SullenMan Posted March 14, 2012 Posted March 14, 2012 I don `t know about you, in the abroad, but in Russia the magic comes from the head))) is not the hands))) is simply a hand tool. that's why I made two elements of the web on its head - "mouth" and "eyes" both sides of the web on the head mean "stress" is incompatible with the magic;) but you can use them separately. if mouth gag - effect it № 1, if in the eyes - № 2 effect...
DocClox Posted March 14, 2012 Author Posted March 14, 2012 I don `t know about you' date=' in the abroad, but in Russia the magic comes from the head))) is not the hands))) is simply a hand tool. [/quote'] I don't know about Russia, but in Skyrim binding the hands is sufficent, at least if the game's intro movie is anything to go by. It's not the way I'd have done it, necessarily, but I'm happy to go with it, if only because it simplifies some things for me as well. that's why I made two elements of the web on its head - "mouth" and "eyes" both sides of the web on the head mean "stress" is incompatible with the magic;) but you can use them separately. if mouth gag - effect it № 1' date=' if in the eyes - № 2 effect... [/quote'] Ah, I see now. I hadn't realised that part of the plan ****** Here's a couple of spider-related ideas, since we're on the subject. SM already heard one of these... Slavers could use frostbite hunters as a tool for interrogation and/or torture. Get a cocooned victim and leave them in a room with a ripe egg pod. When the pod hatches, lots of tiny spiders come out and look for a food source. Of course, initially they won't do much damage as they feed... but they grow fast at that age. Of course the slaver would intervene before the situation got truly life threatening, but if we mark a few slaves randomly as arachnophobic they'd be begging to obey in record time. As might any arachnophobic players, of course. Or is that too mean? The idea was a spidersilk outfit. Basically, and outfit that looks like it's made from rags and tatters of dirty spiderweb, possibly complete with a couple of tiny living spiders running around in the webbing. The suit allows its wearer to pass among spiders unmolested, and grants a web attack equivalent to the frosty hunter web attack. Probably have to do some serious questing to get that one.
SullenMan Posted March 14, 2012 Posted March 14, 2012 all ideas are good. I ask only one thing - no need to rush to the definition of a clear framework. in the long term can be "an invasion of spiders, slugs, plants-rapists and other locusts" ... initiates the quest will be North Moses. The main enemy is Jarl Tut On Heyman. The main task - by itself convince 70 000 NPC leave Skyrim's slavery and go to the southern desert... FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 0_0
magnemoe Posted March 14, 2012 Posted March 14, 2012 I don `t know about you' date=' in the abroad, but in Russia the magic comes from the head))) is not the hands))) is simply a hand tool. [/quote'] I don't know about Russia, but in Skyrim binding the hands is sufficent, at least if the game's intro movie is anything to go by. It's not the way I'd have done it, necessarily, but I'm happy to go with it, if only because it simplifies some things for me as well. that's why I made two elements of the web on its head - "mouth" and "eyes" both sides of the web on the head mean "stress" is incompatible with the magic;) but you can use them separately. if mouth gag - effect it № 1' date=' if in the eyes - № 2 effect... [/quote'] Ah, I see now. I hadn't realised that part of the plan ****** Here's a couple of spider-related ideas, since we're on the subject. SM already heard one of these... Slavers could use frostbite hunters as a tool for interrogation and/or torture. Get a cocooned victim and leave them in a room with a ripe egg pod. When the pod hatches, lots of tiny spiders come out and look for a food source. Of course, initially they won't do much damage as they feed... but they grow fast at that age. Of course the slaver would intervene before the situation got truly life threatening, but if we mark a few slaves randomly as arachnophobic they'd be begging to obey in record time. As might any arachnophobic players, of course. Or is that too mean? The idea was a spidersilk outfit. Basically, and outfit that looks like it's made from rags and tatters of dirty spiderweb, possibly complete with a couple of tiny living spiders running around in the webbing. The suit allows its wearer to pass among spiders unmolested, and grants a web attack equivalent to the frosty hunter web attack. Probably have to do some serious questing to get that one. First why should the egg laying and hatching be lethal? This is where the Alien movie got it wrong, you don't use the moth and stomach full of acid, females come with an body cavity who is purpose made for incubation if you don't kill the victim you can reuse it, yes it might also give the victim an chance to escape. Another cool idea an tightly tied up and very pregnant victim used to spawn spiderlings. Killing her will release a lot of them and might not be smart even if she ask for it. Spirerlings would not do much damage but an speed debuf and chance for a short paralyze will be dangerous enough as they also warn the large spiders.
