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Trails in the Sky 2nd Chapter


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Posted (edited)

I have tried every single DLC based .json mod and all I ever get is invalid dlc content when trying to load a save with this content purchased in game, it asks i can continue but by only deleting said content I unpacked both table.pac and table_en.pac took the needed tables costume, dlc, item, name & shop and selected the .json files dragged them over to kuro_make_tbls.py I may be doing something wrong no matter what I do it corrupts the saves dlc content part this does not effect dlc content unlocked thru the DLC tab in the main menu 

Edited by doug022965
Context
Posted
3 hours ago, xie0077 said:

this xinput file is not compatible with 2nd dlc mod release in this topic(game would crash when getting on the dlc outfit), it's only support mod moving from 1st game.

That's not true, just manually unpack your table.pac or table_en.pac file, get the t_item.tbl, t_costume.tbl, t_dlc.tbl, t_name.tbl, t_shop.tbl to a different folder and merge the kurodlc json files with kurodlc_make_tbls.exe and then make a table or table_en folder with same structure as the unpacked original at the root folder of the game, and @lmaple 's loose file loader will load the modded DLC outfits just fine.

Posted
6 hours ago, legion91 said:


Thank you @_QED for your work - your mods are always a must-have for me in any game that you are modding. 

Thank you so much! Hearing that my mods are a "must-have" for you across different games is the highest compliment I could receive. I truly appreciate your continued support!

Posted
7 hours ago, amorrow28 said:


This is a very cute design, @_QED-san! I love it. Please do not apologize for sharing great mods, plenty of us enjoy your mods. 😁

Thank you so much for the kind words, @amorrow28-san! That really means a lot to me and gives me great motivation. I'm really glad you like the design! 😁

 

3 hours ago, amorrow28 said:


I will do this, it’s on my list. Has that DLC already been released?

I'm definitely very interested in seeing that!

Anelace's cheer outfit (_c73) has quite a few additional files (_c73_m_btl_*) that look like they might be for the skirt, though I'm not entirely sure.

I'd love to see how you handle them—or whether you leave them untouched—when putting together the DLC mod. It'll definitely be a great reference for me!

Posted

As someone with ZERO blender skills, how could I go about enhancing the jiggle, for my own personal use, on some of the mods here?

I know someone released a jiggle mod for the models they found in the demo, however it only covers SOME characters, and just their base outfits.

Not necessarily asking for someone to make it happen for EVERY SINGLE MOD on here, but rather an easy to understand method that I could do on my end, or even a nicely detailed tutorial link. I tried having AI help me and I ended up with this monstrosity lol. 

again, I have no experience using blender but I wanted to try before asking here haha

 

Screenshot 2026-09-18 165141.png

Posted
1 hour ago, _QED said:

Thank you so much for the kind words, @amorrow28-san! That really means a lot to me and gives me great motivation. I'm really glad you like the design! 😁

 

I'm definitely very interested in seeing that!

Anelace's cheer outfit (_c73) has quite a few additional files (_c73_m_btl_*) that look like they might be for the skirt, though I'm not entirely sure.

I'd love to see how you handle them—or whether you leave them untouched—when putting together the DLC mod. It'll definitely be a great reference for me!

 

I don't know why Anelace has the extra animations @_QED-san. I don't think they would affect my mod, since I am not doing anything specific to modify or augment the skeleton.  In this case, the mod is a very simple one!

Posted
6 minutes ago, amorrow28 said:

 

I don't know why Anelace has the extra animations @_QED-san. I don't think they would affect my mod, since I am not doing anything specific to modify or augment the skeleton.  In this case, the mod is a very simple one!

Ah, that makes complete sense,@amorrow28-san! I actually downloaded your mod and took a look inside, and I see now that you went with a clean, direct replacement of the DLC files without touching the skeleton lol.

My mistake—I had jumped to conclusions thinking you might be adding it as an in-game shop item, so sorry about overthinking it!

That was super fast turnaround though, great job on the release! 😁

 

Posted (edited)
47 minutes ago, ROlaj12345 said:

As someone with ZERO blender skills, how could I go about enhancing the jiggle, for my own personal use, on some of the mods here?

