ThatOneFurryInEveryFandom Posted March 7, 2012 Posted March 7, 2012 In combination, Meridia and Kynereth rule over life. Nature needs light and energy. The sky is just kinda there. They have similar interests because they make eachother more powerful. I wouldn't be surprised if the two are actually close friends as far as aedra/daedra go.
Volk_ Posted March 7, 2012 Posted March 7, 2012 @Jerlis: I must have missed the discussion about the importance of cut-scenes and minigames. Sorry. Well, that's 88 pages for you.
DocClox Posted March 7, 2012 Author Posted March 7, 2012 I’ll take the LoversRapers mods for Oblivion as an example. They are really great! But they all break immersion at various points - starting with the second after the PC is being assaulted. One moment she (he) is standing there' date=' minding her own business, fully clothed (in 500 lbs of plate armor), the next moment she is flying through the air and just another blink of the eye later, she is lying on the floor, stark naked with a pervert humping her. [/quote'] Yeah, entirely agree. I've got a partial fix for that (I hope) in terms of the conversational system for combat rape, where you asked to yield, then told to disarm, and then strip, etc. Doesn't solve the whole problem, but it should be a bit less immersion breaking. Of course if it happens every five minutes it'll be a pain ... but it won't. If only becuase I wont reset the essential flag in so short a time Ideally you would want to see transition animations. But even I as a non-animator/non-scripter realize' date=' that this is next to impossible. [/quote'] Well, if someone makes 'em, I'll use 'em. But yes, I agree. In its most basic form' date=' it could look like this: the PC is being assaulted, the game switches to the camera/perspective used by killmoves for a close-up of the NPC hitting the PC, then she/he is thrown to the ground. [/quote'] I've thought about this myself, although not in quite this detail. I probably can't do a killmove shot unless someone wants to make me a 2-P animation with someone backhanding the PC to the ground, or similar. (And it they do, I'll need to look and see if we can play it properly). I can knock the PC to the ground with a blast of havok force though, while playing an animation of her attacker swinging a backhand slap, which might well do. You see him/her lying there' date=' the screen slowly fading to black. Now you just hear sounds that fit the narrative, like the clinging/grinding of metal or rustling of cloth and/or grunting noises of the rapist (cursing? stuck zipper?), unconscious moaning of the PC or maybe even banter if there was more than one attacker. After a few seconds the screen would fade back to the sex scene. [/quote'] I think I'd prefer to have the player strip herself under duress. That way she's already naked. Of course that doesn't always work. I worry that the sound effects will get comical over time though. Maybe a short fade to black would work better, just to establish the discontinuity. My other point: It strikes me as odd' date=' that the idea of the minigame is often mentioned (even in this thread) but seldom given too much thought. I think the combination of the character developing her/his sex stats and the player having to improve his/her own skills as well may drastically increase the (re)play value of any mod. [/quote'] I agree entirely. The thought of having to ”level up” a bit *and* having to get better at the minigame to tackle a new' date=' stronger opponent is one that could keep you hooked. That was one of the things Sexdarkness for Oblivion did right. If only the “minigame” itself would have been more fun (rather if it had been a miniGAME at all). ;-) [/quote'] Well, it was better than the one for lovers beat'em up, at least Actually, I think the big problem with the sexlivion/sexdarkness system to my mind wasn't the game so much as the insane amount of (excuse me) grinding you needed in order to get good at it. But yeah, there's room for improvement there. As for the "how"...there should be some ideas whizzing around the flash-sexgame-scene which could be easily adapted. It's possible. I have an (incomplete) flash game that uses timing as the basis. You need to press and release the space bar to build arousal, with it being easily possible to run out of stamina or to just flop. I'd like to extend that so you had areas to avoid to to keep from peaking too soon yourself. But the way I did it wouldn't look good at all, and it would make sense to use the mouse. In some ways I think the model I'd quite like to use would be something like the ones Illusion used in Rapelay/Yuusha and a couple of others where you have three modes and two arousal bars. But a lot is going to depened on what I can make work in terms of GUI and then what works in terms of gameplay
cyanure Posted March 7, 2012 Posted March 7, 2012 Just one question,dumb question again,I know there is lover for that on the forum and I am imagining the horro of coding there you speak of men animations,women animations,but what will happen with Futa?
DocClox Posted March 7, 2012 Author Posted March 7, 2012 No plans for direct futa support at this time, I'm afraid. I can't see why it wouldn't work with a futa mod, though. From what's been said over on the sex ainims mod, there may well be a way to get them to work automatically.
