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Sexout Intimacy


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Posted

Understood. That's a darn lot of stuff to explain. No rush.

 

One more thing, how would you know if an NPC is already added? Is it via "SOIntimacy:Include"?

 

Correct.  Or SOIntimacy:Tainted too.  If tainted is anything but zero, it means the system has applied some setting to them.  Zero is untouched by this mod.

 

Posted

So, I have now this debug on the stage of the Wrangler

 

SOIPerfrmScript:Message Enabled!
SOIPerfrmScript:Wrangler Message Disabled!

 

what exactly does this mean?

Posted

So, I have now this debug on the stage of the Wrangler

 

SOIPerfrmScript:Message Enabled!

SOIPerfrmScript:Wrangler Message Disabled!

 

what exactly does this mean?

 

The first one means you meet all the requirements.  The second one means you attempted to activate the performance at the wrangler after 3AM, but before 3PM.  The hours are 3PM-3AM.

 

Posted (edited)

So, either 10 PM is not between 3PM and 3AM, or the mod can not read the clock ;)

 

lol  I'll check the clock accuracy.

 

EDIT:  Clock was accurate.  Found a mistake.  New one should fix it.

Edited by t3589
Posted

T, Every SOI NPC seems to favorite my outfit, something odd up?

I'm wearing a bodysuit from Coito Ergo Sum with Submissive, Sexy & Pretty enabled, rest is piecemeal.

(v20160225.02B) - Will give more info if needed.

 

xbm16F1p.png

 

These 5 vanilla NPCs are located in Aerotech Office Park Suite 200. (Currently my SOI play/test area/roleplaying as a junkie myself).

 

As for NX_GetEVFl "SOIntimacy:Parties";0/1 in Proclivities.

I made a bat called party with NX_SetEVFl "SOIntimacy:Parties" 1 and ran this bat on each of the 5 junkies above before adding to SOI and right after adding (cooking).

While it does not show :fnSOIProcEval:Parties! in debug when they're done cooking for the first time, NX_GetEVFl "SOIntimacy:Parties" does show > NX_GetEVFl: 1.00000.

 

I'll have to play on now to see if they are actually interested in partying (chems/booze) with me like the junkies they are.

 

Thanks for updating the TBBBOV.

Posted

T, Every SOI NPC seems to favorite my outfit, something odd up?

I'm wearing a bodysuit from Coito Ergo Sum with Submissive, Sexy & Pretty enabled, rest is piecemeal.

(v20160225.02B) - Will give more info if needed.

 

xbm16F1p.png

 

These 5 vanilla NPCs are located in Aerotech Office Park Suite 200. (Currently my SOI play/test area/roleplaying as a junkie myself).

 

As for NX_GetEVFl "SOIntimacy:Parties";0/1 in Proclivities.

I made a bat called party with NX_SetEVFl "SOIntimacy:Parties" 1 and ran this bat on each of the 5 junkies above before adding to SOI and right after adding (cooking).

While it does not show :fnSOIProcEval:Parties! in debug when they're done cooking for the first time, NX_GetEVFl "SOIntimacy:Parties" does show > NX_GetEVFl: 1.00000.

 

I'll have to play on now to see if they are actually interested in partying (chems/booze) with me like the junkies they are.

 

Thanks for updating the TBBBOV.

 

I've been fighting with the favorite outfit calculations on and off for a long while.  But yeah I sort of get the same thing.  Not every NPC, but a lot of them.  I'll probably tweak it again before all is said and done.  Try changing outfits and see if they like the new one as well.

 

Parties should work, but I wouldn't be surprised if it clears it on some of them.  Partying isn't meant to stick on certain NPCs.  Willpower is the big factor.

 

All proclivities are flexible depending upon game play.  So if you try to make an NPC a 'partier' that doesn't want to be one, the system will probably clear them.  Just note if you find an NPC that absolutely should party and doesn't let me know. ex: Cass should always always party.

 

If they are in the addict class (you called them junkies), party should definitely stick and you probably don't even need to set them in the first place (the system will peg them).  Same with the drunk class, and cass class among others.

 

No sweat.  More to come.

Posted
If they are in the addict class (you called them junkies), party should definitely stick and you probably don't even need to set them in the first place (the system will peg them).  Same with the drunk class, and cass class among others.

