Doc Kemp is in the concourse. I think the section left of the entrance, though I always go the wrong way when I get there. He's there though, out in the open (no 'office' room to enter). You have to have the SOI-Options.esp to get the dialog. Other than that this mod doesn't touch his vanilla location or move/package him in any way.
Sagebrush61 Posted February 25, 2016 Posted February 25, 2016 Restrooms are always a good bet. The Atomic Wrangler has two with doors and they don't have heavy traffic (unless some NPC decides to follow you and [flirt] when you are trying to get busy with someone else). Gomorrah has at least one although I've seen wandering NPC's enter it (I guess that adds to the thrill of discovery). I think the flophouse in Westside and the Gray in North Vegas have some unoccupied rooms but no real place for a dance show. There are a couple of bathrooms inside McCarran next to the offices, outside the terminal maybe the tent with surgical tables and first aid kits (now that I know there's no Doctor there it seems pretty private). I have SOI-Options, I've never seen Doc Kemp but that could be because I was never looking for him before, and before Intimacy I never stayed in McCarran longer than it takes to turn in a quest and leave. I'll just approach everyone I see and read their "Nametags" until I find him. Edit: Found him! He was wearing a white lab coat and sitting in a white chair. Perfect Urban Camoflage.
MRM18870 Posted February 25, 2016 Posted February 25, 2016 McCarren, outside, there is a niche with two truck wrecks and a NCR flag, when you enter the base and turn right ( south ), that place work for me quite well. I have a problem with the performance in Atomic Wrangler, for some reason it stopped working for me ( no idea why ), clothing is right, it's evening and I have solved both Wrangler quests, but still no performance, no pop up, when I went on the stage.
t3589 Posted February 26, 2016 Author Posted February 26, 2016 (edited) McCarren, outside, there is a niche with two truck wrecks and a NCR flag, when you enter the base and turn right ( south ), that place work for me quite well. I have a problem with the performance in Atomic Wrangler, for some reason it stopped working for me ( no idea why ), clothing is right, it's evening and I have solved both Wrangler quests, but still no performance, no pop up, when I went on the stage. All performances have the following requirements: - Disabled performances are enabled once per day at midnight. If you perform Monday at 1AM, the performance will not be enabled again until midnight Tuesday. - The show must be enabled. If the PC has already performed at that location on the same day (24 hour period), the menu will not display. - The PC must not be pregnant. If pregnancy is greater than P1, the menu will not display. - The PC must not be running. If the PC has run enabled, the menu will not display. - There must be an audience. If PopCount is zero, the menu will not display. - The PC must not be nude. If the PC is nude, the menu will not display. There are no longer any charisma requirements for the Wrangler or USO shows. The Wrangler performance is available between 3PM - 3AM. When the PC enters an area with shows enabled, you should see the 'It's Show Time!' message. EDIT: I've left the wrangler trigger initially enabled, whereas the others won't enable until the quest requirements are met. So if you start a fresh game you'll get one freebie performance at the wrangler (audition) before you meet the quest requirements for the wrangler. Edited February 26, 2016 by t3589
MRM18870 Posted February 26, 2016 Posted February 26, 2016 All performances have the following requirements: - Disabled performances are enabled once per day at midnight. If you perform Monday at 1AM, the performance will not be enabled again until midnight Tuesday. - The show must be enabled. If the PC has already performed at that location on the same day (24 hour period), the menu will not display. - The PC must not be pregnant. If pregnancy is greater than P1, the menu will not display. - The PC must not be running. If the PC has run enabled, the menu will not display. - There must be an audience. If PopCount is zero, the menu will not display. - The PC must not be nude. If the PC is nude, the menu will not display. There are no longer any charisma requirements for the Wrangler or USO shows. The Wrangler performance is available between 3PM - 3AM. When the PC enters an area with shows enabled, you should see the 'It's Show Time!' message. EDIT: I've left the wrangler trigger initially enabled, whereas the others won't enable until the quest requirements are met. So if you start a fresh game you'll get one freebie performance at the wrangler (audition) before you meet the quest requirements for the wrangler. Well, I started a new game with 20160223.03 - I had no performance at the Wrangler yet in this game - no pregnancy - PC in not running - I even have the populated casino mod, more then enough audience - PC wear prostitute outfit - It's 8 pm yet no show time maybe it would help if you always get a popup on the stage, that tells the player which requirement is missing. Performance at the Tops and at McCarren works however
7KeysCurtain Posted February 26, 2016 Posted February 26, 2016 T, I'd like to make it so I can set a SOI NPC to be an addict/alcoholic so they're more interested in the [Chems] & [booze] activities. How can I force or set that to happen through console? Example debug.Chem Addict (000XXXXX):fnSOIProcEval:Chems! Alcoholic (000XXXXX):fnSOIProcEval:Booze! Similar to the same way I can set an SOI NPC to be bi-sexual via a bat TXT. NX_SetEVFl "SOIntimacy:Heterosexual" 0NX_SetEVFl "SOIntimacy:Lesbian" 0NX_SetEVFl "SOIntimacy:Bisexual" 1NX_SetEVFl "SOIntimacy:Gay" 0 Anything like this for the Chems & Booze? -- Potential Privacy Marker Areas: Aerotech Office Park Suite 200: There's also 3 back rooms & Aerotech Suite 300 has similar rooms. Camp McCarran terminal building (Toilet room across from from Silus in the interegation room.) Camp Forlorn Hope Storage Shed (Locked Red Door). Sloan (Behind The Buildings): There's quite alot places / interiors where there's toilet / bathrooms / could be privacy marker areas assuming there's a functional closing door. Depending on which exact requirements you need T I can do proper rat hunting all over Vegas for areas that may be good for privacy markers.
