DocClox Posted March 25, 2012 Author Posted March 25, 2012 If you find yourself wishing for someone fresh to bounce ideas off of' date=' message me on here and we can chat on skype or ventrillo (I have my own server). Until then I will continue patiently lurking with great anticipation, lol. [/quote'] Thanks. Generally, I'm hanging out on #skyrim_slavers on irchighway if you can use IRC @docclox: i was waiting patiently not like i can do much but put into a temporary esm file format currently I'll give it another shot tomorrow night. I was going to go with a custom form subclass' date=' but multiple formlists might be better since there are issues creating new instances of form subclasses. I personally was hoping to occasionally see average NPCs (such as the ones in Whiterun), prominent citizens (such as Maven Black-Briar) and maybe even some Jarls with slaves of their own (both generic and ones that you may remember training personally). Of course this would be after you have succeeded in legitimizing the guild along with the institution of slavery. It would be very difficult for those pesky vigilantes to continue impeding you when even the Jarls support it. I'm sure there are many Jarls whose great hall would be improved by a naked slave or two At one point it did occur to me that we would want to keep it from being something like the Theives' guild and other vanilla guilds' date=' where it seemed like you were the [i']only one doing anything, ever[/i]. Well, maybe half and half. I want to keep the Bethseda idea that stuff only really happens when the player makes it happen. On the other hand, I want the guild to get on with ordinary business when not involved in a plot, which is where I think the TG falls flat. So I'm hoping you'll see slaves being actively trained by the guild. I don't want to have them bring in a lot of girls - I think this will work better if you can't just sit back and wait for the dungeons to fill up - but I want the occasional new face, or absence. I also want an active guild for player slave scenarios, where a certain amount of churn in the slave population is going to make the place come alive. plans to upgrade AI's for NPC's plus path-finding... including added object use (dildo's' date=' shackles, shovels, storage/containers, mannequins, and probably some more i cant think of right now). part of that will be dependent on what kind of AI additions doc makes and how over-all scripting goes etc. (working on a teporary setup to try to continue work as much as i can, still limited most because of space now -.-). [/quote'] Yeah. There's a blank idle marker we can probably use for sandboxing purposes. I want to take a look at that xml and see if we can create new idles with models, or furniture markers. There are places where it would help a lot if likely palces for various sex acts were marked out ahead of time Typically an AI like Lydia will continue to fight but obviously would be knocked into the bleedout anim. In this scenario would my follower be potentially enslaved etc while i remain free? or would followers only become enslaved when ordered to stand down? Plan is that anything that can happen to the PC can happen to Lydia. So she stands to get captured' date=' raped, robbed, etc. I might need to modify the chances a bit, or else she's going to get enslaved too frequently to be useful. hey doc, found a trap mod that might help you with setting up some of your own for the SG. http://skyrim.nexusmods.com/downloads/file.php?id=9463 Nice. I wonder of the legbiters can be made to hold an NPC. Or a player for that matter. I have created a word document about embarrassing situations a (male) chaste heroic DTSG Dragonborn might encounter. If it looks alright to you' date=' I will turn it into a Wiki page. Since I am not a big modder, I don't know how much of it can be realized. EDIT: How do you add attachments? [/quote'] Add attachments on the right under the horizontal blue bar. Just add it to the wiki anyway. I'd sooner review it in the comments in any case
00ptic Posted March 26, 2012 Posted March 26, 2012 I personally was hoping to occasionally see average NPCs (such as the ones in Whiterun)' date=' prominent citizens (such as Maven Black-Briar) and maybe even some Jarls with slaves of their own (both generic and ones that you may remember training personally). Of course this would be after you have succeeded in legitimizing the guild along with the institution of slavery. It would be very difficult for those pesky vigilantes to continue impeding you when even the Jarls support it. [/quote'] I'm sure there are many Jarls whose great hall would be improved by a naked slave or two At one point it did occur to me that we would want to keep it from being something like the Theives' guild and other vanilla guilds' date=' where it seemed like you were the [i']only one doing anything, ever[/i]. Well, maybe half and half. I want to keep the Bethseda idea that stuff only really happens when the player makes it happen. On the other hand, I want the guild to get on with ordinary business when not involved in a plot, which is where I think the TG falls flat. So I'm hoping you'll see slaves being actively trained by the guild. I don't want to have them bring in a lot of girls - I think this will work better if you can't just sit back and wait for the dungeons to fill up - but I want the occasional new face, or absence. I also want an active guild for player slave scenarios, where a certain amount of churn in the slave population is going to make the place come alive. Yeah, I agree it would be better that way. Surely, you would need to do at least some of it, especially when it's first struggling to become legitimate. But for all Vex's stories of great robberies, I've never seen her steal anything. It's good to know that some of the SG quests involve other members, however large or small their roles are. Another thing that bugged me about TG was how even as the guild leader, your only source of assignments was from a subordinate. Now granted, his specialty was information, but it still seemed unlikely that the leader of the Thieves' Guild would be accepting petty robberies from a subordinate. Hopefully, once you're able to make the SG prominent enough, you'll see the treasury slowly fill up on its own.
