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Trails in the Sky 2nd Chapter


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Posted
On 9/18/2026 at 1:01 AM, Fartlockerr said:

Hi all,

I have made a DLC mod with the models I updated for the demo. I've also added about twice as many outfits (4 estelle, 3 schera, 2 khloe, 1 anelace)

Base Bodies and Models are modified from @lakovic and a few edits from @SuperKam1

I have also included a table_en folder that has the 4 DLC packs shared from @amorrow28, and my models added as well. ONLY use this folder if you want all of this and have an English game version, otherwise follow the instructions amorrow has provided to create custom tables.

Please let me know you hit any issues

 

Screenshot2026-09-01203602.png.e82d572374e375e66ccdd10d929ae039.png

More Samples:

 

Fartlocker Trails 2nd Mods.zip 120.93 MB · 2 downloads

This mod is based on @Fartlocker's nude Anelace mod — thanks to the original author.
I adjusted Anelace's body proportions and made the areola a bit smaller, to my own preference. Sharing it in case others have the same taste.
Files:
- chr5101_c301.mdl — model with the adjusted body
- sexybody02.dds / sexybody02_p.dds / sexybody02_n.dds —  textures with a smaller areola and no pubic hair
- everything else is left untouched
(The areola is painted on three maps — diffuse / parameter / normal — so I edited all three; changing only one does nothing.)
Install: just extract and overwrite into your game folder
- ...\asset\common\model\
- ...\asset\dx11\image\
Note: the original mod belongs to Fartlocker; this is only a modification of it. If you want to re-upload it, please check with the original author first — I'll take it down if they'd rather it not be posted.
(English translation by an LLM)

Spoiler

priview.jpg.8a58ebf0761a873346e9d79fa0c8ec08.jpg

 

(Anelace normal size) base on Fartlocker Trails 2nd Mods.zip

Posted

 sky_unskirt.png.1e30a5213626ea563c01d351ecfbd5e4.png

 

Here is a port of my Trails in the Sky 1st Chapter UnSkirt mod!  It's been expanded for Sky 2nd, adding whatever new models seemed amenable to the UnSkirt treatment.

 

Sky2nd_UnSkirtMod.7z

 

This includes the playable women (who wear skirts) as well as a decent number of NPCs.  I know this mod is a little tame compared to the incredible mods available on this forum, but I still enjoy making these because you can see exactly what Falcom was hiding from you, and nothing more.*  ;)

 

Installation Instructions:

  • Follow this tutorial to unpack (and rename) asset_common_model.pac - please make sure your game still loads before proceeding to the next step!
  • Copy the asset folder from this mod into your base sky folder.  It should replace 47 files (possibly 48 files if you have some of my other mods installed).

Notes:

Spoiler
  • *A few women (e.g. Anelace, Josette and Kanon) required some model reconstruction.  So maybe a little more than "nothing more"...
  • Again, I used my Estelle no shorts mod instead of hacking away at her dress, because I like that mod as-is so I applied to all her variants.
  • This is not a very big mod, because there really were not very many models I could feasibly remove skirts from.
  • Finally, most of these do not require DLC to enjoy but a few do.

 

Miscellaneous:

Spoiler

Variants for Estelle no shorts mod: 1, 2 by @GUNPERMACHT

 

Enjoy!  (I know I will - I'm FINALLY done porting all my Sky 1st mods and can focus on playing the game!)

Posted
12 minutes ago, ata0z said:

I'm a little late, but did they stop using the slender body textures they started using Kai?

 

Yes, a long time ago (after Hajimari no Kiseki).  Falcom started modifying the slender body textures to prevent loli nude mods in Kuro no Kiseki 1.

Posted (edited)

sky2nd_jjanudes.png.240a15b94f5d9586348e14d625f66b03.png

 

Ok, I don't usually post nude mods for Trails games since @lakovic makes better mods and I do not want to step on his toes, but I did not have nude mods for Anelace, Josette and Julia and so I had to make these anyway to make my DOA and bunny suit mods.  So here they are!  These girls are only playable for a very short time, and they do not have hot springs outfits built into the game - so you will need to install these as custom items.  Thank you to the legendary @lakovic for the original mods that I used, which he so graciously gave to me.  Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod.

 

Upload replaced with v1.0.1 - See changelog below.

 

Sky2nd_JJAnudes_v1.0.1.7z

 

Instructions:

Quote
  • You will need to follow this tutorial to unpack the following files and set them up to be loaded as loose files - i.e. copied into your Sky main folder:
    • table_en.pac (or the language of your choice)
  • Copy the asset folder from the mod into your Sky main folder
  • If this is the only custom item mod you use, AND you are playing in English, AND you are playing v1.03.1 - you can copy the table_en folder into your Sky main folder
    • If any of the above are not true, then do NOT use the table_en folder provided - please follow this tutorial to make custom tables.

