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[WIP] Skyrim Slavers Guild


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Posted

Once cursed or poisoned the PC is bound to the moon. Every full moon (and with changing chances during the other moon-phases like in TOL) she turns not into a hairy wulf' date=' but into a big-titted naked bimbo beauty with some heavy limitations: like werewolves she is unable to speak, using inventory or magic, or handle tools or weapons.

[/quote']

 

Of course, the problem with lunar werewolves in tamriel is "which moon?" ;)

 

Apart from that I like the basic idea. We'd need to do some work to explain why this was happening of course, but I like the general idea. I could be tempted to keep it simple though: make her stay naked, she lose the power of speech, tool use, etc, and she's unable to say "no". I can imagine some people being quite keen based on just that.

 

The other thing I always wanted to do with female werewolves was have an involuntary transformation which, like the first one in the companions quest, leaves the PC waking up miles away and with no memory of the elapsed time.

 

... only to realise that all her clothes and equipment are in a neat pile wherever it was that she transformed!

Posted

Once cursed or poisoned the PC is bound to the moon. Every full moon (and with changing chances during the other moon-phases like in TOL) she turns not into a hairy wulf' date=' but into a big-titted naked bimbo beauty with some heavy limitations: like werewolves she is unable to speak, using inventory or magic, or handle tools or weapons.

[/quote']

 

Of course, the problem with lunar werewolves in tamriel is "which moon?" ;)

 

yeah, I Know. In tales of Lycantrophy they choose one, and it works fine. You get a textwarning with nice heartbeating sounds at 6pm that the beast is strong in you tonight, and have 2 hours to prepare. At 8pm the changing happens and you stay in werewolf until 6am if i remember correctly.

The other thing I always wanted to do with female werewolves was have an involuntary transformation which' date=' like the first one in the companions quest, leaves the PC waking up miles away and with no memory of the elapsed time.

 

... only to realise that all her clothes and equipment are in a neat pile wherever it was that she transformed!

[/quote']

 

sounds nice to me :D

Posted

Soooo... Doc, I was staring at my wallpaper and I thought that this mod wouldn't be worthwhile without an NPC made in the loving memory of Betty Page. She was into all of this, after all, and she would have loved the mod.

post-2047-13597877892106_thumb.jpg

Posted

Soooo... Doc' date=' I was staring at my wallpaper and I thought that this mod wouldn't be worthwhile without an NPC made in the loving memory of Betty Page. She was into all of this, after all, and she would have loved the mod.

[/quote']

 

Olivia De Berardinis? You have excellent taste! I've got one of her pictures as my laptop wallpaper. (And another one on my desktop, now :))

 

A Bettie Page tribute? I suppose as long as it's fairly subtle, why not.

 

its so hard to find the next part to the first mission anybody know where to look? please help

 

Which next part would that be? If you've spoken to the Jarl, you've done all there is so far.

Posted

Anywhere close releasing another part? :D

Posted

Anywhere close releasing another part? :D

 

It'll be a week or two yet. See below...

 

I've been away to Italy for three weeks so could someone just give me a quick update on everything' date=' thanks

[/quote']

 

Welcome back!

 

And double update me too please! ^^

 

And welcome back Leeches!

 

As for an update:

 

  • Three weeks ago the sexout demo was just about released. It's stable and playable now' date=' but still WIP. You can get enslaved, but you can't get out yet.
    [*'] There's been a nasty bug in Skyrim 1.7 that messes up scenes, dialogue and my animations. You can get around most of it by saving and reloading, but it's a real pain for development.
  • Kittens are still taking over my life. Between the beasts and other RL issues at the moment, I reckon I'm operating at about 25% of my usual dev speed. Things are going to take a bit longer than planned.
  • I've also started a second demo called the Kitten Klub. Cost me a bit of time setting it up but I think it'll be worth it. This one is a whorehouse mod, all fairly vanilla stuff, but it might let me post the sexout framework on nexus, and if we do that we might get buy-in from mods like ASX which can only be to everyone's benefit. Also been doing some very cool things with AI and radiant quests in that, where the girls hit on the patrons (and vice versa) and randomly pair off for sex. A girl will decide to dance every so often, and I want to a add a few more scenes as well as ways for the PC to get involved. All of this is going to be useful in Secunda's Watch, much as the player slavery in SexrimTester
  • mastercchris has been doing so way cool stuff for us. I'm adding a pillory to the sexrim tester with a view to using it on one of the slaves there, or on the PC potentially.
  • We have working gags, complete with mouth open effect. Athstai did most of the hard work for that one, with chris providing ports of GSBModders gags and maytolla packaging them and doing some really cool screenshots.
  • Male PCs can get the Scaledick treatment in the Sexrim demo.
  • Probably other stuff I've missed. That's the main points though.