 

Checked with GECK they were all in "VaultDweller" class so I changed and assorted them to Addict or Drunk class.

Keith (Drug Dealer) was set to Mechanic but he's now an Addict.

 

Will disable them all in SOI manager and re-enable them.

 

Thanks for that tip. biggrin.png

Posted

 

So, either 10 PM is not between 3PM and 3AM, or the mod can not read the clock wink.png

 

lol  I'll check the clock accuracy.

 

EDIT:  Clock was accurate.  Found a mistake.  New one should fix it.

 

 

Performance starts now, but don't seem to end after SOI music stopped ( I can still hear the background music from the Wrangler all the time )

 

Edit: was tested with 20160225.02, just have seen that there is a new one up.

Posted

 

Checked with GECK they were all in "VaultDweller" class so I changed and assorted them to Addict or Drunk class.

Keith (Drug Dealer) was set to Mechanic but he's now an Addict.

 

Will disable them all in SOI manager and re-enable them.

 

Thanks for that tip. biggrin.png

 

 

The classes are just a few example factors.  I'm not sure I would overwrite vanilla classes.  Factions, alignment, stalker, gang member, promiscuity, inhibition, commitment level, and will power all play a role in determining partying.  Because it can change based on game play, it was never really meant to be a read/write variable, but a read only.

 

Proclivities are much like moods.  They aren't static flags, as game play affects them.  The focus to aim for would be creating a profile that is most likely to party most often.  They change every game day, sometimes even more often depending upon certain actions taken by the player.

 

- NPCs with low will power are more likely to party.

- Promiscuous NPCs are more likely to party.

- Good aligned NPCs are less likely to party.

- Uninhibited NPCs are more likely to party.

- NPCs that solicit are more likely to party.

- Gang Members are more likely to party.

- Prostitutes are more likely to party.

- Stalkers are more likely to party.

- These all stack.

 

But none of these are barred from the parties flag explicitly.  And each one will probably go through phases where they don't want to party, only to want to party again the next time you see them.  Some will give you shit for trying to party, only to surprise you one day out of the blue and want to get drunk.

Posted

 

Performance starts now, but don't seem to end after SOI music stopped ( I can still hear the background music from the Wrangler all the time )

 

 

Scof it and send me the debug please?  This mod doesn't turn off any other music at all, so that doesn't really tell me anything.

 

There is a slight delay on the end of the dancing compared to the music, but this is mainly due to songs tendencies to fade to silence on ending.  If the song takes a long time to fade out, the discrepancy becomes more noticeable.

 

Also your audience will probably follow you around for a minute after the dance is over.  If there are a lot of them, the longer it will take for them to get done enjoying your show. lol

 

If the PC jumps to first person view, the performance is over.  If the PC never jumps to first person, and keeps dancing, then there's something wrong.  Regardless of music/audience.

Posted

Here is a debug file, without scan debug however. Do you need scan debug too?

 

No idea.  I'll keep an eye out for it.

 

Posted

Somehow the problem has solved itself - after some time playing elsewhere I came back to the Wrangler and the performance worked again. Seems as if it was only a problem with the save somehow.

 

Only one smaller problem I have with the performance in the tops, I have only the "dance" option, with the same clothes I have the "strip" option at McCarren and Wrangler too. Are the requirements the same?

Posted (edited)

Somehow the problem has solved itself - after some time playing elsewhere I came back to the Wrangler and the performance worked again. Seems as if it was only a problem with the save somehow.

 

Only one smaller problem I have with the performance in the tops, I have only the "dance" option, with the same clothes I have the "strip" option at McCarren and Wrangler too. Are the requirements the same?

 

Put on some underpants and try it.

 

EDIT:  Try putting on a thong under your clothing for example.  ACES gives the options 'dance' and 'topless', as opposed to the Wrangler which gives the options 'dance' and 'strip'.

EDITx2: I've added the undies setting under function in the apparel conterm.  Now you can set underclothing to undies in case it's clothing that isn't picked up by SCR.

Edited by t3589
Posted

Just a heads up.  The latest copy has a new experimental dynamic privacy marker system.  I figured I'd give it another shot, so we're back to private locations being set automatically.  Hopefully it doesn't start losing refs again or causing save bloat.  Probably needs more testing.

Posted

Hey there, just started using this mod. I've had a quick skim through the comments, but finding something in 64 pages, well..