 

I have not found a way to actually make DLC that can be unlocked.  Instead, all the costumes can be purchased from the following shops:

  • Le Loche: Phillys' Kitchen
  • Rolent: Rinon's General Goods
  • Bose: Paul Elk
  • Ruan: O'Neil Duty-Free Shop
  • Zeiss: Bell Station
  • Grancel: Dept. Store - Accessory Shop

NOTE: Starting with Daybreak, Falcom no longer has a modular DLC system, so without making your own custom tables, you can only use one mod with custom tables at a time!  Please see here how to combine the tables of 2 or more DLCs using the .kurodlc.json file included in this mod.  It is an intimidating process at first, but will become very easy once you do it once or twice.

 

Changelog:

  Hide contents

v1.0.1

  • Added support for Model Viewer (kuro_dlc_tool.exe updated to v1.0.19)

 

v1.0.0

  • Initial Release

 

 Enjoy!

Edited by amorrow28
Posted

quick question, I can't seam to be able to extract just one spacific pac file using the  sky_extract_pac.py, as I could in Sky 1st. I put the sky_extract_pac.py in it's correct folder, but when i drag and drop the pac file onto the  sky_extract_pac.py , file doesn't extract. the only way it works is if i double click the  sky_extract_pac.py  and extract everything. It's not a big deal as i made a copy of the extracted folders for future needs, but just curious in case i may have extract thhe assets file needed after future updates as I had to do in past with Sky 1st, as the loose file loader doesn't seam to be working for me in Sky 2nd, likw it did in 1st. I place the .dll file in root folder, but game fails to load untill i remove the file  and add  a .bak extention to the original pac files, then game loads normally with working  mods. anyone know why this is and how to correct? thanks.

Posted

I'd love to see a Estelle No Panties mod, combining Amorrow28's No Shorts mod with a nude mod! 

 

Also, I have a question about loose file loading, the Assets folder, and all that. I vaguely understand that the way the loose file loader works is that it treats the root directory structure as the PAC file, and if /assets/ or whatever other folder contains a replacement file, it loads that instead of file inside the PAC. 
 

Something that's difficult to manage is keeping track of filenames and what models they've replaced. Would it be feasible to modify the loose file loader so that it ignores an additional folder level beyond /asset/common/model/?

For example, instead of having:

/asset/common/model/chr5000_c15.mdl

and having to remember that chr5000_c15.mdl is the replacement for Estelle's apron, I imagine it ending up like this:

/asset/common/model/Estelle Apron/chr5000_c15.mdl

The loose file loader would essentially ignore that last folder (Estelle Apron) and still load the .mdl file as though it were directly in /asset/common/model/.

Would something like that be feasible as a modification to the loose file loader, potentially giving us a way to organize loose files into something resembling a mod package format?

Maybe rely on formatting a folder name to ensure load order. /01 Estelle Apron/

I guess this might be a suggestion for the sora1looseload github but it hasn't been updated in a year.

Posted
3 hours ago, lakovic said:

Thank you all for your anticipation. My current plan is to first port the 1st mod over to 2nd for use. Porting to 2nd isn't difficult, but lately I've been so immersed in AI research that I can't pull myself away, and I want to have AI help me port the entire 1st_mod this time. Even though I could just do it manually right away — it might only take half a day — I really want AI to go through a complete workflow once, and to learn more things, so I can optimize my workflow going forward. So everyone just wait another 2–3 days.

After that, I'll add new outfits for 2nd. I'm a bit short on inspiration for these outfits, and I'm still looking for more suitable outfits to assign each character their own exclusive outfit. I've finished a few outfits so far, but I feel it's not enough yet and I need to keep adding more. I should be able to release the full version in about a month.

 

I look forward to the spicy versions of Estelle's 2nd outfit. The A version of the 1st outfit was my favorite with the short skirt and panties on display. 

Posted
2 hours ago, amorrow28 said:

 

Yes, a long time ago (after Hajimari no Kiseki).  Falcom started modifying the slender body textures to prevent loli nude mods in Kuro no Kiseki 1.

Maybe I'm misunderstanding your comment but I'm referring to Kai no Kiseki. It's the only game as far as I'm aware where you can see visible riblines on the textures by default, it was only used on a few characters.

Posted (edited)
13 hours ago, _QED said:

Thanks for the screenshot! That looks like a vertex stretching glitch, likely caused by a temporary loading issue or bone positioning hitch.

Since it resolved on re-equip and isn't reproducible, it's difficult to track down on my end right now, but if you happen to find a reliable way to trigger it, please let me know!