 

Also, I spent a chunk of the weekend writing a loader so we could use MiniLovers animations with sexrim. Turns out my current approach doesn't scale at all well for 400 animations. Not all of those are currently used by MLA, but I'd like to be able to cope with that many entries. Iterating over 200 entries should take milliseconds, not minutes.

 

There are also some threading issues when more than one mod tries to add animations. So that needs sorting out as well. Either that or I abandon the framework idea and just use my own ad-hoc code.

 

There's also a possibility to write a SKSE extension in C++. Then I'd have proper data structures, some control over threading, and could maybe load the whole lot from a config file rather than from papyrus. But that's potentially a lot of work and I keep drifting away from the central project.

Posted

About Head Tracking I wonder if It can Be disabled When Playing FNIS animations

 

Yes it can. In fact it's off by default' date=' and you need to supply a flag in the definition file to turn it on.

 

Slightly more detailed replay in mid-edit on other computer :)

[/quote']

 

I See , Head Tracking Occurs in Poses For Me , I need to Fill in those key frames Perhaps

 

Cheers and Thanks :)

 

Interesting. What version of FNIS are you using? 3.0 should disable them unless you set -h in the config file. Unless I misunderstood something, anyway.

 

[edit]

 

Whoops - replying to a message from three weeks ago. I thought it was a new post in a different thread...

Posted

I've got an idea for a little quest you might find usefull, even if you only take a piece of it:

 

A scholar comes to the slaver's guild with a plan to find the lair of some ancient mage who created a ritual that can increase a woman's allure and beauty. so the pc and a bunch of quild soldiers go to find and secure the place for the guild, with the scholar's aid. the place is very old, and looks unstable. the pc and the scholar go in alone to clear it, and find that the ritual is divided to (three?) parts. if the pc is female, she might be tempted to try it... a woman has to enter a room within a room, with the inner room's walls transperent from the outside, and do some humiliating task(s) there. strangely, she doesn't feel the humiliation of it...(no pride lost).when a room's tasks are done she gets some reward that shows her increased beauty. might want an intimidation or persuation check to stop the scholar from watching her, and every time it gets harder. the tasks start easy and get more humiliating from room to room, with the final room's tasks having her act like a willing slave. when the tasks are all done, she takes a huge pride loss - from all the things she's done so far. then she has to deal with the scholar - he expects her to be weak willed after the ritual, and tries to enslave her. for every time he watched her, she loses more pride upon talking with him, and if she's too low he will collar and bind her, rape her, and put all her stuff in a bag. he'l then move to another room, when the place collpses, buriying him in(it's too much to let the player keep really). the pc grabs her bag of gear and runs... stright into her waiting guildmates, who will of course never take advantage of her.

 

Edit: a lot of this is flexible. the scholat might survive. the place might not collapse, but then the ritual's benefits will prove short lived. the ritual may require a male for the female to submit to... and so on

Posted

I've got an idea for a little quest you might find usefull' date=' even if you only take a piece of it:

 

A scholar comes to the slaver's guild with a plan to find the lair of some ancient mage who created a ritual that can increase a woman's allure and beauty...

[/quote']

 

Interesting. That could tie in with one of a number of fragments I have kicking around at the moment.

 

I think it's about time I put some work onto the SSG proper. Does anyone know of any "making out" style animations? I know there are some for xlovers; I could do with something similar for Skyrim.

 

Also, any girl-on-girl that don't involve fisting? I have something in mind :)

Posted

I have to admit that as a submissive type myself, I'm less interested in the questline and more in the mechanics and systems framework around it. Both would be great, of course, but, well, my priorities are--*mmmph!*

Posted

SSG proper and the ability to capture slaves and be captured as one is the part I'm looking most forward to :D

 

I have to admit that as a submissive type myself' date=' I'm less interested in the questline and more in the mechanics and systems framework around it. Both would be great, of course, but, well, my priorities are--*mmmph!*

[/quote']

 

Well, yeah. I agree with both. But I think that being bound and gagged would get old pretty fast. You need to have something to do to keep it interesting. That was where Player Slave failed for Oblivion. (It would have been fine if ThomThom had continued developing, admittedly).

 

Mind you, that does give me an idea. The trouble is my ideas always end up taking too much time :)

Posted

I've got an idea for a little quest you might find usefull' date=' even if you only take a piece of it:

 

A scholar comes to the slaver's guild with a plan to find the lair of some ancient mage who created a ritual that can increase a woman's allure and beauty...

[/quote']

 

Interesting. That could tie in with one of a number of fragments I have kicking around at the moment.

 

I think it's about time I put some work onto the SSG proper. Does anyone know of any "making out" style animations? I know there are some for xlovers; I could do with something similar for Skyrim.