t3589 Posted February 26, 2016 Author Posted February 26, 2016 Well, I started a new game with 20160223.03 - I had no performance at the Wrangler yet in this game - no pregnancy - PC in not running - I even have the populated casino mod, more then enough audience - PC wear prostitute outfit - It's 8 pm yet no show time maybe it would help if you always get a popup on the stage, that tells the player which requirement is missing. The debug is already in for the next copy. I'll post it sometime this afternoon. You could try the latest copy in the meantime.
t3589 Posted February 26, 2016 Author Posted February 26, 2016 T, I'd like to make it so a SOI NPC to be an addict/alcoholic that do the [Chems] & [booze] activities. How can I force or set that to happen through console? Example debug. Chem Addict (000XXXXX):fnSOIProcEval:Chems! Alcoholic (000XXXXX):fnSOIProcEval:Booze! Similar to the same way I can set an SOI NPC to be bi-sexual via a bat TXT. NX_SetEVFl "SOIntimacy:Heterosexual" 0 NX_SetEVFl "SOIntimacy:Lesbian" 0 NX_SetEVFl "SOIntimacy:Bisexual" 1 NX_SetEVFl "SOIntimacy:Gay" 0 Anything like this for the Chems & Booze? -- Potential Privacy Marker Areas: Aerotech Office Park Suite 200: There's also 3 back rooms & Aerotech Suite 300 has similar rooms. Camp McCarran terminal building (Toilet room across from from Silus in the interegation room.) Camp Forlorn Hope Storage Shed (Locked Red Door). Sloan (Behind The Buildings): There's quite alot places / interiors where there's toilet / bathrooms / could be privacy marker areas assuming there's a functional closing door. Depending on which exact requirements you need T I can do proper rat hunting all over Vegas for areas that may be good for privacy markers. I think it's SOIntimacy:Parties I'm not positive though, I'm on another box atm and can't double check. I'll post some more profile settings to the second post sometime this afternoon. The kind of private locations I'm thinking about are within a populated cell. Ones where you can get away from said population, yet remain at the location. The 'lead to privacy' system works by checking if there are any private locations in the same location as the PC. If the PC leaves that location, the privacy marker at that location becomes unavailable. The ability for modders to set their own custom private locations inside or outside the same location is already there. But they'll have to track the availability of those locations from the players current location (if it's outside the current location). As it is currently I'm continuously running tabs on where the player is. I'd rather not also have to continuously keep tabs on locations where the player isn't (if that makes sense).
asdasfa Posted February 26, 2016 Posted February 26, 2016 So private locations are predetermined in SOI? Does that mean that there won't be any private markers in the Capital Wasteland if you're in TTW unless set with a complimentary mod? Or are you able to set a marker with the pipboy menu? What about using the GetLOS function to determine if a spot is private or not, will that work? Maybe optional? P.S. Not sure what I'm talking about as I've yet to try out SOI, maybe next playthrough, just checking in every now and then. And also a list of available profile settings would be lovely.
