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Amorous Adventures [v3.4] (2018/06/02)


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Posted

 

Also, If I Create A Patch For Amorous Adventures And ESF Companions/Cutting Room Floor (Which Both Restore Cut Content Aela In Which If You Complete More Radiant Quests For Her She Will Be You're Shield Sibling Instead Of Farkas During The Quest Proving Honor) Would You Be Willing To Host It In The Download Section For People Who Need It?

 

If Not I'll Just Host It Myself (With Yours And The Other Authors Permission Of Course) Anyway Thanks For Great Work Of Art That Is Amorous Adventures

 

 

Sure, I'd be happy to put your patch up here.  Thanks!

Posted

Tried this (v1.3 beta) on my main character who was in the midst of returning to Elisif after fulfilling her request to place Torygg's warhorn at the shrine of Talos. Looks like it isn't working too well in this case, since I'm already partway through, bummer. Might try playing around with console commands to see if I can trigger the quest/quest stages to execute correctly.

 

EDIT:

This might be causing trouble: Upon returning to Solitude (after placing the horn), I'm also in the middle of a certain Dark Brotherhood quest here, so Elisif won't be in at the palace for some time.

 

Because of this, I'd rather not use the console to force Elisif's 'A Widow Too Soon' to start just yet, since according to the walkthrough I'd have to walk into the Blue Palace for scripted dialogue scene to play on the way back after placing Torygg's horn, this one specifically:

"Erikur will be waiting for you. He seems to have taken a dislike to you and accuses you of terrible things."

 

 

Right now, I'm thinking of waiting for later when Elisif's back seated at the throne. Then, since the dialogue to start 'A Window Too Soon' is no longer normally available, I'll use the console to StartQuest and then run through the stages one-by-one with SetStage until I get to Stage 40, which expects me to return back to Elisif (coinciding with my current progress in 'Elisif's Tribute').

 

Author/FoxFingers, would you advise against this (or in other words, would this even work as intended)? I'm leaving it for tomorrow after your advise, will go to bed for the time being.

 

EDIT 2:

Also, this weird door right here (Winking Skeever tenant rooms, door on the left). Could be something else causing the issue, never noticed it the last time I was in Solitude, but that was a long time ago and I've adjusted my load order and installed many new mods between then and now. Just putting this out here for reference.

http://cloud-2.steampowered.com/ugc/34106469692098565/A6541D0D0D1690F48954A255CDCA70CF5B51A2B4/

 

Oh yeah.  Hum, that's a conflict if Elisif and the court is going to be involved elsewhere in a Dark Brotherhood scene.  In theory, once they have returned to the court the scene the player has in the court with the return from the shrine would be available to run.

 

I guess best to finish the DB quest first.

 

On the door... this Mod doesn't do anything at all with changing building layouts (or textures or meshes).  Couldn't say.

 

EDIT: The quest is designed to run (like all Amorous Adventures quests) from the point where the player first meets the characters.  So, if you loaded the mod After already doing Wolfskull Cave it would not actually even be available.  You'd have to start it at the console and presumably move the stages.  You'd miss all the plot points though.

 

Thanks!

Posted

Reporting in having done all the 1.3 quests (I think I've done them all to the end as it stands at the moment.)

 

 

 

As usual, loved it! I had no problems with anything triggering when it should do - and I used a game where I hadn't been to Solitude before, so there wouldn't have been any problems with vanilla quests having advanced already. Some of the dialogue is laugh-out-loud funny. I especially loved the part where you sing to Lisette.

 

 

(Animal House reference? :lol:)

 

 

There was one bit where someone - possibly it was Pantea - sounded like her dialogue had stuck a bit like a broken record, but that might have been intentional. She was saying something like, "Wretched Illdi. Wretched, wretched Illdi." That makes perfect sense when you read it but it sounded slightly awkward hearing it. I know some of the lines can sound a bit awkward when you're piecing together words from different sentences with different inflections so it's not really a problem if it's intended to be that line. Just thought I'd mention it in case. Absolutely no other problems to report. Everything was smooth and great, great fun.

