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Aradia Devious Devices Integrated 2.0 8/31/2015


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Posted

My mod still works, though I have yet to update the boots to work with the new 2.9.0 DDi,

 

Also the harness seems to be an issue.

 

Given the current events I'm still not getting to it anytime soon.  Just finished Spring classes and now its the summer but I might have to do other things not sure.

Also there's trying to follow the new trend without getting furious about it.

 

Right now I'm using the Aradia Set just fine.

 

I also recently updated the entire HDT 7B assets and expansion, I also added a 7B HDT calapse dildo for sexlab.

 

So I have been getting to updates on stuff as I find time and interest to work on them.  Im gaming right now so we'll see.

 

Have fun guys.

Posted

My mod still works, though I have yet to update the boots to work with the new 2.9.0 DDi,

 

Also the harness seems to be an issue.

 

Given the current events I'm still not getting to it anytime soon.  Just finished Spring classes and now its the summer but I might have to do other things not sure.

Also there's trying to follow the new trend without getting furious about it.

 

Right now I'm using the Aradia Set just fine.

 

I also recently updated the entire HDT 7B assets and expansion, I also added a 7B HDT calapse dildo for sexlab.

 

So I have been getting to updates on stuff as I find time and interest to work on them.  Im gaming right now so we'll see.

 

Have fun guys.

 

Thank you very much for your time and energy spent on modding as a whole, on this mod specifically, and the SevenBase assets I'm using as well.

 

I would like to think I am always grateful, and especially in light of the recent drama I want to be extra grateful to all mod authors for everything you've done, even if it's not something I personally would use.

Posted

But of course, Modders such as you are under no obligation to meet the demands of users, you do this of your own volition. I perfectly understand what you mean about being busy too. 

Posted

So I'm steadily playing the game and doing some modding.

 

Been Merging the heck out of mods with xedit and going bonkers with some new stuff I've found.

 

A while back someone posted that the Aradia Cuffs did not have a first person model and the truth is that has bothered the heck out of me.  Not because it made me feel like less of a modder or mod maker but because after they said that I couldn't un-notice that in my own game.

 

While playing around with Dovah-Bling mod that adds bracelets and left handed rings.  I noticed hey all this stuff cant be seen in first person >< !!!

So I dived into the comments section and found an answer!

 

Apparrently 1st person flags for each slot are set on a race by race basis and only so many items slots are actually set to be seen at all!

 

So I just made myself a patch just now for my Nord in TesVEdit and so far by turning on the flags for these slots that the items are in for my Nord.  I can see the ArmCuffs in first person.

 

Now why are these not all turned on you might wonder?

 

Well bear in mind that the First Person Body is just a pair of floating Arms!!!

So a LOT of items would be just floating around out in space if these were all set to visable in first person!!!

 

BBBUUUUUTTT

 

If your like me and use the mod named "Enhanced Camera" a mod that makes your body visible in first person well guess what, that's no problem at all!

So I might make a patch soon for the games default races so we can see our Devious Devices and Dovah Bling in First person glory.

 

I know its not what you want to hear but I'm just trying to play and have fun :D

 

I'll get to fixing those boots and changing the harness enchant to something more game stable friendly real soon.

Posted

I fixed the boots and fixed some of the crafting item to use filled soul gems. Figured that is how it was intended. Enjoy I in no way guarantee this to work. It works for me tho. :)

 

 


I changed some of the buffing got tired of Lover Aroused giving me the 20% negative to skills increases. Equip the snake armor with the anal plug to see it.  Enjoy. I in no way guarantee it to work, but it works for me. :)

 

Aradia Devious Expansion.rar

Aradia Devious Expansion 1.rar

Posted

I've downloaded and installed and everything works but i have something odd going on, I've given the full aradia metal gear to Frea and everything fits except the bra which has one breast clipping (left one)

 

I've checked bodyslide and i can not see any controls for setting different breast sizes so unless frea is the one skyrim NPC with different sizes breasts (does happen in real life but i've not seen it in skyrim before) i don't get how i can have the right breast fit into the bra fine with no clipping and the left breast clip.

