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[WIP] Skyrim Slavers Guild


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Posted

First arc' date=' maybe 20% complete. Lot of work still to do

[/quote']

 

<-- the quiet one checks in. :P

 

Aye, sound about where I am atm. I have about 1/4 of the "core" wearable bondage gear created; enough for a bit of variety counting in different ranking versions of the same piece.

 

The "brands" for those who are interested are created, but I still have to build the mesh version in place of the texture version. (a pita to be sure) The tattoo versions aren't complete, but shouldn't take more than an hour or two.

 

I have a "core" piercing mod build and uploaded as a separate mod for people to play with, but I really want to have 3 or 4 more options "down the road."

 

All in all, there are big ideas here and only a few people on the "dev team" working on them.

 

^ Oh, and all that doesn't include the time Doc has to make to convert my stuff and the other sub-developers work for use in his mod.

 

Figure it's going to be awhile. Skyrim is damn finicky on importing custom stuff so the try and retry crap is just killing me. On the flip side, it's not like Beth is going to have a new version out next year lol, so there is no massive rush. :cool:

 

 

Jammer

 

 

Posted

have any plans to make the piercings and tats in a different 'body slot'?... that way you could have the choice to have a particular tattoo/peircing or not, plus it would allow for added merchants...

 

something like a piercing pagoda and tattoo parlor... or something.

if you cant no big, but that would make it about 10times better for the end users :D

like you and me. lol

 

an epiphany, lightning just struck my brain...

since you can make extra slots for "armor" why not make something like that not just for the tats and piercings but for the pregnancy parts as well?... hell you could even make it so that only those pregnancy meshes could use the space, you could also make slots for more types of jewelry such as earrings etc.?!

 

isnt that what was done for the wings mods?

Posted

have any plans to make the piercings and tats in a different 'body slot'?... that way you could have the choice to have a particular tattoo/peircing or not' date=' plus it would allow for added merchants...

 

something like a piercing pagoda and tattoo parlor... or something.

if you cant no big, but that would make it about 10times better for the end users :D

like you and me. lol

 

an epiphany, lightning just struck my brain...

since you can make extra slots for "armor" why not make something like that not just for the tats and piercings but for the pregnancy parts as well?... hell you could even make it so that only those pregnancy meshes could use the space, you could also make slots for more types of jewelry such as earrings etc.?!

 

isnt that what was done for the wings mods?

[/quote']

 

 

I've got something better in mind for pregnancy, but it's not high on the priority list atm.

 

Yeah, by putting the tattoo's and brands on meshes instead of just modding the main texture file like I/we are now, it opens up a door of possibilities. This however, is going to take a lot of work to realize. I think Doc's plan is to incorporate the brands and tattoo's into his mod as a vendor at some point.

 

**IF** I have the time this summer, I would like to make my own fetish boutique, tattoo, brand, BDSM shop with all the "stuff" I'm creating right now as a standalone mod from Doc's. I can probably even come up with some female voice actors for something relatively "mild" such as this. For Doc's mod, they aren't so keen on the idea lol.

 

Still, I have 8 weeks of this term in college first, a metric *sh****ad* of stuff to still create, test and setup, on top of learning how the CK works to even start building the damn thing.

 

Sometimes I think the people who are "pushing" to see such things realized quickly in the game have no effin' clue how much time and effort goes into creating this stuff. Doc has a full time job, and I'm pulling 14 credit hours in college this term; things take time even if we could do modding full time.

 

Posted

I have the v2.1 version of the slave armor and piercings up. More goodies to keep you busy while Doc codes up the big mod.

 

2 bug fixes involving the ankles and missing texture files. There is a minor weighting glitch on the back of the chain armor when crouched, but it's no big thing really unless you're looking to complain about something.

 

This version also includes some new items:

 

Rusty Slave Boots (sliding)

 

Rusty Slave Chain Armor (sliding)

 

Rusty Wrist Shackles (sliding) <-- Yay! Finally!

