Jump to content

Sexlab Sadness


Kendo 2

Recommended Posts

Posted

A lot of the 'for fun' mods I sometimes use were updated recently.  Devious Devices, Captured Dreams, Sexlab Aroused, etc.  Since they all require the latest version of Sexlab I went ahead and updated.  I followed all of the install/remove/update instructions for the mods and I did them in the right order.  I didn't make any mistakes.

 

I get Sexlab installed and it worked fine.  I tested the anims in the MCM and they worked.  I then installed ZAZ, Aroused, DD and so on.  I installed them one at a time and configured MCM each time.  For some reason ZAZ refuses to register the Sexlab anims in MCM.  Click the button and nothing.  Okay...So I finish installing.  Once I got all of that done I fast travel.  The game crashes.  I go back to an older save and things seem to be working.  I get to the point Devious Deviants has it's first scripted sex scene.  The game crashes.  I reload a different save and progress to the scripted scene...and the game crashes.

 

Come to find out this fast travel crash and the scripted scene crashes happen every time.  When the game crashes I never get an error and the papyrus log is clean.  I've used the text debug in MCM for the mods that offer it.  It doesn't work either.  *sigh*

 

So I uninstall everything Sexlab related and manually delete the files that were not removed.  I go through the exact same install process with the previous versions of these mods and everything works without a hitch.

 

I have a case of Skyrim being Skyrim.

 

Any suggestions?

Posted

Grab a bottle of cold beer, turn the air conditioner on, listen to some jazz music and relax. Then play your updated Skyrim if you want, or perhaps read a book.

Whatever helps you relax.

 

Yeah, Skyrim sometimes does that, but keep your chin up and move on. Nothing anyone can do about that.

Posted

All I can say is that I love Captured dreams mod, but for some reason, it always crushed my games on fast traveling and sometimes even during the play. After removing that mod and manually cleaning all "leftovers" the game continue to crush. And I did as you did, all according to the book. Then I installed Jcontainer 3.1 mod and for some reason it helped. No more crushing. I'm not an expert and do not fully understand what JC does, but my game got cured.

 

To summarize, I agree with you. Skyrim is being Skyrim whatever you do, One can do a "perfect installation" but Skyrim is simply "design" to make your life more complicated.

Guest carywinton
Posted

Sounds like a script is clashing with the fast travel scripts. I would look at using TESVEdit and carefully go through all the mods looking for anything that is a possible conflict or problem, do this before applying any "Filter" just looking at them after TESVEdit loads up. I solve more problems with mods using this method than any other sorting or moving around of load orders.

I was able to get Groovatron to work with mods that most said would not using this method. I have not setup SexoutNG or Sexlab specifically, but I suppose I could just to try and emulate the issues you are getting and see if I can narrow it down for you.

Posted

you use LOOT for load order ?

I use an OLD version of the Nexus Mod Manager.  It is an actual working version from before Dark0ne decided he was clever.  I have a total of 11 esms loaded and 11 esps.

 

Skyrim

Update

Unopfficial Skyrim Patch

Sexlab

ZAZ

Aroused

DD Assets

DD Integration

DD Expansion

Hdt High Heels

Schlongs

 

SkyUI

Spouses Enhanced

SOS

SOSVector

SexLab Approach

SR_IFPSSL

DeviousDeviants

RaceMenu

RaceMenuPlugin

EthereaL Elven Overhaul

K2 Master

 

'K2 Master' has everything players load into their games.  Eyes, hairs, tint masks, outfits, NPC changes, weapons, armor, crafting.  In other words, if you can download it and it doesn't REALLY need it's own esp I added it to my own Master.  e.g. There is no reason to use a hair mod esp when I can use the files and add the hairs I want to the races I want in my own esp. (modding my game)

 

 

Posted

I'll try LOOT. :)

 

I do not update the NMM because the version I have works.  I think my version is the last one Dark0ne didn't add cookies to  It requires a manual log in every time and I never get errors when using it.  All of the problems people have with NMM do not affect me.  I only use it for Skyrim  Oblivion has its own MM and so does FO3 and NV.  We don't need Nexus or Dark0ne for those to work. ;)

Posted

Make sure Your Skeleton is compatable with Your Body Replacer, and is set up to work with HDT correctly. Having an .XML file that does not work with features of a Body/Skeleton will cause problems in Skyrim. The XPMSE variant I use has a modified RaceMenuPlugin for use with Race Menu called RaceMenuPluginXPMSE.

