Dark_Lord_ Posted April 14, 2012 Posted April 14, 2012 I have another fun predicament for the female PC: During some bandit encounters, the PC will be tied up and taken advantage of. But these bandits have no further interest in her, wanting only sate their lust. So they leave the PC, with her hands tied behind her back and gagged. Or the PC is kidnapped and manages to escape, but is still bound and gagged As of that moment, the PC cannot draw her weapons or cast any spells/shouts, due to her restraints and gag. This means every encounter with an enemy is a deadly one. Getting free depends on how the player is restrained. If she's only tied with a rope, finding a dagger or sword is sufficient. But if she is restrained with something heavier, like chains or cuffs, the player must find a friendly NPC to free her. This sometimes means she must travel a long way in her condition, before finding anyone who isn't out to rape or kill her.
Dritskit Posted April 14, 2012 Posted April 14, 2012 Or the PC is kidnapped and manages to escape' date=' but is still bound and gagged [/quote'] This sounds awesome, please put it in! And sorry for not helping the project, i'm a bastard, I know.
SullenMan Posted April 14, 2012 Posted April 14, 2012 possible bound victim may slow crawl on belly? (when it is fully bound ) as a variant of the slow escape from the sight of a bandit ...
Guest Donkey Posted April 14, 2012 Posted April 14, 2012 The player already starts as fully bound and gagged so it is possible. Maybe replicate that, when an npc cuts you lose he will use his knife just like the skyrim intro. When your trying to run from that dragon. from the begining of the game.
Dark_Lord_ Posted April 14, 2012 Posted April 14, 2012 Indeed. However, it would also be fun if you could pan to 3rd person view. What use is the PC being tied up if the player can't even see her tied up? And during some moments in vanilla Skyrim, like the hall of Sovngarde and Sheogorath, the player can't draw his weapons or spells, so its possible to use such a state in 3rd person.
DocClox Posted April 14, 2012 Author Posted April 14, 2012 I've seen your reply in the "perverts of skyrim" topic' date=' and I think I've a way around that(posted here becuase it's more noticeable): [/quote'] Not that I mind the bump, as such, but it's better to keep these things to their own thread if we can. give the pc a weightless quest item' date=' and have it equiped whenever an armor from the skimpy/sluty list is equiped. npcs will comment becuase it's equiped. [/quote'] Yeah. The tricky part is getting the list established in the first place. Once that's done, tokens will probably work as well as anything. might be a way to have random tavern patrons grope a female pc too' date=' if you get the animatinos for it. another way is to give armors another stat, appereance, and have npcs comment if it's too low/high. [/quote'] I can surely find a use for grope animations, if anyone makes 'em During some bandit encounters' date=' the PC will be tied up and taken advantage of. But these bandits have no further interest in her, wanting only sate their lust. So they leave the PC, with her hands tied behind her back and gagged. [/quote'] That's going to happen fairly frequently if she loses a fight in the wilderness. There's a range of outcomes, but a fairly common one is going to be getting chased away, naked and with your hands bound. This sounds awesome' date=' please put it in! [/quote'] Will do. possible bound victim may slow crawl on belly? (when it is fully bound ) as a variant of the slow escape from the sight of a bandit ... Oddly enough' date=' we were just talking about this on IRC The player already starts as fully bound and gagged so it is possible. Maybe replicate that, when an npc cuts you lose he will use his knife just like the skyrim intro. When your trying to run from that dragon. from the begining of the game. There's a papyrus call to selectively disable elements of the player controls, so disabling weapons and spells isn't a problem. The knife would be a very cool touch Indeed. However' date=' it would also be fun if you could pan to 3rd person view. What use is the PC being tied up if the player can't even see her tied up? [/quote'] Yep. Agree entirely
diel Posted April 14, 2012 Posted April 14, 2012 One of the sexout mods added a little menu where you could associate some predefined tags with whatever you were wearing at the time. Somthing like that would let people start making clothing dependent stuff now and would still be useful after a list is made up as people could add any bits which were missing
Dark_Lord_ Posted April 14, 2012 Posted April 14, 2012 That's going to happen fairly frequently if she loses a fight in the wilderness. There's a range of outcomes' date=' but a fairly common one is going to be getting chased away, naked and with your hands bound.[/quote'] Sounds fun. Maybe I will make a female character, just to enjoy the female-only features of the mod. Normally, I always play males, since I can relate myself better to my char that way. ___________ I have read in the Wiki that the Falmer are playing a rather prominent role. In my opinion, seeing a female character get raped and abused by the offspring of Gollum is a bit of a turn off. So it might be an idea to introduce a new race that represents the uncorrupted Falmer. These pure Falmer might even serve as a mediator between the corrupted Falmer and the player races. Below is a pic of my current Dunmer character, who I think shares some Falmeri characteristics. (Pale face, red eyes). If I ever make a female character, I'd rather have this guy jump on her, than Gollum's rejected children. [spoiler=artist interpretation of an uncorrupted Falmer]http://i33.photobucket.com/albums/d93/Dark_Lord_/LordBenendearuHead.png[/img] ______________ Another thing: Will the mod come with its own CBBE body meshes, or is the player allowed to choose what CBBE body he wants to use for himself? Personally I use CBBE Slim Nevernude, since I don't want my char to come over like a perv when looting female corpses. And to allow my followers some dignity. If you only know what Lydia sometimes has to go trough after installing Jammer's mod....
