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[WIP] Skyrim Slavers Guild


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Posted

1c36d974a05d3e0037deced92cc4f10a.jpg okay. Here we have an example of a suit for "frost spider web bondage."

 

OK' date=' cool. I was hoping for a little more filmy gauziness, but we can use that. Thanks.

 

it is done in 3d max format. and it will be your to import into the game in -- one condition --.

 

NO BODY MODEL With Huge Tits!!! I was very disappointed with the implementation of the "iron chains" for slaves. their bodies with tattoos ... their sagging asses and bigger buffer ... so. Who needs a cobweb? DocClox?

 

Understood. Not every costume is going to have big boobies built into it, I promise :)

 

and if someone gives me a file 3d MAX with a normal body Skyrim "Diamond" or whatever is it? I can make myself a nice body on this web ... you will just have to export the game my result ....

 

Diamond? Dimond' date=' perhaps. That would be UNP I guess. He might have one for you if you ask. I know he posts on the forum from time to time. Although we are technically targeting CBBE.

 

talking about the web.

I think that the web should be composed of different parts that nadnvayutsya as "designed cursed armor" (with a special script-effect)

spiders will "fire" and the player's magic on his body will be new elements of the armor ... more web-armor, the more it becomes a helpless victim.

 

Yeah, part of the plan. Having the web bind to armour or clothing, increasing weight and slowing you down. You can get it off easy enough ... with an armouring table. In a dungeon though, a lot of heroines might end up discarding their armour for the sake of speed.

 

Of course, getting the webbing off bare skin is another matter entirely :)

 

Each "worn" part of the web casts off the victim's body armor' date=' or item of clothing, taking its place ...

 

1) for a mouth gag - the prohibition on the loss of the magic helmet

2) hands-bondage - arms crossed behind their backs ban on the use of a weapon or attacks

3) body-bondage - the loss of armor reduction in endurance

4) The foot-and-bondage - there is no way to go

5) The bandage on her eyes - falling to the ground animation "crawl" or "twist in a cocoon"

[/quote']

 

That said, I like your idea, too.

 

Posted

Looking into how to lockpick restrains' date=' for this I have to activate an locked dummy door then use the onopening event to unequip the selected outfit.

[/quote']

 

Nothing I've tried, but sounds like something I'm going to need to do with all the escapology rules. Thanks for the tip!

 

[edit]

 

Post 1000! Whoo!

I will try this anyway so you can wait for the code.

 

Talking about chastity have added some stuff here http://www.loverslab.com/search.php?action=finduser&uid=4589

Will do an belt to but after the shoes.

 

Posted

so ... what is the next step? send you the files and wait for something?

 

Yeah' date=' please. I'll not get to look at them until the weekend most likely, but that would be cool :)

 

I will try this anyway so you can wait for the code.

 

Talking about chastity have added some stuff here http://www.loverslab.com/search.php?action=finduser&uid=4589

Will do an belt to but after the shoes.

 

Yeah, I saw. I like the muzzle and the padlock. We can definitely find uses for them :)

Posted

1c36d974a05d3e0037deced92cc4f10a.jpg okay. Here we have an example of a suit for "frost spider web bondage." it is done in 3d max format. and it will be your to import into the game in -- one condition --.

 

NO BODY MODEL With Huge Tits!!! I was very disappointed with the implementation of the "iron chains" for slaves. their bodies with tattoos ... their sagging asses and bigger buffer ... so. Who needs a cobweb? DocClox?

 

and if someone gives me a file 3d MAX with a normal body Skyrim "Diamond" or whatever is it? I can make myself a nice body on this web ... you will just have to export the game my result ....

 

talking about the web.

I think that the web should be composed of different parts that nadnvayutsya as "designed cursed armor" (with a special script-effect)

spiders will "fire" and the player's magic on his body will be new elements of the armor ... more web-armor' date=' the more it becomes a helpless victim.

Each "worn" part of the web casts off the victim's body armor, or item of clothing, taking its place ...

 

1) for a mouth gag - the prohibition on the loss of the magic helmet

2) hands-bondage - arms crossed behind their backs ban on the use of a weapon or attacks

3) body-bondage - the loss of armor reduction in endurance

4) The foot-and-bondage - there is no way to go

5) The bandage on her eyes - falling to the ground animation "crawl" or "twist in a cocoon"

 

[/quote']

Why not design the body part as an dress, it will be more restrained :o)

Finaly someone who agree with me about boob size.

 

Can help you with the item script has done some work on this, the moth/head part will obviously stop spell casting.

Not sure how to deal with the arms, however you was not allowed to use your arms in the start of the game, npc prisoners has an bound hand pose they can walk in.

 

Posted

Not sure how to deal with the arms' date=' however you was not allowed to use your arms in the start of the game, npc prisoners has an bound hand pose they can walk in.

[/quote']

 

Actually, at the start of the game, the model doesn't have any arms. My game glitched as a result of a script I was working on, and I got my girl stuck in Helgen, on-fire, in third person and with no arms at all.

