Zaselim Posted October 17, 2014 Author Posted October 17, 2014 so what you think guys which one is better, ZGGB CH OR CHML. When i was making both bodies i thought that ZGGB CH will be better body for me but now after both bodies are finished i like ZGGB CHML way more than ZGGB CH. For me ZGGB CHML is my 2nd fav body mod as my most fav body mod is still my ZGGB T. what do you think which one is better in your opinion CH or CHML? exclude the hdt related points then give your opinion. I'd say that ZGGB-CHML is the better body in terms of form,but some of the problems that exist with it at the moment are related to the lack of a zero weight variant mesh,giving the advantage in terms of stability to the ZGGB-CH. That makes them roughly equal for the time being. zggb ch also has maximum weight body only, no zero weight for zggb ch as well. so related this both has the lack of zero weight body and its by design as i stated when i started C series project that there'll only be maximum weight body. if only femalehead.nif could have both 0,1 weight nif files.
Kestrel77 Posted October 17, 2014 Posted October 17, 2014 nice work zaselim thanky for next uptade:d but i have little problem about body,i install all your files in mod,only i install skeleton female from groov xp32 1.93 and I have a strange defragmentation on body(i mean hands)I dont know whether it is from meshes or texture <script pagespeed_no_defer="">(function(){var g=this,h=function(b,d){var a=b.split("."),c=g;a[0]in c||!c.execScript||c.execScript("var "+a[0]);for(var e;a.length&&(e=a.shift());)a.length||void 0===d?c[e]?c=c[e]:c=c[e]={}:c[e]=d};var l=function( {var d=b.length;if(0{var d=window;if(d.addEventListener)d.addEventListener("load",b,!1);else if(d.attachEvent)d.attachEvent("onload", ;else{var a=d.onload;d.onload=function(){b.call(this);a&&a.call(this)}}};var n,p=function(b,d,a,c,e){this.f=b;this.h=d;this.i=a;this.c=e;this.e={height:window.innerHeight||document.documentElement.clientHeight||document.body.clientHeight,width:window.innerWidth||document.documentElement.clientWidth||document.body.clientWidth};this.g=c;this.b={};this.a=[];this.d={}},q=function(b,d){var a,c,e=d.getAttribute("pagespeed_url_hash");if(a=e&&!(e in b.d))if(0>=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function( {b.getBoundingClientRect&&q(this, };h("pagespeed.CriticalImages.checkImageForCriticality",function( {n.checkImageForCriticality( });h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function( {b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent( ),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in &&0=b[a.src].k&&a.height>=b[a.src].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})();pagespeed.CriticalImages.Run('/ngx_pagespeed_beacon','http://www.loverslab.com/index.php?s=ea2a1abfc954b83388de6b80420e19f6&app=forums&module=ajax§ion=topics&do=mqquote&t=29523,JF6IoahXHO,true,false,fnINywFPPq0');</script>&&0){for(var> you also have a neck seam incase you didn't notice which only means one thing you players weight is not maximum. open race menu and move the weight slider to 1. i also mentioned it in the instruction that both zggb ch and chml are maximum weight bodies so if you or anyone else using a weight other than maximum they will get this issue. and if your players weight IS maximum then it could be skeletons, not a meshes and textures issue. oki setnpcweight 100 works thx zaselim i dont have issue anymore so what you think guys which one is better, ZGGB CH OR CHML. When i was making both bodies i thought that ZGGB CH will be better body for me but now after both bodies are finished i like ZGGB CHML way more than ZGGB CH. For me ZGGB CHML is my 2nd fav body mod as my most fav body mod is still my ZGGB T. what do you think which one is better in your opinion CH or CHML? exclude the hdt related points then give your opinion. chml ofc is the best body mod for now:D
FauxFurry Posted October 17, 2014 Posted October 17, 2014 so what you think guys which one is better, ZGGB CH OR CHML. When i was making both bodies i thought that ZGGB CH will be better body for me but now after both bodies are finished i like ZGGB CHML way more than ZGGB CH. For me ZGGB CHML is my 2nd fav body mod as my most fav body mod is still my ZGGB T. what do you think which one is better in your opinion CH or CHML? exclude the hdt related points then give your opinion. I'd say that ZGGB-CHML is the better body in terms of form,but some of the problems that exist with it at the moment are related to the lack of a zero weight variant mesh,giving the advantage in terms of stability to the ZGGB-CH. That makes them roughly equal for the time being. zggb ch also has maximum weight body only, no zero weight for zggb ch as well. so related this both has the lack of zero weight body and its by design as i stated when i started C series project that there'll only be maximum weight body. if only femalehead.nif could have both 0,1 weight nif files. I mix and match bit and pieces so much that I forgot about that. I was probably thinking about the ZGGB-R2 at the time. So,that still puts the ZGGB-CHML ahead of its predecessor. Still,a zero weight variant will help minimize any issues with seams.
