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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
38 minutes ago, Kazuki_rin said:

It was not interacting just staying there for 10 20 sec causes crash 

Probably it crash on dcur_timed event, or SLA timed event or in LE Whip and Chain is very unstable. Can't help more need specialist in stable LE professionals.

 

Posted
12 minutes ago, Elsidia said:

Probably it crash on dcur_timed event, or SLA timed event or in LE Whip and Chain is very unstable. Can't help more need specialist in stable LE professionals.

 

That crash also occurs when i get out of the whip and chains and roam for few seconds 

Posted (edited)
6 minutes ago, Kazuki_rin said:

That crash also occurs when i get out of the whip and chains and roam for few seconds 

Probably SOS mod don't initialize correct and it crash at end of initialization. or you have wrong skeleton mod for that SOS. or after install a SOS you break correct mod load order.

Edited by Elsidia
Posted
36 minutes ago, Elsidia said:

Probably SOS mod don't initialize correct and it crash at end of initialization. or you have wrong skeleton mod for that SOS. or after install a SOS you break correct mod load order.

do i need to run FNIS/BODYSLIDE or both after installing SOS mod?

also i think i managed to fix crashing issue by installing mod called Skyrim Startup Memory Editor which might indicate that it's a memory issue are there any other memory fix/mod other then you mentioned

Posted
51 minutes ago, Kazuki_rin said:

do i need to run FNIS/BODYSLIDE or both after installing SOS mod?

Not sure - FNIS need if mod contains animations and bodyslide do not cause a crash only invisible meshes

Posted

Starting new game, just instaling mods. After launching DCL9 feel some stress on game. Just see my FPR is drop to 0,3 as it was without DCL. Disabling mod restores my FPR to normal.

Like this mod, played with it much time with previous versions. But this bug is more than i can hold.

Posted
19 hours ago, Kazuki_rin said:

So is there any way for me to fix whip and chain?

 

You need to install SOS and start a new game. The broken script once triggered will have most likely already bricked your DCUR library state. Short of starting a new game I'm not sure how to fix that. If you continue with that save you will just continue to see weird or broken things with anything that has to do with Cursed loot.

Posted
3 hours ago, Derenriche said:

 

You need to install SOS and start a new game. The broken script once triggered will have most likely already bricked your DCUR library state. Short of starting a new game I'm not sure how to fix that. If you continue with that save you will just continue to see weird or broken things with anything that has to do with Cursed loot.

I started a new game and now michalle is not letting me inside as you can see in the screenshot i have both rubber dress and restrains 

ScreenShot2.bmp

Posted (edited)
58 minutes ago, Kazuki_rin said:

as you can see in the screenshot i have both rubber dress and restrains 

ScreenShot2.bmp

You have keys in inventory. Or take off all items equipped on you - some of it not rubber. Or you doesn't have 50 gold.

Edited by Elsidia
Posted
27 minutes ago, Elsidia said:

You have keys in inventory. Or take off all items equipped on you - some of it not rubber. Or you doesn't have 50 gold.

Oh I didn't have fifty gold thanks for the help and i think it works fine now ?

Posted
3 minutes ago, Kazuki_rin said:

Oh I didn't have fifty gold thanks for the help and i think it works fine now 

Gold need when you want enter in inn. If you need enter by DCL quest, you have free pass.

Posted (edited)

Just did a second playthrough of the Cursed Collar quest and was afflicted by a minor bug - the two cell doors were locked when I entered the deep dark dungeon.  I had to 'cheat' to give myself the requisite keys in order to open the gates to

Spoiler

loot the corpse of the mage

so I could proceed.

Edited by ChandraArgentis
Posted
15 minutes ago, Kazuki_rin said:

How did you find the collar to begin the quest?

It's in Whip and Chain inn at the end of Bound of Skyrim quest line.

Posted (edited)
14 hours ago, Kazuki_rin said:

How did you find the collar to begin the quest?

After you finish Bound Queen and return to Melanie, she puts the cursed collar on the counter and asks you to look at it or something.  It might also still be in the prison of the bandit-held fort to the west of the Whiterun tower where you fight your first dragon on the vanilla questline.  It (was) in the back past the cells, on a little table or something to the right, right as you go around the corner.  I think I saw it there recently, I'll go doublecheck.

 

Edit:  I doublechecked, it is not there anymore.  

Edited by Naps-On-Dirt
Posted
2 hours ago, Kazuki_rin said:

Speaking of it what exactly is bound in skyrim quest?

In DCL ,9.0 by start Chloe quest start a Bound in Skyrim line. After complete a Chloe quest, start next quest in that line and so with each completed quest starts new.

Posted
6 hours ago, Elsidia said:

In DCL ,9.0 by start Chloe quest start a Bound in Skyrim line. After complete a Chloe quest, start next quest in that line and so with each completed quest starts new.

so bound queen quest will start automatically through bound in skyrim quest?

Posted
42 minutes ago, Kazuki_rin said:

you are horny

it's only says, that your arousal increases to defined level. Drink Frigid wash, not go naked, avoid many places with naked NPC, not wear any DD item, be satisfied, do masturbate etc. All those decrease a arousal.

Posted
1 hour ago, Elsidia said:

it's only says, that your arousal increases to defined level. Drink Frigid wash, not go naked, avoid many places with naked NPC, not wear any DD item, be satisfied, do masturbate etc. All those decrease a arousal.

It was only an example i am talking about all those kind of messages and animation

Posted
51 minutes ago, Kazuki_rin said:

It was only an example i am talking about all those kind of messages and animation

I don't understand clearly a question but there no legal player way to do it.

You can modify scripts on your own risk. Not going to explain technical details, but in one of DCL scripts are timed event. It happens one time about 30 - 40 seconds RT. I don't know exactly number. But in that timed event are done all those animations, check quest variables and etc.  depend on many other variables (arousal, equipped items, quest variables status etc).

Some of those events and quest are defined into DCL MCM feel free to change variables here.

Posted
9 hours ago, Elsidia said:

I don't understand clearly a question but there no legal player way to do it.

You can modify scripts on your own risk. Not going to explain technical details, but in one of DCL scripts are timed event. It happens one time about 30 - 40 seconds RT. I don't know exactly number. But in that timed event are done all those animations, check quest variables and etc.  depend on many other variables (arousal, equipped items, quest variables status etc).

Some of those events and quest are defined into DCL MCM feel free to change variables here.

alright thanks

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