Draxus Posted March 7, 2012 Posted March 7, 2012 From DocClox: I think I'd prefer to have the player strip herself under duress. That way she's already naked. Of course that doesn't always work. Do you mean you would have to go into your inv, take them off, then go back to game. Or, Bandit: "Strip" --> *yes* or *no* options pop up, click yes and an animation starts of you getting nekkid one item at a time (would be awesome and super hot), click no and he runs you through and does bad things to your eye sockets? edit: Also, http://skyrim.nexusmods.com/downloads/file.php?id=12369 May inspire/be used as a base for the Daedra stuff, havent really looked in depth at the mod but I saw it and thought of you guys .
DocClox Posted March 7, 2012 Author Posted March 7, 2012 Do you mean you would have to go into your inv' date=' take them off, then go back to game. [/quote'] I think this. It gives the player a chance co-operate or try and play for time. Maybe take her gloves or helm off, and have to be told "and the rest". Maybe if the player is stealthy enough she can palm a dagger instead of dropping it. And if you buy enough time, you might recover enough health to successfully fight back. Bandit: "Strip" --> *yes* or *no* options pop up' date=' click yes and an animation starts of you getting nekkid one item at a time (would be awesome and super hot), click no and he runs you through and does bad things to your eye sockets? [/quote'] That said, I'd love to do it this way. I'#m not sure we have the animations to support it though. It would feel a bit weird going into a stripper routine for a rapist. Well, unless your heroine is that kind of girl, of course, but most probably are not If we had the animations, I'd probably use them. edit: Also' date=' http://skyrim.nexusmods.com/downloads/file.php?id=12369 May inspire/be used as a base for the Daedra stuff, havent really looked in depth at the mod but I saw it and thought of you guys . [/quote'] Looks pretty. Wonder if they'll let us raid their assets
jiggazigga Posted March 7, 2012 Posted March 7, 2012 Sorry to be off-topic or something but when will be the first mods with genuine and new animations be released ? I thought you guys fixed the problem .
DocClox Posted March 8, 2012 Author Posted March 8, 2012 Sorry to be off-topic or something but when will be the first mods with genuine and new animations be released ? I thought you guys fixed the problem . Beats me. I'm only writing the one, and that's some way off release as yet.
lkl Posted March 8, 2012 Posted March 8, 2012 So uh...is there a specific requirement to get this mod working or must I just tick the esp? So far, Hulda hasn't told me anything about the Slavers
DocClox Posted March 8, 2012 Author Posted March 8, 2012 So uh...is there a specific requirement to get this mod working or must I just tick the esp? So far' date=' Hulda hasn't told me anything about the Slavers [/quote'] And she won't, ever. When the next version is released though. she'll give you a Jarl Bounty for rescuing a damsel in distress. In the meantime, the only content in the esp is found on the far side of Valtheim Towers. ******** Hopefully I'll get some CK time tonight. If I do, the object of the exercise is getting the PC raped. I think I'm going to try this as a quest. I can use aliases to hang new packages on the combatants, and scenes to co-ordinate the action. I want to get as far as offering the initial "yield or die" demand, stop the combat, and gather all the remaining combatants to watch the fun. If I can do that, I'll count it as a decent night's work. After that, there's some fiddling to be done with ordering the possible outcomes. Disarming is always the first thing, I think. Drop all weapons and a bandit will pick them up. I'll have to work out a way to have them reappear in a chest in breezehome for the benefit of folks like Cyanure who don't want to be robbed all the time. (I'm not leaving the weapons lying on the ground; I don't mind my bandits being a but dumb, but probably not that dumb!). Speaking of dumb bandits, I'll want a way to vary this according to who is doing the raping at some point. Vampires, for instance, are going to have a very different routine to bandits. Professional slavers should have a greater chance of picking an "optimum" route, while bandits should sometimes do stupid things. Like leave you with your potions, or forget to check for a holdout weapon. Anyway: usually, disarm comes first. then either armour, or your pack (ie everything you're carrying other than arms and armour). I might create a temp container for this, a it like the quiver that appears for arrows. If they take your kit, it could end there. If they're feeling kind. I don't think I'll set the chances of that very high. If not armour is definitely next. I'd like to add some complications where you could take part of your gear off and be told to take the next thing off - or to remove it bit by bit. This is where multi-part armour and underwear would be nice. Just to give the PC a chance to strip to her skimpies. Then she can either be driven off like that, or told to remove them, too. As an added bonus, if she isn't wearing any, that can be commented on, too. The other way of doing that would be to have an "underwear" keyword for outfits that included panties, and none for the command versions. Then we could add in the underwear garment after the main one was removed. A bit of a hack though ... (also posted my blog on the wiki)
sbseed Posted March 8, 2012 Posted March 8, 2012 exciting... well at least you are still making progress
lkl Posted March 8, 2012 Posted March 8, 2012 Wherabouts at the Valtheim Tower. All I see is the ANK Castle after corssing the bridge. But after reading the Wiki, damn its interesting as hell.
