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Sexout Intimacy


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Posted
1 hour ago, t3589 said:

 

You only need the dot if you're manually typing in the reference.  Like someref.nx_setevfl.  If you open the console and click on the NPC you don't need it.  So click on the NPC while in the console.  You should see their reference at the top of the screen indicating they are selected.  Then type nx_setevfl "soi:atr:temper" 89 without the leading dot.

 

EDIT:  Also you should check out the 'profiles.txt' example in the api directory.  It'll save you a lot of typing.

 

 

Done and done. I've made a weird, angry, and creepy NPC. He spends most of his time relentlessly flashing me, the other half he spends insulting me, stalking me, and offering me booze and gifts. I'm horrified, yet amused, anytime I see a flash of orange and suddenly he's hauling ass from waaaay over there, just to start shit. The Strip is no longer safe, and I am thoroughly amused.  Thank you for the help!

  • 2 weeks later...
Posted
20 minutes ago, wortwortwort227 said:

I am new to this “group” of mods and I am curious looking at the list there are no mods that use intimacy I know it is basic and incomplete what are some top beginner mods that use this framework that I mis read the description

 

There aren't any that I know of.

  • 2 weeks later...
Posted
On 7/15/2022 at 12:16 AM, t3589 said:

 

There aren't any that I know of.

 

So, what does a beginner needs to know in order to play this mod? Over 100 pages in the support thread tells me there is something interesting. Yet the OP is bare bone.

Posted
1 hour ago, bicobus said:

 

So, what does a beginner needs to know in order to play this mod? Over 100 pages in the support thread tells me there is something interesting. Yet the OP is bare bone.


I'll reply as someone that has played this mod extensively. Usually, what I do is activate the mod in the clothing equipment screen, then change a few settings as it starts - I set sensitivity to max, auto-add NPCs, add all, etc. Then I select 3-4 different outfits, and using the inbuilt apparel system, I make 1 of them sexy or provocative, 1 "normal", like a dress or something, 1 lingerie and another armour or a 2nd sexy variation. Notice you can fine tune these a lot with different items for each slot (head, face, actual outfit, chokers, etc) and each can have its own rating, like sexy, homely, slutty, pretty, etc, or any variation. 

I also like to turn the debug mode ON so I know what's happening, but that's a personal preference of mine. Then go walk around somewhere with NPCs (preferably that aren't non-persistent) and/or manually add them by holding SHIFT + whatever key you chose to initiate conversation. There you can manually add them. I usually do this to be 100% sure NPCs are in.

After that, the game plays itself. NPCs will approach you, talk to you, invite you to walks, exchange gifts, ask for activities. You can do the same with them using the conversation key. They can get jealous, be manipulative, exploit you, and you can do all the same to them. For example, wearing clothes labelled as "prostitute" and demanding payment/gifts before/after sex, well, you'll be seen as a prostitute. Go around sleeping with everyone but not charging, you'll be seen as easy/slut. Play hard to get, and you'll get lots of romantic encounters, jealousy, hatred, potential rape, etc. You can get into proper relationships, and as far as I know, exchange wedding rings. There is a "home visit" function you can set to make partners visit you, and generally being away from NPCs for a few days helps build relationships, as "hovering" and constantly pestering them also has negative effects.

There is a readme included in the file which explains a lot of the functions.

 

Off the top of my head, that's what I can remember. Hope that helps!

Posted

Do you have other mods alongside it? Like Solicitation, Spunk and Tryout? Or is intimacy capable of replacing them?

 

Given how sparse the NPC are about everywhere, do you need to add more? Or locations where those NPC live in. How do you get intimate when they all are sleeping on the street?

Posted
3 hours ago, bicobus said:

Do you have other mods alongside it? Like Solicitation, Spunk and Tryout? Or is intimacy capable of replacing them?

 

Given how sparse the NPC are about everywhere, do you need to add more? Or locations where those NPC live in. How do you get intimate when they all are sleeping on the street?


You can use them alongside Solicitation and Tryout no problems, although you may need to force add NPCs and sometimes Intimacy bars certain NPCs. I generally use them to "fake" relationships with my captives/captors when using those mods, and/or clients and johns. 

I do try and use NPC mods, although unfortunately most add non persistent ones. Most NPCs will try and take you someplace quiet and out of view, although you can do the same by telling them to follow you. I always roleplay in this way using the "privacy" dialogue option.