DocClox Posted March 14, 2012 Author Posted March 14, 2012 First why should the egg laying and hatching be lethal? This is where the Alien movie got it wrong' date=' you don't use the moth and stomach full of acid, females come with an body cavity who is purpose made for incubation if you don't kill the victim you can reuse it, yes it might also give the victim an chance to escape. Another cool idea an tightly tied up and very pregnant victim used to spawn spiderlings. Killing her will release a lot of them and might not be smart even if she ask for it. [/quote'] Well, I wasn't planning on doing rape-by-spider. (Although rape-by-chaurus is still on the books). Rather I was thinking that they'd work much as in RL, where the spider paralyses a victim and lays an egg sac nearby. The newly emerged infants then feed on the victim. So the little spiderlings don't kill the victim when they hatch; it's the draining her of more and more blood as they rapidly grow that does that. I agree about hijacking the female reproductive system in general, and I'm quite happy to do it as a rule. I just thought these could work a little differently. I like the pregnant victim trap, though. Maybe we can use it with something else...
magnemoe Posted March 14, 2012 Posted March 14, 2012 Not sure how to deal with the arms' date=' however you was not allowed to use your arms in the start of the game, npc prisoners has an bound hand pose they can walk in. [/quote'] Actually, at the start of the game, the model doesn't have any arms. My game glitched as a result of a script I was working on, and I got my girl stuck in Helgen, on-fire, in third person and with no arms at all. I saved a screeny somewhere. I'll dig it out tomorrow. http://depositfiles.com/files/z9y1vpif0 so. Beta version of web bondage. I think that when you set up the transparent texture of 50% is what you need))) Yeah' date=' I reckon so as well. D/ling now [/quote'] No arms give me an idea on how to solve this without new animations. Take an nude mesh, add the restrains and put arms and hands tied on back or front, this dummy arms and hands is just part of the torso not the arms. Hide the default hands, make the bondage use both body, hand and ring slot. DisablePlayerControls can be used to stop the player from activating stuff or enter combat mode. Might have dummy items occupy the weapon and shield slot.
DocClox Posted March 14, 2012 Author Posted March 14, 2012 No arms give me an idea on how to solve this without new animations. Take an nude mesh' date=' add the restrains and put arms and hands tied on back or front, this dummy arms and hands is just part of the torso not the arms. Hide the default hands, make the bondage use both body, hand and ring slot. DisablePlayerControls can be used to stop the player from activating stuff or enter combat mode. Might have dummy items occupy the weapon and shield slot. [/quote'] That should work. I was just looking at DisablePlayerControls this morning. It should work perfectly.
SullenMan Posted March 14, 2012 Posted March 14, 2012 I think that the most best way to create something based on the animation. because hanging "clothes" - a half-measure. will fail. are ways to cheat the system ... Remember Oblivion mod "player slave" everything worked perfectly ... and in general it seems to me that we have recently filled up by millions of doctors offers ... most likely, we should concentrate all efforts on finding animators, and builders who can help solve the problem with the "first phase" of a mod.
DocClox Posted March 14, 2012 Author Posted March 14, 2012 and in general it seems to me that we have recently filled up by millions of doctors offers ... most likely' date=' we should concentrate all efforts on finding animators, and builders who can help solve the problem with the "first phase" of a mod. [/quote'] Well, if anyone wants to start collecting animation files for skyrim, or converting ones from earlier games, and making them available with descriptions of what they all do, that would be a big help. Only caveat is if can only use ones we have permission for. Windu has most of the animation mods on the wiki, in most cases with permission pre-granted. That would speed things up a lot. I spend too much time renaming "mt_idle.hkx" and restarting Skyrim just to see what it does. Often to find out it makes someone twitch a little bit.
Sindril Posted March 14, 2012 Posted March 14, 2012 has anyone thought about the creampie effeccts yet? i thought making them look simmilar like the one in VH would be pretty neat. We also need some kind of after-sex dripping creampie effect, one way would be using one of the many unused bodyslots for this.
DocClox Posted March 14, 2012 Author Posted March 14, 2012 Not a personal fetish of mine, but if we have the textures/models/whatever, they'll most likely get used.
Princessity Posted March 14, 2012 Posted March 14, 2012 Well' date=' the initial idea was that cast webbing would encumber and slow, but not immobilise, although I like the idea of a helmet hit reducing visibility as well. (Lock the PC in 1st person POV and add a partially occluding object in front of the camera). [/quote'] Just a tiny nitpick but I really don't like the idea of forced POV. Ever. Especially when 1st person is forced and *especially* when there are ginormous spiders jumping in the character's face ^^ I prefer to be as far from the action as I can when that happens...