I have not had any problems with 1.59, yet.

With 1.58 I had to install the Papyrus Utility plugin for SKSE to fix a consistent CTD when using Deviously Helpless in a Draugr Dungeon. I had to disable Masturbate on Belt Removal in Devious Devices to allow My character to actually have sex with the Draugr, despite a toggle in Deviously Helpless.

My biggest problem with Skyrim is keeping scriptlag tolerable while testing Devices on NPC's.

Posted

I would recommend using Mod Organizer instead of NMM. If you are doing a clean install anyways, you should give it a try, since it doesn't change the Skyrim directory. You can still install the Mods with NMM later, if you want to.

But with MO you can start installing the Mods one by one and see if and when the game crashes. And since it doesn't touch the Skyrim install.... no harm done :) And you can try different versions of the Mods without having to reinstall first!

 

 

 

Posted

I did update hdt.  Reinstalled hdt, then the skeleton (proven to work with hdt), then the body (proven to work with the skeleton).  The thing is, everything I have works with SexLab 1.59.  In the animation editor every anim I tested works.  Expressions play, bodies scale, anims run their 3 stage cycle,  It is when I start activating the esms/esps of the updated mods that rely on 1.59 that the crash problems start.  I thought it might be a save game issue so I stared a new vanilla game (go through Helgen and all of that) and then I started activating mods after the tutorial 'escape' quest was done.  Still crashed on fast travel and scripted sex scenes.  I have Sexlab 1.55 working and all of the mods using that version are fine.  Updating is what fucked me.

 

*rant*

 

And there is NO WAY I'm going to reinstall the game.  I have too much invested in it.  For the first time since 2011 I have seamless bodies in a modded game full of custom content I made.  Skyrim is too much of a pussy game to handle the amount of modding people cram into it.  It is wrought with problems and we all know this.  I simply might be 'stuck' with Sexlab 1.55.  It could be scripts stored in saves (though a fresh game is still jacked), it could be anything.

 

Posted

Scratch my recommendation of MO :) I was under the impression you were doing a clean install, but after reading the spoiler in your last post, I see that is not the case.

 

Sorry that I can only offer my sympathies for your situation and wish you that someone can help you.

Posted

I would recommend using Mod Organizer instead of NMM. If you are doing a clean install anyways, you should give it a try, since it doesn't change the Skyrim directory. You can still install the Mods with NMM later, if you want to.

But with MO you can start installing the Mods one by one and see if and when the game crashes. And since it doesn't touch the Skyrim install.... no harm done :) And you can try different versions of the Mods without having to reinstall first!

 

And have different profiles set up to play different variations every save....you want to play a wood elf ranger type, add all the naturey mods you want to try, next save you want to make a holy warrior, search for resto mods and good guy armor. Watch some videos and stick with it, very much worth the trouble to learn.

Posted

...,  It is when I start activating the esms/esps of the updated mods that rely on 1.59 that the crash problems start.  I thought it might be a save game issue so I stared a new vanilla game (go through Helgen and all of that) and then I started activating mods after the tutorial 'escape' quest was done.  Still crashed on fast travel and scripted sex scenes.  I have Sexlab 1.55 working and all of the mods using that version are fine.  Updating is what fucked me.

 

I quess you activate one mod then test. Then activate another one and test. And so on ... Or do you active all of them at the same time?

 

Posted

I quess you activate one mod then test. Then activate another one and test. And so on ... Or do you active all of them at the same time?

Yes.  Activate one and test it.  Then the next, so on.