sbseed Posted March 26, 2012 Posted March 26, 2012 I personally was hoping to occasionally see average NPCs (such as the ones in Whiterun)' date=' prominent citizens (such as Maven Black-Briar) and maybe even some Jarls with slaves of their own (both generic and ones that you may remember training personally). Of course this would be after you have succeeded in legitimizing the guild along with the institution of slavery. It would be very difficult for those pesky vigilantes to continue impeding you when even the Jarls support it. [/quote'] I'm sure there are many Jarls whose great hall would be improved by a naked slave or two At one point it did occur to me that we would want to keep it from being something like the Theives' guild and other vanilla guilds' date=' where it seemed like you were the [i']only one doing anything, ever[/i]. Well, maybe half and half. I want to keep the Bethseda idea that stuff only really happens when the player makes it happen. On the other hand, I want the guild to get on with ordinary business when not involved in a plot, which is where I think the TG falls flat. So I'm hoping you'll see slaves being actively trained by the guild. I don't want to have them bring in a lot of girls - I think this will work better if you can't just sit back and wait for the dungeons to fill up - but I want the occasional new face, or absence. I also want an active guild for player slave scenarios, where a certain amount of churn in the slave population is going to make the place come alive. Yeah, I agree it would be better that way. Surely, you would need to do at least some of it, especially when it's first struggling to become legitimate. But for all Vex's stories of great robberies, I've never seen her steal anything. It's good to know that some of the SG quests involve other members, however large or small their roles are. Another thing that bugged me about TG was how even as the guild leader, your only source of assignments was from a subordinate. Now granted, his specialty was information, but it still seemed unlikely that the leader of the Thieves' Guild would be accepting petty robberies from a subordinate. Hopefully, once you're able to make the SG prominent enough, you'll see the treasury slowly fill up on its own. completely forgot about the thieves guild uber laziness... i might be able to do something there as well with the AI upgrade i have planned for the followers. maybe just something like them disapearing 'on jobs' every few visits and/or on certain days or something. any other factions i missed that i might want to look at with AI stupidity?... now that i think about it ill probably want to do a general AI upgade for the entire game along with the improved path-finding for NPC's @docclox: ill bug you on Tuesday or something about the script also, on the traps all we really need to do is look at the script... we can pull the meshes/textures/anims ourselves (well not me currently lol but you know what i mean) and set it up so it does minimal damage... not sure if we would want to do it with ground traps but we could use a slot and then add any extra struggling animations or better yet a black out 'scene' (fadeout, spawn SG slavers, fadein, dialogue plus a little gloating etc., fadeout again, tp to GS area, fadein, enter etc. ) ... its possible to do something similar with the spiders/trolls?!/chauris/etc. and anything else you want to use a slave specific trap.