DocClox Posted March 14, 2012 Author Posted March 14, 2012 Just a tiny nitpick but I really don't like the idea of forced POV. Ever. Especially when 1st person is forced and *especially* when there are ginormous spiders jumping in the character's face ^^ I prefer to be as far from the action as I can when that happens... Well, I'm not certain I can do the camera obscuring thing at all. If not, the question is moot. If I can however, then I can probably obscure the camera in 3rd person too, which would give the arachnophobics a break, at least There are times when I'm definitely going to control the POV, though. Probably only for cut scenes, but it's going to be necessary on occasion.
Draxus Posted March 15, 2012 Posted March 15, 2012 I think forced first person would be excellent, I dont usually play first person so it would be cool to *have* to use it, especially if you lower the light levels and spawn spiders behind, play scuttling sounds, and make them shriek when they jump at you. Playing with speakers up + screamingninjarapespiders = heartattack city
00ptic Posted March 15, 2012 Posted March 15, 2012 Just a tiny nitpick but I really don't like the idea of forced POV. Ever. Especially when 1st person is forced and *especially* when there are ginormous spiders jumping in the character's face ^^ I prefer to be as far from the action as I can when that happens... Well' date=' I'm not certain I can do the camera obscuring thing at all. If not, the question is moot. If I can however, then I can probably obscure the camera in 3rd person too, which would give the arachnophobics a break, at least There are times when I'm definitely going to control the POV, though. Probably only for cut scenes, but it's going to be necessary on occasion. [/quote'] I remember that happening when you first meet Karliah on the Thieves Guild quest. I think you walk in and it auto switches to 1st person and you get shot (which was impossible since I was sneaking with level 100 sneak, where not even enemies directly in front of you are able to detect...). But yeah, if parts of your screen were covered up by webs and you were partially encased, trying to fend them off with your one unbound hand, it could be pretty intense. And also I don't think the hunters would be interested in raping, just trapping/recovering slaves/slaves-to-be.
Trinar Posted March 15, 2012 Posted March 15, 2012 There are times when I'm definitely going to control the POV' date=' though. Probably only for cut scenes, but it's going to be necessary on occasion. [/quote'] Could work nice with the mod Real 1st person view
DocClox Posted March 15, 2012 Author Posted March 15, 2012 But yeah' date=' if parts of your screen were covered up by webs and you were partially encased, trying to fend them off with your one unbound hand, it could be pretty intense. [/quote'] So then, if I can make this work at all, I'll stick with the forced POV, with an opt-out setting. With an opt out setting though, MsLeeches not being the only one to raise the point. And also I don't think the hunters would be interested in raping' date=' just trapping/recovering slaves/slaves-to-be. [/quote'] Yeah, it's the spider "store food for later" instinct that's been slightly subverted. Only slightly though, so if you're using them as a slaver, best check regularly
Princessity Posted March 15, 2012 Posted March 15, 2012 I'm really sorry to be such a whiny spoilsport. I'm just the weird kind of person who's all too happy to have her characters gruesomely killed, eaten by a dragon, even raped and sold to slavery and all sorts of other horrible things happen to them *but* draws a line for reasons even she can't explain when the camera insists on putting her in the position of who she thought was just a character in a film whose adventure she has up to that point enjoyed watching. It's when her sadistic glee turns into nagging discomfort. She remembers it's just a game but it still makes her feel weirdly uncomfortable and that's when game stops being fun and she wants to use her safety word (or quit button) And that goes double for when disgusting eight legged monstrosities are involved and starting to violate the personal space of my screen! ^^ So thank you for thinking about opt-out options. I really appreciate it.
lkl Posted March 15, 2012 Posted March 15, 2012 I'm really sorry to be such a whiny spoilsport. I'm just the weird kind of person who's all too happy to have her characters gruesomely killed' date=' eaten by a dragon, even raped and sold to slavery and all sorts of other horrible things happen to them *but* draws a line for reasons even she can't explain when the camera insists on putting her in the position of who she thought was just a character in a film whose adventure she has up to that point enjoyed watching. It's when her sadistic glee turns into nagging discomfort. She remembers it's just a game but it still makes her feel weirdly uncomfortable and that's when game stops being fun and she wants to use her safety word (or quit button) And that goes double for when disgusting eight legged monstrosities are involved and starting to violate the personal space of my screen! ^^ So thank you for thinking about opt-out options. I really appreciate it. [/quote'] I second this this post. I guess its no good to stay quiet, but yeah...an option that doesnt use spiders would be good. I'm fairly arachnophobic so I pretty much have the "Spider replace with Bears" Mod [whatever its called] Though you could limit it down to a Spriggan doing the "Vine caputure" thing like Ivy from Batman. Instead of a cocoon, try a pod. Web entanglement > Poison Paralysis or just Poison Getting frozed up with webs > getting covered in vines.