 

Posted

Try this, press rebuild animations in the zaz mcm menu and then see if you can register them then. After that, maybe try using the sexlab maintenance to stop all current animations and reset everything sexlab related you can.

Posted

When I read the title, I thought this was going to be an idea of making characters feel sad for not having sex or something like that.

That should be a default setting.   :P

 

Try this, press rebuild animations in the zaz mcm menu and then see if you can register them then. After that, maybe try using the sexlab maintenance to stop all current animations and reset everything sexlab related you can.

Did that.  It worked for the updated Sexlab.  Saved and exited game.  Went back in to rebuild ZAZ, loaded the new files and esm, went back into register Sexlab and it did not work.

 

If your using sexlab approach aren't you missing sexlab attraction http://www.loverslab.com/files/file/1013-sexlab-attraction/ or did ya merge that .esm in to something?

 

Missing a dependacy of a mod would cause a CTD

Attraction is loaded.  It got updated too.  I just forgot to list it.

Posted

I did update hdt.  Reinstalled hdt, then the skeleton (proven to work with hdt), then the body (proven to work with the skeleton).  The thing is, everything I have works with SexLab 1.59.  In the animation editor every anim I tested works.  Expressions play, bodies scale, anims run their 3 stage cycle,  It is when I start activating the esms/esps of the updated mods that rely on 1.59 that the crash problems start.  I thought it might be a save game issue so I stared a new vanilla game (go through Helgen and all of that) and then I started activating mods after the tutorial 'escape' quest was done.  Still crashed on fast travel and scripted sex scenes.  I have Sexlab 1.55 working and all of the mods using that version are fine.  Updating is what fucked me.

 

*rant*

 

And there is NO WAY I'm going to reinstall the game.  I have too much invested in it.  For the first time since 2011 I have seamless bodies in a modded game full of custom content I made.  Skyrim is too much of a pussy game to handle the amount of modding people cram into it.  It is wrought with problems and we all know this.  I simply might be 'stuck' with Sexlab 1.55.  It could be scripts stored in saves (though a fresh game is still jacked), it could be anything.

 

 

You'd make your life soooo much easier with a fresh install and MO, seriously.  If you know the mods you're using that you like now, it'll be a piece of cake to set it up and test it as you go in MO (once you get a handle on how MO works with "virtual" installs, called "Profiles") - and keep it all updated as you go too.

 

A few days getting used to MO, then your modding life will never be the same again, I promise you, it'll all be a relative breeze after that (although MO's very power brings its own problems, when you start pushing the boundaries of what you can do, which is miles beyond what you can do with any other mod manager, in terms of playing with different configurations of Skyrim and switching between them). 

 

I speak as someone who was reluctant to try MO (better the devil you know, type thing), but once you get the hang of it, you'll wonder where it's been all your life.  I really cannot recommend it highly enough, and can't be evangelical enough about it.

 

Imagine this: you have a stable set of mods that you love, but you want to maybe tweak something here or there, add something that you saw and liked the look of.  In that case you simply copy the Profile ("virtual" install of Skyrim) that you love, and then you can fiddle about to your heart's content with new mods in the copied Profile, and even totally break the game, then at the click of a button, be back playing Skyrim in your original stable, beloved Profile, which has remained totally untouched by any experimentation you made in the copied version.

 

In that way, you can test mods in the stable configuration you love, while keeping that same stable configuration to play with at any time, and only introduce the mods into that configuration once they've been thoroughly tested.  It's basically keeping your cake and eating it :)

Posted

Thanks for the suggestion.  I'm back with Sexlab 1.55 now and all of the issues (I do mean all of them) went away.  The only mod I really use Sexlab for these days is Spouses Enhanced.  Love that mod.  I'll check out MO though I doubt I really need it.  I run a mostly vanilla game aside from mesh and texture replacers.  I probably have a bout 20 mods worth of stuff covered by one master esp I made.  That keeps my mod load down and reduces conflicts.