 

I installed the complete all in one pack - any idea's anyone as this has sort of stumped me

 

 

 

Posted

Hmm how to address this,

 

Alright I weighted the stuff with Blabba's HDT 7B body.

 

I had a look at that body and thought wow such cleanly placed weights.

 

Now I have been using outfit studio for a while now and have been doing even more weight cleaning by hand than when I released these a ways back.

 

Outfit Studio uses "proximity based weight painting approximation"

So what this means is weight painting strength is based on how close the outfit is in relation to the reference body.  Meaning the outcome isn't exactly perfect.

 

Meanwhile I know it seems like I might not be being productive but I have been reweighting all of the Devious Assets and Expansion items to the HDT 7B Blabba body most recently I have been doing yet again another revision pass.

 

The thing with the Aradia Bra suffering clipping happens because of a few reasons.

1) I could have done a better job weight painting it to my chosen body.

2) Many Outfits that a user might use have a body implanted into the outfit, those bodies likely have shitty weight painting.  I know a lot of outfits have shitty weight painting cause I reweighted the ones I like to use and saw the shitty weight painting myself.

 

So Aradia Bra is something that I tweaked a few days ago improving its weight paint for the breast nodes.  I have not released this improved bra yet cause I've been busy moding/playing/mergeing my mods list.

 

My new weight paint work on the bra has much improved it and it wont clip as much but that doesn't prevent outfits with implanted bodies from looking weird.

 

An example of something I did just last night at like 1am in the morning.

 

I ran the CBBE Restrictive Boots through Outfit Studio again! I then reweighted them and hand touched up the weights for the HDT 7B body.  I found the result completely did away with clipping on the body I use but if wearing a outfit nope still clips.  Outfit I was using was Neo Corset, I found that the skin tight pants were going to clip through no matter if I reweighted the Neo Corset perfectly to my chosen form of 7B.

 

Anyways I've been busy on Weight Painting and not on ESP updates my bad I'm sorry that a fan had to make an ESP update for my file, idk I'm very picky about stuff looking right and so I just ran with it figuring it was productive and what had my attention.

 

----------------------------------------------------

 

The attached Bra,

This isn't packed correctly you will have to find the proper folder and overwrite it on your own.

 

The work done on it.

I have removed weights that were not needed.

I cleaned up weighting around 4 breast nodes.  IE got right in there and removed weight paint from areas it should not have been, you'll notice the result in game the best with the HDT 7B body that I have left on the front page.

 

This still wont be perfect with all HDT 7B outfits not possible anyways unless I somehow manage to update every freakin costume not going to happen you know cause permissions and legal issues.

 

Most noticeable is that the under part of the bra doesn't deform as badly and less boob underside pop during sexlab animations :D when using provided body on front page.

aradia bra mesh weight fix.rar

  • 1 month later...
Posted

I'm using UNP HDT-PE-TBBP body in order to have the best compatibility with Devious Devices Assets and Expansion mods. I just tried out the base Aradia package and it looks like it is fairly close. I immediately noticed clipping with the aradia chastity bra. Is there an easy way for me to get a set of this equipment/armour working with the UNP HDT-PE-TBBP body?

 

Yup, you make it compatible.

 

I used

 

7B HDT body made by Blabba.

 

Not sure what your PE stands for?

 

The body I use has full breast, butt, and belly physics.

 

I even re-weight most of the outfits I use to this body, and a lot of it I have to do by hand cause weight copy by itself is never good enough.

 

I don't find it likely that I would change over to another body given that I have put so many hours into making my favorite outfits actually fit and work correctly with the weight paints on the body Im using.

 

Also I don't think a lot of people actually understand that for one most of the costumes are not using your bodies weight paints...They use the implanted bodies weight paints.

 

So that means even if I converted the paints on this outfit your still going to see massive clipping on your costumes.

 

Example.

