DocClox Posted June 27, 2012 Author Posted June 27, 2012 Then the male text will need to sound somewhat gender neutral. I'm rather fond of the magic cock concept. Would this be purely a spell' date=' or a futa potion? I have a third option if you're interested, though it's a bit...lore breaky. [/quote'] Well, currently it's a spell I was thinking of having some tweaked text for players using ectoplasmic cocks as opposed to the conventional variety. If only so I can describe Teija as having "ectoplasmic semen dripping from her much-abused snatch" I'm not greatly keen on futa, I should add. The spell lets you toggle the apparatus on and off, and seems like a decent compromise. That said, I'm always interested in alternatives.
Queen Bee Posted June 27, 2012 Posted June 27, 2012 My alternative is a bit complicated. I'm going to PM it to you. I think you'll like it.
DocClox Posted June 27, 2012 Author Posted June 27, 2012 Something else I meant to say earlier: BTW' date=' I would be happy to make some suggestions as far as the spelling and grammar go if you need someone to proof your stuff. I'm sure your team has far more important things to do at this time, with scripting and area design and what-not rather than making sure all the minutia is correct. [/quote'] By all means. Some of the grammar is intentional, but by all means proof it I try and check it over but it's never easy doing your own text. [edit] For general peer-review, male popup text adapted to reflect an ectoplasmic member. I'm only showing the passages that have changed. Everything else is as for the male PC. First time: She twists like a wild cat' date=' trying to keep you out. But being tied to the table, she doesn't have much freedom of movement. Holding onto the table and thrusting forwards, you feel an unexpected flush of warmth as you force the tip of your borrowed member past her lips. After that, her struggles only serve to push you deeper inside of her. You hang on to the table's edge and enjoy the sensations as she fucks her self deeper and deeper onto your prick. [/quote'] By the time she settles down' date=' you're buried up to the hilt. For a while she tries to force you out by clenching her cunt muscles. You hang on tight and enjoy the sensations. By the time you're ready to move inside of her, you're already on the edge. It doesn't take long after that. The sensation of pumping ghostly semen into another woman proves unexpectedly pleasurable, and forces you over the edge into another, more feminine, orgasm. [/quote'] Second Time: This time she tries to keep you out by clenching her vaginal muscles tightly shut. But she's still slick' date=' and the combination of her own juices and ectoplasmic slime provides all the lubrication you need. A single, powerful thrust and you're in, despite all her efforts to the contrary[/quote'] Third Time Slapping her ass and swearing at her' date=' you provoke response enough to get you over the line. Afterward, you stand back take a moment to enjoy the sight of her: legs spread wide, ectoplasmic semen oozing from her much abused snatch and crawling down her thighs. This is a girl who has been well and truly fucked.[/quote'] Thereafter: The limitations of a ghostly penis: the flesh is willing' date=' but the spirit, it seems, is weak.[/quote'] I've attached a dump of the mod dialogue as well.
Lynna Posted June 27, 2012 Posted June 27, 2012 This mod continues to look better and better. I cannot wait to play each of the different paths when it is done, the slave side of things looks especially interesting. Which brings me to my point. With the release of Dawnguard for the xbox and its eventual release for the PC have you thought of doing anything with vampires? I remember in Morrowind the vampire clans would have slaves for cattle. Perhaps something similar could be done here? And the more trusted slaves could be used for contact with the outside world. So if the PC is playing as a slave she could be sold to, or captured by, a group of vampires. She could start off as mere cattle to be fed on at her masters will. As time goes on if she pleases him/her the player could get more privileges, perhaps use something like the barter system on the wiki. Eventually once the slave becomes more trusted she could be sent out to collect ingredients for potions, food from a nearby town or even to help find and collect new slaves as cattle.
sammythesquirrel Posted June 27, 2012 Posted June 27, 2012 This mod continues to look better and better. I cannot wait to play each of the different paths when it is done' date=' the slave side of things looks especially interesting. Which brings me to my point. With the release of Dawnguard for the xbox and its eventual release for the PC have you thought of doing anything with vampires? I remember in Morrowind the vampire clans would have slaves for cattle. Perhaps something similar could be done here? And the more trusted slaves could be used for contact with the outside world. So if the PC is playing as a slave she could be sold to, or captured by, a group of vampires. She could start off as mere cattle to be fed on at her masters will. As time goes on if she pleases him/her the player could get more privileges, perhaps use something like the barter system on the wiki. Eventually once the slave becomes more trusted she could be sent out to collect ingredients for potions, food from a nearby town or even to help find and collect new slaves as cattle. [/quote'] something like this is already planned off topic: doc can you make a script that overs ride werewolves not being able to use spells?