t3589 Posted February 26, 2016 Author Posted February 26, 2016 (edited) So private locations are predetermined in SOI? Does that mean that there won't be any private markers in the Capital Wasteland if you're in TTW unless set with a complimentary mod? Or are you able to set a marker with the pipboy menu? What about using the GetLOS function to determine if a spot is private or not, will that work? Maybe optional? P.S. Not sure what I'm talking about as I've yet to try out SOI, maybe next playthrough, just checking in every now and then. And also a list of available profile settings would be lovely. Sort of. The problem with dynamic markers is the fact that they disappear every time you reload the game, and need to be cleaned out to prevent save bloat. The result was that the lead function was never used unless you stay in one location for an entire playthrough, as well as a lot of buggy side effects. So I switched to persistent markers which solve all the previous problems, and is a lot more reliable. However, they are rather limited in scope. The way I see it I can: a. Provide a few example markers and the capability for modders to set their own custom markers. OR b. Make a ton of persistent markers and rotate through them as the player sets them through the conterm. B is just convoluted bloat imo. Not to mention that if I don't make 'enough' markers, the player may set too many and will lose the first marker they set when they hit the limit. ex: With 10 markers, you can set 10 places, but when you go to set the 11th, it must erase marker 1 and reuse it. So I went with option A, which is limited, but very solid technically speaking. It also follows the purpose of this engine, which isn't to flesh every little thing out, but to establish a working baseline that modders can easily expand on. The main reason I made this change is that I have not once since adding and testing the lead feature seen it happen through 3 playthroughs. Ever. This led me to the decision that it should either work as expected or get the hell out. So I figured I would try experimenting with it by doing it a different way. Also, there is a list of profile settings in the second post. I just haven't posted all of them yet. What you see there presently is probably only a third of them, not kidding. There are a lot of settings. EDIT: Posted more variables to the second post. The reason I'm not adding them all at once is because many of them are in a state of flux. I'm only posting the ones that are not likely to change in any way moving forward. Edited February 26, 2016 by t3589
asdasfa Posted February 26, 2016 Posted February 26, 2016 B isn't that bad, it'll probably be useful in case a nearby marker is suddenly needed while you're in an unknown/new land. Heck, moving one marker would do, just to save you from GECKing and searching for possible spots. That's a lot of variables indeed. A description of what each one does would also be cool. By the way, when NPCs are added, are their profiles seeded?
t3589 Posted February 26, 2016 Author Posted February 26, 2016 Well, I started a new game with 20160223.03 - I had no performance at the Wrangler yet in this game - no pregnancy - PC in not running - I even have the populated casino mod, more then enough audience - PC wear prostitute outfit - It's 8 pm yet no show time maybe it would help if you always get a popup on the stage, that tells the player which requirement is missing. Performance at the Tops and at McCarren works however Try the new one. Added more debug to the performances. Let me know what it says in the console when you stand on the trigger. Also you might try checking the console at midnight/new day and it should tell you which ones are being re-enabled and which ones aren't. B isn't that bad, it'll probably be useful in case a nearby marker is suddenly needed while you're in an unknown/new land. Heck, moving one marker would do, just to save you from GECKing and searching for possible spots. That's a lot of variables indeed. A description of what each one does would also be cool. By the way, when NPCs are added, are their profiles seeded? Privacy markers are never 'needed', it's just fun to have the NPC take the lead sometimes. I'm not sure what you mean by description, or seeded?
asdasfa Posted February 26, 2016 Posted February 26, 2016 Privacy markers are never 'needed', it's just fun to have the NPC take the lead sometimes. I'm not sure what you mean by description, or seeded? Oh, I see, I thought it was some sort of requirement for some activity or something. You know, a description for each variable, what it's for? By seeded I mean randomized, like giving them random preferences for their profiles. Edit: By description, I'm talking about a documentation of each variable for the second post.
t3589 Posted February 26, 2016 Author Posted February 26, 2016 Oh, I see, I thought it was some sort of requirement for some activity or something. You know, a description for each variable, what it's for? By seeded I mean randomized, like giving them random preferences for their profiles. I'm not quite ready to start writing out all the details just yet (wip). I could write a book-load easily. The more maintenance I have to do on documentation (that only one person is using that I know of), the less time I have to spend working on the mod. Later when you see how much information all the variables need for complete documentation you'll understand. It's massive. All NPCs have random variation every play through unless explicitly defined by a modder. Even then, the modder can set some things explicitly, and leave the rest to the dynamic system. Note that there is almost nothing in this mod that is completely random. All random variations are based on an applicable stat in one way or another. Not wild randoms. ex: A good aligned NPC isn't likely to randomly become a stalker.
asdasfa Posted February 26, 2016 Posted February 26, 2016 Understood. That's a darn lot of stuff to explain. No rush. One more thing, how would you know if an NPC is already added? Is it via "SOIntimacy:Include"?
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