sbseed Posted April 14, 2012 Posted April 14, 2012 One of the sexout mods added a little menu where you could associate some predefined tags with whatever you were wearing at the time. Somthing like that would let people start making clothing dependent stuff now and would still be useful after a list is made up as people could add any bits which were missing are you referring to the MCM mod? @dark_lord_: trying to work on a system (naming conventions as well) that will allow for the main nude mods plus... however, i plan on (hopefully i can get some help with scripting this) having our own nudity system set up. if it can be setup properly then it will create body sets to be used in-game using a slot system so that player will be able to have different sizes of different parts as well as allowing more variety with a given NPC as well. we will definitely be using this system for our own pregnancy (cycles/belly sizes/etc.)... as well as for armor as well, with a little scripting so that armors that conflict with the pregnancy will be removed automatically etc. if anyone has any further suggestions on stuff that will be added to srecource.esm file you can leave a comment on that thread as well.
Princessity Posted April 14, 2012 Posted April 14, 2012 One of the sexout mods added a little menu where you could associate some predefined tags with whatever you were wearing at the time. Somthing like that would let people start making clothing dependent stuff now and would still be useful after a list is made up as people could add any bits which were missing Yah I just discovered it's possible to add forms to formlists with scripts so this is absolutely doable (and easy)! That's going to happen fairly frequently if she loses a fight in the wilderness. There's a range of outcomes' date=' but a fairly common one is going to be getting chased away, naked and with your hands bound.[/quote'] Sounds fun. Maybe I will make a female character, just to enjoy the female-only features of the mod. Normally, I always play males, since I can relate myself better to my char that way. ___________ I have read in the Wiki that the Falmer are playing a rather prominent role. In my opinion, seeing a female character get raped and abused by the offspring of Gollum is a bit of a turn off. So it might be an idea to introduce a new race that represents the uncorrupted Falmer. These pure Falmer might even serve as a mediator between the corrupted Falmer and the player races. Below is a pic of my current Dunmer character, who I think shares some Falmeri characteristics. (Pale face, red eyes). If I ever make a female character, I'd rather have this guy jump on her, than Gollum's rejected children. [spoiler=artist interpretation of an uncorrupted Falmer]http://i33.photobucket.com/albums/d93/Dark_Lord_/LordBenendearuHead.png[/img] Or you can play a vampire with my mod. If you're not used to the taste and drink falmer blood you'll get struck half blind so if you balance your diet so your falmer tolerance stays low you may not have to watch it n_n
diel Posted April 14, 2012 Posted April 14, 2012 Something I was wondering, was there any plans for permanently weakening PCs (presumably as a togglable option) after either prolonged enslavement or an especially malicious curse or event. It seems like it was mentioned maybe as happening with the dastard or as part of that farming idea but I think it would be good to have happen whenever you spend too long enslaved, this could be used to push people towards the more sexual methods of dealing with baddies which have been mentioned previously also, Yeah that sexout clothing mod used MCM for the menu though the mod itself seems to have been merged into SCR
zaraia Posted April 14, 2012 Posted April 14, 2012 I have read in the Wiki that the Falmer are playing a rather prominent role. In my opinion' date=' seeing a female character get raped and abused by the offspring of Gollum is a bit of a turn off. So it might be an idea to introduce a new race that represents the uncorrupted Falmer. These pure Falmer might even serve as a mediator between the corrupted Falmer and the player races. Below is a pic of my current Dunmer character, who I think shares some Falmeri characteristics. (Pale face, red eyes). If I ever make a female character, I'd rather have this guy jump on her, than Gollum's rejected children. [/quote'] Well no that's the whole point, if you want to be raped by regular human/elven characters just stay on the surface
SullenMan Posted April 14, 2012 Posted April 14, 2012 http://depositfiles.com/files/1xhgaycg0 I made a few examples poses for torture and restraint. if anyone knows how to do poses, it is easy to create on their example something for Skyrim
sbseed Posted April 15, 2012 Posted April 15, 2012 Something I was wondering' date=' was there any plans for permanently weakening PCs (presumably as a togglable option) after either prolonged enslavement or an especially malicious curse or event. It seems like it was mentioned maybe as happening with the dastard or as part of that farming idea but I think it would be good to have happen whenever you spend too long enslaved, this could be used to push people towards the more sexual methods of dealing with baddies which have been mentioned previously also, Yeah that sexout clothing mod used MCM for the menu though the mod itself seems to have been merged into SCR [/quote'] there will probably be a active effect, but as far as i know it will go away or lessen over time... no one wants to be in a continuous state of weaksuace and get owned by lvl'ed creatures.