Runico Posted June 27, 2012 Posted June 27, 2012 I am following the development of MOD and liking what I see ... but I have a question ... to use / play the MOD must install all versions of SSG_SecundasWatch_0_04rc (1.2.3.4.5) and the file SSGV_03 ... or only the last ... because for me with only the last is not appearing with the Mission and Hulda've done three missions and she is not offering any more ... or may not have any outstanding mission?? GOOD LUCK and GOOD WORK ...and many tks... Sry for bad English... not my natural language... i try 'sqv ssg_mg_01' and nothing in... and now what I do so I can use the mod please ... Any can help me... i use winXP skyrim v 1.6 and many mods install... (AP skyrim too) please write what items / mods I need to use pro mod work which parts of the MOD Slavers Guild' date=' what other mods and that version and re-quired to run the MOD... Tks [/quote']
DocClox Posted June 27, 2012 Author Posted June 27, 2012 i try 'sqv ssg_mg_01' and nothing in... and now what I do so I can use the mod please ... Any can help me... i use winXP skyrim v 1.6 and many mods install... (AP skyrim too) please write what items / mods I need to use pro mod work which parts of the MOD Slavers Guild' date=' what other mods and that version and re-quired to run the MOD... [/quote'] If it says "unknown quest" when you type SQV then the mod isn't loaded. In which case you need to check your mod manager or the data files section on the skyrim launcher and make sure the mod is ticked. if it says it is loaded by isn't running, that's different. It should start the first time you enter whiterun after loading the mod. You might want to check the downloads thread. There have been a couple of updates recently that might help. Also check the requirements list there. [edit] I'm missing people out, again: This mod continues to look better and better. I cannot wait to play each of the different paths when it is done' date=' the slave side of things looks especially interesting. Which brings me to my point. With the release of Dawnguard for the xbox and its eventual release for the PC have you thought of doing anything with vampires? [/quote'] Well, i want to be compatible with MsLeeches' Vampiric Thirst, so there'll probably be some crossover there. I also have planned at least one vampire sandbox and a blackreach castle full of very isolated, very eccentric vamps. All slightly subject to change when I know a bit more about Dawnguard of course. I'm resisting learning too much before I have a chance to play it I remember in Morrowind the vampire clans would have slaves for cattle. Perhaps something similar could be done here? And the more trusted slaves could be used for contact with the outside world. So if the PC is playing as a slave she could be sold to' date=' or captured by, a group of vampires. [/quote'] Definitely on the cards. In fact that blackreach clan I mentioned have a herd of cattle who are horribly inbred after centuries of isolation, so it won't just be blood they'll want from new slaves She could start off as mere cattle to be fed on at her masters will. As time goes on if she pleases him/her the player could get more privileges' date=' perhaps use something like the barter system on the wiki. Eventually once the slave becomes more trusted she could be sent out to collect ingredients for potions, food from a nearby town or even to help find and collect new slaves as cattle. [/quote'] Yeah, the barter system is going to be used in most sandbox settings, although the tariff may vary considerably off topic: doc can you make a script that overs ride werewolves not being able to use spells? I expect so. I think all it does is disable the magic menu for player weres. Why do you ask?
