ChancellorKremlin Posted November 24, 2022 Posted November 24, 2022 19 hours ago, t3589 said: ref.GetLevel Though the levels aren't super important. I just meant that knowing little details about your target can help. "SOI:Rcd:GangLvl" (1)= Low Hostility. (2)= Moderate Hostility. (3)= Always Hostile. Mind you, I play out my strat over several game days. It's not something that happens in one sitting. I like to reserve a portion of each game day for romance. Get up and go questing in the morning, then come home and maybe put on something pretty. Then I'll go spend a few game hours with the NPC I'm trying to develop a commitment with. Also while I play out my strat, all kinds of other things can be going on. Activities, sex, etc. So it's not as if you have to focus solely on that task. A couple of tips for speeding up familiarity. They will cycle faster during activities. They will also cycle faster/slower depending upon distance. So an NPC that the character is next to will cycle faster than the NPC across the room. If you get right up in their space, the PC also gains an attraction bonus. Again, it's not something that happens right away and may take a few game days (or take the day off from questing and spend entire days with them). Playing incognito can backfire, but only if they recognize the PC through their disguise. A mask is not enough though. You kind of need a dedicated 'incognito' outfit as well. EX: They've seen the player wear that outfit/necklace before, so even though the PC is masked, there's a chance they'll recognize them. I like to have a whole ensemble I reserve just for incognito, and only wear any piece of it when masked. Attraction is also important for good rolls towards gains. So the more attractive the PC is, the better the chance they'll acquire positive stats. All that said, it really does take some time. I think the fastest I've ever gotten to trust mode is something like 3 game days. I've also had it take up to a full game week of working on them. Hmmn, I might send you a save at some point, or actually record part of my playthrough. I've never gotten a familiarity that "fast" in any playthrough. I would say I play a remarkably similar game. Go on adventure, do stuff in morning/afternoon, return to "base" (whichever part of the Mojave I've decided to call my home and then do activities with NPCs and love interest(s). Chat, drink, walk around, eat, etc. I also play with Odessas's Another Kick in the Head, so lots of sleep and dream adventures. Next morning, go elsewhere, do other stuff, be away for a few days. Rinse and repeat. In this playthrough rn, I must have clocked a few months, maybe 3 or so. I think I've been with a handful of characters over weeks, and no familiarity. I never expect anything over less than a week and plenty of activities, so hearing that the fastest was "3 days" seems like a miracle to me. I think I definitely screwed up the incognito - only used mask, reused certain attire, etc. Never thought of a total different outfit, but I did kinda think if NPCs seem me wearing mask/no mask in the same area and they are the same NPCs, they would put two and two together, so that scans. I sometimes avoid staying too close to my love interests as I thought I read years ago in SOI that doing so could cause a negative reaction as being too pushy/needy, but that was a long, long time ago.
t3589 Posted November 24, 2022 Author Posted November 24, 2022 1 hour ago, ChancellorKremlin said: Hmmn, I might send you a save at some point, or actually record part of my playthrough. I've never gotten a familiarity that "fast" in any playthrough. I would say I play a remarkably similar game. Go on adventure, do stuff in morning/afternoon, return to "base" (whichever part of the Mojave I've decided to call my home and then do activities with NPCs and love interest(s). Chat, drink, walk around, eat, etc. I also play with Odessas's Another Kick in the Head, so lots of sleep and dream adventures. Next morning, go elsewhere, do other stuff, be away for a few days. Rinse and repeat. In this playthrough rn, I must have clocked a few months, maybe 3 or so. I think I've been with a handful of characters over weeks, and no familiarity. I never expect anything over less than a week and plenty of activities, so hearing that the fastest was "3 days" seems like a miracle to me. I think I definitely screwed up the incognito - only used mask, reused certain attire, etc. Never thought of a total different outfit, but I did kinda think if NPCs seem me wearing mask/no mask in the same area and they are the same NPCs, they would put two and two together, so that scans. I sometimes avoid staying too close to my love interests as I thought I read years ago in SOI that doing so could cause a negative reaction as being too pushy/needy, but that was a long, long time ago. Not familiarity, trust mode. When I say 3 game days, I don't mean from initial contact. I mean from the time I decide to start working towards that. The NPC would have already been familiar at that point. Usually it takes me a solid game week, sometimes more sometimes less (to acquire trust mode). I also play with an altered timescale, so I probably get more done in day. For familiarity I don't even really talk to them much. I just hang out and let them tick through cycles.
