CaptainChaos Posted August 15, 2012 Posted August 15, 2012 The same way it would have happened even if you were the Dragonborn' date=' most likely. I'm curious about that mod though; if you are not the Dragonborn, who is? Or is it simply a mod that removes shouts and shout-related quests from the game?[/quote']IIRC, Dragon's won't spawn until you go to Whiterun for the first time and talk to Balgruuf. As said in another post, there's mods that just flat-out make the main quest non-existent. So, there's no Alduin, there's no need for the Dragonborn. You'd probably still hear guards say stuff like "Maybe I'm the Dragonborn," but I don't know if that's part of the random pool of dialog or if it's quest based like the "Psst. Hail Sithus." Right now I have a "Bandit" character that's friendly with Bandits, Necromancers, and the Forsworn, but hostile with pretty much everyone else.
DocClox Posted August 15, 2012 Author Posted August 15, 2012 im just happy to maybe have been able to assist in any way In the words of Linus Torvalds (who sounds like a Skyrim character now I think about it) "With many eyes' date=' all bugs are shallow". All help is appreciated about the whole dragonborn thing... im pretty sure that some of us , myself included are using an mod so they are not the dragonborn and therefore cant use shouts. for me thats mostly a roleplay thing but how is our hero gonna be adressed in SSG? How about I promise not to call anyone dragonborn until they've completed at least MQ104: "Dragon Rising". After that, well if you're going to around slaying dragons, you shouldn't be surprised if some people get the wrong idea. Or I could wait until post MQ105Ustengrav to use the name. If you're not the DB you've got no business at High Hrothgar to my mind. I'm guessing part of the experience if you're captured by the slavers and if you're finally deemed properly trained and trusted could be to be sent out to capture new raw material... This is something I want to see happen as well. The trick is going to be getting to the point where the guild plausibly trust the player' date=' and in giving them some sort of long leash - because some players will want to struggle against their enslavement. [/quote'] Is there anyway you could fake your way to this stage, without being legitimately trained in the process? Well, you'll be able to cheat as a slave and try and fool your captors. It's not going to be easy - I'm going to unashamedly tilt the balance in favour of the slavers. Still, it could be done. That would be awesome. You don't get to make any sort of decision once you lead any of the vanilla guilds' date=' and in the TG you basically still run minor errands... [/quote'] It's still going to be hard to make much impact on the world. Then again, the quest doesn't end when you get to be guildmaster, so you get to make decisions like "do we try and become a legitimate guild or remain as outlaws?" So I guess you will get decisions to make, after all. have you seen the psb body here on the site? it could be used for your dastard girl' date=' or for the idea I wrote on the previus page. [/quote'] I think he's seen it, but would like something slightly less demeaning. I wouldn't necessarily mind. It's rather more extreme than I had in mind, but it's very close to the initial concept. On the other hand, the Dastard transformation remains controversial and I don't want to push it too far. Certainly not that far. At least not without being able to configure a body type or something. But the gripping hand is this: I can't imagine how I'm going to be able to morph from CBBEv3 to that in subtle incremements. So probably not The original idea was to cast a spell on the trap or to actually enchant it' date=' which is my favorite (since spells wear off in the game and I don't think we should alter how that works). [/quote'] Yeah, I'm just not sure how applying magic effects to traps is going to work. Enchanting is probably easier. And some of the more magical traps will probably have the facility built in. It'd be hard to enchant a rune anyway... I'm very much for extending the recipes of potions' date=' smithing and enchanting with stuff useful in slave-trading. [/quote'] Yeah, I want to get a bit creative with crafting where possible. I like the idea of having guild members periodically checking the traps now and then though. No reason why they wouldn't grab the new "recruit" and take them back to base though. Nice idea. Not sure how well it'll work in the absence of the player' date=' but nice. Probably make a random trap triggered radiant event, create a generic victim and pick on a random guildie. i also think with the mod "live another life" you can choose not to be the dragonborn, haven't tried it though. LAL lets you ignore the MQ. As does the vanilla game, really. Don't poke around Helgen too much and you'll never even get the quest. IIRC' date=' Dragon's won't spawn until you go to Whiterun for the first time and talk to Balgruuf. As said in another post, there's mods that just flat-out make the main quest non-existent. So, there's no Alduin, there's no need for the Dragonborn. [/quote'] Err yeah. What he said
sbseed Posted August 15, 2012 Posted August 15, 2012 besides with the sexrim framework you can do whatever the heck you want to as far as not being dragonborn or doing something more specific outside of dragonborn questlines etc.... still a ways to go there, but this is the main idea for that .esm mod file and to be a common resource for a given modder.