Anyway I'm having a problem with Veronica as a companion. Everything's working except she keeps her clothes on during sex. My character removes her clothes no problem.

If I use normal dialogue to initiate sex (using smallertalk), Veronica, and all other npc's get undressed fine. So it's only with this mod that npc's don't remove their clothing.

Thanks for any help you may give.

Posted

Hey there, just started using this mod. I've had a quick skim through the comments, but finding something in 64 pages, well..

Anyway I'm having a problem with Veronica as a companion. Everything's working except she keeps her clothes on during sex. My character removes her clothes no problem.

If I use normal dialogue to initiate sex (using smallertalk), Veronica, and all other npc's get undressed fine. So it's only with this mod that npc's don't remove their clothing.

Thanks for any help you may give.

 

Is the PC male or female?  What sex position/type?  At what location did this happen?  Were either Veronica or the PC wearing any toys?

 

NPCs only undress in this mod under two conditions.  If they need to, or if they are free to.

 

For example: The PC and an NPC are out in public.  They find a private spot behind a tent for a BJ.  Neither the NPC nor the PC needs to undress for this, and because they're out in public the male NPC simply takes out his junk.

 

Same scenario with vaginal sex.  They find a spot behind the tent, but this time the PC is wearing a short skirt.  Again, neither needs to undress, because the short skirt allows easy access.  Therefore only the PC panties need to be removed.

 

Same scenario with tit job.  Behind the tent, the PC needs to be undressed to access her tits.  But the male NPC just needs to take out his junk.

 

Lastly if we move these scenarios indoors, both parties are free to undress out of public view.  So I'll need more details about the encounter to know whether or not there's a problem.

Posted

New one up.  Ripped the apparel settings out of the conterm.  Now there's a menu to select your specific article of gear, instead of a bunch of sub-terminals.  Settings no longer read from PC evaluation, but from the article of clothing selected.  Should work a lot smoother and allow you to see exactly what is set to what.

Posted (edited)

Wish I could say the same, Sage. sad.png

​This is the issue I have T. (Bottom right of course, multiple piecemeal items being stuck together in one option, I don't know why it's doing that?)

​Edit: I think there's a limit of 10 menu options allowed only (on one page), putting [Next] and the rest of the options on a second page might resolve it? Just a guess.

​Yep, resolved in newest copy, liking the categories now too, thanks.

Edited by 7KeysCurtain
Posted

Wish I could say the same, Sage. sad.png

​This is the issue I have T. (Bottom right of course, multiple piecemeal items being stuck together in one option, I don't know why it's doing that?)

​Edit: I think there's a limit of 10 menu options allowed only (on one page), putting [Next] and the rest of the options on a second page might resolve it? Just a guess.

 

Try the new one.  Should be fixed.

 

Posted

T, Any reason why the PC doesn't play animations (in 3rd person) for drinking / booze activities when SOI NPCs do? (e.x Holding/sipping Nuka Cola/Beer/Whiskey bottles).

 

​I've been using this mod to help fill that gap in for immersion rather than my PC just standing still doing nothing when doing drinking / booze activities with SOI NPCs.

​As for [breakfast?], [Lunch?] and [supper?] activities (when sitting) I just play consuming food animations using AnT / Groovatron NV.

 

Posted (edited)

T, Any reason why the PC doesn't play animations (in 3rd person) for drinking / booze activities when SOI NPCs do? (e.x Holding/sipping Nuka Cola/Beer/Whiskey bottles).

 

​I've been using this mod to help fill that gap in for immersion rather than my PC just standing still doing nothing when doing drinking / booze activities with SOI NPCs.

​As for [breakfast?], [Lunch?] and [supper?] activities (when sitting) I just play consuming food animations using AnT / Groovatron NV.

 

Mainly because I was never able to get a firm grasp on how to without certain limitations.  A.J. tried explaining this to me a while back when AnT was released, but it never really clicked for me.

 

I did have plans to add more dances if you have groovatron installed, but I need loose anims (not looping, no dance marker) and I'm not sure if groovatron has any.  It's been a while since I visited the issue.

 

If I can't do it purely by scripting, it generally doesn't get done.  I don't know dick about anims and anything anim related I have done I've struggled with (it took me nearly a year just to smooth out the kinks in dancing).

Edited by t3589

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