DocClox Posted March 8, 2012 Author Posted March 8, 2012 Wherabouts at the Valtheim Tower. All I see is the ANK Castle after corssing the bridge. I don't have ANK castle installed. There may be a conflict. Which would rather raise the question of how to resolve it. There aren't a lot of good locations in Skyrim' date=' and I if I'm not careful I'll end up being chased around the map by every new mod that comes along. I've already moved operations out of Helgen. Damn. But after reading the Wiki, damn its interesting as hell. Thanks [edit] Away from my game machine at the moment: anyone fancy loading up ANK as well as the demo esp on the front page and see if they both work? Preferably someone who's already been there and knows where the door is. Just to see if there really is a clash
cyanure Posted March 8, 2012 Posted March 8, 2012 DocClox said: I'll have to work out a way to have them reappear in a chest in breezehome for the benefit of folks like Cyanure who don't want to be robbed all the time. LOL,it is not about beeing robbed all the time Doc,and honnestly ,if I use that mod,I will start news characters there,so to not interfer in the main quest if I feel "finishing it"(Wryebash help a lots there) In a "twisted" logical way,in Skyrim,most rapist will go for the order rape-kill-steal(and sometime switching order or adding extra) I do not think the not slavers guild member raper will bother with grabing a target rape her,steal her and then take her with them for a rerun later,to much problems,and the lest there is witness to speak of their infamy the longer they may live in front of the laws or very powerfull hunter,specially if their victim tend to be members of a powerfull cult or group(like the Talmor,official cult political agents and so on,you may not recognize the victims nor choose it sometime) it is in my mind,keeping and interrest somewhere in the whole Bethesda screwed Skyrim,as the loots and gains in Skyrim specially at low level is very bad in view of the money needed to live as an adventurer(kill 5 draugh in a sad tomb,gain maybe 300 gold,buy some wizard book you start to reach the 1000+ gold,want a good sword?prepare cash,buy a house,after some quest only go for 3000+gold,want a horse?potions cost,like cure disease ,some heal?(add that the resistance are screwed there even with 100% disease resistance you can be ill,yeeeaahhhh!vampire with bone fever,that s a new one!") personnaly,unless it is in the Slaver guilds quest as slave,(few choice there),been robbed again and again,losing items after items days after day, again and again(what happened in oblivion and New vegas,with the damaged items in plus)really don't do it for me With that kind of thing,the character stay in town and go from town to town,as it is logical to be robbed,rapped and maybe killed,it is logical not to call for extra raping and cut your loss here,Want to go dungeoning naked,with any potion and fight draught berseker or draugh lord with your fist?No low level adventurer will try to do that (I'm not leaving the weapons lying on the ground; I don't mind my bandits being a but dumb, but probably not that dumb!). I agree with you here,LOL,if they do they will have asked for what is to come,as for dumbness,some may be pretty wicked and not that dumb to do somethings like ambush Now again some very dumbs question that come to my mind,sorry if they have been asked already In Skyrim there is the nightmere...That sucker is deadly and a tad impredicable when you use it,I have arrived on a tombs or two dismounted and before I could do a things he was alreayd pounding skeletton and so on.without any command of me,that s may be a problems,not sure on hwo the dog react to specially the Daedric dog follower(never grabbed him as a follower,I hate beeing pushed in cliff due to his affectuous behavior) Will the rapper level in view of the characters?(maybe a tad hard,illogical and kill a little fun there) Will the rapper been "player hunter" exclusive,or target whatever strike their fancy?if so what will happen when they strike official wandering(I have seen many there) or said a members of a guild ,companions-that-change-in-werewolf for exemple(Not player there) (could be fun to fall on rapper groups at work,with the possibility to act there,and act after too(some peoples may want to be badder than the rapper themselves) Are you planning to do groups of rapper or a potentiality that ever living(and not living) beeing in Skyrim is a rapper? If so? could add to the immersion if the various Jarls seemd to do something(like some public executions of phony rapper,with a ga in mouth you can been charged with any felony you know),for what I remember there is already groups of soldiers escorting prisonners elsewhere roaming on the road of Tamriel Will you turn down the Fast travel?as fast traveling will cut the rapist chance of grabing the victim.. I will grab the ANK and do a test Doc,just checking where is the ANK and loading it
sbseed Posted March 8, 2012 Posted March 8, 2012 thought it was on the nexus?!... might try the downloads section here, i saw it somewhere i just cant remember were atm lol. check here first at any rate.
