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[WIP] Skyrim Slavers Guild


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Posted

@docclox: well we could add a slot for spider webbing on the body... then a animation could be added for webbing could work in-place of having multiple webs etc., maybe a animation for the 'spit/web'(different looking) flying through the air and hitting a NPC or the PC...

 

for thrown netting we could use the spiderweb spit as a starting point for a net animation... then the net item could be applied (with struggle anims attached to it) to the created slot with all the proper parameters for playercontrols being disabled till transported etc. same for a pit fall or snare net trap.

 

so in theory even having thrown nets is possible, implementation however is a whole other thing completely.

Posted

OK I'm more than likely a little late on the I read up through page 7 or 8. I like the fact the girl PCs can get the full being a slave thing. I just think that it would be more fun if guy PCs and NPCs could be enslaved too. After all this is cut throat business. One day your the boss the next day your a slave. I also think it would be cool if girl PC/NPCs could work together to enslave men, Like the Amazons type of deal. I think it would also be cool if same-sex sex slaves is an option. I mean not all of us are in to guy on girl action. Just to be far.

Posted

what good would male slaves be lol...

its possible, if you have any modding skills you could start on adding male variants to be added to the mods... most people are either way to busy with the tons of stuff they are already working on, updating/repairing their mods, etc....

 

however i believe that doc has plans for 1or2 male slaves in the mod. i believe the deal was that beyond some super basic stuff he wasnt going to concentrate on male slaves etc.

 

best thing to do is learn yourself some modding skills and do some work on that end yourself that can be added as optional either to the resources.esm file or slavers guild itself.

 

doc will clarify things more for you since he is the one in charge of this mod :D

whats your impute on this doc?

Posted

OK I'm more than likely a little late on the I read up through page 7 or 8.

 

It's discussed on the landing page of the wiki under 'Bleach Test'. As the mod is developed, it'll be easier and easier for someone to build on it - because there will be more there for anyone to build on - to supply such content.

 

Likewise, spiders in the mod can be replaced with tiny bears. It's much harder to produce extensions and alternations for mods that are never released because the developers got bogged down meeting everyone's needs, or because the developers lost interest after they were persuaded to spend less time on their own interests.

Posted

Or' date=' if the master has a bit of conscience left, drive him insane with pity. PUPPY DOG EYE ATTACK!!!

[/quote']

 

I think that falls under "manipulated" :D

 

I could try to make a chart on a hero's mentality in all of this. Just as you made the Slaves and Masters chart.

 

Can do. All I'd say is that the charts are about how the subject can be manipulated by the player. So the slave states are about a PC slaver can manipulate his slaves' date=' or about how he may lose control of them if he is not careful. Similarly, the Master states are about how a slave can manipulate her master, or again loose what little control she had.

 

So looked at that way, I'm not sure who the PC would be on your Hero chart. Not saying it's a bad idea, you understand. Just not sure whose PO

 

so in theory even having thrown nets is possible, implementation however is a whole other thing completely.

 

Exactly the problem. It's the old story: if someone makes some animations, I'll surely use 'em. :D

 

OK I'm more than likely a little late on the I read up through page 7 or 8. I like the fact the girl PCs can get the full being a slave thing. I just think that it would be more fun if guy PCs and NPCs could be enslaved too. After all this is cut throat business. One day your the boss the next day your a slave.

 

I can appreciate the logic of the argument. My only problem is that I don't want to stare at the screen for the time required to debug the male-submissive parts. I don't much want to do the dialogue either.

 

If someone else wants to write those parts' date=' preferably as an addon esp, then I'll try and make sure the add-on meshes with the main quest. But if I have to script guys playing the submissive role ... it's not going to happen. Sorry.

 

I know it's not fair ... but then I'm not stopping it from happening. I'm just prioritising my time. Which I think I'm entitled to do. That too is only fair.

 

however i believe that doc has plans for 1or2 male slaves in the mod. i believe the deal was that beyond some super basic stuff he wasnt going to concentrate on male slaves etc.

 

Well, I'm planning to add an option to remove any constraints to males being enslaved, or male PCs being enslaved. That said, I'm not planning on testing the male submissive branches at all. So male player slaves will probably get referred to as "she" and "her" (which may well be a plus point, depending on your kink) but you'll also have a few things done that are anatomically impossible, which may or may not be a problem. Biggest issue is that I'm not going to debug that branch at all.