Princessity Posted April 15, 2012 Posted April 15, 2012 Byyy the waiii... how are you guys exactly going to handle the falmer race "mechanically"? Are you just going to overwrite the original and check the "allow PC dialogue" box or create a duplicate race for your special tribes?
diel Posted April 15, 2012 Posted April 15, 2012 Something I was wondering' date=' was there any plans for permanently weakening PCs (presumably as a togglable option) after either prolonged enslavement or an especially malicious curse or event. It seems like it was mentioned maybe as happening with the dastard or as part of that farming idea but I think it would be good to have happen whenever you spend too long enslaved, this could be used to push people towards the more sexual methods of dealing with baddies which have been mentioned previously also, Yeah that sexout clothing mod used MCM for the menu though the mod itself seems to have been merged into SCR [/quote'] there will probably be a active effect, but as far as i know it will go away or lessen over time... no one wants to be in a continuous state of weaksuace and get owned by lvl'ed creatures. The whole point is for the weakening to happen after the enemies can take you captive or something instead of outright killing you, I don't really want to have to stop attacking and hang about waiting for them to take me captive as that rather ruins the whole situation.
00ptic Posted April 15, 2012 Posted April 15, 2012 Something I was wondering' date=' was there any plans for permanently weakening PCs (presumably as a togglable option) after either prolonged enslavement or an especially malicious curse or event. It seems like it was mentioned maybe as happening with the dastard or as part of that farming idea but I think it would be good to have happen whenever you spend too long enslaved, this could be used to push people towards the more sexual methods of dealing with baddies which have been mentioned previously also, Yeah that sexout clothing mod used MCM for the menu though the mod itself seems to have been merged into SCR [/quote'] there will probably be a active effect, but as far as i know it will go away or lessen over time... no one wants to be in a continuous state of weaksuace and get owned by lvl'ed creatures. The whole point is for the weakening to happen after the enemies can take you captive or something instead of outright killing you, I don't really want to have to stop attacking and hang about waiting for them to take me captive as that rather ruins the whole situation. You can submit any time you want.
Deep Red Posted April 15, 2012 Posted April 15, 2012 I've noticed that there's a lot of locations in Skyrim already that could potentially be used as a camp/base for slavers. The only problem is that some conflict with vanilla quests. Are you going to be using any of the vanilla locations for slaver or anti-guild camps/bases? Not that Secunda's Watch isn't a nice place already.
sbseed Posted April 15, 2012 Posted April 15, 2012 I've noticed that there's a lot of locations in Skyrim already that could potentially be used as a camp/base for slavers. The only problem is that some conflict with vanilla quests. Are you going to be using any of the vanilla locations for slaver or anti-guild camps/bases? Not that Secunda's Watch isn't a nice place already. possibly... also, for those who want to know how capture (of the PC) is going to be handled: will be bound and gagged after a successfull knockout, could be from a trap or spell or smacking you with the pommel of a weapon or a cudgel of some sort... you might have a few points in damage before capture but that mostly it, unless you resist the entire time and kill them all (tho, with what doc has planned it should be very challenging to take them all out)...
Whitelash Posted April 15, 2012 Posted April 15, 2012 I don't know where your at in Development but it would be nice to see some screen shots of the work so far.
sbseed Posted April 15, 2012 Posted April 15, 2012 i have 2 screens on my latest post on my thread... check loverslab link in my sig. just finished another variant of dovah for the resource.esm file, a pic will go up sometime next week probably. also you can follow the link in doc's sig for the wiki stuff... information and scripts being worked on are there as well.
