Jump to content

[WIP] Skyrim Slavers Guild


Recommended Posts

Posted

It's as DoClox said. A meatbag is a slave that has been beaten so much it has lost it's will (Note I'm using "it", it's a dehumanized state).

Basically it's what happens if you beat the hell out of a slave for weeks.

Posted

Quick update here.

 

2 new collars, one rope and one leather, have been imported into Skyrim and "Master J" told Belethor he's going out of business lol. The dude looks just like me except he's about 8 inches taller lol. His new mini-shop is behind the Bantered Mare in Whiterun, see the SS for the exact location.

 

Cyanure and I are going to work on the kink store in addition to the Doc's slavers guild mod; something a lot easier to realize compared to the quest scripting Doc is creating. This is just a temp measure until something better can be built with custom voices etc.

 

Now Doc has 3 collars to choose from; different kinds of shackles are up next. (and I really want to do some more piercings now)

 

V2.2, enjoy

 

Jammer

 

http://www.mediafire.com/?24bwtsvi8a6t6w3

 

 

 

 

ScreenShot115.jpg

 

ScreenShot116.jpg

 

 

 

Posted

figured... not my idea of a good slave' date=' useless at that point lol.

[/quote']

 

It's not an outcome that appeals to me either, tbh.

 

I don't mind the guild's objectification of women. They trade in commodity cunt and any female that falls into their hands is Product. But I think I'll always want to see some personality in them. Even if all we're going to do is chain them to a bed in the Portly Slaughterfish, I'd still want them to know about it; to try and struggle (however futilely) against the terrible thing that had been done to them.

 

Defiance, rebellion, fear, need, devotion, duty; these are all things I'd like to see in the slaves. Irreversible mental trauma? I think I'll pass.

 

I can see it as a failure case, maybe. You push a girl too and she withdraws completely; But I don't think I'd want to see it as a permanent state.

Posted

A few things that I thought of:

 

1) I play an assassin character, generally doing 30x damage with Daedric daggers. I kill mammoths in one hit. This is going to be a problem if I want to capture me some slaves no? Or would there be a possibility of stealthing like usual, then having some way of not one hitting, instead capturing the npc (I'm waiting for someone to implement a garrotte wire as a weapon, which I think would be awesome - pretty much always 1hits humanoids but is completely useless in actual combat). Could also be used to capture people.

 

2) About the way slavers treat player - I think it would be cool if there were say 3 different slavers within the guild (pleasure overload, beatings, balanced as an example) if the player got captured, and you were randomly "given" to one for breaking, each doing it a different way. Also if say you were given to the pleasure giver and it didnt seem to be working he may call in the other guy to flog you for 6 hours and see how you were doing after that :P . Just an idea.

 

3) I play as a Vampire, and want to be a slaver for this character. Will vampires get a bonus in any way as a slaver? Also, it would be awesome if you could reveal yourself to a slave, making them completely repulsed by you and fight and scream all the more to try and get away from the terrifying, sadistic abomination standing in front of them.

 

4) Ms Leeches, have you seen this Vampire mod:

http://skyrim.nexusmods.com/downloads/file.php?id=11487

not sure if checking it out and then asking the author if you could use any of it would help/speed up your mod process, as that is a cool mod but yours seems much more in depth.

Posted

1) I play an assassin character' date=' generally doing 30x damage with Daedric daggers. I kill mammoths in one hit. This is going to be a problem if I want to capture me some slaves no? Or would there be a possibility of stealthing like usual, then having some way of not one hitting, instead capturing the npc (I'm waiting for someone to implement a garrotte wire as a weapon, which I think would be awesome - pretty much always 1hits humanoids but is completely useless in actual combat). Could also be used to capture people.

[/quote']

 

I'm planning to have a sap (or cosh or blackjack) weapon that acts like a dagger but the stealth multpliers only count for subdual - the actual health damage will be considerably reduced. So you should be able to one-shot subdue as easily as you one-shot kill at the moment.

 

You might also appreciate the knife-against-the-throat perk :)

 

2) About the way slavers treat player - I think it would be cool if there were say 3 different slavers within the guild (pleasure overload' date=' beatings, balanced as an example) if the player got captured, and you were randomly "given" to one for breaking, each doing it a different way. Also if say you were given to the pleasure giver and it didnt seem to be working he may call in the other guy to flog you for 6 hours and see how you were doing after that :P . Just an idea.