 

Which isn't to say someone else couldn't do it if they were interested and motivated.

 

best thing to do is learn yourself some modding skills and do some work on that end yourself that can be added as optional either to the resources.esm file or slavers guild itself.

...

whats your impute on this doc?

 

Exactly that. I'm happy for someone to fill in the bits I leave blank.

 

 

Likewise' date=' spiders in the mod can be replaced with tiny bears. It's much harder to produce extensions and alternations for mods that are never released because the developers got bogged down meeting everyone's needs, or because the developers lost interest after they were persuaded to spend less time on their own interests.

[/quote']

 

How's the progress on this?

 

Still on track to have a "rape mod" release for the end of the month, RL allowing. I'm still learing the engine, but the obstacles are getting smaller. If we're really lucky you might be able to rape defeated enemies in the same release.

 

 

Posted

hah, np on the info. sharing doc :P

 

and thats some good news, well for those who dont have problems with their HDD lol... your progress is pretty staggering, but then im always trying to do about 50 million different things at the same time... website editing for my mod team/working on our first official game/trying to coordinate mods being worked on by team members plus the sexrim resources/working on funding for the team making it a company.

 

sometimes it feels like i need a vacation from gaming and the issues that it presents overall, lol... course thats more like trying to stop myself from breathing, besides i like the challenges(having this much fun should be illegal).

Posted

 

I could try to make a chart on a hero's mentality in all of this. Just as you made the Slaves and Masters chart.

 

Can do. All I'd say is that the charts are about how the subject can be manipulated by the player. So the slave states are about a PC slaver can manipulate his slaves' date=' or about how he may lose control of them if he is not careful. Similarly, the Master states are about how a slave can manipulate her master, or again loose what little control she had.

 

So looked at that way, I'm not sure who the PC would be on your Hero chart. Not saying it's a bad idea, you understand. Just not sure whose PO

 

 

[/quote']

 

Then I must 'ave misunderstood your charts, I thought it was about the PC.

 

Other things:

* Do you need more embarrassing scenario's to confront the male hero with? I could write more of those.

 

* After reading your slave states chart (from the right POV`this time :P), I am wondering how these slaves will react to a hero.

From how I see it, the states Defiant, Hiding, Hostile,Complacent and Sullen would probably easily accept a heroic rescue. Some of them might even decide to help in the fight.

 

But everything farther to the right seems too messed up to easily save. For example, a Cowed slave might even get more traumatized when everything gets bloody, resulting in a crying emotional wreck. A Nympho is basically the clingy embarrassing slave I mentioned earlier. And a devoted slave might even play meat-shield for her master. This would make things more difficult for a hero than simply barging in and kill everything thats labeled bandit or slaver.

Posted

Yay! Slaver personalities! Will these just effect one "master" or will they effect everyone who is part of the owning faction differently (for instance, the guards at Secunda's Watch if you loose)?

 

Diagrams shouldn't get me this happy. Come for the slavery mod, stay for the finite state machines.

Posted

what good would male slaves be lol...

 

You have no idea ^^

 

Guys make amazing pillows: I always wanted to stack a pile of them and just lie on top xD

Posted

 

Then I must 'ave misunderstood your charts' date=' I thought it was about the PC.

[/quote']

 

I can see how that would happen. I probably need more explanation with them.

 

Other things:

* Do you need more embarrassing scenario's to confront the male hero with? I could write more of those.

 

Useful. Maybe start a wiki page for them :)

 

* After reading your slave states chart (from the right POV`this time :P)' date=' I am wondering how these slaves will react to a hero.

From how I see it, the states Defiant, Hiding, Hostile,Complacent and Sullen would probably easily accept a heroic rescue. Some of them might even decide to help in the fight.

[/quote']

 

Pretty much. I think complacent might wait and see if you could defeat their master before throwing in with you. Possible sullen too. Defiant is largely still running her native AI. She'll attack the slaver if she gets a chance and her aggression and confidence levels allow for it. She might attack her rescuer too, if he background is something like forsworn or vampire.