cyanure Posted March 8, 2012 Posted March 8, 2012 it is here,ANK Castle,just finished to download it for what I see on the map it is damn close of the slaver guild,but I better check in game
lkl Posted March 8, 2012 Posted March 8, 2012 Found it, doesnt seem to conflict with the ANK. Problem is, how do I start it? =/ And yeah, the Holdfast (Is that the location name?) and the ANK Castle seemed to be close to each other.
Trinar Posted March 8, 2012 Posted March 8, 2012 Anyway: usually' date=' disarm comes first. then either armour, or your pack (ie everything you're carrying other than arms and armour). I might create a temp container for this, a it like the quiver that appears for arrows. If they take your kit, it could end there. If they're feeling kind. I don't think I'll set the chances of that very high. If not armour is definitely next. I'd like to add some complications where you could take part of your gear off and be told to take the next thing off - or to remove it bit by bit. This is where multi-part armour and underwear would be nice. Just to give the PC a chance to strip to her skimpies. Then she can either be driven off like that, or told to remove them, too. As an added bonus, if she isn't wearing any, that can be commented on, too. The other way of doing that would be to have an "underwear" keyword for outfits that included panties, and none for the command versions. Then we could add in the underwear garment after the main one was removed. A bit of a hack though ... [/quote'] Hope you can do this! Ideally there should be a check if it is possible to remove a given Armor or clothing item in the current state of undress. i.e. removing underwear while still wearing full plate armor or stockings while wearing boots. Else some smartass player will start with unimportant stuff (combat wise) to buy time...
cyanure Posted March 8, 2012 Posted March 8, 2012 Just finished checking,seem there is no conflict there,they are a tad close,but it is alright So far,that just the starting stone for the whole mod here,lkl You can enter,take a good look,fight some bandits and open some cages,listen to the singing Bonny too...
DocClox Posted March 8, 2012 Author Posted March 8, 2012 In a "twisted" logical way' date='in Skyrim,most rapist will go for the order rape-kill-steal(and sometime switching order or adding extra) [/quote'] Well, logically, if they're going to let you live they should steal first so you don't have stuff to fight back. If they're going to kill you anyway, it's probably easier to loot yout corpse. But I don't want these guys to be too efficient. (and a few of them are probably going to go for kill-steal-rape, but that would be rare. Though I'm almost tempted to mess with the death scene so you can see your corpose being desectated ... or maybe not ). I do not think the not slavers guild member raper will bother with grabing a target rape her' date='steal her and then take her with them for a rerun later,to much problems,and the lest there is witness to speak of their infamy the longer they may live in front of the laws or very powerfull hunter,specially if their victim tend to be members of a powerfull cult or group(like the Talmor,official cult political agents and so on,you may not recognize the victims nor choose it sometime) [/quote'] I'm not sure I understand you correctly, but I don't see why the non-guild rapists should always want to kill their victims. Some of these guys are going to be looking to have a little "fun" with the silly girl who wanders onto their patch by herself, and then send her packing having, to their minds, taught her a lesson. Killing the victim would probably be the smart move, but I don't think all the bandits you meet should be a smart or as ruthless as that. Why not see how it plays? If it seems to be a problem after a playtest, I'll add some config settings. With that kind of thing' date='the character stay in town and go from town to town,as it is logical to be robbed,rapped and maybe killed,it is logical not to call for extra raping and cut your loss here,Want to go dungeoning naked,with any potion and fight draught berseker or draugh lord with your fist?No low level adventurer will try to do that [/quote'] I suppose there's always the option to whore yourself out for seed money Seriously, I'll let you turn it off if it causes problems. I agree with you here' date='LOL,if they do they will have asked for what is to come,as for dumbness,some may be pretty wicked and not that dumb to do somethings