Jump to content

Recommended Posts

Posted

Archive is corrupted. That is the warning I get every time I try to open it up. Please advise.

 

Download server (and upload as well) is having issues. Keep trying is my only advice. I had to download DDa 8 times before it downloaded the entire mod. Make sure you compare the size of what you downloaded compared to what the download page says.

Posted

Please dont spam my inbox with complaints about failed downloads.

I am no site admin and a cant fix that.

It has nothing to do with MNC or my uploads.

 

Posted

I gots an issue that has been mentioned a few times here but I can't find a fix for it.

 

The horses have a sheath and balls, but during animations the penis doesn't show up at all.

Also the balls and sheath are pitch black like staring in to space.

...

"There is meaning here. These balls seem to have cosmic implications."

Posted

Eh, this doesn't work with Alduin, right?

Matchmaker doesn't work, Defeat doesn't work.

 

Is it because Alduin isn't registered as a dragon or whatnot in the console?

 

Posted

For those having the missing bits issue - it seems to be working fine for me, and I am using 8.33 and also using the current SLAC.  Part of it is I am starting a new character, so that may have something to do with it (although I did see the problem with a new characters I created a couple weeks back).  Let me outline my steps I do when creating a new character and maybe someone else can test it and see if it solves it for them.

 

0)  some additional mod info:  Using SL1.61b, MNC 9.3, current SLAC, NSAP.  No other creature specific mods (no untamed, beastial essence, enchantress, etc).  Sometimes I will use enchantress, but this last character I created I did not have it installed.  Also using AS-LAL.

     [EDIT] Using most recent version of MNC and CF (and PapyrusUtils) [/EDIT]

     [EDIT] Updated to Creature Framework 1.0.1 [/EDIT]

1)  First of all, start with a new character.

2)  After character creation and giving a name, I then go into the MCM.

3)  Go into NSAP and check the additional animations in NSAP that I want. 

     [EDIT]  Newest version of NSAP retains the last setting, so this step is no longer necessary) [/EDIT]

4)  In the SexLab MCM, activate the mod and exit the MCM (again using SL1.61 - 1.59c should already be "on").

5)  Wait for the notes stating SL is activated.

6)  Go into the CF MCM and "re-register mods" (or whatever it's called) and close MCM.

     [EDIT] 6.5)  Return to the main game and wait 10-15 seconds for CF to finish (no notification, just count and wait). [/EDIT]

7)  Go back into the CF MCM and activate/deactivate the various creatures.  Personally I deactivate draugr, skeevers, spiders, dragons, and rieklings.

8)  Go into the SexLab MCM and activate the creature animations.  Exit the MCM and wait for the note saying creatures are activated.  Again, this for SL1.61b.  Don't remember if 1.59c noted when the creatures were activated.

9)  Go back into the SexLab MCM and continue with the normal setup.  I have a saved profile, so I use that to start, then make changes based on the character created.

10)  Leave the MCM and make a full save.

 

From there, just do the rest of your mod setups as normal.  So far (and I have tried this with multiple characters) I have not had a problem yet with creature dongs not appearing during sex.  Horses, wolves, trolls, etc - all were schlongified for sex.  Even after several saves/reloads, quit and reloads, and even a few ctds and reloads - all tested animals were donged-up. 

 

Maybe something in my particular mod combo causes it to work, but again with the set of mods I pretty much always use I ran into the issue a few weeks back.  I changed what I was doing during character creation and haven't seen the problem again.

Posted

Eh, this doesn't work with Alduin, right?

 

Matchmaker doesn't work, Defeat doesn't work.

 

Is it because Alduin isn't registered as a dragon or whatnot in the console?

 

 

 

I do know that the Creature Framework does have a specific option for Alduin in it's MCM to get schlonged.  But if I remember correctly, pretty much all of Alduins appearances in the game (except for the final battle) are scripted affairs.  It's possible that Alduin's scripting/ai packages have a high priority that prevents Alduin from being interfered with until the last battle.  Again, major supposition on my part so if I'm wrong, oh well...

Posted

 

For some odd reason the horses are missing cocks I download the mod 2 times ran the fins and reset in sexlab but still the same I check the folder the files are there but not showing in the game 

 

There is a bug with CF right now where certain animals are missing their penises. You need to try a few things to get it working.

 

 

First, I'm new to sexlab, so forgive if this doesn't work.  But I've had the 'missing cock' problems on my animals for days now and the only time I've seen them was after re-registering in the creature framework, but that only worked for 1 play session and never worked again since... until now.

 

After reading through the posts tho, I THINK I've come up with a process to get cocks to show and it has lasted multiple test sessions... but I've only tested with horses in riverwood.  But it seems like this problem may be fixed now by doing the following:

 

1) Deactivate the Sexlab integration of Arousal in the 'General' of creature framework MCM (I disabled both the creature framework and arousal frameworks tho)

 

2) Exit the menu and go back to the game. (Did this cause I've noticed how several mods ask you to leave the menus before toggles take effect)

 

3) Go back into Creature framework MCM and Re-register all mods.

 

4) Exit again and give it a minute

 

5) Back into Creature framework again and Reactivate the integration toggles.