 

Rusty Slave Spike Armor (FIXED super silly huge size)

 

^ Sorry, for those who really like the last one, I doubt I'll ever get the thing to use the weight slider; it's a rather complicated piece of work.

 

Give me a few and I'll have the perma link up on my page in the download section as well.

 

http://www.mediafire.com/?ny1uowqd6zafnbn

 

2 quick screenshots of the new designs; "slave #16" and the "Impregnator" in the back of the images are not included lol; it's just me learning the CK and being twisted at the same time. :P

 

Glasses are not included. (copywrite issue)

 

Oh, the tattoo is taking forever to color in a couple of thousand scales one at a time for maximum effect, but as you can see, I AM working on it. (slowly)

 

 

 

 

ScreenShot114.jpg

 

ScreenShot113.jpg

 

 

 

Posted

I'm sure this mod will be finished around late April - July.

My guess though' date=' depending how many people is helping him =/

[/quote']

 

I have some really cool and talented people helping out, and I couldn't do this without them. The scripting is the part that's going to take the time, though. We're going to need to override all sorts of game systems to do things they weren't designed to do. :)

 

That takes time.

 

Maybe the main portions of the mod but not everything the Doc has planned for this mod. Total completion of everything that is on the Wiki page i would say would take till maybe at most this time next year ... at most.

 

And then of course' date=' the questline is still only really half specced. It needs some major missions out of Blackreach, and Solitude, the quest for legitimacy arc developing, the abolitionist faction needs to be properly developed and the quests that deal with the conflict between them and the SG.

 

Tentative Timescale:

 

March 31:

 

Release esp, basically as a rape mod. You can take advantage of defeated opponents, and can be taken advantage of. The Damsel In Distress quest should be finishable, but you won't be able to progress any further.

 

May 1:

 

Rape and Abduct and Rape missions complete. Secunda's watch fully build and quest to take it over working. Further RQ missions available.

 

June 1:

 

Slavery sandbox in SW complete. Player can be enslaved and has quest missions in SW as a slave. Most NPCs can be enslaved and brought back to SW for training.

 

July 1:

 

SW quests complete, up to but not including Finding The Old Guild

 

August 1:

 

The Old Guild HQ in Riften ready for use. Quest to acquire it complete. Riften quests still to implement.

 

If we get this far, we can review and see what the next few months is likely to bring.

 

All of the above subject to change without notice in the event of unforeseen difficulties, RL or me going "Ooh, look! Shiny!" :)

 

 

Rofl a year' date=' I'm pretty sure I'll be moving onto a another game.

But meh, I guess I can wait.

[/quote']

 

As Fred Brooks once but it: "good cooking takes time".

 

First arc' date=' maybe 20% complete. Lot of work still to do

[/quote']

 

<-- the quiet one checks in. :P

 

 

;P

 

Aye' date=' sound about where I am atm. I have about 1/4 of the "core" wearable bondage gear created; enough for a bit of variety counting in different ranking versions of the same piece.

[/quote']

 

Good progress there :)

 

have any plans to make the piercings and tats in a different 'body slot'?... that way you could have the choice to have a particular tattoo/peircing or not' date=' plus it would allow for added merchants...

[/quote']

 

This is the plan. I was thinking to allow upgrades to the guild bases, a bit like it worked in the Thieves' Den DLC for Oblivion, where you can recruit specialists. So you should be able to recruit a quartermaster, a blacksmith, a tattooist...

 

an epiphany' date=' lightning just struck my brain...

since you can make extra slots for "armor" why not make something like that not just for the tats and piercings but for the pregnancy parts as well?... hell you could even make it so that only those pregnancy meshes could use the space, you could also make slots for more types of jewelry such as earrings etc.?!