[/quote']

 

Nice. Yeah, that sounds like fun.

 

3) I play as a Vampire' date=' and want to be a slaver for this character. Will vampires get a bonus in any way as a slaver? Also, it would be awesome if you could reveal yourself to a slave, making them completely repulsed by you and fight and scream all the more to try and get away from the terrifying, sadistic abomination standing in front of them.

[/quote']

 

Pros and cons, I hope. You should be able to get some persuasion and intimidation bonuses from being a vamp, at the very least. And you have an excellent safe food supply. On the other hand, if the guild find out there's a good chance it may be used against you some day. Possibly that's more pro than con.

 

I like playing vamps too, although I've not really done that yet in Skyrim since vanilla vamps are so bland. I'll try and make vampirism interesting for the slaver.

 

 

Posted

4) Ms Leeches' date=' have you seen this Vampire mod:

http://skyrim.nexusmods.com/downloads/file.php?id=11487

not sure if checking it out and then asking the author if you could use any of it would help/speed up your mod process, as that is a cool mod but yours seems much more in depth.

[/quote']

 

Oh thank you! And the mod is nice and I'll see if I there's something useful in it but it doesn't look like something I'll be taking a lot of inspiration from: it's just a few powers slapped on top of the vanilla system and I'm actually reworking it from scratch. I want to preserve the same kind of feeling so you'll still be playing a TES game not True Blood (though I am going to use TB and "Vampire The Masquerade" as my inspirations but I'm looking at "Vampiric Hunger III" (amazing Morrowind mod!) as my ideal target) but also amplify it and make more "organic". So it fits in with the rest of the game but makes playing a vampire feel like a completely fresh experience!

 

Right now I'm trying to plan the system so I can establish the right first impression. From the moment you become a vampire I want to make it painfully clear with a shovel to your head that rules have changed and they're no longer what you've always been spoiled with. You die, wake up some time later and are ready to start rocking! ... No! Wait! You aren't! The only new kewl power of doom you got is night eye! And something is really wrong with you... why are you seeing double? Oh! And that's your dead tummy growling! Right, let's go for Lydia and make her sleep so you can have a free drink! So you walk out and... ow, it's the middle of the day! Aw whatever... It doesn't bother you so you just cheerfully jog around for a while to enjoy the pretty views and then open your GPS to fast travel to Whiterun... no wait! It's not working! What's this? Why am I on fire and my health is going down so fast? Oh cramps! Without thinking you ruuuuuuuuun as fast as you can to cave you see across the river! Oh... and you're running pretty fast! And you jump into the water and... looky here! You're no longer on fire! But gosh, your health is still going down and regeneration isn't helping so you'd better get to that cave fast!

You jump out of the water and barge inside as if you were on fire! (because you are!) But whooooops! There's a necromancer inside! And he's shooting fire in your face! And oh darn! It actually HURTS now! You can't charge on, so you ruuuuuuuun again deeper into the cave! But ouch! your health isn't regenerating like it always did! What the... okay no time to think! You use your healing spell instead... but why is it healing so slowly... why... oh right! Boo-hoo! You're undead now! Shite! Aw good thing you can at least run very fast! so you somehow manage to lose that fire-happy maniac... Oh! And there's another exit from the cave! But just in case you decide to wait for sunset this time... So you do... Oh cramps again! Now you're even more hungry! Gosh! forget Lydia! You have to find someone to eat and SOON! You feel like you'd do ANYTHING for a single tiny drop of blood! You immediately run out of the cave and look at your map: some village is nearby! Good! You head right there! But wait! why are people running away when you approach... and why do they all look like some faceless juicy red blobs to you? oh! right you're completely starved! (And must totally look a mess!) Oh! Here's one coming! Maybe you can use your "Feed" power on him? Yah! So you activate it and expect to shoot some flashy stream out of your hands... but no, you just swipe the air with your hands... and miss! Okay, let's get closer to the farmer and go again! Oh! Something's happening! You grab him and black out for a moment... and then he's lying dead on the ground! Ooooh! And this... feels good! Yesss! Way better! But... your tummy's still growling and that means...

 

Awright who's next?

 

 

 

And it's like that for the first days of you new life (oh! And I think that would be the perfect period to enslave a vampire! Vulnerable, confused and would literally do *anything* for just a little blood)...