Sindril Posted August 15, 2012 Posted August 15, 2012 mmh it could work but the last quest of the "you are not the dragonborn" mod is in fact a slightly changed version of dragon Rising without the soul absorbing part, but you still become thane of whiterun. however when i talked to Durnehviir he didn't knew why he called me a "fellow dovah" so that should mean i havent completed the (standart?) Dragon Rising quest.
CaptainChaos Posted August 15, 2012 Posted August 15, 2012 mmh it could work but the last quest of the "you are not the dragonborn" mod is in fact a slightly changed version of dragon Rising without the soul absorbing part' date=' but you still become thane of whiterun. however when i talked to Durnehviir he didn't knew why he called me a "fellow dovah" so that should mean i havent completed the (standart?) Dragon Rising quest. [/quote']Developers can't plan for every scenario a player will encounter nor can they really account for the player who says "to Hell with the actual epic-quest, I want to be a Necromancer and role-play away from all the major cities." I wouldn't be surprised if a Beth dev saw that mod and said "Aw COME ON, I spent months working on the Dovakin quests!" At some point, the player has to decide how far they want to go with immersion and just deal with some of the vanilla assets that bleed through. Total immersion is going to be impossible, especially when you have access to console commands, but also because if a dev like Beth who has programmers actually paid for their work and paid playtesters lets things slip through, some guy/girl working on their off hours can't be expected to nail every detail 100% and it's usually easier to work around existing content (such as modifying existing quests) rather than create new ones wholesale. For instance, it's eye-rolling every time my master assassin/thief (with lockpick, pickpocket, and sneak in the 100+ range) gets thrown in jail allowed to free roam in the cell. Leaving her hands free is just asking to report another prison escape or string of brutal murders. (Hey, it's a hobby). The "Crime and Punishment" mod is attempting to modify the existing crime infrastructure, but it's difficult when working around vanilla content such as "Cidna Mine."
Achast Posted August 15, 2012 Posted August 15, 2012 I saw some people were discussing ideas for alternative starts for female characters. What do you think of this idea: It opens with your characters coming too, tied up in the back of a wagon, like in the vanilla version. In this case, however, you're sharing the cart with a number of similarly tied up women. Looking around, you can see two more carts, also carrying captives, one ahead of you, one behind. A pair of slavers are sitting at the front of the cart, talking. Listening to them, you learn that your character was traveling with a merchant caravan that was ambushed. You, along with all the female travelers have been captured. Just as they finish talking, you reach the slaver's camp. (Presumably, this is before they've taken over Secunda's Watch, so the camp is more makeshift) The carts come to a halt and you're all ordered out. One of the girls tries to make a run for, but it grabbed before she makes it very far. The slavers rip her dress off, tie her to a post and begin whipping her. Meanwhile, the rest of your are lined up, as one of the slavers goes down the line, making a note of the new "merchandise." The two slavers also continue talking, mentioning that the new haul of slaves is more then they can hold here, so they're holding an auction of sell off the extra slaves. The head slaver reaches you, says something along the lines of "my, my, aren't you an interesting specimen..." This cues the character creation section. He might also ask you some other questions, such as asking your name, what your *old* profession was, etc. This might influence your starting skills. (i.e. if you mentioned