[/quote']

 

It might sidestep the problem of having two body morphs. Assuming there is a problem, of course. But a morphable body suit might be easier than a body that morphs for boobs and belly semi-independantly. (Because I don't want to have to tell the world they can have pregnancy or boob sliders but not both ...)

 

Posted

its pepe la pue in the background lol.

 

yes i realize its not easy to just wip up a ton of mods or scripting for very specific stuff, or more importantly making things easier for the other people who use the mods.

 

i run my own mod team, or have my own mod team... whatever, i know it takes a while to get stuff setup specially while trying to script from scratch.

 

no worries on having the boob slider, you can do the same type of thing with the boobs having another 'chest' slot or something... i would rather have the slots because it would be probably easier to use from both standpoints of modding the bodies and allowing it to be more dynamic for everyone else who uses it... the beauty of it is that if everything goes right you guys will end up looking like modding gods lol.

Posted

Sometimes I think the people who are "pushing" to see such things realized quickly in the game have no effin' clue how much time and effort goes into creating this stuff. Doc has a full time job' date=' and I'm pulling 14 credit hours in college this term; things take time even if we could do modding full time.

[/quote']

 

Sort of reminds me of the Engineer's Trilemma:

 

You can have it good.

You can have it fast.

You can have it cheap.

 

Pick any two.

 

In this particular case, it's going to be "Good" and "Cheap". :)

 

 

the beauty of it is that if everything goes right you guys will end up looking like modding gods lol.

 

I'll add "rock and roll lifestyle" to the todo list ;)

 

[edit]

 

Quoted a different line entirely from jammers post to the one I intended to quote...

Posted

Quest idea for this mod. Am writing it here since DocCloxx is busy at work and unable to read it on chat.

 

Warning: This is basically an idea only. Writing more or less off the top of my head.

 

Timeline: Should be when you are established, but not yet prominent. Riften base maybe?

 

Idea: After establishing the base, news of the Slaver's Guild traveled along certain channels, mainly Imperial spies and rumors, to the other provinces. One of the many Knightly Orders of Tamriel heard the news, and sent a detachment of their Knights to find out what is going on.

 

The reason they are concerned? They are an all-female order, and their Knight-Commander despise slavers and rapist. Probably because she lost a family member to slavers, and have since made used of her order to destroy any slaving group, hoping to find this family member. Of course, this fact is carefully hidden. One should not use a Knight's order as a personal vengeance tool after all.

 

Maybe a Breton Order? The Bretons do function under a Feudal system, which means lots of Lords, and lots of Knight Orders.

 

Name of the Order. The Order of the Silver Dragons. (Bonus cheese to anyone who can guess the reference. And no, it's not the D&D guild.)

 

Anyway, they sent a small division, as mentioned, to scout out the area, and to find out the truth of the rumor. 4 members. They will track down one of your minor bases, and proceed to bust that place up.

 

This is where the quest start, for you. A report from the destroyed base. Due to not being recognized as a legal guild yet, there is a system whereby you will know if one of the bases are attacked or compromised.

 

You head out to the base post-haste. For convince, maybe make it a base set up by other slaver, and not yourself. This way, wouldn't need 2 maps of the same place.

 

You bump into them helping the captive slave out of the building, decide what to do. Attack or wait and see. If you wait, they'll escort the slave back to a temp shelter they have. An abandon farmhouse, or shack, or barn. Whatever. If you attack, you'll find yourself face with a tough, but winable fight. They are the scouting unit, and as such isn't wearing their heavy armor or weapons. Light leather armor and bows with short swords seems more likely.

 

You don't have to kill them, and in fact can enslave the lot of them. Probably easier if you follow them back to their temp shelter, where you can then lure them out one by one and capture them separately. In any case, at least one will survive.

 

After torturing her and breaking her spirits, she will reveal that she is just then scout, and that if the main Order did not hear from them after x number of days, they will come with their full might, and you most likely would not survive. She does provide you with the location of the main base though. A small castle in High Rock. A new worldspace and a horsecart that only goes there should work.