But soon you discover it gets better! You're starting to unlock some awesome powers that let you turn enemies against their friends or fling people across the room like ragdolls! and the more you use those powers the more you can unlock! And then even your hunger is starting to get more under control... if you're careful and smart... and then there are other surprises you slowly discover as you go ^^

 

 

 

But but but oops! I feel I'm really cluttering Doc's topic with my ranting! I'm so sorry! ._.

Posted

Long time follower of this mod. Just felt like throwing in my two cents in response to everything I've read so far. Apologies if I'm bringing up something that was settled, come off as going against the grain, or this is out of the blue:

 

Lust and pain. I remember seeing some talk of lust and masturbation earlier. Lust should probably gradually increase over time. I'm sure someone is going to make their own lust mod, and it would be nice if this was compatible with that. These lead to...

 

Chastity belts. Didn't see it mentioned in the wiki or any pages but it seems like a must. Could lead to fun use as a slaver, adventurer, and slave. With the first, it could be used as a way to prevent the slave from masturbating and building up their arousal. As an adventurer it would be nice to have the chance to go outside without getting rapped. Or at least, narrowing the kinds of rape. Could also be interesting to see how a bunch of bandits would treat you as they tried to figure out how to get that damn thing off their recently enslaved PC. Biggest problem may be trying to get a good system to have the enslavers check to lockpick it. Would get even more complicated if the NPC enslavers would use it is a punishment. On slaves it could be used to help preserve the goods when being transported or prevent them masturbating and raise arousal over time.

 

This next one may better be said about an over-arching sex mod. It would be a system of both slave sex skills and responses to sex. The first part would track the enslaved's sexual skills: vaginal, oral, anal, and any other kind of sexual acts that could be performed (Bondage? Lesbian?). These would raise a slave's desirability/allure and would allow for a clients to have certain interests. The next part would help dictate what is rape (or how rapey it is), how much sex level raises, and could offer more interesting relationships between slavers and slaves. The idea would be, when an active party (raper, guard, etc) presses for sex with a victim (slave, poor player, etc) there would be four kinds of choices:

 

-Enthusiastic: victim does her best to please the active party. This option for the slave would have the biggest pride hit but would level up the sex skill the most and satisfy the active party the most. Non-rape wouldn't lower pride.

-Reactive: Going through the motions, half ass it, etc. Not putting any passion into the act, but still being active. Half the pride hit. Half the skill gain. Half the satisfaction.

-Passive: Lay back and think of Skyrim. Active party is doing all the work. Would have the least effect on all the things mentioned.

-Resist: Fight back. Would have no pride loss or a small gain, but would piss off the active party and most definitely lead to negative consequences.

 

Each of these choices could be tied to arousal also, with greater arousal limiting responses to more enthusiastic actions and lower arousal, more passive ones (for NPCs at least).

 

These responses could be tied to how much the enslaved appeases the rapist/guards. This would allow for some interesting ways to try and escape as an enslaved PC. I remember seeing talk of escaping by knocking the guard out with great sex. It could also work with trying to get something from a guard. The guard may even demand a satisfactory blow-job if the PC wants food. Also, I understand this would be incredibly difficult to implement with different animations. It could possible be done with different audio clips and limiting existing animations that can play for each category.

 

Enchantments. I haven't heard much about these. I have an idea for three broad categories which were in part inspired by the 'strange soul gem' article. The “Dominatrix” enchantments would focus on dealing pain. Weapons would do almost none / no damage but would contribute to pain. Slave equipment could be enchanted to make the wearer more susceptible to pain by either multiplying pain damage or lowering the rate at which it decreases. It could also have the effect of making a female PC seem like a bigger bitch. There may be people that want to 'show you your place' for seeming so dominant (this would translate to higher chance of being abducted/humiliated and left). The “Seductress” enchantments would focus on dealing arousal the same way as the Dominatrix. Likewise, it would increase your general sexual desirability, making more people want to jump your bones (translate into a greater chance of being raped or propositioned for sex). Lastly, the “Chaste Maiden” enchantments would act as defensive bonuses. Attacks may actually lower others arousal/pain and clothes would make one less susceptible to them. This would also make one less desirable, decreasing the chance of rape and abduction (it would make you a much worse slaver as you can't control your slaves as easily). The idea is to add some strategy to enslaving by offering some risk/reward. Names would need to be tweaked to appeal to male PCs. Trouble would be converting the use of the enchantments to an equation for abduction/rape.