 

Also, forgot to mention, all the dialogue lines are topic placeholders. Most of us that play the mod don't find this to be a problem (kinda adds to the charm, actually) but it takes a little getting used to. You kinda have to imagine what the NPCs are saying to you.

Posted (edited)
On 7/26/2022 at 3:45 AM, bicobus said:

 

So, what does a beginner needs to know in order to play this mod? Over 100 pages in the support thread tells me there is something interesting. Yet the OP is bare bone.

 

I don't list features/functions in the OP because I could write a short novel.  If people don't feel like reading the included documentation to find out, I'm okay with that.

 

 

On 7/27/2022 at 12:39 AM, bicobus said:

Do you have other mods alongside it? Like Solicitation, Spunk and Tryout? Or is intimacy capable of replacing them?

 

Given how sparse the NPC are about everywhere, do you need to add more? Or locations where those NPC live in. How do you get intimate when they all are sleeping on the street?

 

It should play nice with everything except JIPCCC if you use it to command an NPC that is trying to package.

 

If you install SexoutIntimacyDialog, it can replace a lot of things (Dancing, Fetishes, Marriage, Offspring, Partnerships, Pets, Pimping, Pregnancy, Prostitution, Sex, Solicitation, Stripping, Trannies, etc.).

 

It does a lot, which is why everything is tucked away in the documentation.

 

As a rule of thumb you should only include NPCs that you intend to visit regularly.  I added expirations which should clean things out a bit in the event NPCs you'll never see again are included.

 

Edited by t3589
Posted
On 7/27/2022 at 4:21 AM, ChancellorKremlin said:


You can use them alongside Solicitation and Tryout no problems, although you may need to force add NPCs and sometimes Intimacy bars certain NPCs. I generally use them to "fake" relationships with my captives/captors when using those mods, and/or clients and johns. 

I do try and use NPC mods, although unfortunately most add non persistent ones. Most NPCs will try and take you someplace quiet and out of view, although you can do the same by telling them to follow you. I always roleplay in this way using the "privacy" dialogue option.

 

Also, forgot to mention, all the dialogue lines are topic placeholders. Most of us that play the mod don't find this to be a problem (kinda adds to the charm, actually) but it takes a little getting used to. You kinda have to imagine what the NPCs are saying to you.

 

The best way to add NPCs quickly and get exactly what you want is to use the profile.txt template to create some profiles.  There are no wedding rings anymore, sorry.  You can still get married though.  I added forced marriages/partnerships recently. lol

 

  • 2 weeks later...
Posted (edited)

So I went ahead and tried the newest version listed (V3.2.7), and so far, I've only run into one issue. I noticed the little notification in the corner, that says something about an NPC wanting to watch the PC and another NPC bang. I tried it out, and once the voyeur? NPC decides to start spankin the ol monkey, dance music plays, the PC disappears, and any other NPC in the same cell, no matter if there's floors or doors between them and the activity, goes nanners and either joins in where ever they are- and starts doing the same thing as the voyeur, or the console debug says the other NPCs name, followed by no actor types defined. That's the only error I get on the debug. The PC disappears, even after that particular activity (and the dance music) ends, and I can control the camera and move it around, but I'm permanently unable to do anything else, unless I reload a save from before the act started.  Oh, and no matter where those NPCs are, they throw money.

 

EDIT: So after tinkering a bit more, it works mostly correctly (the odd dance bug/disappearing PC is still occasionally present), when there is only 2 active/included NPCs, in the entire cell. Any more than 2 active/included NPCs, and the issue crops up. I had 3 active/included NPCs in the cell, and that seems to almost always trigger it. Worse if there's more than that.

Edited by CherryNebula
Posted (edited)
On 8/10/2022 at 11:03 PM, CherryNebula said:

So I went ahead and tried the newest version listed (V3.2.7), and so far, I've only run into one issue. I noticed the little notification in the corner, that says something about an NPC wanting to watch the PC and another NPC bang. I tried it out, and once the voyeur? NPC decides to start spankin the ol monkey, dance music plays, the PC disappears, and any other NPC in the same cell, no matter if there's floors or doors between them and the activity, goes nanners and either joins in where ever they are- and starts doing the same thing as the voyeur, or the console debug says the other NPCs name, followed by no actor types defined. That's the only error I get on the debug. The PC disappears, even after that particular activity (and the dance music) ends, and I can control the camera and move it around, but I'm permanently unable to do anything else, unless I reload a save from before the act started.  Oh, and no matter where those NPCs are, they throw money.

