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[WIP] Skyrim Slavers Guild


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Posted

sexual invite to start the festivities?!... lol

it has possibilities, might make it in. currently a lot of that is dependent completely on animators helping out with the overall sexrim projects and/or slavers guild.

 

maybe ill be able to figure out blender enough at some point to do some animation stuff myself... till then, i need help lol.

Posted

Will you be using this pose? http://s16.postimage.org/vlclwsvsl/back.jpg

 

Yeah' date=' I can think of uses for that. There's a youtube clip of the idle kicking around somewhere on LL as well.

 

sexual invite to start the festivities?!... lol

 

Well, aeon made a nose-ring last night, and this makes me think we could it to tether slaves to wall-mounted rings. This pose would be perfect. And it leaves the slave nicely positioned if you want to take advantage of what's on offer :)

 

LOL' date=' me too. I've got a whole assortment of 3D software and no idea hoe to use any of it.

[/quote']

 

Well I can only really talk about blender, but there's a ton of tutorials on blender.org if you want to learn. Not that I can do much more than dabble, mind.

 

*******

 

This is probably a good time for a quick status update.

 

Spent the weekend (still!) fighting with ForceGreet and I think I (finally!) understand what is going on. I now have a test cell where a bandit will kill the PC and then demand surrender. If you accept you get 5 seconds to disarm. If you don't you get a message that varies according to how are currently armed encouraging you to comply, and if you still don't it drops back into combat. The PC's protection from death will be restored two to five minutes after that, so a second "death" is fatal at this point.

 

I do have a couple of persistent niggles. One of them is that the inital dialogue doesn't go away by itself and you need to tab out of it. The other one is that the "encouragement" line is far too brief, although I believe that's fixable with empty MP3 files. (I had thought I'd recorded some, but apparently I'm missing something. I'm told that scenes are generally far better at managing these things than scripted sessions such as I've been using, so I might try re-doing this again in script form, now that I know what was breaking it before.

 

Anyway, the technique is well enough understood now that I should be able to make better progress. I've already got a radiant script to pick up dropped items during the quest. Next on the list is standing down followers. After that, the approach for getting the player to strip is virtually identical to the disarm one.

 

 

Posted

I have a question about about Lydia, seeing as she ultimately serves the Jarl of Whiterun if you joined the Guild she'd probably report this to him landing you in considerable trouble. My question is are you planning to have her enslaved or silenced in a more permanent fashion?

 

Edit: I should probably mention that Lydia's the only companion I have at the moment so I don't know if any others would have similar responsibilities.

Posted

Short update from me, finally got the chain between ankle cuffs runing.

 

Lockable restrains work but dirtier than in Oblivion.

Adding and equipping an item so it can not be removed work if done from an quest and the item need to be an quest item else it can be dropped.

Lockpickable restrains is harder, currently pretty stuck here

Posted

Short update from me' date=' finally got the chain between ankle cuffs runing.

[/quote']

 

Yeah, I saw your post in the d/l section. Very nice work :)

 

Lockpickable restrains is harder' date=' currently pretty stuck here

[/quote']

 

I'm CKless for the next couple of days, but I can have a look at the problem when I get home, if you like.

Posted

Lockpickable restrains is harder' date=' currently pretty stuck here

[/quote']

 

I'm CKless for the next couple of days, but I can have a look at the problem when I get home, if you like.

No hurry, I will look more at it later, mostly about finding a way to catch the events.

Can not use the non removeable equip item function, however simply to re-equip on un-equip might work, then activate the locked door dummy.

 

Posted

I have read a large part of the Wiki, and this mod intrigues me.

I am especially interested in the 'Destroy the guild' path, since I like to play knight in shining armor types, or in my case, knight in dragonscaly armor. And whats better for such a type of hero than to kill evildoers and save damsels in distress?