 

I'm really looking forward to the next part of this. Your mod is one of the few absolute must-haves for me. I can't imagine Skyrim without it.

 

 

 

Thanks so much, I appreciate the test.  Neither you or Contessa had problems so maybe it's OK.  I was hoping to get that kind of feedback before continuing to build on it in case I had to push bug fixes for just this content first.

 

 

Yep, Animal House reference. I was actually trying to figure out how to have the Player and Lisette play out that exact scene including the smashing of a lute, but it was a bridge too far.

 

I might tweak that Wretched Illdi line. It looked good on paper.

 

Thanks!

 

Posted

This might have been asked already - but looking at the characters supported so far, the vast majority of them are females. Are there any plans to add more male characters so the ladies get a few more options, too? :)

 

I don't really have any plans to add more males no.  Sorry.  I keep hoping some enterprising modder with a talent for romantic male oriented quests will come along and do that.  I just have the wrong head space for it.  Thanks!

Posted

 

 

Also, If I Create A Patch For Amorous Adventures And ESF Companions/Cutting Room Floor (Which Both Restore Cut Content Aela In Which If You Complete More Radiant Quests For Her She Will Be You're Shield Sibling Instead Of Farkas During The Quest Proving Honor) Would You Be Willing To Host It In The Download Section For People Who Need It?

 

If Not I'll Just Host It Myself (With Yours And The Other Authors Permission Of Course) Anyway Thanks For Great Work Of Art That Is Amorous Adventures

 

 

Sure, I'd be happy to put your patch up here.  Thanks!

 

 

I don't think you need it.

I have cutting room floor and I took Aela as my shield sibling for Proving Honor and everything worked fine.

 

Posted

No worries, i was just making some latenight "tongue-in-cheek" comments which might have been misunderstood. So don't take above too seriously.

 

Don't forget that all the "characters" in video games are nothing but 0's and 1's on your hard drive. And depending on which textures, body replacers and NPC overhauls you have installed, any character might or might not be suitable as content for this mod.

Good example are the pics of Delphine from the Bijin Warmaidens mod, which actually makes her look quite boinkable although she's just an ugly GILF in the vanilla game.

I personally have this installed: Inhabitants of Skyrim - NPC Overhaul

 

That however is just the visual part. As far as i can tell, characters for SLAA are picked on their personality and background as well. I personally fell in love with this mod when i first tested this with our hot MILF Gerdur ;) The way the mod builds up on her existing dialogues just feels so natural and tasteful.

 

And my point about several NPCs still stands, if bethesda actually had created races for the age range between "potato head" and "milf" like the teens in The Sims 3, then those characters would definitely be part of that race. Of course you guys are 100% correct that the game mechanics make no difference between Hroki (~18) and Danica Purespring (50+), and that's what matters.

 

Hope this clears up any misunderstandings.

It's Funny I Was Going To Post This Exact Same Point About Us Using Mods Alter Their Appearance When The Site Went Down For Maintenance Just As I Was Hitting The Post Button,

 

PS You Might Be Surprised By How Good A GILF Could Look In This Game Just By Using A Mashup Of "Real Girls" v6/v5 & "Mature Skin" V2 Beta 3

Posted

 

 

Also, If I Create A Patch For Amorous Adventures And ESF Companions/Cutting Room Floor (Which Both Restore Cut Content Aela In Which If You Complete More Radiant Quests For Her She Will Be You're Shield Sibling Instead Of Farkas During The Quest Proving Honor) Would You Be Willing To Host It In The Download Section For People Who Need It?

 

If Not I'll Just Host It Myself (With Yours And The Other Authors Permission Of Course) Anyway Thanks For Great Work Of Art That Is Amorous Adventures

 

 

Sure, I'd be happy to put your patch up here.  Thanks!