 

I use a reweighted Newmiller Succubus Bikinni, which I re-weighted by hand for my body choice right....So I don't see clipping when I use this file.

 

I've reweighted probably 20 of the Vanilla Costumes not all perfect by its getting close.

 

Right now I have Newmiller Vamp Cuirass reweighted and I'm working on Newmiller Dark Knight re-weighting that is kinda tricky but I have figured out how I will get around some of the parts distorting and actually having it looking kinda nice in game now for my 7B.

--------------------

 

Heck right now I'm like the only one providing an HDT 7B re-weighted Devious Device Assets and Expansion sets also.

 

So no your going to have to make it yourself and that's fine.

  • 2 weeks later...
Posted

I've been trying out some of the bodyslide conversions of the Aradia Rogue armor, but none of them seem to have working HDT physics. Is there a CBBE version of the Aradia rogue armor out there, with bodyslide files and working HDT? I love the Aradia Rogue armor, I'd love to have it integrate seamlessly with the rest of my CBBE-HDT gear. :-)

Posted

Hey, I downloaded you mod and it's awesome. I can finally play skyrim effectively with devious devices. Or at least i should.

 

I have a problem, i do not get the armor rating from the rogue armor. It's written 33 AR and it doesn't apply. Same for the bra and same for the boots. The gauntlets works fine.

 

Keep up the good works, this mod is awesome ;-)

Posted

Hello, I have a problem, when I take off that Aradia Living Harness, My character lost it's health regen ability, When i looked to Magic effects tab(using SkyUi) the aradia effects that decrease the health regen has wore off since the harness removed, but still even after I equip everything back the health still not regenerating

 

I even checked it thru console, there are no hidden active effect caused by this mod

 

If you asked what aradia version i add to my Skyrim, I use this one only 00_MAIN_FULL_CBBEmeshesPlusTEXTURES_AradiaDeviousExpansion.7z

 

 

Whether i am stupid or impatience, just tell me what's wrong, or if it's already answered please reference me the link to the answer (my connection is slow as hell, so it would be a very long time wasting before i found it in the forums)

 

This mod is good, but due to that problem i always try to avoid that harness, so if  anyone knows what's wrong please tell me (whether it's because my impatience or  stupidity)

  • 2 weeks later...
Posted

I run into a strange problem with this mod.

The hdt heigh change isnt applied at game load. Im not sure if just the global modifier or everything.

To test it I made a save, equipped some hdt heels. saved, restart. load save. all good. Than I equip the rd-restrictive boots. save, restart. load save and my feet are in the ground.

The moment I open hdt menue - custom height - change custom height 1 and just click accept (without anything changed) the correct height is applied.

If I now load (with applied hdt heigh) a save which wasnt working before, the hdt heigh increase is applied in this gameload too.

Totally strange.

Short: hdt high heel physics dont work with rd- boots after a game load. It works perfectly after applying manually the hdt heigh.

 

Im using http://www.loverslab.com/files/file/1528-sexlab-hdt-high-heels-handler/for the highheels physics and so far I never had any problems with it.

Is there some fix for this bug?

  • 3 weeks later...
Posted

So the error I got for the boots looks like thus in the log

 

 

[07/24/2015 - 10:51:49PM] Error: Property zad_DeviousDevice on script zadSlaveBootsScript attached to  (FF001A2F) cannot be bound because <NULL form> (16037D91) is not the right type
[07/24/2015 - 10:51:49PM] Error: None is not a valid inventory item
stack:
[ (00000014)].Actor.GetItemCount() - "<native>" Line ?
[zadQuest (1600F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ?
[zadQuest (1600F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line ?
[ (FF001A2F)].zadSlaveBootsScript.EquipDevice() - "zadEquipScript.psc" Line ?
[ (FF001A2F)].zadSlaveBootsScript.OnUnequipped() - "zadEquipScript.psc" Line ?
[07/24/2015 - 10:51:49PM] Error: Property zad_DeviousDevice on script zadSlaveBootsScript attached to Item 6 in container  (00000014) cannot be bound because <NULL form> (16037D91) is not the right type

 

 

 

 

As long as the boots are not updated, does anyone know a way to unequip the boots?

