DocClox Posted March 21, 2012 Author Posted March 21, 2012 (Someone proposed an interesting beast the other day and I can't find the post ) You mean my post here? That's the one' date=' Cezul, thanks. I was at work and couldn't spend too much time looking for it EDIT: here i even did a horrible MS Paint Concept art of the thing. It gets the point across nicely In retrospect' date=' may want to make the creature kind of see through, seeing as it sort of engulfs the PC. And yes, it's two penises are knotted to insure nothing slips out. The other two bright pink ones are the milkers. The main center tentacle could be it's eye, as well as act as a light source so you know, you can actually see the fap material in question. [/quote'] I'm all in favour of englobing females in translucent goop and having them rigorously pleasured.... do you ever get halfway through a sentence and find you can't belive you're writing it? Nevermind. Works for me
jhondidfool Posted March 21, 2012 Posted March 21, 2012 I'm working on it, but... I've added a couple more quirks, but if I ad more they won't be eccentric vampires, but Sheogorath's long-lost family. I've already done one Mother without memory of the sun, Mithna. Several other sons and daughter may as well, but I doubt it'll influence much (Except for this last little extra quest I added). I'll add an extra quest that allows for a recruitment and post the (mostly) final version.
SullenMan Posted March 21, 2012 Posted March 21, 2012 guys, would you have focused on the technical side of mod. not too soon to sculpt the quests? may make sense to do all the monsters and materials in the first place?
jhondidfool Posted March 21, 2012 Posted March 21, 2012 Ok, couple of hints. Risen from cattle, even superior, I picture them as a 70 CI as much (borderline idiocy). Proud vampires, no matter how mad, would not allow anything lower as a fellow vampire, and this cattle happen very occasionally, as far as I see it. And without further ado (unless I edit the message), the (probably) final version.
Cezul Posted March 22, 2012 Posted March 22, 2012 so where do u download this...is it done? At the bottom of the OP ( first page, first post ) is a like an early alpha build of it.
Draxus Posted March 22, 2012 Posted March 22, 2012 Come on nerokashu...seriously... WORK IN PROGESS This is a planning thread. Development is still at a very early stage. Apart from one small dungeon area' date=' there is nothing to see yet. A playable release of (part one) is on its way and is tentatively scheduled for the end of March, CK and RL permitting. [/center'] and if trolling GETOUT Also, with the vampires...how do you envisage they would treat a fellow vampire. I play a vampire and I think it would be good if they treat you differently than to a human - ie believe themselves, in their isolation, to be far superior vampires than the pitiful surface-dwellers. Finally, can vampires feed from vampires in the lore? In some vampire cultures if you feed from a vampire you can get their memories/powers/skills etc. This would be cool as you could drink from the grand-daddy and have a series of flashbacks from them being forced into this underworld of theirs, chased by the yokels with burning pitchforks, to having to hunt for scraps of blood to survive and creating a hideous, disfigured, inbred slaves.
nerokashu Posted March 22, 2012 Posted March 22, 2012 playable version at end of march....i thought it said official release. my bad
sbseed Posted March 22, 2012 Posted March 22, 2012 its almost like running a bad vinyl record and having it skip constantly with repeating that its still WIP and only alpha release so far lol. need a copy/paste stand-by for the OP lol.
delurker Posted March 22, 2012 Posted March 22, 2012 I can't remember if this has been discussed yet (and sorry to sidetrack the vampire discussion), but I think it might be interesting and fairly easy to equip the occasional slaver with a stamina-draining spell or bow enchantment, to make one-on-one encounters against them a bit more challenging. Same thing goes to the odd solitary hunter or thief, assuming they might be interested in capturing the PC for personal use and/or sale to the slavers.