 

Cool, I'll Get To Work On It As Soon As I Finish Wasteland 2 And Start Playing Skyrim Again

Posted

 

 

 

Also, If I Create A Patch For Amorous Adventures And ESF Companions/Cutting Room Floor (Which Both Restore Cut Content Aela In Which If You Complete More Radiant Quests For Her She Will Be You're Shield Sibling Instead Of Farkas During The Quest Proving Honor) Would You Be Willing To Host It In The Download Section For People Who Need It?

 

If Not I'll Just Host It Myself (With Yours And The Other Authors Permission Of Course) Anyway Thanks For Great Work Of Art That Is Amorous Adventures

 

 

Sure, I'd be happy to put your patch up here.  Thanks!

 

 

I don't think you need it.

I have cutting room floor and I took Aela as my shield sibling for Proving Honor and everything worked fine.

 

 

Right Except That Because The Amorous Quest For Farkas Relies On You Taking Him, You Won't Be Able To Progress His Amorous Adventure, At Least In My Game When Tried Testing/Troubleshooting It Didn't

Posted

 

 

Could you really marry Hroki by using a console command to add her to the right faction? Wouldn't that screw something up? If not then I think I'm gonna give that a try :o Which faction do I need to add her to?

 

http://www.nexusmods.com/skyrim/mods/9378/?

makes things easier.

 

 

Firstly... I used to love that band :P No Use For a Name was awesome lol.

Secondly... I don't think installing a mod would be easier than using a simple console command :P Thus question still stands! but thanks for the recommendation!

 

 

well every time i find somthing that is not to my liking i add a mod to chance it. like potential marriage partners. :P

it was a hole bunsh, potential marriage faction something with relationship has to be more than 4, and maybe somthing more that i have forgotten. google shut remember it correct.

 

Posted

 

[stuff]

 

EDIT: The quest is designed to run (like all Amorous Adventures quests) from the point where the player first meets the characters.  So, if you loaded the mod After already doing Wolfskull Cave it would not actually even be available.  You'd have to start it at the console and presumably move the stages.  You'd miss all the plot points though.

 

Thanks!

 

Alright, I'll give that a try once all the actors are back in the palace. As for the plot scenes I'll be missing out, that's a real bummer I'll have to address with an alternate character soon enough - meeting the High King is a very interesting prospect I wouldn't let myself miss!

Posted

I really love this mod, but I'm having a problem with the new beta.

 

I got rid of the old version and installed the new one. Then I started a new game. After playing for a bit I saved and exit the game, but when I tried to load my save the game crashed on the loading screen. I didn't install any new mods after installing the new beta.

 

I wanted to make sure that my game was the one causing the problem not the mod. So I uninstalled it, and made a new game. Then saved and load it. The game did not crash. I even installed v1.29 again, tried it with that. The game didn't crash.

 

Can someone help me? I really love this mod.

Posted

I really love this mod, but I'm having a problem with the new beta.

 

I got rid of the old version and installed the new one. Then I started a new game. After playing for a bit I saved and exit the game, but when I tried to load my save the game crashed on the loading screen. I didn't install any new mods after installing the new beta.

 

I wanted to make sure that my game was the one causing the problem not the mod. So I uninstalled it, and made a new game. Then saved and load it. The game did not crash. I even installed v1.29 again, tried it with that. The game didn't crash.

 

Can someone help me? I really love this mod.

 

Hey, do you happen to have your Papyrus log from the event you can post?

 

For what it's worth that happens sometime just in general.  The game crashes when you try to load it, but they you try again and it works.  I've seen that.

 

Without a log it's kind of hard to know what might have happened.

 

Thanks!

Posted

I really love this mod, but I'm having a problem with the new beta.

 

I got rid of the old version and installed the new one. Then I started a new game. After playing for a bit I saved and exit the game, but when I tried to load my save the game crashed on the loading screen. I didn't install any new mods after installing the new beta.

 

I wanted to make sure that my game was the one causing the problem not the mod. So I uninstalled it, and made a new game. Then saved and load it. The game did not crash. I even installed v1.29 again, tried it with that. The game didn't crash.

 

Can someone help me? I really love this mod.

