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[WIP] Skyrim Slavers Guild


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Posted

in the slaver quest it is different somewhat' date='but everyday "rapes" (excuse the everyday here)....well,it may became quickly bothersome and slaughter the playability of the game(Like :again "why do I bother?")

[/quote']

 

Fair enough. I don't have a problem with making the robbery aspect configurable. It'll probably reduce the options to either death or slavery, since turning you loose alive, armed and armoured is just asking to have you come back five minutes later, fully healed and looking for a rematch.

 

Although if you get captured by slavers you're still going to lose your stuff - I don't see any way around that part. Except maybe making slavery optional as well.

 

Of course, the simplest solution is not to lose the fight.

 

Lydia, I think, is going to usually do as she is ordered. She might not like it, but if there's a knife at your throat, she's not going to protect you by fighting on. I'll give her a chance to think for herself but on the whole, she'll do as you tell her to.

 

Probably. The AI is going to be a pain to sort out.

Posted

I think the other thing to keep in mind is that in sexout at least (idk about lovers) rapers who took your stuff did so while you still had health left, in this the only time you would have to deal with losing your stuff would be when you were going to die anyway. I'd think because of that it wouldn't be that bad dying a little later to a bear or something as you would just have to load the same save you were going to anyway(unless the auto save screws you over)

 

Also when you recover from bleed out, (like if they chose to let you go) what will your health be like? (full, half, one hitpoint?)

Posted

in the slaver quest it is different somewhat' date='but everyday "rapes" (excuse the everyday here)....well,it may became quickly bothersome and slaughter the playability of the game(Like :again "why do I bother?")

[/quote']

 

Fair enough. I don't have a problem with making the robbery aspect configurable. It'll probably reduce the options to either death or slavery, since turning you loose alive, armed and armoured is just asking to have you come back five minutes later, fully healed and looking for a rematch.

 

Although if you get captured by slavers you're still going to lose your stuff - I don't see any way around that part. Except maybe making slavery optional as well.

 

Of course, the simplest solution is not to lose the fight.

 

Lydia, I think, is going to usually do as she is ordered. She might not like it, but if there's a knife at your throat, she's not going to protect you by fighting on. I'll give her a chance to think for herself but on the whole, she'll do as you tell her to.

 

Probably. The AI is going to be a pain to sort out.

 

Hope so. If it was a random encounter with some high leveled bandits when I was just starting off, and she didn't stop fighting after I lost, it would be kind of frustrating to die that way.

 

Also, do you think there could be any way that you could become on friendly terms with the bandits (perhaps even join them) to sort of protect you from that? I know it could be done by simply adding the player to their faction, but I mean a plausible reason why it might happen. For instance, I remember a mod that made it so that once you became a vampire, other vampires and animals all became non-hostile unless attacked.

 

Edit: Also about the Spriggan capture. Are you saying that it might simply choose to bind to you and do as it pleases as a living armor/semi-parasite? That would be pretty epic.

Posted

Hope so. If it was a random encounter with some high leveled bandits when I was just starting off' date=' and she [i']didn't[/i] stop fighting after I lost, it would be kind of frustrating to die that way.

 

That thought did occur to me as well. If it's going to happen, I'll try and make sure it's very rare. Of course, there's always the chance that the bandits were bluffing. Although anyone who screams "Kill them! Kill them all!" will pretty much deserve to die. And I think I'll make it an option, if only so people who don't want to be captured have a fast route to the reloading screen :)

 

Also' date=' do you think there could be any way that you could become on friendly terms with the bandits (perhaps even join them) to sort of protect you from that? I know it could be done by simply adding the player to their faction, but I mean a plausible reason why it might happen. For instance, I remember a mod that made it so that once you became a vampire, other vampires and animals all became non-hostile unless attacked.

[/quote']

 

Sounds like Training Cattle, although I think a lot of vamp mods do it. That just added the player to the vamp faction. The problem I had with that was that half the dungeons in Cyrodiil were suddenly deadly dull. Skeleton's, rats, mudcrabs, vampires - about a quarter of the monsters were on my side all of sudden.

 

So I think I wouldn't do that right away, and probably not all at once. I might well let you forge links with various bandit groups if you join the guild, but you'd probably need to do each one separately.

 

Edit: Also about the Spriggan capture. Are you saying that it might simply choose to bind to you and do as it pleases as a living armor/semi-parasite? That would be pretty epic.