Cezul Posted March 22, 2012 Posted March 22, 2012 On the subject of things to menace a female PC in the Blackreach... Should have maybe one or two creatures that will strip or steal her armour or clothing, and maybe even attach to her once she's naked to weigh her down and make escape and survival that much more difficult. I'd imagine they would either take the form of a dense slime or worm like parasite that ehemm...crawls into things. Let's see...Know the mushrooms in black reach and how they have tendrils? Could probably turn a few of those into a trap. Now something for a bit of a constant fear factor when exploring the reach. I'm thinking like a flying, floating, raping spaghetti monster here. Just one unique creature, doesn't respawn. Something that will stalk the player kind of like how Pyramid Head stalks James in silent hill. Complete with deep sea horror c'thulhu esque sounds.. Could use a modified dragon script/AI but looks like a flying tentacle monster/jelly fish thing. It'd be unkillable ( or at least you could K.O. it for a short while ) and engaging into CQC with the creature is a sure fire way for it to capture you. As far as looks, i'd guess it'd be like a very large metroid with tentacles.. ( the outside ones will function as just hands basically ) It's main body is see through, with some fleshy bits on the inside walls of it's body. As for how it works, it swoops down at the PC and grabs them with it's many tentacles, and begins to strip her, then draws her into it's mouth which will swallow her into it's main body. The fleshy growths on the inside will then swallow her hands and legs, and once secured, will fly up to it's domain where it's tendrils will retract into itself, and pop a squat ( that is, lay down on the ground with it's mouth flat on the ground ) And then the fun begins! I'm guessing it should do all the things that tentacles monsters are known for in the usual hentai, fillin' all holes and maybe two in one hole, breast fondling and milking. The usual. ^ Probably going to be a pain in the ass to program and animate. But would be a marvel and achievement to all the known world if success ^
jhondidfool Posted March 22, 2012 Posted March 22, 2012 Also' date=' with the vampires...how do you envisage they would treat a fellow vampire. I play a vampire and I think it would be good if they treat you differently than to a human - ie believe themselves, in their isolation, to be far superior vampires than the pitiful surface-dwellers. Finally, can vampires feed from vampires in the lore? In some vampire cultures if you feed from a vampire you can get their memories/powers/skills etc. This would be cool as you could drink from the grand-daddy and have a series of flashbacks from them being forced into this underworld of theirs, chased by the yokels with burning pitchforks, to having to hunt for scraps of blood to survive and creating a hideous, disfigured, inbred slaves. [/quote'] I tried to make it both lore-friendly and within the scope of the mod. This is a slaver mod, after all, not a vampire one. AFAIK, vampire blood only makes you contract the Vampire Illness.
DocClox Posted March 22, 2012 Author Posted March 22, 2012 guys' date=' would you have focused on the technical side of mod. not too soon to sculpt the quests? may make sense to do all the monsters and materials in the first place? [/quote'] Well, I'm still working on the surrender quest at the moment. Last night was the first chance I got to work on it since the weekend. I don't get as much time with the CK as I'd like. Usually I save the deep down techie stuff for my blog on the wiki, but currently I'm having an issue with ForceGreet (still) where the dialogue refuses to go away, even after the bandit has said his "goodbye" line. So it goes: Bandit: "surrender!" PC: "I give up!" Bandit: "Drop your weapons" And then you're supposed to get a short time to do as you've been told. What's happening is that the conversation menu stays up with no active choices until you alt-tab out of it, which is both annoying and exploitable since the clock is still running. (I think I'm going to drastically slow regeneration rates during this quest. I hadn't planned on it, but if I can't get things to move along fast enough, it gets trivially easy to exploit the delays to regain your health. Anyway ...) This morning I was up early so I tried to frame the thing as a Scene which apparently handles packages better. It may do but I get the same glitch. And I'm trying to make a new simple test quest with a simple scene and forcegreet to test it in isolation, just in case I've done something stupid elsewhere that's messing things up. If folks want more technical stuff, I'm happy to provide it Risen from cattle' date=' even superior, I picture