you were a craftswoman, you start out with a blacksmithing or speech skill, a mercenary would give you better combat skills. A student mage would increase your magic skills and give you a couple starting spells (not that you'll have much use for them). etc.) When you finish, he tells the guards to put you with the rest of the lots for the auction. You're marched to a large makeshift cage, where about a dozen or so girls are all crowded together. After a couple minutes milling about, the slavers tell you the auction is starting and haul the first girl out, dragging her off. You listen to the sounds of the crowd bidding on her, then the guards reappear drag another girl out of the cage. When she's sold off, they return and pick you next. The slavers tie a rope leash around your neck and lead you to an open area where a stage has been set up in front of a crowd. You're hauled up on stage, and are untied. The auctioneer gives you several orders, to demonstrate your obedience to your potential masters. The first order might be to remove your clothes and stand at attention. Others might be to spread your legs, or kneel, or walk/run to different points on the stage to show you're fit. How quickly you obey these orders determines who bids on you, which will lead to several possible quest lines for your slavery. For example, if you refuse to strip, one of the guards will rip your dress off. If you refuse to assume the ordered position, he'll whip you until you comply. Prompt obedience shows you are a good slave, and might get you sold as a nobleman's concubine or to a high end brothel. Resistance, or attempting to run away or fight back, shows you are a strong willed slave who's not worth much, in which case, you might end up sold to a low end brothel, or possibly sent to the mines. This way, someone who wants to role play a submissive female starts out already in bondage, with multiple possible directions for her to go in as the game progresses.
CaptainChaos Posted August 15, 2012 Posted August 15, 2012 This way' date=' someone who wants to role play a submissive female starts out already in bondage, with multiple possible directions for her to go in as the game progresses.[/quote']10/10. Would download. That said, there was a mod like this for New Vegas and the "slave sale" scene was ridiculously long and boring. Also, I think this is going to run into the same problem as Doc has been talking about. At the moment, Skyrim "scenes" are a broken mess. Personally, I don't see how this couldn't apply to male PCs. If you ever watched the original Conan, he got his start pushing some kind of water-well pump until he became... well... Arnold, then he was thrown into an arena for money, trained to be a better killer, then studded out to women. I think that would pass Doc's bleach test because Conan is awesome after all. Mwahahaha!
00ptic Posted August 15, 2012 Posted August 15, 2012 This way' date=' someone who wants to role play a submissive female starts out already in bondage, with multiple possible directions for her to go in as the game progresses.[/quote']10/10. Would download. That said, there was a mod like this for New Vegas and the "slave sale" scene was ridiculously long and boring. Also, I think this is going to run into the same problem as Doc has been talking about. At the moment, Skyrim "scenes" are a broken mess. Personally, I don't see how this couldn't apply to male PCs. If you ever watched the original Conan, he got his start pushing some kind of water-well pump until he became... well... Arnold, then he was thrown into an arena for money, trained to be a better killer, then studded out to women. I think that would pass Doc's bleach test because Conan is awesome after all. Mwahahaha! I still remember that scene where he was pushing that device in a circle (for quite some time....). Yeah Conan was pretty great. In Skyrim, it would be as awesome as the Macho Dragons.