 

It would, and I'd love to do that. Only problem is it also sounds a bit boring after a while. Ideally, the player should keep a level of control to set up some tension between spriggan and host. I'd also need a plot of some sort, which I haven't really thought about, although there's an obvious tie-in with some of the plant monsters waiting in the wings...

Posted

I know it may be a pain to code

but,just an idea here,once enslaved,by a groups,the slave gain a form of immunity(chance of not beeing) (more a free pass)to the rape "thing"

 

if he/she hassome kind of symbol "ou" 'brand,said immunity been linked to the "level" of power of the guild,the higher the less chance of rape(you do not want to piss of said guild ,specially if it is a powerfull one)

Posted

damn... guess im using some 3rd party img host.

edit:

that took a retardedly long time.

 

sorta like a preview/concept art for some of the monsters etc.

 

 

I cannot take any credit for these, someone with far greater skill than i have made them etc.

 

https://picasaweb.google.com/106476823300739204067/Adult_pics_etc?authuser=0&authkey=Gv1sRgCKnjvvzOn-mH-wE&feat=directlink

 

the obvious pokemon one reminded me of the sload or whatever that blob creature is from TES lore.

hopefully this will work this time.

 

 

 

i swear forums hate me or something lol... enjoy or not as the case may be.

Posted

Not everyone is a wizard here' date='and honnestly,Low level magic suck badly,really badly

 

Skyrim is more about fighter with a very low IQ fighting boss after boss in the typical so called Console RPG Style...

 

yup,low level protection spell with a 60 seconds of durations,you will piss off the Raper you know? and when your 60 second are down,you will be to

 

Also not everyone is a khajit,and basically,a mage bare handed is not that good...

 

plus;thhey could also have wizard on their side...

 

 

[/quote']

 

Have you even played a wizard? Low levels is where the wizard excels. Unfortunately spell damage doesn't scale. SO the only way for you to kill big stuff later on is to stagger with merged spells.

Posted

Not everyone is a wizard here' date='and honnestly,Low level magic suck badly,really badly

 

Skyrim is more about fighter with a very low IQ fighting boss after boss in the typical so called Console RPG Style...

 

yup,low level protection spell with a 60 seconds of durations,you will piss off the Raper you know? and when your 60 second are down,you will be to

 

Also not everyone is a khajit,and basically,a mage bare handed is not that good...

 

plus;thhey could also have wizard on their side...

 

 

[/quote']

 

Have you even played a wizard? Low levels is where the wizard excels. Unfortunately spell damage doesn't scale. SO the only way for you to kill big stuff later on is to stagger with merged spells.

 

Have you played a warrior?at low level in two handed weapons and heavy armor mode they already dwarf the wizard in robe and with the base spell

 

Now too answer your question I have and since the star of the elder scrolls serie,and so far,the wimpier wizard I have find are those of Skyrim,be a nice starting wizard,in robe,with the asic spell casting set,and cross the path of three wolf(happpen way more than you may think),do the same with a two handed weapons(a stell battle axe that can be found in the mine near river wood as the steel plate that go with it

 

Add that,playing a wizard you drop almost 4/5 of your progression in magika,what is left go to health...for the first 10 level a warrior can go full health meaning two time your hit points at same level

 

even in normal attack mode,the time you cast one of your medium level spell,how much attack a warrior will have do with is nice orcish weapons (elf if he is unlucky,glass or dwarven if he is lucky),with a ratio of damage that is double if not more of your spell damage?...

 

after 150 hours of games I have a master in "destruction"!sure is fire spell do a comfy 150 points of dommage(dual cast mandatory),with an 8 to 10 seconds of animations!yeaaahhhh,in 10 seconds a level 100 two handed skills with a two handed ebony great sword will hit me how much time for how much damage?(I think it should be around 4 time for 100-110 damage,so a nice 400 to 440 output of damages here?),don't go for the giant,those nasty critters here have more durability than dragons and hit hard,want to talk about the daedra,or the lorddraught,who will nicely gang with their budy and casytt a shou or two as you caqt,allowing their budy to walk on you,the archer is not bad too.block and dodge? naaahhh your are casting there,you are siting duck!without armor!you are in robe,and in the middle of a fight at this level the defense spell are pointless

 

an extra add,pointless for the wizard,"Smithing",been a nice warrior,go nord for exemple,grab all the iron ore and leatheryou can(very easy),and smith like no tomorrow and max you smithing skills crafting iron dagger,you will soon be able to craft and enhance ebony armor and weapons,max your two handed weapons and max your heavy armor,soon you will be unstoppable...