them as a 70 CI as much (borderline idiocy). Proud vampires, no matter how mad, would not allow anything lower as a fellow vampire, and this cattle happen very occasionally, as far as I see it. [/quote'] The main thing I'm looking for is a vampire that can be recruited by the guild and whose special talents can be put to use by a PC slaver. (or could make another trainer for PC slaves, I suppose). What I'm looking for, I suppose, is a young, male vamp (as vamps go, anyway) who's never seen the surface world and dreams about joining the slaver's guild in a similar sort of way to that in which small children sometimes imagine running away to join the circus. I'm looking for roughly equal parts prideful aristo, innocent abroad and ravening monster. How about this: Udee and Torolf (we need a different name - there's a torolf to recruit in the Birthday Girl quest) are twins: fathered on a newly caught slave by the same vampire. There's a lot of rivalry between them, and probably a strong incestuous attraction as well. When he as raised to vampirism, that's when she started plotting to get there herself. Then the vampire deal becomes a two-for-one package. You get him as long as you keep her. With all sorts of interesting potential consequences. I can't remember if this has been discussed yet (and sorry to sidetrack the vampire discussion)' date=' but I think it might be interesting and fairly easy to equip the occasional slaver with a stamina-draining spell or bow enchantment, to make one-on-one encounters against them a bit more challenging. Same thing goes to the odd solitary hunter or thief, assuming they might be interested in capturing the PC for personal use and/or sale to the slavers. [/quote'] Sounds good. Certainly there are going to be bands of freelance slavers turning up once the guild's rep starts to grow and people get the idea that there might be money in human trafficking. Let's see...Know the mushrooms in black reach and how they have tendrils? Could probably turn a few of those into a trap. I can see that working I wanted a tentacle trap that the falmer could use. This could work nicely Now something for a bit of a constant fear factor when exploring the reach. I'm thinking like a flying' date=' floating, raping spaghetti monster here. [/quote'] Something along the lines of a bull netch? Just one unique creature' date=' doesn't respawn. Something that will stalk the player kind of like how Pyramid Head stalks James in silent hill. Complete with deep sea horror c'thulhu esque sounds.. [/quote'] I like the idea; not sure about the setting. Maybe in a ruin complex somewhere. It sounds like something that should have its own quest and backstory. ^ Probably going to be a pain in the ass to program and animate. But would be a marvel and achievement to all the known world if success ^ Yep. Puts it in the same category as the Rapevine' date=' really Also, with the vampires...how do you envisage they would treat a fellow vampire. I play a vampire and I think it would be good if they treat you differently than to a human - ie believe themselves, in their isolation, to be far superior vampires than the pitiful surface-dwellers. Hmmm... on the one hand, as a vampire you'd be the nearest thing any of them had seen to a social equal for hundreds of years. Boredom is going to be a huge problem for these people. I think they'd welcome a PC vamp with open arms. The trouble is that you'd be stepping into a world with unknown rules, and in some places a simple mis-step could turn them against you with very little warning. And of course, everyone would want to involve you in their intrigues and use you to score points against the others, and it could all get a bit fraught... Finally' date=' can vampires feed from vampires in the lore? In some vampire cultures if you feed from a vampire you can get their memories/powers/skills etc. This would be cool as you could drink from the grand-daddy and have a series of flashbacks from them being forced into this underworld of theirs, chased by the yokels with burning pitchforks, to having to hunt for scraps of blood to survive and creating a hideous, disfigured, inbred slaves. [/quote'] I like it. Drinking could supply a perk, and unlock a quest, with blood-tinged flashback memories for key stages to unlock new information. mmmmm... I tried to make it both lore-friendly and within the scope of the mod. This is a slaver mod' date=' after all, not a vampire one. AFAIK, vampire blood only makes you contract the Vampire Illness. [/quote'] We have a certain amount of latitude here, I feel, if we want it. I mean the lore describes all sorts of different sorts of vamps with different powers. The blackreach clan have been isolated long enough to have their own peculiarities.