Deep Red Posted April 15, 2012 Posted April 15, 2012 also' date=' for those who want to know how capture (of the PC) is going to be handled: will be bound and gagged after a successfull knockout, could be from a trap or spell or smacking you with the pommel of a weapon or a cudgel of some sort... you might have a few points in damage before capture but that mostly it, unless you resist the entire time and kill them all (tho, with what doc has planned it should be very challenging to take them all out)... [/quote'] Would you be able to knock out/be knocked out with any blunt weapon (warhammers & maces)? Or only a set of unique weapons designed for that purpose? ThomThom's player slave mod had a special weapon for just that. Shame he never finished the mod, it had so much potential..
DocClox Posted April 15, 2012 Author Posted April 15, 2012 One of the sexout mods added a little menu where you could associate some predefined tags with whatever you were wearing at the time. Somthing like that would let people start making clothing dependent stuff now and would still be useful after a list is made up as people could add any bits which were missing Yeah' date=' I know the one. I hadn't personally planned to support user tagging of garments just yet, it's probably doable once we get an MCM equivalent working. Normally, I always play males, since I can relate myself better to my char that way. Likewise. Which isn't to say I can't enjoy getting the occasional female avatar into trouble of course I have read in the Wiki that the Falmer are playing a rather prominent role. In my opinion' date=' seeing a female character get raped and abused by the offspring of Gollum is a bit of a turn off. So it might be an idea to introduce a new race that represents the uncorrupted Falmer. These pure Falmer might even serve as a mediator between the corrupted Falmer and the player races. [/quote'] That's part of it, really though. They're supposed to be horrible. That said, MsLeeches had a comment that has a bearing on the matter ... Another thing: Will the mod come with its own CBBE body meshes' date=' or is the player allowed to choose what CBBE body he wants to use for himself? Personally I use CBBE Slim Nevernude, since I don't want my char to come over like a perv when looting female corpses. And to allow my followers some dignity. If you only know what Lydia sometimes has to go trough after installing Jammer's mod.... [/quote'] No plans to bundle any meshes at all. We're testing against CBBEv3 so that probably gives best results. Should probably work ok for most other bodies until you start getting to the more extreme meshes. @dark_lord_: trying to work on a system (naming conventions as well) that will allow for the main nude mods plus... however' date=' i plan on (hopefully i can get some help with scripting this) having our own nudity system set up. [/quote'] True enough. Still needs the variant meshes, mind, but there is potential support for variant bodies Yah I just discovered it's possible to add forms to formlists with scripts so this is absolutely doable (and easy)! That's what I was talking about for sex configurations. Or you can play a vampire with my mod. If you're not used to the taste and drink falmer blood you'll get struck half blind so if you balance your diet so your falmer tolerance stays low you may not have to watch it n_n The blindness as a side effect is a nice idea. also' date=' Yeah that sexout clothing mod used MCM for the menu though the mod itself seems to have been merged into SCR [/quote'] Yeah, and we're working on the Skyrim equivalent of the SCR in another thread. Well no that's the whole point' date=' if you want to be raped by regular human/elven characters just stay on the surface [/quote'] Or don't lose to Falmer. http://depositfiles.com/files/1xhgaycg0 I made a few examples poses for torture and restraint. if anyone knows how to do poses' date=' it is easy to create on their example something for Skyrim [/quote'] If you can get those loops you showed us working in 3DSMax, we can probably get them exported to Skyrim. One step at a time, maybe. there will probably be a active effect' date=' but as far as i know it will go away or lessen over time... no one wants to be in a continuous state of weaksuace and get owned by lvl'ed creatures. [/quote'] Like I say, there's a few. Probably nothing that can't be undone with effort, but there are plans for quite a few things to leave the PC feeling helpless and reliant once the slavery path starts/ Byyy the waiii... how are you guys exactly going to handle the falmer race "mechanically"? Are you just going to overwrite the original and check the "allow PC dialogue" box or create a duplicate race for your special tribes? Honest answer: not sure. if we can make standard Falmer talk then I'll probably just do that. On the other hand' date=' if we do make a separate race for our slave-taking falmer, it might give Dark-Lord a way to change their look. The whole point is for the weakening to happen after the enemies can take you captive or something instead of outright killing you, I don't really want to have to stop attacking and hang about waiting for them to take me captive as that rather ruins the whole situation. Well, plans are to use starvation, cold, lack of sleep, enchanted collars and other wearables, drugs ... and anything else I can think of. Duration will be variable, and some slavers will be more ... competant than others. But the good ones are going to take steps to limit your effectiveness right from the start. You can submit any time you want. That too' date=' although some people may prefer to be defeated for RP purposes. I've noticed that there's a lot of locations in Skyrim already that could potentially be used as a camp/base for slavers. The