 

the only way to kill stuff at higher level is to use enchant to lower the cost of destruction heavily and crank up the damage rating,then it is hit fast and run with medium level spell,target the archer first,then the mage,in contact with the ennemy your are dead!also keep a healthly amount of potions of health and mana handy...overuse invisibilty(and it s wonderfull 60 seconds duration) to avoid been see, use each obstacle as a shield ,jump in each hole in the ground,hide behnd any pillar...they handle damage way better than you!and cry for the loss of the unlock spell(thank goodness someone as ported it to skyrim)

 

 

Sorry Doc,once more I talk way to much and not of what should be said I fear...remove it or PM me to remove it if needed okey?

 

 

 

Posted

if he/she hassome kind of symbol "ou" 'brand' date='said immunity been linked to the "level" of power of the guild,the higher the less chance of rape(you do not want to piss of said guild ,specially if it is a powerfull one)

[/quote']

 

I could imagine it for the guild, possibly. The slaves though, I think they'd get less respect rather than more. I mean if you're a slave in Skyrim, that tells people that you chose dishonour over Sovngarde; it marks you as a coward. At least I think that's how the Nords see it, anyway.

 

hopefully this will work this time.

 

Cool stuff :) Glad you got it working.

 

Sorry Doc' date='once more I talk way to much and not of what should be said I fear...remove it or PM me to remove it if needed okey?

[/quote']

 

No problem, but let's not go any further on different styles of play. Otherwise I'll be chiming in with my assassin/mage and how the best approach is not to be seen in the first place, and then we'll never stop :)

 

****

 

Thinking about that Spriggan Suit - it might be fun if this is how Spriggan's reproduce. They take cuttings, and the transplant them onto suitable females. Over time the Spriggan sapling grows around (and into) the host, exerting more and more control as the process continues. Eventually, the female is completely enclosed in wood and withers away to be absorbed by the (now fully grown) spriggan.

 

The further along you got as well, the more likely that you'd be seen as a spriggan rather than a human/whatever. So you might be accepted by bears, but attacked by guards one day, with the situation reversed the next.

 

Of course, you'd need a way to remove it as a PC. Getting completely sprigganified would mean death, effectively.

 

 

Posted

if he/she hassome kind of symbol "ou" 'brand' date='said immunity been linked to the "level" of power of the guild,the higher the less chance of rape(you do not want to piss of said guild ,specially if it is a powerfull one)

[/quote']

 

I could imagine it for the guild, possibly. The slaves though, I think they'd get less respect rather than more. I mean if you're a slave in Skyrim, that tells people that you chose dishonour over Sovngarde; it marks you as a coward. At least I think that's how the Nords see it, anyway.

 

hopefully this will work this time.

 

Cool stuff :) Glad you got it working.

 

Sorry Doc' date='once more I talk way to much and not of what should be said I fear...remove it or PM me to remove it if needed okey?

[/quote']

 

No problem, but let's not go any further on different styles of play. Otherwise I'll be chiming in with my assassin/mage and how the best approach is not to be seen in the first place, and then we'll never stop :)

 

****

 

Thinking about that Spriggan Suit - it might be fun if this is how Spriggan's reproduce. They take cuttings, and the transplant them onto suitable females. Over time the Spriggan sapling grows around (and into) the host, exerting more and more control as the process continues. Eventually, the female is completely enclosed in wood and withers away to be absorbed by the (now fully grown) spriggan.

 

The further along you got as well, the more likely that you'd be seen as a spriggan rather than a human/whatever. So you might be accepted by bears, but attacked by guards one day, with the situation reversed the next.

 

Of course, you'd need a way to remove it as a PC. Getting completely sprigganified would mean death, effectively.

 

 

 

 

Well, if you did it that way, sure... but then we could never know the true joys of being a Spriggan. >.>

 

Perhaps rather than having the Spriggan sapling KILL the host, it actually feeds off the host as a mere plant during its seedling phase. The Spriggan itself could only actually 'attain' sentience once the Taproot has bored its way into the host's skull and released the plant's roots into the brain.