 

It occurs to me that returning these ladies to their usual places of residence is going to be occasionally challenging for the white knights. For that matter, what do you do if the dependent nymphomaniac slave that you give shelter to turns out to be a vampire as well? She only needs a little drop of blood, after all...

 

But everything farther to the right seems too messed up to easily save. For example' date=' a Cowed slave might even get more traumatized when everything gets bloody, resulting in a crying emotional wreck. A Nympho is basically the clingy embarrassing slave I mentioned earlier. And a devoted slave might even play meat-shield for her master. This would make things more difficult for a hero than simply barging in and kill everything thats labeled bandit or slaver.

[/quote']

 

Again, pretty much about right.

 

Yay! Slaver personalities! Will these just effect one "master" or will they effect everyone who is part of the owning faction differently (for instance' date=' the guards at Secunda's Watch if you loose)?

[/quote']

 

I think each master has his or her own state. Possibly affected slightly by reports of the slave's behavior in places like Secunda's Watch where there are a lot of slavers around.

 

Diagrams shouldn't get me this happy. Come for the slavery mod' date=' stay for the finite state machines.

[/quote']

 

I know what you mean :D

Posted

Other things:

* Do you need more embarrassing scenario's to confront the male hero with? I could write more of those.

 

Useful. Maybe start a wiki page for them :)

 

I will let my imagination go at it. I almost envy and pity my character at the same time if some of my scenarios get included in some form. :D

 

* After reading your slave states chart (from the right POV`this time :P)' date=' I am wondering how these slaves will react to a hero.

From how I see it, the states Defiant, Hiding, Hostile,Complacent and Sullen would probably easily accept a heroic rescue. Some of them might even decide to help in the fight.

[/quote']

 

Pretty much. I think complacent might wait and see if you could defeat their master before throwing in with you. Possible sullen too. Defiant is largely still running her native AI. She'll attack the slaver if she gets a chance and her aggression and confidence levels allow for it. She might attack her rescuer too, if he background is something like forsworn or vampire.

 

It occurs to me that returning these ladies to their usual places of residence is going to be occasionally challenging for the white knights. For that matter, what do you do if the dependent nymphomaniac slave that you give shelter to turns out to be a vampire as well? She only needs a little drop of blood, after all...

 

I am personally not afraid of a vampire. They seem to have common sense.

There is a dungeon in vanilla Skyrim, in which necromancers hold vampires prisoner. Releasing the vamps will turn them hostile to the necro's, but they won't do a thing to you, recognizing you as their savior.

 

But everything farther to the right seems too messed up to easily save. For example' date=' a Cowed slave might even get more traumatized when everything gets bloody, resulting in a crying emotional wreck. A Nympho is basically the clingy embarrassing slave I mentioned earlier. And a devoted slave might even play meat-shield for her master. This would make things more difficult for a hero than simply barging in and kill everything thats labeled bandit or slaver.

[/quote']

 

Again' date=' pretty much about right.

 

[/quote']

 

I might be fun to have an aftermath of 'repairing' broken slaves. If you decide to help them, they turn largely dependent on you, resulting in different type of slavery. How you act on that dependency is your choice....

 

Examples on how I see interactions between DTSG-DB and damaged slaves:

 

* Dutiful slaves probably still belong to the 'easily saved' category, since their devotion to their master is without enthusiasm.

 

* Cowed slaves are indeed very damaged girls. First you must convince them that you are a hero and that, as long as you live, no one will hurt them. Once convinced, you could offer shelter to these girls. They will treat you like a master but can be stimulated to let it all go and be who she truly is. If the DB is unmarried, she might genuinely fall in love with him/her.

Or, if you are a selfish bastard, make misuse of the situation and turn her in your personal toy.

 

In the vanilla game, there is a good example of a Cowed slave: Brelas

She is a Thalmor slave and is thrown in the dungeon, because she refused to make love with Erikur. Once you free her, she is shivering in fear, not knowing what to do. I found it sad that I couldn't do anything to help her after the quest.

 

(Random info: The first thing I did after completing the quest, was punching Erikur in the face for this.)

 

 

* Masochists and Nympho's are basically treated the same; They are obsessed with something, and always follow you, constantly asking if their 'new master' wants to be pleasured/punish them. This is a source of great embarrassment for the white knight, but a source of amusement for the anti-hero.