like ambush [/quote'] There is an argument, I suppose, for bandits occasionally being that stupid. Like maybe 2% of the time, say. I wouldn't want it to happen a lot, but it would be worth it for the times you could say "you wouldn't believe how dumb these bandits were today ..." In Skyrim there is the nightmere...That sucker is deadly and a tad impredicable when you use it' date='I have arrived on a tombs or two dismounted and before I could do a things he was alreayd pounding skeletton and so on.without any command of me,that s may be a problems,not sure on hwo the dog react to specially the Daedric dog follower(never grabbed him as a follower,I hate beeing pushed in cliff due to his affectuous behavior) [/quote'] Good point. Shadowmere is going to be a pain. I think he's going to have to be smart enough to realise that you're being held hostage to his good behavior, and head back to the DB to await your return. I can't see any other way to make it work. Of course, not every bandit is going to think of that, and it might be possible to drag a captured dragonborn away while SM busies himself killing other gang members. So some options, I guess. Needs thinking of. Barbas, I think can just say "oooh-kay, this looks a bit heavy for me. I'll see you back in Falkreith when you're not so ... tied up". Will the rapper level in view of the characters?(maybe a tad hard' date='illogical and kill a little fun there) [/quote'] I think I'll just use standard levelled lists for the bandits. They shouldn't be any tougher (or weaker) than the rest of the encounters. If fact most of them will be the rest of the encounters. I'm just hijacking their behavior when they kill you Will the rapper been "player hunter" exclusive' date='or target whatever strike their fancy?if so what will happen when they strike official wandering(I have seen many there) or said a members of a guild ,companions-that-change-in-werewolf for exemple(Not player there) [/quote'] To begin with, they'll be purely a problem for the PC (and your follower(s). Long term, I'd like you to be able to come across encounters where slavers had run into other mobs and rape was ongoing. Or where naked slaves were being transported back to base for training. If so? could add to the immersion if the various Jarls seemd to do something(like some public executions of phony rapper' date='with a ga in mouth you can been charged with any felony you know),for what I remember there is already groups of soldiers escorting prisonners elsewhere roaming on the road of Tamriel [/quote'] Could do that, yeah. Good idea. Will you turn down the Fast travel?as fast traveling will cut the rapist chance of grabing the victim.. I'm going to disable FT for hobbled slaves and for slavers dragging unwilling captives' date=' maybe a couple of other cases as well. Apart from that, I'm happy to let the PC bounce around skyrim like a madman with a teleport spell. I could turn it off entirely as an option, perhaps. Found it, doesnt seem to conflict with the ANK. Problem is, how do I start it? =/ There is currently no quest, only a dungeon. The next release will give you a quest, but that's not released yet And yeah' date=' the Holdfast (Is that the location name?) and the ANK Castle seemed to be close to each other. [/quote'] "Close" I can live with I better load the damn thing I suppose and make sure they're not sitting on top of the location I wanted for Saravn's secret escape route
DocClox Posted March 8, 2012 Author Posted March 8, 2012 Just finished checking' date='seem there is no conflict there,they are a tad close,but it is alright So far,that just the starting stone for the whole mod here,lkl You can enter,take a good look,fight some bandits and open some cages,listen to the singing Bonny too... [/quote'] OK, thanks Cyanure. That looks like it leaves me enough room to do everything I need. [edit] Ideally there should be a check if it is possible to remove a given Armor or clothing item in the current state of undress. i.e. removing underwear while still wearing full plate armor or stockings while wearing boots. Else some smartass player will start with unimportant stuff (combat wise) to buy time... I don't think I'd mind that. Let them delay the inevitable. There's always the possibility of giving them a whack or two if it looks like they're stalling. (And there's the possibility that they might accidentally kill the player too, which would at least give the bandits something to talk about as the world faded to black...