 

Rather than essentially 'zombifying' the player, however... it could be a largely symbiotic experience. The Spriggan's instincts could essentially 'force you' (see: make hostile with) anyone who is directly opposed to harming nature. (see: hunters, wood-cutters, anyone operating a sawmill) But otherwise, you could be left a certain amount of autonomy in your other endeavors.

 

The 'slavery' tie in could be that, by being merged with your Sapling, you are thereafter bound to your 'grove'.

 

The further you stray from that set location, the weaker you would become... until eventually it manifested itself in loss of stamina/magicka/health.

 

No?

 

Couldn't that work?

 

 

Plus, then as a Spriggan... you get to REPEAT THE PROCESS... essentially forcing your seedlings upon some unwitting fool stupid enough to let a Spriggan get close to him or her!

 

 

Downside? No escape (that we know of).

 

Upside? Awesomeness!

 

 

Posted

I've been quiet here, but for good reason. I cracked the problem of making the weight slider work with custom mods then spent today working on learning the very basics of the CK. The results were worth the investment in time.

 

While we wait for DocClox to get his next update out, and he has most of my files already for the "bigger picture," feel free to play around with this this:

 

http://www.mediafire.com/?6fw28u6jjkc360f

 

 

 

 

ScreenShot108.jpg

 

ScreenShot109.jpg

 

ScreenShot110.jpg

 

ScreenShot111.jpg

 

 

 

 

 

Contents:

 

1 cloth gag (with facial piercings)

1cloth gag and blindfold (with facial piercings)

1 slave body piercing "set." (enchanted)

1 slave body piercing "set" with a dirty translucent micro-mini skirt. (enchanted)

1 rusty slave collar. (enchanted)

1 set of rusty ankle shackles.

 

**Tons more to come in the future as I get the time**

 

All items and body parts slide properly and have the core CBBEv3 Super Silly Huge body files included. They also use the proper nodes on the proper body parts; no more hacked together "crap." (something I'm rather proud of) A few items are WAY overpriced so feel free to use the console to give yourself 6,000 gold until I can figure out why in the hell I can't set the prices lower.

 

Belethor in Whiterun, (sp?) the man who would "sell his sister if he had one," has gone into the Adult Toy store market. There are rumors of a masked man called "Master J" who might try to "muscle" into Belethor's market in the future. :D

 

I'm putting this up on my Piercing Mods page as well; figure it will get buried here soon enough.

 

Enjoy it ladies and gentlemen,

 

Jammer

 

Posted

I think it is more a sad money making story there doc,Seeing the few peoples in Skyrim,and there is not that much peoples that s are slaves

Slaves are rare,take time to train,cost money,so a slavers gang may try to protect it s investment there,plus if said investment give them a lots of money(and service),they may protect her or him better...

I agree with less respect,but here it is more the fear that if you touch or damage the goods of said gang,they will be pissed at you there,badly...if you steal from said slave,the gangs that own her will not be pleased,as it will have a money loss,you robe the slave you robe for the gang...

just my two cents here

 

Assassin?I am curious there,wondering if I go dual or distance,light or heavy?(not mocking you,just wondering)

 

Posted

 

Just want to make sure you don't miss My Post on Spriggans what with the awesome news by Jammer following it immediately.

 

Not because I think I'm right and you should do what I say, of course... but because there's not really anyone else talking much about Spriggans.

 

And I've always been a fan of them.

 

Scary, leafy goodness.

Posted

Perhaps rather than having the Spriggan sapling KILL the host' date=' it actually feeds off the host as a mere plant during its seedling phase. The Spriggan itself could only actually 'attain' sentience once the Taproot has bored its way into the host's skull and released the plant's roots into the brain.

[/quote']

 

I can think of more interesting places for the taproot to bore its way into... Of course it would cut down on certain activities on the part of the victim. On the bright side, it would fix cyanure's problems with getting raped all time ;)

 

Rather than essentially 'zombifying' the player' date=' however... it could be a largely symbiotic experience. The Spriggan's instincts could essentially 'force you' (see: make hostile with) anyone who is directly opposed to harming nature. (see: hunters, wood-cutters, anyone operating a sawmill) But otherwise, you could be left a certain amount of autonomy in your other endeavors.

 

The 'slavery' tie in could be that, by being merged with your Sapling, you are thereafter bound to your 'grove'.

[/quote']

 

Not too far away from what I was thinking, really.