DocClox Posted August 16, 2012 Author Posted August 16, 2012 mmh it could work but the last quest of the "you are not the dragonborn" mod is in fact a slightly changed version of dragon Rising Developers can't plan for every scenario a player will encounter nor can they really account for the player who says "to Hell with the actual epic-quest' date=' I want to be a Necromancer and role-play away from all the major cities." I wouldn't be surprised if a Beth dev saw that mod and said "Aw COME ON, I spent months working on the Dovakin quests!" [/quote'] I can always check to see if the Jurgen Windcaller quest is complete. At some point' date=' the player has to decide how far they want to go with immersion and just deal with some of the vanilla assets that bleed through. Total immersion is going to be impossible [/quote'] Very true. At some point you have to suspend disbelief and just go with it. I see my job as making that easy to do, but there are always going to be compromises. I saw some people were discussing ideas for alternative starts for female characters. What do you think of this idea: It opens with your characters coming too' date=' tied up in the back of a wagon, like in the vanilla version. In this case, however, you're sharing the cart with a number of similarly tied up women. Looking around, you can see two more carts, also carrying captives, one ahead of you, one behind. A pair of slavers are sitting at the front of the cart, talking. [/quote'] There have been a couple of similar scenarios floated on IRC. We talked about one where you start out as a farmgirl in an isolated valley - which promptly gets attacked by bandits intent on rape and pillage. Bandits storm through the place killing the men and raping the women, before loading them all up ready to be trained. This one could also give the PC zero initial fighting skills and no offensive magic. So you could fight as hard as you liked against the raiders, but you'd be unlikely to alter the outcome. A similar option would be to have a number of women travelling and get ambushed. Similar set up, except you get to be chased through the woods. In both cases we could spend a little initial time getting to know some of the others so the player had some emotional attachment to the people she then sees killed or beaten and raped. The simplest one of course, and VERY Elder Scrolls, is just to wake up in a cell in Secunda's Watch. No one knows who you are, no-one cares, you have as much identity as you care to RP. And as much training as a slave too, so you can fight or submit, as you prefer. Then there's the one where Hadvar or Ralof take you for an enemy spy in Helgen, there were the Jabba The Sload options... I'd quite like to make a sort of pervy Live Another Life add on. But not for a while yet, I think This way' date=' someone who wants to role play a submissive female starts out already in bondage, with multiple possible directions for her to go in as the game progresses.[/quote'] Personally, I don't see how this couldn't apply to male PCs. If you ever watched the original Conan, he got his start pushing some kind of water-well pump until he became... well... Arnold, then he was thrown into an arena for money, trained to be a better killer, then studded out to women. Well, I don't object to male PCs being slaves as such. I just don't want to have to get too far into the malesub mindset when writing dialogue, or have to watch male-on-male sex scenes in my debugging. I do have a habit of having some NPCs discriminate on gender rather than slave status, but I'll try and curb that. I think that would pass Doc's bleach test because Conan is awesome after all. Mwahahaha! I like the REH stories I still remember that scene where he was pushing that device in a circle (for quite some time....). Yeah Conan was pretty great. In Skyrim' date=' it would be as awesome as the Macho Dragons. [/quote'] I must admit, I looked at the grain mills in skyrim and thought of that scene at once. Although I still think they'd look better with naked women doing the work
Sindril Posted August 16, 2012 Posted August 16, 2012 that Jurgen Windcaller quest is certainly gonna work , thanks doc
sbseed Posted August 16, 2012 Posted August 16, 2012 i have an idea for an option on enslaving vampire's... and some other work needs to be done in regards to recognition as a vampire lord. vampires outside of the castle, were the vampire lord/king is, dont recognize if you are a vampire lord, or even a regular vampire if you talk to a nuteral vampire. and when you go to pick up the 3 books from the mage's college there are 3 vampires still alive there that could be used either as slaves or personal stock for the PC (since they arent used except as just a distraction).
jhondidfool Posted August 16, 2012 Posted August 16, 2012 I used them recently to kill the guys in the next few rooms
00ptic Posted August 16, 2012 Posted August 16, 2012 I still remember that scene where he was pushing that device in a circle (for quite some time....). Yeah Conan was pretty great. In Skyrim' date=' it would be as awesome as the Macho Dragons. [/quote'] I must admit, I looked at the grain mills in skyrim and thought of that scene at once. Although I still think they'd look better with naked women doing the work Absolutely. Though, I suggest you swap them out occasionally. You don't want any female Arnolds walking around.