I know someone released a jiggle mod for the models they found in the demo, however it only covers SOME characters, and just their base outfits.

Not necessarily asking for someone to make it happen for EVERY SINGLE MOD on here, but rather an easy to understand method that I could do on my end, or even a nicely detailed tutorial link. I tried having AI help me and I ended up with this monstrosity lol. 

again, I have no experience using blender but I wanted to try before asking here haha

 

Screenshot 2026-09-18 165141.png

 


There is no universal jiggle physics, they are configured on an outfit by outfit basis. IE chr5000_c10.mi for Estelle's base outfit in this game.
 

If you only want to modify jiggle physics, and it's for existing bones and weight painting, like the boobs, you just need to convert the .mi files to json, update the physics settings in that json, and convert it back to a .mi file. Use "kuro_decode_bin_json.py" and "kuro_encode_bin_json.py".

The existing right breast nodes would be as follows (Left with a similar naming convention as well):

 

RightChest_Root
RightChest_down
RightChest
RightChest_Top
 


You would put this in assets/common/model_info after repacking them with the "encode" python script.

I've had good luck just copying the full json node for the chest, and sharing it with an AI model, telling it what and how you want to change it, and repacking that after pasting back into the full file.

Edit: I've attached the packing/unpacking python scripts. I couldn't find them on Amorrow's github right now but I'm 99% sure that's where I originally got them from. just uploading here for convenience.

Good luck!

Encode - Decode mi to json.zip

Edited by Fartlockerr
Posted (edited)
8 minutes ago, Fartlockerr said:

 


There is no universal jiggle physics, they are configured on an outfit by outfit basis. IE chr5000_c10.mi for Estelle's base outfit in this game.
 

If you only want to modify jiggle physics, and it's for existing bones and weight painting, like the boobs, you just need to convert the .mi files to json, update the physics settings in that json, and convert it back to a .mi file. Use "kuro_decode_bin_json.py" and "kuro_encode_bin_json.py".

The existing right breast nodes would be as follows (Left with a similar naming convention as well):

 

RightChest_Root
RightChest_down
RightChest
RightChest_Top
 


You would put this in assets/common/model_info after repacking them with the "encode" python script.

I've had good luck just copying the full json node for the chest, and sharing it with an AI model, telling it what and how you want to change it, and repacking that after pasting back into the full file.

Good luck!

Thanks, i'll try that. Appreciate the help!

At the end of the day, if I cant get it working, at least there is already SOME jiggle, just not as much as I want haha.

Edit - Maybe I'm dumb and downloaded the wrong thing, but I dont have those Python scripts in my Kuro tools(for redundancy, I downloaded the master and the one amarrow links to)

Edit again - I'm blind. I found it

Edited by ROlaj12345
Im dumb
Posted
25 minutes ago, Fartlockerr said:

 


There is no universal jiggle physics, they are configured on an outfit by outfit basis. IE chr5000_c10.mi for Estelle's base outfit in this game.
 

If you only want to modify jiggle physics, and it's for existing bones and weight painting, like the boobs, you just need to convert the .mi files to json, update the physics settings in that json, and convert it back to a .mi file. Use "kuro_decode_bin_json.py" and "kuro_encode_bin_json.py".

The existing right breast nodes would be as follows (Left with a similar naming convention as well):

 

RightChest_Root
RightChest_down
RightChest
RightChest_Top
 


You would put this in assets/common/model_info after repacking them with the "encode" python script.

I've had good luck just copying the full json node for the chest, and sharing it with an AI model, telling it what and how you want to change it, and repacking that after pasting back into the full file.

Edit: I've attached the packing/unpacking python scripts. I couldn't find them on Amorrow's github right now but I'm 99% sure that's where I originally got them from. just uploading here for convenience.

Good luck!

Encode - Decode mi to json.zip 6.73 kB · 1 download

Just a bit of an update for ya. 

With your explanation and the files you provided, within 10 minutes I got the jiggle I wanted on one of the costumes! Thanks so much!

Now to do the rest!

