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[BROKEN/DON'T USE] Heroine in Distress Alpha 0.5a (2016-03-19)


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Posted

 

 

 

i dont really know how to start this mod... i pressed the "start quest" in MCM, then it seid "HIDrestartNO" but nothing happens... can someone help ?

 

Is that exactly what it said?

 

What language is your Skyrim set to?

 

Do you know how to see your Papyrus log?

 

 

 

yes thats exactly what it says, my skyrim is basically in german but it is some how mixed up, so that some vanilla things are in english as well.

and yes i know how to see it but it is just confusing to me, so i cant really use it

 

 

I suspect it actually says $HIDRestartedNO. It reads the actual text to display from a file, but because you have a German language setting, and there's no German file, it just displays the code.

 

Fortunately it's pretty easy to fix, at least to show English text, though exactly how you do it will differ depending on whether you use MO, NMM or have a straight install.

 

Basically, in the Data folder there's a directory called "interface", and inside that one called "translations". In there is a file called "HeroineDistress_ENGLISH.txt". If you rename that to "HeroineDistress_GERMAN.txt" you should see the English text when you next run Skyrim.

 

If you want to translate the file to German, I would be appreciative, because, frankly, my German language skills are scheiße.

 

 

 

ok so, i just changed it as you said, but now it just says that HiD failed to restart...

and i will try to translate it but i think it will take some time...

 

Posted

ok now it says incompatible mod, but i already uninstalled skooma whore and the other one which is said to cause conflicts is not installed anyway...

 

Attach your most recent papyrus log here.

 

Posted

ok then, i hope this helps...

 

Needs to have debugging switched on. It's in the MCM

 

 

post-416438-0-35206400-1450560691_thumb.jpg

 

 

Also, that save is badly in need of a clean I think.

Posted

 

ok then, i hope this helps...

 

Needs to have debugging switched on. It's in the MCM

 

 

 

 

Also, that save is badly in need of a clean I think.

 

 

ah ok then i will try this...and i know, i am just way too lazy :D

 

  • 1 month later...
Posted

I have a problem, Hjirik doesn't talk to me, but it seems that's not the biggest problem... my Papyrus log has >500.000kb. can't upload it here or  open it in Notepad, in both cases it's too big. But all logs before i clicked at "start" in the MCM are below 500kb, so something is very wrong here :(

Posted

I have a problem, Hjirik doesn't talk to me, but it seems that's not the biggest problem... my Papyrus log has >500.000kb. can't upload it here or  open it in Notepad, in both cases it's too big. But all logs before i clicked at "start" in the MCM are below 500kb, so something is very wrong here sad.png

 

Try a different text editor.

 

http://www.geany.org/

 

Or zip it and upload it.

Posted

Hi, is this mod still being worked on?  shy.gif

 

I hope to return to working on it soon, but my time is limited right now.

Posted

Ugh for some reason, no matter what i do i cannot get this to work for 1.5, i have all the requirements and tried debugging it but nothing, i cannot use the setstage thing, i cannot talk to the guy he just says "need something?' and i never get a letter after the shack thing, i tried it on 1.4 and i managed to do the setstage thing on there but not this one :/. Oh and it also says: No problems detected on the thing status, and running: NO, i have tried debugging it. it also says stage: 0

  • 2 weeks later...
Posted

i got the quest to talk to the researcher but he doesn't have any dialogue options.

 

Following the troubleshooting section in the OP.

 

Posted

I would love to try this, but simply too many hard compatibility conflicts. I enabled SexLab creatures on a newgame and disabled all of the conflicting mods but It still refuses to start the quest. 

Posted

I wanted to try out this mod, but can't get it to work.

I tried it with a level 8 character in an existing save as well as with a new character and your quickstart guide. When I find Hjioriik he has no dialogue options and starts walking off north along the road. Eventually he walks back and forth in a minute-long pattern on the road.

I tried resetting / restarting the mod. Sexlab & Creature animations are good, no errors in the MCM. Moving the mod to last place in the load order did nothing either.

I then tried getting in via Simple Slavery. I got the starting textbox (something like "your are in a cave, someone calls get out if you can") but then I respawn in the auction house and am stuck.

I attached two papyrus logs: papyrus.3_log is where I tried it normally, papyrus.0_log is from Simple Slavery.

I also attached my mod load order.

 

Please help...? :angel:

Papyrus.0.log

Papyrus.3.log

LoadOrder_Skyrim_2016-02-18T14-31-01.txt

Posted

I wanted to try out this mod, but can't get it to work.

I tried it with a level 8 character in an existing save as well as with a new character and your quickstart guide. When I find Hjioriik he has no dialogue options and starts walking off north along the road. Eventually he walks back and forth in a minute-long pattern on the road.

I tried resetting / restarting the mod. Sexlab & Creature animations are good, no errors in the MCM. Moving the mod to last place in the load order did nothing either.