sammythesquirrel Posted June 27, 2012 Posted June 27, 2012 I expect so. I think all it does is disable the magic menu for player weres. Why do you ask? because I have seen a couple of threads asking about werewolf sex and or other non human -pc action a script that removes a werewolf's inability to cast combined with asx and derrax's werewolf skins would provide a workaround for what the people in those threads wanted, it could also be used as a basis for such content in ssg
Queen Bee Posted June 27, 2012 Posted June 27, 2012 I expect so. I think all it does is disable the magic menu for player weres. Why do you ask? because I have seen a couple of threads asking about werewolf sex and or other non human -pc action a script that removes a werewolf's inability to cast combined with asx and derrax's werewolf skins would provide a workaround for what the people in those threads wanted' date=' it could also be used as a basis for such content in ssg [/quote'] [video=youtube]
sammythesquirrel Posted June 27, 2012 Posted June 27, 2012 it uses shouts so yes? i dont know much about modding though so maybe not, that's why i asked doc if it could be done EDIT: TRYKS HAS ALREADY DONE THIS A WHILE BACK IM TRYING TO GET HIM TO UPLOAD THE SYSTEM SOMEHWERE edit#2: of course he plans to sit on it till after dawngaurd , sigh
Princessity Posted June 27, 2012 Posted June 27, 2012 it uses shouts so yes? i dont know much about modding though so maybe not' date=' that's why i asked doc if it could be done [/quote'] But if they can already use "shouts" that's all that's needed. The "spell" to activate sex will probably be a target actor oriented lesser power and ideally "cast" invisibly with a separate hotkey so there's nothing to worry about. Ohhh on another note I just found a really... interesting ^^ song a moment ago: http://www.youtube.com/watch?v=DijxpjHuBw4 (I'm singing it over and over like crazy now xD) and it reminded me of that victorian insane asylum kind of thing idea on the wiki! I love the creepy mood it sets and I felt you might like it for inspiration ^^
DocClox Posted June 27, 2012 Author Posted June 27, 2012 because I have seen a couple of threads asking about werewolf sex and or other non human -pc action a script that removes a werewolf's inability to cast combined with asx and derrax's werewolf skins would provide a workaround for what the people in those threads wanted' date=' it could also be used as a basis for such content in ssg [/quote'] I think I'd sooner have a weresex hotkey and offer a limited range of sex options, rather than re-enabling spells as a whole. does the werewolf skeleton have magick nodes? Good question. it uses shouts so yes? i dont know much about modding though so maybe not' date=' that's why i asked doc if it could be done EDIT: TRYKS HAS ALREADY DONE THIS A WHILE BACK IM TRYING TO GET HIM TO UPLOAD THE SYSTEM SOMEHWERE edit#2: of course he plans to sit on it till after dawngaurd , sigh [/quote'] Well, it's going to be a while before I'm ready for this anyway, so maybe we can use Tryks' system when he releases But if they can already use "shouts" that's all that's needed. The "spell" to activate sex will probably be a target actor oriented lesser power and ideally "cast" invisibly with a separate hotkey so there's nothing to worry about. What she said Ohhh on another note I just found a really... interesting ^^ song a moment ago: http://www.youtube.com/watch?v=DijxpjHuBw4 (I'm singing it over and over like crazy now xD) and it reminded me of that victorian insane asylum kind of thing idea on the wiki! I love the creepy mood it sets and I felt you might like it for inspiration ^^ Yep, that's what I'm talking about
Vioxsis Posted June 27, 2012 Posted June 27, 2012 i had a look at the werewolf skeleton and it did have a right magick node in te left hand. and skirt bones a robe bones and a cloak bones all the weapon holster nodes.
DocClox Posted June 27, 2012 Author Posted June 27, 2012 So we could have an urbane talking "Elder Werewolf" NPC sometime, wearing fine robes and negotiating with the Guild at some stage. How cool would that be? I wonder if we can get him to smoke a deerstalker pipe...
Queen Bee Posted June 27, 2012 Posted June 27, 2012 Ohhh on another note I just found a really... interesting ^^ song a moment ago: http://www.youtube.com/watch?v=DijxpjHuBw4 (I'm singing it over and over like crazy now xD) and it reminded me of that victorian insane asylum kind of thing idea on the wiki! I love the creepy mood it sets and I felt you might like it for inspiration ^^ I love that one' date=' it's so creepy! And in the spirit of sharing creepy songs, here's I wonder if we can get him to smoke a deerstalker pipe... Do you mean drop stem pipe like Sherlock Holmes uses? A deerstalker is the cap he wears. Come on, Doc, you're British! Shame on you for not knowing this!
mizreg Posted June 27, 2012 Posted June 27, 2012 initiating daily evil rape laugh: MUAHAHAHAHAHAHAHAHA
Princessity Posted June 27, 2012 Posted June 27, 2012 Ohhh on another note I just found a really... interesting ^^ song a moment ago: http://www.youtube.com/watch?v=DijxpjHuBw4 (I'm singing it over and over like crazy now xD) and it reminded me of that victorian insane asylum kind of thing idea on the wiki! I love the creepy mood it sets and I felt you might like it for inspiration ^^ I love that one' date=' it's so creepy! And in the spirit of sharing creepy songs, here's Oh dear! I love it on... so many levels ^^
DirkJag Posted June 27, 2012 Posted June 27, 2012 initiating daily evil rape laugh: MUAHAHAHAHAHAHAHAHA Wrong laugh' date=' it should be Gahahahahah! [img']http://i46.tinypic.com/2dtnmt1.jpg[/img]
00ptic Posted June 27, 2012 Posted June 27, 2012 initiating daily evil rape laugh: MUAHAHAHAHAHAHAHAHA Wrong laugh' date=' it should be Gahahahahah! [img']http://i46.tinypic.com/2dtnmt1.jpg[/img] This. I've called the action of laughing maniacally due to expected rape to be "Rancing" for a while now. Also I agree with the motion to make the bound cock more ghostly (and possibly more menacing too ). Now that I consider it, I could imagine certain strapons/dildos made specifically to hurt and pleasure the recipient (either masochists or just slaves you intend to break with pain) due to having spikes or some other painful thing (like FIRE).