 

 

* Happy slaves will probably stand on the sidelines during the battle. If the hero is the victor, they will enter a confused state, in which they realize their new life is over, but don't really remember their old live. 'Repairing' these slaves would be very hard, as there is almost nothing to repair. She needs to learn independence, which is hard to do, as the slavers basically beat it out of her.

This type of slave is of course a dream come true for the anti-hero. He only needs to convince her he is the new master.

 

* Devoted slaves are easily and non-lethally defeated with a Fear typed spell or the Dismay shout. But this type of slave will probably never accept you as savior in the aftermath, and are therefore way beyond repair.

The only sensible thing you can do, is restrain her and take her to a Twin Lamps base.

Posted

If you do take advantage of rescued slaves on the DTSG Questline like has been suggested, why not have a memeber of the SG contact you with an offer to 'jump' ships as it were? this could result in getting a unique quest to kidnap a member of the Twin Lamps or steal intelligence to prove your loyalty for instance.

 

This would also open the possiblity of playing spy.

 

This idea actually spawned from one of the things that annoyed me in the main quest, I wanted the option to turn traitor to the Imperials/Stormcloaks, I got annoyed that your loyalty is completely fixed once you'd completed the quest to join one side or the other.

 

Also I have a question for the Doc. Are you still having trouble with Bonny's idle after you choose 'free her'?

 

Why not do a fade out and play a sound like rustling rope or clinking chains depending on how she's tied to the table and simply replace the actor with another one before fading back in?

Posted

Is there the ability within the CK to have the player walk with their hands bound when controlled by an AI package like the NPCs do in the opening scene at the start of the game?

 

I only ask here because I've asked in other CK forums and nobody knows, and I figured you guys would be most likely to have an answer :)

Posted

I am personally not afraid of a vampire. They seem to have common sense.

There is a dungeon in vanilla Skyrim' date=' in which necromancers hold vampires prisoner. Releasing the vamps will turn them hostile to the necro's, but they won't do a thing to you, recognizing you as their savior.

[/quote']

 

Depends on the vampire, probably. And on how thirsty she gets.

 

I can think of some interesting ways to take that. Suppose she crawls into bed with you and asks for just a little taste. Just because it hurts so bad? Maybe she gets into the habit of having a little nip during lovemaking. Suppose she starts taking a little bit more when you feed her?

 

I might be fun to have an aftermath of 'repairing' broken slaves. If you decide to help them' date=' they turn largely dependent on you, resulting in different type of slavery. How you act on that dependency is your choice....

[/quote']

 

Oh yeah :) Just because you're being good, doesn't mean you can't have a little fun. It just might not always be "good" or "clean" :)

 

 

* Masochists and Nympho's are basically treated the same; They are obsessed with something' date=' and always follow you, constantly asking if their 'new master' wants to be pleasured/punish them. This is a source of great embarrassment for the white knight, but a source of amusement for the anti-hero.

[/quote']

 

I have this image of you building a cellar into breezehome and putting shackles on the walls so you can treat them the way they need to be treated.

 

Maybe set up a quest to create a TW rehab house for ex-slaves. I can see it ending up as one third whorehouse for the nymphos, one third torture chamber for the masochists, and one third prison for the devotees.

 

"Why are you doing this to us?"

"Because you're not a slave any more. You're free"

"You locked me in a cell, and you tortured my best friend! How is that setting us 'free'?"

 

 

This type of slave is of course a dream come true for the anti-hero. He only needs to convince her he is the new master.

 

You can probably do that with all of them apart from defiant' date=' hostile and devoted. But yeah, Happy is going to require significantly less management. Cleans your house, warms your bed, and does it all with a smile on her face. Is it any wonder the market is expanding? :D

 

 

 

If you do take advantage of rescued slaves on the DTSG Questline like has been suggested, why not have a memeber of the SG contact you with an offer to 'jump' ships as it were? this could result in getting a unique quest to kidnap a member of the Twin Lamps or steal intelligence to prove your loyalty for instance.

 

I'm considering it. I don't want to have the player switching sides willy-nilly, but one quest with a scripted opportunity to change sides (either way) would be nice.

 

This idea actually spawned from one of the things that annoyed me in the main quest' date=' I wanted the option to turn traitor to the Imperials/Stormcloaks, I got annoyed that your loyalty is completely fixed once you'd completed the quest to join one side or the other.