Achast Posted August 17, 2012 Posted August 17, 2012 There have been a couple of similar scenarios floated on IRC. We talked about one where you start out as a farmgirl in an isolated valley - which promptly gets attacked by bandits intent on rape and pillage. Bandits storm through the place killing the men and raping the women' date=' before loading them all up ready to be trained. This one could also give the PC zero initial fighting skills and no offensive magic. So you could fight as hard as you liked against the raiders, but you'd be unlikely to alter the outcome. [/quote'] I love it! Maybe the reason the village was attacked was because all the menfolk were away fighting in the war, whether stormcloak or imperial. If you get sold to a brothel, your father or brother might show up on leave with some other off duty soldiers looking for a good time, and find you. By the way, I also suggested an idea for an area set in a mine on the old wiki, before it went down. Do you still remember it?
antrak Posted August 17, 2012 Posted August 17, 2012 I was doing the thief questline in the game and at the end (Quest: Blindsighted) I came across an area called "Irkngthand Slave Pens" inside the Irkngthand area. A dwarven/falmer ruin area. Have we got anything planned for this area? There could at least be some item placed there that contain useful info for the Slavers Guild... Maybe a clue that'll point to other dwarven/falmer slaving site (sites)? **** SPOILER WARNING !!! **** (Don't read further if you haven't played the thieves guild quests in the vanilla game.) I'm thinking something like this: At a certain stage in the SSG's questline a guild member approaches you with a note. The note reads: "During my research I have discovered a long forgotten dweomer slaving facility. As I gather you are interested in such, I decided to contact you and sell you the location. You may find something of interest there." The note is signed "Mercer". Depending on if you've done the thieves guild quests that far, this'll trigger different quests. 1a) If you haven't had any dealings at all with the thieves guild, you get a quest to ask a SSG member about this mysterious "Mercer". That someone will point you in the direction of the thieves guild and you'll be able to contact mercer there. He will sell you the information and give you the location of Irkngthand along with a key to unlock a new area of the Slave Pens. 1b) If you've already met Mercer through the Thieves guild quests and mercer is still in the thieves guild, you can go directly to see him. 1c) If the thieves guild have discovered Mercers transgressions and he's nowhere to be found (or you've killed him), go to his house in Riften and check for information there. You'll find a note on the matter (with the location of Irkngthand) and a key. Maybe you've already found these items 2) Go to Irkngthand, use the key and access the new area. Inside you can find information of another slaving site and maybe something else that is useful (trap plans, shout, bondage equipment or plans of them... whatever. Maybe something you'll have to give to a SSG researcher so that he/she can take a look at and then mass produce for the guild / enable you to make yourself. 3) The new location can be to the already planned dwarven slaving area (although this'd make the whole setup of the birthday party quest, which I like A LOT, dubious... maybe they can be combined in some way). I guess you can turn this around and simply find the location of Irkngthand somewhere during the birthday party quest I just think it'll be cool if you get to deal with the thieves guild a bit. Would tie things together nicely with the vanilla game.
antrak Posted August 17, 2012 Posted August 17, 2012 Another idea in regards to the thieves guild... Would be cool if you could deal with the thieves guild. I imagine that somewhere while setting up the Riften ratways base, you would come across the thieves guild. Most probably they would not want any intruders doing business in the Ratways. So setting up a good relationship with them would be a priority for you. I imagine something like an information exchange deal. They will provide you with radiant quests for capturing people (they are bound to come across women in vulnerable situations in their dealings, or even people they want to disappear where the dark brotherhood is not a good option). You can provide them with info on easy heists you get from new slaves (providing new radiant quests for the thieves guild if you're a member?). Also, you will tolerate each other in the Ratways. This would work even if you've had no dealings with them. If you're already the head of the thieves guild, you can simply go tell them to cooperate Actually, this brings up the issue of your relationship with the dark brotherhood... Maybe you can strike up a similar deal with them where they sell some targets to you for pay in stead of killing them. I haven't done the dark brotherhood quests yet, so I don't know how "in line" with their policies this would be. I would imagine that at some point they would like to come to some arrangement with you though, just so that you don't interfere with their business and the other way around. Maybe after trying to assassinate you a few times? A nice twist would be that after failing to kill you a few times, they get tired of trying, and as amends along with striking a non-hostility deal with you, they give to you the woman who hired them to kill you. Possibly a sister / friend / mother of someone you captured previously. Alternatively, if you're a member of the guild already, you get a quest to capture the woman who tried to hire you to kill yourself Would be easy... just set up a meeting with the employer at some secluded place and then grab them. Would also create an interesting situation of having two slaves who are related that some may enjoy. This would be a possibility even if you're not in the assassins guild... An assassin approaches you... "We got a(nother) contract to kill you... As part of the agreement we have, we set up a meeting with the employer at this location and this time. Do what you want with this information. We do not need the word out that we do not honor our contracts though, so either way this person needs to disappear or our deal is void. We expect from you the payment we would get from our employer. Standard rate. X gold. Now." (Persuasion will maybe get you the option to pay later, failing to pay / persuade will end with the assassins taking care of the matter themselves.)