Posted

For MO testing purpose you could rename/move your modified Skyrim directory from its current location, do a vanilla install and install MO. Then create a profile, create a save with a new game and copy your save games into that profile's saves folder, copy your Mods into the download folder of MO.

 

Hovering the mouse over your save game in the right window tells you, which esps are missing for that save game. Then you install the mods in MO and move them in the priority list in the left window in their respective install order until no more esps are missing when hovering the mouse over the save game. I always load the save after character creation first (using LAL helps with the quick character creation :) ) When the game is loaded (the abandoned Prison for me), load the save game you copied and try it out.

 

If it still doesn't work, fiddle around until it works or until you decide to go back to 1.55. If you decide the latter, just delete the Skyrim Vanilla installation again and move/rename the modified folder again. Only after doing that you should start NMM again (in my experience), until then, it should be off limits.

 

Just don't do it right away, maybe wait for some more tech savy people to look over my post, in case I missed something :)

 

I do not know which body replacer you are using, but I didn't get CBBE with Bodyslide and the Chrono Trigger 77 remodeled armor to work with MO. (Didn't I mention that I am tech challenged?) So to keep using CT77 and Bodyslide, I used that method for a while until I stumbled over the 7BO body and Xarathos' beautiful conversion work.

 

 

 

Posted

From my experience, when you want to install mod that need Sexlab as the main ESM. You may need to start with activated Sexlab.esm first then create new save game and after that you can choose to install others mod 1 by 1, and for DeviousDeviants it also need Zaz animation.esm that mean to make DeviousDeviants work without any problem, you may need to activated Zaz animationpack.esm -> save -> activated DeviousDeviants, because I use to activate Zaz animation pack.esm at the same time with Sexlab cum inflation.esp, and that cause Sexlab cum inflation effect not work in that save till I restart with my method (to clear out script you may deactivated those esm or esp then save game -> script cleaner -> load save -> save again, then you can start to activated sexlab mod 1 by 1 without any problem).

 

But if you plan to use Nexus mod like Skytest Realistic Animal and Predator (this mod have really heavy script due to Modder add 2-3 scripts to every new creature to change their behavior and add many new respawn point to Vanilla game by itself) or others mod that have heavy script or generate new spawn point like Encounter zone from Skyre or Populated Fort and Tower or Populated land and road, I don't recommend you to use **Sexlab arouse** with them because when game spawn new enemy, It also activate Sexlab arouse script at the same time, so I'm not wonder if you use fast travel to area that have many mobs game will suddenly crashed if you don't have enough reserve memory and this also occur when game try to start random encounter at the same time that arouse add new script to NPC that suddenly spawn.

 

I use high end PC Intel® Core i7-4770k CPU @3.5GHz, 32 GB ram and use dual core Geforce GTX 760 (total VRAM 4 GB), I still have some crash experience if 2 mods that I use try to generate NPC at the same time or they use same spawn point to generate NPC.

 

I wish my experience may help you a bit if you want to try to activated Sexlab mod again, but if you don't plan to use any sexlab mod that need Sexlab arouse or you don't have a lot reserve memory, I suggest you to avoid it because previously I also have crash problem many time when I use Sexlab arouse with my others 142 Mods (lol) plus RealVision ENB, Frostfall, Climate of Tamarial, Supreme storm and RLO and Realistic need and disease but after I deactivated Sexlab arouse and Skyre encounter zone (I also use Skyre btw) and upgrade new SKSE (lasted version that already combined with Sheson's method), I can play skyrim 4-5 hr without any single crash from fast travel or have crash problem while loading save game but I still use "Skytest Realistic Animal and Predator Mod" and that still cause me crashed sometime during I ran to some new spawn point from that mod.

