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Amorous Adventures [v3.4] (2018/06/02)


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Posted

 

I do have a question: 

The current version of Amorous Adventures for OSEX, does not include the changes like the 'Personalized Lovers' that you added in the 3.0 version?

If it does: I missed it. I'm being blind again.

If not: Will you add that later? It would be amazing to see those changes, yet i really want to keep the OSEX version.

 

 

I do all my development using SexLab.  There will not be Clean or OSex versions until I'm done.

 

Could be awhile.  Lots of personalized lovers to make.

 

On that topic... Some new options for next time, with a few more Lovers added:

 

- The break-up option.  Yes, now you can kick your lovers to the curb if so inclined.

- The masturbation option.  A little something your lover will do to get you in the mood I guess.

- The return to main dialogue option.  Because sometimes... you change your mind.

 

 

Posted

 

 

I played for a while in a new game, try osex with amorous adventures in Gerdur, They are a great combination, realy a amorous combination. The scene that involve only kiss or a thresome, they are handled by osex? or use sexlab? (in amorous adventures osex version)

 

The OSex version does not use SexLab framework at all.

 

Anything which OSex does not currently handle is a Fade To Black screen.

 

Thanks!

 

So.... am i to understand that i can use both Sexlab and OSEX at the same time? Without issues?

I absolutely love how your mod is now working with OSEX, two of my favourite mods, but i use Sexlab for other mods like Sexlab Solutions, or Reward Your Followers.

Plus i also need it for mods like 'Sexlab Aroused'.

 

If there are a few minor issues, that is fine. As long as it's not game breaking. I just like to know what i am getting myself into by using both mods :)

 

 

I do have a question: 

The current version of Amorous Adventures for OSEX, does not include the changes like the 'Personalized Lovers' that you added in the 3.0 version?

If it does: I missed it. I'm being blind again.

If not: Will you add that later? It would be amazing to see those changes, yet i really want to keep the OSEX version.

 

 

It's probably game breaking unfortunately. The more animations you have available in your game/save, the more of a string count it takes up, all quest entries likewise takes up string count (this is what they were originally meant for, and why there's a limited amount of them), and the MCM Menu including every single option in every single mod that has a MCM function will count towards this limit, while some mods liek Legacy of the Dragonborn and Interesting NPCs take up a TON more strings (more than what most DLC-sized addons like Falskaar does). If a quest string starts off as inactive because it's an actual quest that is being progressed through, rather than animations or MCM where you get all at once, your string count will also grow over time as you do stuff. And while Amorous Adventures specifically has been rewritten to take this in mind and reduce the amount of strings it uses, most mods are completely oblivious to this, because it's only fairly recently there have been enough both heavy MCMs and animations available for it to be an issue. When it becomes an issue, and you run into your limit, your save just won't load again. It will deteriorate before then, seemingly out of nowhere you will lag more, scripted events including sex stuff will fail more often, until finally the save is impossible to reload, the only way to bring it back to life is to use an aggressive save game script scalpel and dig out a ton of it, probably so much that large parts of your game will be ruined and nonfunctional anyway.

 

Currently the best way to solve this is to use Crash Fixes, which should take care of the whole problem and let you run all those mods at once without your save dying. However for us there's an issue with the game crashing with a "FootIK" error, due to too many active animations. If you get this crash, start up a new game or otherwise load a less advanced save that will load so that you are porperly into the skyrim gameworld, then load the save you want to play and it should work; it's loading that PLUS loading the scripts and havok that does it, if you pre-load the game itself via another save that takes care of it.

 

I still highly recommend that unless you have a very light game (mostly vanilla + sex and the obligatory graphics and extra armors and generally unscripted stuff) you pick just one of Sexlab and OSex however, to be safe.

Posted

 

 

I do all my development using SexLab.  There will not be Clean or OSex versions until I'm done.

 

Could be awhile.  Lots of personalized lovers to make.

