tuxagent7 Posted August 12, 2017 Share Posted August 12, 2017 Seems good can't wait to try it Link to comment
Reesewow Posted August 12, 2017 Share Posted August 12, 2017 Thoughts/opinions? I actually am backing out of several areas of the mod now and getting closer to being able to package a beta version. Very cool, altho I do agree with the previous poster that if you are looking for feedback even a short-lived ideas/feedback thread would probably be a better place for it. I doubt many people are actively following the thread, so unless they are curious why an old mod's support thread is being bumped they aren't likely to click on it (and as soon as a new page starts they won't know people are talking about someone else taking on the project unless they really pay attention to the context). Of course if a beta is on the horizon that's also a good way to get feedback as the adventurous actually try the mod out and break it a million different ways. I never played the original so a bit tougher to comment on the changes without context but they sounds good all around, keeping the required master files down to things essential for the mod's functionality is probably a good plan. If you mean you are planning to add modded clothing for the captives to use instead of vanilla assets I would just suggest that what you use have both CBBE and UUNP options available to avoid body texture issues/neck gaps if users have a different body than what you use. Link to comment
Blackbird Wanderer Posted August 12, 2017 Share Posted August 12, 2017 Thoughts/opinions? I actually am backing out of several areas of the mod now and getting closer to being able to package a beta version. Very cool, altho I do agree with the previous poster that if you are looking for feedback even a short-lived ideas/feedback thread would probably be a better place for it. I doubt many people are actively following the thread, so unless they are curious why an old mod's support thread is being bumped they aren't likely to click on it (and as soon as a new page starts they won't know people are talking about someone else taking on the project unless they really pay attention to the context). Of course if a beta is on the horizon that's also a good way to get feedback as the adventurous actually try the mod out and break it a million different ways. I never played the original so a bit tougher to comment on the changes without context but they sounds good all around, keeping the required master files down to things essential for the mod's functionality is probably a good plan. If you mean you are planning to add modded clothing for the captives to use instead of vanilla assets I would just suggest that what you use have both CBBE and UUNP options available to avoid body texture issues/neck gaps if users have a different body than what you use. Where do you suggest for a new thread? None of the areas seem to be a good fit for the topic. i.e., Not technical help or issues, request and find. That sort of leaves General Discussion I guess. The original was a brilliant concept executed to much less than its full potential, and had several areas of broken functionality. Now that I've picked apart the source code and walked a mile in the original author's moccasins, I understand the challenge. The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Link to comment
Reesewow Posted August 12, 2017 Share Posted August 12, 2017 Where do you suggest for a new thread? None of the areas seem to be a good fit for the topic. i.e., Not technical help or issues, request and find. That sort of leaves General Discussion I guess. The original was a brilliant concept executed to much less than its full potential, and had several areas of broken functionality. Now that I've picked apart the source code and walked a mile in the original author's moccasins, I understand the challenge. The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Skyrim/Skyrim Adult Mods seems to be where most of the WIP threads are. If the meshes you chose already have bodyslide support/conversion (which it seems a lot of them have), just linking them when you list contributing mods means people could replace them manually. Only mentioned it because I've encountered a few mods that packed skimpy cbbe armor into a .bsa with no obvious conversions available, which looks terrible on UUNP bodies due to warped body textures and seams. Other thing to think about is permissions, if the files you choose aren't offered as free-to-use modder resources you'd want to ask permission from the author before you repack them in your mod. Link to comment
Blackbird Wanderer Posted August 12, 2017 Share Posted August 12, 2017 Skyrim/Skyrim Adult Mods seems to be where most of the WIP threads are. If the meshes you chose already have bodyslide support/conversion (which it seems a lot of them have), just linking them when you list contributing mods means people could replace them manually. Only mentioned it because I've encountered a few mods that packed skimpy cbbe armor into a .bsa with no obvious conversions available, which looks terrible on UUNP bodies due to warped body textures and seams. Other thing to think about is permissions, if the files you choose aren't offered as free-to-use modder resources you'd want to ask permission from the author before you repack them in your mod. All the meshes I used are permissive, but not all have BodySlide support (e.g., Gatti Yumiko among others which works properly only at Weight = 100). I've recently taken only the mesh files I'm actually using and moved them into one directory to keep things tidy for export and .bsa packing. I've also renamed a lot of them to help keep them straight. The issue becomes a user then wanting to manually replace them. It's probably easier for me to cherry-pick the CBBE meshes where I can and put them out as a patch. Now I see the sub-thread under the Adult Mods section; I was looking only at the two locked topics on the surface. That does seem to be the logical place to move this topic. Thanks for the tip and appreciate the input! Link to comment