 

Here are a few idea's for the DTSG path:

 

* Radiant quest:

You stormed the evil lair, killed the bandits, and saved the girl. But sadly, you discover that her restraints are magically locked, and can only be opened by a certain key. To make matters worse, this key is kept by a slavemaster, who is located on the other side of Skyrim.

If you own a home, you'll get the option of keeping her there, until you find the key.

 

* Possible addition:

During your war against the Slavers Guild, you'll probably encounter some of their stuff. (Restraints, collars, seductive clothing etc.)

Maybe you could take these home and use them to have some 'quality time' with your wife and/or female followers.

 

A player who joined the SG can also take restraints home, but can use these to really turn his wife and/or female followers into slaves.

 

 

Shall I post these ideas on the Wiki-forum to avoid further cluttering this thread?

Posted

I have read a large part of the Wiki' date=' and this mod intrigues me.

I am especially interested in the 'Destroy the guild' path, since I like to play knight in shining armor types, or in my case, knight in dragonscaly armor. And whats better for such a type of hero than to kill evildoers and save damsels in distress?

[/quote']

 

Oh, indeed :)

 

* Radiant quest:

You stormed the evil lair' date=' killed the bandits, and saved the girl. But sadly, you discover that her restraints are magically locked, and can only be opened by a certain key. To make matters worse, this key is kept by a slavemaster, who is located on the other side of Skyrim.

If you own a home, you'll get the option of keeping her there, until you find the key.

[/quote']

 

Where, I have no doubt, the restraints will turn out to have the effect of increasing her libido until she has no choice but to beg you to satisfy her lusts. She's not a slut, it's just that her bondage leaves her with no choice.

 

I can't help feeling there'd be some mileage in trying to seduce such heroes away from the straight and narrow. Much as we have scenarios where a female PC is slowly coerced into servitude, maybe we could have one where the destroyer is slowly corrupted. All for the best possible reasons, of course :)

 

* Possible addition:

During your war against the Slavers Guild' date=' you'll probably encounter some of their stuff. (Restraints, collars, seductive clothing etc.)

Maybe you could take these home and use them to have some 'quality time' with your wife and/or female followers.

[/quote']

 

Oh yeah. You won't need to be a guild member to use their gear. Or to keep or take slaves or help yourself to the spoils of battle with some of those forsworn chicks if that's what you want to do.

 

 

A player who joined the SG can also take restraints home' date=' but can use these to really turn his wife and/or female followers into slaves.

[/quote']

 

That would be fun. I might want to do that a bit coversationally though. Make you work at it a little. Sort of a male viewpoint on the gradual enslavement scenario.

 

Shall I post these ideas on the Wiki-forum to avoid further cluttering this thread?

 

Please do :)

Posted

Where' date=' I have no doubt, the restraints will turn out to have the effect of increasing her libido until she has no choice but to beg you to satisfy her lusts. She's not a slut, it's just that her bondage leaves her with no choice.

 

I can't help feeling there'd be some mileage in trying to seduce such heroes away from the straight and narrow. Much as we have scenarios where a female PC is slowly coerced into servitude, maybe we could have one where the destroyer is slowly corrupted. All for the best possible reasons, of course :)

[/quote']

 

Oooh, hard one. My 'knight in shining dragonscale armor' alter ego only feels thrilled when killing evil and saving people and sex is really low on his list, especially with strangers. But what if a victim is practically begging for it. Doing it does not feel right, but not doing it increases the pain of the girl.

 

Well, there is still my elite team of warriors to help me out; Lydia, Sylgja, Aela and Brelyna.

One of them could be wearing a certain piece of equipment to help the poor girl.....

 

Oh yeah. You won't need to be a guild member to use their gear. Or to keep or take slaves or help yourself to the spoils of battle with some of those forsworn chicks if that's what you want to do.

 

Having 'quality time' with random forsworn chicks isn't exactly the same as with your wife (who only married you for wearing an amulet of mara) or with your followers' date=' who always stand ready to fight with you.