 

On that topic... Some new options for next time, with a few more Lovers added:

 

- The break-up option.  Yes, now you can kick your lovers to the curb if so inclined.

- The masturbation option.  A little something your lover will do to get you in the mood I guess.

- The return to main dialogue option.  Because sometimes... you change your mind.

 

There has never been a man so torn such as i by his heart desires. It's like having to decide between two delicious pieces of cake. On one side, keep testing the awesome beta. On the other, nuke my save and give the OSA version a whirl because hell, this mod is TEH shite. On one side, keep checking up new features and content as they get released for testing. On the other... OSex. Damn, i want all the cake. XD

 

 

This has been very informative, Sacremas. Thanks for taking the time to explain it in depth.

Posted

Sacremas,

 

Considering what you stated above about string count; is it possible that  the "re-mastered" Skyrim utilizing 64 bit alleviate this string death?

Might 64 it at least raise the threshold where clogging arteries would lead to a massive stroke for your PC (not to mention your game)? I think that I would miss the stats function of SexLab.... helps me to consider the virtue of strange ladies in Skyrim.

 

I apologize if the question is noobish.

 

Cheers to everyone posting on this thread... I am learning quite a bit. Osex appears to have facinating possibilities and if that is the future of Amorous Adventures then it is imperative that I follow..... no matter what I must implement to do that.

 

"I am not surprised that the bear dances badly.... I am amazed that the bear dances at all."  .... author unknown (to me at least).

Posted

Blade_Runner said it succinctly:

 

"There has never been a man so torn such as i by his heart desires. It's like having to decide between two delicious pieces of cake. On one side, keep testing the awesome beta. On the other, nuke my save and give the OSA version a whirl because hell, this mod is TEH shite. On one side, keep checking up new features and content as they get released for testing. On the other... OSex. Damn, i want all the cake. XD"

 

Spot on.

 

After many months of wandering Skyrim behind some cute young PC butt, I finally found the "old people race" and with some tweaks, I wound up with my doppleganger. I am, for many reasons known to old men, heavily invested in this version of me. Starting new would be like suicide in a way.

 

But character death will come anyway it would seem. So mote it be.

Posted

It seems I'm in the same boat as blade runner again. Test the beta version 3 or test the osex version. I can report that I tried all the new stuff from the beta 3 of the mod and it is definitely working great for all the new dialogues. Some of them are pretty amusing, and the voice work is, as always superb. I also went back to the 2.11 version and tested the script speed, and there is for sure an improvement with the new version. As far as osex is concerned, the potential for new things is incredible, and not just for sex. Things like the marriage scene could be done in a way that you actually kiss your spouse at the end, or things like they approach and just give you a hug. Maybe I'm just getting swept in but, I can't wait to see what is to come with these mods.

Posted

Sacremas,

 

Considering what you stated above about string count; is it possible that  the "re-mastered" Skyrim utilizing 64 bit alleviate this string death?

Might 64 it at least raise the threshold where clogging arteries would lead to a massive stroke for your PC (not to mention your game)? I think that I would miss the stats function of SexLab.... helps me to consider the virtue of strange ladies in Skyrim.

 

I apologize if the question is noobish.

 

Cheers to everyone posting on this thread... I am learning quite a bit. Osex appears to have facinating possibilities and if that is the future of Amorous Adventures then it is imperative that I follow..... no matter what I must implement to do that.

 

"I am not surprised that the bear dances badly.... I am amazed that the bear dances at all."  .... author unknown (to me at least).