Princessity Posted March 26, 2012 Posted March 26, 2012 Will there be "background slaves?" Slaves that you don't capture but every now and then pop in and out of the base with some slaver NPC overseeing her. Pretty much. There are a couple of long-term NPC slaves already. The occasional visitor is a nice idea though. Did you have anything specific in mind? It sounds like you had a specific idea there I didn't have anything specific in mind. I was just hoping that there would be other people in the guild doing their job to capture slaves. That way' date=' you aren't left wondering how the guild is staying a float if you aren't capturing any for them. This is a slavers guild and not "Ramirez, go capture the slaves." I wasn't thinking of anyone in particular as slaves, just generic ones used to add atmosphere. It could also be used as an indicator of how legitimate or prosperous your guild is without having someone tell you "The Guild has a reputation of 46%" [/quote'] LOL At one point it did occur to me that we would want to keep it from being something like the Theives' guild and other vanilla guilds, where it seemed like you were the only one doing anything, ever. I think Companions deserve some credit! ^^ There's the giant they fight outside of whiterun and sometimes you can meet them killing monsters in the wild. My pacifistic priestess once saved three of them from a sabrecat while she was out looking for some plants: that must have been way embarrassing for them ^^ I just wish they had a longer quest chain! It ended where I thought real fun was just beginning ._.
Dark_Lord_ Posted March 26, 2012 Posted March 26, 2012 I have created an article about ways to tempt/embarrass a PC on the DTSG path: http://skyrimslavers.wikia.com/wiki/Idea:_Embarrassing_Situations_for_chaste_and_pure_heroes
DocClox Posted March 26, 2012 Author Posted March 26, 2012 Another thing that bugged me about TG was how even as the guild leader' date=' your only source of assignments was from a subordinate. Now granted, his specialty was information, but it still seemed unlikely that the leader of the Thieves' Guild would be accepting petty robberies from a subordinate. [/quote'] Yeah, that's always a problem with running the show. You still need someone to hand out assignments. With the SSG I want to try and set it up so the subordinates come to you with problems, rather than orders. Of course you can then ask for recommendations as to how to solve the problem, but if they could have done it on their own, they'd not have come to you. I quite like the thought of having the PC call meetings to generate quests as well. Just as another way of making it clear who's running the show. I have created an article about ways to tempt/embarrass a PC on the DTSG path: http://skyrimslavers.wikia.com/wiki/Idea:_Embarrassing_Situations_for_chaste_and_pure_heroes Added some comments
hougi123 Posted March 26, 2012 Posted March 26, 2012 Would it be possible to be enslaved by Dremora/Deadra or Cultist to be sacrificed to ?
CrimsonKirie Posted March 26, 2012 Posted March 26, 2012 Would it be possible to be enslaved by Dremora/Deadra or Cultist to be sacrificed to ? There's been talk of the guild doing jobs for the Deadric Princes in return for favors so it might happen on the DTSG questline.
zerokira101 Posted March 26, 2012 Posted March 26, 2012 is there a alpha to this? how is it going? the download you linked doesnt work
Camuska Posted March 26, 2012 Posted March 26, 2012 Hi I'm new, I know nothing of programming and stuff, but I am a pro tester (Worked for Nintendo and now for Ubisoft), so I pretty much know how to pinpoint and report bugs. I'm looking forward this mod very much, and would gladly offer my help to this ambitious project of yours.
sbseed Posted March 26, 2012 Posted March 26, 2012 @zerokira101: the download is pretty much only a placeholder and to test against other skyrim downloads on the forums. @camuska: testers are always welcome, gonna be out of work till initial alpha releases tho.