 

There should not be too many knights, seeing as this order only recruit from females, and traditionally only from noble families. The noble ladies of High Rock isn't known for martial skills, and not many want to be Knights. A manageable number? 20?

 

It's a good thing not all are in the base at this time. Maybe half is out on patrol and other duties.

 

The place is heavily guarded, so a frontal attack would end up with you dead, since these Knights are wearing heavy armor and all. Fortunately, the Knight you broke did tell you about the secret escape route all such castles have. You make your way through it, and start taking the people within out, one by one. First would be in the room you exit from (bathroom?) and caught totally unaware. You can kill, or subdue her and tie her up, to be collected later.

 

Work your way through the castle. After 2-5, people should begin to find something is wrong. The Knight-Commander should be fully alert and fully armed by the time you get to her. This should count as a boss fight. After defeating her, you can take the time to do whatever to her, as you should have cleared the place out by then. If you miss anyone... Well, there will be an army waiting for you when you exit the place. Non-standard game over time. Take care not to miss the Altmer alchemist in her lab :)

 

You should then go collect all the captives and return to your base.

 

Quest end.

 

A few weeks later, your base will be invaded by the remaining Silver Dragon Knights. This time, you can play tower defense, and take those out too. Bonus point if there is a large wolf present in the attacking force too.

 

That should finish up the quest for good, leaving you the reputation of taking out an entire Knight Order.

 

----------------------------------------------------------

 

That's the idea in a nutshell.

 

On another note, the Aedra and Daedra conflict does interest me. Would it be plausible for a Daedric Lord to be enslaved? The Trial of Vivec seems to say so. Refer

 

http://www.imperial-library.info/content/trial-vivec

 

If that's the case, would there be space for a quest to enslave at least some aspect of the Daedra princes, or at least those that appear female.

 

Posted

Timeline: Should be when you are established' date=' but not yet prominent. Riften base maybe?

[/quote']

 

Early solitude, perhaps. The guild is getting known, and is starting to make some people feel very nervous indeed. We could make this the opening salvo in the escalation that drives the guild to seek legitimacy.

 

I think that works very well. Tie it in as a direct consequence of the finishing college raid. Maybe one of the girls was the daughter of a Knight Commander of the order. If it all works out well, you'll be able to train them as mother and daughter pair :D

 

Maybe a Breton Order? The Bretons do function under a Feudal system' date=' which means lots of Lords, and lots of Knight Orders.

[/quote']

 

That works for me. They can't all be mages in High Rock ;)

 

A few weeks later' date=' your base will be invaded by the remaining Silver Dragon Knights. This time, you can play tower defense, and take those out too. Bonus point if there is a large wolf present in the attacking force too.

 

That should finish up the quest for good, leaving you the reputation of taking out an entire Knight Order.

[/quote']

 

Sounds groovy. Let's do it :)

 

[edit]

 

In fact, if we're going to storm a castle, let's see if we can use the Civil War rules to do it. Turn up with a hand picked team of bastards who can rape and pillage the entire castle, with the PC just supplying support where needed, and occasionally helping himself to the spoils.

 

On another note' date=' the Aedra and Daedra conflict does interest me. Would it be plausible for a Daedric Lord to be enslaved? The Trial of Vivec seems to say so.

[/quote']

 

Still determined to get your own back on Azura? ;)

 

I don't mind at all ... but I think I'd like to keep the missions that overturn the natural order of things or enslave beings from myth and legend until after the MQ.

 

Maybe have a second ESP: SSG: Apocrypha, for all the stories that are told in future times, but that the historians don't all agree upon. That'll give the lore purists a chance to opt out, and us a chance to have a good time while going a bit over the top.