 

EDIT: So after tinkering a bit more, it works mostly correctly (the odd dance bug/disappearing PC is still occasionally present), when there is only 2 active/included NPCs, in the entire cell. Any more than 2 active/included NPCs, and the issue crops up. I had 3 active/included NPCs in the cell, and that seems to almost always trigger it. Worse if there's more than that.

 

Good catch!  Thanks for the feedback.  This should be fixed in the next copy.  Those messages are just scaffolding at this point.  They don't initiate anything yet.

 

EDIT: Okay try the new one.  All of those issues should be sorted out.

 

QOTD: "Oh, and no matter where those NPCs are, they throw money." lmao

 

Edited by t3589
  • 4 weeks later...
Posted
9 hours ago, Tinxi said:

@t3589

 

RE: How about this mod -

 

Art of Seduction Reloaded - Marriage and Relationships

 

Could it be modified to work with the Intimacy mod ?

 

I'm not familiar with it so I can't really give a definitive answer.  I suspect it probably could however.  Intimacy is designed to work primarily within dialog.  If it has dialog that can be conditioned and result scripted, then to that extent sure.

 

I understand how it can seem intimidating with all the functions, but it really is as simple as creating dialog lines, conditioning them, and placing nx commands in the dialog result script.  So in that respect the main hurdle is that it can be time consuming.

 

If the author or anyone else wanted to give it a shot I'd be glad to answer any questions they might have.

 

Posted
On 9/4/2022 at 3:24 AM, t3589 said:

 

I'm not familiar with it so I can't really give a definitive answer.  I suspect it probably could however.  Intimacy is designed to work primarily within dialog.  If it has dialog that can be conditioned and result scripted, then to that extent sure.

 

I understand how it can seem intimidating with all the functions, but it really is as simple as creating dialog lines, conditioning them, and placing nx commands in the dialog result script.  So in that respect the main hurdle is that it can be time consuming.

 

If the author or anyone else wanted to give it a shot I'd be glad to answer any questions they might have.

 

 

I am a beginner but i would like to improve this mod. From where should i start its editing ? Thanks.

Posted
3 hours ago, Tinxi said:

 

I am a beginner but i would like to improve this mod. From where should i start its editing ? Thanks.

 

If you don't already know how to use the GECK then you should start there.  I'm not going to write a tutorial, so you'll have to be more specific with your questions as it relates to this mod.

 

SexoutIntimacyDialog.esp is a demonstration of using this mod in dialog.

 

SexoutIntimacyQuestsFNV.esp is a demonstration of creating quest hooks.  Particularly for NPCs that aren't included/enabled in the system.

 

Crack them open in the GECK and poke around for examples of how to utilize this mods functions/features.
 

Posted
11 hours ago, t3589 said:

 

If you don't already know how to use the GECK then you should start there.  I'm not going to write a tutorial, so you'll have to be more specific with your questions as it relates to this mod.

 

SexoutIntimacyDialog.esp is a demonstration of using this mod in dialog.

 

SexoutIntimacyQuestsFNV.esp is a demonstration of creating quest hooks.  Particularly for NPCs that aren't included/enabled in the system.

 

Crack them open in the GECK and poke around for examples of how to utilize this mods functions/features.
 

 

Would it be safe to assume that these two have open permissions then ? To what extent can these two be modified and shared with others ? Thanks.

Posted
13 minutes ago, Tinxi said:

 

Would it be safe to assume that these two have open permissions then ? To what extent can these two be modified and shared with others ? Thanks.

 

From the SexoutIntimacyDialog.txt documentation: SexoutIntimacyDialog.esp is a generic example of dialog created to test the SexoutIntimacy framework.  Dialog/mod authors are encouraged to reference/copy/edit/share this file.

 

That assumption is correct.  Both of the esp files are not the mod, but rather examples of its utilization.
 

  • 3 weeks later...
Posted

Good to see some new features and updates on this.

 

Gave the last version a spin but I seem to lose interactions very early in, a few minutes. The key I have selected no longer works (get no reaction when using them with NPCs) and then the mod seemingly stops working - nobody approaches me, I can't interact with anyone, etc. Force restarting it using the inventory item doesn't seem to work either, and I tried several reloads on a new save and it always happens after I interact with my first 2-3 people.

Posted
17 minutes ago, ChancellorKremlin said:

Good to see some new features and updates on this.