ChancellorKremlin Posted November 24, 2022 Posted November 24, 2022 (edited) Interesting, I'd say I never get it that quickly. Also, sanity check: Me picking desire, leading to promiscuous - not a good sign, right? I don't fully understand what the reaction here is. Is it like - Hey, I'm horny! - Well, of course you are, you're a slut! or is it more like "Hey, I'm horny! - Yeah, like a slut I bet!" EDIT: Btw, I think maybe the fetishes need to be toned down after sex. Every now and then I get like a roll with a char where either I have sex with them 3-4+ times in a row, or they ask repeatedly and what happens is after each act you get a random fetish like [PREGNANT] [INTERSPECIFIC] [TRANS] [OLDER] and it feels like a lot all at once lol. Maybe chars should be limited to 2-3 fetishes, or there should be a big, big cooldown. Edited November 24, 2022 by ChancellorKremlin 1
t3589 Posted November 25, 2022 Author Posted November 25, 2022 (edited) 52 minutes ago, ChancellorKremlin said: Interesting, I'd say I never get it that quickly. Also, sanity check: Me picking desire, leading to promiscuous - not a good sign, right? I don't fully understand what the reaction here is. Is it like - Hey, I'm horny! - Well, of course you are, you're a slut! or is it more like "Hey, I'm horny! - Yeah, like a slut I bet!" EDIT: Btw, I think maybe the fetishes need to be toned down after sex. Every now and then I get like a roll with a char where either I have sex with them 3-4+ times in a row, or they ask repeatedly and what happens is after each act you get a random fetish like [PREGNANT] [INTERSPECIFIC] [TRANS] [OLDER] and it feels like a lot all at once lol. Maybe chars should be limited to 2-3 fetishes, or there should be a big, big cooldown. Familiarity for me happens after spending about 25 minutes with them. That can be spread out between a couple game days. Try keeping tabs on 'SOI:Scn:Cycle'. It needs to exceed whatever attribute is required for their gender setting. Since no attributes go north of 100, they will all be familiar by 100 queue cycles. In that instance they are talking about themselves [Promiscuous]. They are giving you a clue that they either like to play the field or sleep around. Sort of their equivalent of 'Easy'. Yeah I lifted some of the requirements in dialog for fetishes. 'Mod:Satisfied' should be a relatively difficult mode to acquire. Maybe you're just getting lucky, or your character is really good at satisfying their partner. Them being a hopeless drunk doesn't help either if that's the case. I'll fiddle with it. Edited November 25, 2022 by t3589 1
BAB PEEG Posted November 25, 2022 Posted November 25, 2022 I always check the console after I or they say something to see what is happening, I wish there was a meter of some kind but it's fine as is. 1
ChancellorKremlin Posted November 25, 2022 Posted November 25, 2022 (edited) 15 hours ago, t3589 said: Familiarity for me happens after spending about 25 minutes with them. That can be spread out between a couple game days. Try keeping tabs on 'SOI:Scn:Cycle'. It needs to exceed whatever attribute is required for their gender setting. Since no attributes go north of 100, they will all be familiar by 100 queue cycles. In that instance they are talking about themselves [Promiscuous]. They are giving you a clue that they either like to play the field or sleep around. Sort of their equivalent of 'Easy'. Yeah I lifted some of the requirements in dialog for fetishes. 'Mod:Satisfied' should be a relatively difficult mode to acquire. Maybe you're just getting lucky, or your character is really good at satisfying their partner. Them being a hopeless drunk doesn't help either if that's the case. I'll fiddle with it. Yeah, I've definitely exceeded that time threshold with a few characters. I'll investigate SOI:Scn:Cycle. Oh interesting, I didn't know that about promiscuous. That might explains some things. Yeah, potentially I was getting lucky. But I got [YOUNG] and [OLDER] one after another, and that struck me as strange haha. She isn't a drunk as far as I can tell, though we do lots of boozy activities. She has quite a high sex drive and is always down to have sex, so that could be it too. 13 hours ago, BAB PEEG said: I always check the console after I or they say something to see what is happening, I wish there was a