 

Player enslavement to humanoids. There is recent talk about combat rape and when the player looses to bandits/mages/etc and they have the option to enslave her. If the Bonny Teija quest hasn't been completed, there should be a chance for a Slaver NPC Hero to find out about a quest to 'rescue' a damsel in distress. He slays the bandits, finds the PC all tied up, rapes her, and then gets a little talking to with Mr. Sarayn. From there, the SSG quest would progress as normally with the PC as the slave. Ideally, this would be just one of many random encounters. Also, how would combat rape play out if the PC's willpower hits zero? I'm guessing it would be as if health went to zero.

 

Legitimizing the Slavers Guild. Don't know how much of a framework has been worked out when it comes to the process of spreading the SG across Skyrim. An idea would be to have the legitimacy happen one hold at a time. Could make it non linear by allowing certain holds to be accessible as the Guild progresses from Riften to Solitude. Each hold would have a major quest with the Jarl. For example, in order to get the Guild to openly operate in The Reach, the Jarl of Markarth would want a powerful warchief-queen as a trophy. Of course, it is easier said then done and there could be a lot of chances for things to go wrong, demands or allegiances changing, or for the PC to end up on the wrong end of the leash. A lot of the current quest ideas could be worked in as the hold quests (and some of the holds could have several of the quests, like how a certain number of quests need to be done to be a Thane). Hopefully, the quests have a lot of chances for great rewards for success and grave punishments for failure.

 

And if you ignore everything else I say or don't bother reading anything but this (sorry for the novel), please make being a female slaver hard. It's hard to roleplay a slave if I feel like I have to make stupid choices or handicap myself just to have that opportunity (hard to do something against your will when you are actively pursuing it). Would be nice for staying at the top to feel like a challenge and a reward. I also hated how in Oblivion the rapes came too easily and there was no middle ground between 'keep everything' and 'get robbed of everything.' Sounds like your combat rape mechanic will be a good balance though.

Posted

And it's like that for the first days of you new life (oh! And I think that would be the perfect period to enslave a vampire! Vulnerable' date=' confused and would literally do *anything* for just a little blood)...

[/quote']

 

Yeah, I'd like starvation to be one of the principle hooks a slaver uses to break vampires. I could do it under vanilla with a little artistic licence, but it's a hard sell so long as hunger just makes 'em stronger...

 

But but but oops! I feel I'm really cluttering Doc's topic with my ranting! I'm so sorry! ._.

 

No problem. Feel free to hang out here or start your own thread as you like. There's room on the wiki for a vampirism page too' date=' if you want one.

 

 

Chastity belts. Didn't see it mentioned in the wiki or any pages but it seems like a must. Could lead to fun use as a slaver, adventurer, and slave. With the first, it could be used as a way to prevent the slave from masturbating and building up their arousal.

 

Yep, I'll go along with that. Might need to copy from some dwemer designs to get it right though. Nord chastity belts would probably be at the same sort of level as historical medieval ones: great for stopping someone else from putting a bun in the oven, but not much good at keeping the wearer's fingers out. (At least, that'd be my guess from the ones I've seen, anyway).

 

As an adventurer it would be nice to have the chance to go outside without getting rapped. Or at least' date=' narrowing the kinds of rape. Could also be interesting to see how a bunch of bandits would treat you as they tried to figure out how to get that damn thing off their recently enslaved PC.

[/quote']

 

You'd have to leave the keys in Breezehome I suppose. Some interesting possibilities arising, certainly.

 

 

This next one may better be said about an over-arching sex mod. It would be a system of both slave sex skills and responses to sex. The first part would track the enslaved's sexual skills: vaginal' date=' oral, anal, and any other kind of sexual acts that could be performed (Bondage? Lesbian?). These would raise a slave's desirability/allure and would allow for a clients to have certain interests.

[/quote']

 

True enough. I've been planning on tracking sex skill generally. I was hoping to avoid separate skills in different sorts of sex, mainly to try and keep things simple, although that's pretty much a lost cause by now, suppose.

 

-Enthusiastic: victim does her best to please the active party. This option for the slave would have the biggest pride hit but would level up the sex skill the most and satisfy the active party the most. Non-rape wouldn't lower pride.

-Reactive: Going through the motions' date=' half ass it, etc. Not putting any passion into the act, but still being active. Half the pride hit. Half the skill gain. Half the satisfaction.

-Passive: Lay back and think of Skyrim. Active party is doing all the work. Would have the least effect on all the things mentioned.