 

That would be fun. I might want to do that a bit coversationally though. Make you work at it a little. Sort of a male viewpoint on the gradual enslavement scenario.

 

Maybe the classic 'here is a necklace, my beautiful wife' while its actually an enchanted collar that causes her to weaken whenever her master wants her to ploy.

 

Shall I post these ideas on the Wiki-forum to avoid further cluttering this thread?

 

Please do :)

 

How do I do this? I used the 'Add new topic' button, but nothing was added after finishing the article.

 

I will work my ideas out in a much more detailed fashion once I find out how this works.

 

 

 

Also: You mentioned female PC's being enslaved. Since the Dovahkiin has the soul of a dragon; mighty, unyielding and dominating, a slaver must use extreme methods to enslave such a person. A female Dragonborn would basically FUS RO DAH her gag off and completely shout her slavers into smithereens, all while being restrained....thats how badass a Dragonborn is.

 

Posted

Short update from me' date=' finally got the chain between ankle cuffs runing.

 

Lockable restrains work but dirtier than in Oblivion.

Adding and equipping an item so it can not be removed work if done from an quest and the item need to be an quest item else it can be dropped.

Lockpickable restrains is harder, currently pretty stuck here

[/quote']

 

I'm hoping leather strips (especially for wrists) are going to be an option for restraints, particularly at capture time (make them a restraint that would need to be cut off, requiring a blade - or untied by someone besides the victim).

 

There are already some sounds in the game that would sound like such a restraint being cinched - another sense to add realism to the experience. Also if the restraints could be visibly carried by the slavers (on the hip, maybe), as an addition to slaver armor.

 

 

Posted

 

Also: You mentioned female PC's being enslaved. Since the Dovahkiin has the soul of a dragon; mighty' date=' unyielding and dominating, a slaver must use extreme methods to enslave such a person. A female Dragonborn would basically FUS RO DAH her gag off and completely shout her slavers into smithereens, all while being restrained....thats how badass a Dragonborn is.

 

[/quote']

 

I hope there will be some option on the mod to set the wole behaviour towards the PC slave as if she is not some dovakiin but a simple woman. I for example never liked playing a role of some superchosen hero and stuff. I know it might be difficult to make different kind of dialogues but I'm sure I'm not the only one who likes it that way

Posted

Having 'quality time' with random forsworn chicks isn't exactly the same as with your wife (who only married you for wearing an amulet of mara) or with your followers' date=' who always stand ready to fight with you.

[/quote']

 

Well, that's it, really. This is a sandbox mod first and foremost, and a faction quest second. I don't want to restrict how players use the tools based on which faction they join. (As opposed to restricting their quest options, of course).

 

 

How do I do this? I used the 'Add new topic' button' date=' but nothing was added after finishing the article.

 

I will work my ideas out in a much more detailed fashion once I find out how this works.

[/quote']

 

Probably easiest is to go to the fragments page and click edit.

 

You can't use the thuum while gagged' date=' as Ulfric showed.

 

In fact, Talos couldn't shout for some time before becoming emperor because he hurt his neck.

 

It's a powerful ability, but it IS easy enough to take away.

[/quote']

 

I tend to agree. That said, I'm not entirely convinced by Ulfric's gag. A simple cloth wrapped over the top of the mouth should be shoutable away. But I figure if you pack the mouth with something, then they can't form the words clearly which would stop the shouts forming.

 

I should also add that not every enslavement is going to be equally hard to escape. A bunch of random bandits are going to make mistakes, and a player with some decent shouts or werewolf blood is probably going to walk out of there in no time at all. The guild are going to be a lot harder, and the Dastard probably hardest of all.

 

 

I'm hoping leather strips (especially for wrists) are going to be an option for restraints' date=' particularly at capture time (make them a restraint that would need to be cut off, requiring a blade - or untied by someone besides the victim).