eyeluvpaarthurnax Posted October 17, 2014 Posted October 17, 2014 so what you think guys which one is better, ZGGB CH OR CHML. When i was making both bodies i thought that ZGGB CH will be better body for me but now after both bodies are finished i like ZGGB CHML way more than ZGGB CH. For me ZGGB CHML is my 2nd fav body mod as my most fav body mod is still my ZGGB T. what do you think which one is better in your opinion CH or CHML? exclude the hdt related points then give your opinion. sup Bro ;-) well as u already know from our PM's past few months, i feel ZGGB is the absolute best bodymod for those of us who like the truly big/round/curvaceous type of booty/thighs/hips & breasts ;-) the only bodymod that ever came close is CherryHotaling's CHSBHC & RobityBobity's RBBB (based on CHSBHC) so i've been using ZGGB-CH for past few months & been greatly looking forward to CHML as u know - lol - both r very similar IMHO with CHML having slightly re-shaped butt/breasts - so now i'm using both ;-) i actually prefer the "BBW" type of woman, but a very specific type of BBW shape that's somewhat rare: same proportions as ZGGB-CH/ML only much bigger/rounder/fuller/thicker while still having the "hourglass" figure - in other words "huge in all the right places" - lol what i LOVE bout ZGGB-CH/ML is that with RaceMenu & the RM XP32 EXT Skelly-Sliders plugin, i can indeed customize ZGGB-CH/ML to my liking, as big as i want, while retaining their "OMG" proportions - lol ;-) regarding "performance", i've used both with full HDT enabled, as well as with SexLab/ZAZ mods, used all their armors & tested in every conceivable SkyRim gameplay situation & have never had any problems to-date (with the exception of just a coupla minor issues which were very easily resolved) ZGGB-CH/ML is, IMHO, not only the BEST "big gurl" bodymod i can imagine, but aside from that the original/custom armors & conversions r the most spectacular i've seen in ANY bodymod available (i've literally tried them ALL) actually, i was working with a few modders b/4 i found ZGGB & was paying them to create a custom bodymod for me, but none could come close to the body-shape descriptions i was giving them - then VIOLA i found ZGGB ;-) i can't express how impressed i am by your work, Zaselim, & by your awesome generosity - not only by releasing your work for us to enjoy but u are always there to help, going above & beyond thanks, Bro ;-) Peace, Love, & SUCCESS alex
Rockbottom231 Posted October 17, 2014 Posted October 17, 2014 so what you think guys which one is better, ZGGB CH OR CHML. When i was making both bodies i thought that ZGGB CH will be better body for me but now after both bodies are finished i like ZGGB CHML way more than ZGGB CH. For me ZGGB CHML is my 2nd fav body mod as my most fav body mod is still my ZGGB T. what do you think which one is better in your opinion CH or CHML? exclude the hdt related points then give your opinion. I'd say that ZGGB-CHML is the better body in terms of form,but some of the problems that exist with it at the moment are related to the lack of a zero weight variant mesh,giving the advantage in terms of stability to the ZGGB-CH. That makes them roughly equal for the time being. zggb ch also has maximum weight body only, no zero weight for zggb ch as well. so related this both has the lack of zero weight body and its by design as i stated when i started C series project that there'll only be maximum weight body. if only femalehead.nif could have both 0,1 weight nif files. I love this mode put it doesn't work well with some npcs because they all don't have max weight, only a few do. O_O if their was only a mod that every npc has weight at 100 lol.
FauxFurry Posted October 17, 2014 Posted October 17, 2014 so what you think guys which one is better, ZGGB CH OR CHML. When i was making both bodies i thought that ZGGB CH will be better body for me but now after both bodies are finished i like ZGGB CHML way more than ZGGB CH. For me ZGGB CHML is my 2nd fav body mod as my most fav body mod is still my ZGGB T. what do you think which one is better in your opinion CH or CHML? exclude the hdt related points then give your opinion. I'd say that ZGGB-CHML is the better body in terms of form,but some of the problems that exist with it at the moment are related to the lack of a zero weight variant mesh,giving the advantage in terms of stability to the ZGGB-CH. That makes them roughly equal for the time being. zggb ch also has maximum weight body only, no zero weight for zggb ch as well. so related this both has the lack of zero weight body and its by design as i stated when i started C series project that there'll only be maximum weight body. if only femalehead.nif could have both 0,1 weight nif files. I love this mode put it doesn't work well with some npcs because they all don't have max weight, only a few do.ScreenShot2.png O_O if their was only a mod that every npc has weight at 100 lol. It wouldn't be hard to make,just a little time consuming and repetitive. If the zero weight variant mesh that someone on a previous page was in the process of making isn't completed,I might do it myself.
RESPEKTROMETR Posted October 17, 2014 Posted October 17, 2014 found unpleasant seam only on the right side of
Joon Posted October 18, 2014 Posted October 18, 2014 Zaselim great job, thank you so much, one of the best mod of body !!!