Draxus Posted March 22, 2012 Posted March 22, 2012 Hmmm... on the one hand' date=' as a vampire you'd be the nearest thing any of them had seen to a social equal for hundreds of years. Boredom is going to be a huge problem for these people. I think they'd welcome a PC vamp with open arms. The trouble is that you'd be stepping into a world with unknown rules, and in some places a simple mis-step could turn them against you with very little warning. And of course, everyone would want to involve you in their intrigues and use you to score points against the others, and it could all get a bit fraught... [/quote'] That is true, I cant imagine there would be much to do down there. They may have become even more sadistic than "regular" vampires, out of boredom. Ie i'm going to cut the skin off your face and wear it as a mask, but oh i have a spell thats going to keep you conscious. Oh and your breasts? Shoulderpads MUHAHAHAHA. Maybe thats too far but you get the idea. By the way, WHY have they stayed down there for so long, why did they not just leave? There needs to be something down there that they are seeking/protecting in my opinion, or they wouldv'e left long ago. Maybe a trinket/weapon/material or something? Vampire political intrigue sounds like something I would be interested in very much, with siding with certain vampires leading to consequences with others maybe? I like it. Drinking could supply a perk' date=' and unlock a quest, with blood-tinged flashback memories for key stages to unlock new information. mmmmm... We have a certain amount of latitude here, I feel, if we want it. I mean the lore describes all sorts of different sorts of vamps with different powers. The blackreach clan have been isolated long enough to have their own peculiarities. [/quote'] Exactly that! Maybe with playable parts in the flashback, like hunting in the Old Days and stuff. Fun times
jhondidfool Posted March 22, 2012 Posted March 22, 2012 Updated Oh, they remain there because the hallucinogen mushrooms only grow in this caves.
delurker Posted March 22, 2012 Posted March 22, 2012 I can see that working I wanted a tentacle trap that the falmer could use. This could work nicely As much as I hate the Falmer (maybe because I hate them so much), I love the idea of a tentacle trap waiting to ensnare and hold a victim for enslaving by the Falmer (perhaps having some fun with her in the meantime). Actually I like the idea of tentacle traps pretty much anywhere a potential victim is likely to be sneaking around alone.
DocClox Posted March 22, 2012 Author Posted March 22, 2012 That is true' date=' I cant imagine there would be much to do down there. They may have become even more sadistic than "regular" vampires, out of boredom. Ie i'm going to cut the skin off your face and wear it as a mask, but oh i have a spell thats going to keep you conscious. Oh and your breasts? Shoulderpads MUHAHAHAHA. Maybe thats too far but you get the idea. [/quote'] One man's art is another man's multiple homicide, I suppose. Although I think on the whole they might be more into mental cruelty. By the way' date=' WHY have they stayed down there for so long, why did they not just leave? There needs to be something down there that they are seeking/protecting in my opinion, or they wouldv'e left long ago. Maybe a trinket/weapon/material or something? [/quote'] I think it's a combination of things. In many respects, it's almost an ideal environment for a vampire. No sun, very few adventurers, plentiful food. It's a good place for study, whether the interest is in magic or the arts, or literature and music. I think a lot of these will turn out to have a scholarly streak, if often a well disguised one. They're probably accumilated a fair amount in creature comforts over the centuries, if only in salvage washed down from above, or the occasional (rare) venture into the higher caverns. Vampires, to my mind anyway, tend to be very territorial. I mean look at the Morrowind clans, stuck in those dusty dwemer towers and ancestral tombs, miles from anywhere for the most part. This is much the same, really. Mainly though, I think they're held there by the patriarch's will. He had a very bad scare on the surface as little more than a fledgeling. As he sees it, he has a base which is secure, a stable food supply and his family all around him. And that's the way it's going to stay. Vampire political intrigue sounds like something I would be interested in very much' date=' with siding with certain vampires leading to consequences with others maybe? [/quote'] Yeah. It'd be a lot of work to get it right, but great fun if it worked. Exactly that! Maybe with playable parts in the flashback' date=' like hunting in the Old Days and stuff. Fun times [/quote'] Agreed. Definitely worth doing Updated Whoops' date=' my comments are out of date already As much as I hate the Falmer (maybe because I hate them so much), I love the idea of a tentacle trap waiting to ensnare and hold a victim for enslaving by the Falmer (perhaps having some fun with her in the meantime). Actually I like the idea of tentacle traps pretty much anywhere a potential victim is likely to be sneaking around alone. I had thought to do this with the falmer fences, which always looked like they were made of meshed tentacles to me. I thought it would be fun for the occasional one to really be made of tentacles, probably sticky ones. But I looked again, and they're just Chaurus chitin. The mushrooms would work though
delurker Posted March 23, 2012 Posted March 23, 2012 Oh, yes, the mushrooms. You go over to them with the intention of harvesting them, but they end up harvesting you. I saw some small hanging lamps in one of the cave tunnels the other day made out of taproot hanging in a small net. It got me wondering if that netting could be put to use to ensnare future SG victims, either as a thrown or launched projectile or in a trap (or some combination).