[/quote']

 

I'd like that. Although I've just been handed a wieldable rope to use, so it might be rope only in the short term.

 

There are already some sounds in the game that would sound like such a restraint being cinched - another sense to add realism to the experience. Also if the restraints could be visibly carried by the slavers (on the hip' date=' maybe), as an addition to slaver armor.

[/quote']

 

Sounds good to me. Do you know what they're called in-game?

 

I hope there will be some option on the mod to set the wole behaviour towards the PC slave as if she is not some dovakiin but a simple woman. I for example never liked playing a role of some superchosen hero and stuff. I know it might be difficult to make different kind of dialogues but I'm sure I'm not the only one who likes it that way

 

I'll do my best. Probably I'd make it a function of player fame (and possibly infamy) plus how well trained she had become. If you've killed Alduin and ended the Civil War' date=' then it would seem strange if you didn#t the odd "Dragonborn" reference. I wouldn't expect any special treatment though, in any case.

 

Again, the only real super power the dragonborn has is the ability to consume dragon souls and learn words of power very quickly. Thus, once gagged and bound, the dragonborn may as well BE a normal person.

 

Yeah, that's how I see TES games in general. You're the prophesied, but you don't necessarily have any great advantages. My first Oblivion char spent most of his time running for his life and muttering "oh fuck oh fuck oh fuck" as he ran. You shouldn't have to play a death machine.

Posted

I'd like that. Although I've just been handed a wieldable rope to use' date=' so it might be rope only in the short term.

[/quote']

 

Rope is also good - I mention leather strips because you find them lying around, might add to the atmosphere using something you see already in game.

 

There are already some sounds in the game that would sound like such a restraint being cinched - another sense to add realism to the experience. Also if the restraints could be visibly carried by the slavers (on the hip' date=' maybe), as an addition to slaver armor.

[/quote']

 

Sounds good to me. Do you know what they're called in-game?

 

 

I think a combination of NPCHumanFelldirScrollEnter (some good rustling sounds) and NPCHumanFelldirScrollExit (which has a really nice "zzzzip" at the end) would work quite nicely. The scraping sounds from the tanning rack (NPCHumanLeatherScrape) might also be useful.

 

WPNBowPullLPMSD (the creaky rope sound a bow makes in the middle/end of the pull) would be a good sound for a character tied to something wooden and creaky (or hung if we're going to get macabre).

Posted

Rope is also good - I mention leather strips because you find them lying around' date=' might add to the atmosphere using something you see already in game.

[/quote']

 

Yeah. I wish I'd thought of the leather strips earlier; it would have made things a little easier. I had this blind spot about rope for some reason.

 

I think a combination of NPCHumanFelldirScrollEnter (some good rustling sounds) and NPCHumanFelldirScrollExit (which has a really nice "zzzzip" at the end) would work quite nicely. The scraping sounds from the tanning rack (NPCHumanLeatherScrape) might also be useful.

 

WPNBowPullLPMSD (the creaky rope sound a bow makes in the middle/end of the pull) would be a good sound for a character tied to something wooden and creaky (or hung if we're going to get macabre).

 

Fantastic, thanks ;) That'll be really cool if we can get the sounds going. It could even serve as a substitute for a tying animation, which would be cool.

Posted

mmmm.... baby.

lol, yea there is a lot of thought work and documentation going into these mods.

thank those who are making it possible.

thanks doc, :D

Posted

Fantastic' date=' thanks ;) That'll be really cool if we can get the sounds going. It could even serve as a substitute for a tying animation, which would be cool.

[/quote']

 

I think it's just a matter of overriding the default "equip" sound for the object. An object created as a binding rope that always made the sounds we're talking about when equipped should do the trick - having the idles already in game (place/keep hands behind back, or the awesome kneeling hands behind back & stay that way animations) should make it easy to have the captor stand behind, put the rope in the victim's inventory and have her equip it. Ready for action and/or transport!

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