Joon Posted October 18, 2014 Posted October 18, 2014 so what you think guys which one is better, ZGGB CH OR CHML. When i was making both bodies i thought that ZGGB CH will be better body for me but now after both bodies are finished i like ZGGB CHML way more than ZGGB CH. For me ZGGB CHML is my 2nd fav body mod as my most fav body mod is still my ZGGB T. what do you think which one is better in your opinion CH or CHML? exclude the hdt related points then give your opinion. I liked ZGGB-CH and CHML body, but CHML is a transgender body type , it problemotichno, my heroine does not use all the armor (
parzysty Posted October 18, 2014 Posted October 18, 2014 ZGGB-CHML looks better but ZGGB-CH moves better in HDT.
Zaselim Posted October 18, 2014 Author Posted October 18, 2014 found unpleasant seam only on the right side of so u found it lol, i was hoping that no one will. it was bigger than that, i fixed it almost 98% and i was unable to fix the little dot you see. i hope it won't bother you guys too much. edited: i saw your pic just now, ok in 3ds max it only shows a dot not this line like seam. and in the game as well i only see a minor dot may be because of the enb i use. what enb you are using?
Zaselim Posted October 18, 2014 Author Posted October 18, 2014 ZGGB-CHML looks better but ZGGB-CH moves better in HDT. strange, for me chml moves better as the xml files i have added with chml mod was optimized for chml. i can't be biased because i made all of them but the reason i liked chml better than ch because the hdt animation/physics are very good and move better. for me its like this ZGGB T MOTHER then ZGGB CHML then ZGGB T(rest of bodies in T series) then ZGGB CH then ZGGB R2 U Then ZGGB R.
RESPEKTROMETR Posted October 18, 2014 Posted October 18, 2014 found unpleasant seam only on the right side of so u found it lol, i was hoping that no one will. it was bigger than that, i fixed it almost 98% and i was unable to fix the little dot you see. i hope it won't bother you guys too much. edited: i saw your pic just now, ok in 3ds max it only shows a dot now not this line like seam. and in the game as well i only see a minor dot may be because of the enb i use. what enb you are using? all is well, I just thought that you do not know
Zaselim Posted October 18, 2014 Author Posted October 18, 2014 найдено неприятным шов только на правой стороне so u found it lol, i was hoping that no one will. it was bigger than that, i fixed it almost 98% and i was unable to fix the little dot you see. i hope it won't bother you guys too much. edited: i saw your pic just now, ok in 3ds max it only shows a dot now not this line like seam. and in the game as well i only see a minor dot may be because of the enb i use. what enb you are using? all is well, I just thought that you do not know i knew, actually what happened is there this technique i've come up with in 3ds max to make the body curves purely smoother. but there is one thing u have to be careful is that around that area u can't use that technique. i discovered that when i was working on zggb ch, i didn't notice that when i was smoothing the butt, thighs and belly well all the curves i also selected the vertices around that area. And when i noticed that body was completed to use and ready for the armor work. it was a T shape seam with three sides to move the vertices so i fixed it as well as i could and left with a minor dot like seam which sometimes shine in the fire light. And most of the time i was unable to notice it so i thought lets go with it.
RESPEKTROMETR Posted October 18, 2014 Posted October 18, 2014 zaselim with my enb too seam is not visible unless heavily to bring the camera as I did on the top two images used fov 10
Zaselim Posted October 18, 2014 Author Posted October 18, 2014 zaselim with my enb too seam is not visible unless heavily to bring the camera as I did on the top two images used fov 10 good then..lol
Tschenko Posted October 20, 2014 Posted October 20, 2014 I had the problem of textures. I realized that the npc were without hands ... The problem was in the archives: femalehands_0 and femalehands_1
Zaselim Posted October 21, 2014 Author Posted October 21, 2014 I had the problem of textures. I realized that the npc were without hands ... The problem was in the archives: femalehands_0 and femalehands_1 what's the weight of your npc?
slash197 Posted October 21, 2014 Posted October 21, 2014 Got some hands and feet for ZGGB-CHML, if you need them. Still a bit of a seam if you zoom in as close as you can (so close that the camera goes through parts of the body), but basically unnoticeable from normal distances. ZGGB-CHML compatible hands+feet.7z
Zaselim Posted October 21, 2014 Author Posted October 21, 2014 Got some hands and feet for ZGGB-CHML, if you need them. Still a bit of a seam if you zoom in as close as you can (so close that the camera goes through parts of the body), but basically unnoticeable from normal distances. 2014-10-20_00001.jpg 2014-10-20_00002.jpg thanks slash, nice work.
Zaselim Posted October 24, 2014 Author Posted October 24, 2014 Something new I'm working on Armor W.I.P - Naked Weapon. 3ds Max In Game Testing
vince8595 Posted October 25, 2014 Posted October 25, 2014 Great Work!!! your stuff is hands down the best for me, keep em coming
Zaselim Posted October 30, 2014 Author Posted October 30, 2014 Something new I'm working on Armor W.I.P - Naked Weapon. 3ds Max In Game Testing Progress On W.I.P Armor 3ds max In Game Testing
lanilani Posted October 30, 2014 Posted October 30, 2014 Something new I'm working on Armor W.I.P - Naked Weapon. 3ds Max In Game Testing Progress On W.I.P Armor 3ds max In Game Testing Looking awesome!!
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