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h38fh2mf

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  1. Hello. Please if not difficult to do https://www.loverslab.com/files/file/491-immersive-first-person-view/ for special edition. I will not remain in debt.

  2. SexLab Animation Speed Control 3

    Please convert for SSE. My attempts failed

    I beg you,I really need it.

     

  3. I'm trying to get past the infamous Slaverun Reloaded "Dragonsreach CTD" so I followed the steps in your debug crashdump post to try to track down the specific trigger

    http://www.loverslab.com/topic/46913-how-to-debug-ctd/

     

    But I'm not getting crashdump records when I crash entering Dragonsreach. I thought I had done something wrong, but then I had a random crash someplace else and it DID leave a .dmp file.

     

    Any idea why the Dragonsreach CTDs wouldn't leave a record?

  4. That was my fault, thanks for letting me know. I should be able to fix that crash, I will release a new version today anyway most likely. The restrict angle (360 disables it not 0) I think it happens when the animation turns the character model but not the actual orientation of character. These are really bad to detect for me because there's no indication of this happening in the actual game, you may be right though not sure how else to fix than to disable restrict even if it lets you look at yourself. Edit: the update is posted and that crash should be fixed but I still didn't test it.
  5. Released V3 but also added custom profile support. Create a new file in the same directory as the config file called "IFPVProfile.SL.config.txt" in there write: Condition_Enabled = 1 Condition_Keyword = "SLKeywordIdontKnowWhatThisIs" Priority = 2400 After that write any settings from the main config file you want. But only write settings you want to actually change or "dirty edit". When you find a configuration that works well share it with others. My recommendation is to change stabilize ignore offsets to 0 or 5 or low value (default is 90) and use ignorerotation setting instead for example 10 value there or higher. This is better when the animation turns around the actors but keeps root node rotation same as before. If you use PositionFromHead or RotationFromHead to 1.0 the stabilize is not used at all. PS: I didn't test if any of this works.
  6. I forgot I disabled looking around while passenger profile is active. Will fix that and allow pos/rot multiplier to be separately configured for that profile. I did intend this profile to be used for SL but I didn't know what the keyword used is and some other mods may want to use it as well so I left it empty. It is probably best to use stabilize settings for the profile instead of purely 1.0 rotation because it is too uncomfortable to look. I'll include those as well separately configurable and with v3 you guys can try what the best configuration ends up. I don't have any SL stuff installed right now and it's a matter of preference anyway. If you need some other settings separately for that profile let me know.
  7. You sure the end fragment will even run? Also removing package override will not apply the change immediately, something must trigger package re-evaluation before it actually changes on the actor so there's no CTD. And yes last added with same priority will be first because this is not a normal game's package stack but separate custom one.
  8. You can add more than one. Higher priority package always is chosen first, if multiple packages have same priority then the last added one is chosen first. Flags is only currently has 1 possible flag (value 1) it means ignore conditions on the package, if 0 then don't ignore conditions. You will have to test if the package is removed on finish, not sure about it.
  9. Should I cap the string size to 65535 ? so only the first 65535 characters get written.
  10. Quickloot is open source, you could fix the crash yourself.
  11. Yes it's quickloot.
  12. Added a new way to get crash info in Crash Fixes V12 Beta 3, http://www.nexusmods.com/skyrim/mods/72725/? Open CrashFixPlugin.ini and set RecordCrashInfo=1 On crash it creates a file in Data/SKSE/Plugins/CrashLog/crash_time.txt, example of what to report: 2016_07_10_15-43-26 - DE45D0: V(1); EAX(70); EBX(62EB6010); ECX(FFFFFFF0); EDX(FFFF); ESI(3FBD46A0); EDI(70); EBP(3FBD4820); ESP(19DE20); STACK(DE4A6E D5B7DD); Address is DE45D0, other info is for those who can understand it. Other changes are in sticky comment of the comments section.
  13. Check sticky comment of this mod's page on nexus.
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