Posted

So the error I got for the boots looks like thus in the log

 

 

[07/24/2015 - 10:51:49PM] Error: Property zad_DeviousDevice on script zadSlaveBootsScript attached to  (FF001A2F) cannot be bound because <NULL form> (16037D91) is not the right type
[07/24/2015 - 10:51:49PM] Error: None is not a valid inventory item
stack:
[ (00000014)].Actor.GetItemCount() - "<native>" Line ?
[zadQuest (1600F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ?
[zadQuest (1600F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line ?
[ (FF001A2F)].zadSlaveBootsScript.EquipDevice() - "zadEquipScript.psc" Line ?
[ (FF001A2F)].zadSlaveBootsScript.OnUnequipped() - "zadEquipScript.psc" Line ?
[07/24/2015 - 10:51:49PM] Error: Property zad_DeviousDevice on script zadSlaveBootsScript attached to Item 6 in container  (00000014) cannot be bound because <NULL form> (16037D91) is not the right type

 

 

 

 

As long as the boots are not updated, does anyone know a way to unequip the boots?

 

In order to remove the boots, first unequip every item you can otherwise, open up the console and type:

 

Prid 14

inv

 

look for an item that is equipped but with no name then type

 

removeitem xxxxxxxx 1

 

and that should get rid of it. If it doesn't, look for another item in the same manner.

Posted

Running into a strange issue. Got bound into a living harness. Was able to remove said harness. Thing is, the "no health regen" debuff didn't go away even after removing the harness and checking the inv for any 'stuck' nameless items causing the issue. Any ideas from anyone on what to do? Not looking to start over my file since I'm pretty far into the game tho.

Posted

Running into a strange issue. Got bound into a living harness. Was able to remove said harness. Thing is, the "no health regen" debuff didn't go away even after removing the harness and checking the inv for any 'stuck' nameless items causing the issue. Any ideas from anyone on what to do? Not looking to start over my file since I'm pretty far into the game tho.

 

I personally have never had this particular issue, but as long as there is a right hand name for the debuff, search for that in the console and the result that comes up with the same load order as this mod, do "removespell xxxxxxxxx"

 

If it doesn't have a name, the far less fun method is to open up the plug-in in either TESVEdit or Creation Kit, find the associated effect and get it's id and then load your save game and removespell like above.

Posted

 

Running into a strange issue. Got bound into a living harness. Was able to remove said harness. Thing is, the "no health regen" debuff didn't go away even after removing the harness and checking the inv for any 'stuck' nameless items causing the issue. Any ideas from anyone on what to do? Not looking to start over my file since I'm pretty far into the game tho.

 

I personally have never had this particular issue, but as long as there is a right hand name for the debuff, search for that in the console and the result that comes up with the same load order as this mod, do "removespell xxxxxxxxx"

 

If it doesn't have a name, the far less fun method is to open up the plug-in in either TESVEdit or Creation Kit, find the associated effect and get it's id and then load your save game and removespell like above.

 

 

Ah. Guess its the more annoying method. Spell doesn't show up in the active effects anymore. Kinda wish there was a console way to see active effects like how you can check for those "stuck" items in the inventory sometimes.

Posted

 

 

Running into a strange issue. Got bound into a living harness. Was able to remove said harness. Thing is, the "no health regen" debuff didn't go away even after removing the harness and checking the inv for any 'stuck' nameless items causing the issue. Any ideas from anyone on what to do? Not looking to start over my file since I'm pretty far into the game tho.

 

I personally have never had this particular issue, but as long as there is a right hand name for the debuff, search for that in the console and the result that comes up with the same load order as this mod, do "removespell xxxxxxxxx"

 

If it doesn't have a name, the far less fun method is to open up the plug-in in either TESVEdit or Creation Kit, find the associated effect and get it's id and then load your save game and removespell like above.

