SullenMan Posted April 12, 2012 Posted April 12, 2012 still would like to see more stories about successful or not promoting the main phase of mod ... besides, my dear Doctor, you were given your friends links to my files from the inventory and bondage for your guild?
deadmetal Posted April 12, 2012 Posted April 12, 2012 Like the gentle slavery approach' date=' it's not so much a separate thing as it is a style of training. [/quote'] Â Ha, aint my style for sure, either she does what I want or she gets carried up the nearest cliff face and gets Fus Ro Dah'd off the side of it. Â Maybe get the others to watch it as an example...
Princessity Posted April 12, 2012 Posted April 12, 2012  How about if I give you an api to query? I'm currently using tokens' date=' but I want to use a formlist and store details of who is having sex with who and when - just so things don't get mixed up if three guildies decide to have fun with three different slavegirls at the same time.  Probably something like this  Skysex_Data data data = Skysex.sex_record(actor) if data == none ; no sex going on here non_sexy_vamp_stuff(); return else ; sex definitely happening here int n = data.num_partners ; how many people taking part bool raped = data.rape; ; is this a consensual action on this actor's part bool restrained = data.restrained ; we might need IsRestrained to be false for animation purposes (?) endif  I'll try and get something rough for this weekend. Probably along with indicators for slave status as well.  [/quote']  Oh just let's be careful not to overcomplicate it ^^ I'm personally using formlists a lot (oh goodness I love them! If I was making this mod for Oblivion I would need to write 1000 lines of script just for feeding!) but in this case I'd simply prefer to use the player's crosshair to obtain the target when the power is activated (though there maybe issues with this! I hope the invisible projectile won't miss at such a short distance... and if it does I'll have to exclude targets who are too far away... Owww! my poor head! ._.) My feeding script already has a brief delay (like quarter of a second?) thanks to a group of stacked formlists (I used to have two groups but I had to lose one because the delay was too big!) when it checks for blood preference like this:  Function CheckBloodQuality(Actor akTarget, Int Mode = 0) If Mode == 1 ;Read the target's quality and return it as QualityMult float ;Defaults to 1 MyRace = -1 MySex = -1 ;Check sex preference if MySex >= -1 MySex = (akTarget.GetLeveledActorBase() as ActorBase).GetSex() endif ;Check race preference if MyRace >= -1 int Index = 0 while (Index < QualityRace.GetSize()) QualitySubrace = (QualityRace.GetAt(Index) as FormList) if QualitySubrace.HasForm((akTarget.GetLeveledActorBase() as ActorBase).GetRace() as Race) MyRace = Index ;Debug.MessageBox("Race check successful!") Index += 1 else Index += 1 endif endwhile endif Endif  So I wouldn't like to choke the game even more while the player is feeding! It would be a little embarrassing if my mod crashed every 10 minutes ^^
DocClox Posted April 12, 2012 Author Posted April 12, 2012 an extension of my previus post' date=' though it can be adapted for another quest, if you have something better planned already: have the pc decide in advance what to do with that dominatrix, and if it's a female pc and she's captured, let everything she planned be done to her instead. [/quote']  Hmmm... Heddvi I'd planned as a pure trophy slave. Which isn't to say the player couldn't dispose of her as he wished.  I did like the idea of having a contract along those lines though.  It does make sense. I think there are a lot of heroic players who sometimes want to dominate a helpless NPC' date=' but don't want to turn into brutal slavers. Giving players the possibility to treat their slaves how they want themselves is a very nice idea. [/quote']  I'm all in favour of letting the player do it their way as far as possible. Up to the limits of the Bleach Test, anyway  And the reason why I think the Guild only consists of brutal people' date=' is because most of the quests I read feature brutal people. [/quote']  Well, in the absence of a moderate PC to set policy, then yeah it probably will be. Certainly it's going to attract more than its fair share of brutes I just wouldn't want people to think brutality was the only option available.  Ha' date=' aint my style for sure, either she does what I want or she gets carried up the nearest cliff face and gets Fus Ro Dah'd off the side of it. [/quote']  ... on the other hand, a measure of brutality will certainly be supported  Ah yeah' date=' the old Penta-Barrel Squarebored 10ga Flintlock Assault Gatling with Steam powered rotation and Quad Imp Automatic Muzzle Re-loading That will fix em good [/quote']  I don't know what the weapon does, but the name is scary enough.  still would like to see more stories about successful or not promoting the main phase of mod ... besides' date=' my dear Doctor, you were given your friends links to my files from the inventory and bondage for your guild? [/quote']  Why not join us on irc.irchighway.net - channel #skyrim_slavers. You could see things happen in real time.   Oh just let's be careful not to overcomplicate it  Well' date=' the only thing you need is  Skysex_Data data data = Skysex.sex_record(actor)  All the rest of it is already there in the data structure. That's the cool thing: it lets you store multiple values, forms, references, and what have you, but only need a single lookup to get them all.  So I wouldn't like to choke the game even more while the player is feeding! It would be a little embarrassing if my mod crashed every 10 minutes ^^  Well, the animation handler and sex framework I'm working on at the moment are going to use the approach. If formlists are fairly efficient, there shouldn't be too much time spent querying them. (If I'm wrong I'll need a major re-think). But the information is going to be there in any case.