Kveykva Posted August 17, 2012 Posted August 17, 2012 Actually' date=' this brings up the issue of your relationship with the dark brotherhood... Maybe you can strike up a similar deal with them where they sell some targets to you for pay in stead of killing them. I haven't done the dark brotherhood quests yet, so I don't know how "in line" with their policies this would be. I would imagine that at some point they would like to come to some arrangement with you though, just so that you don't interfere with their business and the other way around. Maybe after trying to assassinate you a few times? [/quote'] Personally, I think this is approaching the Dark Brotherhood the wrong way. If the Dark Brotherhood get a contract on you, then you either die or kill your assassin. If the assassin is killed, then the Dark Brotherhood have failed the contract. Meaning no reward, hence why the Dark Brotherhood rarely fail. Something along these lines is stated by the Emperor at the end of the DB storyline. I think that the slavers guild could help with special contracts, where the Dark Brotherhood's 'client' wants something from the victim, like information or the location of something etc. The Dark Brotherhood could approach you when you sleep (like usual) and ask for assistance. This has the possibility for radiant quests as well. Also, I had an idea regarding the Dark Brotherhood quest line. Specifically, the point where Astrid betrays the Dark Brotherhood. The other assassins could, rather than let her die, make sure she lives and send her to the Slavers Guild to repent for her crimes.
Lucy Posted August 17, 2012 Posted August 17, 2012 Also' date=' I had an idea regarding the Dark Brotherhood quest line. Specifically, the point where Astrid betrays the Dark Brotherhood. The other assassins could, rather than let her die, make sure she lives and send her to the Slavers Guild to repent for her crimes.[/quote'] Interesting idea, but the Dark Brotherhood isn't exactly in the business of enslaving people, or letting them live for that matter. It seems out of character for them.
Kveykva Posted August 17, 2012 Posted August 17, 2012 Also' date=' I had an idea regarding the Dark Brotherhood quest line. Specifically, the point where Astrid betrays the Dark Brotherhood. The other assassins could, rather than let her die, make sure she lives and send her to the Slavers Guild to repent for her crimes.[/quote'] Interesting idea, but the Dark Brotherhood isn't exactly in the business of enslaving people, or letting them live for that matter. It seems out of character for them. That's true, which is why I responded to the original post. This was just an idea of a way to bring the Dark Brotherhood into the story, by having you 'punish' Astrid for her betrayal. It seems more realistic than the Brotherhood contacting the victim and selling out their client.