sbseed Posted March 23, 2012 Posted March 23, 2012 the netting is static. however it could be updated with the mesh, and have collision and anims added i think. so it is possible in theory, i have never done anims personally so i have no idea if it would work at all.
Cezul Posted March 23, 2012 Posted March 23, 2012 So, i was playing Skyrim earlier. Did the whole Forsworn conspiracy quest chain, and well the whole part where you can get thrown into jail for all eternity seemed... Interesting. there my character was,The pretty, dainty nord that she is, tossed into a mine filled with nothing but dudes and no guard supervision and totally defenseless... Yeah you see where i'm going with this. Somebody is going to be giving up some booty, and it ain't gon' be no man this time.
DocClox Posted March 23, 2012 Author Posted March 23, 2012 the netting is static. however it could be updated with the mesh' date=' and have collision and anims added i think. so it is possible in theory, i have never done anims personally so i have no idea if it would work at all. [/quote'] I'd love to be able to use nets, but I've generally assumed they would be too hard to implement. I suppose we could design a web as a garment. If we have the odd pit and net trap (as opposed to pit and spikes) then we could have a mesh for a net that was mounted on a body node. Then we'd need someone to make a struggling animation and, if the net is properly weighted, we'd get the net responding to the player's struggles. Which would be nice. Harder to see how we'd do that for thrown nets though. On the bright side, the same approach might be extendible (at the risk of kicking off the arachnophobia debate again) to spiderwebs. Although we'd have the problem here of needing an incremental entangle, which probably needs multiple web meshes and multiple idles ... which sounds like far too much work for the benefit we'd gain. So' date=' i was playing Skyrim earlier. Did the whole Forsworn conspiracy quest chain, and well the whole part where you can get thrown into jail for all eternity seemed... Interesting. there my character was,The pretty, dainty nord that she is, tossed into a mine filled with nothing but dudes and no guard supervision and totally defenseless... [/quote'] Good old Cidhna Mine. I didn't want to do anything with that episode, mainly because someone else had said they were interested. I can't remember who or where though, and I've not seen anything since. Maybe I should look at it again.