 

No, unfortunately that's unlikely, that's not somethign they are likely to spend time fixing, and it's not something that would automatically be fixed by upgrading to x64. Being x64 means more of your RAM and processor (and it's cores; if you have more than 2 cores it really doesn't matter for normal Skyrim, it won't ever use it, unlike Fallout 4) gets to work more rather than the game being bottlenecked, wich means we can run more stuff at the same time, currently if you ttry to stack frostfall, wet & cold, sexlab aroused and then run something scripted like dragon combat overhaul, your game is going to be in deep trouble just from that, let alone any string counts, because the game can only clear up to 2 lines of script at the same time, that is only 2 things can ever happen at once, fortunately each script tends to be finished in less than a second usually, but if you have a dozen going at once you will see bottlenecking again, becuase your processor can't clear those scripts fast enough. As scripts don't have the resources to run you get what we call Stack Dumps, a large line of code in your papyrus that looks a bit like this

 

 

 

[07/09/2016 - 07:35:12PM] Dumping stack 589859:

[07/09/2016 - 07:35:12PM]     Frame count: 2 (Page count: 2)

[07/09/2016 - 07:35:12PM]     State: Waiting on other stack for return (Freeze state: Freezing)

[07/09/2016 - 07:35:12PM]     Type: Normal

[07/09/2016 - 07:35:12PM]     Return register: False

[07/09/2016 - 07:35:12PM]     Has stack callback: No

[07/09/2016 - 07:35:12PM]     Stack trace:

[07/09/2016 - 07:35:12PM]         [ (0A035F8F)].MagicEffect.HasKeyword() - "<native>" Line ?

[07/09/2016 - 07:35:12PM]             IP: 0

[07/09/2016 - 07:35:12PM]             [param1]: [Keyword <MagicDamageFire (0001CEAD)>]

[07/09/2016 - 07:35:12PM]         [alias _Frost_PlayerAlias on quest _Frost_MainQuest (A1064AF8)]._Frost_PlayerSpellMonitor.OnMagicEffectApply() - "_Frost_PlayerSpellMonitor.psc" Line ?

[07/09/2016 - 07:35:12PM]             IP: 150    Instruction: 5

[07/09/2016 - 07:35:12PM]             [akCaster]: [Actor < (0005054A)>]

[07/09/2016 - 07:35:12PM]             [akEffect]: [MagicEffect < (0A035F8F)>]

[07/09/2016 - 07:35:12PM]             [::temp0]: True

[07/09/2016 - 07:35:12PM]             [::temp1]: True

[07/09/2016 - 07:35:12PM]             [::temp2]: False

[07/09/2016 - 07:35:12PM]             [::temp3]: False

[07/09/2016 - 07:35:12PM]             [::NoneVar]: None

[

 

As such a stack dump happens, your framerate just dies in addition to every scripted mod failing outright, you'll see FPS going from 60 to 20 easily, and if this is concurrent as with the previous example of those large mods at once, that's not going to stop. You will lag more and more, while of course your mods don't work, which which depending on the mod in question could lead to even a corrupted save that crashes outright, but will usually clear itself up, but only long after the scripted event is over.

 

That is the main advantage of x64, yes you can also run something like 30.000 ESPs at once rather than 255 but 255 is enough, even if you want to run 3-400 at once you can use merger utiliies to cut down on your load order dramatically. And you don't want to be running that much even most likely, unless it's just outfits or the like, becuase you will just lose track of what  you have installed completely and troubleshooting will turn into a nightmare where you'll need spreadsheets to figure out where the bug in your game comes from.

 

Now as a long way around to what you were actually asking about... no, they are not likely to fix this issue, simply because it's not a big issue for basically anyone outside Lover's Lab users. As I said the aliases in question were for quests alone previously, FNIS kinda tricks the game into accepting all of the new animations via quest aliases, which is also how the MCM works. In a normal game with maybe a dozen MCMs and no big animation mods like you will have here, this isn't something you'll ever see happen. As long as those aliases are used for what they were intended as, quests, there is no freaking way every single quest mod on the Nexus put together would get close to that cap, let alone Bethesda's own stuff. Plus, if animation files still has to be done this method for Enhanced Edition, animation mods won't work at all for consoles, and there goes Bethesda's interest entirely, if you did not notice Enhanced Edition is like 90 % aimed to consoles alone, that's why we get it free if we already own Legendary.