 

I saved a screeny somewhere. I'll dig it out tomorrow.

 

http://depositfiles.com/files/z9y1vpif0 so. Beta version of web bondage. I think that when you set up the transparent texture of 50% is what you need)))

 

Yeah, I reckon so as well. D/ling now :)

Posted

wait, for magic do you need both your hands and voice? or just one or the other, because in game it looks like you just need free hands but all the anti magic spells are called silence which would imply you need to say something as well

Posted

wait' date=' for magic do you need both your hands and voice? or just one or the other, because in game it looks like you just need free hands but all the anti magic spells are called silence which would imply you need to say something as well

[/quote']

I think both, however in Skyrim it's no silence effect, silence in Oblivion was pretty cool.

In Skyrim you can use interuptspellcasting inside an onupdate loop, however as it's script we can allow lesser powers and perhaps some spells.

Say an slave collar lets you cast healing spells unless you are punished and nothing else except utilities.

 

Posted

I think both' date=' however in Skyrim it's no silence effect, silence in Oblivion was pretty cool.

[/quote']

 

Yeah. At the start of the game, having your hands tied is enough to stop you casting spells. So I reckon either will do as a general rule.

 

If you had quiet casting, you could make a good case for being able to cast gagged, I suppose.

 

In Skyrim you can use interuptspellcasting inside an onupdate loop' date=' however as it's script we can allow lesser powers and perhaps some spells.

[/quote']

 

That sounds useful, too.

 

Say an slave collar lets you cast healing spells unless you are punished and nothing else except utilities.

 

I can imagine lots of different sorts of slave collars. Or at least lots of different enchants on them.

 

Something else to update on the wiki.

Posted

HELP' date=' the mod doesnt work, i can't start the first quest hulda doesnt have the questline option

[/quote']

 

Yeah, known issue - happens because the mod is far from being finished.

Posted

Doc, please in MASSIVE LETTERS put on the front page that this mod is still very under development, there is no quest and that for now there is just the castle. I know its not their fault but people keep asking the same question.

 

Just a thought.

Posted

thats why it says its a WIP = work in progress....

lol

 

seemed pretty obvious to me, but then i generally try to read the titles of the threads and posts... i find it makes things easier in the long run when looking over information for a given forum/thread/post/download/etc.

Posted

Doc' date=' please in MASSIVE LETTERS put on the front page that this mod is still very under development, there is no quest and that for now there is just the castle. I know its not their fault but people keep asking the same question.

[/quote']

 

Yeah, I nearly did that last night. Done now.

 

All resemblances to the Tree Of Life purely accidental :)

LOL.... I noticed that

You know, I'm halfway tempted to use the topology from the real Kaballa and try and tie the states into the meanings ascribed to the Sephrioth.

Posted

continuing theme of the web ... As I understand it, "enslaver Spider" will be playing the original model + new magic ... Does this mean that if there is done bondage spider web costume, he will very soon come in your mod?

 

and that the rest of the monsters?

that they look like (there are screens shots?)?

that it is necessary to accelerate the process of creating?

Posted

are you talking about the spiders used in hunting slaves?...

you can use the 'trained' spiders to capture slaves to sell/use/etc. or something like that.

Posted

the spiders you encounter in the wild can trap you using webs... sorta like cocooning or something.

 

the idea is to have sexrim be the resource holder for a lot of this stuff... im working on bringing some of the creatures from oblivion for this set of skyrim mods as well.

 

the creatures will have the ability to trap and rape (option will be available) the PC.

 

 

Posted

Yes. I think the wild spiders will create an atmosphere of threat... like a slugs or rape-flower

 

In addition, if they would take in a cocoon NPC - let them lying around and waiting for death...

if they take in a cocoone PC is activated Triger "50/50% that the slaver's come to the "Rescue" YOU"

perfect option. perfect atmosphere.

Posted

interesting... i believe that is one of docs plans to allow for the possibility that the PC can become a slave and do a quest line from that side of the slavers guild.

Posted

continuing theme of the web ... As I understand it' date=' "enslaver Spider" will be playing the original model + new magic ... Does this mean that if there is done bondage spider web costume, he will very soon come in your mod?

[/quote']

 

The plan is that they'll look like normal frostbites, only with some texture tweaks. Maybe blue/green highlights. Enough that observant players can tell the difference, but subtle enough that it's still possible to mistake one for the other.

 

Plan is to introduce the Hunter sub-species in Riften with the Old Guild quest. They may show up in levelled lists before then, of course.

 

are you talking about the spiders used in hunting slaves?...

you can use the 'trained' spiders to capture slaves to sell/use/etc. or something like that.

 

Well' date=' initially, you'll be able to encourage them to breed in a suitable location, and you'll have a spell that temporarily adds you to a faction neutral to the hunters. That means that they won't attack you (and casting the spell will stop combat) but if you attack them, they'll turn hostile. The spell does nothing with normal frostbites. The two look similar, and often lair in the same caverns, so care should be taken.

 

The Falmer do have a way of domesticating spiders further, and with enough trade, you may be able to acquire your own hunter-spiders.