Posted
10 hours ago, RomZZes said:

Hi everyone! I'm using a Russian localization mod

, but whenever I use it, the characters lose their modified textures. If I don't use the localization mod, the textures don't disappear.
I've figured out that the issue is related to xinput1_4.dll. I had a similar problem with *Trails in the Sky: First Chapter*, but I managed to find a universal xinput1_4.dll file. I can't seem to find a solution for the second game, though. Please help!
 

Снимок экрана (671).png

I mean... if you are using this site, your english skills should be more than enough to play in it, comrade. Not even touching the fact that it is still a port from the original's localisation with ton of issues as of now. You'd be much more comfortable not using it, really

Posted
3 hours ago, amorrow28 said:

ss_09598165454031fbedb95aa8978d4c03b68ec71a.1920x1080.jpg.9e69ccc182d579f6b28be36803daaab2.jpg

(Screenshot courtesy of Falcom, you ordinarily can't see the panties anyway so I was too lazy to take a screenshot.)

 

Ok, here is the mod to remove the spats (shorts) on all the cheer outfits.  This does require owning the DLC, and I usually do not mod DLC outfits, but the $25 season pass is surprisingly reasonable so I went ahead and did this.

 

Sky2nd_CheerNoSpats.7z 17.84 MB · 2 downloads

 

Installation Instructions:

  • Follow this tutorial to unpack (and rename) asset_common_model.pac - please make sure your game still loads before proceeding to the next step!
  • Copy the asset folder from this mod into your base sky folder.  It should replace 7 files (12 if you have my Diner No Spats mod installed).

Enjoy!

Thanks so much!

Posted
2 hours ago, _QED said:

Ah, that makes complete sense,@amorrow28-san! I actually downloaded your mod and took a look inside, and I see now that you went with a clean, direct replacement of the DLC files without touching the skeleton lol.

My mistake—I had jumped to conclusions thinking you might be adding it as an in-game shop item, so sorry about overthinking it!

That was super fast turnaround though, great job on the release! 😁

 

 

Thank you for the kind words, @_QED-san!

 

11 minutes ago, jerry10506 said:

Thanks so much!

 

Enjoy!

Posted (edited)
3 hours ago, sixfour_64 said:

I love you! But I encountered some problems. After using this form, some of the game content became English (such as item names). Do anyone have any solutions?

 

Do not directly merge the english tbl file from the table_en file provided in the original mod file.

 

First, use the sky_extract_pac.py tool to extract the contents of the file C:\Program Files (x86)\Steam\steamapps\common\Trails in the Sky 2nd Chapter\pac\steam\table_sc.pac (refer to the game directory).

then you get t_costume.tbl, t_dlc.tbl, t_itemtbl, t_name.tbl, t_shop.tbl

After that, run the kurodlc_make_tbls.exe with localized json.

 

 

 

不要直接用原mod文件提供的table_en里面的文件进行合并

先用 sky_extract_pac.py 工具解包C:\Program Files (x86)\Steam\steamapps\common\Trails in the Sky 2nd Chapter\pac\steam\table_sc.pac(参考你的游戏目录)
得到简体中文的

t_costume.tbl, t_dlc.tbl, t_item.tbl, t_name.tbl ,t_shop.tbl

然后再把其放到一个单独的文件夹和汉化的json文件,运行kurodlc_make_tbls.exe

Edited by lmaple
Posted
21 hours ago, amorrow28 said:

 

Sure.  What you have will depend on which mods you are installing, but this is what my folder looks like:

 

  Reveal hidden contents

2026-09-1800_13_47-TrailsintheSky2ndChapterand1moretab-FileExplorer.png.acd15a8c661eefa0dc8e24770066659d.png

 

Inside my table_en folder, all the tables are there.  Notice that this is sorted by date modified, so you can see the four modified tables at the top.

 

  Reveal hidden contents

2026-09-1800_14_00-table_enand1moretab-FileExplorer.png.d83f72668bd30ec5bb78c2bcadee113c.png

 

You do not make a table for each mod - in fact if that were possible then I would have done it for you...  You have to combine all the mods into one set of tables.

Thank you very much!

 

Posted (edited)
On 9/18/2026 at 6:49 AM, amorrow28 said:

Sky1st_Diner.png.98833fc3919dd9c7bd51239033c0d662.png

 

Here is a port of my Sky 1st mod to remove the spats (shorts) on all the diner waitress outfits.  This includes all 9 variants (Estelle has 3).