Here is another screenshot of the bug, this time with estelle apron unequip and leaving menu then re equipping fixed it. Addl fact reloading the game at the same state the glitch occurred showed the glitch again. Suggesting it may persist through saving or reloading. Idk if that helps but figured I would note it.

Screenshot_20260919_160109.png

Screenshot_20260919_160252.png

Edited by KageKira
Additional information on bug
Posted
1 hour ago, ata0z said:

Maybe I'm misunderstanding your comment but I'm referring to Kai no Kiseki. It's the only game as far as I'm aware where you can see visible riblines on the textures by default, it was only used on a few characters.

 

Hmm, I don't know then.

Posted (edited)

sky2nd_viewer.png.795b4f1bb0a5d0a867ba731b88ab4b9f.png

 

I figured out how to add custom costumes to the model viewer!  I've updated all my custom item mods to support the model viewer.

 

Download here:

Please note, Kuro DLC Tool v1.0.19 (or newer) is required to use the new .kurodlc.json tables.  The updated version of kurodlc_make_tables.exe is included in each download.  Of course, when combining tables, be sure to include t_viewer.tbl along with t_costume.tbl, t_dlc.tbl, t_item.tbl and t_shop.tbl.

Edited by amorrow28
Posted
32 minutes ago, amorrow28 said:

sky2nd_viewer.png.795b4f1bb0a5d0a867ba731b88ab4b9f.png

 

I figured out how to add custom costumes to the model viewer!  I've updated all my custom item mods to support the model viewer.

 

Download here:

Please note, Kuro DLC Tool v1.0.19 (or newer) is required to use the new .kurodlc.json tables.  The updated version of kurodlc_make_tables.exe is included in each download.  Of course, when combining tables, be sure to include t_viewer.tbl along with t_costume.tbl, t_dlc.tbl, t_item.tbl and t_shop.tbl.

This is great, however I'm attempting to combine the t_viewer table of each mod and it's not working. Even the newest version of make_tbls included in the zip files doesn't want to combine them. So as of right now I can only use one at a time. I wouldn't say no to a version that has all three DOA mods plus bunnygirls if you have it. Otherwise tell me what I'm apparently missing.

Posted
On 9/18/2026 at 12:15 AM, amorrow28 said:

 

No idea... it doesn't do that for me...  Actually, my bet is that whatever that bath towel mod is, it's using my innocence files to generate nude mods.  (without credit to me or to @lakovic too)  I posted a postulation in the Sky 1st thread that deleting innocence_n.dds would turn my innocence costumes into nudes...  you've basically confirmed that that mod is probably my mod sans innocence_n.dds.

 

While I still think credit should be given where credit is due, I don't claim ownership over my mods so everyone has my permission to share and modify my mods as they see fit.  Still, I think this method is crude.  It makes much more sense to actually delete the underwear, which would be almost just as easy and would then allow you to use innocence as well.  You could take my innocence mods of Anelace, Josette and Julia (included in DOA pack 2) and do that too, I suppose.

how can I make nude mod work without break innocence mod?

Posted
52 minutes ago, untestedpower said:

This is great, however I'm attempting to combine the t_viewer table of each mod and it's not working. Even the newest version of make_tbls included in the zip files doesn't want to combine them. So as of right now I can only use one at a time. I wouldn't say no to a version that has all three DOA mods plus bunnygirls if you have it. Otherwise tell me what I'm apparently missing.


I don’t know, I tried multiple folders and it works every time for me… anyone else have trouble?

Posted

image.thumb.png.c3970be9f501639e5ce79a87f4f75bf5.pngFor some reason when I use Cheat Engine with the Free Camera mod, it zooms in when I select "Set Camera min Z to floor" and "No Clip". I thought it just removed the camera limits. But it just makes it super close to Estelle and I can't zoom out at all.

Am I doing something wrong?

 

image.png.09aad1a70b69416fbd7cd3344cef4cea.png

image.png

Posted
21 minutes ago, amorrow28 said:


I don’t know, I tried multiple folders and it works every time for me… anyone else have trouble?

I figured it out. My issue was I only had viewer in there but it wants every file in there to work even if I don't need those.

Posted
52 minutes ago, Onsokkun said:

image.thumb.png.c3970be9f501639e5ce79a87f4f75bf5.pngFor some reason when I use Cheat Engine with the Free Camera mod, it zooms in when I select "Set Camera min Z to floor" and "No Clip". I thought it just removed the camera limits. But it just makes it super close to Estelle and I can't zoom out at all.

Am I doing something wrong?

 

image.png.09aad1a70b69416fbd7cd3344cef4cea.png

image.png


I don’t know, that’s not happened to me. It might be a bug, I’ll see if I come across it at some point.