Princessity Posted April 12, 2012 Posted April 12, 2012 In this case I guess it will be safer if I wait until the framework is finished. I would prefer some more "generic" way of determining if the actors are having sex (like tokens in their inventory, "ghost" status or something) so I would only need to fill some properties instead of rewriting the scripts but I'll try to work with whatever you do
DocClox Posted April 12, 2012 Author Posted April 12, 2012 In this case I guess it will be safer if I wait until the framework is finished. I would prefer some more "generic" way of determining if the actors are having sex (like tokens in their inventory' date=' "ghost" status or something) so I would only need to fill some properties instead of rewriting the scripts but I'll try to work with whatever you do [/quote'] Â I'll make sure there's a token. It's a simple, low overhead way to check, and no trouble to keep them in, even if I move away from the idea for other aspects of the mod.
Princessity Posted April 12, 2012 Posted April 12, 2012 Thank you. Though maybe we shouldn't be making plans for things we haven't even done and tested yet n_n It's always possible that a lot will change on either my side or yours before they're playable especially (and hopefully!) if a new version of SKSE introduces some functionality we're praying for!
00ptic Posted April 12, 2012 Posted April 12, 2012 Mirv Chaurus spit would be absolutely acceptable. Â Also, I think there should be more specialty creatures such as Frostbite Hunters and Chaurus Trainers. Like...Chaurus Behemoths, which would presumably be employed as guards. Or something. I don't know, random things which might exist that are difficult to fight/escape. Â And as for the minigun thing, I just considered it after playing FONV for several hours. I thought to myself "Miniguns are pretty sweet. Why doesn't every game have them?" If miniguns were added to this game, however, I would only let enemies/companions use them. I am too deadly with that particular weapon.
SullenMan Posted April 12, 2012 Posted April 12, 2012 Doc say "Why not join us on irc.irchighway.net - channel #skyrim_slavers. You could see things happen in real time." Â I don `t know how to do it ... sounds silly, right?
sbseed Posted April 12, 2012 Posted April 12, 2012 Mirv Chaurus spit would be absolutely acceptable. Â Also' date=' I think there should be more specialty creatures such as Frostbite Hunters and Chaurus Trainers. Like...Chaurus Behemoths, which would presumably be employed as guards. Or something. I don't know, random things which might exist that are difficult to fight/escape. Â And as for the minigun thing, I just considered it after playing FONV for several hours. I thought to myself "Miniguns are pretty sweet. Why doesn't every game have them?" If miniguns were added to this game, however, I would only let enemies/companions use them. I am too deadly with that particular weapon. [/quote'] Â chaurus mirv spit... lol. yea it would have to be 'confined' to a boss chaurus, or something like that.
Jimjim117 Posted April 13, 2012 Posted April 13, 2012 Ok so this is completley off topic 100% but I didn't really no where else to ask and you guys seem to know your way around skyrims files pretty well. Â My question is where does the game store the player character's Facegen Data? I was wandering if I could copy over the apearence of one of my charcatersexisting characters to a brand new character, However I can't find the files I'm looking for. Sorry for going off topic here, but I could really use some help.