only problem is that some conflict with vanilla quests. Are you going to be using any of the vanilla locations for slaver or anti-guild camps/bases? Not that Secunda's Watch isn't a nice place already. Good question. I'd love to, but I'm also worried about interfering with vanilla quests. I would like to mess with the radiant quest system so we have slavery markers in the main forts and suchlike, so that if a player gets captured by bandits, and there happens to be a dungeon nearby with a cell block, and which is under bandit control, then the player gets taken there. Anti-guild bases is something I've yet to really think about. also' date=' for those who want to know how capture (of the PC) is going to be handled: will be bound and gagged after a successfull knockout, could be from a trap or spell or smacking you with the pommel of a weapon or a cudgel of some sort... you might have a few points in damage before capture but that mostly it, unless you resist the entire time and kill them all (tho, with what doc has planned it should be very challenging to take them all out)... [/quote'] Standard way it happens: I catch the moment when you would have died in combat and put the player in to "bleedout" mode. The nearest bad-guy then gives you an option to yield or die. If you choose die, combat restarts with you on one hit point. If you yield, you get disarmed and optionally robbed, stripped, tied, raped, and then chased off, enslaved or killed. Generally things will go better if you don't piss your captors off. For players capturing slaves, the trick is to get them into bleedout. I'll probably be widening the window for that to happen a bit, and there will be special weapons too. It'll also be possible to do a fair amount with persuasion and intimidation. I don't know where your at in Development but it would be nice to see some screen shots of the work so far. There are some on the wiki' date=' and a few more on this thread. I suppose I should collect them together and create a screenshot page. There are a few images that get batted back and forth across IRC that could go on there as well. Would you be able to knock out/be knocked out with any blunt weapon (warhammers & maces)? Or only a set of unique weapons designed for that purpose? ThomThom's player slave mod had a special weapon for just that. Shame he never finished the mod, it had so much potential.. Knocked out, not generally. But any weapon can get you or your victim to bleedout. The only caveat there is that weapons that do more damage are more likely to kill than to cow. Of course there will be enchantments that help with that...
toxic44 Posted April 15, 2012 Posted April 15, 2012 For players capturing slaves' date=' the trick is to get them into bleedout. I'll probably be widening the window for that to happen a bit, and there will be special weapons too. It'll also be possible to do a fair amount with persuasion and intimidation. [/quote'] If I play a vanilla quest and need to kill a boss in a cave for exemple. What happen if I enslave her, will the quest be finished ? Or will the enslavement break the quest ? Do you know if it will be possible to start the slavery mod with a character at level 1? I'd like to do the Skyrim quests, discover the game, with the slavery options.
Dark_Lord_ Posted April 15, 2012 Posted April 15, 2012 I had another brainstorm about a pure Falmer NPC to add to the mod. Name: Don't know yet. For the ease of the description, he'll be called Iizluft. (Ice-Face in draconic) Short description: This person can either be recruited by the Slavers Guild or the Twin Lamps. Recruiting him will give the recruiting faction a way to communicate with Falmer and a new base. Long description: Iizluft lives in a comfortable palace, somewhere in mountains of the Pale. His palace is filled with young enslaved girls. His preferred way of enslavement is the use of patience, rather than force. This results in slaves that are utterly devoted to him. The fact Iizluft can come over as extremely charming certainly helps. His favorite pastimes are visiting various taverns and use his charms to make a girl go to his palace and visiting his corrupted brethren. When Iizluft does the latter, he'll often uses his charms and knowledge of Falmer culture to save some of their captured slaves...and add them to his collection. Both the Twin Lamps and the Slavers Guild have taken notice of Iizluft's activities. Depending on which guild the player joins, interactions with Iizluft will differ: * The Slavers Guild wants to recruit Iizluft to their cause. His knowledge of Falmer language and culture can prove invaluable to their activities in Blackreach. Iizluft, however, does not like them for their brutish ways. Its up to the player to persuade or intimidate him to join. If he joins, his palace will be a new Guild base, focused on training slaves the gentle way. The player also gains the possibility to take Iizluft along as a follower. Doing so will make all Falmer friendly whenever he is around. The player can use this to bargain with them for some of their slaves. * The Twin Lamps, while disliking Iizluft's hobby, do think he'll be a valuable asset in rescuing slaves from the Falmer. The player must persuade him to stop his hobby, by showing him the error of his ways. If the PC is male, Iizluft might want to fight this out in a duel. If the PC is female, he might also propose her to become his slave for 3 days. If the player succeeds, Iizluft's palace will become a slave rehab clinic for the Twin Lamps. The player also gains the possibility to take Iizluft along as a follower. Doing so will make all Falmer friendly whenever he is around. The player can use this to bargain with them to free their slaves.
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