antrak Posted August 17, 2012 Posted August 17, 2012 Actually' date=' this brings up the issue of your relationship with the dark brotherhood... Maybe you can strike up a similar deal with them where they sell some targets to you for pay in stead of killing them. I haven't done the dark brotherhood quests yet, so I don't know how "in line" with their policies this would be. I would imagine that at some point they would like to come to some arrangement with you though, just so that you don't interfere with their business and the other way around. Maybe after trying to assassinate you a few times? [/quote'] Personally, I think this is approaching the Dark Brotherhood the wrong way. If the Dark Brotherhood get a contract on you, then you either die or kill your assassin. If the assassin is killed, then the Dark Brotherhood have failed the contract. Meaning no reward, hence why the Dark Brotherhood rarely fail. Something along these lines is stated by the Emperor at the end of the DB storyline. Ok... I didn't know they were one-hitters. Thought they'd probably try again after their first member got killed by you. I figured that after loosing a couple of members they would possibly be interested in saving face and getting rid of the client who hired them so that word didn't get out that they failed (not good for business). Also, you would have proved strong enough to earn their respect. I don't think they would be specifically interested in sending slaves your way. Not their M.O. But getting rid of their employer in stead of loosing more members (and preventing a bad rep) could possibly be motivation enough. If that is not how they work, though, I stand corrected. Think I read somewhere that they rejected their old rules and pretty much did what they wanted as the game starts... at least before the PC gets involved and possibly changes things. (As I said, I haven't played the dark brotherhood yet, so I don't really know. Maybe I should shut up and do that before I say more stupid stuff.) I think that the slavers guild could help with special contracts' date=' where the Dark Brotherhood's 'client' wants something from the victim, like information or the location of something etc. The Dark Brotherhood could approach you when you sleep (like usual) and ask for assistance. This has the possibility for radiant quests as well. [/quote'] Not sure people would contact them for fact-finding missions really (unless it involved killing the target afterwards). If someone tried to hire the dark brotherhood for something else than a kill, they would probably just be ignored... Right? And handing a victim to the slavers guild for info extraction before killing them? Seems a little out-of-the-way. I guess that it could be possible though. For non-killing fact finding, I think that either the thieves guild would be contacted, or (and possibly more likely if the slave trade have been legalized) the slave guild directly. If the dark brotherhood had a problem with someone they would probably much rather kill them then see them enslaved. That's what they do, after all.
Kveykva Posted August 17, 2012 Posted August 17, 2012 Not sure people would contact them for fact-finding missions really (unless it involved killing the target afterwards). If someone tried to hire the dark brotherhood for something else than a kill' date=' they would probably just be ignored... Right? And handing a victim to the slavers guild for info extraction before killing them? Seems a little out-of-the-way. I guess that it could be possible though. For non-killing fact finding, I think that either the thieves guild would be contacted, or (and possibly more likely if the slave trade have been legalized) the slave guild directly. [/quote'] Of course the target would be killed afterwards. Loose ends don't fix themselves And if you've played Oblivion you should be familiar with a man called Mottiere (sound familiar?) who hires you to pretend to kill him to escape from a debt. Although it was uncommon at the least. If the target didn't fear death then I can't think of how the Dark Brotherhood would break them; but what about a life of slavery? It doesn't sound very enjoyable (unless you're into that sort of thing)
DocClox Posted August 17, 2012 Author Posted August 17, 2012 that Jurgen Windcaller quest is certainly gonna work ' date=' thanks doc [/quote'] n/p. It's not like I'm going to call the PC "dragonborn" a lot anyway, but it is useful in some situations. vampires outside of the castle' date=' were the vampire lord/king is, dont recognize if you are a vampire lord, or even a regular vampire if you talk to a nuteral vampire. and when you go to pick up the 3 books from the mage's college there are 3 vampires still alive there that could be used either as slaves or personal stock for the PC (since they arent used except as just a distraction). [/quote'] Persistent NPCs that have no game function are always good in the slaver business Absolutely. Though' date=' I suggest you swap them out occasionally. You don't want any female Arnolds walking around. [/quote'] Too late! I've seen the muscle map mods! We talked about one where you start out as a farmgirl in an isolated valley - which promptly gets attacked by bandits intent on rape and pillage. I love it! Maybe the reason the village was attacked was because all the menfolk were away fighting in the