 

The further you stray from that set location' date=' the weaker you would become... until eventually it manifested itself in loss of stamina/magicka/health.

[/quote']

 

Sounds ok to me.

 

Plus' date=' then as a Spriggan... you get to REPEAT THE PROCESS... essentially forcing your seedlings upon some unwitting fool stupid enough to let a Spriggan get close to him or her!

[/quote']

 

Which also sounds cool. I want to think about it a but more though :)

 

1 cloth gag (with facial piercings)

1cloth gag and blindfold (with facial piercings)

1 slave body piercing "set." (enchanted)

1 slave body piercing "set" with a dirty translucent micro-mini skirt. (enchanted)

1 rusty slave collar. (enchanted)

1 set of rusty ankle shackles.

 

**Tons more to come in the future as I get the time**

 

Awesome work' date=' as ever, Jammer.

 

Belethor in Whiterun, (sp?) the man who would "sell his sister if he had one," has gone into the Adult Toy store market. There are rumors of a masked man called "Master J" who might try to "muscle" into Belethor's market in the future. :D

 

I understand that the guild in Secunda's watch may well be looking for a quartermaster in the very near future. If Master J wants the job, I can certainly put in a good word for him :D

 

I agree with less respect' date='but here it is more the fear that if you touch or damage the goods of said gang,they will be pissed at you there,badly...if you steal from said slave,the gangs that own her will not be pleased,as it will have a money loss,you robe the slave you robe for the gang...

[/quote']

 

If they're that afraid of the guild, the might lock you up while they contact the guild and ask where they'd like their property delivered (and is there a finder's fee, please?). You'd probably still get used and abused while they waited, though.

 

Now I can imagine circumstances where you get sent as a guild agent and have some sort of token to identify you as such. Then you'd carry some of the authority of the guild. On the other hand, the guild's attitude is like to be that they don't care who takes advantage of you, so long as the let you go again, and in more or less the state that they found you. It probably wouldn't be a lasting thing, either. Mission specific rather than ongoing.

 

Assassin?I am curious there' date='wondering if I go dual or distance,light or heavy?(not mocking you,just wondering)

[/quote']

 

Twin daggers enchanted with fire and frost. (Need to make new ones with dual enchantments). Assassin armour gloves to double backstab multiplier to x30. Maxed out stealh and stealth tree and invisibility on tap. Also a decent bow and some archery perks - but she prefers to get up close and personal.

 

Not because I think I'm right and you should do what I say' date=' of course... but because there's not really anyone else talking much about Spriggans.

 

And I've always been a fan of them.

[/quote']

 

Me too :) I always wanted to rape or enslave one in Oblivion, and I really miss that scary little giggle they had. I did find out that if you whacked one enough with the mace in Training Cattle you could cow-ify one ... and since they were all instances of the same spriggan, that meant they were all friendly after that. It felt like cheating though, so I tried not to do that.

 

My main problem from a playable point-of-view is that I'm not sure they have an awful lot of free will.

 

Training a spriggan now ... that would be interesting.

Posted

 

There's a certain amount of irony in your suggesting that Spriggins don't have enough 'free will' to be playable in the Slavers Guild mod. XD

 

Not saying you're wrong, of course.

 

I just think that there's little enough known about Spriggans that one can definitely play around with this a bit. They're described as 'tree spirits' once or twice, but most everyone better describes them as 'scary and lethal'.

 

I'm just glad to hear you think it's got potential.

 

As much as I'll love being able to "Dominate Nature" as it were, through training them... I pray I'm not alone in saying that I'd be absolutely pickled tink if I were able to BECOME one.

 

 

Posted

 

Awesome work' date=' as ever, Jammer.

 

Belethor in Whiterun, (sp?) the man who would "sell his sister if he had one," has gone into the Adult Toy store market. There are rumors of a masked man called "Master J" who might try to "muscle" into Belethor's market in the future. :D

 

I understand that the guild in Secunda's watch may well be looking for a quartermaster in the very near future. If Master J wants the job, I can certainly put in a good word for him :D

 

 

 

Thank you very much Doc. "Master J" wants to know what the pay is like.

 

Oh. Wait...

 

Yeah, he's up for the job if you'll have him. :D

 

 

Posted

Again agree with you here Doc,idea was that property of the guild may have a flag for the no killing or stealing for the "average" raper,but have a nice target painted on their butts for rival gangs...