meter of some kind but it's fine as is. Very good advice, thanks! EDIT: RedLucy seems to be in cycle 143. We're in lover status right now, but trying to push for a commitment. Her trust is 24, loyalty 0. Is there a way to find out some of this information with a console command, without resorting to con_scof and reports1? EDIT 2: I just had two failed sex scenes, and an abort error popping up in scof about max sexcene tracking? fnSOISextSexScene: Scene Tracking Limit Abort! fnSOISextSex: No Actors! Yep, even using the mod restart in the pipboy tool didn't work. Seems like sex is stuck in my game right now Edited November 25, 2022 by ChancellorKremlin 1
t3589 Posted November 26, 2022 Author Posted November 26, 2022 (edited) 20 hours ago, ChancellorKremlin said: Yeah, I've definitely exceeded that time threshold with a few characters. I'll investigate SOI:Scn:Cycle. Oh interesting, I didn't know that about promiscuous. That might explains some things. Yeah, potentially I was getting lucky. But I got [YOUNG] and [OLDER] one after another, and that struck me as strange haha. She isn't a drunk as far as I can tell, though we do lots of boozy activities. She has quite a high sex drive and is always down to have sex, so that could be it too. Very good advice, thanks! EDIT: RedLucy seems to be in cycle 143. We're in lover status right now, but trying to push for a commitment. Her trust is 24, loyalty 0. Is there a way to find out some of this information with a console command, without resorting to con_scof and reports1? EDIT 2: I just had two failed sex scenes, and an abort error popping up in scof about max sexcene tracking? fnSOISextSexScene: Scene Tracking Limit Abort! fnSOISextSex: No Actors! Yep, even using the mod restart in the pipboy tool didn't work. Seems like sex is stuck in my game right now Make sure her 'SOI:Atr:CommitLmt' is above 2, or she'll never commit no matter what you do. I've uploaded a new dialog esp with some changes to commitment choices. I just select them and type it in the console getevfl "SOI:Scn:Cycle". Then I use the up arrow to repeat anything I've typed on any NPC. Yeah I don't know what's up with that. Scene Tracking Limit means there are already two sex scenes running. Or it could mean previous sex scenes weren't cleared. In either case that's an abort. I'll keep an eye out for it. Can you tell me how to reproduce it? I'm probably going to remove that emergency reset in the control terminal. It's now obsolete due to the new automatic reset. EDIT: Remember to clean save any dialog esp updates. Disable, save, enable new one. EDIT: Fiddled with fetish dialog a bit. Edited November 26, 2022 by t3589 1
ChancellorKremlin Posted November 26, 2022 Posted November 26, 2022 (edited) 17 hours ago, t3589 said: Make sure her 'SOI:Atr:CommitLmt' is above 2, or she'll never commit no matter what you do. I've uploaded a new dialog esp with some changes to commitment choices. I just select them and type it in the console getevfl "SOI:Scn:Cycle". Then I use the up arrow to repeat anything I've typed on any NPC. Yeah I don't know what's up with that. Scene Tracking Limit means there are already two sex scenes running. Or it could mean previous sex scenes weren't cleared. In either case that's an abort. I'll keep an eye out for it. Can you tell me how to reproduce it? I'm probably going to remove that emergency reset in the control terminal. It's now obsolete due to the new automatic reset. EDIT: Remember to clean save any dialog esp updates. Disable, save, enable new one. EDIT: Fiddled with fetish dialog a bit. It's at 2 exactly. Is there a way I can increase that? I'll try out the new files. Hmmn, basically some nights I spend in Freeside with a mask on, skimpy/prostitute clothing, and soliciting essentially. Maybe did that for a few hours, had sex a few times, always collect afterwards (because it's rare patrons will pay themselves lol) and then explore a bit, do some quests, go around the Mojave, come back to Lucy, have a few activities/sex, rinse and repeat. It's hard to tell at what point in the cycle it happened, as I've been trying to play a bit hard to get with Lucy recently to try a new approach, so I haven't been pestering her with sex (and thus wouldn't know the bug was going on). But that was basically the gist of it, I imagine it got stuck at some point during a solicit scene. Could forgetting to collect have caused it maybe? Is there any way I can unstick it? EDIT: This also explains some strange behaviour I've had - some NPCs keep approaching me and saying [DECENCY]. I thought maybe it was because I was visibly pregnant, or had clothing I'd labelled "tight fitting" but it might be because they think I am having sex. Hilariously enough, Sunny who never talked to me or showed any interest whatsoever is now a hopeless flirt every time I see her lol Edited November 26, 2022 by ChancellorKremlin