 

sometimes its just to much to load at the same time.

start a game with the console: coc ctest. and load your game from there works quiet well for me.

Posted

 

I really love this mod, but I'm having a problem with the new beta.

 

I got rid of the old version and installed the new one. Then I started a new game. After playing for a bit I saved and exit the game, but when I tried to load my save the game crashed on the loading screen. I didn't install any new mods after installing the new beta.

 

I wanted to make sure that my game was the one causing the problem not the mod. So I uninstalled it, and made a new game. Then saved and load it. The game did not crash. I even installed v1.29 again, tried it with that. The game didn't crash.

 

Can someone help me? I really love this mod.

 

Hey, do you happen to have your Papyrus log from the event you can post?

 

For what it's worth that happens sometime just in general.  The game crashes when you try to load it, but they you try again and it works.  I've seen that.

 

Without a log it's kind of hard to know what might have happened.

 

Thanks!

 

 

What the....? I decided to try again while waiting for a reply. Now it works! :)

 

Anyways if something similar happens again I'll post my papyrus log next time.

Posted

 

This might have been asked already - but looking at the characters supported so far, the vast majority of them are females. Are there any plans to add more male characters so the ladies get a few more options, too? :)

 

I don't really have any plans to add more males no.  Sorry.  I keep hoping some enterprising modder with a talent for romantic male oriented quests will come along and do that.  I just have the wrong head space for it.  Thanks!

 

 

Heres an easy one that might help with this.

Why not add Sibby Black Briars quest to look for Lynly?

 

You can help Sibby find Lynly and when you do you can either help Lynly and get her as a Lover or report back to Sibby and get him as a Lover.

Sibby would be like some sort of Conjugal visit or something.

Posted

Having issues in Solitude at the moment, not sure if it's related to the mod or I'm just having different issues, Papyrus log shows nothing involving this mod, but the Paplog isn't showing anything wrong tbqh. 

 

Looks like its a character that's crashing the game, trying to figure out which one, whichever character it is spends time in the main city and the winking skeever.

 

 

 

As for what I'm seeing out of the beta, I like it so far. I thought Sybille was an odd choice originally but her story integration and reasoning make sense and fit what your going for. Erikur is a good villain as well. Haven't been able to do the Bards quests yet, but looking forward to testing them out.

 

Also really hoping you make the second half of Elisif's story hard to carry out, full of speech challenges and difficult tasks including perhaps avenging her poor dead husband and off'ing Ulfric in the civil war.

 

 

Posted

Having issues in Solitude at the moment, not sure if it's related to the mod or I'm just having different issues, Papyrus log shows nothing involving this mod, but the Paplog isn't showing anything wrong tbqh. 

 

Looks like its a character that's crashing the game, trying to figure out which one, whichever character it is spends time in the main city and the winking skeever.

 

 

Possibly Lisette or Pantea if it is a character in this Mod.  Other people have gotten through it fine so I'm guessing mod conflict if it's related to Amorous Adventures.  What mods are you running?

 

 

Posted

I can't seem to get the quest from Sybil.... she's always sleeping too :s. I did get the initial bit of dialogue that told me to get on her good side by doing a quest.

Posted

I can't seem to get the quest from Sybil.... she's always sleeping too :s. I did get the initial bit of dialogue that told me to get on her good side by doing a quest.

 

The Base Game quest she has is Favor109 Kill the Vampire.  It is triggered on Change Location so if you do not see a dialogue option for her that is like "What's your problem?", try fast traveling to dragons bridge then back to the blue palace and speaking to her again.  It's OK to wake her up to talk to her.

 

Posted

OK, just got to try out the new Solitude quests. Feedback in the following spoiler (has spoilers to the quests, of course):

 

 

 

1. Elisif - A Widow Too Soon

Had to use console to start this once since I was already halfway through the Torygg horn quest - only had to turn the quest in with Elisif. Started the quest via console, and from then on all the standard dialogue options were available and proceeded the quest perfectly. Erikur came by to speak to me well enough as well, so that scripted sequence didn't bug out for sure. I did use the console to teleport myself to Torygg the Transparent, so that means he did spawn properly despite me proceeding past that point in the actual quest, and having placed the horn at the shrine already - good news! The following sequence in the Blue Palace also worked as it should.