DocClox Posted June 27, 2012 Author Posted June 27, 2012 there's a jaw bone so yes' date=' yes we can [/quote'] One to add to the nice to have list then I wonder if we can get him to smoke a deerstalker pipe... Do you mean drop stem pipe like Sherlock Holmes uses? A deerstalker is the cap he wears. Come on' date=' Doc, you're British! Shame on you for not knowing this! [/quote'] OK, you got me This. I've called the action of laughing maniacally due to expected rape to be "Rancing" for a while now. Good name for it Also I agree with the motion to make the bound cock more ghostly (and possibly more menacing too ). I have tried to set it on fire' date=' but it's not taking. I think I might be able to do it if I use a persistent model. But that would only work for the player, and I want this to work for NPCs as well. Now that I consider it, I could imagine certain strapons/dildos made specifically to hurt and pleasure the recipient (either masochists or just slaves you intend to break with pain) due to having spikes or some other painful thing (like FIRE). Like I say, fire was considered. In fact you could conceivably enchant a strapon with any weapon enchantment.
00ptic Posted June 27, 2012 Posted June 27, 2012 Also I agree with the motion to make the bound cock more ghostly (and possibly more menacing too ). I have tried to set it on fire' date=' but it's not taking. I think I might be able to do it if I use a persistent model. But that would only work for the player, and I want this to work for NPCs as well. [/quote'] Fiery strapons would be awesome, do you have any idea what might be preventing it from working? Now that I consider it' date=' I could imagine certain strapons/dildos made specifically to hurt and pleasure the recipient (either masochists or just slaves you intend to break with pain) due to having spikes or some other painful thing (like [b']FIRE[/b]). Like I say' date=' fire was considered. In fact you could conceivably enchant a strapon with any weapon enchantment. [/quote'] That would lead to some funny situations. EDIT: I've been trying to pump out some DASTARD girls this evening since I realized the deadline was closing in, but it appears my personal tastes are holding me back. How do you purposely make something look cheap and slutty (not even sarcasm)?
Asariphile Posted June 28, 2012 Posted June 28, 2012 Hey Doc, I played through SSG several more times trying to nail down which dialog options were skipping for me. Bad news is... its all of them, at different times, randomly. I made a save right before each conversation, loaded, and went through each one multiple times. Every dialog skipped at least once but it was random which ones did and when. I started the dialog one time and it blew through half the conversation in 5 seconds. The second time I was able to read almost everything, the third time I could read alot but some of them skipped etc etc. If its my end we might be able to write it off as "hardware Issues" with my PC and I can find ways to cope with it. Though if others are having the same problem... Second bug I found, which has never happened to me before, Is all the bandits inside the holdfast didn't spawn. I had a problem-free stride right to Bonnie (Minus the locked door there was no key for) The bandits outside spawned fine. Don't know how I did it. Only variable I can think of is I snuck up to Valthiem towers this time instead of rushing the entrance with swords drawn like the Monty Python Sir Lancelot. Also, this is the only Male character ive done the mod with, though I played through it once with him before and the bandits spawned so... Edit: Crap forgot, the strap-on text wasn't working while my Female PCs wore a strap-on (just got the fingering text) I use this one: Edit2: Hyperlinked this
delurker Posted June 28, 2012 Posted June 28, 2012 How do you purposely make something look cheap and slutty (not even sarcasm)? That's about the last thing I'd expect you to have trouble with. ...and speaking of MisterH's questions with regard to spawning...are you modiffying the leveled lists for spawning SSG members, or using them as-is? Kind of a convoluted question, I know - here's why I'm asking. I cooked up a little mod I call "Girls Club" where I pulled all the males out of the leveled lists that included both male and female characters, and I did some stack copying to replace the males in many of the all-male lists ("LCharForsworn02MeleeM", for example) with females I pulled from the equivalent all-female lists ("LCharForsworn02MeleeF", in this case). The intended (and achieved) result: when I encounter forsworn/bandits/draugr/etc. in the wild, they are mostly (if not all) female. I left named NPC's and a lot of other groups alone so as not to break the game, and stuck to replacing males only where there was a female equivalent. I'm just wondering if this is likely to interfere with the SSG mod.
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