-Resist: Fight back. Would have no pride loss or a small gain, but would piss off the active party and most definitely lead to negative consequences.

[/quote']

 

Sounds reasonable to me.

 

Each of these choices could be tied to arousal also' date=' with greater arousal limiting responses to more enthusiastic actions and lower arousal, more passive ones (for NPCs at least).

[/quote']

 

A nice way of formalising something I've kicking around for a while. High pride would modify towards greater resistance, high arousal towards co-operation. Interesting dynamics there.

 

The guard may even demand a satisfactory blow-job if the PC wants food.

 

That's going to be more or less standard' date=' I think. Probably as part of a progression of events. First of all get the slave to maybe spread her legs and give the guards a good look. Then, when she gets used to that, get her to touch herself. Then maybe come up to the bars and let the guards have a good feel, and so on...

 

Enchantments. I haven't heard much about these. I have an idea for three broad categories which were in part inspired by the 'strange soul gem' article. The “Dominatrix” enchantments would focus on dealing pain.

 

Just to say that the Slavers' Guild is an equal opportunity employer ;) I want it to be equally playable by male PCs, at least in the slaver role :)

 

Interesting ideas, although I'm leaning towards specialist gear rather than enchantments. Although there are some lust/pain/slowness spells and enchantments on the wiki, which would be applied to most weapons.

 

What I'd really like are bolas and weighted nets and whips, with the whip able to entangle a limb and/or disarm a weapon in skilled use ... but the animations probably make that infeasible.

 

If the Bonny Teija quest hasn't been completed' date=' there should be a chance for a Slaver NPC Hero to find out about a quest to 'rescue' a damsel in distress. He slays the bandits, finds the PC all tied up, rapes her, and then gets a little talking to with Mr. Sarayn. From there, the SSG quest would progress as normally with the PC as the slave. Ideally, this would be just one of many random encounters. Also, how would combat rape play out if the PC's willpower hits zero? I'm guessing it would be as if health went to zero.

[/quote']

 

Interesting idea, and a nice piece of irony. I think I'm going to have to rethink the enslavement mechanism. Instead of going into an enslavement scene direct, I could raise a Story event and let the story manager kick off a quest in response. That would let me vary the outcome randomly, and to select different enslavement quests according to who was doing the enslaving, and it would be perfect for slipping in one-off scenes like the one you describe. (Also the approach I was using looks like it won't work. I'm beginning to think ForceGreet just doesn't work a scene. But I digress...)

 

Legitimizing the Slavers Guild. Don't know how much of a framework has been worked out when it comes to the process of spreading the SG across Skyrim. An idea would be to have the legitimacy happen one hold at a time.

 

More or less the plan. First you need to arrange a chat with either Ulfric or Tulius and get them to agree in principle. They won't support you outright' date=' but if you can get all the (other) Jarls to sign up, they'll give their consent as High King or Imperial Governor respectively.

 

Could make it non linear by allowing certain holds to be accessible as the Guild progresses from Riften to Solitude. Each hold would have a major quest with the Jarl.

 

I was thinking of using blackmail and intimidation in some cases. Or maybe seduction. Elsif the Fair springs to mind for some reason...

 

A lot of the current quest ideas could be worked in as the hold quests (and some of the holds could have several of the quests' date=' like how a certain number of quests need to be done to be a Thane). Hopefully, the quests have a lot of chances for great rewards for success and grave punishments for failure.

[/quote']

 

I like the idea of multiple quests in some cases. Certainly some of them are going to be easier than others.

 

And if you ignore everything else I say or don't bother reading anything but this (sorry for the novel), please make being a female slaver hard.

 

It's hard to roleplay a slave if I feel like I have to make stupid choices or handicap myself just to have that opportunity (hard to do something against your will when you are actively pursuing it). Would be nice for staying at the top to feel like a challenge and a reward.

 

I certainly intend to :)

 

 

 

 

 

Posted

The Club continued

 

Since the original Quest Idea (see Page 75) was rather well received, I will explain in this post, how I think slavery in the Club could be handled. This is somewhat influenced by the annotations of DocClox on the original Quest.

 

The general tone of this kind of slavery will be rather friendly - no physical torture or beeing locked away permanently, because for the Club owner it is all about money (and disfigured or beaten up slaves do not bring in much gold).

 

So let us assume, the PC has just been brought in to her new owner by an city guard, because she broke her contract.