 

38 minutes ago, untestedpower said:

I figured it out. My issue was I only had viewer in there but it wants every file in there to work even if I don't need those.

 

Glad you got it sorted out!

Posted
7 hours ago, amorrow28 said:

 sky_unskirt.png.1e30a5213626ea563c01d351ecfbd5e4.png

 

Here is a port of my Trails in the Sky 1st Chapter UnSkirt mod!  It's been expanded for Sky 2nd, adding whatever new models seemed amenable to the UnSkirt treatment.

 

Sky2nd_UnSkirtMod.7z 10.52 MB · 1 download

 

This includes the playable women (who wear skirts) as well as a decent number of NPCs.  I know this mod is a little tame compared to the incredible mods available on this forum, but I still enjoy making these because you can see exactly what Falcom was hiding from you, and nothing more.*  ;)

 

Installation Instructions:

  • Follow this tutorial to unpack (and rename) asset_common_model.pac - please make sure your game still loads before proceeding to the next step!
  • Copy the asset folder from this mod into your base sky folder.  It should replace 47 files (possibly 48 files if you have some of my other mods installed).

Notes:

  Hide contents
  • *A few women (e.g. Anelace, Josette and Kanon) required some model reconstruction.  So maybe a little more than "nothing more"...
  • Again, I used my Estelle no shorts mod instead of hacking away at her dress, because I like that mod as-is so I applied to all her variants.
  • This is not a very big mod, because there really were not very many models I could feasibly remove skirts from.
  • Finally, most of these do not require DLC to enjoy but a few do.

 

Miscellaneous:

  Hide contents

Variants for Estelle no shorts mod: 1, 2 by @GUNPERMACHT

 

Enjoy!  (I know I will - I'm FINALLY done porting all my Sky 1st mods and can focus on playing the game!)

Hey Amorrow! thanks for your hard work! i u[dated the doa and bunnygirls but now when i got to run kurodlc_make_tbls.py i get the error seen below. i updated kurodlc_lib.py, kurodlc_make_tables.py and kurodlc_schema.json and same error. ive also added pics of my work folder.  I am on linux and before the model viewer update this set up worked for all 4 of your outfit sets. 

Screenshot_20260919_192514.png

Screenshot_20260919_192621.png

Screenshot_20260919_192630.png

Posted
6 hours ago, amorrow28 said:

sky2nd_jjanudes.png.240a15b94f5d9586348e14d625f66b03.png

 

Ok, I don't usually post nude mods for Trails games since @lakovic makes better mods and I do not want to step on his toes, but I did not have nude mods for Anelace, Josette and Julia and so I had to make these anyway to make my DOA and bunny suit mods.  So here they are!  These girls are only playable for a very short time, and they do not have hot springs outfits built into the game - so you will need to install these as custom items.  Thank you to the legendary @lakovic for the original mods that I used, which he so graciously gave to me.  Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod.

 

Upload replaced with v1.0.1 - See changelog below.

 

Sky2nd_JJAnudes_v1.0.1.7z 15.39 MB · 1 download

 

Instructions:

 

I have not found a way to actually make DLC that can be unlocked.  Instead, all the costumes can be purchased from the following shops:

  • Le Loche: Phillys' Kitchen
  • Rolent: Rinon's General Goods
  • Bose: Paul Elk
  • Ruan: O'Neil Duty-Free Shop
  • Zeiss: Bell Station
  • Grancel: Dept. Store - Accessory Shop

NOTE: Starting with Daybreak, Falcom no longer has a modular DLC system, so without making your own custom tables, you can only use one mod with custom tables at a time!  Please see here how to combine the tables of 2 or more DLCs using the .kurodlc.json file included in this mod.  It is an intimidating process at first, but will become very easy once you do it once or twice.

 

Changelog:

  Reveal hidden contents

v1.0.1

  • Added support for Model Viewer (kuro_dlc_tool.exe updated to v1.0.19)

 

v1.0.0

  • Initial Release

 

 Enjoy!

 
Could you create a nude model with pubic hair? I prefer it that way.
Posted
58 minutes ago, KageKira said:

Hey Amorrow! thanks for your hard work! i u[dated the doa and bunnygirls but now when i got to run kurodlc_make_tbls.py i get the error seen below. i updated kurodlc_lib.py, kurodlc_make_tables.py and kurodlc_schema.json and same error. ive also added pics of my work folder.  I am on linux and before the model viewer update this set up worked for all 4 of your outfit sets. 

Screenshot_20260919_192514.png

Screenshot_20260919_192621.png

Screenshot_20260919_192630.png


the new version also requires t_viewer.tbl

 

36 minutes ago, senenuke said:
 
Could you create a nude model with pubic hair? I prefer it that way.

 

Sorry, I do not take requests or commissions!

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