dongding Posted November 26, 2022 Posted November 26, 2022 Is there a variable I could set to make NPC's approach me frequently to give me gifts? I like the idea of being Big Town's saviour, and frequently getting little presents.
t3589 Posted November 27, 2022 Author Posted November 27, 2022 (edited) 17 hours ago, ChancellorKremlin said: It's at 2 exactly. Is there a way I can increase that? I'll try out the new files. Hmmn, basically some nights I spend in Freeside with a mask on, skimpy/prostitute clothing, and soliciting essentially. Maybe did that for a few hours, had sex a few times, always collect afterwards (because it's rare patrons will pay themselves lol) and then explore a bit, do some quests, go around the Mojave, come back to Lucy, have a few activities/sex, rinse and repeat. It's hard to tell at what point in the cycle it happened, as I've been trying to play a bit hard to get with Lucy recently to try a new approach, so I haven't been pestering her with sex (and thus wouldn't know the bug was going on). But that was basically the gist of it, I imagine it got stuck at some point during a solicit scene. Could forgetting to collect have caused it maybe? Is there any way I can unstick it? EDIT: This also explains some strange behaviour I've had - some NPCs keep approaching me and saying [DECENCY]. I thought maybe it was because I was visibly pregnant, or had clothing I'd labelled "tight fitting" but it might be because they think I am having sex. Hilariously enough, Sunny who never talked to me or showed any interest whatsoever is now a hopeless flirt every time I see her lol Forgetting to collect shouldn't that I know of. I'd have to know what went wrong to know what to unstick. It sounds like some actor didn't complete post sex. There's a lot of debug surrounding sex scenes, but you'll miss it if you have all kinds of debug turned on. EDIT: I'll add some more debug to sex start that prints the actor refs that are currently still running sex. EDIT: Try the one in the 2nd post. When you start sex it should print out the refs that are considered already in a scene. EDIT: I forgot to add. You have two choices. Either you can set her commit limit to a higher number (3=partner, 4=spouse). Or you can play the long game and hope her commit limit changes on its own (requires trust mode). Edited November 27, 2022 by t3589 1
t3589 Posted November 27, 2022 Author Posted November 27, 2022 (edited) 9 hours ago, dongding said: Is there a variable I could set to make NPC's approach me frequently to give me gifts? I like the idea of being Big Town's saviour, and frequently getting little presents. It won't make them approach though. Spoiler NX_SetEVFl "SOI:Scn:Action" 1 NX_SetEVFl "SOI:Act:Gift" 1 EDIT: Also I found out that removing FCO gets rid of the skeleton bug for me. Though I'm still using it. Edited November 27, 2022 by t3589 1
dongding Posted November 27, 2022 Posted November 27, 2022 Why would FCO causing this problem though? It doesn't come with its own skeleton, nor any body meshes besides the head. 1
t3589 Posted November 27, 2022 Author Posted November 27, 2022 (edited) 42 minutes ago, dongding said: Why would FCO causing this problem though? It doesn't come with its own skeleton, nor any body meshes besides the head. No clue. Here's what I know so far. - I can make it happen by forcing the additem armor bug. - It's related to the NPC evaluating their inventory. - Using additemalt only fixes it if used when they are already loaded in the cell. - It happens when cells load or loading an NPC into a cell that is already loaded. - Even when nothing in this mod could cause it (other than setting NX variables), they still get it. I've fixed part of it. That is, Sexout handing out the post sex item should no longer cause it. But it still happens by simply 'including' some NPCs. So, it doesn't happen when they aren't included and it doesn't happen when FCO isn't there. There's a workaround included in the current copy (automatically resurrect 1), which isn't ideal. It does reset their skeleton though. You can watch it happen to them. You'll see them eval their inventory and their weapon will be sticking out in some unorthodox manner. So yeah, still fighting with it. EDIT: Btw thanks for speaking up about this. I've had this for a couple months and thought it was just me until you mentioned it. Edited November 27, 2022 by t3589 1