 

First thing her owner will do, is of course taking away her stuff.

Normal mode: Everything goes into one chest and is returned when receiving back her freedom.

Hardcore mode: Only Quest items go into the Chest. Gold will be taken to her owners treasure and everything else will be put on a merchant in front of the club (the PC can buy it back once she is free)

 

Then he will fit her with an magically enchanted necklace with an pulsating gem (no real collar, to match the classy look of the club). It has the following effects:

- no running

- no fast travel

- the gem is linked to the heartbeat of the slaves owner. If he dies, the gem will either kill her or suck up her soul, freezing her until someone else takes ownership of her (bad guy or victim girl *wink*)

 

After that he will explain her duties and the condition under which she can gain her freedom.

She will have to buy her contract from him (i.e. for 1000 g). To gather the gold, she will be allowed (NOT forced to) work in the spare time she has from her normal duties.

 

Her normal duties will not be paid and consist of participating in the evening show and some simple radiant quest (not necessarily sex related).

 

In her spare time she can whore herself out in her room and keep a small percentage of the payment for herself... saveing up for her debt.

 

She will however have to pay for the smallest things like food, drink or room rent (owner is a greedy bastard after all). If she has not the gold, she can still get the goods, but the missing gold is added to her debt... plus an administrative charge of 100% (so better have the gold).

 

As time progresses and the PC brings in loads of gold for her owner, he could buy upgrades for the club, which will open new features:

i.e.

Pool Area

- clean slaves bring in more gold

- share of the payment the PC may keep is increased while she is clean

- useage costs gold

 

Wardrobe

- PC can rent clothing for a day

- radiant Quests might lead her outside and going there nude will drop her pride

- wearing clothes increases pride

- doing her whoring in sexy lingerie grants the chance to receive tips which she can fully keep

 

Sex Training room

- Contains some dwemer Training machines (maybe sold by the guild)

- increases sex skills resulting in higher payment for whoreing

- useage costs gold

 

Automated Dwemer Prostitution Device (as detailed by DocClox somewhere)

- used for punishment if the PC neglects her normal duties (i.e. late for the evening show)

- being inside and standing in the hallway for a day should drop her pride quite a lot (not to mention that she can not work during that time)

 

The all favorite milking machine

(milk sold in the bar)

- also used as punishment

- PC with sneak skill might get inside the room and milk herself

- Drinking her own milk will feed her for a day but cause a slight loss of pride

 

 

Getting free

Once she has enough gold to pay her debt, she can ask her owner about it - but only if she can bring the willpower to do so. So better not let pride / willpower drop too much.

 

Posted

Where do you download this add-on for skyrim?

 

Take a time machine and travel about six months into the future - then you should find it here at LL for download :D

Posted

Quest transition diagram for capture/rape/enslavement

 

 

 

Captive_quests.png

 

 

 

/me realises he hasn't yet read Trinar's part 2 ...

/me reads ...

 

[edit]

 

/me finishes reading

 

I rather like that. Not a lot to add, although personally I'd be tempted to put the travel restrictions into a pair of magically bonded high heel shoes, and maybe have them restrict how far she could walk outside the club as well.

 

Apart from that, very nice. I don't think I'd change a thing

Posted
No problem. Feel free to hang out here or start your own thread as you like. There's room on the wiki for a vampirism page too, if you want one.

 

Oh thank you but methinks I'm not ready to start advertising just yet. I wasn't even supposed to mention the mod at all until I've finished "Phase 1" and had something to show! But I'm so excited it's irresistible ^^

 

I rather like that. Not a lot to add' date=' although personally I'd be tempted to put the travel restrictions into a pair of magically bonded high heel shoes, and maybe have them restrict how far she could walk outside the club as well.

[/quote']

 

They don't even have to be magical you know. Wear salsa shoes (or something like SkyHeels) for a couple hours and you'd be *horrified* of the idea of travel anyhow ^^

 

I've been planning on tracking sex skill generally. I was hoping to avoid separate skills in different sorts of sex, mainly to try and keep things simple, although that's pretty much a lost cause by now, suppose.

 

I personally have mixed feeling about sex "skills" the way some ideas sound. Ideally there should be just one (if at all! Maybe it could just be tied to Speech and Stamina instead? (stamina representing agility, grace and you know and Speech being personal appeal)) and preferably not stepping on other skills' toes. I feel all things related to seduction, allure (neither having much to do with how someone actually "performs" unfortunately) would be better governed by Speech (it's so underloved in vanilla).