war' date=' whether stormcloak or imperial. If you get sold to a brothel, your father or brother might show up on leave with some other off duty soldiers looking for a good time, and find you. [/quote'] That was the other reason for an alternate start; to graft some family onto the PC for the incest fans The trouble is, the more background you give the PC, the more quests you need to write to resolve their personal story. For instance, it would be cool to do an alternative start where the player is a pampered princess who is on her way to get married when her party gets ambushed on the road. Only then you need to ask "princess of where?" "marrying who?" "what's he going to do about it/why has he done this?" and "how's she going to get her birthright back?" I mean, I wouldn't mind doing the princess start, but it would turn into "A Dance With Rogues", Skyrim style. Which would be cool, but the mod would be about as big as the SSG main quest... By the way' date=' I also suggested an idea for an area set in a mine on the old wiki, before it went down. Do you still remember it? [/quote'] The old wiki is still around, just on a new link. It's in my sig Have we got anything planned for this area? There could at least be some item placed there that contain useful info for the Slavers Guild... Maybe a clue that'll point to other dwarven/falmer slaving site (sites)? Yeah' date=' I fell in love with Irkngthand as well, and the slave pens there were inspirational for Mthandeumz and Birthday Girl. But I think I want to keep the policy of interfering with vanilla quests as little as possible. That's why I plan on making my own Blackreach and my own Dwemer slaver hub I'd like some missions where the TG and SSG interests overlap. In fact I want to set up a number of honeypot style missions where a loyal slave (or the PC) is used to seduce someone/"distract the guards"/destroy someone's reputation ... some of it will be part of the Riften chapter and some will only happen if you have some rank in the TG. But I don't want to mess with Mercer if I can help it. Actually' date=' this brings up the issue of your relationship with the dark brotherhood... [/quote'] Personally, I think this is approaching the Dark Brotherhood the wrong way. If the Dark Brotherhood get a contract on you, then you either die or kill your assassin. If the assassin is killed, then the Dark Brotherhood have failed the contract. I agree it's the wrong approach. I can think of a few things we can do with the DB. Most of them are going to need a PC in the brotherhood, and I'd probably hold off on crossover missions until the PC was guildmaster. Or enslaved, I suppose Beyond that, any "sex and death" scenario you can think of, works. From seducing the target in order to gain his confidence before betraying him, to O-Ren Ishi avenging the death of her parents in Kill Bill. (Minus the underage sex, obviously). Also' date=' I had an idea regarding the Dark Brotherhood quest line. Specifically, the point where Astrid betrays the Dark Brotherhood. The other assassins could, rather than let her die, make sure she lives and send her to the Slavers Guild to repent for her crimes.[/quote'] Interesting idea, but the Dark Brotherhood isn't exactly in the business of enslaving people, or letting them live for that matter. It seems out of character for them. That's true, which is why I responded to the original post. This was just an idea of a way to bring the Dark Brotherhood into the story, by having you 'punish' Astrid for her betrayal. It seems more realistic than the Brotherhood contacting the victim and selling out their client. mmm ... much as I'd like Astrid wearing a collar, I want to pass this one. The DB storyline needs Astrid to die, I feel. It wouldn't work for me as a story without that. Which is a shame, because she's one of the sexiest babes in skyrim by far. Still, I think not Ok... I didn't know they were one-hitters. Thought they'd probably try again after their first member got killed by you. I'm not sure what the Skyrim DB are like' date=' tbh. In Morrowind they just kept coming until you wiped out their chapter house. In Oblivion they never failed, unless it was you - and then you reloaded and tried again. I don't think they would be specifically interested in sending slaves your way. Not their M.O. But getting rid of their employer in stead of loosing more members (and preventing a bad rep) could possibly be motivation enough. I can imagine cases where they'd need someone to disappear so that they had a clear run at the target. Maybe the contract specifies that X die but that his faithful bodyguard and concubine not be killed ...
DocClox Posted August 18, 2012 Author Posted August 18, 2012 Apologies for the bump, but I'd like to try this voice acting business. Briefly, I've added two scenes to the existing Valtheim Holdfast level. One kicks off as you sneak down the initial corridor, the other as you descent the stair. scripts are on pastebin: First Area Second Area We have a claim in on Jolgar, all others are open at this time. There's also a bit more for Odming in particular and his buddies, but I can't get the lines to play at the moment. We've got enough for now. I should add that all these people are likely to attack the PC and therefore die horribly. Nevertheless, voices would be useful
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