 

eerrr...an other question:

 

Cinabar soooo wish he could put some peoples in their place or even posses,he has written in blood a list of said peoples(he can't find ink,well not that he searched,ichor of mudcrab does not work,so his victims blood will do the trick),like the rivertorn black elf Jarl body guard for exemple

 

I think it could be a hellish coding time and come later too,but damn that may be a nice things,problems could be the radiant quest system,Grabing some of the NPC in the world as worker for the slave guild,like the blackthorn familly bitch...

 

 

Posted

There's a certain amount of irony in your suggesting that Spriggins don't have enough 'free will' to be playable in the Slavers Guild mod. XD

 

Oh yeah. But I try to make the slave episodes ones that give the player the option of rebelling or disobeying ... and then being punished. I don't think Spriggans think like that. I think they just do what their nature compels them to do' date=' y'know?

 

Which isn't to say I can't come up with something.

 

I just think that there's little enough known about Spriggans that one can definitely play around with this a bit. They're described as 'tree spirits' once or twice, but most everyone better describes them as 'scary and lethal'.

 

I think they're Earth Atronachs. Earth is the missing element, if you count void as air (and it is basically a whirlwind/storm) and frost as water. I think spriggans are earth elementals. That's kind of supported by the fact that sprigs and fire atronachs use the same basic model, and now I think on it, probably did in Oblivion too.

 

Thank you very much Doc. "Master J" wants to know what the pay is like.

 

Oh. Wait...

 

Yeah' date=' he's up for the job if you'll have him. :D

[/quote']

 

Yeah, the pay sucks. But on the bright side, so do the fringe benefits :)

 

I think it could be a hellish coding time and come later too' date='but damn that may be a nice things,problems could be the radiant quest system,Grabing some of the NPC in the world as worker for the slave guild,like the blackthorn familly bitch...

[/quote']

 

Kind of the plan. If you can get them away from civilisation you should be able to enslave and train anyone. I think, with the right priority script, I should be able to override most, if not all AI behaviors for damn near everyone.

 

I won't promise if won't break quests if you do so, though. So use at your own risk.

 

Incidentally, you may well have a chance to have some fun with Maven Black-Briar before the end of the SGG main quest. The downside of that is I may have to protect her up until that point.

 

http://skyrim.nexusmods.com/downloads/file.php?id=11277

 

might wanna take a look at that' date=' could help with some stuff... i hope lol

[/quote']

 

Yeah, I saw that. Looks like a lot of potential, but still very much WIP.

 

Not that I have much room to criticise on that front, of course ;)

Posted

Spriggans are the Daedra of Merida

 

"Meridia is an obscure Daedric Prince, and very little is known about her by mortals. She is associated with the energies of living things, and has a special hatred for the undead. She uses Spriggans often throughout Oblivion and Skyrim as her guardians."

Posted

Cyanure Wrote: I think it could be a hellish coding time and come later too,but damn that may be a nice things,problems could be the radiant quest system,Grabing some of the NPC in the world as worker for the slave guild,like the blackthorn familly bitch...

 

 

DocClox Wrote: Kind of the plan. If you can get them away from civilisation you should be able to enslave and train anyone. I think, with the right priority script, I should be able to override most, if not all AI behaviors for damn near everyone.

 

I won't promise if won't break quests if you do so, though. So use at your own risk.

 

Incidentally, you may well have a chance to have some fun with Maven Black-Briar before the end of the SGG main quest. The downside of that is I may have to protect her up until that point.

 

 

Cinabar is patient,very patient,awfully patient...and some fun withj Maven before the end of the SGG is somethings he can live with,sure extra will be well appreciated,but they are extra...

 

Yup,thought there was a risk to break quest here,but,I wonder once some quest are done(like the civil war and thieves guilds quest ,plus maybe an extra quest or two for Maven),if it could be safely done

 

Also pondering if there is a quest breaking,what will be the game stability there?Like for exemple with Cinabar,I do not see him doing the companions quest in riverwood,so if I grab one of the companion,not a problems for this quest,but what are the chance the game "crash in flames" (Besth safety for exemple?)

Posted

Just a thought on the Spriggan thing, but they look to me like a training tool for the guild - a kind of living prison.

 

Of course, that means that at some point while junior in the guild, you're going to be sent out to catch one - and have to trust the Spriggan master to release you from it when you get back to the guild. Maybe you could offer to do something for him in return...

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