 

Gave the last version a spin but I seem to lose interactions very early in, a few minutes. The key I have selected no longer works (get no reaction when using them with NPCs) and then the mod seemingly stops working - nobody approaches me, I can't interact with anyone, etc. Force restarting it using the inventory item doesn't seem to work either, and I tried several reloads on a new save and it always happens after I interact with my first 2-3 people.

 

Weird.  Working better than ever on my end.  I've been reading a lot of posts about how nothing works lately.

 

I've been using vanilla STEP for a long time now.  New 1.2.0 guide just went up a couple days ago.  Works great with all the latest (xNVSE/JIP/NVTF/RESHADE/LOD/2K Widescreen/Etc.)  I've also used SexoutNG Beta for years now.  No problems.

 

Granted I don't play TTW or any other SO mods except this one and SexoutStore.  Just tossing that out there for everyone as something to consider.

 

Holler back if you have problems with this new one.  Sorry the last one didn't work, but it's good to hear from you none the less.

 

Posted (edited)
36 minutes ago, t3589 said:

 

Weird.  Working better than ever on my end.  I've been reading a lot of posts about how nothing works lately.

 

I've been using vanilla STEP for a long time now.  New 1.2.0 guide just went up a couple days ago.  Works great with all the latest (xNVSE/JIP/NVTF/RESHADE/LOD/2K Widescreen/Etc.)  I've also used SexoutNG Beta for years now.  No problems.

 

Granted I don't play TTW or any other SO mods except this one and SexoutStore.  Just tossing that out there for everyone as something to consider.

 

Holler back if you have problems with this new one.  Sorry the last one didn't work, but it's good to hear from you none the less.

 


Thanks T, same to you! Will give it a whirl right now.

STEP? And yeah, I'm on a similar boat. Using SexoutNGBeta for years, haven't updated/reinstalled anything, same setup as always. Don't use TTW or other Sexout mods at the s ame time either. 

Funny thing, on my 4th try it worked. Went straight to Freeside. No problems there. But when I tried 3x times in the followers of the apocalypse tower next to the i-95 trading outpost, on a fresh save, I'd add the two doctors and the female sat doctor, and without fail after I interacted with the 3, on any 2nd interaction, it would stop. I even tried just exiting the building and making for the two shops down the road and got the same result, so assumed something was borked.

 

Works in Freeside though. Will try new version now and get back to you!

EDIT: Yep, happened again. I think it's either a bad save (even if a new one) or a bad initialisation of Intimacy at this point. One of the doctors flashes red but there is no approach and the input button no longer works, as described before. The Freeside save seems fine though. Here's the console output, in case it's helpful.

image.png

image.png

Edited by ChancellorKremlin
Posted (edited)
1 hour ago, ChancellorKremlin said:


Thanks T, same to you! Will give it a whirl right now.

STEP? And yeah, I'm on a similar boat. Using SexoutNGBeta for years, haven't updated/reinstalled anything, same setup as always. Don't use TTW or other Sexout mods at the s ame time either. 

Funny thing, on my 4th try it worked. Went straight to Freeside. No problems there. But when I tried 3x times in the followers of the apocalypse tower next to the i-95 trading outpost, on a fresh save, I'd add the two doctors and the female sat doctor, and without fail after I interacted with the 3, on any 2nd interaction, it would stop. I even tried just exiting the building and making for the two shops down the road and got the same result, so assumed something was borked.

 

Works in Freeside though. Will try new version now and get back to you!

EDIT: Yep, happened again. I think it's either a bad save (even if a new one) or a bad initialisation of Intimacy at this point. One of the doctors flashes red but there is no approach and the input button no longer works, as described before. The Freeside save seems fine though. Here's the console output, in case it's helpful.

image.png

image.png

 

https://stepmodifications.org/wiki/FalloutNV:1.2.0  Follow it to the letter.  Is it a pain in the ass?  You bet!  Took me 3 days to go over it when I first adopted it a few version back.  However my game has never run better.  Never looked back.

 

What version SOIntimacy was it?  Everything in the SS there looks fairly normal.  If it's too old I'd say your assessment is probably right.  I've made a solid ton of changes since I picked it back up.

 

I had a similar kind of thing happen with Cannibal Johnson not too long ago.  Turns out some NPCs like CJ have no vanilla packages running until some quest or another kicks off.  They just stand in place not even a sandbox.  It screws with the dialog approach package.  It'll work once, then they get confused as to what to do when the dialog package is removed.