 

However... (and this turned into a super-long post, apologies I've been awake for about 30 hours) if Bethesda wants to see animation mods on consoles, including simple stuff like fishing mods, and more importantly want to monetize such mods in the bleak future that's sure to come soon, they will have to change how animations work in Skyrim to how they work in Fallout 4, and in that case it's another matter entirely, if they do this (and it's a big if, considering all the vanilla animations they have to redo for relaitvely ltitle gain) then yes, Enhanced Edition should take care of this issue entirely. But that's by itself a long way away, Sexlab and OSex both will have to be remade almost from scratch to even work with Enhanced Edition, becuase SKSE needs to be totally rewritten for x64, and people like Fore and the authors of SkyUI are now retired from Skyrim modding entirely, and we kinda rely on those people... which may mean with a fair chance that if you ever see sex mods in Enhanced Edition at all, it will be a long while after it's release, likely years.

Posted

The String Count issue is very simple.  There's a 16 Bit integer counting strings in a 32 bit game.

 

See Here, explained succinctly.

 

Very, very simple.  you get 65,536 "strings" before your save is unusable.  Nothing more or less to it.

 

Otherwise, OSex and SexLab work fine together and happily ignore each other.  If you want to lower your String Count - the worst offenders are Quest Mods like Interesting NPCs and Legend of the Dragonborn.

 

I have a quest Mod.  That's why I'm doing due diligence to try and compress my count.

 

Thanks!

 

Addendum: Spread sheet with String Weight of many popular mods.

 

Hit 65,536 and it's Game Over.

Posted

Thank both of you for your timely and comprehensive responses.

 

I had high hopes (wishes, really) for the 64 bit adventure. I have avoided installing many script heavy mods and such ctds I experience are those associated with cell transition areas which have mods which have heavy rendering requirements; for  instance, Elysium Estates and the Cannibis shop near the Whiterun stables, or taverns which have several highly textured ladies added. These I have adapted work arounds such as creating a save  in the Honningbrew meadery before walking to Whiterun.  I also have learned to avoid going anywhere after indulging in serious debauchery in any cell.... I save in the cell, quit game and wait five minutes or so until (as I imagine it) the game memory clears. When I get back in game I am usually good to go for a bit. I am thinking that this is related to the graphics card memory limits. If I do not do this, the ctd boogie person gonna get me sure.

 

I think that I must clear some of the 250 esps that I have accumulated. Heck, I might even do a fresh install and update SexLab and Finis and even Sophia....... Bite the bullet as it were. Having said that, there is nothing to stop me from loading AA  v2.11 with Osex. I will then see how far I can go and how long my game will survive. My machine is more Alfa Romeo than Ferrari and not overclocked but it has served me well.

 

Also, curiosity is killing me.

 

Thanks again and cheers

 

Posted

Thank both of you for your timely and comprehensive responses.

 

I think that I must clear some of the 250 esps that I have accumulated. Heck, I might even do a fresh install and update SexLab and Finis and even Sophia....... Bite the bullet as it were. Having said that, there is nothing to stop me from loading AA  v2.11 with Osex. I will then see how far I can go and how long my game will survive. My machine is more Alfa Romeo than Ferrari and not overclocked but it has served me well.

 

There's a couple things to consider, right.

 

The String Issue is not related to script performance at all.  If your save goes corrupt and can't be loaded, well that's what that is.

 

Your load on Papyrus - that's a second issue.  Run time issue.

 

And your use of graphic Memory - that's a third thing.

 

The wise player will select the Mods for their play through up front that take all into consideration for a game that can go the distance.  However long that distance is intended to be.

 

Thanks!

Posted

The String Count issue is very simple.  There's a 16 Bit integer counting strings in a 32 bit game.

 

See Here, explained succinctly.

 

Very, very simple.  you get 65,536 "strings" before your save is unusable.  Nothing more or less to it.

 

Otherwise, OSex and SexLab work fine together and happily ignore each other.  If you want to lower your String Count - the worst offenders are Quest Mods like Interesting NPCs and Legend of the Dragonborn.