[/quote']

 

Yeah. After I reported to Ulfric a few times, I got fed up with listening to his obviuous bored insincerity as he gave me another new title for my valor. I'd have jumped ship then, if they'd have let me. As it was, I abandoned the character.

 

Also I have a question for the Doc. Are you still having trouble with Bonny's idle after you choose 'free her'?

 

Why not do a fade out and play a sound like rustling rope or clinking chains depending on how she's tied to the table and simply replace the actor with another one before fading back in?

 

Could do. I think I'm going to want a separate actor for Free Bonny anyway, so that might be a good time to do it. I need to look at that in more detail once I finish the capture stuff.

Posted

what good would male slaves be lol...

 

You have no idea ^^

 

Guys make amazing pillows: I always wanted to stack a pile of them and just lie on top xD

 

LMAO, disturbing... well whatever works for you.

Posted

Was just playing the game, and stumbled upon the Darklight Tower. There was a scene where Illia asked you to pretend to be a willing sacrifice and do as her mother says, and you have to sit in a certain chair. Having been reading about the Slavers Guild project, was thinking, what if Illia was a Slaver, and this was a trap for the Dovakin. The chair being some kind of restraint that snatchs you when you sit. This would be a pretty good way of capturing the PC.

 

In an earlier post, someone said that we should make the DTSG side hard, and we shouldn't have to lose deliberately to get enslaved. I totally agree.

 

I was thinking that if the PC is strong and the guild's conventional measures to capture the PC fails, they might come up with some "nonconventional" ways. Like the above, or maybe what the silver hand did in the companions questline.

Posted

interesting ideas... not sure about the illia questline bit as connecting to the slavers guild, its possible but (if i am correct) you have to inject that as a overwrite of the original questline unless planning on adding it as an addition to the original questline, even then you would have to find a way to trigger it as a random event say 50/50 chance or make the new questline separate from the original and have a 3rd party 'sabotage' the chair.

 

food for thought anyways...

 

the DTSG side wont be a fail to go through if i remember correctly how its going to be setup... i think that the PC 'if it was caught' in a situation were it loses either in a fight or is about to die in certain circumstances that they would be captured, and if the PC doesnt get into those situations then forced capture via 'hunter' groups, traps, etc.

 

the silver hand is a poor example lol... but yes (once again if i remember correctly) there will be situations were the PC cant escape, possible drugging/traps/even conversations/possible thieves guild trades-betrayals/trained creatures used to capture and restrain/etc.

Posted
LMAO, disturbing... well whatever works for you.

 

You have noooooooooo idea ^^

 

I disturb even myself xD

 

Is there the ability within the CK to have the player walk with their hands bound when controlled by an AI package like the NPCs do in the opening scene at the start of the game?

 

I only ask here because I've asked in other CK forums and nobody knows' date=' and I figured you guys would be most likely to have an answer :)

[/quote']

 

Oh it's not really hard. It's one of the "offset idles": animations (or poses) that are layered on top of your default idles but don't interfere with animations or stuff, it's really amazing! And you can activate it the same way as normal animations: with PlayIdle and it stays until the character jumps, draws weapon or starts sprinting.

 

If you'd like to see how it can be forced on the player I made a plugin for myself sometime ago that lets me activate some of those offset behaviours on the fly (I love having my character stroll around the forest with a sweet basket of flowers in hand and then suddenly draw a giant axe out of it and go on a rampage! n_n)

 

http://www.mediafire.com/?iq6fik686a0qfge Just activate it and it should add a spell to open the selection menu. Script sources are included too.

Posted

interesting ideas... not sure about the illia questline bit as connecting to the slavers guild' date=' its possible but (if i am correct) you have to inject that as a overwrite of the original questline unless planning on adding it as an addition to the original questline, even then you would have to find a way to trigger it as a random event say 50/50 chance or make the new questline separate from the original and have a 3rd party 'sabotage' the chair.

[/quote']

 

I don't mean the Illia questline specifically, just something like that. Where a really powerful PC character that can't be beaten in combat can still fall prey to the Guild.

 

Happy to hear it's in the plan.