dongding Posted November 27, 2022 Posted November 27, 2022 Maybe it would be a good idea to ask the xNVSE or kNVSE guys about this? That doesn't look normal at all, and feels like as if it's something hardcoded in the engine.
ChancellorKremlin Posted November 27, 2022 Posted November 27, 2022 (edited) 18 hours ago, t3589 said: Forgetting to collect shouldn't that I know of. I'd have to know what went wrong to know what to unstick. It sounds like some actor didn't complete post sex. There's a lot of debug surrounding sex scenes, but you'll miss it if you have all kinds of debug turned on. EDIT: I'll add some more debug to sex start that prints the actor refs that are currently still running sex. EDIT: Try the one in the 2nd post. When you start sex it should print out the refs that are considered already in a scene. EDIT: I forgot to add. You have two choices. Either you can set her commit limit to a higher number (3=partner, 4=spouse). Or you can play the long game and hope her commit limit changes on its own (requires trust mode). Oh awesome, thanks for looking into that! Man, I must have done so many quests/exploring/levelling up in that time, I was terrified I'd have to reload an earlier save... Right, so I can try the trust way. Considering we were at 0 a week ago and now she's at 24, I'd say that's progress. But now I'm not sure how she'll react seeing as I've seen her numerous times while apparently having sex with someone else so... that should be fun! I'll give your new versions a try and get back to you! Btw guys, not to be the bearer of bad news, but I don't have FCO installed. It's possible something in there is exacerbating the problem, but I don't think it's the sole cause. That being said, as of the last few versions, the problem has been far less noticable for me. I can still "hear" tripping around, and the odd stumble by the NPC, but the guns aren't on the floor, they aren't spazzing out or doing cartwheels into the sky anymore, which I consider massive progress : D EDIT: Aha! So Dermot is the culprit! Now that I think of it, I think I remember our sex scene not firing. I just put it down to a weird glitch and moved on. What can I do to fix this? Return to him and try and have the sex scene? Or something else? Edited November 27, 2022 by ChancellorKremlin 1
t3589 Posted November 28, 2022 Author Posted November 28, 2022 16 hours ago, ChancellorKremlin said: Oh awesome, thanks for looking into that! Man, I must have done so many quests/exploring/levelling up in that time, I was terrified I'd have to reload an earlier save... Right, so I can try the trust way. Considering we were at 0 a week ago and now she's at 24, I'd say that's progress. But now I'm not sure how she'll react seeing as I've seen her numerous times while apparently having sex with someone else so... that should be fun! I'll give your new versions a try and get back to you! Btw guys, not to be the bearer of bad news, but I don't have FCO installed. It's possible something in there is exacerbating the problem, but I don't think it's the sole cause. That being said, as of the last few versions, the problem has been far less noticable for me. I can still "hear" tripping around, and the odd stumble by the NPC, but the guns aren't on the floor, they aren't spazzing out or doing cartwheels into the sky anymore, which I consider massive progress : D EDIT: Aha! So Dermot is the culprit! Reveal hidden contents Now that I think of it, I think I remember our sex scene not firing. I just put it down to a weird glitch and moved on. What can I do to fix this? Return to him and try and have the sex scene? Or something else? Try the new one 2nd post. It should clear Dermot out.