 

I have a quest Mod.  That's why I'm doing due diligence to try and compress my count.

 

Thanks!

 

Addendum: Spread sheet with String Weight of many popular mods.

 

Hit 65,536 and it's Game Over.

 

Thanks for the link to the string counts to give an idea where I'm at on string counts (18k+). Seems the biggest offenders are quest mods, I would thought new land mods would had been it. I am also shock how high immersive armors were in strings! o.0

 

Also thanks for your help in a previous post about putting custom followers in the Amorous Adventures faction. That and using the 0sex author's guide to make stand alone followers saved me over 1k strings. ^_^

Posted

Thank both of you for your timely and comprehensive responses.

 

I had high hopes (wishes, really) for the 64 bit adventure. I have avoided installing many script heavy mods and such ctds I experience are those associated with cell transition areas which have mods which have heavy rendering requirements; for  instance, Elysium Estates and the Cannibis shop near the Whiterun stables, or taverns which have several highly textured ladies added. These I have adapted work arounds such as creating a save  in the Honningbrew meadery before walking to Whiterun.  I also have learned to avoid going anywhere after indulging in serious debauchery in any cell.... I save in the cell, quit game and wait five minutes or so until (as I imagine it) the game memory clears. When I get back in game I am usually good to go for a bit. I am thinking that this is related to the graphics card memory limits. If I do not do this, the ctd boogie person gonna get me sure.

 

I think that I must clear some of the 250 esps that I have accumulated. Heck, I might even do a fresh install and update SexLab and Finis and even Sophia....... Bite the bullet as it were. Having said that, there is nothing to stop me from loading AA  v2.11 with Osex. I will then see how far I can go and how long my game will survive. My machine is more Alfa Romeo than Ferrari and not overclocked but it has served me well.

 

Also, curiosity is killing me.

 

Thanks again and cheers

 

The quitting and restarting is a wise move probably, but what you should add to that process is to load up a different character. What I like to do is that I use the Live Another Life Alternate Start mod, which starts you off in a empty prison cell to make your character (which is also hugely more stable than the Helgen start up), so after I have made my character I quit and I make another character (the standard male blonde nord you get to begin with) and name him Janitor, or even Janitor 1 then replace him with Janitor 2 etc as I change my load order. If I have issues loading my save, such as via FootIK issues, I load Janitor, then load my save. The reason is that even if you have quit your game back to Windows desktop, evne if you restart your computer, Skyrim still has your old character and the scripts that were running last time partially loaded, this is why if you save before a large scripted battle and then die during it and reload, you will likely crash, because the scripts that were going on as you died now crash with the scripts that was going on when you saved. The only way to change this is to load another character, like the Janitor character, then load up your save, in that case the old scripts will have been completely unloaded from your Skyrim.

Posted

 

Thank both of you for your timely and comprehensive responses.

 

I think that I must clear some of the 250 esps that I have accumulated. Heck, I might even do a fresh install and update SexLab and Finis and even Sophia....... Bite the bullet as it were. Having said that, there is nothing to stop me from loading AA  v2.11 with Osex. I will then see how far I can go and how long my game will survive. My machine is more Alfa Romeo than Ferrari and not overclocked but it has served me well.

 

There's a couple things to consider, right.

 

The String Issue is not related to script performance at all.  If your save goes corrupt and can't be loaded, well that's what that is.

 

Your load on Papyrus - that's a second issue.  Run time issue.

 

And your use of graphic Memory - that's a third thing.

 

The wise player will select the Mods for their play through up front that take all into consideration for a game that can go the distance.  However long that distance is intended to be.

 

Thanks!