Posted

Thanks, Ms Leeches for agreeing with me. Anyway I'll do the male submitting for Doc. Hopefully before the mod is released. So he can make it work for what he is doing. Because thank God for google, youtube, and modders. I was able to find videos on how to import/export things to skyrim and animate things on 3ds max. IDK how good the mods are going to be. So it would be more than likely best if someone else that knows how to mod do it. But I'll give it my best shoot.

Posted

I also had an I idea about the limited slave problem. Instead of selling the slaves they could be rented and the renters could return the slaves to the PC after a set period of time. This would get rid of the problem of having limited NPCs to enslave because they would just be returned the you. And PCs would need to get new slaves when their stock is low because it would never get low. PCs would only need to get new slaves when a mission calls for it. If slave are really going to be sold.

Posted

 

I might be fun to have an aftermath of 'repairing' broken slaves. If you decide to help them' date=' they turn largely dependent on you, resulting in different type of slavery. How you act on that dependency is your choice....

[/quote']

 

Oh yeah :) Just because you're being good, doesn't mean you can't have a little fun. It just might not always be "good" or "clean" :)

 

 

* Masochists and Nympho's are basically treated the same; They are obsessed with something' date=' and always follow you, constantly asking if their 'new master' wants to be pleasured/punish them. This is a source of great embarrassment for the white knight, but a source of amusement for the anti-hero.

[/quote']

 

I have this image of you building a cellar into breezehome and putting shackles on the walls so you can treat them the way they need to be treated.

 

Maybe set up a quest to create a TW rehab house for ex-slaves. I can see it ending up as one third whorehouse for the nymphos, one third torture chamber for the masochists, and one third prison for the devotees.

 

"Why are you doing this to us?"

"Because you're not a slave any more. You're free"

"You locked me in a cell, and you tortured my best friend! How is that setting us 'free'?"

 

 

I see some real fun with devotees. You made them very desperate by taking away the one thing that mattered in their live: their master.

So they need to be restrained at all times, otherwise, they might hurt others, or themselves (Skyrim straitjacket, anyone?):

 

Devotee "Let me go!"

Player "No, this is for your own good. You will stay like this, until you accept the freedom I have given you. And you stop seeing me as an enemy."

Devotee, while struggling some more: "I don't see this as being 'free'! If I ever get out of this, I will avenge my master, just you wait!"

Player "And this is exactly why I won't let you out...."

Devotee: "AAAAARGH!!"

 

___________

 

I do have a cellar in Proudspire manor with shackles on the wall, made by Dudestia. It seems to be so comfortable, that prisoners barely notice being tied up.

___________

 

I have also written an idea on the Wiki for NPC hero encounters. Because why should the player be the only one capable of destroying a SG base?

 

Posted

Thanks' date=' Ms Leeches for agreeing with me. Anyway I'll do the male submitting for Doc. Hopefully before the mod is released. So he can make it work for what he is doing. Because thank God for google, youtube, and modders. I was able to find videos on how to import/export things to skyrim and animate things on 3ds max. IDK how good the mods are going to be. So it would be more than likely best if someone else that knows how to mod do it. But I'll give it my best shoot.

[/quote']

 

I also had an I idea about the limited slave problem. Instead of selling the slaves they could be rented and the renters could return the slaves to the PC after a set period of time. This would get rid of the problem of having limited NPCs to enslave because they would just be returned the you. And PCs would need to get new slaves when their stock is low because it would never get low. PCs would only need to get new slaves when a mission calls for it. If slave are really going to be sold.

 

slavers wouldnt want a slave back because it would then be used goods and worth less even with 'renting' them out... at that point it wouldnt be slavery so much as prostituting them.

 

just make the male anims/etc. and post them so that doc and/or me can add them to the mods. no worries on getting em finished before the SG mod is released it can be added to updates to the mod later on if necessary.

 

speaking of adding stuff to breezehome such as a cave etc. its already been done on the nexus... could be used as a starting point for the devotee's or something. http://skyrim.nexusmods.com/downloads/file.php?id=9377

Posted

Thanks Sdseed for offering to add them to the mod.I don't expect the SG to be out anytime soon so I will more than likely have them done before the SG is out. Anyway the you know the reason why I post renting and not selling out right. A slave can be reused after all no slave that is married is pure and I just thought it would solve more problems that it would make and the slavers would still be making money off the slaves.

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