 

 

Ah. Guess its the more annoying method. Spell doesn't show up in the active effects anymore. Kinda wish there was a console way to see active effects like how you can check for those "stuck" items in the inventory sometimes.

 

 

Delving into the creation kit gave me some leads, but none of them were able to fix the issue. I wonder if its because I blew the harness up with destruction magic instead of trying to locate a living key. 

Posted

 

 

Ah. Guess its the more annoying method. Spell doesn't show up in the active effects anymore. Kinda wish there was a console way to see active effects like how you can check for those "stuck" items in the inventory sometimes.

 

 

If you target your character with the console and hit tab it will bring up a new window that shows your stats plus all equipped items and all magic effects that are currently attached to your character as well as the spell id thanks to this mod which is integrated with sexlab.

Posted

 

 

 

Ah. Guess its the more annoying method. Spell doesn't show up in the active effects anymore. Kinda wish there was a console way to see active effects like how you can check for those "stuck" items in the inventory sometimes.

 

 

If you target your character with the console and hit tab it will bring up a new window that shows your stats plus all equipped items and all magic effects that are currently attached to your character as well as the spell id thanks to this mod which is integrated with sexlab.

 

 

ah okay. thank you. I didn't know that was a thing. Hopefully I can figure this one out then so I can turn off what is basically now super hard mode haha.

Posted

 

 

 

 

Ah. Guess its the more annoying method. Spell doesn't show up in the active effects anymore. Kinda wish there was a console way to see active effects like how you can check for those "stuck" items in the inventory sometimes.

 

 

If you target your character with the console and hit tab it will bring up a new window that shows your stats plus all equipped items and all magic effects that are currently attached to your character as well as the spell id thanks to this mod which is integrated with sexlab.

 

 

ah okay. thank you. I didn't know that was a thing. Hopefully I can figure this one out then so I can turn off what is basically now super hard mode haha.

 

 

So looking through everything was removed, but the "HealRate" was never reset to what it should be with the harness removed. Its still at -78.62, which would account for not health regeneration. Not certain how to restore it to the proper value, but at least I've figured out it isn't a lingering effect, but rather something simply didn't reset after the device got removed.

 

EDIT: Correction. It can be fixed easily via the console with the command "<Player/RefID>.<AVC> <AV> <+/-#>"

http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/ActorValues<- This should assist anyone else having this seemingly rare issue.

 

EDIT 2.0: That fixed it. I'm able to have health that heals itself at the default rate again. Thank you everyone for helping troubleshoot this. Wish I knew why it happened, but at least I know how to fix it should it happen again.

  • 2 weeks later...
Posted

Question:  With the Bra when I equip it it shows nothing.  Everything else is set right.  I saw in an earlier post that you need to check the DD settings and make sure its disabled in Underneath tab. IE: NONE(DISABLED)  which they all are set to that... anybody else have any ideas? or did I miss something.  FYI all other bras from DD work fine.

Posted

Question:  With the Bra when I equip it it shows nothing.  Everything else is set right.  I saw in an earlier post that you need to check the DD settings and make sure its disabled in Underneath tab. IE: NONE(DISABLED)  which they all are set to that... anybody else have any ideas? or did I miss something.  FYI all other bras from DD work fine.

 

In the section for BODY (slot 32), you'll see an entry for "Chastity Bras". Set it to "NONE".

Posted

First of all, amazing mod. Thank you very much for this.

 

I have run into 2 bugs so far. Here is the summary + workarounds.

 

  • Parasitic armor cannot be unlocked if restraints key is not found in the inventory even if in posession of living key. If one is locked in parasitic armor while having living key and no restraints key in the inventory, the option for unlocking the harness is not displayed. Workaround: just spawn restraints key via console 
    player.additem "<restraint key code>" 1
  • Upon removing parasitic armor health regen won't get renewed. To restore heath regen to its default value, use this command: 
    player.ForceAV Healrate 0.7

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