t3589 Posted November 28, 2022 Author Posted November 28, 2022 (edited) 22 hours ago, dongding said: Maybe it would be a good idea to ask the xNVSE or kNVSE guys about this? That doesn't look normal at all, and feels like as if it's something hardcoded in the engine. Maybe. It certainly seems that way. Too far away, they lose physics (traditionally a skeleton/physics issue). Get within range but not too close , they puddle. Get close and they seem fine, but then turn your back so they don't render and they lose physics again. Save game, quit game, load save, and they're back to normal. I'm stumped, for now. Edited November 28, 2022 by t3589
ChancellorKremlin Posted November 29, 2022 Posted November 29, 2022 Latest version fixed my issue. For some reason, Dermot was in some random empty cell that looks like the middle of Vegas but empty. Everything worked after I travelled and waited for a few days though, got the message saying he was returning, he's back in Westside, perfect. Thanks T! 1
CherryNebula Posted November 29, 2022 Posted November 29, 2022 (edited) In the latest version, I have NPCs asking for a commitment from my PC, then they decline or reject if I agree. Their tension meter raises, like I'm the one that declined or rejected them. Not sure if that's supposed to happen or not? Wasn't quite sure what to make of it, so I figured I'd pop over here and ask. Oh and will spouses physically fight each other? Not PC vs NPC, but NPC vs NPC? I'm asking, because in this playthrough, I'm going full polygamist. Both spouses knew I was a polygamist, before they married my NPC. Well, both showed up at my house, almost at the exact same time. They are not in enemy factions and my home is in neutral ground. All was well for a bit, and then out of nowhere, they started wailing on each other. Full on trying to gun each other down. And when they dropped their guns, they started fist fighting. One finally had enough and ran, while the other started to hunt them down through the house. Like something out of a horror movie. One spouse, actually got out the front door, and made their way back to their normal location. I've had this happen twice now. And it is hilarious each time. I don't know if it's a bug. I don't know if it's a feature. I just know that it is hilarious to see. Outside of cosmetic mods, I only use yours, for my game, so there's nothing else that would cause that to happen. Edited November 30, 2022 by CherryNebula Edit 1
t3589 Posted November 30, 2022 Author Posted November 30, 2022 9 hours ago, CherryNebula said: In the latest version, I have NPCs asking for a commitment from my PC, then they decline or reject if I agree. Their tension meter raises, like I'm the one that declined or rejected them. Not sure if that's supposed to happen or not? Wasn't quite sure what to make of it, so I figured I'd pop over here and ask. Oh and will spouses physically fight each other? Not PC vs NPC, but NPC vs NPC? I'm asking, because in this playthrough, I'm going full polygamist. Both spouses knew I was a polygamist, before they married my NPC. Well, both showed up at my house, almost at the exact same time. They are not in enemy factions and my home is in neutral ground. All was well for a bit, and then out of nowhere, they started wailing on each other. Full on trying to gun each other down. And when they dropped their guns, they started fist fighting. One finally had enough and ran, while the other started to hunt them down through the house. Like something out of a horror movie. One spouse, actually got out the front door, and made their way back to their normal location. I've had this happen twice now. And it is hilarious each time. I don't know if it's a bug. I don't know if it's a feature. I just know that it is hilarious to see. Outside of cosmetic mods, I only use yours, for my game, so there's nothing else that would cause that to happen. Try the new dialog. Should be fixed. No there's nothing that starts combat between NPCs. Which NPCs? They don't have to be in an enemy faction to be enemies of one another. There's a small chance they acquire 'SOI:Prc:Polygamy' when generated. But just because they think the PC is 'SOI:Opn:Polygamist', doesn't mean they will be.