 

And if you user in a zombie apocalypse bring back Potema the Witch Queen, well you've only yourself to blame ;)

Posted

DocClox said:

 

I think that works very well. Tie it in as a direct consequence of the finishing college raid. Maybe one of the girls was the daughter of a Knight Commander of the order. If it all works out well, you'll be able to train them as mother and daughter pair

 

Damn that,I want!LOL!that could be pretty awesome ,but I fear coding will be a bitch there

 

DocClox said:

 

Maybe have a second ESP: SSG: Apocrypha, for all the stories that are told in future times, but that the historians don't all agree upon. That'll give the lore purists a chance to opt out, and us a chance to have a good time while going a bit over the top.

 

agree with you here,"assault" against the higher power shoudl be keep on a separate edition,For now it seem already hard like that with just mere mortel there

 

DocClox said:

 

And if you user in a zombie apocalypse bring back Potema the Witch Queen, well you've only yourself to blame

 

You know,I seriously hoped they have given us this options here...that could have added a nice twist to the general story

 

just an, other idea for the slaver,dumb one again

 

When you access the assassin guild there is a shout to learn,why not put one in one of the strong hold,something like a stun or a paralysis,or one command world?,maybe in the ruins of the first strong hold of the slaver?

Posted

When you access the assassin guild there is a shout to learn' date='why not put one in one of the strong hold,something like a stun or a paralysis,or one command world?,maybe in the ruins of the first strong hold of the slaver?

[/quote']

 

There's a nordic ruin in the blackreach with a "submit" shout :)

 

aedra and deadra... sounds like a DLC to me lol

 

I did have a talk about a DLC scale follow on a while back ... but I'm reserving that for now :)

Posted

Wow I spent the whole night yesterday just reading the Wiki (and then went to work all sleepy! I blame you! ^^) It's really, really amazing how well planned everything looks and I totally love that you're supporting multiple roleplaying options! That's exactly what was missing from all adult mods for Oblivion I played (and quickly got bored with ._.)

 

I know I'm absolutely going to do the domme and subbie paths at least once each and have just the perfect characters planned for them (one of which I wanted to play earlier but Bethesda didn't really give me much room for roleplaying a charm and subtlety reliant full of herself cold bitch who looks at a person and sees either gold or way to power... but the slavers guild looks like just the thing for her! ^^) and then maybe the anti option if it's anywhere as fun!

 

But the thing I was most happy to see is that you're planning to take vampires into consideration too! I know it's a lot of work and hard thinking to consider any and all possibilities of what a player may be playing but it always grates on me when mods and especially the *vanilla* game treat vampires the same way as "mortals" (bleeeeh ^^) and either make little sense played as an undead (what? Fatally poisoned? Ain't I like... already dead?) or would make perfect sense but don't (isn't feeding during sex or on a helpless slave something any bloodsucker would at least try? I know if I was one that would be the first thing I'd do if I found Bonny Teija tied to the table there ^^)

 

I'm actually personally working on a vampirism makeover and I'd love to make it compatible with SSG! Or even better! Reading some comments on the wiki and that "novel" you wrote I found some really exciting ideas! Especially what Zaraia said about vampires being able to taste emotions in blood which is EXACTLY what I was missing from my vampire "perks"! I think I'm going to make it detect just the general wellbeing and quality of blood of the victim in "vanilla" but I'd really love to also make a SSG compatible version (perhaps as a second perk rank) that would also be able to assess Pain, Arousal and even Willpower! Would make for a really useful tool for a slaver! Not to mention the "mesmerism" tree has five ranks planned that would make a slaver's (or slave's) job progressively easier (beginning with one word commands and gradually up to permanent (with some fine print included) thralldom)! Oh! And I could even integrate the Willpower variable into resistance checks! Oh! Oh! And maybe even make biting affect Pain and Arousal levels? That would be sweet!

 

~~Leeches drifts off into her dreamland~~

 

Aw look! Now I want to make it revolve all around SSG! n_n

Anyhow I expect the "Phase 1" (esm containing the basic framework for ageing, feeding and power advancement) of the mod to be finished by the end of march (or early april) and available for download as proof of concept and the rest (esps with the powers themselves (probably the hardest part!), alternative feeding methods, compatibility patches and various additional systems) over the following months.