TheCaptn Posted March 8, 2012 Posted March 8, 2012 Hi, I'm new here but I wanted to contribute a few thoughts after reading the first few pages (not all 90 ) and bits of the wiki: I'm wondering if kicking the quest off in Whiterun is really the best option. I think Riften's the place where all the cool slavers would hang out, and it has some great lore-friendly potential. (Plus -everyone- seems to be dropping their mod triggers in Whiterun, and it's getting a little ridiculous. Solitude's the capital, Windhelm the rebel stronghold, Riften and Markarth the more lawless cities, and I wish more people would start taking that into consideration.) Anyway, rant over. Let me make my case instead... Riften is rife with corruption, a haven for smugglers and thieves, and it sits right on the border between Cyrodiil and Morrowind, making it a natural home for the slave trade. Secondly have you thought much about how the opposition to this slave trade would be organised? Skyrim seems like a land that's unusually tolerant of slavery, and thralldom (the old viking form of slavery) is specifically referenced within the game, although it applies to the minions of vampires. So if not the society as a whole, then who specifically would oppose the slavers guild? How about the Temple of Dibella? Transform them from a passive bunch of lesbian layabouts in to crusaders for women in bondage (I mean in the metaphorical sense, not the literal... or not... possibly both... whatever, lets not get hung up in terminology!). The point is they have the organisation for it. And, since the slavery you're focused on is sexual rather than manual labour, they have a clear motivation too. A religious calling if you will, since love and Dibellan eroticism requires free will; it couldn't be achieved under subjugation. With this in mind, you'd have Haelga (at the Bunkhouse in Riften) as the ideal point of contact for the "Destroy the Slaver's Guild" questline. At least initially before you get called to the temple in Markarth (conveniently the second most lawless city in Skyrim). From a practical standpoint this would: - Allow for eroticism in the anti-slavery questline as well, rather than having it based on some kind of puritan morality. - Create intrigue, and then specific high-value targets for the slavers (once they figure out who they're fighting) - Encourage unique quest rewards, like an enhanced version of the Dibella sword in Jaysus' weapons pack (for example). - Maintain lore-friendliness and easy integration with Oblivion and/or Morrowind backstories.
DocClox Posted March 8, 2012 Author Posted March 8, 2012 I'm wondering if kicking the quest off in Whiterun is really the best option. I think Riften's the place where all the cool slavers would hang out' date=' and it has some great lore-friendly potential. [/quote'] Riften is the place where the old guild was based, and where the action will center for quite a while. Got to leave yourself somewhere to go (Plus -everyone- seems to be dropping their mod triggers in Whiterun' date=' and it's getting a little ridiculous. Solitude's the capital, Windhelm the rebel stronghold, Riften and Markarth the more lawless cities, and I wish more people would start taking that into consideration.) [/quote'] I'm adding one bandit quest to Hulda which will take the place of going to Fat Man's Armpit and killing the bandit chief there. Additionally there's a door on the far side of Valtheim Towers, a fort wedged onto the other other side of the mountain from Bleak Falls (and all using Noric architecture, so it fits in) and a half dozen xmarkers scattered around the hold for random meeting locations between the PC and Saravn. I'm trying very hard not to clutter the place up, but I do want the quest to be accessible early in for new characters. If I was going to move the opening, I'd probably shift it to Falkrieth as one of the less interesting holds. But having just finished building a fort on the side of a mountain where there plainly wasn't room for one, I'm probably going to keep things as they are. I should also add that most of the action in the Whiterun arc is going to happen in other holds anyway Secondly have you thought much about how the opposition to this slave trade would be organised? Skyrim seems like a land that's unusually tolerant of slavery' date=' and thralldom (the old viking form of slavery) is specifically referenced within the game, although it applies to the minions of vampires. So if not the society as a whole, then who specifically would oppose the slavers guild? [/quote'] We've been working on the basis of the last remnants of the Twin Lamps movement, spearheaded by an elven veteran of the Morrowind trade. Although I'm still toying with the idea of another force standing behind them ... How about the Temple of Dibella? Transform them from a passive bunch of lesbian layabouts in to crusaders for women in bondage (metaphorical' date=' not literal... or not... possibly both... whatever, lets not get hung up in terminology damnit!). The point is they have the organisation for it. And, since the slavery you're focused on is sexual rather than manual labour, they have a clear motivation too. A religious calling if you will, since love and Dibellan eroticism requires free will; it couldn't be achieved under subjugation. [/quote'] mmmm.... when I get too transformative, people complain that I'm not being respectful of the lore. I can see the temple backing the DTSG player, maybe even offering a follower to help. I can't picture them as the driving force behind the movement though. - Allow for eroticism in the anti-slavery questline as well' date=' rather than having it based on some kind of puritan morality. [/quote'] Not sure I follow you here. I can see how Dibella a parton divine might open the way for some girl-on-girl hot priestess action ... but it also leaves my guy Wulf stuck outside the temple doors polishing his Happy Stick while he waits for the celebrations to be over. That said, while I think there's necessarily going to be less sex in the DTSG line, I'm confident we can get the PC into a few sexy situations here and there. Regular strolls through sinkholes of vice and depravity, a deprogramming here, an undercover mission there... and always the chance to experience it from the slave's perspective. I think there a few options open to us
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