sbseed Posted April 13, 2012 Posted April 13, 2012 if you want to make changes you should start with the default characters... you will need to unpack part of the skyrim BSA file, suggest using this: http://skyrim.nexusmods.com/downloads/file.php?id=247 Â also grab this: http://sourceforge.net/projects/niftools/files/nifskope/ Â get dds converter for messing with the texture_skins: http://tes.nexusmods.com/downloads/file.php?id=8698 Â if you are looking to make a quicky_mod you can use the skyrim_NPC_editor: http://skyrim.nexusmods.com/downloads/file.php?id=4554 Â be carefull if you use the NPC_editor, it can cause issues... or if you wanted to dig up the creation code (usually in hex) you can provide that if you want to share your player variant. Â Â @docclox: you might want to take a look at this - http://niftools.sourceforge.net/wiki/NifTools (apparently you can mess with xml stuff using nifskope, and i have no idea how to use that side of nifskope stupidity)
DocClox Posted April 13, 2012 Author Posted April 13, 2012 A quick shout out - does anyone know how to make an NPC's outfit takeable with the AccessInventory method? I have a conversation option to let you take a slave's stuff, but her clothes don't show up. Â I'm sure everyone agrees that this is less than ideal Â
Princessity Posted April 13, 2012 Posted April 13, 2012 A quick shout out - does anyone know how to make an NPC's outfit takeable with the AccessInventory method? I have a conversation option to let you take a slave's stuff' date=' but her clothes don't show up.  I'm sure everyone agrees that this is less than ideal  [/quote']  Did you see how "UFO" does that? I haven't looked but it removes the set "outfits" from followers while still letting them wear clothes when not following you.
Dark_Lord_ Posted April 13, 2012 Posted April 13, 2012 I am not a scripter or anything, but I might have the right idea: Â Once you activate the dialogue option, the game artificially kills the slave. This allows the clothing to appear in the inventory. Once you leave the inventory, the game will resurrect the slave.
DocClox Posted April 13, 2012 Author Posted April 13, 2012 Did you see how "UFO" does that? I haven't looked but it removes the set "outfits" from followers while still letting them wear clothes when not following you. Â Sounds like a good lead. I've been meaning to dig into the code there for a while now. Â Once you activate the dialogue option' date=' the game artificially kills the slave. This allows the clothing to appear in the inventory. Once you leave the inventory, the game will resurrect the slave. [/quote'] Â Could work. Although I've heard of resurrection having unexpected side effects when used like that. UFO for a first port of call, I think. Death and resurrection if all else fails. Â Death and resurrection ... Hmmmmmm ...
Dark_Lord_ Posted April 13, 2012 Posted April 13, 2012 Here is what I think UFO does: It changes sets the outfit to NONE and sets the subject NPC to a player teammate, meaning (s)he will wear the strongest item in his/her inventory.
DocClox Posted April 13, 2012 Author Posted April 13, 2012 Here is what I think UFO does: It changes sets the outfit to NONE and sets the subject NPC to a player teammate' date=' meaning (s)he will wear the strongest item in his/her inventory. [/quote'] Â Hmm... no PSCs which is a pain. Â I tried chaning the outfit and wound up with a naked girl. Not the worst outcome imaginable, I admit. On the other hand ....
DocClox Posted April 13, 2012 Author Posted April 13, 2012 Maybe if you ask the mod owner for the PSC's? Â Or maybe just how they did it. Good thinking. Â [edit] Â One option would be to create a copy of the Perfect Touch perk, and set the effect conditions so it only kicked in if the target was a slave. Â The CK wiki says that OpenInventory is exactly the same as the pickpocketing interface. If so, then perfect touch should apply. Â I can test that, thinking about it...
illusionoflife Posted April 14, 2012 Posted April 14, 2012 I have another little quest idea for you, doc: have your bard/scholar tell the pc of a ruined temple that houses a prophecy about a hero who has to save the world from some apocalypce, and will be helped by a heroine who has mastery of the voice, after he defeats her in battle. the prophecy was discoverd by some famous scholar, and he figured that a certain female adventuress(not the pc) is the heroine mentioned in it. since then that woman has been waiting in that temple and training her skills to help that hero save the world, considered by most to be a holy women. if the pc is male, he goes there, defeats her and propobly has his way with her before his bard discoverrs that the "prophecy" is in fact a poem! tough luck for the girl, but that means you don't need her help anymore, so why not enslave her... Â for a female pc, a "hero" will appear one day with the adventuress from the temple and claim to be the hero from that prophecy. he will then tell the pc that he belives her to be the heroine mentioned, and not the girl from the temple. so the girls fight it out, the pc wins(or reloads) and joins him for a "quest"(he will not mention the part about having to beat the pc), acompanied by a sulking ex-heroine who has nothing else to do really. in fact, the guy is a fraud and just wants to take over the SG by bending the pc to his will. he wil stage quite a few humiliations for her along their "quest". for example, he might send her to find something near a rapevine, and tip off men from a nearby village about her condition, letting them rape her a bit before coming to her rescue. the other girl will be along to ridicule the pc and exult in her fall, hating her for taking her life's purpuse but not knowing that the guy is a fake, or his plans. after a couple of such missions, the pc finds out the truth and can confront the "hero", if she still has enough pride/willpower. if she wins, she can enslave the girl just like the male pc. if not... there are quite a few options here. I'l leave it at that.