 

So once I've got the basics out of the way, if you're interested in maintaining compatibility or at least need a "vampirism consultant" I'd absolutely love to work with you!

Posted

"Inspired by American Psycho"

Thats how I see 17% of the ideas. Abuse of Women in games, pretty rare these days

 

Posted

lol yeah.

I'm just in it for the experience as I have never done it in a video game before.

 

Read the book for more ideas, (as the first 100 pages is increbibly boring).

e.g.

A man gets a blowjob from this girl called Lydia "not skyrim" while her pussy and asshole gets licked and sucked on by the girl behind.

 

 

Posted

Wow I spent the whole night yesterday just reading the Wiki (and then went to work all sleepy! I blame you! ^^) It's really' date=' really amazing how well planned everything looks and I totally love that you're supporting multiple roleplaying options! That's exactly what was missing from all adult mods for Oblivion I played (and quickly got bored with ._.)

[/quote']

 

Thank you. I blame the CK for its late release. Normally I'm more inclined to just dive in and start hacking. Although I may have to rethink that approach for future projects :)

 

But the thing I was most happy to see is that you're planning to take vampires into consideration too! ... I know if I was one that would be the first thing I'd do if I found Bonny Teija tied to the table there ^^)

 

I hadn't considered that' date=' but you're absolutely right. It shouldn't be too hard to add a check for vampirism, and then add another option to Teija's opening scene if detected. Certainly I want vamps to be able to feed from bound or broken slaves. The tricky bit is going to be feeding animations.

 

I'm actually personally working on a vampirism makeover and I'd love to make it compatible with SSG! Or even better! Reading some comments on the wiki and that "novel" you wrote I found some really exciting ideas! Especially what Zaraia said about vampires being able to taste emotions in blood which is EXACTLY what I was missing from my vampire "perks"! I think I'm going to make it detect just the general wellbeing and quality of blood of the victim in "vanilla" but I'd really love to also make a SSG compatible version (perhaps as a second perk rank) that would also be able to assess Pain, Arousal and even Willpower! Would make for a really useful tool for a slaver! Not to mention the "mesmerism" tree has five ranks planned that would make a slaver's (or slave's) job progressively easier (beginning with one word commands and gradually up to permanent (with some fine print included) thralldom)! Oh! And I could even integrate the Willpower variable into resistance checks! Oh! Oh! And maybe even make biting affect Pain and Arousal levels? That would be sweet!

 

I do like a good vampire mod, and that sounds like the sort of v-mod I like.

 

So once I've got the basics out of the way' date=' if you're interested in maintaining compatibility or at least need a "vampirism consultant" I'd absolutely love to work with you!

[/quote']

 

Both, by all means :)

 

"Inspired by American Psycho"

Thats how I see 17% of the ideas. Abuse of Women in games' date=' pretty rare these days

[/quote']

 

Possibly as second or third hand. Never read the book, although it sounds like something I'd enjoy.

 

Major influences here are probably John Norman's Gor books, Slavemaker and its descendants (including Otherworld and WhoreMaster, obivously) and a pile of BDSM and mind control stories on the web.

 

Plus I have a dirty mind, of course. :cool:

 

Posted

 

Major influences here are probably John Norman's Gor books' date=' Slavemaker and its descendants (including Otherworld and WhoreMaster, obivously) and a pile of BDSM and mind control stories on the web.

 

Plus I have a dirty mind, of course. :cool:

 

 

And that's why I love lurking here... like-minded people! :D

 

Still, however pleasant it may be, have you planned for the slaves to be able to do something beyond killing for you and being fucked by you? RL subs and slaves do much more than just allow you to drill them as much as you like.