 

I thought that these spiders will encounter in the wild. agree that this is natural. with natural consequences.

 

Possible. On the other hand, encountering hunters in the wild and losing would mean being cocooned and suspended upside down and naked until either the spider got hungry (death) a egg pod hatched (death) or someone came along to cut you down (possible slavery). Since the waiting to die part is going to be a bit boring, I doubt I'll use them much except if there's a scripted event, or nearby mobs that can "rescue" you.

 

the idea is to have sexrim be the resource holder for a lot of this stuff... im working on bringing some of the creatures from oblivion for this set of skyrim mods as well.

 

So is sexrim is taking on the Community Resources role suggested by Halstrom? I'd given up on it as a discussion thread' date=' but maybe I should pay closer attention.

 

 

In addition, if they would take in a cocoon NPC - let them lying around and waiting for death...

 

A good use for them, and the possible trigger for a quest or two. You guys are giving me ideas here...

 

interesting... i believe that is one of docs plans to allow for the possibility that the PC can become a slave and do a quest line from that side of the slavers guild.

 

Absolutely :)

Posted

I vote for realism.

1) spiders should be, wherever they may reside.

 

2) they need time to bound the victim. (At first they lower the power, then throw the first element of the costume "web-bondage". Pause ... second ... Pause ... third ...)

 

3) the player has time to kill a spider before it was entangled in the web. (This means that the player is on a course of fire weakens, but does not cease to be dangerous for the spider)

4) is determined by a system of "capture":

a) loss of power

B) loss of walking

c) loss of magic

d) loss of hands and a sword attack

d) complete the capture in cocoon

 

if you stretch out the process for 1-2 minutes the player has a chance to kill any spider ....

 

In addition.

Each of the elements of a suit-Web is "designed armor."

it works like this:

 

a) The mesh on the body - actual 60 s (loss of strength and speed)

B) the net on his feet - actual 45 sec (loss of walking)

c) the net on his head - actual 30 seconds (the loss of magic)

d) the grid on his hands - actual 10 seconds (the loss of attack)

 

after 50-60 seconds the whole web will disappear from the body ... and the player can fight more ... but if a second player for the remaining attacking cobwebs again - it will be completely captivated by the web cocoon...

 

it has to do Triger:

check (a body without a web) = put cobwebs on the body

check (the body of a web on the torso) = put cobwebs on his feet

check (the body of a web on the torso and legs) = spider's web to put on his head

check (the body of a web on the torso, legs, head) = lay hands on the web

check (the body of a web on the torso, legs, head, hands) = activate Triger "full body cocoon on"

 

comprendo?

Posted

I vote for realism.

1) spiders should be' date=' wherever they may reside.

[/quote']

 

Well, all the evidence points to them being another Falmer created sub-species, so they may not be as widespread as their natural cousins. But yeah, I could give them a chance to appear in locations where you might find frosties, that's easy enough to do. I'd want to make them rare in the wild, however.

 

 

2) they need time to bound the victim. (At first they lower the power' date=' then throw the first element of the costume "web-bondage". Pause ... second ... Pause ... third ...)

[/quote']

 

Well, the initial idea was that cast webbing would encumber and slow, but not immobilise, although I like the idea of a helmet hit reducing visibility as well. (Lock the PC in 1st person POV and add a partially occluding object in front of the camera).

 

When the spiders catch up however, they have a paralytic poison (just like real ones) that should keep the player still for long enough to secure them properly. With only a partial binding, the player should be able to escape, given a few minutes uninterrupted.

 

3) the player has time to kill a spider before it was entangled in the web. (This means that the player is on a course of fire weakens' date=' but does not cease to be dangerous for the spider)

4) is determined by a system of "capture":

a) loss of power

B) loss of walking

c) loss of magic

d) loss of hands and a sword attack

d) complete the capture in cocoon

[/quote']

 

Interesting idea. I want to think about it a bit, first.

 

 

 

a) The mesh on the body - actual 60 s (loss of strength and speed)

B) the net on his feet - actual 45 sec (loss of walking)

c) the net on his head - actual 30 seconds (the loss of magic)

d) the grid on his hands - actual 10 seconds (the loss of attack)

 

Hands ought to stop magic. Head I'd use blindness. Not sure about silence' date=' since I can't imagine a cast web packing the mouth enough to stop a shout. There'd be a decent argument for a good FUS-RO-DAH! removing any current webbing from the player. Although possibly not from armour. Or it might take the armour with it, breaking the fastenings until you can get it repaired.

 

 

it has to do Triger:

check (a body without a web) = put cobwebs on the body

check (the body of a web on the torso) = put cobwebs on his feet

check (the body of a web on the torso and legs) = spider's web to put on his head

check (the body of a web on the torso, legs, head) = lay hands on the web

check (the body of a web on the torso, legs, head, hands) = activate Triger "full body cocoon on"

 

I was thinking random locations, weighted toward body with additional hits adding extra weight and slowness.

 

comprendo?

 

Mostly, I think. I'm not sure I got all the details straight.

 

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