DocClox Posted March 26, 2012 Author Posted March 26, 2012 http://skyrim.nexusmods.com/downloads/file.php?id=6745 This May Be Just The Thing For The Master Gem-Slave Ring Thing. What I'm thinking I might do is build in some basic needs for slaves' date=' and have an option to have a plug-in provide them. That means that the player doesn't need to suffer hypothermia if he/she doesn't wish to, and it means that the slaves do get the effects, which isn't always the case with needs mods, since they tend to just affect the player. That said, making hypothermia and Imp's More Complex Needs apply to the slaves would be awesome. Having them apply as a player slave... [quote=CrimsonKirie' pid='130526' dateline='1332769402' There's been talk of the guild doing jobs for the Deadric Princes in return for favors so it might happen on the DTSG questline. [/quote] That is actually a very good point. All the cool stuff has a tendency to end up on the Slaver or Slave branches rather than the abolitionist one, and this makes perfect sense for DTSG. That said, we've seen some interesting possibilities develop for the would-be white knights of late ... is there a alpha to this? how is it going? the download you linked doesnt work Yeah' date=' sorry. I accidentally deleted the d/l cleaning out my account folder. Stupid of me, I know. I have a replacement, but it's virtually unplayable, popping up a messagebox every time the PC takes a hit. On the bright side we're close to being able to release an alpha for the PC capture system, where instead of getting killed, you get menaced and abused by bandits. So I might leave it a week or two and then post something verging on playable. I'm new, I know nothing of programming and stuff, but I am a pro tester (Worked for Nintendo and now for Ubisoft), so I pretty much know how to pinpoint and report bugs. I'm looking forward this mod very much, and would gladly offer my help to this ambitious project of yours. An good bug report is a wonderful thing to have. Welcome on board
sbseed Posted March 26, 2012 Posted March 26, 2012 needs system huh... sounds like FNV lol. guy on my team setup a higher needs system for FNV, taking what was already there and making it a bit hardcore. i have the script he used for FNV, if you want to take a look at it for ideas let me know.
DocClox Posted March 26, 2012 Author Posted March 26, 2012 needs system huh... sounds like FNV lol. guy on my team setup a higher needs system for FNV' date=' taking what was already there and making it a bit hardcore. i have the script he used for FNV, if you want to take a look at it for ideas let me know. [/quote'] Is that the adaptor for Imps More Complex Needs, or just something that enhances hardcore? Either way it might be good to have a look at once I get into the slavery proper
sbseed Posted March 26, 2012 Posted March 26, 2012 it was actually part of a total conversion mod we worked on... imps was never used, i believe it was done from scratch... might have looked at some other mods to help but thats about it. oh wait forgot it was for both FO3 and FNV, damn memory goes more and more when there is a loss of sleep. the first one was just needs period for FO3, the second one for FNV was to make the needs more hardcore. anyways here are the mods themselves: FO3 version: http://www.moddb.com/mods/fallout-3-reborn-a-realism-mod FNV version: http://www.moddb.com/mods/fallout-new-vegas-reborn if you PM me your email ill send you the bit about needs. edit: is it just me or do most of the tutorials for using the CK make things more confusing? lol well i have a sorta working version of skyrim and ck now... temp setup but hopefully it will work for what i want to do.
shedidwhat Posted March 27, 2012 Posted March 27, 2012 Follower Map Markers by annihilatt0r http://skyrim.nexusmods.com/downloads/file.php?id=13798 Track those Slav..err i mean followers
DocClox Posted March 27, 2012 Author Posted March 27, 2012 if you PM me your email ill send you the bit about needs. PM sent' date=' along with some thoughts on the resource manager. Follower Map Markers by annihilatt0r http://skyrim.nexusmods.com/downloads/file.php?id=13798 Track those Slav..err i mean followers A useful find! If I can reverse engineer this, it'll make those slave tracker collars a lot easier to make. What I'd really like to do of course, is figure out how to use scaleform to prompt for a name. Then you could name your slaves and have a quest category of slaves, with a separate marker for each one. Except that would mean creating quests dynamically - or at least creating objectives on the fly. And I don't think we can do either of them. Come to think of it, if I can't create objectives on the fly, I can't create quest markers for an arbitrary number of slaves either. Maybe I'll just have to do the nearest 10. Or maybe the nearest 10 unsupervised ones... Got to wonder what happens if a slave gets away from you in the wild. Probably she'll look for someone to get the collar (and any other restraints) off. So for honest citizens, they'll probably head for the nearest town or village. And if they get there, that'll probably add a bounty to the player's tally for that hold. Bandits, necromancers and the like will probably need to head for somewhere controlled by their own faction. So vamps heading for a vampire lair, mages for a black mage outpost, etc.