 

Posted

From my experience, when you want to install mod that need Sexlab as the main ESM. You may need to start with activated Sexlab.esm first then create new save game and after that you can choose to install others mod 1 by 1, and for DeviousDeviants it also need Zaz animation.esm that mean to make DeviousDeviants work without any problem, you may need to activated Zaz animationpack.esm -> save -> activated DeviousDeviants, because I use to activate Zaz animation pack.esm at the same time with Sexlab cum inflation.esp, and that cause Sexlab cum inflation effect not work in that save till I restart with my method (to clear out script you may deactivated those esm or esp then save game -> script cleaner -> load save -> save again, then you can start to activated sexlab mod 1 by 1 without any problem).

 

But if you plan to use Nexus mod like Skytest Realistic Animal and Predator (this mod have really heavy script due to Modder add 2-3 scripts to every new creature to change their behavior and add many new respawn point to Vanilla game by itself) or others mod that have heavy script or generate new spawn point like Encounter zone from Skyre or Populated Fort and Tower or Populated land and road, I don't recommend you to use **Sexlab arouse** with them because when game spawn new enemy, It also activate Sexlab arouse script at the same time, so I'm not wonder if you use fast travel to area that have many mobs game will suddenly crashed if you don't have enough reserve memory and this also occur when game try to start random encounter at the same time that arouse add new script to NPC that suddenly spawn.

 

I use high end PC Intel® Core i7-4770k CPU @3.5GHz, 32 GB ram and use dual core Geforce GTX 760 (total VRAM 4 GB), I still have some crash experience if 2 mods that I use try to generate NPC at the same time or they use same spawn point to generate NPC.

 

I wish my experience may help you a bit if you want to try to activated Sexlab mod again, but if you don't plan to use any sexlab mod that need Sexlab arouse or you don't have a lot reserve memory, I suggest you to avoid it because previously I also have crash problem many time when I use Sexlab arouse with my others 142 Mods (lol) plus RealVision ENB, Frostfall, Climate of Tamarial, Supreme storm and RLO and Realistic need and disease but after I deactivated Sexlab arouse and Skyre encounter zone (I also use Skyre btw) and upgrade new SKSE (lasted version that already combined with Sheson's method), I can play skyrim 4-5 hr without any single crash from fast travel or have crash problem while loading save game but I still use "Skytest Realistic Animal and Predator Mod" and that still cause me crashed sometime during I ran to some new spawn point from that mod.

 

This is a great post actually, it jibes with my experience very well, including your advice to let Sexlab "sit" on its own for a bit before adding anything to it.  It also makes a lot of sense (re. the Aroused thing and mods with heavy scripting) out of crashes I used to get the last time I played around with Sexlab a year or so ago and had a lot of the mods and types of mods you mention.

 

It's always so tempting with Skyrim to make one's idealized "realistic miniature world" with tons of modifications to make the world "come alive", especially when one has the power of MO to aid modding; but the game (and even computers today) still has limits we have to live with.

 

I think with Sexlab-oriented stuff, it's probably wise to add it to a more trimmed-down modded game than one might want as an ideal Skyrim (considered outside sex mods).  Maybe just something like STEP Core plus an ENB, or something like that, some fairly minimal mod setup without too much scripting, so the Sexlab mods have room to breathe.

 

In my current romp through Skyrim, I'm planning on having 2 main Profiles, one with my beloved ultra-realism setup for "serious" lore-friendly rp gameplay (Frostfall, needs, camping, etc., plus weathers, ENB, all that jazz), and for that I'll only put as much Sexlab stuff as required to give a sort of Game of Thrones-ish level of sexual realism (maybe very occasional combat rape, or signs of slavery in the game world, plus the possibility of sex during romance and marriage, and only enough eyecandy model stuff to support that).

 

The other profile would be based on a much more minimalistic core profile, and that can have the whole sexual enchilada (non-lore sexed-up game world, lots of script-heavy Sexlab mods, full eyecandy models, HDT, etc., etc.) just for fun.  I think my mistake the last time round was to lay all this stuff on a profile that was already heavily modded for the former purpose.

 

IOW, I think one has to balance things out - the more sex stuff one wants to have in Skyrim, the more minimalistic the core profile on which one bases it has to be.  Sadly, we can't have our cake and eat it in this regard.

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...