What I've found most interesting about my subs in RL has always been the social interaction between us and others. Are there any plans to account for social interaction aside from "Unga! you my slave now!"?

I'd love to be able to be either a smooth daddy or a harsh bastard and have appropriate reactions from the slaves (or even slaves treated differently!).

I'm a good writer, so I can write you some dialog lines if you're interested :D

Posted
Thank you. I blame the CK for its late release. Normally I'm more inclined to just dive in and start hacking. Although I may have to rethink that approach for future projects

On the same boat here! I thought it would be more similar to the Oblivion/Morrowind editor but everything changed so much it's scary! And scripting is the worst! ._. I hope SKSE will bring back some familiar commands and functions soon! Gimme my hotkeys baaaack!

 

I hadn't considered that, but you're absolutely right. It shouldn't be too hard to add a check for vampirism, and then add another option to Teija's opening scene if detected. Certainly I want vamps to be able to feed from bound or broken slaves. The tricky bit is going to be feeding animations.

Oh yah! and animations are the second most annoying thing! I'm actually trying to find some plausible placeholders for my mod until something better is available. Right now I have five ways of feeding planned for the mod: on a sleeping victim (vanilla), stealthy (triggering the slitthroat killmove but with a brief fade to black (looks really creepy in my mind ^^)), combat (same as stealth but I'm still looking for a good animation), unconscious (ragdolled victim, animation like normal feeding, also with possible fade to black if I can't make it look good enough) and through dialogue (just fade to black in this case until I figure out something better)

At least that's the plan ^^ But for now I'm trying very hard to stick to priorities: basic system first, fun stuff later! (And right now I'm spending more time in Excel than CK! Fun stuff can't come soon enough ^^)

 

Both, by all means

Wheee! Consider me hyperexcited! n_n

 

Plus I have a dirty mind, of course.:cool:
And that's why I love lurking here... like-minded people!:D

Dirty minds think alike! xD

Posted

And that's why I love lurking here... like-minded people! :D

 

That's a familiar handle. Don't I know you from Hongfire? The old sexfire project' date=' way back when?

 

What I've found most interesting about my subs in RL has always been the social interaction between us and others. Are there any plans to account for social interaction aside from "Unga! you my slave now!"?

 

Some, yeah. Mainly from the player slave side at the moment, although the other guild members should be quite active.

 

I'd love to be able to be either a smooth daddy or a harsh bastard and have appropriate reactions from the slaves (or even slaves treated differently!).

I'm a good writer' date=' so I can write you some dialog lines if you're interested :D

[/quote']

 

I'd like to have that sort of evolving relationship with the slaves, but I've been a little daunted by the potential complexities.

 

Do you know what a state machine is? If you could draw me a state transition diagram of the slave's emotional state and how it varies according to treatment, and the way she reacts when in different states, I can probably code that right up as a quest. Each slave gets her one RQ (she does anyway) and we can use the quest stages as states.

 

On the same boat here! I thought it would be more similar to the Oblivion/Morrowind editor but everything changed so much it's scary! And scripting is the worst! ._. I hope SKSE will bring back some familiar commands and functions soon! Gimme my hotkeys baaaack!

 

Yeah, I want slaver hotkey and proper menus instead of those 10 button dialog box things.

 

 

Posted

That's a familiar handle. Don't I know you from Hongfire? The old sexfire project' date=' way back when?

 

[/quote']

 

Yep. Back when I bite more than I could chew, lol. I still have my breast physics interaction module half dome somewhere in my old PC...

 

I'd love to collaborate with different texts for the slaves, even some acknowledgement among them. Programming I'm a disaster, but writing I can do plenty :D

 

Posted

Excuse this question, but i'm still playing oblivion, and just watch sometimes the news on skyrim until some good mods come.

 

1 month ago i saw everythings was abandonned, as you cant add animation to the game, and well, i quickly read the wiki 1st page, so if i understand it well, now you can and this mod is still in development ?

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