Trinar Posted March 27, 2012 Posted March 27, 2012 citizens' date=' they'll probably head for the nearest town or village. And if they get there, that'll probably add a bounty to the player's tally for that hold. [/quote'] At least before slavery is legalized... If the slave is your legal property, there should be the chance that the townsfolk will just return the slave to you for a reward. Which makes me think: What rules will apply to legal slavery? i.e. Who can be legally enslaved? (Can't imagine a Jarl allowing normal citizens to be captured) Will the laws be the same everywhere, or can they differ by hold?
Dark_Lord_ Posted March 27, 2012 Posted March 27, 2012 After reading all of your diagrams, I am almost tempted to make my character stray from his heroic path and at least enslave some cute bandit or forsworn girls.
00ptic Posted March 27, 2012 Posted March 27, 2012 After reading all of your diagrams' date=' I am almost tempted to make my character stray from his heroic path and at least enslave some cute bandit or forsworn girls. [/quote'] Exactly what I'm doing. At this moment my armor is quite literally shining, but everyone makes mistakes.. Also, if I knew where my recently escaped slaves might be going, I would definitely go wolf and chase them down without fast travel since that appears to alter the time the least. The process of recapture would be very interesting to me.
Gabrien Posted March 27, 2012 Posted March 27, 2012 Loving the progress on this. Have introduced some anon friends to the thread too. All of us excited and eager to trial this amazing work. We can't wait. =)
CrimsonKirie Posted March 27, 2012 Posted March 27, 2012 citizens' date=' they'll probably head for the nearest town or village. And if they get there, that'll probably add a bounty to the player's tally for that hold. [/quote'] At least before slavery is legalized... If the slave is your legal property, there should be the chance that the townsfolk will just return the slave to you for a reward. Which makes me think: What rules will apply to legal slavery? i.e. Who can be legally enslaved? (Can't imagine a Jarl allowing normal citizens to be captured) Will the laws be the same everywhere, or can they differ by hold? As I remember it was criminals like bandits / Necromancers / Foresworn, as well as claiming someones wife / Of-Age daughters to pay off debts / taxes.
DocClox Posted March 27, 2012 Author Posted March 27, 2012 [*]Who can be legally enslaved? (Can't imagine a Jarl allowing normal citizens to be captured) [*]Will the laws be the same everywhere' date=' or can they differ by hold? [/list'] Legal targets are going to be mainly outlaws. Which is to say bandits, vampires, unlicensed slavers, forsworn ... The plan is for the laws to be the same for every hold where slavery is legal. The caveat is that you'll need to persuade the Jarl's one by one, so some holds may legalise slavery while others maintain it to be a crime. Of course, if anyone has any interesting suggestions for variant laws in different holds, I'll happily consider them. Taking legion girls might be legal in High King Ulfric's Windhelm, for instance. (Although I can't see Elsif returning the compliment regarding Stormchicks if the Imperials win). After reading all of your diagrams' date=' I am almost tempted to make my character stray from his heroic path and at least enslave some cute bandit or forsworn girls. [/quote'] Exactly what I'm doing. At this moment my armor is quite literally shining' date=' but everyone makes mistakes.. [/quote'] Good. Good. My plan proceeds apace. Muh-ha-ha-ha-ha! Also' date=' if I knew where my recently escaped slaves might be going, I would definitely go wolf and chase them down without fast travel since that appears to alter the time the least. The process of recapture would be very interesting to me. [/quote'] Yeah, I don't think I'd let you fast travel to them anyway, although I couldn't stop you using a nearby landmark and closing on foot. I wonder if it's possible to have animations where a werewolf carries off a naked female. That would be very, very cool. (And if I can, then my next request is to have him beating his breast from the hightest point on Dragonsreach, while miniature dragons circle his head and try and shoot him down... Loving the progress on this. Have introduced some anon friends to the thread too. All of us excited and eager to trial this amazing work. We can't wait. =) Thanks! I'm keen to see the trial reports As I remember it was criminals like bandits / Necromancers / Foresworn' date=' as well as claiming someones wife / Of-Age daughters to pay off debts / taxes. [/quote'] Good point, there will be indentures awarded against petty criminals in towns as well.
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