 

 

Slight correction there, the string count is a separate thing entirely yes, but the script and what sort of graphics you can run doesn't have to be separate things. They usually are, but only if you both have a good graphics card/GPU with a decent amount of VRAM, and you are using ENBoost at least, if not a full ENB. If so a large amount of the graphics and effects that would have gone through your CPU (and thus potentially slowed down it's ability to execute scripts, and as such causing a stack dump to be more likely to happen) will instead go through the graphics card, freeing your CPU up to clear scripts and do calculations that the CPU is capable of doing better. If you are not running an ENB, your graphics and your scripts are very closely linked together, and too much of one can cause issues with the other. Note that newer graphical games such as Doom 2016 does this automatically, it's only older games that need this extra help.

 

Also by the way, slightly unrelated, but I found this fairly informative, it's a breakdown in fairly layman's terms the differences between a GPU and a CPU, and what each is better at.

 

Posted

Sacremas,

 

Considering what you stated above about string count; is it possible that  the "re-mastered" Skyrim utilizing 64 bit alleviate this string death?

Might 64 it at least raise the threshold where clogging arteries would lead to a massive stroke for your PC (not to mention your game)? I think that I would miss the stats function of SexLab.... helps me to consider the virtue of strange ladies in Skyrim.

 

I apologize if the question is noobish.

 

Cheers to everyone posting on this thread... I am learning quite a bit. Osex appears to have facinating possibilities and if that is the future of Amorous Adventures then it is imperative that I follow..... no matter what I must implement to do that.

 

"I am not surprised that the bear dances badly.... I am amazed that the bear dances at all."  .... author unknown (to me at least).

 

 

The String Count issue is very simple.  There's a 16 Bit integer counting strings in a 32 bit game.

 

See Here, explained succinctly.

 

Very, very simple.  you get 65,536 "strings" before your save is unusable.  Nothing more or less to it.

 

Otherwise, OSex and SexLab work fine together and happily ignore each other.  If you want to lower your String Count - the worst offenders are Quest Mods like Interesting NPCs and Legend of the Dragonborn.

 

I have a quest Mod.  That's why I'm doing due diligence to try and compress my count.

 

Thanks!

 

Addendum: Spread sheet with String Weight of many popular mods.

 

Hit 65,536 and it's Game Over.

 

The string issue is fixed by http://www.loverslab.com/files/file/2551-crash-fixes/ (all hail h38fh2mf )

Posted

 

The string issue is fixed by http://www.loverslab.com/files/file/2551-crash-fixes/ (all hail h38fh2mf )

 

 

Yeah but that still has some issues, mainly FootIK, and you can still have issues loading your save, it's just much much less likely to outright cause your save to never be able to load, as long as you do a safety load via a different character first. I recommend both using that, and restringing the bigger mods you are using.

Posted

 

Thank both of you for your timely and comprehensive responses.

 

I had high hopes (wishes, really) for the 64 bit adventure. I have avoided installing many script heavy mods and such ctds I experience are those associated with cell transition areas which have mods which have heavy rendering requirements; for  instance, Elysium Estates and the Cannibis shop near the Whiterun stables, or taverns which have several highly textured ladies added. These I have adapted work arounds such as creating a save  in the Honningbrew meadery before walking to Whiterun.  I also have learned to avoid going anywhere after indulging in serious debauchery in any cell.... I save in the cell, quit game and wait five minutes or so until (as I imagine it) the game memory clears. When I get back in game I am usually good to go for a bit. I am thinking that this is related to the graphics card memory limits. If I do not do this, the ctd boogie person gonna get me sure.

 

I think that I must clear some of the 250 esps that I have accumulated. Heck, I might even do a fresh install and update SexLab and Finis and even Sophia....... Bite the bullet as it were. Having said that, there is nothing to stop me from loading AA  v2.11 with Osex. I will then see how far I can go and how long my game will survive. My machine is more Alfa Romeo than Ferrari and not overclocked but it has served me well.

 

Also, curiosity is killing me.

