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PSVAC pregnancy scalable vanilla armor and clothing meshes (node scaling) (+TBBP)


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Posted

Even better!

 

I have changed to a fancier UNP texture again. :D

 

 

Edit: I seem to have picked up a transparent gap between the tops of many of the boots and the start of the leg texture. Happens with both vanilla and UNP footware, with both vanilla body and UNP body textures. The gap disappears if body armor is un-equipped.

Impacts mid-calf high armor boots such as fur or scale the most. Doesn't impact footwraps or taller clothing boots. I'm guessing this is because of vanilla armor with a UNP body mesh causing the leg texture to start too high up (or something - I'm no expert). The gap isn't huge so I might just try and find some more boot types in game that work.

  • 2 weeks later...
Posted

Even better!

 

I have changed to a fancier UNP texture again. :D

 

 

Edit: I seem to have picked up a transparent gap between the tops of many of the boots and the start of the leg texture. Happens with both vanilla and UNP footware, with both vanilla body and UNP body textures. The gap disappears if body armor is un-equipped.

Impacts mid-calf high armor boots such as fur or scale the most. Doesn't impact footwraps or taller clothing boots. I'm guessing this is because of vanilla armor with a UNP body mesh causing the leg texture to start too high up (or something - I'm no expert). The gap isn't huge so I might just try and find some more boot types in game that work.

 

Sorry to hear about your issue with the feet gap. I didn't change anything about the feet or hands compared to vanilla, so I don't really know what could be causing that. Have you tried it with the vanilla meshes and the new textures? maybe it is just the textures. but I am no expert on that either, all I can do is add belly and tbbp nodes to things  :P

 

 

does this work with CBBE?

 

It should work with standard cbbe, as long as you use node scaling for the belly. However these clothes and armors won't work with sliders / batch builds, because I haven't added any sliders. So you won't be able to customize the clothing to the body you are using.

 

If I am using your armors and I found mods that will change that armor with another pregnancy type will your none changed armors still work?

 

Hmm.. what exactly do you mean by another pregnancy type? As long as it is node/skeleton scaling, both should work. If it is weight-based scaling, it will depend on the setting of the (pregnancy) mod.

 

---

 

Sorry for replying so late, been kind of busy lately with school and things..  :ph34r:

Posted

Is this mod compatible with Deadly Mutilation CBBE meshes pack?

 

Do I let PSVAC overwrite Deadly Mutilation (DM)? Or let DM overwrite PSVAC?

 

Thanks

Posted

Is this mod compatible with Deadly Mutilation CBBE meshes pack?

 

Do I let PSVAC overwrite Deadly Mutilation (DM)? Or let DM overwrite PSVAC?

 

Thanks

 

It is partly incompatible. At least for the conflicting  female armors.. 

You could overwrite PSVAC with DM. Then the mutilations would work, but you would get no belly scaling for the conflicting armors and vice versa..

There is also a conflict with the skeleton, but that shouldn't be a problem if you install the skeleton last (saw your post on nexus.. ;)  ).

 

Only way I see to make both work properly at the same time, would be for me to add belly nodes to the DM-meshes, if that is possible.. or add the dismemberment-stuff to the psvac-meshes, but I don't think I am able to do that with my tools.

Posted

My bodyslide went from 75 outfits to 37. Was that supposed to happen?

 

I'm sorry, I don't really understand what you mean. Where did it go from 75 to 37?

I am actually not really familiar with the functionalities of bodyslide except for outfit studio.

Are you maybe trying to doing a batch build? This will probably not work, because these meshes don't have any slider support, they are just plain old vanilla meshes with added belly and TBBP nodes.. 

Posted

Hi

 I am  thinking of installing this mod. One question though: i am not sure what the clothes Ysolda is called (so i cant see on the list), but is that dress converted as well?

 

thanks

Posted

Hi,

Ysolda wears "farmclothes04" and yes, they are also modified in this mod. (though belly-node looks a bit weird on this one..)

Posted

I am not sure about PVA, but I suppose you could simply uninstall that and install this one instead.

 

Someone already suggested to me to add sliders and make this mod fully body-slide compatible.

I am not opposed to the idea, but I don't use bodyslide much, so I don't really know what exactly they do let alone how to add them.

At the moment I am also lacking the time to investigate this or actually continue any work on this mod..

So I can't promise anything, but it is something I might do after I finish the main work.. (If I ever finish it and there are still people playing skyrim then..  ;)  :D )

  • 2 weeks later...
Posted

Just a warning: This mod, and any other mod that modifies the mesh of yarlclothes03, will cause the game to crash during the Wolf Queen Awakens after defeating Potema's inner council, when Potema tries to spawn. Removing it before that fight will fix the the problem.

  • 2 weeks later...
Posted

Just a warning: This mod, and any other mod that modifies the mesh of yarlclothes03, will cause the game to crash during the Wolf Queen Awakens after defeating Potema's inner council, when Potema tries to spawn. Removing it before that fight will fix the the problem.

 

So we have to install the mod after we finish the fight?