I then tried getting in via Simple Slavery. I got the starting textbox (something like "your are in a cave, someone calls get out if you can") but then I respawn in the auction house and am stuck.

I attached two papyrus logs: papyrus.3_log is where I tried it normally, papyrus.0_log is from Simple Slavery.

I also attached my mod load order.

 

Please help...? angel.gif

 

Open up the console in game and type

 

startquest hidSpiderQuest

 

it should print something like

 

HID: Quest Restart Attempted. Result 1

 

Check the MCM to see if it's running. If not, try to start it again from there.

 

If that doesn't work, install version 0.4 on a game where 0.5 hasn't been tried, save, exit, install 0.5 and see if that works.

 

Posted

Quisling, thank you for the quick help! :)

 

startquest hidSpiderQuest did nothing, no messages, even with debug enabled.

MCM restart did nothing the first time, the second and third time I got a textbox saying the restart failed

The quest was at stage 0 all the time, setstage command did nothing as well.

But.

Your second solution worked. Installing 0.4 first then upgrading did the trick!  :D

Posted

Well... the mod works now, but either I have another bug or I am simply too dumb to escape the first spider cocoon... :(

There was another user with the same problem, but no solution.

Here's what's happening:

I read the description (press ADAD or ADADADAD, use as much as possible of the red opportunity). I assume that one blue bar is ADAD, the other ADADADAD and that this is randomized. Is that correct?

So - I use the first red window to determine if it's 4 or 8 presses I need. This either works or it doesn't. Regardless of success in that first window, I succeed with the two subsequent windows of the first bar. So after the first bar, the web is about 2/3 destroyed.

For the second bar I assume that I need to press the "other number". That nearly always works with the first window. The web is now almost gone. But: I have never ever succeeded with the two last windows of the second bar. I tried the 4 presses, the 8 presses, spamming AD like a madman. Nothing works.

Am I missing something really easy or  is it a bug? :-/

 

Papyrus log attached. Relevant section is at the end because I forgot to enable debugging.

 

Maybe I need to try this on another machine...

Papyrus.0.log

Posted

Well... the mod works now, but either I have another bug or I am simply too dumb to escape the first spider cocoon... sad.png

There was another user with the same problem, but no solution.

Here's what's happening:

I read the description (press ADAD or ADADADAD, use as much as possible of the red opportunity). I assume that one blue bar is ADAD, the other ADADADAD and that this is randomized. Is that correct?

So - I use the first red window to determine if it's 4 or 8 presses I need. This either works or it doesn't. Regardless of success in that first window, I succeed with the two subsequent windows of the first bar. So after the first bar, the web is about 2/3 destroyed.

For the second bar I assume that I need to press the "other number". That nearly always works with the first window. The web is now almost gone. But: I have never ever succeeded with the two last windows of the second bar. I tried the 4 presses, the 8 presses, spamming AD like a madman. Nothing works.

Am I missing something really easy or  is it a bug? undecided.gif

 

There are certainly a couple of bugs. Unfortunately, they actually make things easier for you...

 

One is that you can hit between 4 and 8 keys in any window and your struggle will succeed.

 

The other is that the time you had the keys held down doesn't have to be over 50% of the time to succeed.

 

What I think you're missing is how energy works. A fixed amount is required for each opportunity to struggle, according to how long each opportunity lasts. If you don't have the required energy left, struggling does nothing.

 

From the logs, your 5th and 6th opportunities have you struggling with no energy left, so even though you're nearly free, nothing happens. You should probably do nothing during the 5th to let your energy build up for the 6th opportunity.

 

Another thing is that you're not doing as much damage as you could because you're not holding the keys down long enough. The idea isn't that you do quick taps of the keys to hit them 4 or 8 times, but that you hold the keys down for as much of the opportunity as possible. ie in the first opportunity, which lasts a second, you would ideally hold each key for 1/4 of a second to get 4 presses and 100% coverage. This is probably impossible, reaction times and such, but the percentage of time you do manage affects the damage to the cocoon. Since they best you managed was 25%, and in some cases were as low as 9% you're not doing much to the cocoon.

Posted

Oooookaaaaaayyyyy.... I misunderstood that description completely. I thought you had to spread out the key taps over the red time. So holding down the keys as long as possible while still managing the 4 / 8 taps is the key.

As for the energy - is that a hidden value? My stamina bar is not displayed while in the cocoon. Do you have to guess how much energy is left?

 

Anyway, thank you again for helping. Will try again. :)

Posted

Oooookaaaaaayyyyy.... I misunderstood that description completely. I thought you had to spread out the key taps over the red time. So holding down the keys as long as possible while still managing the 4 / 8 taps is the key.

As for the energy - is that a hidden value? My stamina bar is not displayed while in the cocoon. Do you have to guess how much energy is left?

 

Anyway, thank you again for helping. Will try again. smile.png

 

Energy is the bar on the right - the blue one.

 

I'm not using stamina because people have different amounts, which would make it very easy for some people.

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