Blackbird Wanderer Posted August 13, 2017 Share Posted August 13, 2017 Just posted over on the SexLab/Adult Mods section (wip-sexy-bandit-captives-mod-to-sex-slaves-for-vanilla-bandit-camps) to move the topic as suggested for better input/visibility. Thanks all for everyone's input and suggestions here and I'll see you over on the other thread! Link to comment
corrupt Posted October 16, 2017 Share Posted October 16, 2017 Got a problem. When I tried to set the bandit free, she stuck in her locked position.(She still kneeling with her arms locked) Shes stuck like this even when moving around. I tried to generate fnis but not working. Excuse for my english. Link to comment
WaxenFigure Posted October 16, 2017 Share Posted October 16, 2017 Got a problem. When I tried to set the bandit free, she stuck in her locked position.(She still kneeling with her arms locked) Shes stuck like this even when moving around. I tried to generate fnis but not working. Excuse for my english. http://www.loverslab.com/topic/83778-sexy-bandit-captives-mod-to-sex-slaves-for-vanilla-bandit-camps/ Link to comment
Blackbird Wanderer Posted October 17, 2017 Share Posted October 17, 2017 Got a problem. When I tried to set the bandit free, she stuck in her locked position.(She still kneeling with her arms locked) Shes stuck like this even when moving around. I tried to generate fnis but not working. Excuse for my english. http://www.loverslab.com/topic/83778-sexy-bandit-captives-mod-to-sex-slaves-for-vanilla-bandit-camps/ corrupt, I'm assuming you're using the original Sex Slaves for Vanilla Bandit Camps, but if you're using Sexy Bandit Captives the result would be the same. Either way, Zaz Animation Pack and FNIS are requirements for either mod, and the bound animation poses are part of that. You probably have them installed but not working, otherwise this mod would likely crash on startup. If FNIS is not working you've got other issues not related to this mod that are preventing it from working correctly. Recommend checking those download & support pages for technical assistance. Link to comment
MatinZ Posted June 18, 2018 Share Posted June 18, 2018 hi i also have this problem when i free slaves they just at their locked position and fnis is working fine Link to comment
Blackbird Wanderer Posted June 18, 2018 Share Posted June 18, 2018 5 hours ago, MatinZ said: hi i also have this problem when i free slaves they just at their locked position and fnis is working fine If you're looking for help with Sex Slaves for Vanilla Bandit Camps, there's really nobody monitoring this thread any longer except me because I hijacked it before starting my own thread. If you're looking for help with my follow-on mod, Sexy Bandit Captives, then I see you've found that page by your post. 1 Link to comment
davidbonde Posted August 10, 2019 Share Posted August 10, 2019 Are there any mods to make them look pretty like that pretty bandits mod? Link to comment
csacskamacska Posted October 19, 2019 Share Posted October 19, 2019 Akkor ez a mód halott és átvette a BABOGyár? Te... játszol vele? Sajnos csak az LE változathoz jó... az "Unofficial Skyrim Legendary Patch" követelmény miatt. Talán, ha átírnánk "Unofficial Skyrim Special Edition Patch"-ra vagy törölnénk... működhet SE változaton? Esetleg kell valami pancsolás hozzá? Akkor azt összedobhatná valaki mert... Nálam 38 figyelmeztetést ír az íj és nyíl dolgokat felsorolva na meg az ősi tekercset írja... talán nyílnak. Már nem tudom, de mindegy is... egy rabszolgának efféle cucc úgy sem kell... na meg ha egy ondóval borított bőr 2 kiló... szóval ráfér egy kis radír... Sex Slaves For Bandit Camps Then this mode is dead and taken over by the BABO factory? Slave's Tragedy 1.3V *** is anyone playing with this? SE 버전에서 작동합니까? Link to comment
bastardopfromhell Posted June 24, 2021 Share Posted June 24, 2021 I currently manage skyrim where any mod that makes problems gets deleted. Not even trying to debug. In this case i got a slave from Valtheim Towers. The one at the bottom near the river, encased in the wall (?!?). Freeing her worked, so i tagged her as potential follower and recruited her in AFT. Then brought her home, registered her in MHIYH, and dismissed her from AFT. Until this point no problems. So i returned to Valtheim Towers to get the 2nd slave. Same procedure. Upon returning home, i checked on the first slave. Skyrim no longer registers her as an actor. I cannot talk to her, cannot pickpocket her, manipulator doesn't register her as under the cursor. Only thing that works is selecting her in the console. WTH? Then i remembered i noticed something weird about her already before i went to get the 2nd slave: Upon removing her restraints, she walked extremely slowly - as if still in restraints, but without the pose and cuffs. So she prolly bugged out in ZAZ? But this is the first time i've ever seen a mod cause this bug. So since this never happened until this mod, it's rollback-time. Away with ye! Link to comment
DeusAngels Posted August 8, 2021 Share Posted August 8, 2021 anyone have good addons for this mod like Devious Bandit captives ? Link to comment
Kage777 Posted December 22, 2021 Share Posted December 22, 2021 Sorry for bumping but I wanted to be nice and let the OG mod author know. I've made a patch to make all female captives male. Though i admit it's for SE. would it be a good idea to post it here, not at all because its' rude, or in the SE thread? Link to comment
Gledania Posted January 13, 2022 Share Posted January 13, 2022 This mod work for special edition ? Link to comment
AGHferre Posted March 29, 2022 Share Posted March 29, 2022 I don't recommend. This 'mod' ruined all my Skyrim, including mods. Whole day of reinstalling awaits. Link to comment
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