 

Thanks again and cheers

 

The quitting and restarting is a wise move probably, but what you should add to that process is to load up a different character. What I like to do is that I use the Live Another Life Alternate Start mod, which starts you off in a empty prison cell to make your character (which is also hugely more stable than the Helgen start up), so after I have made my character I quit and I make another character (the standard male blonde nord you get to begin with) and name him Janitor, or even Janitor 1 then replace him with Janitor 2 etc as I change my load order. If I have issues loading my save, such as via FootIK issues, I load Janitor, then load my save. The reason is that even if you have quit your game back to Windows desktop, evne if you restart your computer, Skyrim still has your old character and the scripts that were running last time partially loaded, this is why if you save before a large scripted battle and then die during it and reload, you will likely crash, because the scripts that were going on as you died now crash with the scripts that was going on when you saved. The only way to change this is to load another character, like the Janitor character, then load up your save, in that case the old scripts will have been completely unloaded from your Skyrim.

 

 

This explains so much. I always wondered why, if the game crashed during some kind of sequence, it became a lot harder to reload.

 

Posted

 

 

The quitting and restarting is a wise move probably, but what you should add to that process is to load up a different character. What I like to do is that I use the Live Another Life Alternate Start mod, which starts you off in a empty prison cell to make your character (which is also hugely more stable than the Helgen start up), so after I have made my character I quit and I make another character (the standard male blonde nord you get to begin with) and name him Janitor, or even Janitor 1 then replace him with Janitor 2 etc as I change my load order. If I have issues loading my save, such as via FootIK issues, I load Janitor, then load my save. The reason is that even if you have quit your game back to Windows desktop, evne if you restart your computer, Skyrim still has your old character and the scripts that were running last time partially loaded, this is why if you save before a large scripted battle and then die during it and reload, you will likely crash, because the scripts that were going on as you died now crash with the scripts that was going on when you saved. The only way to change this is to load another character, like the Janitor character, then load up your save, in that case the old scripts will have been completely unloaded from your Skyrim.

 

 

Holy crap, I loved that Janitor stuff! Thank a lot man, that will come in handy.

Posted

 

 Osex appears to have facinating possibilities and if that is the future of Amorous Adventures then it is imperative that I follow..... no matter what I must implement to do that.

 

 

 

It's an interesting topic.  I mean, what is the future here - we're still playing a game that's near 6 years old.

 

But then... just look at this.  Go on, look.

 

There are pay sex games out there people pay money for that don't look that good.  What CEO has managed to accomplish on his own is... amazing?  Better than Dev teams.

 

And SexLab is amazing as well - the result of dozens of animators filling the needs of every sexual fetish niche out there with animation, pretty much.

 

Imagine if other great animators like Leito continue developing his stuff and all the transitions into OSA.  Is that the future?

 

Still, we're talking about a six year old game.  A Triple-A game title that's been turned into the greatest Sex video game available - and you can enjoy it for free.

 

Truth is - there's only a Future for any of it so long as the people producing this content you might have come to take for granted by now continue to work on it.  Be kind to the modders, I guess.

 

Me personally, I feel I've always been fortunate in my audience.  And so, I continue to produce content.

 

Thanks!

Posted

Report on Amorous Adventures v3 beta, both by the river for the quckie and when finishing her quest, no sex scene happened. However I also have the storyboards installed, I am guessing that may conflict with your new stuff? Taking out those now and trying Irileth.

Posted

Report on Amorous Adventures v3 beta, both by the river for the quckie and when finishing her quest, no sex scene happened. However I also have the storyboards installed, I am guessing that may conflict with your new stuff? Taking out those now and trying Irileth.

 

Gee... like it says on the front page:

NO optional Story Boards PATCH available! DO NOT USE 2.11 patch!

 

So... yeah... you're gonna have to put all the original v3 scripts back.  Thanks!

Posted

 

Report on Amorous Adventures v3 beta, both by the river for the quckie and when finishing her quest, no sex scene happened. However I also have the storyboards installed, I am guessing that may conflict with your new stuff? Taking out those now and trying Irileth.

 

Gee... like it says on the front page:

NO optional Story Boards PATCH available! DO NOT USE 2.11 patch!