Posted

I rather like that. Not a lot to add' date=' although personally I'd be tempted to put the travel restrictions into a pair of magically bonded high heel shoes, and maybe have them restrict how far she could walk outside the club as well.

[/quote']

 

They don't even have to be magical you know. Wear salsa shoes (or something like SkyHeels) for a couple hours and you'd be *horrified* of the idea of travel anyhow ^^

]

 

Oh, I'm sure. Still, never hurts to put these things on a formal basis :)

 

I personally have mixed feeling about sex "skills" the way some ideas sound. Ideally there should be just one (if at all! Maybe it could just be tied to Speech and Stamina instead? (stamina representing agility' date=' grace and you know and Speech being personal appeal)) and preferably not stepping on other skills' toes. I feel all things related to seduction, allure (neither having much to do with how someone actually "performs" unfortunately) would be better governed by Speech (it's so underloved in vanilla).

[/quote']

 

Well, I don't think speech is in any danger of being underloved in this mod :) So many things are going to be simpler if you can turn on the charm (or intimidation) that I'm loathe to tie sex to the stat as well.

 

I suppose at heart, I have something of a philosophical disagreement with Bethseda about the notion that three numbers are all you will ever need to describe your character. It might be fine if you want to stand in front of a Draugr and hit him with a hammer until he falls down, but it's a bit coarse grained for mods like this one that depend on personal interactions.

 

I could be persuaded to keep sex to a single skill though. Let's see how that plays when we get to it :)

 

Congrats on 100 pages.

 

Thank you. Coming up, 1,000 posts! :)

 

Posted

I like the idea about sex skills. How hard will it be to level up? Is there skills for the sex mod your using so there are consensual sex skills too?

Posted

I like the idea about sex skills. How hard will it be to level up? Is there skills for the sex mod your using so there are consensual sex skills too?

 

Well' date=' part of the problem is that there isn't a sex mod to use as yet, so it's hard to say what it will manage. The animation problems set everything back a chunk, and the delay in the CK coming out meant that some of the folks who would have been working on the problem lost interest and moved on (or back) to other things.

 

If need be I'll write my own, and if I do I'll make it available as an ESM so other mods can use it.

 

As for how hard ... harder than smithing, easier than alchemy :)

 

I'm thinking to go with drjamf's suggestions concerning slave involvement, with a base gain of one point per fuck, with maybe a curve so that high skill levels learn more slowly.

 

Slavers can expect about the same. No gains for involvement, of course, but possibly for successfully controlling the slaves responses. If you can force an unwilling orgasm or make her beg to cum (loosely speaking) then you get a bonus.

 

*******************

 

Going back to the weekends discussion with jhondifool, I'd like to look at the question of relationship states again:

 

I want the states we have to describe stages in a relationship rather than progress in training or transitory needs. So "sex addict" works better than "horny", for instance, since the slave may not be currently aroused, but she will still tend to crave sex.

 

States I thought we could use:

 

Free : Before being enslaved. This is the default state

Defiant : Refusing to accept their status as a slave. Usually means a new slave, but not always

Complacent : Getting everything she wants, she thinks she has Master wrapped around her little finger

Cowed : Beaten and traumatised. Afraid to act in case it brings punishment.

Sex Addict : Fixated on sex. May disobey instructions in persuit of physical pleasure.

Masochistic : Seeks out pain for its own sake. May disobey in order to bring punishment upon herself.

Sullen : Passive aggressive and unhappy

Dutiful : Knows what is expected of her and obeys but without any great enthusiasm

Enthusiastic: Has decided to make the most of her lot and tries to be cheerful and happy.

Devoted : Loyal. Master's aims are also hers. May lay down her life for her Master

 

A few points:

 

[list']

[*] Most of those states can be considered failure states. Sex Addict for instance might sound worth striving for, and indeed it might enhance a girl's price with the right customer. In general though it means a girl more interested in getting laid than in obeying her master.

[*] There should be no end states here. Even the most devoted slave may, if neglected long enough, end up seeking relief despite orders to the contrary. So there should be a path from "devoted" to "sex addict", although it might travel through "enthusiastic" and "dutiful to get there. If the slave had the qualifications for "devoted" however, she probably wouldn't stay in the "sex addict" state for long.