 

Sky2nd_DinerNoSpats.7z 25.18 MB · 3 downloads

 

NOTE: According to the Gung Ho website, the diner outfits do not appear to be planned DLC for sale, so I have added them to stores to be purchased because, as far as I can tell, there is no other way to access these outfits (even though each outfit except Brilliant Sky Diner is actually already in the game).  If Falcom decides to put these up for sale later, I will remove the table that allows you to buy them from a store.

 

I have not found a way to actually make DLC that can be unlocked.  Instead, all the costumes can be purchased from the following shops:

  • Le Loche: Phillys' Kitchen
  • Rolent: Rinon's General Goods
  • Bose: Paul Elk
  • Ruan: O'Neil Duty-Free Shop
  • Zeiss: Bell Station
  • Grancel: Dept. Store - Accessory Shop

NOTE: Starting with Daybreak, Falcom no longer has a modular DLC system, so without making your own custom tables, you can only use one mod with custom tables at a time!  Please see here how to combine the tables of 2 or more DLCs using the .kurodlc.json file included in this mod.  It is an intimidating process at first, but will become very easy once you do it once or twice.

 

Enjoy!

 

awesome!

DinerCostumes.kurodlc.json

Here is a simplified chinese json 

update to support mode viewer.

 

PixPin_2026-09-19_13-28-50.thumb.webp.a5dd0b0239ec071f1c655ca4cfadaada.webp

 

Edited by lmaple
Posted
On 8/21/2026 at 2:30 AM, _QED said:

Chira-rism MOD [Lore-Friendly] [Soft-NSFW]

estell_2nd_001.thumb.png.6d731daa9e01c5ef27daa1c99579b88f.png

Top Row (L to R): Classic Style / 1st-Style (Intro Scene Exclusive) / Neo Bracer Model (1st-Style)

Bottom: Knight of Ruby

 

  Classic Style / 1st Style (Intro Scene Exclusive) -[Replace Data Transfer Model] : estell_dtb_v100.7z

  Neo Bracer Style (FC-Style) -[Replace Data Transfer Model] : estell_neobracer_v090.7z 

      Latest versionhttps://ayakamods.com/mods/estelle-chira-rism-refined-neo-bracer-outfit-custom-colors.3889/

  Knight of Ruby -[Replace Default Model] : estell_knightofruby_v090.7z

  Fav Fit Style  -[Replace Data Transfer Model] : estell_fav_fit_v090.7z 

 

 

 

image.thumb.png.b387e178af75a220307de92d127e1a7e.png

From left to ri ght: Anelace(8Leaves 1Blade school Early-Style model) / Scherazard(Default Outfit Chira-rism model) 

Bottom: Kloe(Jenis Uniform Chira-rism) / Kloe(Knight of Sapphier)  / Klose(Royal Fav Fit Style) 

 

  Anelace 8leaves 1Blade school Early Style-[Replace Default Model] : anelace_8l1bs_v0991.7z

  Scherazard Chirarism -[Replace Default Model] : schera_def_chirarism_v090.7z

  Kloe(Jenis Uniform Chira-rism) -[Replace Default Model] : jenis_uiform_chirarism_v091.7z

  Kloe(iKnight of Sapphier)  -[Replace Default Model] :Klose_SapphieriKnight_v090.7z

  Klose(Royal Fav Fit Style)   -[Replace Default Model] : klose_ff_v100.7z

 

 

sexy_apron_girlspng.thumb.png.befb15031ee17be6fce4417e13ce007f.png

DL File sexy_apron_girls_v100.7z -Update!

 

(Note: This mod was created and tested for the Demo version. An updated version may be released once the full game is out.)

 

 

 ✨Special Thanks:

@amorrow28-san - For the invaluable tutorials

  https://github.com/eArmada8/kuro_mdl_tool/wiki/Transferring-a-costume-with-new-physics-bones-and-adapted-animations

 

Seemingly very specific bug when doing the quest at  the start of ch 2 when schere uses her trick in the gambling quest. portrait goes brrr XD

 

Screenshot_20260919_005528.png

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