 

Try a getcurrentaipackage or getcurrentpackage on them before you add them.  If it returns a null ref that's probably it.  The only way I can think of to deal with it is to modify their vanilla packages to add something like a default sandbox.  At least that's the conclusion I came to before I gave up and said 'Meh I'll deal with that later.'.

 

EDIT: Yep that's going to be it.  Just checked them out at the Followers Outpost.  Packageless mendicants every last one of them.  I'll look into it at some point but I'll probably just end up banning them.  I'm definitely not going to start modifying vanilla NPC packages.  It's against my religion.

 

EDIT EDIT: I think the fix is already included.  Just tested it briefly.  Don't know how it will affect quest packaging though.

 

I just remembered that I put a default package command in for JIPCCC a long time ago.  Have a look at package.txt in the documentation.  I set the Follower Doctor to 3 before adding him and it seemed to work.  I'm guessing any of those other than 'clear' will work.

 

Edited by t3589
Posted

Okay try the new one.  Should be fixed with the caveat that adding NPCs who have dormant packages might break some quest when it kicks off.  Check the console for the Null Packages Warning.

 

Posted (edited)

Wow, STEP looks awesome. Just what I need. I'll give it a try, seems extremely in-depth!

The version I was using was the previous one, the one that was up when I wrote it. Good to know you found the culprit though! Had that happen occasionally in the past with other NPCs. Trying the new  version now.

 

Btw, do you know anything about a bug where the character is frozen after sex? Only getting it with SOI, after soliciting someone. Ragdoll happens as usual, but then I am stuck in place. Toggling between TFC and not doesn't help, neither does EnablePlayerControls. Not sure what is going on there?

 

 

 


image.png
 

 

 

Actually, I did do one thing differently. I enabled "Enable Transitions" from the SOI Sex Menu, then disabled them afterwards. Seemed to work fine, but could it be related maybe?

 

Also, was wondering if there was something interesting we could do with the RequestBooze and RequestDrugs options, based on character dispositions, if they spike it or not? We do have Drugged Wine. Could lead to a character throwing up / falling down and then black out, waking up at some random spot or bed? Then of course the option to confront the person that gave you the drugged stuff.

 

Just an idea.

 

Edited by ChancellorKremlin
Posted
4 hours ago, ChancellorKremlin said:

Wow, STEP looks awesome. Just what I need. I'll give it a try, seems extremely in-depth!

The version I was using was the previous one, the one that was up when I wrote it. Good to know you found the culprit though! Had that happen occasionally in the past with other NPCs. Trying the new  version now.

 

Btw, do you know anything about a bug where the character is frozen after sex? Only getting it with SOI, after soliciting someone. Ragdoll happens as usual, but then I am stuck in place. Toggling between TFC and not doesn't help, neither does EnablePlayerControls. Not sure what is going on there?

 

  Reveal hidden contents

 

Actually, I did do one thing differently. I enabled "Enable Transitions" from the SOI Sex Menu, then disabled them afterwards. Seemed to work fine, but could it be related maybe?

 

Also, was wondering if there was something interesting we could do with the RequestBooze and RequestDrugs options, based on character dispositions, if they spike it or not? We do have Drugged Wine. Could lead to a character throwing up / falling down and then black out, waking up at some random spot or bed? Then of course the option to confront the person that gave you the drugged stuff.

 

Just an idea.

 

 

Starting with a stable vanilla game is essential before adding other mods.  STEP accomplishes that and in the long run saves a lot of time guessing when troubleshooting.  It provides a reference point for every mod you add afterward.  So if something goes wrong you always know where the stable game is.  It's also very informative as to what's going on under the hood.

 

Transitions will hold the PC in place until the transition ends.  I always enable transitions, so I haven't really tested it without.  I've included a fix for the next copy.  Can you reproduce it or is it a one off?  If it happens a lot I'll go ahead and post it now.

 

I've thought of that (set "SOI:Act:Knockout" to 1 on the PC).  I haven't expanded upon it though.  The only problem is that the booze/drug trade only gives the item to the PC.  The player must choose to imbibe.  I like the idea though.

 

Adding a vomit animation function is also on my todo list, I just haven't gotten around to it yet.

 

There used to be a 'wake up in a random location/time passing after assault' feature in a very early version.  I removed it however for reasons I can't remember.

 

Another feature that used to be in was crawling on all fours.  At some point it just stopped working so I removed it, but I wouldn't mind getting it back.

 

If I can figure out a way that authors can choose whether or not to utilize it I'll probably pursue it.
 

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