[*] Feel free to propose new states, or argue the toss concerning existing ones. We may need to create some variables to determine transition conditions - sparingly, please.

 

The other thing I want is a similar set of "Master" states from the slaves POV. I thought I'd open that one to suggestions.

 

Anyone want to have a go?

Posted

Are you going to make it possible to edit the cap with the SKSE uncapper? XD

 

Which cap we talking about here? On slave/slaver/sex skills? I'll see how it goes. They won't be proper skills in the sense of built into the game engine' date=' so they won't be capped by default in any case.

 

************

 

Here's a state diagram to go with the state list I posted earlier. No transitions as yet. The main line, from free to devoted probably depends on willpower, but I don't think willpower alone should get you all the way there. I think we need another variable to get to happy and devoted. Love? Optimism? Of course, it's only an issue for NPC slaves but even if you plan on going through the mod in chains, you're still going to have to interact with your fellow slaves.

 

[img']http://images2.wikia.nocookie.net/skyrimslavers/images/thumb/a/a3/Slave_states2.png/640px-Slave_states2.png[/img]

 

All resemblances to the Tree Of Life purely accidental :)

 

 

 

Posted

I rather like that. Not a lot to add' date=' although personally I'd be tempted to put the travel restrictions into a pair of magically bonded high heel shoes, and maybe have them restrict how far she could walk outside the club as well.

 

Apart from that, very nice. I don't think I'd change a thing

[/quote']

 

Glad you like it - and heels are always good :angel:

 

Maybe I should copy the whole Club thing to the Wiki...

Posted

I rather like that. Not a lot to add' date=' although personally I'd be tempted to put the travel restrictions into a pair of magically bonded high heel shoes, and maybe have them restrict how far she could walk outside the club as well.

[/quote']

 

They don't even have to be magical you know. Wear salsa shoes (or something like SkyHeels) for a couple hours and you'd be *horrified* of the idea of travel anyhow ^^

 

Currently working on an version of skyheels as restrains, heavy look and lockable.

Should work nice for this, add an script I have who disables fast travel and reduce speed, and yes not let you take them off, can also make other fun effects like make you fall if you try to sprint.

My attempt of making ankle cuffs connected with an chain did not work well so over to plan B.

 

Looking into how to lockpick restrains, for this I have to activate an locked dummy door then use the onopening event to unequip the selected outfit.

 

Posted

Glad you like it - and heels are always good :angel:

 

Maybe I should copy the whole Club thing to the Wiki...

 

Please do' date=' by all means :)

 

Currently working on an version of skyheels as restrains, heavy look and lockable.

Should work nice for this, add an script I have who disables fast travel and reduce speed, and yes not let you take them off, can also make other fun effects like make you fall if you try to sprint.

My attempt of making ankle cuffs connected with an chain did not work well so over to plan B.

 

Sounds really good :)

 

Looking into how to lockpick restrains' date=' for this I have to activate an locked dummy door then use the onopening event to unequip the selected outfit.

[/quote']

 

Nothing I've tried, but sounds like something I'm going to need to do with all the escapology rules. Thanks for the tip!

 

[edit]

 

Post 1000! Whoo!

Posted

1c36d974a05d3e0037deced92cc4f10a.jpg okay. Here we have an example of a suit for "frost spider web bondage." it is done in 3d max format. and it will be your to import into the game in -- one condition --.

 

NO BODY MODEL With Huge Tits!!! I was very disappointed with the implementation of the "iron chains" for slaves. their bodies with tattoos ... their sagging asses and bigger buffer ... so. Who needs a cobweb? DocClox?

 

and if someone gives me a file 3d MAX with a normal body Skyrim "Diamond" or whatever is it? I can make myself a nice body on this web ... you will just have to export the game my result ....

 

 

 

 

 

talking about the web.

I think that the web should be composed of different parts that nadnvayutsya as "designed cursed armor" (with a special script-effect)

spiders will "fire" and the player's magic on his body will be new elements of the armor ... more web-armor, the more it becomes a helpless victim.

Each "worn" part of the web casts off the victim's body armor, or item of clothing, taking its place ...

 

1) for a mouth gag - the prohibition on the loss of the magic helmet

2) hands-bondage - arms crossed behind their backs ban on the use of a weapon or attacks

3) body-bondage - the loss of armor reduction in endurance

4) The foot-and-bondage - there is no way to go

5) The bandage on her eyes - falling to the ground animation "crawl" or "twist in a cocoon"

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...