Posted

 

Just a warning: This mod, and any other mod that modifies the mesh of yarlclothes03, will cause the game to crash during the Wolf Queen Awakens after defeating Potema's inner council, when Potema tries to spawn. Removing it before that fight will fix the the problem.

 

So we have to install the mod after we finish the fight?

 

 

Hmm there seems to be problem when potema tries to equip these clothes. probably because she is a skeleton.. ;)

yarlclothes also get used by elisif I think, so in the vanilla game there must be something additional in the mesh so it can be used by different skeleton types or something. Seems like this somehow breaks when editing the mesh in outfit-studio. 

I don't really know how to fix that, because I don't work on that level with the meshes. 

 

There are some potential potema fixes on the nexus:

http://www.nexusmods.com/skyrim/mods/59999    <- looks most promising

http://www.nexusmods.com/skyrim/mods/24290

http://www.nexusmods.com/skyrim/mods/23694

 

You can also just temporally remove the modded meshes for yarlclothes03  (or set it to hidden, if you are using MO), while you are playing the quest.

filepath: data\meshes\clothes\yarlclothes03

 

-------

..looking at it now, there actually seem to be to different meshes: outfit_0/1.nif and outfit_var1_0/1.nif

 

I wonder if outfit_var1 is the potema one.. If it isn't used anywhere else it would be possible to simply remove that. (not really that necessary to have TBBP and belly-nodes on a "skeleton".. or is it? hmm.. aetherial pregnancy? lol)

I would need to dive into the creationKit to check where the mesh is used, but I am kind of a noob with that.. I'll see what I can do. 

Posted

Hi

 

Thank you for the wonderful mod, i would like to ask a question, sometimes when an npc is wearing the pregnancy enable mesh i notice there is like a massive tearing of the mesh kind of like a pillar coming out of the figure, i usually reload the cell and usually the tearing goes away and it is back to normal. Do you know what usually causes this? is it an issue with my other mods or something or is it just something that randomly occurs some times and can't be helped?

 

I am using the 81 version of your mod., would upgrading to the latest 82 version of your mod fix this?

 

regards

Posted

Hi

 

Thank you for the wonderful mod, i would like to ask a question, sometimes when an npc is wearing the pregnancy enable mesh i notice there is like a massive tearing of the mesh kind of like a pillar coming out of the figure, i usually reload the cell and usually the tearing goes away and it is back to normal. Do you know what usually causes this? is it an issue with my other mods or something or is it just something that randomly occurs some times and can't be helped?

 

I am using the 81 version of your mod., would upgrading to the latest 82 version of your mod fix this?

 

regards

 

Hi,

 

I have noticed this as well. Unfortunately I also don't know what exactly causes that. I think it is more of a problem with HDT. It could also have something to do with the weight-painting of the meshes, that it is somehow in a way that HDT can't always handle properly, but I can't find any proper information about what HDT needs to be completely happy, so I don't really know what to do about it. I think I have also seen the same happen on a body-mesh, so either my body-mesh also has the same problem or it really is related only to the HDT plugin or xml. This can also sometimes lead to invisible NPCs (when they enter the cell for example), however disabling and enabling the npc fixes it (if you can find them  :ph34r: ) or just keep playing. So far they have always somehow resurfaced for me eventually..

 

The problem also remains the same with 0.982 of PSVAC.

 

btw, also found this thread on the topic: http://www.loverslab.com/topic/34345-breasts-stretch-really-far-then-said-npc-sometimes-goes-invisible/?p=1170087

  • 2 weeks later...
Posted

Is there a version of this without the HDT?

I love the scaling and the mod overall, I just don't like the performance hit since now everyone in their brother sister now has breast jigglies.

Posted
 

Is there a version of this without the HDT?

I love the scaling and the mod overall, I just don't like the performance hit since now everyone in their brother sister now has breast jigglies.

 

no, not at the moment.

It would be possible to do this. It would only be necessary to delete the TBBP (breast, breast01 and butt) nodes for every affected armor/clothing. Could be done with outfit studio (or maybe nifskope idk).

Would only require some free time and probably a few hundred clicks.. and the motivation to do it, which is sadly lacking a bit lately.. but it is a good idea, I will consider it. 

 

Also the TBBP effect can look a bit out of place depending on the xml one is using.. (I switched to the trepleen body + xml recently and now everythings gotten a bit wobbly.. :wacko: )

 

Out of curiosity, how big is the performance hit for you? I don't really notice a very big difference on my setup and my pc has a rather old CPU (X6 1090T). Or maybe I just got used to it.. idk  :D

  • 2 weeks later...
Posted

I love this mod. But I don't get why Linwe's armor has full support while the thieves guild's armors only have butt+belly :(

By the way, the falmer armor has an awesome effect

 

Thanks.

 

Hmm.. I think I made that decision, because the thieves guild armor looked somehow too rigid for tbbp. But then I saw the lighter sleeveless variant (which I guess is Linwe's armor) and thought I'd add it to see how it looked..  and then just kept it that way.  :P

 

I'll take a look at them again for the next update.

  • 1 month later...
Posted

i have no idea if this person is still around but i hope the modder is, i was wondering is there a skimpy version for this? sort of minimal styled clothing

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