 

Your creatures should now have their cocks during 'fun' times  :3

 

 

 

 

thank you both very much, i tried to fix this problem for 3 hours and then i stumble over your post and it is fixed in 5 minutes <3

Posted

If you are missing stuff try to reset creature framework. That usually fixes it (although only for a while for some reason until i do it again) for me.

 

I usually use "re-registade" the so long as I do not load a game it seems fine. although  Ihave just made a fresh restall of Skyrim and the mods I uses so I have not notice if the problem presists.

Posted

 

 

For some odd reason the horses are missing cocks I download the mod 2 times ran the fins and reset in sexlab but still the same I check the folder the files are there but not showing in the game 

 

There is a bug with CF right now where certain animals are missing their penises. You need to try a few things to get it working.

 

 

First, I'm new to sexlab, so forgive if this doesn't work.  But I've had the 'missing cock' problems on my animals for days now and the only time I've seen them was after re-registering in the creature framework, but that only worked for 1 play session and never worked again since... until now.

 

After reading through the posts tho, I THINK I've come up with a process to get cocks to show and it has lasted multiple test sessions... but I've only tested with horses in riverwood.  But it seems like this problem may be fixed now by doing the following:

 

1) Deactivate the Sexlab integration of Arousal in the 'General' of creature framework MCM (I disabled both the creature framework and arousal frameworks tho)

 

2) Exit the menu and go back to the game. (Did this cause I've noticed how several mods ask you to leave the menus before toggles take effect)

 

3) Go back into Creature framework MCM and Re-register all mods.

 

4) Exit again and give it a minute

 

5) Back into Creature framework again and Reactivate the integration toggles.

 

Your creatures should now have their cocks during 'fun' times  :3

 

 

 

 

thank you both very much, i tried to fix this problem for 3 hours and then i stumble over your post and it is fixed in 5 minutes <3

 

 

NP :3

 

Keep in mind you may need to do this again from time to time.  I keep having the issue crop back up occasionally, but I've also found it works midway through animations (in case you get into a situation where some new animal starts without a schlong).  Once the animations hit the next 'stage', missing schlong comes out.

Posted

 

I'm having a hard time with this mod because I'm not seeing any genitals. I go into the "creature framework" and they all have "sexlab textures" or something selected. When the sex starts I don't see anything. I may be looking in the wrong direction, not sure, but I spent a couple of hours looking and I'm still confused. Can someone help or point me in the right direction?

 

I had this issue til I removed Aroused Creatures. I'm not sure why it was, but it kept the animals from showing their arousal in sex scenes. If you remove it off a current save remember to clean it with Save Tool or some such to remove the scripts then reset all creatures in the MCM menu for Creature Framework.

 

 I don't even have "Aroused Creatures" installed. I know this little problem does affect quite a few people, wouldn't be easier if the genitals were a permanent member of the model, aroused or not? 

Posted

Anyone, please help me !!

I using SL1.60RC3 and MNC, test with rieking threesome, and draug, falmer 3p, 4p these work, but this is not working with Skeever 3P, 4P .

 

SL 1.6 doesnt work with skeevers apparently...

Posted

 

Eh, this doesn't work with Alduin, right?

 

Matchmaker doesn't work, Defeat doesn't work.

 

Is it because Alduin isn't registered as a dragon or whatnot in the console?

 

 

 

I do know that the Creature Framework does have a specific option for Alduin in it's MCM to get schlonged.  But if I remember correctly, pretty much all of Alduins appearances in the game (except for the final battle) are scripted affairs.  It's possible that Alduin's scripting/ai packages have a high priority that prevents Alduin from being interfered with until the last battle.  Again, major supposition on my part so if I'm wrong, oh well...

 

That and Alduin is counted as a separate Alduin Race within the Creation Kit,so, a little of both of those reasons.

Posted

 

Anyone, please help me !!

I using SL1.60RC3 and MNC, test with rieking threesome, and draug, falmer 3p, 4p these work, but this is not working with Skeever 3P, 4P .

 

SL 1.6 doesnt work with skeevers apparently...

 

 

?. For me work Skeever fine with RC3. With Matchmaker and also Random. 3P and 4P.

 

Posted

 

 

Anyone, please help me !!

I using SL1.60RC3 and MNC, test with rieking threesome, and draug, falmer 3p, 4p these work, but this is not working with Skeever 3P, 4P .

 

SL 1.6 doesnt work with skeevers apparently...

 

 

?. For me work Skeever fine with RC3. With Matchmaker and also Random. 3P and 4P.

 

 

How do you that?

Posted

I have 1.60 RC 2 full install and then RC 3 update. Then aktivate Hentai Skeever and use Matchmaker. 2(3) left Click (target) and one right Click (self). :shy:

No more.

Posted

The multiple skeever animations doesn't trigger with defeat. I tried setting group animations to 100% but I only get one on one.

Posted

I'm having a werewolf issue, I have MNC latest version as well as latest version of Bad Dog's Immersive Creatures addon, other that only mod I have affecting werewolves is SOS Regular.

 

When the scene starts regardless of what I set werewolf option to, werewolves go from SOS schlong to schlongless during the scene, or if I had Bad Dog's set to Werewolf Human I CTD.

 

Using Sexlab 1.60.

Posted

I'm not getting any schlongs now, was just gangbanged by draugrs and while they got undressed no rotten penises emerged. Using Sexlab 1.60, JContainers 3.2.4.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...