Dark_Lord_ Posted March 23, 2012 Posted March 23, 2012 I get the idea that male characters have almost nothing to fear, apart from a clean death. While female characters can get ravaged and enslaved at almost every corner. I do know that the mod is female oriented. However, there is one thing that a guy, who slays dragons as an everyday occurrence, values above almost all: Pride. So, it might be an idea to create embarrassing situations for a prideful male Dragonborn, in which he is forced to do things he'd normally like to keep at home, without resorting to turning him into a slave. A few examples (mostly DTSG oriented): * You explore a Dwemer ruin with, for example, Lydia. As all followers do, she accidentally triggers a trap. This trap restrains her and manages to remove her equipment. From the pictograms on the machine, you figure that the device is some kind of slave-trainer and only opens when the victim restrained in it orgasms. You'll probably know what to do.... (This trap is intelligent enough to tell females apart from males, triggering only when the former activates it) * The radiant quest 'Bound Forever', as placed in the Wiki, can be very invasive to a prideful man. * Some female informants (can be on both paths) want a 'very special' form of payment before giving any information. * Make every naughty thing that can happen to a female PC available to female followers. It can be insulting for a prideful male Dragonborn to see his female followers tied up, raped, or being harassed by the tentacle monster mentioned earlier on this thread, while he can't do a thing about it. It can also be used for a male on the RTSG path, as the Guild thinks his followers are captured slaves. * Sometimes, when you free a slave, you discover she is so broken, that she has turned into a living sex-toy, without any trace of her former personality. She keeps referring to you as master and follows you around, wherever you go. She also constantly asks you how she can please you. Including at places like towns, inns and even Jarl's palaces. Heroic players can leave her at a Twin Lamps base, so they can help her recover, while egoistical anti-heroes can turn her into a permanent resident of one of their homes, including all perks it gives... ______ About Cidhna mine: A female nord is not so helpless when she has a fair grasp of magic. At least, my male Dark Elf is a conjuration master and One Handed Master, resulting in 2 Dremora Guards and 2 Bound swords.
DocClox Posted March 23, 2012 Author Posted March 23, 2012 I do know that the mod is female oriented. However' date=' there is one thing that a guy, who slays dragons as an everyday occurrence, values above almost all: Pride. [/quote'] I can see applications for a slaver, certainly. The lower your pride/willpower, the harder it gets to master your slaves. If it drops too low they may be able to just walk out on you. * Make every naughty thing that can happen to a female PC available to female followers. It can be insulting for a prideful male Dragonborn to see his female followers tied up' date=' raped, or being harassed by the tentacle monster mentioned earlier on this thread, while he can't do a thing about it. It can also be used for a male on the RTSG path, as the Guild thinks his followers are captured slaves. [/quote'] mmm... I was planning on giving female followers the same treatment as the female players anyway. But the pride hit for a man who can't help her in that situation is a good idea. Of course, it's nothing than can't be recovered by getting a big hammer and staving in the skulls of the offending parties, but even so it's a good idea * Sometimes' date=' when you free a slave, you discover she is so broken, that she has turned into a living sex-toy, without any trace of her former personality. She keeps referring to you as master and follows you around, wherever you go. She also constantly asks you how she can please you. Including at places like towns, inns and even Jarl's palaces. [/quote'] Yeah. Also on the general game plan is trying to either embarrass or corrupt the knight in shining armour About Cidhna mine: A female nord is not so helpless when she has a fair grasp of magic. At least' date=' my male Dark Elf is a conjuration master and One Handed Master, resulting in 2 Dremora Guards and 2 Bound swords. [/quote'] Yeah. My first char in there got through it by being basically a brick. The second one had to use bound swords (I don't like Madanach). The third one got a bit out of her depth and had to wolf up to survive. I don't have a problem with people hacking their way out of the mine. But if they don't want to, or find they aren't tough enough for whatever reason, I might make things a bit more interesting *********** Following on from the slave state diagram, I thought I'd do one for Master states. For those who fancy either wrapping Master around her little finger, or driving him insane with passion...
Dark_Lord_ Posted March 23, 2012 Posted March 23, 2012 Or, if the master has a bit of conscience left, drive him insane with pity. PUPPY DOG EYE ATTACK!!! ____ Pride: You could make three different kinds of pride/willpower. Heroic Pride, Slavers Pride and Slave's Pride. A hero gets pride out of doing the right thing. A Heroic Pride determines how easy a hero can 'repair' broken slaves. The lower this stat is, the higher the chance is a rescued slave will 'like her new life' and stay where she is. A Slaver gets pride out of getting nothing but obedience out of slaves. Like you said yourself: "The lower your pride/willpower, the harder it gets to master your slaves. If it drops too low they may be able to just walk out on you." A Slaves pride is already described on the Wiki. I could try to make a chart on a hero's mentality in all of this. Just as you made the Slaves and Masters chart.
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