One thing though. there was an unvoiced dialogue line after I turned in the proper Torygg horn quest using the normal dialogue option with Elisif, I believe it was along the lines of "I've placed Torygg's horn at the shrine". She spoke her first two default lines, then finished with an unvoiced "Meet me at my chambers after midnight." I believe this is an effect from the quest being halfway finished?

2. Sybille Stentor - Fangs of Desire
Worked properly as well for me. I did already start the quest to clear out vampire lair, BUT I hadn't yet turned it in. Not sure if the quest stage would still proceed properly if I did. Funny thing, the sex scene started right after the dialogue completed, in the middle of the Jarl's audience hall. It was a little too awkward for me, so I waited a second for her to start walking back to her room, and proceeded behind closed doors. Selected the (SexLab) option to get it on on the bed, but Sybille got stuck in the middle of the bed itself because the support beam structure of the bed was blocking her from moving out. Small matter though, I'm sure the game would teleport NPCs off if they get stuck for a period of time, but I had used the 'moveto player' command to speed things up. Quest completed, no issues whatsoever.

 

3. Lisette -
The lines have impressively smooth delivery in this quest, safe maybe for Pantea's "Wretched, wretched Illdi" line, as mentioned by another user (Mord Sif) in an earlier post. Also, in the same line, "ring her neck" should be spelled "wring". Illdi's always in a crowded place, still waiting for her to go somewhere a little more private before I pop the cherry.

// Stopped for the moment/day. Will resume later.

 

 



General feedback:

Woah, this quest is a lot of fun! It's great that its integrated with the original vanilla quest, and the dialogue lines are really smooth despite their complexity - good job, FoxFingers. However, it's a bit of a bummer that those who install the mod AFTER they have gotten past the specific quests don't get to play the Amorous Adventure, a pity to miss out on this very good mod - same goes for the Riften quest as well. For certain scenes in public locations, perhaps we should allow the NPC to be request to follow the PC in order to allow moving to a more private spot to do the dirty, if so desired?

Very much looking forward to the completed Solitude arc, this is very well my favourite mod on The Lab. Storyline progressed hookups make for a much more entertaining experience than simple chance-based dialogue and magic spells (those are still fun in their own way, of course). If there's anything I can do to help with the development of this mod, I'll sure as hell try my best to pitch in. Thanks for the mod!

Posted

OK, just got to try out the new Solitude quests. Feedback in the following spoiler (has spoilers to the quests, of course):

 

 

 

1. Elisif - A Widow Too Soon

Had to use console to start this once since I was already halfway through the Torygg horn quest - only had to turn the quest in with Elisif. Started the quest via console, and from then on all the standard dialogue options were available and proceeded the quest perfectly. Erikur came by to speak to me well enough as well, so that scripted sequence didn't bug out for sure. I did use the console to teleport myself to Torygg the Transparent, so that means he did spawn properly despite me proceeding past that point in the actual quest, and having placed the horn at the shrine already - good news! The following sequence in the Blue Palace also worked as it should.

 

One thing though. there was an unvoiced dialogue line after I turned in the proper Torygg horn quest using the normal dialogue option with Elisif, I believe it was along the lines of "I've placed Torygg's horn at the shrine". She spoke her first two default lines, then finished with an unvoiced "Meet me at my chambers after midnight." I believe this is an effect from the quest being halfway finished?

 

2. Sybille Stentor - Fangs of Desire

Worked properly as well for me. I did already start the quest to clear out vampire lair, BUT I hadn't yet turned it in. Not sure if the quest stage would still proceed properly if I did. Funny thing, the sex scene started right after the dialogue completed, in the middle of the Jarl's audience hall. It was a little too awkward for me, so I waited a second for her to start walking back to her room, and proceeded behind closed doors. Selected the (SexLab) option to get it on on the bed, but Sybille got stuck in the middle of the bed itself because the support beam structure of the bed was blocking her from moving out. Small matter though, I'm sure the game would teleport NPCs off if they get stuck for a period of time, but I had used the 'moveto player' command to speed things up. Quest completed, no issues whatsoever.