t3589 Posted November 30, 2022 Author Posted November 30, 2022 12 hours ago, ChancellorKremlin said: Latest version fixed my issue. For some reason, Dermot was in some random empty cell that looks like the middle of Vegas but empty. Everything worked after I travelled and waited for a few days though, got the message saying he was returning, he's back in Westside, perfect. Thanks T! A little error correction never hurts. But it doesn't really solve why the scene didn't kick off in the first place? Btw, I've tweaked commitment dialog in the latest copy. So if you use the confess dialog, you can pester them about a commitment. If you're lucky enough to get a [Maybe], it will raise their commitment limit. Likewise a [Reject] will lower it, but never below their current commitment level. Also note that when you use the commitment dialog, a proposal is recorded. You won't be able to use commitment dialog again until the proposal is cleared. Proposals are cleared when they go absent, then you can try again.
CherryNebula Posted November 30, 2022 Posted November 30, 2022 1 hour ago, t3589 said: Try the new dialog. Should be fixed. No there's nothing that starts combat between NPCs. Which NPCs? They don't have to be in an enemy faction to be enemies of one another. There's a small chance they acquire 'SOI:Prc:Polygamy' when generated. But just because they think the PC is 'SOI:Opn:Polygamist', doesn't mean they will be. Swank and Old Ben. Oddly enough, Swank tried to murder my PCs kids, as well, out of nowhere. Which was horrifyingly hilarious. I don't know what caused it. Never had it happen in any playthrough. save for the newest one I'm doing. There wasn't anything odd in the debug, and nothing I did was able recreate it. He just flipped out randomly and decided it was murderin' time, I guess. Life in the Mojave wasteland, takes it's toll on everyone differently, I suppose. Afterwards, he was back to normal and I haven't had an issue since. Probably was just New Vegas itself spazzing out. Figured I'd mention it, just in case. New dialogue update fixed the other thing perfectly.
Vulkanian Posted November 30, 2022 Posted November 30, 2022 (edited) I must be doing something wrong, every NPC I try to talk to says "X is excluded!" regardless of what I change in the options. Edited November 30, 2022 by Vulkanian
t3589 Posted November 30, 2022 Author Posted November 30, 2022 30 minutes ago, CherryNebula said: Swank and Old Ben. Oddly enough, Swank tried to murder my PCs kids, as well, out of nowhere. Which was horrifyingly hilarious. I don't know what caused it. Never had it happen in any playthrough. save for the newest one I'm doing. There wasn't anything odd in the debug, and nothing I did was able recreate it. He just flipped out randomly and decided it was murderin' time, I guess. Life in the Mojave wasteland, takes it's toll on everyone differently, I suppose. Afterwards, he was back to normal and I haven't had an issue since. Probably was just New Vegas itself spazzing out. Figured I'd mention it, just in case. New dialogue update fixed the other thing perfectly. That explains it. Swank is a Chairmen.
t3589 Posted November 30, 2022 Author Posted November 30, 2022 (edited) 5 minutes ago, Vulkanian said: I must be doing something wrong, every NPC I try to talk to says "X is excluded!" regardless of what I change in the options. Left Shift + Hotkey on the NPC, then choose [Enable] Edited November 30, 2022 by t3589
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