 

Also, any girl-on-girl that don't involve fisting? I have something in mind :)

 

yeah doc...ASX has two girl on girl positions "scissoring" and "scissoring missionary"...and one in foreplay "eating pussy"of course those are already in a mod...i dont know about stand alone anims though..id love to see some make out stuff though...as long as it dosent include the jumping bug i have with minilovers / MLA

Posted

I wonder how you'd rather like people to submit ideas. Here or using the wiki? I wrote down some ideas of traps on the wiki by the way...

 

And good job! Played the first quest a few days ago and it left me very... lets call it impatient... for the next part.

 

I'm guessing part of the experience if you're captured by the slavers and if you're finally deemed properly trained and trusted could be to be sent out to capture new raw material... That would certainly create more action for the more submissive player. Tasks for less trusted slaves could be to help in the training of other slaves. Either as a good example and engaging in conversation to help the other slave accept their new situation or more actively.

 

Actually, it would be cool if you could do the same if you play the more dominating role... send trusted slaves to gather others. (Would have to be a very well trained slave, maybe with some kind of controlling device, just in case.) Maybe an option would even be to send out unbroken captives with a magic controlling device, telling them that if they gather a couple of "recruits" to buy their freedom they'll be set free...

 

I'm actually very interested in this "managing" part of being the "head of SSG" which I guess you become after completing the quest line... (or even before). The possibility of setting the policies of the guild and seeing it reflected in how the guild is run would be great!

Posted

Being bound and gagged can get boring after a while, but lets keep in mind that slavery is not just sex slavery (although it obviously is the focus here).

 

Anyone who got the player character captured would realize what they got (the Dragonborn!) they could make the PC run errands (here comes the Mind Control!). It's a simple matter of casting a spell or giving an item that can't be removed (Mind Control Circlet? Collar?) as the PC has to do what they're told within a specified time limit. If the PC fails to go straight to do the task (could be a time lapse or maybe, if there's a way to track it, it could depend on progress in other quests (which would mean the PC is not focusing on the task given to them by the slavemaster).

Posted

Also' date=' any girl-on-girl that don't involve fisting? I have something in mind :)

[/quote']

 

yeah doc...ASX has two girl on girl positions "scissoring" and "scissoring missionary"...and one in foreplay "eating pussy"of course those are already in a mod...i dont know about stand alone anims though..id love to see some make out stuff though...as long as it dosent include the jumping bug i have with minilovers / MLA

 

that could be very helpful, thanks :)

 

I wonder how you'd rather like people to submit ideas. Here or using the wiki? I wrote down some ideas of traps on the wiki by the way...

 

A basic player-settable alarm trap would be good. And I like the idea of sticking quest markers on the more exotic traps. Means if I rig one of those wilderness cages to catch unwary adventurer types I'll at least know when there's something to collect.

 

And good job! Played the first quest a few days ago and it left me very... lets call it impatient... for the next part.

 

Thanks. I'll try and get some dev time over the weekend. I have all the bits I need to make the next quest now. I just need some keyboard time...

 

I'm guessing part of the experience if you're captured by the slavers and if you're finally deemed properly trained and trusted could be to be sent out to capture new raw material...

 

This is something I want to see happen as well. The trick is going to be getting to the point where the guild plausibly trust the player' date=' and in giving them some sort of long leash - because some players will want to struggle against their enslavement.

 

Actually, it would be cool if you could do the same if you play the more dominating role...

 

Yep. There's going to be a number of uses for loyal slaves. Betraying their friends is just one of them :)

 

I'm actually very interested in this "managing" part of being the "head of SSG" which I guess you become after completing the quest line... (or even before). The possibility of setting the policies of the guild and seeing it reflected in how the guild is run would be great!

 

:D

 

Anyone who got the player character captured would realize what they got (the Dragonborn!) they could make the PC run errands (here comes the Mind Control!).

 

Like I say, I've got something along those lines planned :)

Posted

Also' date=' any girl-on-girl that don't involve fisting? I have something in mind :)

[/quote']

 

yeah doc...ASX has two girl on girl positions "scissoring" and "scissoring missionary"...and one in foreplay "eating pussy"of course those are already in a mod...i dont know about stand alone anims though..id love to see some make out stuff though...as long as it dosent include the jumping bug i have with minilovers / MLA

 

that could be very helpful, thanks :)

 

I wonder how you'd rather like people to submit ideas. Here or using the wiki? I wrote down some ideas of traps on the wiki by the way...

 

A basic player-settable alarm trap would be good. And I like the idea of sticking quest markers on the more exotic traps. Means if I rig one of those wilderness cages to catch unwary adventurer types I'll at least know when there's something to collect.

 

And good job! Played the first quest a few days ago and it left me very... lets call it impatient... for the next part.

 

Thanks. I'll try and get some dev time over the weekend. I have all the bits I need to make the next quest now. I just need some keyboard time...