sbseed Posted April 14, 2012 Posted April 14, 2012 finished male version of the dragon (which i will be refering to as dovah from now on since i plan on adding a four leg 2 wing dragon)
abnormalblue Posted April 14, 2012 Posted April 14, 2012 What about world related SSG events that can happen at random like; Girl lost in the woods Say you're just out looting some caves or traveling/exploring skyrim and you come across a girl who's lost in the woods. She's all alone and wandering aimlessly exhausted crying for help. You have three options 1. Leave her be... And continue looting 2. Approach her. Releaved that You're there she ask you for help to the nearest town and offers you a reward for your bravery. Being a slaver though you know that there is much more to be made from fresh meet. So you capture her/rape her and sell her. 3. You sneak up on her capture her rape her and sell her. Â Rape in progress You come across a randomly generated rape in progress some where in the wild. You can either stop it and clame the girl for yourself or join in on the gang-rape. Through dialoge and persuasion. Â Animal/monster Rape While exploring caves and ruins maybe you come across some unusual things like a pack of wolfs raping a girl or a troll destroying some unlucky thing. Perhaps Chaurus lay there eggs in females now and as a result there caves are now full of captured impregnated girls web to the walls. Â Bar rape You know how men get when they drink. Most inns in the game have a girl sweeping the floors or singing. Every once and a while some one drinks a little too much and decideds to flirt with her she rejects him but he decides he's going to have her anyway. Â Jail time for rapest The act isn't nearly as fun if no one try's to stop you so if you get caught performing the act you should go to jail for at least the same amount of time as murdering someone. Of coarse you can pay the fine too. Â I think some things like this would help make this feel less like a mod and more like an actual game expansion full of immersion and new opportunities of coarse you are doing more then enough at the moment so I don't expect you to take any of these on. thanks for putting this great idea together in the first place! Â Abnormal Â
DocClox Posted April 14, 2012 Author Posted April 14, 2012 if the pc is male' date=' he goes there, defeats her and propobly has his way with her before his bard discoverrs that the "prophecy" is in fact a poem! tough luck for the girl, but that means you don't need her help anymore, so why not enslave her... [/quote']  I like the idea of playing games with the prophecy meme. It sometimes seems like there's a prophecy waiting around evey corner in Tamriel. Mind, that's probably only because we only ever visit the place as the subject of prophecy.  finished male version of the dragon (which i will be refering to as dovah from now on since i plan on adding a four leg 2 wing dragon)  Good good.  What about world related SSG events that can happen at random like; Girl lost in the woods  A damsel in lesser amounts of distress. Could be fun. Rylasasin wrote up one NPC who had a habit of getting into predicaments that needed rescue' date=' but a few other encounters couldn't hurt.  Rape in progress Bar rape Jail time for rapest  All planned, if not necessarily written up. Rape is definitely going to be a crime, and I want a couple of wilderness encounters like you describe.  Not so sure about the bar rape. I don't think the Bannered mare ever gets that quiet. It would probably work in some of the provincial ones. I can think of a couple of Jarls that might be caught taking advantage of the cleaning staff, too.  Animal/monster Rape  Planned, but with reservations. I never did like the idea that beast in the game suddenly wants to copulate with humans, so I'd like to reserve these cases for special circumstances, or have a particular event that explains the change in behavior.  Of course, by the time I get that far, there'll probably be a global bestiality mod which will render the point a bit moot. Still, that's the plan.
illusionoflife Posted April 14, 2012 Posted April 14, 2012 I've seen your reply in the "perverts of skyrim" topic, and I think I've a way around that(posted here becuase it's more noticeable): give the pc a weightless quest item, and have it equiped whenever an armor from the skimpy/sluty list is equiped. npcs will comment becuase it's equiped. might be a way to have random tavern patrons grope a female pc too, if you get the animatinos for it. another way is to give armors another stat, appereance, and have npcs comment if it's too low/high.
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