DocClox Posted March 15, 2012 Author Posted March 15, 2012 I'm just the weird kind of person who's all too happy to have her characters gruesomely killed' date=' eaten by a dragon, even raped and sold to slavery and all sorts of other horrible things happen to them *but* draws a line for reasons even she can't explain when the camera insists on putting her in the position of who she thought was just a character in a film whose adventure she has up to that point enjoyed watching. [/quote'] Well, Blindfolds aside, I don't think I'd force 1st person POV except for the old "waking up to find your self in a cell" scene, where I might let the player wake up in first person and have a quick chat with the guards before letting the camera loose. That should be non-threatening enough A couple of cutscenes might merit some 3rd person forces, as well. I want to play with the camera a little for those coin-op dwemer prostitution boxes I described, for instance. And that goes double for when disgusting eight legged monstrosities are involved and starting to violate the personal space of my screen! ^^ Well' date=' arachnophobia is one of the most common phobias, and I know that some people get it far worse than others. So it's probably not a good idea for me to play on that. What's nicely creepy for some people may be way over the top for others. I guess its no good to stay quiet, but yeah...an option that doesnt use spiders would be good. I'm fairly arachnophobic so I pretty much have the "Spider replace with Bears" Mod [whatever its called] Having said that, if I get rid of everything anyone finds creepy, I'll have nothing scary left. Though you could limit it down to a Spriggan doing the "Vine caputure" thing like Ivy from Batman. Instead of a cocoon' date=' try a pod. Web entanglement > Poison Paralysis or just Poison [/quote'] But then we miss the Falmer connection, which is important following on. Falmer have an established affinity with insects and even in vanilla, they sometimes use normal frosties as companions. Having a sub-species bred specially for slave-hunting just fits too well to ignore. You don't get that sort of synergy with spriggans. Or bears for that matter. I don't mind letting people keep their figurative distance from the spiders, but I'm not removing them altogether.
Graphnee Posted March 15, 2012 Posted March 15, 2012 I don't mind letting people keep their figurative distance from the spiders, but I'm not removing them altogether. I'd also like to see a version with a distinct absence of spiders. I like the idea of Spriggan rape. I'm not saying I'd like to see the removal of spiders from the mod, just an option to remove them. maybe once the mod is done add a tool that allows the user to customise what creatures are available for the 'dirty deed'
Draxus Posted March 15, 2012 Posted March 15, 2012 As Doc has already said, they are going to be used in sections where Falmer have bred them for this specific purpose, which is why they have been used. And apologies if I upset anyone, but Doc can't just devote all of his time to pleasing EVERYONE, this mod is going to contain some stuff certain people don't like, but come on. Arachnaphobia to the extent that you can't even look at a computer screen? Really? Its only a game people... They are used for a purpose and an effect. I'm pretty sure Spriggan rape has already been talked about so will probably be in the mod, but people are just going to have to suck it up and kill the pixellated spiders as they come or this mod is literally NEVER going to get finished at this rate with DocClox constantly having to add bits because a few people don't like it. Its a big enough undertaking for him to include everything that he wants to, can we please just let him and the people helping him to dev the mod to get on with it without making it even more complicated and drawn out...
SullenMan Posted March 15, 2012 Posted March 15, 2012 I think that all kinds of cowards who do no-f*cking-some-thing for the real promotion of mod is time to temper the ambitions of the pressure on DocClox. disliked spiders? Come and take sneakers and beat to death some spider-man who is hiding in the corner of your bathroom)))
spaceman874 Posted March 15, 2012 Posted March 15, 2012 HELP' date=' the mod doesnt work, i can't start the first quest hulda doesnt have the questline option [/quote'] Yeah, known issue - happens because the mod is far from being finished. is there a way to fix it?
Jerlis Posted March 15, 2012 Posted March 15, 2012 I agree about the ridiculousness of the whole arachnofobians' whining... I'm sorry to be rude here but take me as example. I hate roaches... hell I love snakes, spiders, mice, I can touch them, pat them and all that. But I hate roaches so much I can't even be in one room with one, I have the hottest desire to take a broom and bash it with it. So why I say all this? While I'm afraid of them in life I freely watch Joe's flat film (the one with tons of talking roaches) and don't give a damn about them. So what's the problem with spiders in a computer game? Just kill it and feel a little happier! They're on the screen! They can't harm you! The problem with such complaints is that if Doc falls for it others will start acting too and soon we will get nothing left from his mod. Doc, don't listen to them. Just keep making things you see fitting your plan and lore. (and spiders are a huge part of Elder scrolls univers, everyone should admit it)
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