 

So... yeah... you're gonna have to put all the original v3 scripts back.  Thanks!

 

 

Whoops. :/ Right then, sorry about that, I'll be over here feeling embarrased.

 

Posted

Can you help me the master vampires killed Carlotta I resurrected her but when I started the quest after she came back from the dead I started the quest then I left Whiterun to do another Amorous quest and came back to her to see that she doesn't have the dialogue nor the symbol to show where she is on the map or on the compass but I know where she is at anyway but it has not dialogue but I still have the quest? Sorry if it doesn't make sense or sound right but here is some pictures to show you what is happening 

post-1009858-0-49812100-1468714459_thumb.jpg

post-1009858-0-22869500-1468714467_thumb.jpg

Posted

Can you help me the master vampires killed Carlotta I resurrected her but when I started the quest after she came back from the dead I started the quest then I left Whiterun to do another Amorous quest and came back to her to see that she doesn't have the dialogue nor the symbol to show where she is on the map or on the compass but I know where she is at anyway but it has not dialogue but I still have the quest? Sorry if it doesn't make sense or sound right but here is some pictures to show you what is happening 

 

were you able to target her dead body and resurrect her, or did you have to use PRID or otherwise spawn her to rez?

 

I am not sure if once dead, she's flagged as dead for the AA quests, but I do know I've rez'ed a few NPCs and had their quests still work.  Sometimes I've gotten the "my xxx died, it won't be the same without him/her" lines from other NPCs though.

Posted

 

Can you help me the master vampires killed Carlotta I resurrected her but when I started the quest after she came back from the dead I started the quest then I left Whiterun to do another Amorous quest and came back to her to see that she doesn't have the dialogue nor the symbol to show where she is on the map or on the compass but I know where she is at anyway but it has not dialogue but I still have the quest? Sorry if it doesn't make sense or sound right but here is some pictures to show you what is happening 

 

were you able to target her dead body and resurrect her, or did you have to use PRID or otherwise spawn her to rez?

 

I am not sure if once dead, she's flagged as dead for the AA quests, but I do know I've rez'ed a few NPCs and had their quests still work.  Sometimes I've gotten the "my xxx died, it won't be the same without him/her" lines from other NPCs though.

 

I clicked on her dead corpse in Console and then resurrected her and then I couldn't find her at her house or where she worked so I placed her to me to do the quest but when I did the dialogue wasn't there. Its been weird because I had to do it with a lot of NPC's that are not related to any of the quests I think but I could never find them in the cities they died which is weird

Posted

 

 

Can you help me the master vampires killed Carlotta I resurrected her but when I started the quest after she came back from the dead I started the quest then I left Whiterun to do another Amorous quest and came back to her to see that she doesn't have the dialogue nor the symbol to show where she is on the map or on the compass but I know where she is at anyway but it has not dialogue but I still have the quest? Sorry if it doesn't make sense or sound right but here is some pictures to show you what is happening 

 

were you able to target her dead body and resurrect her, or did you have to use PRID or otherwise spawn her to rez?

 

I am not sure if once dead, she's flagged as dead for the AA quests, but I do know I've rez'ed a few NPCs and had their quests still work.  Sometimes I've gotten the "my xxx died, it won't be the same without him/her" lines from other NPCs though.

 

I clicked on her dead corpse in Console and then resurrected her and then I couldn't find her at her house or where she worked so I placed her to me to do the quest but when I did the dialogue wasn't there. Its been weird because I had to do it with a lot of NPC's that are not related to any of the quests I think but I could never find them in the cities they died which is weird

 

 

You don't have the real Carlotta.

 

If you did something like a placeatme at the console, then you have a new copy off the base Carlotta actor... you have a clone, not the real Carlotta.

 

Do not use placeatme on unique actors in the game.  Ever.

 

Like all quests, including base game ones, they need the real original actor - Carlotta in this case.

 

I direct you now to the foolproof guide for resurrecting dead NPCs.

 

Thanks!

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