 

I'm guessing part of the experience if you're captured by the slavers and if you're finally deemed properly trained and trusted could be to be sent out to capture new raw material...

 

This is something I want to see happen as well. The trick is going to be getting to the point where the guild plausibly trust the player' date=' and in giving them some sort of long leash - because some players will want to struggle against their enslavement.

 

Actually, it would be cool if you could do the same if you play the more dominating role...

 

Yep. There's going to be a number of uses for loyal slaves. Betraying their friends is just one of them :)

 

I'm actually very interested in this "managing" part of being the "head of SSG" which I guess you become after completing the quest line... (or even before). The possibility of setting the policies of the guild and seeing it reflected in how the guild is run would be great!

 

:D

 

Anyone who got the player character captured would realize what they got (the Dragonborn!) they could make the PC run errands (here comes the Mind Control!).

 

Like I say' date=' I've got something along those lines planned :)

[/quote']

 

...WOOHOO..ive been "helpfull"...no, im not being sarchastic here...with my non existant modding skills i am really glad to have...just maybe...helped the mod i most want to see finished and ready to unleash upon the pervy skyrimmers...err...(wait...that could be taken...uhhmmm...wrong)...the innocent perverts who play this most awesome of games...im just happy to maybe have been able to assist in any way

 

smoke

Posted

about the whole dragonborn thing... im pretty sure that some of us , myself included are using an mod so they are not the dragonborn

and therefore cant use shouts. for me thats mostly a roleplay thing but how is our hero gonna be adressed in SSG?

Posted

A basic player-settable alarm trap would be good. And I like the idea of sticking quest markers on the more exotic traps. Means if I rig one of those wilderness cages to catch unwary adventurer types I'll at least know when there's something to collect.

 

That's plausible. If it's magic' date=' you will just "know", and otherwise you could have had guild members checking the traps occasionally.

 

I'm guessing part of the experience if you're captured by the slavers and if you're finally deemed properly trained and trusted could be to be sent out to capture new raw material...

 

This is something I want to see happen as well. The trick is going to be getting to the point where the guild plausibly trust the player' date=' and in giving them some sort of long leash - because some players will want to struggle against their enslavement.

[/quote']

 

Is there anyway you could fake your way to this stage, without being legitimately trained in the process?

 

I'm actually very interested in this "managing" part of being the "head of SSG" which I guess you become after completing the quest line... (or even before). The possibility of setting the policies of the guild and seeing it reflected in how the guild is run would be great!

 

:D

 

That would be awesome. You don't get to make any sort of decision once you lead any of the vanilla guilds' date=' and in the TG you basically still run minor errands...

 

have you seen the psb body here on the site? it could be used for your dastard girl, or for the idea I wrote on the previus page.

 

here it is:

http://www.loverslab.com/showthread.php?tid=9316

 

I think he's seen it, but would like something slightly less demeaning.

 

about the whole dragonborn thing... im pretty sure that some of us ' date=' myself included are using an mod so they are not the dragonborn

and therefore cant use shouts. for me thats mostly a roleplay thing but how is our hero gonna be adressed in SSG?

[/quote']

 

The same way it would have happened even if you were the Dragonborn, most likely. I'm curious about that mod though; if you are not the Dragonborn, who is? Or is it simply a mod that removes shouts and shout-related quests from the game?

Posted

A basic player-settable alarm trap would be good. And I like the idea of sticking quest markers on the more exotic traps. Means if I rig one of those wilderness cages to catch unwary adventurer types I'll at least know when there's something to collect.

 

That's plausible. If it's magic' date=' you will just "know", and otherwise you could have had guild members checking the traps occasionally.

 

[/quote']

 

The original idea was to cast a spell on the trap or to actually enchant it, which is my favorite (since spells wear off in the game and I don't think we should alter how that works). ;)

 

I'm very much for extending the recipes of potions, smithing and enchanting with stuff useful in slave-trading.

 

I'd love to introduce a flexible solution for crafting... Brewing a nasty poison which you can combine with materials using smithing to make a trap and then enchanting the trap...

 

I can think of several useful trap-enchantments. Not only a "report enchantments" but also enchantments that make it harder to escape, or even magically transports the trapped NPC to another holding facility and so on...) Some of these probably make it too easy, so they could be unlocked late in the quest line I guess.

 

I like the idea of having guild members periodically checking the traps now and then though. No reason why they wouldn't grab the new "recruit" and take them back to base though.

Posted

that mod im using is called "You are not the Dragonborn". with it you can't ready any of the word walls nor absorb dragon souls and the mainquest is mostly cut. there is the link http://skyrim.nexusmods.com/mods/9048. it hasn't been updated for dawnguard though so you just have to ignore the new world walls and have to tap out of the dialoge with Durnehviir so you wont get his shout.

 

i also think with the mod "live another life" you can choose not to be the dragonborn, haven't tried it though.

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