 

3. Lisette -

The lines have impressively smooth delivery in this quest, safe maybe for Pantea's "Wretched, wretched Illdi" line, as mentioned by another user (Mord Sif) in an earlier post. Also, in the same line, "ring her neck" should be spelled "wring". Illdi's always in a crowded place, still waiting for her to go somewhere a little more private before I pop the cherry.

// Stopped for the moment/day. Will resume later.

 

 

 

 

General feedback:

Woah, this quest is a lot of fun! It's great that its integrated with the original vanilla quest, and the dialogue lines are really smooth despite their complexity - good job, FoxFingers. However, it's a bit of a bummer that those who install the mod AFTER they have gotten past the specific quests don't get to play the Amorous Adventure, a pity to miss out on this very good mod - same goes for the Riften quest as well. For certain scenes in public locations, perhaps we should allow the NPC to be request to follow the PC in order to allow moving to a more private spot to do the dirty, if so desired?

 

Very much looking forward to the completed Solitude arc, this is very well my favourite mod on The Lab. Storyline progressed hookups make for a much more entertaining experience than simple chance-based dialogue and magic spells (those are still fun in their own way, of course). If there's anything I can do to help with the development of this mod, I'll sure as hell try my best to pitch in. Thanks for the mod!

 

Thanks so much for trying it out.  This kind of feedback is invaluable to making it better for eveybody, so thanks for taking the time to write it up.

 

There is a fix here on Lovers Lab for Skyrim's Noble Beds (See SexLab Compatible Noble Bed). 

 

I believe I did figure out the issue with the Door in the Winking Skeever you noticed, So I'm going to put out another minor update to fix that, and that one dialogue line people are noticing sounds odd to their ears.  

 

And yeah, it's just a limitation of the Mod that since it's quests run in parallel with progression of the Bethesda game quests, you got to catch some of them at the right time.

 

On the other stuff

 

 

 

 

Elisif: This unvoiced line "Meet me at my chambers after midnight."

 

That's coming from somewhere else, some other Mod.  Amorous Adventures has no unvoiced lines (that I know of) - kind of a point of pride for me.  And Elisif does not say that in my dialogue.  So... dunno.

 

Illdi is supposed to move near the downstairs beds in the bards college and Sybille should move near her bed as well.  It can take them time to get there though.  I do generally try to put characters in a appropriate location at the appropriate time for Doing The Deed.

 

 

 

 

Thanks!

Posted

When doing the widow too soon quest, I can't get the dialogue to start the quest to become thane, I tried fast travelling somewhere then returning, the dialogue still didn't show up. I checked the quest in the console and it shows stage o and 100 being complete, nothing else, Anyone know how to fix this problem?

Posted

When doing the widow too soon quest, I can't get the dialogue to start the quest to become thane, I tried fast travelling somewhere then returning, the dialogue still didn't show up. I checked the quest in the console and it shows stage o and 100 being complete, nothing else, Anyone know how to fix this problem?

 

That is a base game issue.  The Thane Quest only becomes available after completing the Base Game quest Elisif's Tribute.   Place the horn at the shrine, fast travel back to solitude and tell Elisif you placed the horn. 

 

She should then have a Base Game dialogue option like "Is there something else you need from me my Jarl?"

 

And that is what starts the quest.  The option is triggered on Change Location, so fast traveling from the Shrine to Solitude should have set it up.

 

Anyways, these are issues in the Bethesda game itself.  Have nothing to do with this Mod which doesn't touch the actual game quests or their progression.  But I did find in my own game a Fast Travel can kick a lot of quests like Favor Quests in the base game because they are all triggered on Change Location.

 

Hope that helps.

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